From the course: Creating Product Shots in Blender
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Creating a semi-reflective ground plane - Blender Tutorial
From the course: Creating Product Shots in Blender
Creating a semi-reflective ground plane
A quick render will show us that we have the bottle, pretty much in place. Now the only thing that we need to do is do something with the floor. We have basically a diffuse texture of the floor, and that's not really going to cut it. So actually I'm going to do something pretty sophisticated here, we're going to create a semi transparent floor. So I'm going to make the floor, glossy, in the middle, and transparent towards the edges. And that'll give it a nice blend, with the background that we have. So we're going to do this in the Node Editor. So, the last lesson we had, a nice little introduction to it. What I want to do is create a glossy floor, that fades to transparent at the edges. So let's go ahead and just start off with a glossy material here. So I'm going to go ahead and hit New, and our material by default is Diffuse but I'm going to change that to Glossy, and notice how it changes here in the node editor to glossy as well. Now we've played with glossy before but we can…
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Setting up the shot2m 26s
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Creating temporary lighting2m 40s
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Texturing the label2m 36s
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Creating a glassy material3m 3s
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Creating a fluid material3m 25s
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Finishing the cap using anisotropic shaders4m 11s
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Creating a semi-reflective ground plane5m 25s
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