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Layering and splicing video

From: Blender Essential Training

Video: Layering and splicing video

So, I would like to get started using the VSE here and we have got Megan and let's go ahead and listen to the first few seconds of the intro here. (Male speaker off camera: Two, one...) (Megan: Welcome to Garden Spot.) So you here the prompter go ahead and count down and we obviously want to cut that as a roll-up. So right around frame 63 is a good place to cut it and we'll make sure that we catch her on a good smile and all that kind of good stuff. So right there, looks like a great spot, so okay, frame 45.

Layering and splicing video

So, I would like to get started using the VSE here and we have got Megan and let's go ahead and listen to the first few seconds of the intro here. (Male speaker off camera: Two, one...) (Megan: Welcome to Garden Spot.) So you here the prompter go ahead and count down and we obviously want to cut that as a roll-up. So right around frame 63 is a good place to cut it and we'll make sure that we catch her on a good smile and all that kind of good stuff. So right there, looks like a great spot, so okay, frame 45.

So all you need to do to cut strips is simply select the strip and I'm going to go ahead and Shift-click the audio strip as well, so that we are always keeping the audio and the video in sync and press K. It just cuts the strips at the current frame. Now go ahead and listen to the video and the audio. I'm going to change the Time Code here, from Seconds down to Frames by pressing T and around frame 1050 or so, and I need to set my ending frame to 1600, because that's the length of the strip as we see over here in the Edit panel.

Actually it's about 1617. We also need to make sure that we have synced up our frame rate and the actual audio frame rate. So, we come over here to the Render Format settings and make sure that this is set to 24 frames per second. That will make sure that whatever we write out is synchronized with the audio as well. So right around Frame 1000 or so, she starts talking about a spider. (Megan: My favorite was this spider who's eye was staring right into the camera...) All right, so right around here, around frame 1050 or so, let's go ahead and set a marker and we are going to add the marker and then we rename the marker to be spider.

So this would our spider overlay, and that's how you do markers. But first we need to get rid of this green screen, so we select the video strip and go ahead and Add > Effect > Plugin and select the greenscreen plug-in. Click to drop that plug-in in place and then come over here and configure the plug-in to be active. Take in a DV41 and giving us a nice background color. That's looking pretty good. Now, what we want to do is overlay this picture of the spider.

So to add an image, all we need to do is Add > Image and pick the image. Let me go ahead and click the spider from your Library of the images under Garden Spot, and that brings it in and then it's rubberbanded to your cursor. So we can just drag it right over here to about frame 1050 and click to drop it in place. Now a neat way to extend the edge or the length of the strip, by default this will be displayed for 50 frames. We want to display it for about 200 frames.

All we have to do is right-click on the arrow on the right-hand side and then just drag it right on over to the right and end it up around 1250 and then click to drop it in place. So, now the spider completely overtakes the whole video and that's good for a little bit to show the spider picture, but eventually we want to fade this over into the background and reveal Megan again. So what we want to do is we want to transform this image. Transform, we just right click on this image strip, and Add > Effect > Transform.

Now there is quite a few different effects here. I'm going to go over the Transform effect in detail, because that's pretty essential and also the Alpha Over, but go ahead and feel free to experiment with these other effects as well. The Transform effect, once you click and select it from the menu, you have to drop it in place, because you can also change the channel that's on. But I want it to be on this channel, so I'm just going to drop it here on channel 6. Now the Transform has an Effects panel, every effect has an Effects panel, so all of the changes here reflect how you want this transform to start at the beginning of the strip and then how you want it to end.

So, let's go ahead and scale this image, down from being full size, down to something say half size. So we are going to enter 0.5 there, press Tab and Tab again, and 0.5 again. Next we can shift or offset the image as well, from the start to the end. So let's go ahead and offset it from let's say 1 to about 30 on the X and about 25 on the Y. So press Enter and then we can see that's where the image ends up.

Finally we can now Alpha Over by selecting the greenscreen, then Shift+Select the Transform and to do that, we do the Shift+right-click. Then once we have those two strips selected, go ahead and Add > Effect > Alpha Over and drop it in place there, and now we can see the spider next to Megan. Now we can animate this Transform effect by using the IPO curve, as I discussed earlier. So we can go ahead and click here at 0 and then about half way, click at 0 again and then up here around 75%, go ahead click 1 so that it has a full effect.

