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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Rotating objects is another important thing to learn in Blender. So let's take a look at how to do that. Now we can rotate just similar to transform by hitting the Rotate Tool and the shortcut for that is R. So if I right-click over this chair to select it, hit the R key, you can see how I can rotate it around this viewport. This might not be how you really want to rotate it, but again, just like with the Move Tool we can constrain it to specific axes.
So if I hit the X key, I can rotate around the X axis, if I hit Y, I can rotate around Y. Now remember we are rotating around that axis, so think of the Y axis is more or like the X wheel. If I were to go for the Z axis, we would rotate around that vertical axis. Then I am going to right-click off of this to cancel. So if I hit the R key and hit it as second time, you get a different type of rotation.
You can actually rotate this object almost like it's on a trackball. So if you move it up and down, you're kind of moving along the Y direction, if you move it left and right, you're moving it along the Z direction and so on. So you can kind of play with that as well. And again, right-clicking cancels the operation. Now just like with transform, if I want to type-in specific numbers, I can also do that. I can go over to the Properties Panel for the chair here or I can expand the Properties Panel here and I have my Rotation options here.
So If I wanted to rotate it around Z say 90 degrees, I can just type that in or if I can left-click and drag on these sliders, I can again spin the chair however I want, and I am going to hit Ctrl+Z here to undo that. And I am going to go ahead and close this, and now again, just like with the Move Tool, we also have a gizmo that we can interact with to rotate objects. So if I go down here to my viewport and click on this Rotate Manipulator, you'll see this Manipulator comes up and it has three colors, red, green, and blue for the three axes.
So I have just by clicking on that I can -- you can see how it changes to my X, Y, and Z axes. So those are some of the basics of how to rotate objects. So go ahead and practice with that and get used to the different rotation modes that Blender offers.
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