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AutoCAD Essentials 2: Drawing Fundamentals

AutoCAD Essentials 2: Drawing Fundamentals

with Jeff Bartels

 


AutoCAD Essentials is a multi-part series that takes a more modular approach to this massive program, used for everything from 2D and 3D CAD design, drafting, and modeling to architectural drawing and engineering projects. In this installment, author Jeff Bartels concentrates on the particulars of creating basic geometry in AutoCAD, including assigning imperial or metric units of measurement, using object snaps to control accuracy, and drawing and transforming basic lines and shapes. The last chapter in the course tests your newfound skills in a short project.
Topics include:
  • Constructing lines
  • Defining a unit of measure
  • Locking to geometry with object snaps
  • Drawing rectangles, circles, and polygons
  • Applying hatch patterns
  • Moving, copying, and rotating objects
  • Erasing elements
  • Undoing and redoing actions

show more

author
Jeff Bartels
subject
Modeling, CAD, 2D Drawing, 3D Drawing
software
AutoCAD 2013
level
Beginner
duration
1h 56m
released
May 21, 2012

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Introduction
Welcome
00:03Hi, I'm Jeff Bartels. Welcome to AutoCAD Essentials 2, Drawing Fundamentals. In this title,
00:10we'll take our first steps into the world of geometric construction. We'll start by
00:14looking at some basic drawing tools, focusingon how they're used, and what options are
00:19available. Along the way, I'll be stressing the fundamental usage of each command to ensure
00:24we're creating accurate geometry. Next, we'lltalk about setting and working with drawing
00:29units. Once we're comfortable with the basic tools and our drawing environment, we'll explore
00:35some of the specialized drawing commands, designed to save us time when creating more
00:39complex shapes. Finally, we'll learn how to make modifications to our geometry such that
00:45we can incorporate several shapes together into a final design.
00:49At the end of the title, you'll have an opportunity to put your skills to the test by reproducing
00:54a small mechanical part using what you've learned. When you're ready, follow me and
00:58we'll get started.
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Using the exercise files
00:00If you purchased the DVD or are a Premium subscriber of the lynda.com, you'll have access
00:05to the exercise files used in this title. They will be in a folder called Exercise Files.
00:11If you download them, place them on your desktop. In there, you'll find up content
00:15divided up into directories named after the chapters where they're used. By placing the
00:20exercise files on the desktop, you will be able to access them the same way that I do
00:24in the course.
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1. Creating Basic Geometry
Constructing lines
00:00In order to start drawing in AutoCAD, the first fundamental skill we need to learn is
00:04how to draw lines. So in this lesson, we're going to take a look at the Line command.
00:09Let me mention that I have already created some geometry onscreen. This green rectangle
00:14represents a sandbox, if you will. This is to ensure that you and I are both drawing
00:19within the same sized area in model space. One more thing: in order to make sure that
00:25what you see on your screen matches what you see on my screen, take a look at the status
00:29bar settings at the bottom of my interface. Currently, I have all of these guys turned
00:34off, with the exception of Grid and Transparency.
00:38If you would, make sure that you're setting match mine. To create a line, I'm going to
00:42move up to the Draw panel in the Ribbon and I'll click the icon. I can then look at the
00:47command line. This is where AutoCAD tells me what it needs to complete the command.
00:52Looking at this I'm going to pick my first point and then as I move my cursor, take a
00:56look at the line segment. This is called the rubber-band effect. I can pull this line out
01:01and click to define the end point. From here, I could click additional points onscreen.
01:07And from this point, I could continue to click additional points or take a look at the command
01:12line. Notice there's some additional suboptions down here between the brackets. Suboptions
01:17are additional functions that can be accessed within a running command. And there are three
01:22ways to select a sub-option. I'm going to show you all three methods and you can choose
01:27your favorite. The first way to launch a suboption is by typing the capitalized letter of the option.
01:33For instance, if I wanted to back up one step or undo, I'll type U and hit Enter. Another
01:40way to access these options is by right-clicking. You'll find them right in the middle of the
01:44menu. I'll click Undo to back up one more segment. Probably the easiest way to access a suboption
01:50is by coming right down to the command line and selecting it from here. These guys act
01:54just like hyperlinks. I'm going to close my shape by selecting Close. Now, I'd like to
01:59create another line segment. To relaunch the Line command, I could move up and select the
02:04icon again or if I press my spacebar or Enter key, I can relaunch the previous command.
