Start learning with our library of video tutorials taught by experts. Get started
The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered.
Hi, I'm George Maestri, and welcome to Rendering Using Cycles in Blender. We are going to start off by showing you how to enable the Cycles Renderer and some of the basic Render Settings and then we're going to create some Materials. We're going to learn how to use a Shader Node system to create Layered Shaders as well as create realistic Class and Displacements. Then we're going to do lighting in Cycles. We're going to start with basic lights.
Then we're going to discuss Ambient Occlusion, environmental lights, and how to use an object as a light source. And finally, we're going to show you how to render a scene from start to finish using Cycles in Blender. Let's go ahead and get started with Rendering Using Cycles in Blender.
There are currently no FAQs about Rendering Using Cycles in Blender.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.