Now, the Transform effect has zero effect at the beginning of the strip, and then as we proceed through, it fades nicely back over and back over into the corner. (Megan: Watch out for this one!) (Megan: Our next viewer, Mark Thompson of Irvine, California, writes...) Then finally, as this strip is over, the whole Transform and the Alpha Over drops off and we are back just to our basic strips. Finally we really don't want that beginning strip of the countdown to be either shown or have the sound come up, so we want to mute those strips.

So that's basically working with the Video Sequence Editor, to give you a quick overview and the essentials of working with the VSE, to both apply effects and cut strips and as well as move them around and layer them on top of one another to provide professional video editing results.

Show transcript

This video is part of

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Blender Essential Training

131 video lessons · 24649 viewers

Roger Wickes

Expand all | Collapse all
  1. 12m 5s
    1. Welcome
      1m 16s
    2. Using the exercise files
    3. Using Blender's full capabilities
      4m 16s
    4. Getting and installing Blender
      3m 8s
    5. Mouse and keyboard differences on the Mac
      2m 27s
  2. 1h 6m
    1. Blender oddities
      7m 38s
    2. Introducing the User Interface, Console, and Render windows
      3m 8s
    3. Configuring the desktop for an efficient workflow
      6m 27s
    4. Using the mouse and tablet on a PC or a Mac
      5m 7s
    5. Acquiring keyboard skills
      7m 38s
    6. Window panes and types
      7m 53s
    7. Exploring the default scene
      5m 53s
    8. Setting themes, UI colors, and user preferences
      4m 0s
    9. Understanding how to safeguard your data with autosave and backups
      6m 52s
    10. Appending and linking assets
      7m 27s
    11. Using the open-source movies and assets
      4m 18s
  3. 2h 7m
    1. Working with objects in 3D space
      6m 24s
    2. Navigating 3D views
      4m 23s
    3. Understanding Blender modes
      1m 51s
    4. Understanding meshes
      2m 8s
    5. Editing a mesh
      3m 28s
    6. Using the Mirror modifier
      2m 55s
    7. Working with Vertex groups
      2m 35s
    8. Using Bézier curves
      3m 52s
    9. Working with text objects
      5m 23s
    10. Using reference images
      3m 38s
    11. Modeling boots by extruding circles and joining meshes
      8m 59s
    12. Applying the Mirror modifier to duplicate the boot and rotate
      1m 58s
    13. Modeling a helmet with NURBS and the Boolean modifier
      7m 14s
    14. Modeling a belt and pants by making a compound object from multiple primitive objects
      3m 51s
    15. Modeling legs by using edge loops and the Knife tool
      6m 9s
    16. Modeling a chest and arms using edge loops
      5m 30s
    17. Stitching the shoulders and neck
      5m 13s
    18. Modeling hands with the Proportional Editing tool
      9m 4s
    19. Linking vertices to create knuckle joints
      4m 7s
    20. Reinforcing modeling basics to create the face, eyes, nose, and ears
      13m 6s
    21. Appending and linking assets
      3m 54s
    22. Sculpting basics
      3m 3s
    23. Using the Subsurf modifier to smooth
      2m 34s
    24. Parenting
      2m 7s
    25. Working with groups
      2m 1s
    26. Understanding the endless possibilities for editing mesh with modifiers
      2m 37s
    27. Duplicating objects using the Array modifier
      1m 54s
    28. Modeling a set
      7m 52s
  4. 39m 41s
    1. Lighting overview
      4m 25s
    2. Using the Omni lamp
      4m 50s
    3. Working with the Area lamp
      2m 57s
    4. Using the Spot lamp
      4m 9s
    5. Using the Sun, Sky, and Atmosphere lamps
      4m 51s
    6. Using the Hemisphere lamp
      2m 3s
    7. Working with Ambient and Radiosity lighting
      7m 34s
    8. Lighting with three-point and other multipoint lighting rigs
      5m 30s
