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Character Modeling in Blender
Illustration by John Hersey

Character Modeling in Blender

with Ryan Kittleson

Video: Welcome

(MUSIC) In this course I'll show you Blender's, powerful work flow for sculpting and modeling characters along with clothing. First, I'm going to explain the various tools, for modeling a character in Blender based on a reference image. Then, I'll show you not only how to sculpt a model, but how to re-topologize it. So that it deforms correctly in animation. I'll cover the whole process of creating characters. From setting up image planes, to blocking out basic shapes, and working in details.
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  1. 4m 21s
    1. Welcome
      1m 8s
    2. Using the exercise files
      28s
    3. Using the challenges
      43s
    4. Adjusting the Wacom tablet settings
      2m 2s
  2. 8m 14s
    1. Downloading Blender
      1m 14s
    2. Setting up preferences
      1m 11s
    3. Navigating the 3D viewport
      1m 49s
    4. Creating image planes
      4m 0s
  3. 13m 30s
    1. Adding a mesh to start with
      2m 22s
    2. Mirroring a model
      2m 42s
    3. Extruding polygons
      3m 43s
    4. Cutting polygons
      4m 43s
  4. 28m 42s
    1. Using the Multiresolution modifier
      2m 34s
    2. Using Sculpt mode
      2m 12s
    3. Using the Grab brush
      2m 57s
    4. Sculpting the body
      3m 13s
    5. Masking to protect parts of the model
      2m 7s
    6. Sculpting the head
      4m 25s
    7. Hiding parts of the model
      4m 3s
    8. Splitting the model into parts
      4m 5s
    9. Troubleshooting sculpt problems
      3m 6s
  5. 10m 16s
    1. Understanding Dyntopo
      2m 58s
    2. Adding details
      2m 28s
    3. Removing details
      1m 57s
    4. Challenge: Sculpt hand challenge
      35s
    5. Solution: Sculpt hand solution
      2m 18s
  6. 48m 7s
    1. Understanding retopology
      2m 14s
    2. Setting up for retopology
      2m 28s
    3. Drawing new topology
      2m 0s
    4. Snapping the new topology to a sculpt
      2m 52s
    5. Continuing to build new topology
      2m 10s
    6. Resetting the Shrinkwrap modifier
      2m 44s
    7. Building from existing retopology
      2m 17s
    8. Retopologizing the nostril
      3m 30s
    9. Connecting flow zones
      2m 16s
    10. Connecting flow zones with differing edges
      1m 52s
    11. Retopologizing the horn
      3m 50s
    12. Working on the ears
      4m 5s
    13. Building the rest of the head
      3m 25s
    14. Challenge: Retopologize hand challenge
      45s
    15. Solution: Retopologize hand solution
      11m 39s
  7. 54m 30s
    1. Adding holding edges
      4m 51s
    2. Subdividing the model for extra detail
      2m 6s
    3. Modeling the facial cavities
      5m 43s
    4. Ensuring that the polygon mesh is facing the right direction
      3m 7s
    5. Mirroring the head
      2m 46s
    6. Making the hair
      5m 15s
    7. Sculpting the hair
      5m 13s
    8. Working on the hand
      4m 46s
    9. Making the jacket
      3m 16s
    10. Making the jacket lapels
      4m 12s
    11. Adjusting the clothes
      4m 40s
    12. Sculpting the jacket
      3m 17s
    13. Challenge: Sculpt pants
      43s
    14. Solution: Sculpt pants
      4m 35s
  8. 42m 52s
    1. Starting the boots
      3m 51s
    2. Finishing the boots
      3m 43s
    3. Modeling the belt
      4m 32s
    4. Making the belt buckle
      5m 37s
    5. Making the belt loops
      3m 8s
    6. Making the eyes
      5m 37s
    7. Making teeth
      3m 56s
    8. Working on the inner mouth
      4m 11s
    9. Challenge: Model the tongue
      33s
    10. Solution: Model the tongue
      2m 54s
    11. Making symmetrical copies of everything
      4m 50s
  9. 10m 8s
    1. Sculpting fine details
      2m 25s
    2. Brushing with texture maps
      3m 50s
    3. Sculpting with stencils
      3m 53s
  10. 49s
    1. Where to go from here
      49s

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Character Modeling in Blender
3h 41m Intermediate Aug 28, 2013

Viewers: in countries Watching now:

Learn to model a professional character design with topology that deforms properly when it is animated, using Blender, the free, powerful 3D modeling toolset that rivals many more costly packages. Ryan Kittleson starts with a mesh based on a reference image, blocking out basic shapes, and then shows how to sculpt the body, appendages, and head as well as complex details like clothing and hair. He also covers the new Dyntopo sculpting interface for shaping and subdividing meshes at the very same time. A series of challenge and solution videos near the end of the chapters allow you to test yourself on the material.

Topics include:
  • Creating a mesh object
  • Mirroring a model
  • Extruding and cutting polygons
  • Using multiresolution sculpting to sculpt the body and head
  • Drawing new topology
  • Connecting different body parts
  • Retopologizing the model
  • Sculpting anatomical details
  • Making clothing
  • Brushing with texture maps
Subjects:
3D + Animation Modeling Textures Character Animation
Software:
Blender
Author:
Ryan Kittleson

Welcome

(MUSIC) In this course I'll show you Blender's, powerful work flow for sculpting and modeling characters along with clothing. First, I'm going to explain the various tools, for modeling a character in Blender based on a reference image. Then, I'll show you not only how to sculpt a model, but how to re-topologize it. So that it deforms correctly in animation. I'll cover the whole process of creating characters. From setting up image planes, to blocking out basic shapes, and working in details.

Blender is a great program for creating characters. And even though it's free, it rivals the capabilities of software costing thousands of dollars. This course builds off of basic 3D, and Blender skills. So it's recommended, that you already understand the core concepts of modeling and using Blender's interface. As a character modeler, I'm always looking for better ways to work. And Blender has proven itself as a great tool for this purpose. Well, I'm excited to start character modeling with (UNKNOWN), and I hope you are too, Let's get to it.

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