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Blender 2.6 Essential Training

Creating text


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Blender 2.6 Essential Training

with George Maestri

Video: Creating text

Now, let's take a look at how to create text in Blender. I'm going to go ahead and just start with File>New, and we're just going to start with a blank file here. I'm going to go ahead and right-click on this Cube and delete it, and that way we have some free space with which to work. So the first thing I'm going to do is go ahead and Add some Text. And when we do, well, the word Text comes up, and there is our text. Now, if you want to edit the text, just like you would do with a mesh, you go into Edit Mode, you do the same for text.
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Using Blender on a Mac
      42s
    5. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 44m 15s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode
      4m 45s
    6. Working with edges and edge loops
      3m 42s
    7. Extrusions
      5m 18s
    8. Smooth shading objects
      2m 23s
    9. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 51m 48s
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor
      8m 28s
    4. Using UV projections
      5m 56s
    5. UV mapping a character
      6m 11s
    6. Fine-tuning UV mapping
      6m 7s
    7. Creating Bump and Normal maps
      3m 15s
    8. Displacement mapping
      3m 48s
    9. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

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Blender 2.6 Essential Training
7h 26m Beginner Dec 21, 2011

Viewers: in countries Watching now:

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:
  • Navigating in 3D space
  • Selecting, rotating, and scaling objects
  • Using Snap to move objects precisely
  • Creating mesh primitives and extrusions
  • Subdividing meshes
  • Creating a simple creature
  • Joining mesh objects and stitching vertices
  • Organizing a scene with layers, groups, and hierarchies
  • Assigning glossy and reflective materials to objects
  • Creating bump maps
  • Creating sky and ambient light
  • Understanding ambient occlusion
  • Adding motion blur and depth of field
  • Editing animation in the Graph Editor
  • Building and animating a simple character
Subject:
3D + Animation
Software:
Blender
Author:
George Maestri

Creating text

Now, let's take a look at how to create text in Blender. I'm going to go ahead and just start with File>New, and we're just going to start with a blank file here. I'm going to go ahead and right-click on this Cube and delete it, and that way we have some free space with which to work. So the first thing I'm going to do is go ahead and Add some Text. And when we do, well, the word Text comes up, and there is our text. Now, if you want to edit the text, just like you would do with a mesh, you go into Edit Mode, you do the same for text.

So when I go into Edit Mode, a little cursor comes up, and I can hit my Backspace and I can type whatever I want. So you can basically just type, and then when you hit Tab to go back into Object Mode, you're in Object Mode. Now, when we have text, we have a special tab here in the Properties Panel for the Text. So we can have a number of options here, such as what's the Resolution for Render. In other words, how much does it in-between that shape.

And do we want to Fill both the Front, the Back, or None. So, in other words, do I want to see this from the Back and the Front. Texturing, basically how do you want to texture that. We'll get into Texturing a little bit later. And then Geometry, do you want this to be Offset. In other words, do you want it skinnier or bigger or smaller? I'm going to go ahead and set that to actually back to 0. The next option is Extrude; do you want to extrude this, and if so, how much? So I'm going to extrude it just a little bit so that we have a little bit of depth there.

And then, do we want to Bevel the Front of that, do we want to Bevel it or not? And then what's the Resolution of that Bevel, do you want it kind of Circular or do you want it Angular, and that's what this will do. Now, we can also change the Font. Now, this gets a little technical, because you need to know where your Fonts are stored on your computer. Now, on a UNIX system it's in usr/lib/fonts, I believe. On a Windows system, it's in the Windows folder, under Fonts.

And then all of the Fonts are here. Now, if you want you can just select whichever Font you want, and if it's a valid Font, it will come up. And once you've loaded the Font, you can go to the Font Menu here and now you have 2. Now, this Bfont is just the one that comes stocked with Blender, but we can add in any additional Fonts. So if I wanted to add in one more, I could do that, and I have a lot of Fonts on this system. But basically, just select whichever Font you want, and there you go.

So now I can pick between any one of these. Now, in addition to this, we also have Paragraph alignment. Now, this typing box isn't limited to just one line of text, you could actually type entire paragraphs. And in that case, we want to have Center, Left, Right, Justified, just all of your standard type of text options here. We can also add Boxes around the text if we want. And once you've created your text, it does show up as a standard object in the Outliner.

So now I have my Text Object here as well as any other object I would want in my scene.

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