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Learn how to create realistic garments and fabrics, from T-shirts to tablecloths, with Blender. Join author Joel Bradley as he shows how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene. First, he helps you prepare for cloth simulation by understanding the importance of physics and mesh subdivisions. Then Joel shows how to set up and work with the Cloth modifier—the core hub of the system—and Blender's cloth caching and baking features. Chapter 3 concentrates on the controls for the various cloth properties: Quality, Material, Damping, and more. Then learn how to control how your cloth interacts with other objects in your scene (including forces like wind) with collisions. Last, Joel covers special features introduced in Blender 2.7: force fields, wind absorption, and the new cloth sewing features.
Hello there and welcome to cloth simulation in Blender. My name is Joel Bradley and I'm very much looking forward to working through this course with you. The exercises we go through will both introduce us to and show us how to work with the cloth simulation tools in Blender, with particular focus being placed on understanding how the tools and options available are affecting our cloth geometries. To help us get up to speed as quickly as possible, we are first of all going to cover some basics as, regards both the location of cloth tools in Blender's UI, as well as looking at the forces or physics at work in the real world that cause cloth to behave in the manner that it does.
We will then move on to working with the cloth simulation tools themselves and take a look at how we set up and work with Blender's cloth modifier, which will include an examination of the cache and baking tools that it gives to us. In chapter three, we will look a little more closely at the material behavior controls available on the modifier, as it will be these that allow us to essentially create some very specific types of fabric and motions inside our simulations. As many cloth simulations will require that we create interaction between a cloth object and itself, as well as between it and other objects inside the simulation, we will use Chapter 4 to cover the subject of collisions with some special attention being given to the Collision Quality setting.
Finally, in Chapter 5, we will look at making use of some cloth extras such as the ability to apply force fields in the shape of wind to our cloth, along with newer features such as the option to create and use sewing springs in our scenes. As we clearly have plenty of ground that we need to cover, let's dive in and get started with cloth simulation in Blender.
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