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Creating groups

From: Blender Essential Training

Video: Creating groups

You can also organize your scene into groups. Now, groups are basically just names that are attached to objects, and so you can use groups to do common operations on larger groups of objects. Let me show you the simplest way to use groups, and that's as a way to select multiple objects. So I have this scene here. In fact, I am going to go ahead and pull up my Properties Panel so I can see it a little bit more, and I am going to go ahead and right-click and Shift+Select both of the Chairs, and then I'm going to group them.

Creating groups

You can also organize your scene into groups. Now, groups are basically just names that are attached to objects, and so you can use groups to do common operations on larger groups of objects. Let me show you the simplest way to use groups, and that's as a way to select multiple objects. So I have this scene here. In fact, I am going to go ahead and pull up my Properties Panel so I can see it a little bit more, and I am going to go ahead and right-click and Shift+Select both of the Chairs, and then I'm going to group them.

So I am going to go Object>Create New Group. Now, the hotkey for this is Ctrl+G. So when I do that, you can see how the outlines turn green and that tells me they are in a group. If I go over to the Object Panel here and I scroll down, you will see that I have a group for these objects, and by default it's called Group. We can certainly rename it. I am going to go ahead and rename that group, Chairs.

So now both of these objects are in a group called Chair. So if I deselect them, select this object, it's in Chairs. Select this object, it's in Chairs. If I select the Table, well, that's not there. Let's go ahead and Shift+Select both of those Tables and make a group for them. So I am going to go ahead and hit Ctrl+G, and that creates a Group. Now, if I look here in the Groups, you will see that this Group was added.

Now all I have to do is rename it. I am going to call it Table or Tables, and now I have a group for the Tables and a group for the Chairs. So how does this help me? Well, now that I have them defined as parts of a group, I can select everything in that group. So if I go into my Select Menu, under Grouped, I can select Group. Now, the hotkey for this is Shift+G. So if I select something else, say the Chair and hit Shift+G and select Group, it selects both of those Chairs.

If I select the Table, hit Shift+G and select Group, it will select everything in the Tables Group. So this is a really nice way to select multiple objects. Now, one of the really cool things is that objects can belong to more than one group, which means we can have all sorts of varying types of selection sets, and this can be very handy when you're working with complex scenes and want to select certain groups of objects all at once.

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Blender Essential Training

94 video lessons · 26506 viewers

George Maestri
Author

 
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  1. 5m 50s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Notes on Blender 2.7
      2m 8s
    5. Using Blender on a Mac
      42s
    6. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 49m 18s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode (Updated for 2.7)
      5m 3s
    6. Sculpt mode
      4m 45s
    7. Working with edges and edge loops
      3m 42s
    8. Extrusions
      5m 18s
    9. Smooth shading objects
      2m 23s
    10. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 1h 6m
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor (Updated for 2.7)
      7m 43s
    4. Mapping textures in the UV Editor
      8m 28s
    5. Using UV projections
      5m 56s
    6. UV mapping a character (Updated for 2.7)
      6m 35s
    7. UV mapping a character
      6m 11s
    8. Fine-tuning UV mapping
      6m 7s
    9. Creating Bump and Normal maps
      3m 15s
    10. Displacement mapping
      3m 48s
    11. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

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