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The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered.
Now that we have our basic rendering parameters set up, it's time to add the Camera. Now typically we add the Camera at the beginning of the rendering process because a lot times you are rendering to the Camera. So you may need to position things off to the side or behind the Camera and you need to know where the Camera is in order to light the scene properly. The scene currently does not have a Camera in it and we can easily add a Camera in by going Add>Camera.
And once we do, we have a Camera in the scene. Now probably the easiest way to position your Camera is to first get a Viewport that's reasonably aligned to where you want your Camera to be. So actually I'm going to use this Viewport here. I'm actually just turn it to solid so we can manipulate it fairly quickly. And just position this Viewport right around where I want the view of the Camera. We are going to fine to the Camera, but let's just get the rough positioning here.
And now once we have this Camera set, we need to set this Camera as the default. So I'm going to go over here to this Scene tab. And under Camera, I'm going to set my Camera, which is the only one currently in the scene, as my default Camera. Now once I have that set that as the default camera, I can go in to View>Align View>Align Active Camera to View. Once I do that, watch how the Camera jumps over and now this is exactly what my Camera is seeing.
This is close, but it's not exactly what I want, so I'm actually going to go over to my Camera panel here, because I do have the Camera selected. And now I can start manipulating the Camera parameters. Now the first thing I want to do is position the Camera; it's not exactly where I want it. So I'm going to make sure I'm in Local Translation Mode and I'm going to just go ahead and grab that Z axis and pull the Camera back.
But if you notice here, I'm getting some clipping. You can see this big black splotch there and that's really just the Clipping plane on the Camera. Now if we go over to our Camera parameters here, you'll see that my Clipping plane right now is at a hundred. So I'm just going to make it a thousand and that will give us plenty of clip on our Camera. So now that I have that I can actually start positioning this Camera exactly where I want. Now as I pull this Camera back, you're seeing how I'm kind a getting the edge of the floor in the scene and really the scene itself is a little too small.
So I'm actually going to push the Camera in and let's go ahead and open up the lens or make the lens little bit wider. So right now we're at a 35mm lens, so I'm going to go head and dial that down. The next standard size lens is usually a 28, so let's go ahead and change that to a 28 mm lens and see what happens. Looks like I might be able to get the whole scene in there. I'm going to go ahead and start rotating my Camera just to get a little bit better perspective there.
So right about there and then maybe drop the Camera down. And again I'm paying close attention to the bottom corner of this just to make sure that I'm not getting to edge of that floor in the scene. In fact I'm going to push the Camera in just a little bit and maybe rotate it and just subtly adjusting it. Now that I have this set, I can start lighting my scene.
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