From the course: Blender: Vehicle Modeling
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Adding taillight details - Blender Tutorial
From the course: Blender: Vehicle Modeling
Adding taillight details
- Now that we have the rear-fender roughed out, we can start on the back end. We're gonna start with the tail lights. Now, if I take a look at the back of the vehicle, I'm gonna actually turn on my back reference image here, you'll see that we have this tail-light assembly with three lights in it and the top of this and the bottom of this pretty much match the curvature of these round lights, so, it's gonna be round on the top, round on the bottom, and then a little bit oval in the middle. So, probably the easiest thing to do for this is to start with something that is round. So, we're actually gonna start with a cylinder. So, I'm going to, actually I'm gonna turn off my image plane so you can see what I'm doing here. So, I'm going to go into my object here, hit tab, go into Edit mode, and then we're gonna add in a cylinder while we're in Edit mode, and that will add it to the object. So, I'm going to create that cylinder and before I touch anything, I wanna make sure my creation…
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Contents
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Making the side panel10m 16s
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Blocking out the rear fender7m 57s
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Adding taillight details7m 51s
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Roughing out the trunk4m 36s
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Detailing the trunk5m 53s
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Adding the roof10m 8s
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Smoothing and edging the model4m 28s
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Separating the hood, doors, and trunk8m 16s
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Mirroring the model5m 36s
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