Start learning with our library of video tutorials taught by experts. Get started

Blender Essential Training
Illustration by
Watching:

Acquiring keyboard skills


From:

Blender Essential Training

with Roger Wickes

Video: Acquiring keyboard skills

In this video, we are going to go over to the keyboard shortcuts that are used primarily in the 3D view but also in other kinds of window types. First of all you should know that almost every key on the keyboard does something. It's a very common Blender thing to have the mouse in one hand and your other hand over the keyboard and the keypad because you are often mousing and using the keyboard in conjunction. So for example, here we have one of the opening scenes to the Big Buck Bunny movie, which in an open asset, which can you can download for free and this is from Scene 1, Shot 2.
Expand all | Collapse all
  1. 12m 5s
    1. Welcome
      1m 16s
    2. Using the exercise files
      58s
    3. Using Blender's full capabilities
      4m 16s
    4. Getting and installing Blender
      3m 8s
    5. Mouse and keyboard differences on the Mac
      2m 27s
  2. 1h 6m
    1. Blender oddities
      7m 38s
    2. Introducing the User Interface, Console, and Render windows
      3m 8s
    3. Configuring the desktop for an efficient workflow
      6m 27s
    4. Using the mouse and tablet on a PC or a Mac
      5m 7s
    5. Acquiring keyboard skills
      7m 38s
    6. Window panes and types
      7m 53s
    7. Exploring the default scene
      5m 53s
    8. Setting themes, UI colors, and user preferences
      4m 0s
    9. Understanding how to safeguard your data with autosave and backups
      6m 52s
    10. Appending and linking assets
      7m 27s
    11. Using the open-source movies and assets
      4m 18s
  3. 2h 7m
    1. Working with objects in 3D space
      6m 24s
    2. Navigating 3D views
      4m 23s
    3. Understanding Blender modes
      1m 51s
    4. Understanding meshes
      2m 8s
    5. Editing a mesh
      3m 28s
    6. Using the Mirror modifier
      2m 55s
    7. Working with Vertex groups
      2m 35s
    8. Using Bézier curves
      3m 52s
    9. Working with text objects
      5m 23s
    10. Using reference images
      3m 38s
    11. Modeling boots by extruding circles and joining meshes
      8m 59s
    12. Applying the Mirror modifier to duplicate the boot and rotate
      1m 58s
    13. Modeling a helmet with NURBS and the Boolean modifier
      7m 14s
    14. Modeling a belt and pants by making a compound object from multiple primitive objects
      3m 51s
    15. Modeling legs by using edge loops and the Knife tool
      6m 9s
    16. Modeling a chest and arms using edge loops
      5m 30s
    17. Stitching the shoulders and neck
      5m 13s
    18. Modeling hands with the Proportional Editing tool
      9m 4s
    19. Linking vertices to create knuckle joints
      4m 7s
    20. Reinforcing modeling basics to create the face, eyes, nose, and ears
      13m 6s
    21. Appending and linking assets
      3m 54s
    22. Sculpting basics
      3m 3s
    23. Using the Subsurf modifier to smooth
      2m 34s
    24. Parenting
      2m 7s
    25. Working with groups
      2m 1s
    26. Understanding the endless possibilities for editing mesh with modifiers
      2m 37s
    27. Duplicating objects using the Array modifier
      1m 54s
    28. Modeling a set
      7m 52s
  4. 39m 41s
    1. Lighting overview
      4m 25s
    2. Using the Omni lamp
      4m 50s
    3. Working with the Area lamp
      2m 57s
    4. Using the Spot lamp
      4m 9s
    5. Using the Sun, Sky, and Atmosphere lamps
      4m 51s
    6. Using the Hemisphere lamp
      2m 3s
    7. Working with Ambient and Radiosity lighting
      7m 34s
    8. Lighting with three-point and other multipoint lighting rigs
      5m 30s
    9. Understanding shadows
      3m 22s
  5. 1h 21m
    1. Realism overview
      2m 56s
    2. Creating a world in less than seven days
