navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

Editing with Composites and Effects in Avid Media Composer

Editing with Composites and Effects in Avid Media Composer

with Ashley Kennedy

 


This course shows how to create complex composites using mattes, keys, and intraframe effects—elements that allow editors and motion graphics artists to seamlessly combine and animate multiple layers of video content—with Avid Media Composer. Avid Certified Instructor Ashley Kennedy demonstrates chroma-keying with SpectraMatte, creating shape masks with AniMatte, working with alpha channels using Matte Keys, and changing the color and/or characteristics of specific objects within the video frame using the Paint effect. The course includes real-world examples of how these tools can be used in a production setting.
Topics include:
  • Introducing compositing
  • Pulling chroma keys with SpectraMatte
  • Animating a chroma key
  • Working with luma keys using the 3D Luma Keyer
  • Masking out part of an image with the AniMatte effect
  • Using AniMatte effects as transitions
  • Using alpha channels in keys
  • Creating a title sequence using a layered Photoshop file
  • Changing the color or characteristics of an area inside the video frame using the Paint effect
  • Writing words with the Brush tool
  • Cloning and tracking objects
  • Removing scratches and artifacts

show more

author
Ashley Kennedy
subject
Video, Video Editing, Compositing
software
Media Composer 6, 5
level
Intermediate
duration
2h 14m
released
Mar 28, 2012

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Welcome
Collapse this transcript
Using the exercise files
00:00If you're a Premium member of the lynda.com Online Training Library, or if
00:04you're watching this tutorial on a DVD, you have access to the exercise files used
00:09throughout this title.
00:11So if you've just finished unzipping the exercise files, you'll have the
00:14Exercise Files folder.
00:16And for this course, there are three folders inside.
00:19Avid MediaFiles, Files for Import, and Lynda Space Project.
00:24Now the first thing you need to do is place your Avid MediaFiles folder, which
00:28is the raw media for this project, on the root directory of your media drive.
00:34Now root directory just simply means that you don't have it inside any other folders.
00:38It's at the topmost level.
00:40So here I have my media drive and I already have a folder there called Backup.
00:45So I'm just going to place my Avid MediaFiles folder right alongside this folder here.
00:53Also you need to make sure to never rename this folder.
00:56So never move it and never rename it.
00:59It has to be called Avid MediaFiles, with a space in between, a capital A,
01:03capital M, capital F, and no space in between MediaFiles.
01:07So don't touch it, don't move it, don't rename, and you're good to go.
01:11Now if you have some other Avid projects on your system and you already have an
01:15Avid MediaFiles folder we have a solution for you.
01:19Here is a drive and it already has an Avid MediaFiles folder, and the structure
01:24inside of here is there's always a folder called MXF, and there's always a
01:29folder, and it's usually called 1, but it can be any number.
01:33So inside the MXF folder on the exercise files, what I've provided for you is
01:39a folder called 102.
01:41So it's a different number.
01:42You can just go ahead and place it right alongside whatever number is already
01:46there, most likely it'll be called 1.
01:49Great, so those are your two scenarios.
01:51You either just place the entire Avid MediaFiles folder on the root directory of
01:55your media drive, or you just place the 102 folder inside the MXF folder which
02:01is inside the Avid MediaFiles folder.
02:03So, kind of a strict folder hierarchy with your files there, but the good thing
02:08is, is that you can literally have all of your media together whenever you go
02:12from system to system, and everything should stay online.
02:15Now also inside of the Exercise Files folder, is a Files for Import folder.
02:21And you're going to be working with this throughout the course.
02:23So you have some mattes and composites that you're going to be bringing in.
02:28We have an After Effects project.
02:29We do mention After Effects in just one movie in this course, so if you have
02:33After Effects you can follow along with that one.
02:36And we have a few Photoshop files with a spaceship logo.
02:41So, a lot of this stuff you'll be using throughout the course.
02:43I will mention it at the time.
02:45I'll say go in and import this file.
02:48So it's all in this one folder, Files for Import.
02:51And then we have Lynda Space Project.
02:54This is your Avid project.
02:55So we have a lot of files inside of here but, you don't really have to worry
02:59about these at the operating system level.
03:01We'll see all of this stuff when we open up our project.
03:04Now keep in mind I am on a Mac right now.
03:06But everything I just said holds true if you're using a PC as well.
03:10So you need to put the Avid MediaFiles folder at the root directory of your
03:15media drive, whether you're on a Mac or a PC.
03:18Let's go ahead and open Avid Media Composer and take a look inside.
03:22Okay, we're at the Select Project dialog box.
03:25You won't see any projects right away, because we have to navigate to it.
03:29Now I just left mine in the Exercise Files folder which I left on my desktop, so
03:33I've got to navigate to that by pressing this button right here.
03:36I'm going to go ahead and click on it.
03:38And navigate to my Desktop > Exercise Files,
03:43and it's called Lynda Space Project.
03:45Don't go any deeper than that.
03:47I'm going to click on Lynda Space Project and click Open.
03:50And the project opens.
03:53And we have here some sequences and some source material.
03:57A lot of this stuff are the assets for the course and you won't really deal
04:01with these two too much, because we're going be working primarily in the Chapter folders.
04:05So just twirl down the disclosure triangle, and on the first movie, Chapter 1,
04:12movie 1, just go ahead and double click on this bin.
04:15So the sequence that you should be working with will have an overlay title on each movie.
04:20So just read that and then go ahead and double-click on the sequence.
04:26And it's ready to go.
04:28And you have all of your media online.
04:30And that's because you put your Avid MediaFiles folder in the right location.
04:34Okay, so that's all there is to it.
04:36Just follow along bin by bin.
04:38When you're done with a chapter you can twirl up the disclosure triangle and
04:41head on into the next chapter.
04:43Everything is laid out perfectly for you.
04:47Now if you're not a Premium subscriber to lynda.com, you don't have access
04:51to the exercise files,
04:52but you can follow along from scratch with your own assets.
04:55Now let's get started!
Collapse this transcript
1. Introduction to Compositing and Intraframe Effects
Understanding compositing
00:00In this course, we're going to explore the world of compositing.
00:04Compositing is the creative process of combining various image layers to form a cohesive scene.
00:09Let's take a look at what I mean.
00:11I have a sequence here, and I want to play it for you.
00:13And I want you to take a look at all of the elements that are working together
00:16to make this scene whole.
00:20(video playing)
00:44Okay, so we have some text, we have video.
00:49We have these planets and stars, and an actor, we have lots and lots of
00:54different things, combined together to really put together this promo piece.
00:59And you can see that there's only two video tracks.
01:01And you might wonder how it all got put together.
01:04Well I want to show you this sequence, and you'll get a little bit of a better idea.
01:10We have here 9 video tracks and 10 audio tracks that are all
01:16basically layered to form the parts of this whole, okay?
01:22And so you can get a better idea of how this is all working together, I'm going
01:26to show you the source material bins where it all came from.
01:29I'm going to just twirl down my Source Material folder, and open up these bins here.
01:38And I'll right-click and choose Open Selected Bins In One Window.
01:42And I just want to show you a couple.
01:44This is all the audio that we use.
01:46This course is going to be focusing on videos, so we'll go ahead and look at some of that.
01:51We've got some green screen here, so you remember that. We had the actor
01:57looking out the window, like right here.
01:59So this is one part.
02:01And you can see that we have lots and lots of tracks here.
02:04All of these layers to form the outside of the ship, and the reflection on the window,
02:09the actor of course, the background behind him.
02:11So all of the things here are working together to form that little scene.
02:16And we have the other side of the spaceship, and that equals the scene right here.
02:24And let's take a look at our matte keys.
02:27We have our spaceship here.
02:29Again, it's just a still frame,
02:31but we were able to give it some nice movement, and it feels like it belongs in this world.
02:38And let's take a look at our stars we have here. Video stars.
02:45This is our background for our title sequence and it's also the background
02:50that's behind Saturn here.
02:52And speaking of Saturn, you can go ahead and take a look at just a still image of Saturn.
02:59Not much to it.
03:00But it looks pretty majestic here.
03:03We just give it some movement and change the scaling, and give it a little bit of
03:08texture, and it really does, you know, pop out.
03:11So even if you just have a couple of still elements, you still have the tools to
03:17really put together something pretty interesting.
03:19So as you can see, in the world of compositing, what you see isn't
03:23necessarily what you get.
03:25Rather, you're able to combine various layers and shapes and effects to create a whole new scene.
03:30Now this course will prepare you for that by teaching you how to use various
03:34compositing effects, like AniMatte, where we draw shapes to define layers,
03:38and matte keys where we use transparent layers called alpha channels to define
03:42layers, and chroma keys where we use color to define layers.
03:46And by the end of the course you'll be able to combine all of these elements
03:49together using all of these techniques and more.
Collapse this transcript
Using basic compositing effects
00:00Before we jump into the deep end of advanced compositing effects, which we'll
00:04discuss later in this course, let's go over some basic effects that can help you
00:08begin building your layering techniques.
00:11Specifically, we'll take a look at the superimpose effect, the picture-in-picture
00:14effect, and the 3D Warp effect.
00:17So if you've been editing for a while, you've probably worked with layered
00:20video tracks already and most likely you've used these common compositing effects before.
00:24Just in case though, let's take a look at each one.
00:27I'm going to load the Stars clip into the source monitor.
00:30And I'm going to go ahead and mark an in and an out.
00:34And let's go ahead and splice this into the timeline by pressing V.
00:38And let's name or sequence immediately.
00:41I'm just going to call it Compositing practice.
00:47And then we'll go ahead and load the Earth clip.
00:50And we want to create another video track.
00:52You can do that by right-clicking in the gray part of the timeline and
00:55choosing New Video Track.
00:56But I like to use my keyboard, so I'm going to press Command+Y, or Ctrl+Y on a PC.
01:02And we want to patch V1 to V2.
01:06And just turn off our audio.
01:08And I'm going to overwrite this in,
01:10so I'll press B. And I'm going to just trim that up just a bit.
01:16And this time I'll define the duration in the timeline and edit my Moon clip in.
01:22And I already have an in point there.
01:24If you don't, you can go ahead and make it.
01:26And I'll press B there and I'll do one more with Saturn. Okay.
01:32We're all set.
01:33So, let's go ahead and take a look at our effect palette.
01:39And if you come to Blend > Superimpose, I'm going to drag the Superimpose effect on Earth 1.
01:48You can see that it automatically puts about a 50% superimposition on it.
01:54Then I'm going to put a picture-in-picture on the Moon.
01:58And you can see that it decreased its scaling by 50%,
02:03and we see the stars behind it.
02:06And I'm going to put a 3D Warp on Saturn.
02:10And notice that nothing happens to that by default.
02:13We're going to have to adjust some parameters.
02:14So let's start over here with the Earth shot.
02:17I'm going to open up the Effect editor, and there's very little I can do to this.
02:22We've just got Level as a parameter. And yes, it is 50%.
02:27Now let's go ahead and just take a look at what we can do with keyframing.
02:31We're going to be keyframing a lot in this course.
02:33I'm going to just place a keyframe at the beginning, and then one in the middle,
02:37and then one at the end.
02:39And then we'll do something very simple in
02:45making it just appear from completely transparent to 50% and then we'll go 100%.
02:57So we're just animating this effect over time. Very, very easy.
03:03Very, very common.
03:04Right now there's really no other parameters that we can work with.
03:08Keep that in mind though.
03:09I'm going to get back to that concept a little bit later in this movie.
03:13Let's move on to our full moon here and I'm going to open up the Effect editor.
03:19Notice we do have a couple more parameters here.
03:21I'm going to go ahead and just twirl some of these down. Okay.
03:26Again, I'm going to just put a keyframe at the beginning, and a keyframe at the end.
03:30This is a good habit to get into.
03:32Keep in mind if you would like to change something about the clip during the
03:35entire duration, you want to make sure that all keyframes are selected.
03:40So just a reminder, we can select all keyframes by just selecting one of them,
03:45and then pressing Command+A and we've selected all of them.
03:49And so if I wanted to actually move the location of that Moon, then that means
03:53that it's moved for the entire duration of the effect.
03:56If I only have one keyframe selected, and the other one is deselected, and I
04:01move, then we're going to produce a movement, an animation.
04:04Okay, so that is just basic keyframing technique.
04:08Let's go ahead and apply a border around it.
04:11I'm going to go ahead and do that through the entire duration.
04:13So again, I'm going to press Command+A to select both keyframes,
04:18and we'll go ahead and give it a border.
04:20In order to see the border, we need to give it a width first.
04:24And then we can come in and give it a color.
04:27We can sample colors around the frame here.
04:33We can have a Fixed Border, or we can have a border with a gradient, where it
04:37would move from one color to another.
04:39We can of course change the Foreground level.
04:41So if we wanted to fade it in, just like before, we certainly could.
04:49All right, so now we're fading in over time as we're moving.
04:54You can explore other parameters that you want, but notice that for Scaling and
04:58Position, you can use the parameter sliders.
05:01But you also have onscreen manipulation. You saw me before change the position.
05:06But keep in mind you do have a scaling box as well.
05:08So if you want to just click on a keyframe and then manipulate it like so,
05:14then you've got a lot going on here.
05:16But it's very very easy to change any value, at any point in time.
05:21So this is 2D, if we move to the 3D Warp we do introduce three dimensional space.
05:28I'm going to open up the Effect editor here.
05:30And you can see that there's lots of parameters.
05:33We won't be able to explore most of them now.
05:35But we will hit on a lot of them throughout this course.
05:38We can't see the background because it's at 100% scaling.
05:41So let's just twirl down Scaling and bump that down.
05:45Again we can use the onscreen controls.
05:47But the moment I do that, I'm going to form a keyframe, so again, I want to make sure
05:52that I get my keyframes at the beginning and end.
