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Editing mesh objects

Editing mesh objects provides you with in-depth training on 3D + Animation. Taught by George Maestri… Show More

Blender Essential Training

with George Maestri

Video: Editing mesh objects

Editing mesh objects provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training
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  1. 5m 50s
    1. Welcome
      1m 22s
    2. Using the exercise files
    3. Downloading Blender
    4. Notes on Blender 2.7
      2m 8s
    5. Using Blender on a Mac
    6. Using Blender on a laptop
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 49m 20s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode (Updated for 2.7)
      5m 3s
    6. Sculpt mode
      4m 45s
    7. Working with edges and edge loops
      3m 42s
    8. Extrusions
      5m 19s
    9. Smooth shading objects
      2m 23s
    10. Subdividing meshes
      5m 13s
  5. 50m 32s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 49s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 37s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 3s
    5. Creating hierarchies
      2m 54s
  7. 54m 8s
    1. Assigning materials to objects
      7m 53s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 38s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 1h 6m
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor (Updated for 2.7)
      7m 43s
    4. Mapping textures in the UV Editor
      8m 28s
    5. Using UV projections
      5m 56s
    6. UV mapping a character (Updated for 2.7)
      6m 35s
    7. UV mapping a character
      6m 11s
    8. Fine-tuning UV mapping
      6m 7s
    9. Creating Bump and Normal maps
      3m 15s
    10. Displacement mapping
      3m 48s
    11. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 40m 1s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 3s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 25s
  13. 15s
    1. Goodbye

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Editing mesh objects
Video Duration: 7m 39s 7h 47m Beginner Updated Aug 13, 2014


Editing mesh objects provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Blender Essential Training

View Course Description

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:
  • Navigating in 3D space
  • Selecting, rotating, and scaling objects
  • Using Snap to move objects precisely
  • Creating mesh primitives and extrusions
  • Subdividing meshes
  • Creating a simple creature
  • Joining mesh objects and stitching vertices
  • Organizing a scene with layers, groups, and hierarchies
  • Assigning glossy and reflective materials to objects
  • Creating bump maps
  • Creating sky and ambient light
  • Understanding ambient occlusion
  • Adding motion blur and depth of field
  • Editing animation in the Graph Editor
  • Building and animating a simple character
3D + Animation

Editing mesh objects

Now let's take a look at how to actually reshape and edit objects in Blender. Now I have a simple sphere here and let's go ahead and put it into Edit Mode. So I'm going to right-click on it to select and hit Tab to go into Edit Mode. Now probably the easiest thing to do is just to select the single vertex and move it around. So if we want to make sure that we're in Vertex Mode, we can either check our little icons here and click on Vertex Mode, or we can hit Ctrl+Tab and select our Mesh Select Mode here, so I'm going to go into Vertex Mode.

Now if I right-click on a vertex, you will see that a manipulator comes up and if I want, I can move this manipulator. But sometimes when you move vertices, you don't really want to move them relative to the world, you need to move them relative to the object. So right now my manipulators are set to Global, which means it follows the X, Y, Z coordinates of the world. We can certainly change that to Local. That's not really going to do much because my object is also aligned to the world.

But if we go to Normal, what happens is this aligns to the object. It actually aligns to the Normal of that vertex. And what that means is that it actually is moving so that the Z axis moves it in and out and the X and Y axis move it basically along the left and right and up and down axis of that sphere. I can also select multiple, so if I Shift and right-click and select say couple more of these vertices, you can see how now if I have four of them selected, they still move along the normals.

Now this may change depending upon how many vertices we have selected. So notice when I have three selected, it's a little bit different than when I have one, two, or four selected. And this is because what it's doing is it's averaging the normals. But again, this can be very handy when you need to move things relative to the object rather than the world. So I'm going to hit the A key to deselect. Now if we want, we can also select multiple vertices. One way to do it is to use the B Tool, so we can actually just hit B and box-select.

I'm going to hit A again to deselect that. Another way to do it is to use the Lasso Tool, so I'm just going to hold down the Ctrl key and left-click and lasso these vertices. Now here's a little thing that is going to probably get you, is that if we'd scroll around here, we did not select the back-facing vertices. Now the reason is because we can't see those back-facing vertices. So basically you're only going to be able to select those things that you can actually see.

One way around this is to either put the object into Wireframe Mode and we can do that by either selecting it here or hitting the Z key and that toggles between shaded and wireframe. Another really handy method is used what's called X-ray Mode. So if I click this little button, what it does is it gives me a shaded view but I can still see through it to see the wireframes. And so if I can see these vertices, then I can select them. Again, all I have to do is hold down the Ctrl key and I've got them.

Okay, so now I have an entire row of vertices. Now I can do this again for the top, so if I want to, I can hit Ctrl and select more if I want. Now another way to select is to basically just select the simple thing and grow and shrink my selection. I'm going to go ahead and turn off X-ray Mode so we can see this a little bit better. So I'm going to go ahead and select that one vertex at the top. And under the Select menu we have a couple of options and one of the ones that we want is More and Less.

Notice how the hotkey is Ctrl+Numpad Plus and Minus. So I'm going to do it here at the menu and hit More, but I can also do it as the hotkey. So Ctrl+Plus on the Numpad selects More, Minus selects Less. So once I have that, I can actually start editing this. So if I wanted to, I could scale that up. If I wanted to scale that, make that a little bit bigger, I could do that very simply. So I'm going to hit A to deselect this.

Now we also can work with edges and faces, so I'm going to hit Ctrl+Tab and let's go into Edge Mode. Now edges are actually kind of a nice way to work because what you can get is you can actually get these rings of edges and these are actually called edge loops. And if I hit the Alt key and right-click, I actually select a whole ring of edges. It's a very quick way of selecting multiple edges. So if I, for example, were to select this edge, hit Alt+Right-Click, I can select that, Alt+Right-Click, I can select that.

If I hold down the Shift key and Alt+Right-Click, I can select multiple edges, so if we wanted to scale those down or whatever. So if I were to select this one here, I could again just scale it. So if I wanted to scale it up, I could and if I wanted to move it, I could. So now we're getting this shape and we can do that again here.

So if I again, Alt+Select this, I could again scale it, shrink it down, and maybe move it up like this. Okay, maybe we're getting kind of this mushroom shape here. Now this is a very easy way to select and manipulate parts of your object. Now we can also edit faces. So if I were to hit Ctrl+Tab and go from Edge to Face Mode, notice how the mode changes. And again, I can just select individual faces and move them if I want, or if I wanted to select multiple faces, I could do that as well.

I'm going to go back into X-ray Mode here and I'm going to hit the Ctrl key and Lasso+Select all of these. So now that we have all of these, we could actually move them if we wanted to, but there are some additional operations that we can do with these. Now if you notice here over in the Mesh Tools, we have Translate, Rotate, and Scale, and we've been working with those already. But we also have two additional ones and these are actually nice to use on faces. One is called Shrink/Fatten, the other is Push/Pull.

Let me show you the difference between these. Shrink/Fatten is as soon as you click it, you can move the mouse up and down. And when you move it up, it shrinks and this is kind of more like a squash and stretch. So it's basically stretching, and if you move it down, it's basically squashing. So you have kind of this nice way of manipulating multiple faces and kind of getting a proportional type of edit. Now if I left-click off of that, it goes away. Let's do the same thing for Push/Pull.

Now this is a little bit different. Now what this does is it moves each face in and out over its normals. And again, as I move my mouse up and down you can see how as I move it up, it moves those faces in along their normals. As I move down, it moves them out along their normals. So those are some of the basic ways of selecting and editing meshes in Blender.

Find answers to the most frequently asked questions about Blender Essential Training .

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Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.





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