      6m 36s
    3. Applying ambient occlusion
      3m 47s
    4. Working with basic materials
      3m 24s
    5. Working with node materials
      4m 27s
    6. Applying Pipeline options
      2m 51s
    7. Painting vertices
      3m 13s
    8. Using shaders
      7m 59s
    9. Using mirrors
      4m 41s
    10. Working with transparency
      4m 28s
    11. Using halos
      2m 40s
    12. Simulating with Subsurface Scattering (SSS)
      4m 26s
    13. Applying textures
      9m 34s
    14. Mapping image textures to an object to create a decal
      4m 19s
    15. UV unwrapping
      4m 54s
    16. Applying multiple materials to a single object
      3m 31s
    17. Painting in 3D
      4m 14s
    18. Using bump maps
      3m 14s
  6. 1h 25m
    1. Understanding animation
      4m 14s
    2. Keyframing objects
      6m 15s
    3. Keyframing materials
      3m 14s
    4. Creating Shape keys
      2m 28s
    5. Creating Facial Shape key animation using reference video
      2m 12s
    6. Animating by combining Shape keys
      2m 53s
    7. Working with lattices
      3m 37s
    8. Using hooks
      1m 30s
    9. Working with Vertex groups
      2m 33s
    10. Creating armature objects
      3m 44s
    11. Mirroring armatures for bilateral creatures
      3m 43s
    12. Attaching mesh to the armature by way of skinning
      5m 7s
    13. Posing a character
      4m 43s
    14. Using inverse kinematics
      4m 29s
    15. Creating a walk cycle with inverse kinematics
      6m 34s
    16. Completing the walk cycle
      3m 49s
    17. Limiting range of motion and degrees of freedom
      3m 47s
    18. Managing actions using the Action Editor
      3m 52s
    19. Blending actions together using the Non-Linear Animation Editor
      4m 34s
    20. Tracking
      3m 2s
    21. Following a path
      2m 21s
    22. Mimicking an existing animation
      3m 47s
    23. Using the grease pencil
      2m 56s
  7. 50m 43s
    1. Understanding particle systems
      2m 20s
    2. Working with game engine physics
      3m 52s
    3. Spewing particles
      7m 25s
    4. Guiding particles
      3m 43s
    5. Creating reactions and collisions with particle systems
      3m 15s
    6. Creating hair and fur
      4m 25s
    7. Grooming hair and fur
      3m 26s
    8. Jiggling and squishing soft bodies
      3m 43s
    9. Simulating cloth
      6m 10s
    10. Simulating fluids
      5m 47s
    11. Using boids to simulate swarms, schools, and flocks
      6m 37s
  8. 21m 29s
    1. Using Render controls
      6m 18s
    2. Radiosity
      3m 31s
    3. Stamping text on video
      2m 32s
    4. Setting up test renders
      4m 43s
    5. Rendering image sequences
      4m 25s
  9. 1h 5m
    1. Viewing node thumbnail images on certain Macs
      1m 31s
    2. Overview and integration
      2m 12s
    3. Render passes and layers
      4m 27s
    4. Using Input nodes
      6m 22s
    5. Using Output nodes
      3m 54s
    6. Working with Color nodes
      4m 29s
    7. Color mixing and layering
      3m 27s
    8. Using Distort nodes individually and in combination
      7m 15s
    9. Using Vector nodes
      6m 46s
    10. Creating effects with Filter nodes
      8m 49s
    11. Using Converter nodes
      6m 7s
    12. Chroma keying with Matte nodes
      6m 15s
    13. Understanding node groups and reuse
      4m 17s
  10. 38m 43s
    1. The Video Sequence Editor (VSE)
      11m 47s
    2. Integrating audio
      3m 31s
    3. Using VSE Greenscreen and other plug-ins
      5m 40s
    4. Integrating the Compositor with the VSE
      7m 50s
    5. Layering and splicing video
      6m 18s
    6. Speeding up and slowing down sequences
      3m 37s
  11. 5m 26s
    1. Putting it all together: Captain Knowledge visits lynda.com
      5m 12s
    2. Goodbye
      14s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
Blender Essential Training
9h 54m Beginner Jul 15, 2009