    9. Understanding shadows
      3m 22s
  5. 1h 21m
    1. Realism overview
      2m 56s
    2. Creating a world in less than seven days
      6m 36s
    3. Applying ambient occlusion
      3m 47s
    4. Working with basic materials
      3m 24s
    5. Working with node materials
      4m 27s
    6. Applying Pipeline options
      2m 51s
    7. Painting vertices
      3m 13s
    8. Using shaders
      7m 59s
    9. Using mirrors
      4m 41s
    10. Working with transparency
      4m 28s
    11. Using halos
      2m 40s
    12. Simulating with Subsurface Scattering (SSS)
      4m 26s
    13. Applying textures
      9m 34s
    14. Mapping image textures to an object to create a decal
      4m 19s
    15. UV unwrapping
      4m 54s
    16. Applying multiple materials to a single object
      3m 31s
    17. Painting in 3D
      4m 14s
    18. Using bump maps
      3m 14s
  6. 1h 25m
    1. Understanding animation
      4m 14s
    2. Keyframing objects
      6m 15s
    3. Keyframing materials
      3m 14s
    4. Creating Shape keys
      2m 28s
    5. Creating Facial Shape key animation using reference video
      2m 12s
    6. Animating by combining Shape keys
      2m 53s
    7. Working with lattices
      3m 37s
    8. Using hooks
      1m 30s
    9. Working with Vertex groups
      2m 33s
    10. Creating armature objects
      3m 44s
    11. Mirroring armatures for bilateral creatures
      3m 43s
    12. Attaching mesh to the armature by way of skinning
      5m 7s
    13. Posing a character
      4m 43s
    14. Using inverse kinematics
      4m 29s
    15. Creating a walk cycle with inverse kinematics
      6m 34s
    16. Completing the walk cycle
      3m 49s
    17. Limiting range of motion and degrees of freedom
      3m 47s
    18. Managing actions using the Action Editor
      3m 52s
    19. Blending actions together using the Non-Linear Animation Editor
      4m 34s
    20. Tracking
      3m 2s
    21. Following a path
      2m 21s
    22. Mimicking an existing animation
      3m 47s
    23. Using the grease pencil
      2m 56s
  7. 50m 43s
    1. Understanding particle systems
      2m 20s
    2. Working with game engine physics
      3m 52s
    3. Spewing particles
      7m 25s
    4. Guiding particles
      3m 43s
    5. Creating reactions and collisions with particle systems
      3m 15s
    6. Creating hair and fur
      4m 25s
    7. Grooming hair and fur
      3m 26s
    8. Jiggling and squishing soft bodies
      3m 43s
    9. Simulating cloth
      6m 10s
    10. Simulating fluids
      5m 47s
    11. Using boids to simulate swarms, schools, and flocks
      6m 37s
  8. 21m 29s
    1. Using Render controls
      6m 18s
    2. Radiosity
      3m 31s
    3. Stamping text on video
      2m 32s
    4. Setting up test renders
      4m 43s
    5. Rendering image sequences
      4m 25s
  9. 1h 5m
    1. Viewing node thumbnail images on certain Macs
      1m 31s
    2. Overview and integration
      2m 12s
    3. Render passes and layers
      4m 27s
    4. Using Input nodes
      6m 22s
    5. Using Output nodes
      3m 54s
    6. Working with Color nodes
      4m 29s
    7. Color mixing and layering
      3m 27s
    8. Using Distort nodes individually and in combination
      7m 15s
    9. Using Vector nodes
      6m 46s
    10. Creating effects with Filter nodes
      8m 49s
    11. Using Converter nodes
      6m 7s
    12. Chroma keying with Matte nodes
      6m 15s
    13. Understanding node groups and reuse
      4m 17s
  10. 38m 43s
    1. The Video Sequence Editor (VSE)
      11m 47s
    2. Integrating audio
      3m 31s
    3. Using VSE Greenscreen and other plug-ins
      5m 40s
    4. Integrating the Compositor with the VSE
      7m 50s
    5. Layering and splicing video
      6m 18s
    6. Speeding up and slowing down sequences
      3m 37s
  11. 5m 26s
    1. Putting it all together: Captain Knowledge visits
      5m 12s
    2. Goodbye

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