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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Once you have your IK handle set up, you can now start to manipulate your character, but often it's a good idea to add a third control at the hips so that way you have your classic three- point control for your character. So right now I have two little IK handles here and those control the feet of the character. But I really want to also be able to control the hips. Now right now I can select the armature itself and go into Object mode and move that, but that's kind of a little tedious.
I'd like to be able to just grab another object in the scene rather than going into that armature. So I am going to turn this back to Pose mode, and let's go into Wireframe here. So what I want to do is add something around the hips that I can grab so I can move the character. Probably the easiest thing to do is just to add a curve called a circle. We are often ready with circles here. And just go ahead and move that up so that it's somewhere around the hips. In fact, if we want to we could snap, but it's just along as it's close, we should be okay.
Once we have that in place, let's go ahead and rename this Hips. Then all I have to do is parent my creature's armature to the hips. So I am going to select a bone here. I am going to go back into Object mode. So that way I can select the entire creature armature. Then I am going to Shift+Right-click on my circle. Then all I have to do is parent. So I can do Object > Parent > Set > Object, or just take Ctrl+P, and I can set my parent.
Now once I have this, I have three objects that I can use to control my character. So when I move my circle, the body of the character moves and when I select any one of these IK handles, they can move as well. So this gives us real good control of the lower part of the character.
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