Viewers: in countries Watching now:

Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.

Topics include:
  • Navigating Blender's user interface and accessing open assets
  • Modeling with vertices, Bézier curves, and NURBS surfaces
  • Lighting and using multi-point light rigs
  • Working with cameras in a 3D environment
  • Painting and shading 3D objects
  • Creating realistic hair, smoke, and swarms
  • Animating objects and characters
  • Compositing rendered layers
  • Sequencing video strips with audio into a final product
Subjects:
3D + Animation Modeling Rendering Character Animation
Software:
Blender
Author:
Roger Wickes

Acquiring keyboard skills

In this video, we are going to go over to the keyboard shortcuts that are used primarily in the 3D view but also in other kinds of window types. First of all you should know that almost every key on the keyboard does something. It's a very common Blender thing to have the mouse in one hand and your other hand over the keyboard and the keypad because you are often mousing and using the keyboard in conjunction. So for example, here we have one of the opening scenes to the Big Buck Bunny movie, which in an open asset, which can you can download for free and this is from Scene 1, Shot 2.

This is a picture of a flowing stream. So in here I'm going to right-click on this clump of grass and demonstrate the very first keyboard shortcut which is X . X deletes the object, when you press X a pop-up comes up just to make sure that you really do want to delete that object and if you left-click and confirm it, away it goes. The next most common command is if you have selected an object to press G to grab it and the easiest way to remember all these shortcuts is just to simply mnemonics and kind of learned Blender language.

So if I want to grab something, I just press G and now I'm grabbing and moving this object around. If I select an object and press R, I'm rotating it. R to rotate and if I have this clump of grass here and I want to make it bigger I want to scale it up or scale it down. So I press S and moving my mouse scales it up and down. Again, if I want to confirm where I'm scaling and I just left-click to drop it in place or if I'm in the process of scaling something let's say, I don't want to either scale that object or just changed my mind, I just can right-click and that kind of aborts that operation.

I can also hide objects from view by yes, you guessed it, pressing H. Now a lot of these commands too can have an opposite effect. So like I have just hidden that clump of grass. If I want to unhide it, I hold the Alt key and press the exact same hot key again, which in this case would be Alt+H unhides that object. When I grab and move something, I'm moving it around in 3D space and I may or may not want that.

If I want to move it in a certain direction along a certain axis, I can constrain the movement of the object after I press G, by pressing the letters X, Y or Z. In this case I'm pressing Z and now I'm moving this object, no matter how I move my mouse. If I move my mouse just basically left and right, I'm only moving it up and down a little bit. So the object is not going to move freely in 3D space. It's going to be constrained to move along that axis.

While I'm moving it, I can change my mind if I for example, picked the wrong the axis which I frequently do, I can just press X now and now I'm moving this clump of grass along the X-axis direction only. The Tab key is the next most common key I would like to talk about and that tabs you into Edit Mode. So when I have my grass selected and I press Tab, I go into Edit Mode, which changes the mode down here in this 3D View header.

I'm now changing the shape of this grass clump and when I press Tab again, I tab out of Edit Mode. So that's sort of like a radio button kind of a thing where I'm tabbing one time and tabbing again to exit the Edit Mode. The next most common is the Spacebar, the Spacebar brings up a context sensitive menu of the most commonly used functions that you would do in this particular window or for this particular kind of mode. And I just pressed Escape to put that menu away.

Lastly, we are dealing with an animation program that deals in time and we use the cursor keys on your keyboard to navigate through the animation and time. In this case, the right arrow advances by one frame in the animation and if I scroll out here, you can probably see something's moving around. If I use the Left Arrow, I'm backing up in time and you can see the frame number changing in the lower left-hand corner of the 3D View, and if I press the Up Arrow, I'm advancing by ten frames and the Down Arrow backs me up in time by ten frames.

So the Left and the Right Arrow by one frame and Up and the Down arrow are by ten frames. The keypad also doesn't go to waste. The keypad in 3D View changes your perspective, pressing 3 brings me to the side view, 1 brings me to the front view and 7 brings to me to the top view, 0 brings me to the view of the camera and shows me what the camera is going to see. Pressing the intermediate keys 4, 6, 2 or 8 rotates that perspective of that particular view by let's say 15 degrees and that number of degrees is actually set in your user preferences.

The last key that I would like to cover that kind of trips people up sometimes is the slash key, the slash key hides everything else and puts you into what's called Local Mode or you are looking at only the selected object and everything else is hidden. The slash key is a toggle key and so when you press slash again everything else is revealed. So a lot of people say, oh! My gosh, I hit something and everything went away, where did everything go? Well it's still there. It's just you have to hit the slash key again.

The plus key and the minus key on your keypad do the same thing as your mouse wheel. So as you have seen almost every key has a use, really nothing is gone to waste and the best way to find out the exhaustive list of what every key does is to click on the Help and the HotKey and MouseAction Reference window. Now if this window is too big to fit on your particular display, you will have an up-down arrow selector here and I'm going to go ahead and try to resize this to show you that these up and down selectors come up to scroll the window up so you can get to the whole list.

This list is broken up into what do the arrows do, what do the function keys do, what does each of the different letters do. So I mentioned that H to hide for example and depending on the kind of window or the kind of object you are operating on, the H key may do one of several different sort of related things. The Mouse actions is here as well, as well as the Numbers at the top of your keyboard have a different use in revealing or hiding or showing different layers.

Your numpad on your keyboard, which I just briefly discussed but is exhaustively documented here, you can also search. So if you know you want to do something but you really don't know, what it's called, you can just type in move and then the Help will find the synonym for that particular function. That covers your basic essential keyboard skills of being able to use the keyboard and the keypad and the arrow keys in Blender.

There are currently no FAQs about Blender Essential Training.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Blender Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Notes cannot be added for locked videos.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.