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You can also organize your scene into groups. Now, groups are basically just names that are attached to objects, and so you can use groups to do common operations on larger groups of objects. Let me show you the simplest way to use groups, and that's as a way to select multiple objects. So I have this scene here. In fact, I am going to go ahead and pull up my Properties Panel so I can see it a little bit more, and I am going to go ahead and right-click and Shift+Select both of the Chairs, and then I'm going to group them.
So I am going to go Object>Create New Group. Now, the hotkey for this is Ctrl+G. So when I do that, you can see how the outlines turn green and that tells me they are in a group. If I go over to the Object Panel here and I scroll down, you will see that I have a group for these objects, and by default it's called Group. We can certainly rename it. I am going to go ahead and rename that group, Chairs.
So now both of these objects are in a group called Chair. So if I deselect them, select this object, it's in Chairs. Select this object, it's in Chairs. If I select the Table, well, that's not there. Let's go ahead and Shift+Select both of those Tables and make a group for them. So I am going to go ahead and hit Ctrl+G, and that creates a Group. Now, if I look here in the Groups, you will see that this Group was added.
Now all I have to do is rename it. I am going to call it Table or Tables, and now I have a group for the Tables and a group for the Chairs. So how does this help me? Well, now that I have them defined as parts of a group, I can select everything in that group. So if I go into my Select Menu, under Grouped, I can select Group. Now, the hotkey for this is Shift+G. So if I select something else, say the Chair and hit Shift+G and select Group, it selects both of those Chairs.
If I select the Table, hit Shift+G and select Group, it will select everything in the Tables Group. So this is a really nice way to select multiple objects. Now, one of the really cool things is that objects can belong to more than one group, which means we can have all sorts of varying types of selection sets, and this can be very handy when you're working with complex scenes and want to select certain groups of objects all at once.
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