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Animating properties

From: Blender 2.6 Essential Training

Video: Animating properties

One of the really nice things about Blender is that you can animate just about anything. Now we took a look at how to animate an object's position and orientation in space, but you can animate really any property of an object. Everything from the color of an object to the brightness of the light, really anything that you can add a number to, you can animate. So let's take a look at how to animate some lights in this scene to see how to animate things other than motion. Now I have this scene here, which is the car driving through the scene from the last lesson, and we have a light in that scene.

Animating properties

One of the really nice things about Blender is that you can animate just about anything. Now we took a look at how to animate an object's position and orientation in space, but you can animate really any property of an object. Everything from the color of an object to the brightness of the light, really anything that you can add a number to, you can animate. So let's take a look at how to animate some lights in this scene to see how to animate things other than motion. Now I have this scene here, which is the car driving through the scene from the last lesson, and we have a light in that scene.

It's called point light. Now, if we want to see it, we can go ahead into our viewport and just turn on Textured mode and we can the brightness of the light in this mode. So you see we have an Energy value for this light that we can turn up and down. So let's go ahead and turn the light off and dim it back on. This Energy is kind of like the dimmer for a light, so let's go ahead and animate it. So we are going to go ahead and start with this at 0. Now I can either slide it to 0 or just type in 0, and once we do that, we need to set a keyframe.

Now we do this exactly the same way we did for position in the last one: we just hover the mouse over the value and hit the letter I on the keyboard. Now notice how that turns yellow, and that tells me that I have set a keyframe for that property. And you can also see the keyframe on the Timeline. So let's go forward to, say, frame 10 and turn up the lights. So I can just slide this up, but if I do, you'll see that I don't have a keyframe set, because I don't have automatic keyframing.

Now if I want, I can turn on automatic keyframing here and turn that light up. So you can see how this value automatically comes up, and now when I go over here, say to frame 40, I want to go ahead and keep this at that value. So if I want, I can turn this off and do it the same way. I can just hit I and again, that will just set the keyframe. So either way it works. So what we've done is we've turned on the light, we've kept the light on until frame 40, and then a frame 50, I am going to go ahead and just type in 0 and then hit I, since I am already here, to turn that off.

So let's go ahead and just play this. And as you can see, the lights go on and off. Now we don't just have to animate single values; we can also animate things such as color. So we can, for example, change the color of the light. So let's go to frame 15 here, and we have the color of the light in this value here. Now again, all we have to do is hover our mouse over the value and hit I and it sets.

So let's go into the middle of this animation and set the color to a different value. Let's go ahead and turn the light into kind of a reddish color here, and go ahead and hit I. Now notice how when I animate color, it creates a yellow box around the color. It doesn't actually make the box itself a color, because we want to be able to see that color. So we can go ahead and turn that light back to white if we want. Again, just go ahead and max it all out here and then again just hit I. So once we've done that, you can see how I've turned the lights up, changed the color, changed the color back, and turned the lights off again.

Now that's just one small example of how to animate things other than position. You can animate almost any variable or any property in Blender using these methods.

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This video is part of

Image for Blender 2.6 Essential Training
Blender 2.6 Essential Training

94 video lessons · 23112 viewers

George Maestri
Author

 
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  1. 5m 50s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Notes on Blender 2.7 NEW
      2m 8s
    5. Using Blender on a Mac
      42s
    6. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 49m 18s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode (Updated for 2.7) NEW
      5m 3s
    6. Sculpt mode
      4m 45s
    7. Working with edges and edge loops
      3m 42s
    8. Extrusions
      5m 18s
    9. Smooth shading objects
      2m 23s
    10. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 1h 6m
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor (Updated for 2.7) NEW
      7m 43s
    4. Mapping textures in the UV Editor
      8m 28s
    5. Using UV projections
      5m 56s
    6. UV mapping a character (Updated for 2.7) NEW
      6m 35s
    7. UV mapping a character
      6m 11s
    8. Fine-tuning UV mapping
      6m 7s
    9. Creating Bump and Normal maps
      3m 15s
    10. Displacement mapping
      3m 48s
    11. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

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