05:55It's just nice housekeeping to have keyframes at the beginning and end.
05:58You don't want there to be a random keyframe in the middle, because then
06:01something might happen halfway through and you might not like that.
06:04All right, so again, I'm going to go ahead and just add a keyframe in the middle here.
06:08And I want to show you how this introduces our Z-space, our three dimensions.
06:14There are a couple of parameters in here that show that, namely Rotation.
06:18So, as we see here the X Rotation goes around the X axis,
06:21kind of like a roll of toilet paper.
06:24The Y Rotation goes around the Y axis, kind of like a turntable.
06:30And the Z Rotation goes around the Z axis like the hands of a clock.
06:36So let's just do some interesting manipulations here.
06:41And we've got just this keyframe selected so, as we go from the first
06:46keyframe to the middle and then back to the last, you can see that our
06:52animation is happening.
06:54And again, there's lots and lots of different parameters in here that you can
06:57explore, and that we certainly will explore throughout this course.
07:01And many of them do contain an element of that third dimension.
07:06Now the very important thing about 3D Warp, and the ability to access all of these
07:11parameters, is that many, many effects allow you to promote to 3D.
07:17So remember I said we would come back to our Superimpose
07:22where we only have one parameter?
07:24Well, that's until we promote it to 3D.
07:27I'm going to click on this little 3D block down here.
07:30And lo and behold, it's now a 3D Warp.
07:33And the superimposition, that level happens to be in the foreground category
07:39where we have the ability to control the Opacity here.
07:42So again, we have all these parameters available to us.
07:45We're going to be promoting to 3D a lot, because we have a lot of control here.
07:50And most effects don't have this element of control.
07:52But we can basically get to this point through any effect by promoting to 3D.
07:57Notice that there's no demote.
07:59Once you're in 3D, you're in 3D.
08:02So as you can see, applying compositing effects and adjusting just a few simple
08:06parameters allows you to effectively layer your video so that you can begin
08:10displaying different images, and parts of images, in your scene simultaneously.
Collapse this transcript
Introduction to advanced compositing effects
00:00Once you've mastered some of the more simple compositing effects, you may want
00:04to notch it up a few levels to gain more control and more customizability out of
00:09your layering capabilities.
00:10In this movie, we'll take a brief look at the various advanced effects that
00:14we'll be learning throughout this course.
00:17Okay, so in the last movie, we took a look at the Superimpose, the picture-in-picture,
00:22and the 3D Warp.
00:24And we were able to keyframe it and animate it over time.
00:28And there were several parameters we could change, but there was very little in
00:31the way of compositing that we had much control over.
00:35We're going to take a look at this Earth shot.
00:37And this time instead of simply superimposing it on top of the stars, we're
00:42going to draw an AniMatte shape around it.
00:45So this is more of a sit back and watch movie.
00:47I'm just going to demonstrate these various techniques so you can see how they work
00:51and we'll go into much more detail later.
00:53So I'm going to open up my Key category, and my AniMatte effect.
01:00I'm going to just drag it right onto the Earth shot.
01:03And you can see that it doesn't do anything.
01:05I need to open my Effect Editor to manipulate the parameters.
01:09And I'm just going to draw a shape around the Earth, and watch carefully.
01:15Okay, so we are now seeing right to the background.
01:19We're defining with a shape, exactly what we're seeing.
01:23So this right now is as big as the Earth.
01:26If I wanted to make the shape any other size, that would be what I saw.
01:31So we're going to learn how to obviously keyframe this over time as well.
01:36And we'll be nesting effects inside of it.
01:38And lots of other fun stuff.
01:40But just to show you the very, very basics, this is an AniMatte.
01:43We're drawing a shape around an image on a video layer above another video layer.
01:49And let's move to this one.
01:51We have an actor in front of a green screen.
01:55And where we defined layer with shape,
01:57in this one, we're going to do so with color, in this one.
02:01So we're going to stay in the Key category, but this time we're going to apply a
02:04SpectraMatte effect.
02:06And I'm going to just drag this right onto the clip, going to open the Effect
02:10Editor, and again, don't try to do, just watch for now.
02:16I'm just going to sample the color.
02:21And you can see now that we can see the background here.
02:24I'm just going to manipulate just a couple of parameters.
02:30So that we can get a nice clean key.
02:35And we've still got some green on him, so I'm just going to do some very
02:40quick color correction.
02:43And it looks pretty good.
02:44So now, we have defined the matte by color.
02:51So we've done it by shape, and we've done it by color.
02:53I want to come down here.
02:55I haven't edited this in yet, because I want to talk about what an alpha channel is.
02:59An alpha channel is basically just a transparent layer, that once we import it
03:03into Media Composer, it's going to allow us to define the layer.
03:07So I'm going to hide Media Composer for just a moment, and I'm just going to
03:11show you what we're going to look at outside of Media Composer.
03:18This looks like the same Saturn that we saw in the last movie, but you'll notice that
03:24we don't have a background.
03:26So everything around Saturn is actually a transparent layer.
03:31So when we bring it into Media Composer we'll be able to see through it to the
03:35video layer underneath.
03:37Let's open up Media Composer again, and I've actually already imported it. There
03:41are some special import rules that we'll go through in a future movie, but I
03:45just want to show you.
03:46Here it is. It looks like a black background, but when we edit it into the sequence,
03:54you can see that we have the ability to see through to the bottom video layer.
03:59So these are the three compositing effects that we're going to explore in great detail.
04:03We've got the AniMatte effect where we define our layers by shape.
04:07We've got the SpectraMatte effect where we define our layers by color, and we've
04:12got the matte key where we define our layers through alpha channels.
04:16So as you can see, there are a lot of ways you can define exactly how you
04:20combine, section off, and blend layers of video together to form a
04:24cohesive whole.
Collapse this transcript
Understanding intraframe effects
00:00One more tool you can put in your arsenal is Intraframe Effect editing.
00:05Intraframe Effect editing allows you to work within one layer at a time and draw
00:09shapes to alter that part of the video within the shape.
00:13Let's take a look at a few examples to see what we're talking about here.
00:17Now, the Intraframe effect that we're going to be dealing with in this course is called Paint.
00:22We open the Effect Editor, and we go to the Image category.
00:25We can see the Paint Effect right here.
00:27So it's not in with the Key effects, with everything else, because this is not a key.
00:31This is an Intraframe effect.
00:33So I'm going to apply the Paint Effect to my track here.
00:37And you can see it doesn't do anything.
00:39We're going to need to go in and manipulate it a little bit.
00:42I'm going to open up the Effect Editor.
00:45And we have some shape drawing tools right here along the right.
00:49And again, this is more of a sit back and watch movie.
00:52I'm just demonstrating the Paint Effect.
00:54We will get into this in great detail a little later on in the course.
00:58So I'm just going to select my Oval tool, and draw a shape surrounding the Moon
01:05here, and don't worry, we're not going to leave it to be a big red circle, but we do
01:11have the option of changing this to a lot of different possibilities.
01:15I'm just going to go inside the Mode menu here and while Solid is one of the
01:19choices, I'm going to choose Colorize and
01:26perfect the shape there a little bit more.
01:28And I'm going to go ahead and just blend this a little bit better into the background.
01:34And let's change the color from red to a nice blue.
01:39So, we have defined one area of the frame, and we have changed the pixels inside of it.
01:47Now this is just one of the many options that you have about how you
01:52change these pixels.
01:53Notice that many, many, many of them are color correction options.
01:57And so you can really just define one area of the frame with a shape, and then
02:02affect the pixels inside of it.
02:04Some of them are not color correction options.
02:06And just to give you an example, I have an actor here and let's just pretend
02:11that we need to blur out his face.
02:13So again, we're going to apply the Paint Effect, and going to open up the Effect Editor.
02:19And let's go ahead and just draw a shape around this part of the frame.
02:31Again, we will get into all the shape drawing tools a little later.
02:34We have two obscuring possibilities here:
02:37Mosaic allows us to kind of have a pixelated blur going on.
02:44And we can just fade this into the background a little bit more.
02:53Also we can change the size of those blocks.
02:57There we go. There's the Mosaic, and we also have the ability to, for example, Blur.
03:03So there's lots of different options within Mode.
03:05We can alter the pixels within our shape however we want.
03:09We can keyframe these so that they can animate across the frame as our subject is moving.
03:14And we can even do something called performing a track, where it automatically
03:18follows the subject in the video frame.
03:21There's lots and lots of possibilities.
03:23I'm going to head back to my first clip here for just a moment.
03:27And I want to show you that you can layer as many Paint Effects as you want.
03:32So for example, I'll open this up and we have one shape right here around the Moon.
03:37And I'm just going to go ahead and draw a shape around the gradient.
03:46Let's say we want to kind of change the color of this gradient a little bit.
03:53And it's still on Colorize, I'm going to go ahead and leave it on Colorize,
03:58and then just change the color down here.
04:01Say we want it to be more of a green.
04:05And let's just definitely dial that back a little bit.
04:10And we have the ability to kind of alter our shape a little bit.
04:16So bottom line, you can combine as many shapes as you want.
04:20You can even layer these shapes, which we'll get into in a little bit.
04:24And then of course we can blend this a little bit better into the background.
04:28So again, we have the ability to combine as many paint shapes as we want.
04:33Right now we just have two. You can keep going.
04:35It's not exactly compositing, but it does involve layering information within a
04:40single video track, and can really often be useful for enhancing or fixing
04:45information in your video.
Collapse this transcript
2. Working with SpectraMatte and Other Chroma Keyers
Understanding chroma keys
00:00In this chapter, we'll explore the SpectraMatte effect, which lets us define
00:04layers based on color.
00:06Keying out an area based on its color and then compositing the image over a
00:10different background is called chroma keying, or chroma key compositing.
00:15You may have heard this referred to as blue screen or green screen.
00:19This technique is perhaps most famously used by weathercasters, but is just as
00:23often used in the film and commercial industry, usually to composite subjects
00:27over a computer-created background reality.
00:30Now there are several chroma keyers in Avid Media Composer, but there is definitely
00:33a superior choice;
00:35the SpectraMatte effect, which is the one we're going to explore in this chapter.
00:39To use chroma keying, you need three things.
00:42First you need a subject shot in front of a well-lit, flatly-lit colored screen or wall.
00:49Again, this screen or wall is usually green or blue because those colors are the
00:54least like skin tone and almost all chroma keyed subjects are people.
00:59Secondly, you need a background that you'd like to composite your subject against.
01:04This background can be anything, video, CGI, or even simply another colored or
01:10textured background.
01:11Once you capture these two elements into your editing or compositing software,
01:15in this case Media Composer, you always edit the green screen or blue screen
01:20subject on the track above the background. Just like this.
01:25Third, you need a Chroma Key effect within an editing or graphics
01:28software program, which we will place on the top track, which is on the clip of your subject.
01:34A Chroma Key effect analyses the image for color and then keys through the area
01:39that falls within a specific color or color spectrum.
01:43When it does this, everything that was green or blue, now becomes
01:47transparent and therefore you see whatever is on the lower track, which is
01:52your virtual background.
01:54As you can see, the chroma key process is fairly simple but it truly opens up
01:59a world of possibilities when it comes to creating realities within Avid Media
02:03Composer.
Collapse this transcript
Using SpectraMatte to pull chroma keys
00:00A lot of amateur filmmakers love the idea of chroma keying but don't necessarily
00:05know the proper techniques to garner the best results.
00:08Unfortunately, this can result in some sloppy keys and unbalanced composites
00:13that even the most inexperienced viewers can detect.
00:16Therefore, in this movie we'll explore the nitty gritty details about the
00:20individual parameters within the SpectraMatte effect, so that you can pull
00:24the best keys possible.
00:26Okay, so we have already edited our subject layer on top of our virtual background layer.
00:33And we have applied the SpectraMatte effect to our subject layer.
00:37Well, it's obviously not done yet because we still see the real background instead
00:41of our virtual background.
00:43And that's because when we open up our Effect Editor,
00:46we see that the color being keyed out is blue.
00:52If you look in the SpectraGraph right here, you can see that the wedge of colors
00:58that's being keyed out is surrounding the blue spectrum.
01:02This is Ultimatte Blue. It's just a very common blue shade.
01:06So a lot of times when you have a blue background, this will pull the key and
01:09you will have a head start on the process.
01:11But in this case we're going to need to define the green color.
01:14So I'm going to come over to Key Color and I'll go ahead and twirl this down,
01:19and I'm going to click in this box until I get my Eyedropper, and I'll click and hold
01:24and drag over to my background and release.
01:28And you saw the SpectraGraph switch and now we're keying out a range of green colors.
01:35You can see that this is my Key Color right here.
01:38I'm going to move this over to the left just a little bit because I want to show
01:41you this white dot.
01:44This white dot is the color that is being keyed.
01:47And you want this to fall right in the middle of the spectrum of values being keyed.
01:52So what you can do is use your Red, Green and Blue sliders to move this around
01:58so that it's centrally located.
02:00It will produce a better quality key.
02:02So I know I need to go towards blue, so I'm going to drag my Blue slightly to the right.
02:11And, there we go.
02:13All right, now it's right in the middle there and that looks good.
02:16I'm going to go ahead and close up Key Color, and we're going to go on to Matte
02:20Analysis and Chroma Control.
02:23Now this looks very intimidating, but don't worry. I'm just going to show you some
02:27of the parameters, the ones that I feel will pull the best quality key.
02:32I'm first going to show you, Show Alpha. And I want you to take a look right here.
02:37When I click on Show Alpha, you can see that this breaks apart my background and foreground.
02:44My background is meant to be very stark black.
02:47And my foreground is meant to be very stark white.
02:50Well my background looks good, but my foreground has some issues.
02:54As you can see, we have some gray areas here, and that's representing areas that
02:58are partially not being keyed.