02:12I'm going to pick a few more points here onscreen. And let's say that this particular
02:17location represents the end of my geometry. When I am finished with this geometry, I can
02:22move up and press the Escape key to let AutoCAD know I am finished with the command. Let's
02:27launch the command one more time. I'm going to pick my first point onscreen, and let's
02:32say I'd like to create a line segment that is ten units long. I'm going to pull my cursor
02:37over here to the right and I'll type 10 and press Enter. I just constructed a line segment
02:42ten units long in the direction in which I was pulling. I'm going to pull in this direction
02:47and type 3 and hit Enter to create a line segment 3 units long. Let's create one
02:527 units long in this direction. Maybe 5 units long in this direction, and when
02:59I'm finished, I'll come down and click Close.
03:02As you can see, AutoCAD makes it fairly easy to construct line work, and the line work that
03:07we've created here is okay, but it's still fairly abstract. In our next lesson, we'll
03:12learn how to get even more control over the Line command, such that we can create geometry
03:16that has more dimensional value.
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Locking angles using the Ortho and Polar modes
00:00The first step towards creating accurate geometry is knowing that you can enter linear measurements
00:04as you draw. The next step is knowing how to control the direction of your line work.
00:10In this, lesson we'll explore the Ortho and Polar mode settings. I'm going to start by
00:14launching the Line command and I'll pick a point onscreen, and let's say I'd like to
00:19create a perfect square that measures 3 x 3. Well, I could pull to the right,
00:25type 3, and hit Enter. And then I could pull down and type 3 and hit Enter. But
00:32you know what? I guarantee that the angles at which I'm pulling these lines are not accurate.
00:36This guy is not horizontal and this one is definitely not vertical.
00:39Tell you what, let's remove some of this line work. To do that, I'll come back and click
00:43Undo and Undo to back up where I started. Now, I'm going to come down and turn on my Ortho
00:49mode. To do that, I'll come down to the status bar and click the Ortho mode icon. Note that
00:55we can also toggle this tool by pressing F8. When I do, you can see that this restricts
01:01my cursor movement to 90-degree increments, which is actually perfect. If I want to draw
01:06a square now, I can simply pull to the right and type 3 and hit Enter. I'll come down,
01:113, and hit Enter. I'll come over, 3, and then I'm going to come down and click
01:17Close to close my shape. Knowing what we know now, let's try and recreate the geometry on
01:22the right side of the screen. I'm going to press my spacebar to re-launch line. I'll
01:26pick my starting point. I'm going to be starting in the lower-right corner. I'll work my way around clockwise.
01:32So, I'll pull to the left four units and hit Enter. I'll come up 4.5, Enter. I'll come
01:39over 2.25. And then it becomes a race to see who gets this finished first, you or me. Let
01:47me come over five. I'm going to come down 1.25. And I typed an incorrect measurement
01:53there. That's all right, don't worry. We can always come down and click Undo to take that
01:57away. Let me correct that. That measurement should have been 2.5. I'll come over one and
02:04a quarter. And then I'll finish my shape by clicking Close. As you can see, by restricting
02:10the direction of our cursor to 90-degree increments, it's very easy to create accurate geometry.
02:15Now, what if you'd like to snap to additional angles? Well, that's what the Polar Setting
02:21is for. Let's take a look. I'm going to pan my geometry over. I'll launch the Line command
02:26again and pick a point onscreen. You can see that the Ortho is still locked. I'm going
02:31to come down and click the icon right next to Ortho. This guy stands for Polar Tracking.
02:36Note that we can also toggle this tool using the F10 key. When I turn it on and move my
02:41cursor, you'll see that polar allows us to snap to 90-degree increments by default. So,
02:47if I wanted to draw a line horizontal on my screen, I could simply pull to the right and
02:52type a distance like 5 and hit Enter. Ican also draw to other angles if I wish. But
02:58as long as I get close to an even 90, I can snap to that direction.
