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Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.
So now that we have a hair system going on, one of the questions is okay, now what do we do to make it not look like a puff ball? So we are going to take this squirrel here, and we are going to come over into the Particle Mode, and select the particles for his tail. So here's the Hair system that we setup for his tail and what I really need to do is have a good enough graphics card to where you can click on here to enable the particle system to display the hairs in your 3D view in real-time. And so, even on this computer, it took a little bit for all those hairs to be filled in, because there was actually 3000 hairs, and you can play with the visualizations here to control how many of these are displayed.
But now that we have the hair up here, we can go into a special Particle Mode, and when we go into Particle Mode, it's sort of like an Edit Mode, but you have combing and brushing, and hair drying controls that I'm going to go over right now. First of all we have the Comb, and you'll select the tool that you want to use here on the different particle systems that are available. So you control them over here, I just want to show you there is the particle system. So now we are working on the Tail, and with the Comb tool, as we comb the hairs, as I'm Left-clicking and dragging, it's just like if we were brushing the hair.
Next, we can smooth the hair out if it's kind of unruly. It's just like taking your hand and just smoothing them out, and as you rotate and work in 3D View, you can use your brush just as a tool. We can go ahead and cut the hair, change our tool to almost like a clipper, and clip the hair. Wherever the edge of your tool touches the hairs, it cuts them off, and varies the length there. Here's how we change the size of your tool to be very little, to make very precise cuts.
You would use this like a little knife or so, and the strength is from 1 to 10 of how much an effect it has. So to make a really ratty looking tail, we would set the strength down, and click around, and then we get a lot of random chewed up look, like he's had a hard life. We can go ahead and show the children, if there's enough children and your computer is strong enough, then we can see all of the hairs that we are working on.
The other tool is to make them longer, so just by clicking in here, we are growing the hairs out, and we are making it like a really puffy tail, or we can shrink them as well, sort of like the cut, but it kind of is a smoother effect. Again with the length, we have the Size and Strength controls. Puffing is sort of like with the hair drier, where you just kind of take the hair and you put static electricity in it, if you will. It just kind of makes it puffy.
So using these tools you can recreate any modern hairstyle or even hairstyle going back to the `60s. It does take quite a bit of time to smooth out the hair, and get hair looking nice. But once you do, you can affect any kind of hairstyle in Blender. So that's essentially how you use this powerful feature in Blender to shape and style hair.
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