From the course: Creating Product Shots in Blender
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Creating a fluid material - Blender Tutorial
From the course: Creating Product Shots in Blender
Creating a fluid material
We've applied a glassy texture to our model. And as you can see we've got a fairly nice render. But now we have to fill up this model with some fluid. So I've turned off the fluid object. So let's go ahead and turn it back on. And as you can see, it looks like this thing is now filled with sand. But we can change that by changing the material on the fluid. So I'm going to select my fluid here. In fact, before I do that, I'm actually going to open up another window here. I'm going to drag this window open right here. So, I have a smaller window for rendering and then I can actually work in this window here. I'm actually going to do this in some wire frame so we can see this. I'm going to go ahead and select my fluid object here, and then I'm going to go over to the material. Well I don't really have a material on there, so, let's go ahead and select a new material. And instead of a diffuse, which is the default, we're going to add in another glass texture. So when we do that you can…
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Contents
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Setting up the shot2m 26s
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Creating temporary lighting2m 40s
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Texturing the label2m 36s
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Creating a glassy material3m 3s
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Creating a fluid material3m 25s
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Finishing the cap using anisotropic shaders4m 11s
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Creating a semi-reflective ground plane5m 25s
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