03:02I'm going to press Escape to finish my line. Let's launch the command again. And let's
03:08say I'd like to create a diamond shape that measures 3 x 3. I'll start by picking
03:13my first point onscreen and you can see the 90 is nice here, but really, I'd like to snap
03:19to a different angle. Let's change our polar angle. To do that, I'll come down and right-click
03:25on the Polar icon and I will select a new angle from this list. I'm going to choose
03:3045 and you can see that I now snap to every 45-degree increment. So to create my diamond,
03:36I'll pull up and to the right. I'll type 3, Enter. I'll come down to the right, 3, Enter.
03:43We'll come over 3, and then I'll click Close to finish my shape. Knowing what we
03:48know now, let's see if we can re-create this geometry. I'll start by relaunching the Line
03:53command. I'll pick a point in the lower-right corner and I will pull to the left five units.
04:00I will come up ten units, making sure that I am snapped to that angle when I hit Enter.
04:06And you know, at this point you may be wondering, can you take and jump back and forth
04:09between Polar and Ortho? Sure you can. I can come down and turn my ortho back on, and I
04:15can come over five units. I can come down 1.23. At this point I need
04:20a 45-degree angle. I'll come over and turn my polar back on. We'll take care of this
04:25distance, 2.5. I'll come down four. I'll come over 2.5. Then when I'm finished, I'll click
04:35Close. And since I'm finished creating geometry for right now, I'm going to come down and
04:39turn my polar mode back off. As you can see, the Ortho and Polar modes allow us to control
04:44the direction in which our line segments are drawn, making it very easy to construct accurate
04:49geometry.
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Drawing circles
00:00No matter how complicated a drawing looks, it's essentially a collection of straight
00:04lines and curves. Well, we've seen how to create straight lines. In this lesson, we'll
00:09learn how to draw some curves in the form of circles. Specifically, we'll be looking
00:13at the radius and diameter method of creating circles. On my screen, I've got an example
00:19of a circle. Let's take a second and talk just a little bit about how circles are measured.
00:24A circle's radius is the distance from the center point to the edge of the circle, and
00:30a circle's diameter is the distance from one side of the circle to the other, where
00:34that measurement passes through point.
00:37It's essentially the width of the circle. To draw a circle, I'll move up to the Draw
00:40panel in the Ribbon and click the Circle icon. I will then click to define the center point
00:46of my circle. And as I pull away, notice I'm getting the same rubber-band effect that we
00:50get when we create a line segment. I'm going to pull out a little bit. I'll click one more
00:54time to define the circle's radius. Now this circle is nice, but it has no real geometric
01:00value. Let's create another circle, except this time we'll base the circle on a real
01:05measurement. I'm going to press my spacebar to relaunch the command. I'll pick to define
01:09my center point, and then I'm going to give this circle a radius of three, and I'll press
01:15Enter, all right? Let's say I'd like to create another circle with the same radius.
01:19Once again, I'll re-launch the command, I'll pick a point onscreen, and take a look at the command line.
01:25Notice this number inside these little carets. This represents the default measurement for
01:30the command. You'll see a number like this in several AutoCAD commands. Essentially AutoCAD
01:35remembers the previous value that you used the last time you launched that command. So,
01:39if I want to create another circle with a radius of 3, all I have to do is press
01:44Enter and accept that default value. Let's create another circle, except this time we'll
01:48create it using a diameter. I'm going to move up and relaunch the command. I'll pick my
01:53center point and then if we look at the command line, notice there's a suboption right here
01:58representing diameter.
01:59I'll click to select that, and I'll give this circle a diameter of 2, then I'll press Enter.
02:05Now, if you were looking closely, you probably noticed that the Circle icon has a flyout
02:10underneath it. If I click this, it will open up my Circle menu, showing me all of the different
02:15ways that I can construct a circle. Actually, there is only one circle command, the default
02:20being Center Radius. The rest of these are merely shortcuts to the suboptions within
02:25that main command. For instance, if I wanted to draw another circle using the diameter
02:30method, I can simply choose Center Diameter, pick my center point onscreen, and if you
02:36look at the command line you can see the computer's entered the D for diameter for me. Like I
02:41said, it's a convenience, a shortcut if you will. Let's create this circle with a diameter
02:45of 1.5, and I'll press Enter.
