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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
For those of you who are new to Blender, you can find the Blender download at www.blender.org, and once you get to that website there should be a download link. Find the version for your particular operating system and install it. Now Blender will work for Windows both 32 and 64 bit, Linux 32 and 64, Mac OS X, as well as FreeBSD. So you have a wide range of operating systems you can use with Blender.
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