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Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions. Author Joel Bradley starts with a simple rigid body simulation, where you choose a collision type, set the initial state, add basic properties, and output a render. He then introduces techniques for creating more advanced collisions with proxy objects, concave objects, force fields, and constraints. Finally learn how to create interesting fracture patterns and effects, and control fractured geometry more easily with the Bullet Viewport Constraints tool.
(MUSIC). Hi there. My name is Joel Bradley, and welcome to our look at Creating Rigid Body Simulations in Blender. We're going to start the course by diving straight into creating a simple rigid body dynamic simulation. Chapter two will advance our ability to use rigid body simulations, by showing us how we can work with proxy objects, concave meshes as well as blender's force fields. As no complex simulation scenarios can be handled with our being able to understand and make use of constraints, we're going to use the entirety of chapter three to become familiar with the options that we have available in blender.
And finally, we will be taking some time to take a look at the tools available for creating very cool geometry fracture effects in Blender. As a bonus, we will also show how we can use the powerful Bullet Viewports constraint add-on that can make working with, and controlling, our fracture geometry a whole lot easier. As we clearly have lots of grounds to cover, let's dive right in and get started.
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