From the course: Blender: Vehicle Modeling
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Adding detail to the the front fender - Blender Tutorial
From the course: Blender: Vehicle Modeling
Adding detail to the the front fender
- Now let's go ahead and flesh out our front fender. I have the two main curves of that fender set up, which is the wheel well, as well as the top edge. Now I need to connect together these two surfaces in order to make a more robust fender. I'm going to go ahead and select this object, which contains these two surfaces, and hit tab. We're going to go into Edit mode. What I want to do is, start connecting these edges to this edge here. We can do that by going into Edge Mode. I can do a simple extrude, so I'm going to go ahead and select these two edges or, if I wanted to, I could select these two, and just go ahead and do a simple Extrude Region. Now, when I do that, you'll see that, well, I've got some additional geometry. But I need to connect it all up. I've got three vertices connecting two edges here that I need to connect up. We can do that in one of two ways. The first thing I'm going to do is, go into Mesh and make sure that Auto Merge Editing is turned off. We're going to…
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Blocking out the front fender9m 7s
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Adding detail to the the front fender9m 24s
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Detailing the headlights10m 58s
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Finalizing the front fender8m 48s
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Roughing out the hood and front end11m 21s
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Finishing the front end6m 26s
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Finishing the hood10m 36s
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