03:01So what this is going to result in, is some of the background shinning right
03:04through our subject, which is not desirable.
03:06So we're going to use the parameters within Chroma Control to fix that.
03:13There are four that I'm going to show you, and they usually do the trick;
03:17Tolerance, Key Sat Line, Inner Softness, and Outer Softness.
03:23Let's start with Tolerance. Tolerance controls this wedge.
03:28So if it's wider, that means that you have a large spectrum of colors in your background.
03:34And if it's narrower, that means you have a narrow spectrum of colors in your background.
03:39Well if we take a look at our background, go ahead and bypass, we have a very
03:45narrow spectrum of colors.
03:46It's a very well-lit and flatly-lit background.
03:49So, we're going to probably be decreasing our Tolerance quite a bit.
03:54I'm going to just drag over to the left.
03:58And the general rule is overshoot and then tweak back.
04:02I'm going to overshoot, and you can kind of see some of the white come into the
04:05background and then tweak back.
04:08And I'm going to release.
04:10And notice that my wedge of values got much narrower.
04:14That's all I'm going to need.
04:16We do not need all of these green colors keyed out.
04:19We really only need this spectrum of green keyed out.
04:23Okay, so we're done with Tolerance. Let's go to Key Sat Line.
04:27Key Sat Line is going to really help you get rid of a lot of these gray areas.
04:32So I'm just going to drag this over to the right.
04:36You notice already it's looking a lot better, and I'm going to overshoot and then tweak back.
04:43And take a look at the hair.
04:45I'm either including or discluding some of that hair in this value.
04:52And right now, like I said, we're processing the matte.
04:55We are defining the matte.
04:57So we are deciding what's being keyed and what's not.
05:01In general, it's nice to key stuff that was actually there.
05:05The hair is actually on his head.
05:06So you want to make sure that you include as much of it as possible without the
05:12background being compromised.
05:14I'm going to stop there.
05:16And then we head down to Inner Softness and Outer Softness.
05:19This is going to do something similar,
05:21and most of the time these are your friends when you have areas of
05:25partial transparency.
05:26What do I mean by that?
05:28Well, if you have something in your key with glass, or liquid, or smoke, Inner
05:35Softness and Outer Softness are going to do wonders at defining your key.
05:40Here we are really just going to be affecting the hair.
05:42It's kind of a dance.
05:44I'm just going to kind of go back and forth and take a look and see
05:48how it's being affected. Not much there.
05:52And in the SpectraGraph, you can kind of see that it's controlling these areas right here.
05:57On the outside of the keyed area, and of course the inside of the key
06:04area for Inner Softness.
06:06So not too much change there, again, these are definitely your friend when you
06:11have areas of partial transparency in your foreground.
06:14Let's go ahead and deselect Show Alpha, and as you can see, because we did the
06:18work in defining our matte, we actually have more areas that are being keyed.
06:24Now right now they are green, so we do have some significant spill, which is
06:29green, or background color on our subject.
06:32But don't worry about that.
06:33We're going to fix it in a little bit.
06:35I'm going to close Matte Analysis and Chroma Control, and I'm going to move
06:40to Matte Processing.
06:42This is going to define the edge between the foreground and background.
06:47So you might need to blur it a little bit, as I think we probably do in his hair.
06:53So I'm just going to bring my slider to the right just a little bit.
06:59And let's actually show the alpha a little bit here.
07:02You can see right now that I'm on Erode,
07:04which means that it adds blurring to the inside of the matte edges only.
07:09This usually produces the cleanest matte processing.
07:13If I changed Erode to Blur, it's going to blur both the inside and the outside.
07:20And so he kind of looks like he's glowing, which is not desirable.
07:23And the other one is Dilate, which means just from the edge to the outside.
07:30Again, Erode is usually the best option, it is the cleanest result.
07:34And I'm going to go ahead and just see what introducing a little bit more erosion
07:42will do here, show the alpha.
07:44You can kind of see that eroded area on the outsides, and I think this is
07:49going to look just fine.
07:50Okay, so we've defined our matte.
07:53We've gone through the process, making sure we have a good clean background and
07:58a good clean foreground, and a nice crisp edge going all the way around.
08:03I'm going to go ahead and go to probably the most important parameter of
08:09all, Spill Suppression.
08:12Spill Suppression removes the key color that's been reflected onto
08:15the foreground subject.
08:17Now this is really common if the subject is standing too close to the
08:20background, or if the subject contains any sort of reflective material.
08:24In this case, he's a little close to the background, so he's getting a little
08:28bit of green spill all through his hair, on his neck, and also on the seat here.
08:33All right, so I'm just going to drag my Spill Angle Offset.
08:38So there is two parameters sliders here, but we're going to deal with Spill Angle Offset.
08:42And I'm going to drag it to the right and I'm looking, I'm looking until
08:47the green goes away.
08:49And right there I think most of it is gone.
08:54You want to make fairly subtle corrections, because if I go too far, you can kind of
09:02see that he's getting purple there.
09:04So you want to make fairly subtle corrections so that the green goes away, but
09:08as you can see, it works really, really well.
09:11We've removed our spill.
09:13We've suppressed it.
09:14There's a lot to know about all the parameters within the SpectraMatte effect.
09:18It may seem daunting to begin with, but as you pull more and more keys, the
09:22process will get easier and faster.
09:24In the next movie, we'll go through every step of the workflow in a faster and
09:29more efficient manner.
Collapse this transcript
Pulling a chroma key with SpectraMatte, from start to finish
00:00Now that we've gone through each parameter in the SpectraMatte in depth,
00:04let's just go through the entire process end-to-end.
00:07You'll find that once you perform it a few times it gets easier, and faster,
00:11and more intuitive.
00:13Now just so you know, the last movie and this movie feature several
00:19of the SpectraMatte effects that we are putting together for the final sequence.
00:23So in the last movie, we basically went over this one right here.
00:28And if I go down to his level, you can kind of see the gradient behind him.
00:34And we of course have some other elements there as well.
00:37But that's the basic premise of that shot.
00:40And then, if I come over to here, this is the one we are about to do right now.
00:45So he's looking out the window at Saturn.
00:48Okay so, I'm going to show you on V1 that there is Saturn, and on V2 here is our subject.
00:58Okay, now here's the green screen, and he's not as well lit here and it's going
01:02to make a difference.
01:04If I come into the Effect Editor and apply the SpectraMatte on V2, we obviously
01:09don't key it out first, because by default we're keying out blue.
01:13So I'm going to go through the entire process.
01:16And I'm going to reference everything, but I'm not going to explain it in such detail.
01:20We're going to start up here at the Key Color.
01:23I'm going to go ahead and sample the key color, drag it over to my green and release.
01:28And we're now keying out the green area. Now take a look,
01:31we have some definite issues here.
01:33We basically see Saturn through the plane right here, which is not desirable,
01:38and everything is looking pretty muddy.
01:39So we're going to have a lot of work ahead of us.
01:42First of all, we want to center our key color, so I'm going to twirl down Key Color here.
01:47And we want to just go a little bit toward green here,
01:53and try to center this just right.
01:57Okay, that looks good.
02:00I'm going to go ahead and twirl up Key Color.
02:01We're done with that, and on Matte Analysis, we're going to show the alpha.
02:05All right, we definitely have some problems.
02:07We're looking for nice crisp black and nice crisp white and we certainly don't have that.
02:12So, we're going to go down to Chroma Control and we want to try to achieve that.
02:17Again, I'm going to kind of go to the left on Tolerance and then go back.
02:25So we want to overshoot and then tweak back until all of that area is completely black.
02:32And we're definitely running into some problems, but I'm going to stop about right there.
02:36We definitely have a wider range now of Tolerance,
02:40and that's because all values to the left of where I released, you can see
02:45introduce that gray graininess. So I'm going to release about right there.
02:52Now we're going to attack it with Key Sat Line.
02:55This again is going to control the area where keying begins, so I'm going to
03:05overshoot and then tweak back.
03:11And we're actually reaching a point where we're probably going to need to
03:15overshoot so that we get a nice crisp white.
03:19And then I'm going to go back with Tolerance, and kind of get rid of that.
03:22So sometimes you kind of have to dance between these parameters.
03:27All right, so it's much less of a wide wedge as we had originally thought,
03:32but we just basically are in the tweaking stage here.
03:37Now let's go ahead down to Inner Softness and Outer Softness, and see if we can
03:43get rid of the rest of that problematic area with that, which you can see that I am.
03:47I'm going to go ahead and just go to the right on Inner Softness a little bit.
03:50If I go too much, you can kind of see that it's defining the edge around that
03:54window a little bit.
03:56And I think I'm going to release about right there,
04:00and I'm just going to go back and forth with Outer Softness to see what I get.
04:03Here you can kind of see if I go too far what happens.
04:08All right, so that's looking nice and crisp.
04:10I'm going to go ahead and toggle off Show Alpha and it's a good sign that we do not
04:16see Saturn through the plane anymore, so that's good.
04:19And we're not going to have to do too much in the way of spill suppression.
04:24There is not really much green on him, but let's continue on through the process anyway.
04:29Okay, so I'm going to twirl up Chroma Control, and take a look at Matte Processing briefly.
04:35I'm going to go ahead and see what my Matte Processing does.
04:39Again, this is going to define the area that is between my keyed out area and
04:45my non-keyed out area.
04:48So Erode usually produces the best results. I'm going to go to the right,
04:54and you can kind of see that it's blurring that line.
04:57So it's not so crisp, and that might work.
05:01I'm going to go ahead and just see what that looks like. It's a nice blend.
05:04I think I like that.
05:06Again we want to use Spill Angle Offset.
05:09Just so you know, Spill Angle Offset is always used when you use Key Sat Line.
05:16Key Saturation does something similar to Key Sat Line, and that's when you would
05:20use Spill Saturation.
05:22Again, that's too much information really, I'm just here to tell you that we're
05:26really only going to use Spill Angle Offset most of the time.
05:29All right, let's see if introducing any Spill Suppression does anything.
05:34And it really doesn't too much.
05:35I mean, he has pretty decent skin tone here.
05:38We're definitely going to need to color correct the shot anyway.
05:41But if I just increase the Spill Suppression, he's just getting purple and he
05:44doesn't look good at all there.
05:46So, let's go ahead and leave the Spill Suppression off.
05:48He really doesn't have much green spill because he's being protected by this wall.
05:54And he should be in good shape.
05:56Okay, so as you can see, once you get started working with SpectraMatte and
06:00as you pull more and more keys, it's going to get easier and faster and more
06:04efficient.
Collapse this transcript
Animating SpectraMatte keys
00:00Below all the main parameters in the SpectraMatte effect are some DVE controls that
00:05include scaling, position, and crop.
00:08So if you need to move your foreground subject, you can move these basic 2D
00:11controls, or you can also access a variety of 3D controls. Let's take a look.
00:17Right now I have a sequence and I have two video tracks.
00:21On the top is this shot of a rocket, and then I have our stars on the bottom.
00:26And my goal is to make the rocket appear like it's flying through the stars.
00:32So while we don't have a blue screen or a green screen, we actually do,
00:37because we have the blue sky and we'll be able to key out the blue sky.
00:40So often times all you need is a flat color, and you're going to be able to key it out.
00:45Let's take a look at how.
00:47I'm going to apply the SpectraMatte effect to my V2 layer,
00:50and as you can see this is really rough.
00:53It's just automatically taking that Ultimatte Blue key out, and we're going to
00:58need to fix that significantly.
00:59So I'm just going to open up the Effects Editor,
01:02and let's go ahead and bypass so that we can see our sky and sample.
01:07You can see, my white dot is really pretty centered, so I think I'll leave that
01:11where it is, and I'll turn bypass off, and let's show our alpha.
01:16And we're just going to try to define this a little bit better.
01:19When I don't show the alpha, you can already see that it looks a lot better,
01:22except right around the rocket.
01:24So, let's go ahead and try to define that better.
01:27We're going to do that in the Chroma Control parameters.
01:30So let's see what Tolerance can do.
01:33I'm basically kind of getting rid of that fuzziness along the outside.
01:38So I'm going to overshoot and tweak back and I think I'll stop about right there, and then,
01:44don't think Key Sat Line is going to do much for me in this case.
01:49Let's go head down to Inner Softness, and Outer Softness.
02:01All right, so it looks better around kind of the tail of the rocket there,
02:06but the actual shaft of the rocket still needs to be defined.
02:10We're going to go ahead and take a look at the Alpha Offset parameter.
02:14And that can probably add just a little bit of definition, which it is here,
02:20but I'm going to need to tweak back on a couple of others.
02:23So again, this is often a little bit of a dance.
02:26We're going to go through and get it exactly right.
02:34You can see the changes happen both in the image as well as in the SpectraGraph.
02:38Notice that we now have a very wide range of hues, because we didn't have a
02:43well-lit green screen or blue screen background, we're using the range of hues in the sky.
02:49So we're going to need to key most of those out.
02:51And as you can see we also have a fairly blunt edge between the area being keyed
02:55and not being keyed.
02:56I'm going to see what that looks like.
02:58I'm going to go ahead and turn off the alpha.
03:00And we might need to do a little bit more tweaking.
03:04But the next thing I want to do--the point of this movie is to show you how to
03:09animate your foreground subject.
03:12So, just like before, I'm just going to put a keyframe at the very beginning and at the very end.
03:18And I want to move this throughout the entire effect.
03:21So I'm just going to select one keyframe and press Command+A, so that they're
03:24both affected, and if you come to my Scaling, Position and Crop parameters, you
03:32can see that I have a fair amount of control over where I place this, so just so you can see,
03:37you know, you can make it as big as you want.
03:41I'm going to return that back to 100 because what we want to do is actually rotate this.
03:46You can see that the stars are traveling horizontally and our rocket is
03:51going against the grain here.
03:52So what we want to do is rotate this,
03:55and we can easily do that by promoting our SpectraMatte to 3D.
04:00So we will promote to 3D, and here we go, 3D Warp.
04:04We have our Rotation parameters,
04:06and we have all the parameters that are going to allow us to work in the Z space.
04:10So if you come down to Foreground, you'll notice that in Foreground are all of
04:15my SpectraMatte parameters.
04:16So if I need to do any further defining, it's here.
04:21We need to turn it around the Z axis so I'm going to make that adjustment.
04:27Let's see what that looks like.
04:31We probably need to keyframe it a little bit.
04:32And we're going to need to hide the fact that we don't have a tail right here,
04:37so I'm also going to reposition it.
04:40I'm just going to park on one keyframe, Command+A to select them all, and then
04:44just kind of position it down like so,
04:47and rotate it, and let's see what this looks like.
04:53(video playing)
04:59All right, not bad.
05:00Again if we wanted to keyframe it along the way, we could just place a keyframe
05:05here, and then move it back, and then give it more rotation,
05:10like so, so we can kind of keep it fit in the frame and we could keep doing that.
05:15So I definitely think that you should keep tweaking it and if we need to come
05:19back again and define the matte, we certainly can.
05:21Those parameters are available in the Foreground category, and you can come back
05:25in and tweak that further.
05:27So as you can see, the sky's the limit for how you manipulate your image once
05:31you pull the key.
05:32You can use as many 2D or 3D effects as it takes to create your own
05:36perfect reality.
Collapse this transcript
Working with luma keys
00:00While the SpectraMatte effect is the most effective chroma keyer, sometimes a
00:04luma keyer is a better option.
00:06You use a luma key if the area that you want to key out is based on luminance values.
00:10That is, if you can key out either bright or dark areas.
00:14Further, you can work with this key in 3D just like SpectraMatte. Let's take a look.
00:19Now there are two ways that you can access the 3D luma keyer.
00:22One way is to put on the 3D Warp and then open up the Effect Editor,
00:28and come down to Foreground and switch your key, to Luma Key.
00:33And now we're working in the Luma Keyer, but we also have 3D space.
00:39And I'm just going to remove that. I want to show you the other way.
00:41If you go to Key, you can see Luma Key, and apply that.
00:48And right now we're not in 3D, but if you promote it to 3D, we end up in the same place.
00:53So two ways to do the same thing, but let's take a look at what we have down
00:57here in the Foreground.
00:59You want to sample the background color just like we did in SpectraMatte.
01:03So I'm going to disable Foreground and then I'm going to come in to Color,
01:08even though this is black, you can't trust that this is the true black that
01:11you're actually keying out, which is about right here. So I'm going to
01:15press down with my Eyedropper and then sample.
01:18And as you can see, it's now enabled.
01:21And so the first thing that we're going to do is make sure that Luma Range is selected.
01:26When Luma Range is selected, my threshold is my midpoint of luma
01:32values being keyed out.
01:33So because our background is black, we're going to want have our Threshold
01:38around the value of black, which is 16.
01:4116 is the value of video black.
01:44If we were keying out white, we would just drag the slider up near 235, the
01:50value of video white.
01:51So this does allow you to key out either black or white values, or anything in between.
01:57You can see as I drag this up nothing happens.
01:59That's because we haven't made any manipulations on Range yet.
02:03So I'm going to just return this to 16, and now we're going to actually
02:07control the range of values that are going to be keyed out.
02:11So as I drag up with Range, you can see
02:15that more and more values are being keyed out, and we want it fairly close
02:20to the rocket here, because we want some of this glow but not all of it.
02:26I think maybe I want about that much glow.
02:29And of course it looks terrible, but that's where softness comes in.
02:33I'm just going to up my softness, and now we're achieving the effect that we want.
02:39We have the stars behind it. We still have this nice beautiful orange glow.
02:45And as we go through, it looks like a rocket flying through space, except for
02:51this giant crop line.
02:52So it's a good thing we're in 3D Warp.
02:55So we'll come back up, and I'm going to add a keyframe at the very beginning and at the very end.
03:03And then I'm going to select both of them, so Command+A,
03:07and let's just alter the position for now so that we can hide these crop lines.
03:12And I'm going to just go through here, maybe we can get a little bit further up.
03:19Okay, fantastic, and then because the stars are going more horizontally, I'm
03:23going to just add a little bit of rotation to this.
03:26Again we're going around the Z axis.
03:29I'm going to just hold down Shift so I can get a fine movement there.
03:32And we're going to actually need to change the position just slightly more
03:36because of that rotation.
03:38Okay, so there we go.
03:44And as you see here we have a crop problem at the very end.
03:46What I would probably do is just trim the shot to end about right there.
03:53So I'm just going to make a quick extract, and now I think we should be good throughout.
03:59Looks like we have a problem there too, And there are other things that we can
04:03do to get rid of that crop line, but in the context of what we're currently
04:07learning I think we've got it.
04:09We've applied a luma key, and we now have our rocket ship moving through space.
04:15So as you can see, sometimes isolating an image's luminance value for
04:19keying is a desirable way to composite your scene.
04:22And when that's the case, 3D luma keys are a great option.
Collapse this transcript
3. Using the AniMatte Effect
Masking out part of an image with the AniMatte effect
00:00The AniMatte effect allows you to draw shapes and make mattes from those shapes.
00:05Now, this allows you to cut out various parts of different pieces of video
00:10and layer, or composite these layers, on top of one another to create a cohesive scene.
00:15Now this may sound a little confusing so let's take a look at exactly how this works.
00:19All right, so we have our actor in front of the background here and we know from our master sequence
00:26that he actually needs to have a window in front of him.
00:29So I have the window right here.
00:31And we're going to need to move him to make sure that he fits right in this space.
00:36But for now I just want to cut this into the sequence.
00:38I'm going to go ahead and mark my track on V3, and overwrite this in by pressing B.
00:46And okay, so there's my window.
00:48We can't see through it yet, but if we go to the Effect palette, and in the Key
00:54category, we're just going to apply the AniMatte effect.
00:59Again, nothing happens automatically.
01:00We have to open up the Effect Editor. And this is where we start to draw our shapes.
01:06Along the right-hand side are our shape drawing tools.
01:09We have the Rectangle tool, the Oval tool, the Polygon tool, the Curve tool,
01:15and the Brush tool.
01:17Now we're going to be working right now with the Polygon tool.
01:21And I'm just going to select it.
01:23And what we want to do is we want to cut out this shape right here, and we'll
01:28eventually cut this one out as well.
01:29But for this movie we're going to focus on cutting out this shape so that we can
01:33see our guy behind it.
01:35Now there are two ways that the Polygon tool works.
01:38First of all, you can just click and release and then click and release and
01:43you'll get straight edges. Or you can click and drag,
01:48and click and drag and you get curved edges. And this results in getting Bezier handles.
01:56As you can see when I drag I get my Bezier handles,
01:59and this will allow me to later manipulate these curves, in any way that I wish.
02:04So I'm just following this around.
02:06If I don't get it perfect, that's okay because, we can come back later and manipulate it.
02:11So we're almost around, and we just want to join the shape.
02:17And we don't have it quite yet.
02:20Right now what it's doing is it's showing the shape that I did not draw.
02:24What we want to do is see what's inside of the shape.
02:27So we come over to the Mode menu and you can see here that we have two
02:31options, Key In or Key Out.
02:34I want to Key Out in this case.
02:36And now we have exactly what we want, except he's not in the frame yet, but we'll fix that.
02:41Usually when you draw an AniMatte shape, you're also going to want to introduce
02:45a certain amount of Feathering.
02:47Feathering is going to make these edges not so severe, so it's going to blend a
02:50little bit into the background.
02:53And you do that by just clicking on your horizontal and vertical--
02:56and I'll just do something pretty drastic here so you can see what's happening.
03:00But it's basically making that very soft so I don't want to go too much.
03:06And if I have my Bias towards 100, it's going to go from the outside of the edges in.
03:12If I have my Bias towards 0, it's going to do the opposite.
03:17So I want to kind of have something a little bit like this.
03:21Now if I'd like to manipulate this shape, I just double-click, and I get my handles.
03:28And if I did make a Bezier curve, like about right here, you can see that I
03:32have the ability to manipulate my curve so I want to come in and perfect it a little bit.
03:37It's not bad.
03:37It's going to work just fine.
03:39But just so you see, if you need to tweak it a little bit, you can come in,
03:42and then if you double-click again, you can move it.
03:46So you can see what happens. There he is!
03:49But we want to make sure to move him over right in front of the window.
03:52So, just a little bit more manipulation, and I definitely challenge you to tweak
03:59it until it's exactly perfect, but I think it's good for now.
04:02We now need to move him in front of the window, which means we just have to come
04:07back down to our SpectraMatte effect and I'm going to promote this to 3D.
04:15And we'll go ahead and just add a keyframe at the beginning and end, because
04:18again, that's good housekeeping.
04:19I'm going to press Command+A to select them both.
04:22And now I'm just going to drag him over.
04:28And it's not really to scale yet, so let's come into my Scaling parameters,
04:35Fixed Aspect so they both go at the same rate.
04:38And it's looking better.
04:43Okay, so I think that's looking pretty good and let's go ahead and just scrub through it.
04:50All right, I like it very much.
04:53I think that what I'd like to do is actually put a tint on the spaceship.
04:58It's a little white.
05:00So you can do that to AniMatte effects very easily.
05:02I'm going to just select V3 again.
05:05When you want to apply a different effect to your AniMatte effect, like color,
05:10you want to step in.
05:11And you can do that by just double-clicking,
05:14and we can apply the color effect right here, which I'll do that right now.
05:18I'll just click on Image and then Color Effect and drag it on over.
05:24And I'm going to open up the Effect Editor and make sure that's selected.
05:30I'm going to go ahead and just go find maybe a nice, bluish-purple.
05:43Okay, and just manipulating some of these parameters here to give it
05:50a hue that's not so starkly white, like so, maybe it's a little too saturated.
05:58So you can see what we're doing here.
06:00We're just basically cutting out parts of the video and layering them.
06:04You can nest different effects inside of AniMatte effects.
06:08You can layer AniMatte effects on top of one another.
06:11So we're looking pretty good here.
06:12I challenge you to go ahead and cut out the other window, and finish making this
06:17look exactly like a cohesive scene.
06:19But we're well on our way to creating our Nova spaceship promo.
Collapse this transcript
Animating masks with AniMatte
00:00Now that you know how to apply static AniMattes, let's take a look at how to
00:04give movements to these layers.
00:06In this movie, we'll take a look at how to animate layers using keyframes in
00:10the AniMatte effect.
00:12Okay, so I have a little animation here and this is basically the view out of the back
00:19window of the space craft as you've already left Earth,
00:23and now you're leaving the Moon. It's really not to scale, but that's okay.
00:28So, I've got another sequence here.
00:31And here are the two images.
00:34You can see here now that I'm monitoring the Moon layer.
00:37And we've got like a black background behind it.
00:41And then if you look at the Earth layer, we have this green background behind it.
00:45But I've already applied the movement with 3D Warps, and now we're just going to
00:51AniMatte it so that we don't have these ugly backgrounds.
00:55Okay, so we're just going to Option+Drag, or Alt+Drag on a PC, our AniMatte
01:00effects on top of our 3D Warps, like so.
01:07And I'm going to attack the bottom layer first, so I'm going to first do the Earth.
01:13And let's go ahead and open up Effect mode. And we've got two keyframes.
01:20And when I'm drawing the shape, I want to make sure that they're both selected.
01:23So I'm just going to go into my Oval tool,
01:27and we're going to draw an initial shape to key out that green background.
01:33And you know, ideally we would have some stars behind it on V1, and you can
01:38certainly search through some of the source material to find that,
01:41but I've just got a basic black background now.
01:44So, get that exactly right,
01:47and then also with both keyframes selected you want to put in some feathering,
01:51just going to up the Feathering just a bit.
01:54And when you want to choke the matte, which means you want to make sure that
01:57you're not bleeding towards the outside, but it's basically going toward the inside.
02:02You want to bring your Bias closer to 0.
02:06So, we start out fine, but then that doesn't work at the end.
02:11So all you have to do to animate your AniMatte is to work with keyframes.
02:16And this is a very simple movement.
02:18I'm just going to reshape my AniMatte shape on the second keyframe.
02:23But even with more complicated examples, when something is moving
02:27in several directions over the duration of the effect, you're just going to add
02:32keyframes throughout the effect and then resize as necessary.
02:36If you have a more complicated shape that's not a circle, for example, if
02:40you drew a polygon, you would just double-click on your shape and then you
02:44would receive the direction handles that you could then begin manipulating
02:48and changing the shape.
02:49But all we've got is an oval here so we're fine.
02:52We are now animating as the Earth is disappearing into the background. That looks good.
02:58Now let's go ahead and do the same thing for V3, our Moon.
03:04Open up the Effect Editor, and I'm going to click on the first keyframe, but then
03:09press Command+A and select them both.
03:11Whenever you're drawing a shape you want to make sure they are both selected and
03:14then when you put feathering on you want to make sure they're both selected.
03:17So again we've got a very simple shape here,
03:25and again, we're going to choke the matte, so let's go ahead and introduce some Feathering.
03:31And then move our Bias close to 0.
03:35And as I go through the effect, you can see that we're going to need to animate down.
03:39So I'm just going to click on the last keyframe, making sure the first
03:42keyframe is deselected.
03:44And just bring this down a bit. And we'll call that done.
03:57So, now we've got our back view out of our spaceship, passing the Moon up.
04:04The Moon is diminishing in a faster rate than the Earth.
04:09Which makes sense, right?
04:11And they are layering. Everything looks good.
04:13And as you can see animating mattes is a fairly straight forward process.
04:18And it allows you to introduce a world of motion into your composite scenes.
Collapse this transcript
Motion tracking AniMatte masks
00:00In the last movie, we learned how to keyframe AniMatte shapes to animate them over time.
00:06Well, sometimes the movement isn't too easy to keyframe, which is why motion
00:09tracking is such a great tool. Let's take a look.
00:13Okay, so we have our rocket here and we have our stars.
00:18And what I'd like to do is just make it seem like the rocket is traveling through the stars.
00:22We did this in an earlier movie with Chroma Key techniques and now we're
00:26going to do it with AniMatte.
00:29Okay so we need to probably darken this up to make it look like it can be in the night sky.
00:34We also want to rotate it around so that it's going in the same direction as the stars.
00:39So I'm going to go to my Effect pallet, and under Image I'm going to choose the Color Effect.
00:46And let's go ahead and open up the Effect Editor, and let's darken it up and
00:51increase the contrast.
00:54And let's give that tail an orangeish tint, bump up the red,
01:02and bump down the blue.
01:05Looks good as far as color is concerned.
01:07Now let's go ahead and rotate it.
01:10I'm going to do so with a 3D Warp.
01:12Option+Drag this on top, and open the Effect Editor.
01:19Okay, so we want to rotate it around the Z axis. I'm going to go ahead and do that.
01:26And I'm going to put a keyframe at the very beginning and very end.
01:30And then I'm going to press Command+A or Control+A to select both of them, and reposition it.
01:38And I'm going to just go through the whole thing and make sure that it looks okay.
01:43Actually, I probably need to reposition it just a bit more.
01:48Okay, I think that's going to be just fine.
01:53I'm going to go ahead and now apply my AniMatte effect.
01:58I'll come in to Key, and AniMatte, I'm going to Option+Drag, or Alt+Drag for a PC,
02:04and I'm going to go into my Effect Editor and draw my shape.
02:08I'm going to use the Polygon tool.
02:11I'm going to use a combination of curves and edges to draw this shape.
02:21As we go through you can see that the shape stays where it is but the rocket moves.
02:27And that's not what we want.
02:29Now the first thing I want to do is just apply some Feathering to the shape so
02:34that it blends into the background just a little bit better.
02:36So I'm going to come into my Feathering parameter.
02:40And bump up my horizontal and vertical Feathering parameters.
02:44Bring down my Bias just a little bit.
02:47And I'm going to just click outside in the gray area so that I can see how it looks
02:52in its first state.
02:53And again, it's going to look bad as I go on because my matte doesn't move.
02:58So what we want to do is perform a track.
03:01We do that with the Tracking tool.
03:04The Tracking tool is right here.
03:05It's in the AniMatte effect and it's in a lot of effects.
03:08The Tracking tool is a very cool way for you to track your video and move an
03:12effect along with it.
03:14I'm going to click on the Tracking tool, and as you see here we see the stars,
03:18which is the background, and we have our tracker.
03:22So we want to instead track our foreground, and we want to put our tracker,
03:28specifically the yellow X on an area of high contrast.
03:33That's how it's going to grab on to the video.
03:35So I'm just going to put it about right there.
03:38And it's going to find inside this smaller square, that area of high contrast.
03:43And the larger square is basically the outer limits.
03:46And I'm just going to drag that in just a little bit, because we want it to be
03:50very, very close.
03:52So if we have a good track, that means that the X will not leave this location.
03:57It's going to latch on to it.
03:59I'm going to go ahead and start the track. The Start Tracking button is right here.
04:03I'm going to go ahead and press it, and just keep your eye on that tracker and make sure that
04:07it doesn't leave that spot. Okay, we're done.
04:13The track is finished, and we have this squiggly yellow line.
04:18This is actually tracking data.
04:20So it tracked every movement of this video.
04:25And we're going to use this to our advantage by attaching this tracking data to our AniMatte shape.
04:30That's pretty amazing.
04:32So, I'm going to go ahead and close that and head back to the beginning here.
04:38I'm going to choose my shape, and
04:43right now it's still not moving, but I'm going to go ahead and twirl down my
04:48Tracking category and you can see I have up to four trackers I can apply.
04:53Right now we only have one tracker because this is a fairly simple movement,
04:58going from left to right.
04:59There is a little bit of arching but if you have a lot of rotation,
05:03if something is going back and to the left or the right, you might want to attach
05:07more than one tracker.
05:08But we only have one so all I have to do is just click on this button and
05:13I've enabled my tracker.
05:15And now when I go through, you can see that my shape goes with it.
05:20Now it doesn't keep it in frame in the very end because I have just changed the trajectory.
05:26I'm going to have to actually reform the shape.
05:29But take a look at the intricate movement that the shape is making along with the video.
05:36Okay.
05:37So when something changes, you usually can just click on the last keyframe.
05:42You might have to add a couple more in between, but I'm going to see how much we
05:45can get away with just clicking on the last one.
05:47I'm going to redraw the shape so that it surrounds the rocket ship at the end as well.
05:52Okay, so I'm going to go ahead and make sure that just this keyframe is selected and
06:00change the shape just a bit.
06:04I'm going to have to double-click on the shape and then just start to manipulate
06:11the shape around the rocket ship like so.
06:16Okay I think we are getting close.
06:19We've reformed this shape, but the tracking data is still applied.
06:23And let's go ahead and just scrub through it and see if it follows it.
06:27It looks like it does.
06:31I'm going to just click outside in the gray area here, and if you don't have a
06:35gray area you can get one by just reducing your size just a little bit.
06:40And I'm to go ahead and play and let's see how it does.
06:43(video playing)
06:51All right, not bad at all!
06:54Might just need a little bit more tweaking, but I think this looks really good.
06:58So if you have a simple movement, keyframes are probably good enough.
07:02But if you have a more complex movement, use the Tracking tool.
07:06Because the Tracking tool will make intricate movements really easy to
07:09work with.
Collapse this transcript
Grouping composited clips together as a submaster
00:00In this movie, we're going to put all the AniMatte tools together to composite
00:04our spaceship scene, and we're also going to take a look at a very useful tool
00:09called the Submaster effect, which will allow us to animate an entire group of
00:13layers and effects at once. Let's take a look.
00:16Okay, so we have our subject and we have our spaceship and we have our background,
00:24but he's facing the wrong way and we need this to move.
00:29I'm just going to show you what the master sequence should look like here.
00:35And, here we have him turned around the other way.
00:41And he's moving because the spaceship is moving.
00:45Okay, so we need to make that happen.
00:48But if you take a look--if we wanted to cause movement, we have three things to move.
00:52We have the subject. We have the ship.
00:55And we have the AniMatte shape.
00:59So we would have to go through each layer independently and move them each separately.
01:05Or we can actually combine them together, which is what we're going to do.
01:08So what we want to do is nest all of these into one nested sequence, and we're
01:13going to do that via a collapse.
01:15I'm going to go ahead and just mark an in and an out point on either side of this
01:21sequence, and this button right here is your Collapse button.
01:26I'm going to go ahead and press it.
01:28And now you have everything contained in one layer.
01:32If you wanted to see inside of the collapse, you could always step in.
01:35And there it all is.
01:38I'm going to go ahead and step out.
01:39But now that this is collapsed and we only have one track that we're dealing
01:45with, we can actually manipulate all the layers at the same time.
01:50If I open up the Effect Editor, you can see that the collapse is now nested
01:54underneath something called a Submaster.
01:57And, if you ever needed to just do this within the Effect palette, the Submaster
02:03is located within the Image category.
02:05All right, so you notice there's no parameters to adjust in the Submaster, so
02:09we're going to need to auto nest a 3D Warp on top of it.
02:14So we'll go to Blend, and I'm going to Option+Drag, or Alt+Drag on a PC, my 3D
02:20Warp on top of my Submaster effect, and here's all of our 3D Warp parameters.
02:26So we need to do a couple things.
02:28We need to first, put a keyframe at the very beginning and very end.
02:35And then I'm going to go ahead and select both keyframes, Command+A or Control+A
02:38on a PC, and we want to just rotate it around the Y axis so he's looking the other way.
02:46So go ahead and do that, and oops, too far, going to just press Shift to make it
02:54a fine motion like so.
02:57And then we actually need to scale it up because we can't introduce any movement
03:03because this is perfectly sized.
03:05So if we introduce movement, we would have the background showing behind and
03:09we don't want that.
03:10So let's also scale it up, again with both keyframes selected,
03:16and now I'm going to select the first keyframe and start him off over here.
03:22And select the last keyframe and move him to the left.
03:28So now he's moving all at once.
03:32I think in my final movie, I actually ended up placing him in this window.
03:36And you certainly could.
03:37We could go inside the Submaster and move him over.
03:40You certainly can feel free to do that.
03:42But right now, I just wanted to get the concept across that if you have lots of
03:46layers, go ahead and nest them all together.
03:50And then you can go ahead and apply effects on top of that to produce an
03:53animation across many layers and many effects.
Collapse this transcript
Using AniMatte effects as transitions
00:00Most of the time, the AniMatte effect is applied to a segment, as we've seen in
00:04the previous movies.
00:06However, I should mention you can also use AniMatte effects as transition effects.
00:10In this way, you can design a shape to wipe off one layer and wipe on another layer.
00:15Let's take a look.
00:17Okay, so I have just two shots here, very simple.
00:21And I want to apply a customized AniMatte transition right in between.
00:26So I'm going to go to my Effect pallet and my Key category AniMatte, and this time
00:31just drag it right onto the transition.
00:34And we'll open up the Effect Editor.
00:36And if you aren't zoomed out, I would recommend that you do so.
00:40Again, just press the Reduce button here, you can zoom out,
00:42because we want some off stage area for this.
00:46Okay, so I'm going to go ahead and just draw a shape.
00:49You can draw any shape that you want.
00:50I'm going to come over with Polygon tool.
00:53And let's go ahead and just draw very simple saw tooth shape, like so.
01:08And what we want to do is have it off screen on the first keyframe.
01:16And right now this is only lasting one second.
01:18You can of course change this; if I want it to last two seconds.
01:21I can just type in 200, and now this will last 2 seconds.
01:26And now I'll go to the last keyframe and I can do a couple of things.
01:30I mean, I can just drag it over here so that you see the shape go across,
01:35but that's not as interesting, for example, if I wanted to just have it
01:39overcome the frame.
01:41And so I'm going to actually copy the keyframe characteristics
01:46from here, Command+C or Ctrl+C on a PC.
01:50And I've already moved this but I'm going to go ahead and just move it back by
01:54pressing Command+V or Ctrl+V on a PC.
01:58So if you ever want to copy the keyframe characteristics from one to another,
02:01that's how you do it.
02:03So this time I'm just going to select the last keyframe and I'm going to
02:07reshape, so I'm just going to double-click here, and then just drag these across.
02:13So you can kind of just see these jagged movements just coming across the
02:17frame, and here as well.
02:25So, this is what it's doing.
02:28And let's go ahead and just watch it happen.
02:33(video playing)
02:36All right, pretty cheesy, but you get the point; you can draw any shape that you want.
02:41If you wanted to draw a rocket ship going across, and you were good at drawing,
02:45that would work as well.
02:47And you would literally just be wiping on one image and wiping off another.
02:51I'm going to go ahead and remove this.
02:54I'm going to go ahead and apply the AniMatte effect just one more time to my transition,
02:58because there is one parameter category that we haven't gone over yet that can be
03:02useful to wipe on and wipe off an image.
03:06I'm going to make sure that both keyframes are selected.
03:09And I'm going to come down here to the Brush tool.
03:12The Brush tool is interesting because it's going to allow me to just gradually
03:16write on a transition.
03:19And so I'm going to just open up the Brush category, and I'm going to make this fairly
03:24large so I don't have to just go back and forth a million times.
03:27And let's go ahead and just press it.
03:31Okay, so I think this is going to to work.
03:33Again I'm going to go back and forth, and you can write your name.
03:38You can write anything that you want.
03:40Right now I'm just going to go back and forth.
03:44So I cover the whole image, and now we're going to come in,
03:49and I'm going to just get my Selection tool here and select it.
03:54Now, what we want is for it to be fully written on at the last keyframe, which it is.
04:00And we want none of it to be written on, on the first keyframe.
04:04So I'm going to select the first keyframe, making sure the last keyframe is deselected.
04:09And then, I'm going to come to my Path parameter.
04:12And right now it's 100%, I'm just going to go back all the way to 0.
04:17Okay, so let's go ahead and play this and you'll see exactly how it works.
04:23(video playing)
04:27So it definitely struggled.
04:29We see down here in the timecode track that we were dropping frames.
04:33The red line indicates that we were dropping frames right here and this
04:37indicates that we are just about to drop frames.
04:40So the buffer kind of got overloaded there.
04:42We are working in high definition, so we might want to just drop our video
04:47quality to Best Performance and see how we do again, just one more time.
04:53(video playing)
04:55And you can see that it blew right past that no problem, and no dropped frames.
05:00Okay, so there's a lot of interesting things you can do with AniMatte, including
05:05making custom transitions.
05:06And if you're an artist, there's some really interesting things you can do
05:09between transitioning from one image to another.
Collapse this transcript
4. Using Alpha Channels and Matte Keys
Understanding alpha channel transparency
00:00So far, we've seen that to create composites we need to work with multiple
00:04video layers, and create mattes so that certain areas of each layer are
00:08transparent, and certain areas are opaque.
00:11In the last few chapters, we define these mattes using SpectraMatte, by using
00:15color, and AniMatte effects by using shapes.
00:18In this chapter, we'll take a look at another way of creating mattes, by
00:22working with imported graphics with alpha channels, called matte keys, to define our mattes.
00:27Let's take a look at what I mean here.
00:29Now, to explain matte keys, let's take a look at a graphic outside of Media Composer.
00:35I've got one right here.
00:36And I want the logo and the text to appear over the stars.
00:43And I want everything else to be transparent.
00:45Now, this has already been created with an alpha channel, which we'll go over in the next movie.
00:50But, right now we have a transparent layer, and we're going to be able to bring
00:55it in, and put it over our background with no problem, as long as we follow a
00:59few important steps.
01:01I'm going to go back into Media Composer here.
01:04This is just to show you that you have quite a few options when you import something.
01:10And you're going to want to make sure that you choose the right ones.
01:13So you can sit back and watch, you don't have to do this with me
01:16because we're going to go through this in a lot more detail in a future movie.
01:20I'm just going to right-click in my bin and choose Import.
01:23And we have our file for import right here.
01:28And I just want to show you in Options I'm going to choose to ignore the alpha channel.
01:33So, we're going to go over the rest of this stuff in just a little bit.
01:36But right now we're just focused on the alpha channel.
01:39If we ignore the alpha channel and bring this logo in,
01:44we're going to go ahead and just bring it in as a flattened image.
01:49I will edit this into the timeline, and you'll see that there obviously is
01:56no transparency to it.
01:59Let's go ahead and do the same Import,
02:03but this time under Options I'm going to choose Invert on import.
02:08We'll go over this in more detail, but basically if anything was created
02:12outside of Avid; in Photoshop or After Effects, or another program, you're
02:16going to want to invert it.
02:18If it was created using an Avid program, you won't invert it.
02:20So pretty much 99 percent of the time you're going to invert.
02:23I'm going to say OK, and choose my logo, and Open, and this time we'll still
02:30do a flattened image.
02:32And notice that we have an entirely different icon.
02:35Just because we chose that we wanted the alpha channel to come in--
02:41looks like we have a transparent background.
02:43We won't know for sure until we edit it in, but there we go.
02:47It looks great.
02:48Now I just want to show you one more option.
02:51I'm going to right-click and Import, and do the same thing.
02:55I'm going to keep the alpha channel on Invert from import, because it is from Photoshop.
03:00And this time I'm going to choose that I would like this Sequence of Layers, and
03:05this is a really, really terrific feature because as you'll see when it comes
03:09in, we have every layer of the Photoshop file.
03:14So I can literally just edit one layer on top of another.
03:20Go ahead and mark my in and my out points, and get each element of it arranged just so.
03:29And I'm sure you can see why this is going to be so powerful,
03:37because each one of these is totally able to be animated separately.
03:42So if I go ahead into Effect mode on this matte key,
03:47you'll notice that I have some DVE controls, as far as just my
03:51two-dimensional controls.
03:53I can also just promote it to 3D.
03:56We have a whole host of other options.
03:58We are very familiar with the 3D Warp.
04:01When it's in a matte key, it changes to 3D Mattekey, but of course,
04:05everything moves the same.
04:07But this is just so special because when we bring it in, in a sequence of
04:11layers, we can literally promote each layer to 3D and have all sorts of control
04:18for each one of these layers.
04:20And we're going to be doing this a little bit later in a future movie.
04:24So you get the idea. You have some options.
04:26If you're not careful you are not going to get any alpha channel at all.
04:30You can import a graphic with an alpha channel and have it all come in together.
04:35Or if it was created in a program like Photoshop that uses layers, you can
04:39bring in everything separately and we can animate this so that everything can move separately.
04:48Okay so that's just a little lesson on alpha channels, we're going to get a lot
04:51deeper in the future chapters.
04:53And of course we've been working with graphics in this movie but of course you
04:57can work with alpha channels in video and animation as well.
05:00So if you've created an alpha channel in say, After Effects, you can certainly
05:05bring that in and composite it with your scene in Avid as well.
05:08But just be aware that we have the option of making certain layers transparent
05:13before even bringing them into Avid.
05:15Alpha channels can be very powerful for us when we create composites.
Collapse this transcript
Understanding alpha channels outside of Avid
00:00Okay so we've identified what alpha channels are;
00:03the layer that contains the transparency information within graphics and movies
00:07that allow us to composite different video layers together.
00:10In this movie, we'll explore how to create alpha channels outside of Avid using
00:14some of the most common graphics creation programs:
00:17Adobe Photoshop and Adobe After Effects.
00:20So I'm in Photoshop right now, and I have a graphic.
00:24And it's comprised of three layers, and we have a transparent background.
00:29So it's ready to go, right?
00:31Well, not exactly.
00:32A lot of people do think that transparent background in Photoshop translates to
00:36a transparent background outside of Photoshop.
00:39But that's not true.
00:40If I come up to File > Save As,
00:44you can see that Alpha Channels is one of the options, but right now it's grayed
00:47out and I can't check it.
00:50So we need to add an alpha channel.
00:52To do that I'm going to come over to Channels,
00:54then I'm going to come down to Create New Channel, and I will
00:57press that button, and by default it is an alpha channel.
01:00I'm go ahead and just select all of them to be viewable and I still have my
01:06three layers but right now I have an alpha channel.
01:09Now it is tinted pink to let me know that an alpha channel exists.
01:12And if I come up to File now, and Save As, Alpha Channel is not grayed out
01:18anymore and I can check it.
01:20So I'm just going to save this as, with alpha, so I can save it in the same folder.
01:27And we want to keep it as a Photoshop document so that we can retain the layers
01:31when we bring it into Media Composer.
01:33And I'll just Save that, and let's go ahead and hide Photoshop.
01:40And I'm just going to take a look at that graphic, with alpha.
01:45Let's take a look at it in preview.
01:50So this light gray background indicates that we do have an alpha channel.
01:55So when I bring this into Media Composer, I'm just going to right-click and choose Import.
02:03And we just want to make sure that we are bringing in the alpha channel.
02:06We'll go through these rules in much more detail in the next movie,
02:09but we're good to go and let's go ahead and grab that graphic, with alpha, and Open.
02:18We want to bring it in as a Sequence of Layers.
02:21And here are the various layers of the alpha channel.
02:25And here is the entire sequence edited together.
02:28And we can't see the whole thing, because we're not monitoring on V3.
02:33But just to prove to you that we can see it over the stars, I'm just going to
02:36load this into the source monitor, and we want to edit this over our stars.
02:42So just add a couple more video tracks.
02:46And I'm going to patch V1 to V2, V2 to V3, and V3 to V4.
02:52And let's just quickly edit in, out.
02:56And I'm going to press B to overwrite, and here we go.
03:00So we have an alpha channel, everything looks great.
03:03That's Photoshop, now I'm going to head into After Effects.
03:07And I have here just a short little title sequence here where we have
03:14these kind of blue clouds floating in and out, and I want that to go over the
03:17star background as well.
03:19Now, we do have our transparent background here as indicated by the checker
03:23boards, but just like in Photoshop, we don't have an alpha channel yet.
03:27What we have to do, is go to Composition, and we need to Add this to our Render Queue.
03:34And I'm going to close this one because this is the one we're working with.
03:37And you need to check all of your settings of course,
03:40but the place where we check the alpha channel is under Output Module.
03:45And I'm going to click right here where it says Lossless,
03:49and we want to come to Channels and right now we just have RGB and that's the default.
03:55We want to change this to RGB + Alpha.
03:59I'm going to go ahead and choose this, and this little plus that appears here is the alpha channel.
04:05So we're good to go here and I need to actually set my output destination.
04:11So I'm going to go ahead and just send this to my Desktop, and Nova Spacelines Title,
04:20Save, and let's go ahead and render it.
04:21That's going to take just a little bit, but I'll catch you on the flip side when
04:25we open up Media Composer.
04:30Okay, so here's our movie.
04:32Let's go ahead and open up Media Composer.
04:34And we want to just right-click in our bin here, and choose Import.
04:40And we want to choose Options,
04:42and we want to make sure the alpha channel is coming in correctly.
04:44It's inverted on import which is correct.
04:47And we did size it correctly, so we're good to go, let's click OK.
04:51And our movie is on the Desktop, so let's go ahead and choose that, and click Open.
05:00And as you can see here, it's creating QuickTime media.
05:03It will take just a little bit.
05:05And here it is creating the alpha data.
05:08Okay, here it is in our bin.
05:09You can see that it's a Matte Key.
05:11And if we load it you can see that we have our clouds and text,
05:15you can't really tell much right now because it's not positioned over something.
05:19So let's go ahead and do that.
05:20Let's go ahead and patch V1 to V2, and just press B to overwrite.
05:25And here you can see that everything is positioned with the stars in the background.
05:31So you can see the alpha channel is working great!
05:34So, as you can see, transparency information in the form of alpha channels
05:38within imported graphics and movies is absolutely essential when compositing in Avid.
05:43And knowing how to create these correctly is also a must.
05:47So use these tools to your advantage whenever you're layering video in Avid.
Collapse this transcript
Importing graphics properly
00:00So once you're at the point where you're ready to import your graphic or movie,
00:03it's as simple as one, two, three, right?
00:05Well, not exactly.
00:07There are some important importing rules you'll need to follow to make sure the
00:11file is brought in at the right size, the right aspect ratio, and that it
00:15respects the correct guidelines for handling alpha channels.
00:18It might sound confusing at first but I'll do my best to break it down as
00:21simply as possible.
00:23So have you ever been working in an editing or graphics program and seen an
00:26image that looks like this, way too stretched and squeezed.
00:30Or like this, something that should be the size of a logo but stretched the size of the frame.
00:36Or like this, where you're expecting an alpha channel and you just can't
00:40see the background layer.
00:41Well this happens a lot because the rules for importing are not as simple as
00:46you might think, but let's go over them and try to break it down.
00:49I'm going to right-click in my bin and choose Import.
00:53And here's where we choose the location for where we're importing files from.
00:57But the most important button on this entire screen, in my opinion, is Options.
01:02And this is where we choose how the file is brought in.
01:06So let's first touch on Image Size Adjustment.
01:10This is where you control the size and aspect ratio of the image that you're importing.
01:14If we look at option number one, this is indicating that the image is sized correctly.
01:19So you've done your homework, you've sized the image in another program, and
01:24it's ready to come in.
01:25If it's not sized correctly, then you end up with something very stretched and
01:29squeezed because Media Composer sort of makes it fit.
01:33So if everything is good to go, choose this,
01:35otherwise most of the time what you want to choose is Resize image to fit format raster.
01:40This is going to keep it its same shape, but it going to either scale it
01:45vertically if it's a taller image, or horizontally if it's a wider image.
01:51So, I'm going to choose this option here.
01:54And we're going to ignore the rest of the options for right now.
01:57I'm going to say OK.
01:58I'm going to bring in my Earth graphic with that option instead.
02:03So I'm going to click Open, and let's go ahead and load this one.
02:07You can see that this looks just fine.
02:09Again, this one ended up stretched and squeezed because we accidentally chose
02:15that first option, image size correctly for import.
02:18It obviously wasn't, because it's more of a square.
02:21So what we wanted to do was choose option number four, Resize image to fit format raster.
02:26And it looks great.
02:28Let's go ahead and look at another scenario.
02:30And go Import, and Options.
02:34Now, number three, Do not resize smaller images,
02:38if you have a smaller image, for example, a logo, or a bug, and you want to put
02:42it in, for example, and you want to put it in the lower right-hand corner of
02:46your video frame, you want to make sure that you choose, Do not resize smaller
02:51images, because otherwise, for number one or number four, it's going to scale it up,
02:56and either stretch and squeeze it to fit the frame, or it's going to keep it the
03:01same shape, but it's still going to fill the frame.
03:04So when we do not resize smaller images, we're going to get the small image we desire.
03:09I'm going to click on number three then, and choose OK.
03:12And I'm going to go into spaceship logo, and there's my logo.
03:17It's just that little logo of the spaceship there.
03:20And I'm going to click Open, and let's see how this looks.
03:24Okay, so there's our little logo.
03:26We can apply a 3D Warp on it and put it in the lower right-hand corner.
03:30It's not resized to dramatic proportions. All right,
03:32I'm going to go back into my Import dialog box, and Options,
03:38and I want to go over just one more thing here.
03:41So, we already know what number one is, this is if you've done your homework and
03:45it's good to go, choose this, if not, you want to choose this so that it resizes.
03:49Otherwise, if you want to bring in smaller images, you want to choose number three.
03:53And number two is seldom used.
03:55Basically there's a six line difference between standard definition footage and DV footage.
04:01It's either 720x486 for standard def, or 720x480 for DV footage.
04:07And it either crops or pads the missing lines.
04:10So again, not very often used, but it is there if you should need it.
04:15The other really important set of options in this window, in my opinion, is
04:19the Alpha Channel box.
04:21Now we already kind of talked about this, but if you don't have an alpha channel
04:24you don't have to worry about it.
04:25You just select Ignore.
04:27If you have an alpha channel, and it was created in a program outside of Avid;
04:31so After Effects or Photoshop, or basically anything else, you're going to Invert on import.
04:38Now Avid has different rules, so if it was created in Avid you do not invert.
04:43So 99 percent of the time you're going to choose Invert on import if you have an alpha channel.
04:48So let's go ahead and choose Invert on import, and try bringing in our graphic of Saturn again.
04:53I'm going to go ahead into Mattes and Composites,
04:58planets with alphas and my Saturn graphic, Open, and it's creating my alpha media right now.
05:08Okay, and just to make sure.
05:13And you can see that it composites nicely in the background.
05:17Okay, I'm just going to head into my Import dialog box just one more time, and Import
05:23and Options.
05:25And I just want to briefly hit on these other options.
05:28So again, size and aspect ratio and alpha channels are very, very important.
05:32So just to hit on this very briefly.
05:34Most images you'll bring in with Computer RGB,
05:37but if you're bringing in some test patterns like color bars, you want to make
05:41sure to choose 601 SD or 709 HD.
05:44Now if you bring in a graphic or movie file with Computer RGB, and you
05:49notice some unattractive banding across gradients, you know, colors kind of clump together,
05:54then you can choose this one, dither image colors.
05:58That's the only time you should really choose the second option.
06:01Otherwise, you're going to choose number one.
06:03Here we have the Frame Import Duration, so it's set at 30.
06:06You can change that.
06:07Here if you create an animation in a program like After Effects, and you have
06:11sequentially numbered files, this allows you to just select the first file, and
06:16then when you check this box, it's going to autodetect all subsequent files.
06:20And then finally up here,
06:22if you're working in non-interlaced footage, you're going to choose Ordered
06:25for current format.
06:26If you're working with standard definition interlaced footage, you want to choose Odd.
06:31And if you're working with HD interlaced footage, you want to choose Even.
06:35All right, so those are the basic rules.
06:37A lot to keep track of, but really you have just some generally basic ways that
06:42you're going to import.
06:43You either have something that was sized correctly or not.
06:47Or you have something that you'd like to keep small and not resize.
06:51And you have to pay attention to the alpha channel.
06:54Otherwise, the rest of this stuff is a little less important, but for example,
06:58if you bring in some interlaced footage and it looks jittery, just go ahead and
07:01select the other one that you didn't choose.
07:03So yeah, a lot to digest, but all of these options are here for you as
07:06you import your files.
Collapse this transcript
Importing and animating matte keys
00:00So now that we, A, know what alpha channels are, B, know how to create alpha
00:05channels in graphic creation programs, and C, know all the rules for importing
00:10graphics into Avid, we're finally ready to import.
00:13I know there's a lot of buildup here, but you'll be glad to have all this
00:15preliminary knowledge so that you're spared many of the problems that can exist
00:19when amateurs try to work with graphics that contain alpha channels.
00:23What we want to do is build the part of the scene where the spaceship
00:27is approaching Saturn.
00:29So I've already edited the stars in as our background.
00:33And we just want to import those other two images which are matte keys.
00:38So I'm going to right-click, and Import.
00:42And the first one is inside the planets with alphas folder, and it's Saturn.
00:49So Saturn already has an alpha channel.
00:51It's also sized correctly, so I want to make sure that I have Image sized for
00:56current format selected.
00:58And I want to make sure that my alpha channel is inverted on import.
01:02I'm going to select OK, and choose Open, and there we go.
01:09We have Saturn ready to come in.
01:12And let's go ahead and just edit Saturn in on V3, actually, in and an out,
01:21and I'll overwrite by pressing B.
01:25And let's go ahead and grab our spaceship.
01:27You have several spaceships to choose from.
01:30I'll show you the one that I'm going to choose.
01:33In spaceship images, I like Spaceship03, with the flames coming out.
01:39And I'll choose Open, and again, this is sized correctly.
01:43And the alpha channel is inverted on import, OK, and Open that.
01:50And let's go ahead and edit this one in as well.
01:57On V4, in and an out, and overwrite. All right, so there is everything.
02:03It looks terrible, so let's go in and edit this a little bit.
02:07I'm going to to start with Saturn.
02:09I'm going to go ahead and just monitor V3 so I don't have to worry about V4 for right now.
02:14And I'm going to open up the Effect Editor, and let's go ahead and set a keyframe
02:20at the beginning and the end.
02:22And I'm going to select both keyframes, Command+A, and I'm just going to size it up,
02:29pretty significantly.
02:30And then offset it a little bit, like so.
02:35And then I want it to slightly move to the left during the duration of the
02:39effect to counteract the right word movement of the spaceship.
02:44So this is a fine place for it to start on the first keyframe, and then on the
02:49last keyframe we want to just move it ever so slightly to the left.
02:54Maybe not even that much. So, there we go.
02:58We're getting some movement there.
03:00Now let's go ahead and take a look at the spaceship.
03:03I'm going to go ahead and enable that and also monitor it.
03:07So it's headed in the wrong direction.
03:09That's the first thing.
03:09But the wonderful thing about matte keys is that we can very easily rotate it as
03:14soon as we promote it to 3D.
03:17So it needs to go about the Y axis, so we want to choose Y rotation, and I'm
03:23just going to flip this to the other direction and then Shift+Drag to constrain.
03:35Here I should be at 180. I'll just type it in 180, there we go.
03:39And it needs to be a lot smaller, obviously, so I'm going to come into Scaling,
03:43and Fix Aspect, and just bring the size of it way down.
03:48And we want to start keyframing,
03:51so I'm going to do a keyframe at the beginning and a keyframe at the end.
03:58And in the beginning, I'm going to start off with it off screen.
04:04And I'm going to just play to see how fast this goes.
04:07(video playing)
04:11Okay, and so, I think that by the end of it, it can be either off screen or almost off screen,
04:21because we're going to intersperse some shots of the guy on the spaceship looking at Saturn.
04:25So this can last a little while.
04:29It looks like we're at ten seconds, but it's not like we're going to see it all at once.
04:31So I will go ahead and play.
04:34(video playing)
04:38Okay, it's actually a little fast for my taste, so I'm going to
04:48just move it over just a little bit,
04:53like so, and I think that's more the speed that I was after.
04:57Just to test, but to actually slow it down I'm going to trim this out so that it
05:00lasts just a little bit longer.
05:02Again we won't view this entire animation at the same time, but we at least
05:06get the speed right.
05:08So I'm just going to exit Effect mode for just a bit, and I'm going to enter Trim
05:12mode on V4, V3, and V1.
05:14I'm just going to press U to get into trim, and I'm just going to trim out a couple of seconds.
05:22Okay, I'm at twelve right now.
05:24And then let's go back into Effect mode and make sure that we get all the way across.
05:30We should be at a good speed now.
05:35Okay, so right about here is when we're going to cut to the guy on the
05:39spaceship looking at Saturn.
05:40There's a couple of shots of that,
05:43and then we'll probably catch up with this animation about right there,
05:47and then on the way out.
05:48So again, this is not realistic, It's not to scale obviously, but it's a
05:52fun little animation.
05:53And as you can see, it's really easy to create a world from just a couple
05:57of still graphics.
Collapse this transcript
Creating a title sequence with matte keys
00:00We've explored how to work with matte keys to create a cohesive scene.
00:04Now we're going to start looking at how we can animate matte keys to create a title sequence.
00:09Okay, so I again have my star background, and I'm just going to kind of show you what
00:16we're after here.
00:17We want to have our title sequence sort of animate in.
00:22We're going to have a flip on the spaceship.
00:24We're going to have this big swoop on the word Nova and Spacelines just kind of
00:29moves in from the foreground.
00:31So let's go ahead and import our matte key.
00:35Now I created the graphic in Photoshop and it's made up of several layers and
00:39we're going to take advantage of that.
00:40I'm going to Import, and under Options we want to make sure that we have sized
00:47for current format, and invert the alpha channel.
00:50And those are correct so I'm going to say OK.
00:53And let's go find our graphic, with the alpha, and open.
01:01We do want the sequence of layers.
01:03Here it is creating the media and the alpha channel information, and again, we
01:07have our three layers that we can work with, and our sequence that it edits together.
01:14So I'm going to load my main sequence and I'm going to go ahead and just load
01:19this into the source monitor and perform a little patching here.
01:23We're a little messed up on the order here.
01:25You want to make sure that your monitor is on top.
01:28So I'm just going to patch V1 to V2, and V2 to V3, and V3 to V4,
01:35and we've got to move the monitor up here.
01:36So, we're good to go.
01:38Let's go ahead and just make this edit.
01:40I'm going to go ahead and mark this entire segment by pressing T.
01:44And then I'm going to overwrite by pressing B, and here we go.
01:47We have a static title.
01:48Let's go ahead and add some movement to it.
01:50You can see it's about ten seconds long in total.
01:54And what I'd like to do is have the initial animation last for about the first
01:59two to three seconds.
02:00So let's go ahead and start on V2.
02:04I'm going to go ahead and move my monitor down there.
02:05I'm going to start on our little spaceship logo.
02:08And we'll go ahead and just select V2 and open up my Effect Editor.
02:13And we want it to flip into view, which is a Rotation perimeter so, we need to
02:19promote this to 3D.
02:21And let's go ahead and add our keyframes at the beginning and end.
02:25And right about here I'll go ahead and add the keyframe, and the animation
02:29should be finished by this point.
02:31So this keyframe is fine, this keyframe is also fine.
02:35Let's go ahead and just select the first keyframe.
02:39And open up my Rotation parameter.
02:42And if it needs to flip into view, we need the Y rotation.
02:46So I'm going to drag my Y parameter to the left and then as I get close I'm
02:52going to Shift+Drag to achieve a very fine movement, and let go.
02:57And now we should be rotating into place.
03:01Looks fine, go ahead and play it. Okay.
03:05So while that's going on we're going to have the swooping Nova and Spacelines as well.
03:11So let's move the monitor up to V3 and select it, and go ahead and click on it in the timeline.
03:18And we're also going to need to promote this to 3D as well.
03:21So I'm going to come down, promote to 3D.
03:25And let's go ahead and add a keyframe at the very beginning and end, just like always.
03:30And I also want to add one right about here, as soon as that flip is done.
03:35So I'm going to ahead and just add one right there and then we want to
03:40manipulate the first one.
03:41Now for this, we're going to use something called Perspective.
03:47Watch what happens as I drag the Z Perspective to the left.
03:52It's going to come towards us, come towards us, it's going to flip around and then
03:56go all the way in the background to invisible.
04:00And, so let's go ahead and take a look at it.
04:03And, all right, pretty good. Everything is timed pretty well, I'm going to go ahead
04:08and just press play.
04:09(video playing)
04:16All right, we might want to tweak the timing a little bit later,
04:19but the basic movement is just fine.
04:22Okay, so now let's move up to V4, and select V4, select it in the timeline.
04:29And for this we also need to promote to 3D, we also need to set our keyframes.
04:38And we want to set another keyframe right about here.
04:45Okay, and again we're going to select the first keyframe.
04:48And for this, we want to examine Position, but we want it to come from the
04:55foreground and then slide into the background.
04:58So, it's going to be Z position.
05:01As I drag Z to the right, notice how it approaches us and then sort of
05:06disappears, and now when I scrub from left to right, everything is happening at once.
05:15And I'm also going to enable the Trail parameter,
05:21and I'm going to go ahead and play.
05:23(video playing)
05:28Okay, so everything is working together.
05:30We will just need to cut this in at the beginning of our sequence with a little
05:33music, and I think it'll be a great start to our promo.
Collapse this transcript
5. Using the Paint Effect
Changing colors of objects with the Paint effect
00:00The Paint effect allows you to draw shapes within layers of video to alter the
00:05pixels within that shape in some way.
00:07Whether it be to change chroma or luma levels, add a blur, or perform clones
00:12or scratch removals.
00:13In this movie we'll take a look at some of the various ways you can use the Paint effect.
00:18Okay, so I have my spaceship scene and I'd like to add a little bit more color to it.
00:23I want to maybe change the color of the spaceship here.
00:27So, I'm going to go into the Effect palette, and in the Image category I see the
00:32Paint Effect, and I can Option+Drag or Alt+Drag on a PC, that effect on top.
00:39And let's go ahead and open up the Effect Editor.
00:42And this looks a lot like the AniMatte effect.
00:45We have the same Shape Creation tools over here on the right.
00:49So we have the Rectangle tool, the Oval tool.
00:53We have the Polygon tool.
00:55We have the Freeform Curve tool, and then the Brush tool.
00:59So since this is a little bit of an interesting shape, I think the Polygon tool
01:03would be the best choice.
01:05And I'm going to just click and release, click and release, to form
01:10sharp edges, and I also have the option of clicking and dragging to make Bezier curves.
01:17So, I'm just going to drag all the way around in the shape here.
01:23And here we have a bright red shape.
01:25It doesn't look that great, but we will change that to something else.
01:29But right now what we want to do is actually just animate it to go across and
01:35follow the spaceship.
01:37So I'm just going to put a keyframe right as soon as the spaceship enters the frame, right here,
01:46and sort of match it up.
01:49And then on the first one I need it completely out of the frame.
01:54And then, I'm going to put another keyframe here, and match it up, and we just want
02:00to make sure that it follows it perfectly across, which it does.
02:05And I'm going to put another keyframe here, and align it just so.
02:12And then we need to make sure it's all the way off the screen in the very end. Okay, looks good.
02:19So, we want to change this from being bright red to maybe an icy blue.
02:26I'm going to go ahead and just select all my keyframes, Command+A or Ctrl+A on a PC,
02:32and everything is good to go.
02:34My shape is selected.
02:35My keyframes are selected.
02:37I'm going to change it from Solid to Colorize, and that kind of puts a tint on it.
02:45And my solid color was red,
02:48so now my colorize is red. I'm going to go ahead and just click on this button right here
02:52and my color wheel will open up, and I'm going to pick a nice icy blue color, and then I'm
02:57going to say OK, and it looks a little saturated to me, so I'm going to just bring
03:04the opacity down, just a bit.
03:09And I'm going to play to make sure this looks okay.
03:14And it looks pretty good.
03:15What I want to do is actually add some Feathering so that I can soften that
03:19edge just a little bit.
03:21Feathering is right here and I'm just going to increase my Horizontal and
03:25Vertical parameters and decrease my Bias just a little bit.
03:29And let's just take a look at that. Okay.
03:32The Feathering actually gave me a little glow which I kinda like, and I think
03:37it's looking pretty good.
03:39Now I can actually change this to really anything and you can totally
03:44experiment yourself with all of the various Mode choices.
03:48I do want to show you one more thing and it involves making another shape and
03:53using something called Magic Mask to just color one thing and not the background.
04:01So for example, I want to put like a reddish tint on the planet here, and make
04:07sure that I don't get the tint on the stars in the background.
04:10So what I'm going to do is just draw a shape around the planet, and I'm going to use my
04:17Freeform Curve tool, and I'm just going to follow it along like so.
04:29And as you can see, if I put a colorize over everything, it of course colors the
04:33sky, but if you just take this and move it to Outline so that you can basically
04:39just see right through it.
04:40I'm going to come to Magic Mask,
04:43and I'm going to sample the color of the planet.
04:47I'm going to click in here,
04:49and then just sample this color here, of the planet.
04:52And because the rings have the same basic hue, I think we'll have success with
04:56coloring just the planet and the rings.
04:58Then I can come into Mode, and I'm going to colorize this as well.
05:04And you can see that it just colored the planet and the rings.
05:07And we want it to be just slightly pinkish.
05:13Like so, okay, very good.
05:16Now as I drag this through, you see that I have a little bit of a problem.
05:22My spaceship gets a little pink too.
05:24Well, no worries, I'm just going to come over to my Effect Editor and I have a
05:29Bring Forward and Send to Back button.
05:32I'm just going to send this shape to the back, and now
05:37we should be in business.
05:38My blue spaceship is now traveling over my pink planet.
05:43And I'm just going to click out here in the gray area
05:45and give it a little bit of a play, so we can see.
05:47(video playing)
05:52Okay, so there you have it.
05:54We've animated a paint shape to follow our spaceship, we've applied a Magic Mask
06:00over our planet, and we've changed the order of the shape so that everything is
06:05cohesive and works together.
06:07And we've brightened up our scene and made it a little bit more colorful.
Collapse this transcript
Writing words onscreen with the Brush tool
00:00There are four Shape tools in the Paint Effect that work very similarly: the
00:04Rectangle tool, the Oval tool, the Polygon tool, and the Curve tool.
00:09However there's one more tool you can use that doesn't draw shapes, but rather
00:12defines brush strokes and paths.
00:14Let's take a look at the Brush tool.
00:17Okay, so I have my star background again and I want to write the word Nova across this,
00:24I want it to gradually just write on.
00:27So I can do that in the Paint Effect.
00:28I'm going to go ahead and open up my Effect palette, Image > Paint, and drag it on.
00:35And, open up the Effect Editor.
00:37And I'm going to click on my Brush Tool button.
00:40If you can't see these parameters twirl it down.
00:43And inside Brush I have Path, Soft and Size,
00:47and you can see that I can basically customize how it looks;
00:51diamond shape, circle, we can have various points here.
00:56So I'm going to choose this circle, and a little bit smaller.
01:01I need to make sure my entire word is connected if I want it to write on over time.
01:06So I'm going to need to do this in cursive.
01:11Not the best, but it'll do.
01:13So right now it's on screen for the entire time.
01:16If we want it to write on, I need to select my first keyframe, also select the shape.
01:22I'm going to go with my Selection tool and select the shape.
01:26And with my first keyframe selected, I just drag my Path parameter down to 0.
01:34And now, it should write on over the duration of the clip.
01:42I think it's going a little slow, so I'm just going to come out of Effect mode
01:47and I'm going to trim this up.
01:50So I'm just going to enter Trim mode and trim it up, and now it's going to take
01:55place over 6 seconds instead.
01:58We should go considerably faster here.
02:03So if I come in here I can change the Mode to whatever I want.
02:07So I'm just going to select the shape, and under Mode I can choose--
02:13we did colorize a few times in the previous movie, I'll choose Emboss.
02:19So I'll go ahead and select this.
02:23And I actually accidentally created a new keyframe, I'm going to delete that just
02:29so I don't run into any trouble.
02:31And now, you can kind of see the stars pass over, which is kind of neat.
02:36I'm going to undo and go back to solid.
02:41And again, I'm going to delete that keyframe I accidentally created, and let's
02:45go ahead and--actually I will keep that keyframe.
02:48I'll add a couple of them.
02:50And let's just change the color over time as well.
02:55So, I'm just going to select the shape, and select this keyframe, the second one.
03:02And we'll move the color from red to yellow, and OK.
03:08So it starts off, it's going through the spectrum, and then it's going back to
03:12red, except I'm going to just make sure that this is green, and then maybe blue.
03:25So now we should go through the entire spectrum all the way to blue.
03:33So that looks nice.
03:35And I just want to show you what happens if you don't connect your letters
03:38with the Brush tool.
03:39I'm going to just make another Brush shape.
03:45And this time I'm just going to write the word Nova, like so, just print it.
03:58And then, we select our shape, I'm going to go ahead and select all my keyframes.
04:05And want to deselect that shape and just select this one.
04:10Now if I select my first keyframe here, I have my shape selected,
04:14my first keyframe, and I move my Path to 0.
04:18Notice how each one of the letters now is going to form over time.
04:24So if I get all of that, and it basically formed from here to there, because I
04:31have just one set of keyframes.
04:34So, as you can see, the Brush tool is a great way for you to write on various
04:38shapes and patterns.
04:40Don't mistake it for a typical Shape Creation tool, because using the Brush tool
04:44will not allow you to close shapes in the typical way,
04:46so be careful the way you use it.
Collapse this transcript
Cloning and tracking objects in a scene
00:00The Clone parameter within the Paint Effect allows you to draw shapes in your
00:04video and then clone areas to be pasted in other areas.
00:08I think it's one of the most useful tools within the Paint Effect.
00:12So we have a rocket blasting off here and I would like to have two rockets blasting off.
00:19So I want to basically take all of the pixels in here and copy them over here.
00:25And I can do that with the Clone parameter within the Paint Effect.
00:28So I'm going to go over to the Effect palette,
00:31Image > Paint Effect, and drag it on.
00:36And let's go ahead and draw a shape around our rocket with the Polygon tool.
00:44And what I'm going to do is actually track that.
00:47We examined tracking in the AniMatte chapter, and you can do it within the
00:51Paint Effect as well.
00:53So I'm going to turn on the Tracking tool.
00:56And we want to track the rocket.
00:58Again, you want to put it on an area of high contrast so it can grab on.
01:02And let's go ahead and start the tracker.
01:07So you want that yellow cross to stay in the same area, so that we can attach
01:12our paint shape to that, because right now it's creating very important tracking data.
01:18And we're going to be able to very easily just make our paint shape go right
01:24where that tracking data says to go.
01:26Okay, so it looks like a little yellow blob but it's actually very important, all
01:31of that tracking data.
01:33So I want to select my shape, and then twirl down my Tracking parameter, and
01:42select the first tracker.
01:44Again, you can put up to four trackers on the same object.
01:48And let's just see how it did.
01:50(video playing)
01:58It's keeping up with it fairly well, but we just need to kind of change the
02:02shape of it at the very end.
02:08And I'm going to double-click inside of here to get some reshaping tools.
02:16And it's hard to see, so I'm going to change my Mode from Solid to Outline, and see
02:22my rocket a little bit better.
02:26So, let's see if it stays with it.
02:27So, that works out pretty well. Very good!
02:32So now that I have tracked my rocket, I want to put another one right next to it.
02:40So I'm going to select both keyframes, and I am going to change my Mode to Clone.
02:49And then all I'm going to do is move it over to the right.
02:54I'm going to double-click to get my tool that I can move with, and here we go!
03:02So we should have two side-by-side rockets now,
03:06and let's see how it looks.
03:08(video playing)
03:16All right. Pretty good!
03:20Now I think I neglected to put some Feathering on those two shapes, but it
03:25actually looks pretty decent.
03:27And I think we've got our side by side twin rocket ships, thanks to Clone.
Collapse this transcript
Removing scratches and video artifacts with the Scratch Removal feature
00:00In the last movie we learned how we you can copy and paste pixels from one area
00:04of the video frame to another using Clone mode.
00:08In this movie we'll explore Scratch Removal, which allows you to copy and paste
00:12pixels from one frame of video to another.
00:15And this way you're borrowing image information from one point in time to another.
00:20Now as you're probably aware, video travels at many frames per second.
00:23In the United States, usually either 30 frames per second, or 24 frames per second.
00:28Now let's say there's a frame or two of video that has something wrong with it;
00:32a scratch, or a video hit.
00:34Well because not every frame of video is affected, you have the option of
00:38borrowing information from an adjacent frame to fill in the damaged pixels
00:43of the affected frame. Let's take a look.
00:46So we are departing from our space theme just temporarily
00:50to take a look at just a boring old office.
00:53But it does have this awful video hit which we want to fix.
00:57And we're going to fix it using the Paint Effect.
01:00Now what you need to do is put Add Edits on either side of the video hit and
01:08also include one good frame.
01:10So here is a bad frame, here's a bad frame, and then on that side of it it's good.
01:16And then on this side of it, it's good.
01:19So, I'm going to add an edit right here.
01:23And then I'm going to include the bad frame, the next bad frame, and then I'm
01:29going to create another Add Edit.
01:32Okay, so we have a three frame little segment here, and I want to show you what you
01:38can do, and then I'm going to remove it and then show you something else.
01:42If I go into the Image category and apply the Paint Effect,
01:49and enter Effect Mode,
01:52you can see that one of the mode selections is Scratch Removal, and I can
01:57certainly choose that, and then I'm going to draw a shape.
02:02Basically for Scratch Removal, if it's over the entire frame like this, you just
02:07want to draw a big square over the entire shape.
02:12And by default, it takes the good information from the very start of the segment.
02:19So that's why I say include a good frame in the segment.
02:23Because right now, if I twirl this down, I am taking the good frame from the start.
02:29Now you can also take it from the end, or you can take it relative to where you are,
02:33and then move the Frame parameter back and forth, but if you include one good
02:37frame at the very beginning we should be good.
02:40And now we need to render it.
02:42You can see it's a blue dot effect.
02:43So it does need to be rendered.
02:45I'm going to just go ahead and do that right here, and OK,
02:50and if we play it through now, we should
02:54have eliminated our scratch because it borrowed the information from this frame right here.
03:02Now, I'm going to undo this, and also in the Image category you can see that there
03:07is an entire effect called Scratch Removal.
03:11So, this is just a subset of Paint.
03:14Again, you can just drag it on.
03:15You do need to set your Add Edits on either side, and also include a good frame.
03:20And I'm going to go into Effect mode.
03:24Again, you have to draw a shape around the problematic area,
03:28and it automatically takes it from the first frame.
03:32You can see here from start, and so we're going to leave it like that, but same exact thing.
03:38I can either apply it from Paint, or I can apply it from the Scratch Removal
03:43effect that exists on its own.
03:46As you can see, the Scratch Removal effect allows you incredible versatility,
03:51through not only working within each individual frame, but also working through
03:55time, and working through multiple frames to achieve a more perfect product.
Collapse this transcript
6. Putting It All Together
Editing together the composite scene
00:00If you followed me throughout this course, you've learned all of the techniques
00:03necessary to put together our spaceship scene.
00:07In fact, we've done most of it together already.
00:09If we start here at the beginning, we have used matte keys to produce a 3D
00:14animation of our title sequence.
00:17And the one thing we didn't do was just add this little blue sparkle.
00:21So this is just a paint shape,
00:23just a solid paint shape that I have bumped up the Feathering and bumped
00:27down the Opacity for.
00:28And I've animated it across the screen, and just increased the size and
00:32opacity there at the end.
00:34So that should be fairly easy for you to accomplish.
00:37And then we have our composite of our space scene.
00:41Again, we did all of this together.
00:44We have the spaceship and the Saturn matte keys composited and animated over
00:50our star background.
00:52Now, I did completely stop the motion of the stars using a Time Warp effect,
00:58which you can find in the Time Warp category within the Effect palate,
01:01but otherwise, you've completed this.
01:04And then again, at the very end, you have both sections of that.
01:08Interspersed within our space scene are our chroma key clips.
01:11We have two of them, one with the subject looking out the window and we've
01:15done this together.
01:16He's looking at Saturn.
01:17So Saturn is our background and here's our foreground.
01:21Fairly easy to do there, and here it's a little bit more complicated.
01:25We have a subject looking out the window.
01:28So we have a background of a gradient behind him.
01:31We have our subject.
01:32We also have the foreground of the ship.
01:34And then two more things that I did, that you can certainly do as well,
01:38is I put a reflection on this window here,
01:41and this window here.
01:42And basically all I did was crop two images of Saturn,
01:46bump down the opacity considerably,
01:48and then crop it to form over the windows.
01:51And again, remember we flipped it and animated it so that it makes sense
01:55spatially between these two shots.
01:58And then the only thing we didn't do together is this final part, and this is
02:02just a matte key. I have provided it for you.
02:05It's in the exercise files.
02:07And to make sure that we can see the video through the matte key, you're just
02:11going to need to invert the key.
02:14Now, we also have a considerable soundscape.
02:18You have a lot of audio tracks, and I provided you lots of different audio clips.
02:23It's in the Audio folder in your Source Material.
02:26And you can check all of that out to produce your own soundtrack for
02:30your spaceship promo.
02:32So take your time with the master sequence, and have fun putting it
02:35all together.
Collapse this transcript
Conclusion
Next steps
00:00Now that you've completed this course you should have all the tools you need to
00:04create cohesive composites of scenes from many unrelated parts.
00:09As you keep practicing you may run into a few snags here and there, especially if
00:12you start to build many, many video layers.
00:15If the answer to your issues isn't contained in this course I encourage you to
00:19hit up the Avid support and Avid community's web pages, which contain tutorials,
00:23knowledge-bases, and user forums, full of people who can answer your questions.
00:28And if you need help on anything else Avid related, I encourage you to check out my
00:32other Avid courses on lynda.com;
00:34including Avid Media Composer 6 Essential Training.
00:37Good luck as you embark on an exciting world of compositing.
00:41It really is so fun to watch worlds form in front of you.
Collapse this transcript


Suggested courses to watch next:



Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,141 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked