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Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.
So let's get started and work with the mesh. First, we'll tab into Edit Mode, and now when we go into Edit Mode, I want you to notice that your menu options change as well your tools change and we covered some of these tools before, and we'll cover these other tools in other videos. What's different here is the menu now has a Mesh menu and I'd just like to go through and point out the different menu options that are available because there is just a ton of different mesh editing tools that are available in Blender. To start with, let's look at the Vertices. We can take the Vertices and we can merge two vertices together, rip them apart, split them, separate them, smooth them.
We can also delete a vertice just like we can delete an object by pressing X. So if I want to delete this vertice, I just press X and that deletes that vertice. Now I have sort of a stage backdrop. Ctrl+Z undoes any mesh editing step that you have done and Ctrl+Y will redo it. We can also work with the edges of a mesh and bevel them and subdivide them, and let's subdivide this cube now. Press A to select all of the vertices and press W to bring up the Specials menu.
This is another set of mesh editing features that are available to you. Let's just go ahead and select Subdivide Multi and cut each edge into two sections, which means that each edge will now have three sections. I can now let go into Face Select Mode where I'm working with the faces and just select one of the faces. I'm going to put away my widget here because it's little distracting. Now I can extrude edges and faces and vertices by pressing E and then moving the mouse.
Now Blender automatically knows that this face is on top of the cube and when I want to extrude it, I probably want to go ahead and just bring it straight up and down and so it shows that axis constraint, that pink line that helps guide me so that I extrude this face straight out from the cube. Click to drop it and now I have a temple shape starting. I can also extrude sets of vertices by Shift+Selecting the multiple vertices and pressing E, and now I can extrude just the vertices themselves or the edges.
I'm going to extrude up an edge, I get the whole face along with it. Now when I extrude and I select only vertices, I get only the vertices connected back to the vertices that I'm extruding from but I don't get the face. To connect these two vertices and form an edge, I'll press F, which gives me an edge between these two vertices. To make a face and a surface between these four vertices, I can Shift+Select all four vertices and press F and now I have a face that I can texture and color and see.
Those are the main mesh editing tools that are available in 3D space that will get you going as well as the different menus and menu options. In addition, there is a whole bunch of other panel options that are used in either Object Mode or Editing Mode and these panels contain tons of tools that you can use to make very advanced changes and different shapes and adjustments to your mesh. So a dense mesh object may consist of thousands of vertices, each of which needs to be placed in Edit Mode and then surfaced to make your completed mesh object.
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