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In this chapter, you'll create a number of blocks containing attribute definitions that each stores specific pieces of data relevant to the block in question. For example, you'll create price and manufacturer attributes that hold these pieces of non-graphical information related to that specific piece of furniture. This is what it looks like when I double-click on this piece of furniture. (audio playing) It opens the Enhanced Attribute Editor, and I can see that it has two (audio playing) editable attributes, price, and manufacturer.
Each of these attributes store a specific value related to that piece of furniture. In addition, you will create room tag blocks, that display the room number and employee name who works in that room. These pieces of data can be altered by editing the block's attribute values, either when the block is inserted into the drawing initially or later in the design process when this specific information is known. For example, I'll insert a room tag block into this office over here. (audio playing) Because it's designed with attributes, we are prompted to enter the room number (audio playing) which in this case is Room 103. And the employee's last name.
(audio playing) Once that data is input, it appears in the room tag block. If you don't know the employee's name or if that changes, later in the design process, you can double-click on the attributed block (audio playing) and then edit the information. (audio playing) I can change this (audio playing) to a different last name for example (audio playing) and the information is updated. You will begin this chapter by creating a text style to control the appearance of attribute text. You will continue defining attributes, including them in blocks, inserting the blocks, arranging the furniture in the offices, and finally, entering attribute values.
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