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Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.
When you first start Blender by double- clicking on the icon, there are actually two windows that came up real fast, and I want to point those out to you. First of all, when you get the user interface window, you'll see the splash screen. As soon as you move your mouse a little bit, the splash screen goes away. So when you see that disappear, don't let that wigg you out. I'm going to minimize this user interface window to display the console window. Now on a Linux or a Mac machine, you have to actually start Blender from a terminal window and that terminal window becomes the console window.
So every user on the Linux machine knows how to get to the terminal window. On a Mac machine what you want to do is you want to open up Finder and choose Applications and then scroll on down to Utilities. Within the Utilities folder, you'll find the Terminal application. Just double-click on the Terminal application and within this window you have to manually type cd /Applications. That changes you into the Applications directory. Then you need to do an ls blender.app to see if Blender is installed in this directory or whether there is some other subdirectory. In some installations you put Blender in a separate folder underneath Applications.
In this case, if it comes up Contents and says that Blender is right there, so all you need to do is cd blender.app. Now to run Blender, all I need to do is type in Contents/MacOs/blender. Press Enter or Return and Blender will start up, just like it does on Windows machines or like when you start it up from the icon on the desktop or within the Applications folder. Only the difference is now if I minimize my Blender window, I still have my Terminal window up here, which is equivalent to the console window on Windows.
You can already see that Blender has already given us status messages in the window and is communicating back to us. So, now as we use Blender, it will operate the same way as on the Windows machine. So let's dissolve back to the Windows machine and learn more about this console window and what it can do for us. This is where a Blender talks back to you and tells you how things are going. As it's making progress towards maybe rendering out a very large image or a sequence of images, it will tell you as it renders out each image and adds it to the AVI file and give you progress updates in this console window.
Also, if you're doing something wrong that's causing some conflicts within Blender, it's going to spit out an error message here to this console window. The third window that comes up is when you actually do a render, here. This is the default render of the cube hanging out there in hyperspace. This is another window that comes up and it allows you to inspect the output and see what the actual result of the render is. So those are the three windows that are used when you're running Blender. We're of course going to be doing all of our work in the user interface window.
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