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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
If you want to make objects bigger or smaller, you can do that using the Scale Tool. This is very similar to translate and rotate. We have a Scale button here in the Object Tools Panel and the shortcut for that is S. So if I right-click on my chair, hit the letter S for Scale, I can scale the chair up and down. By default it scales uniformly, so it scales in all three axes evenly.
If I hit the X key, I can scale in X, if I hit the Y key, I can scale in Y, and if I hit Z I can scale up and down in the Z axis. And again right-clicking cancels the scale operation. If I have numeric values that I want to scale by, I can just type those in, in the Properties Panel either here or if I expand that in the viewport I can type it here. So for example, if I wanted the chair to be really deep, I can type 2 into Scale and then it will double the depth of the chair, you want to make it wider, I can make it wider in Y by typing 2 into that number as well.
Or I can just spin these just like I can with all the other options to make those, whatever I want. I am going to go ahead and type 1 in to both of these just to reset it. And then I am going to go ahead and hide this Properties Panel. If I want to, I can also use a Manipulator to scale and this is just like the Translate and the Rotate Manipulator. It's at the bottom of every 3D view. All I have to do is click on this and a three pronged icon comes up, a Manipulator.
If I grab the red one, I scale in X, if I grab the green one I scale in Y, and if I grab the blue one, I scale in Z. If I want to flip an object, if I want to mirror it, I can just scale it in the opposite direction. So I can just go past the origin and scale it negative. So those are some the basics of how to scale objects in Blender.
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