Rigging a Humanoid Character with Blender
With Ron Friedman
Liked by 69 users
Duration: 1h 22m
Skill level: Intermediate
Released: 4/15/2015
Course details
Blender is a powerful and free 3D animation and rendering package; one of its best uses is the rigging of characters. In this lesson, Ron Friedman shows us how to create the basic bones in a human skeleton and set up inverse kinematics to keep the movement of our character realistic—keeping the feet on the ground as you move the body, for example. He'll also show us how to add controller shapes to make selections easier to perform and the bones' purposes easier to understand. Then, Ron will duplicate the left-side bones over onto the right side in order to create a complete skeleton (with half the work!) and attach the mesh to the bones. By the end of the course, you'll be able to give your character the rigging that it needs to be animated however you choose.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
LinkedIn Learning
Certificate of Completion
-
Showcase on your LinkedIn profile under “Licenses and Certificate” section
-
Download or print out as PDF to share with others
-
Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone