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When working in a production environment, blocks are an essential part of our workflow. Efficient use of blocks can save us a great deal of time when working with duplicated geometry. In this lesson we're going to explore the workflow behind creating and inserting blocks using the Mac edition of AutoCAD. On my screen I have a drawing of an architectural floor plan. Notice that some of the doorways are in need of a door. To be more specific, the doorways I'm talking about are the ones that require a 32 inch door. Right here I've created some geometry that represents a 32-inch door; let's convert this geometry into a block.
To do that, I'll move over to the toolset palette, and I'll launch the Block command. I will then give my block a name. Now if open this flyout, you can see that there are several blocks in this drawing already. I'm going to stick with the same naming convention, and I'll call my block DOOR-32inch and I'll press Tab to accept that value. Then I'll click Select objects, and then I'll select the entities that make up my block. When I'm finished, I'll press return. Now what do I want to do with these original entities? Do I want them to be converted into the first block insertion? Would I like to retain the objects as they are or would I like to delete them? I'm going to leave this set to Delete, and then I'll come over and click Pick point.
I'm going to select the endpoint right here. This will be the insertion point for my block. Notice we have the same Block Behavior, Units, and Description settings that we see on the Windows platform. In fact, if I wanted to, I can click this check to open this block in the Block Editor. For right now, I'm going to leave this alone. We will talk about the Block Editor in the next lesson. To finish my block, I'll click the Create Block button. At this point, I don't need these dimensions anymore. To erase these, I'll select both of them, and then I'll press my Delete key. Okay.
Let's insert our new block. To do that, I'll move over to the toolset palette and I'll launch the Insert command. Then I'll use this flyout to select the block I'd like to insert. Notice we get a nice large preview over here on the right. To specify my Block Insertion Options I'll click this arrow. This is where I can give AutoCAD specific values for the block's Insertion Point, Rotation, and Scale or I can click the Specify option to specify that particular value on screen.
I would like to specify the block's Insertion Point and Rotation on screen, and I'll leave the Scale set to 1 because I want this geometry to come in at the same size in which it was created. Let's click Insert. I will then place my block at the endpoint of this line, and I'm going to move down and lock the Ortho. This will make it easier to select the rotation angle. I'm just going to pull straight down and click to finish my insertion. Let's try another. I'll pan the drawing down, and then I'll press my Spacebar to re-launch the Insert command.
AutoCAD remembers all of the previous settings. I'll click the Insert button and I'll place this block at the endpoint of this line. I'll pull to the right to define the rotation angle and I'll click on screen to finish. Let's do one more. I'll pan this down a little bit further. I'll press my Spacebar to re-enter the command. I'll click Insert, I'll place it at the endpoint here, I'll pull to the right, and click. So when it comes to creating and inserting blocks, you'll find that the Mac edition of AutoCAD uses the same workflow as the Windows version.
Likewise, if you have an existing block library, feel free to incorporate those symbols into your workflow. The Mac edition of AutoCAD will support any block created on the Windows platform.
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