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Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.
Another very useful Modifier in Blender is called the Array Modifier and you simply apply that to the selected object and immediately you can see that we have now two boxes. This modifier is essential by the way if you are modeling seats in a stadium or in this case a brick wall or tiles on a roof, anything where there is a lot of the same kind of object just arrayed either constantly or by some offset. So here we have a set of bricks and as we click we increase the brick count.
If you were modeling let's say studs in a wall over panels on the side of a building, anything where there is a lot of repeating, we have a Relative Offset option here which adds a little space in between each of the bricks and this would indicate like a mortar kind of thing going on. We can also do arrays of arrays. So if we added on another Array Modifier, now we can change and have the wall go up, so we have this array coming across and then let's go ahead and change this to 0 and then the Z to 1, and now we have stacks of bricks, and we can put a little space in between them as well and then we can run this up too.
So now we have a whole grid of these objects. In this case I'm doing a brick wall. So bricks aren't stacked like that, because there is not a lot of structural integrity. So in this case what I would do is I would just go ahead and increase this to 2.5 let's say and then Shift+D to duplicate this brick and bring it up and offset it by half of a brick. We can also model a half of a cube and use that as the starting and ending cap object, you just type in the name of the object here and then this will even off this wall, if I for example when I came up to the corner of the wall.
That's how you use the Array Modifier to rapidly model any kind of situation where you have just a ton or a hundred or a thousand objects that are all similar.
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