02:49So, be aware that these additional options are here. Use them if you wish. Just note
02:54that if you do select one of these shortcuts, that guy will become the default the next
02:58time you launch the Circle command from up here. Now that we understand how the circle
03:02command works, let's try it out. I'm going to pan the drawing over. On my screen, I have
03:08some example circles. Let's see if we can recreate this geometry. I'll start with this
03:13circle right here. Since this circle is asking for a radius, I'm going to open the flyout
03:18and choose this Center Radius method. I'll click to define my center point, and the circle
03:23has a radius of 2.5. Now, press Enter. Next, we'll recreate this one. Take a look at this
03:29icon that's being used in the dimension. This is a standard symbol representing diameter.
03:34So, to create this circle, I'll launch the Circle command, pick my center point, I'm
03:40going to use the diameter option, and I'll give this a diameter of 2.25.
03:45Finally, we'll create this circle. Notice that it's dimension is conspicuously absent.
03:51That's all right. We can get the dimension ourselves. If I select this circle and come
03:56over to my Properties palette, my palette happens to be anchored to the left side of
04:01the screen. If your Properties palette is not visible, you can press Control+1 to toggle
04:05its display. I will then come down to the Geometry area, and I can see that this circle
04:09has a radius of 4. So, I'll move my cursor back into model space and I'll press Escape
04:14to deselect the object. I'll launch the Circle command one more time, pick my center point,
04:20and give this circle a radius of four. I'm sure you'll agree that knowing what we know
04:24now, it's safe to say that we can create just about any circle that our design may require.
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Activating the heads-up display
00:00One of the negatives of the command line is that it requires us to keep looking at the
00:04bottom of the screen to find out what AutoCAD wants us to do next. Fortunately, there's
00:08a way to get AutoCAD to speak to us from the cursor. In this lesson, we'll learn how to
00:13use the heads-up display. We can activate the heads-up display by coming down to the
00:17status bar. It's the sixth one from the right side. Officially, it's called Dynamic Input.
00:23Now, we can also toggle this control by using the F12 key. I'm going to turn it on, and
00:29we don't notice anything immediately on the screen. Let's launch the Line command. Notice
00:34that AutoCAD is now speaking to us from the cursor.
00:37In fact, if I click to start my line, notice that we have some additional dimensional values
00:42that we didn't have before. Here's how they work. You can press your Tab key to jump back
00:48and forth between the Length and the Angle settings. Let's say I'd like to draw a square
00:52that measures 10 x 10. I'll make sure that my Length setting is active and I'll type
00:5810 and I'll hit the Tab key to jump to the directional value. And it's pretty obvious
01:03that I need to draw this in the 0-degree direction. I have also included this small
01:08compass to give you an idea of how the directions work. I'm going to type 0 and hit Enter.
01:14I will then enter another value of 10 and hit Tab. I'm going to be drawing this in the
01:1990-degree direction, so I'll type 90 and hit Enter. I will then enter my next length and
01:26hit Tab. Make sure you don't hit Enter. If you do hit Enter, you'll finish that line
01:30segment, and that's not the end of the world.
01:32Don't forget, you can always come down and undo if you make a mistake. I'm going to be
01:36drawing this segment in the 180-degree direction. And to finish my shape, I'm going to use a
01:42suboption. In this case, I'll type C for Close and hit Enter. Note that the Heads-Up
01:47Display tool allowed me to create accurate geometry without the need for Polar or Ortho.
01:52It's just another tool that I have at my disposal. Now that we understand how the Heads-Up Display
01:57tool works, let's try and use it in a practical example. I'm going to pan the drawing over,
02:03and let's see if we can use the tool to recreate this geometry.
02:07I'll start by launching the Line command and I'm going to start in the upper-right corner
02:12here. So, I'll move my cursor over and give myself some room, and I'll click to set my
02:17start point. My first measurement is five units. I'll hit Tab. I'm drawing that in the
02:2390-degree direction. My next measurement is 3. I'll hit Tab. I'm drawing this in the
02:29180-degree direction. We'll go another distance of 3 in the 90-degree direction. My next
02:37measurement is 4. Remember to hit Tab to jump between the values. This line is being
02:42drawn in the 180-degree direction. My next segment is 4.24, Tab, in the 135-degree direction,
02:53Enter, and we are off to the races. Can I get mine finished before you finish yours?
03:00This guy is drawn in the 90-degree direction, two more, 6.07, Tab, 22.5, Enter, and I'm
03:12going to press C for Close.
03:14Running the heads-up display also gives us an additional feature we didn't have before.
03:18For instance, if I select one of these lines and hover over the end point, provided by heads-up
03:24display is turned on, AutoCAD will give me the length of that line and the angle at which
03:28it was drawn. When I'm finished reviewing my geometry, I can hit Escape to deselect
03:32the object. As you can see, activating the heads-up display not only allows AutoCAD
03:37to speak to us from the cursor, it also provides yet another tool we can use to construct and
03:42verify our geometry. Before leaving this tutorial, see if you can construct the same shape using
03:47one of the other methods you've learned.
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2. Understanding Drawing Units
Defining a unit of measure
00:00AutoCAD is used by several disciplines to create many different types of construction
00:05drawings. For this reason, AutoCAD allows us to draw using virtually any unit of measure
00:09that we like, whether it be inches, millimeters, feet, or something else entirely. In this
00:15lesson, we're going to learn how to assign a unit of measure to a drawing. As you can
00:19see, I've just launched my AutoCAD and I'm sitting in the default Drawing1 file.
00:24I'd like to start by drawing a line, so I'll move up and launch the Line command, I'll pick
00:29a point onscreen and then I will pull to the right. The angle isn't important right
00:34now. I just liked to create a line that is one unit long, so I'll type 1 and hit Enter.
00:41When I'm finished, I'll press Escape. I will then roll my mouse wheel forward. We'll zoom
00:45in on this line a little bit. Now, my question is, What unit of measure does this line represent?
00:51Is this line one foot? Is it one mile? Could it be one millimeter? Well, this line represents
00:57whatever unit of measure I want it to represent. All I have to do is let AutoCAD know the units
01:03I'm using. To do that, I'll open the application menu, I'll come down to Drawing Utilities,
01:10and then I'll come over and select Units. This brings up the Drawing Units dialog box,
01:14and I can see right here the default unit of measure that's assigned to this file.
01:19So technically, this line represents one inch. If I open the menu, you can see that there
01:24are several other choices. The more popular ones are up towards the top. I'm going to
01:30change this to feet and when I do, you might think that the length of this line changes;
01:35it does not. You see, AutoCAD only recognizes units. So this line still has a length of 1.
01:41It's just that now this one represents one foot. So whenever I'm working on a file, I can use
01:47whatever unit of measure is convenient for my drawing. That being said, there are some
01:52standards. If you are a civil engineer or a surveyor, your drawing will always be set
01:57such that your units represent feet. If you're an architect, your drawing will always be
02:03set such that your units represent inches. If you have any questions regarding what units
02:08you should be using, check with your CAD manager or with others who work in your industry to
02:13determine which units are common for your type of work.
02:16Take a look just above the Units menu. This says Units to scale inserted content. This
02:22means that if I assign a unit of measure to my drawing, in this case feet, and a consultant
02:28that I'm working with is constructing a drawing in millimeters, if I was to insert his drawing
02:33into mine, AutoCAD will do the conversion for me. It'll scale his geometry such that
02:38it comes in proportionately sized in my file. Once we're finished selecting a unit of measure,
02:44we can then take a look at these two groups at the top. These guys represent how AutoCAD
02:48will report measurements to us if we query our geometry. Using the current settings,
02:53Auto CAD will report lengths using decimals to a precision to four decimal spaces. It
02:59will report angles using decimal degrees, and it will report them to the even degree.
03:05Note that in both cases, I can set my precision all the way up to eight spaces to the right
03:09of the decimal.
03:10I'm going to change my angle precision to two decimal spaces. And then I'll click OK
03:15to dismiss this dialog box, and we'll try it out. I'm going to select this line, and
03:20then I'll come over to my Properties palette, which is anchored to my interface. If yours
03:25is not visible onscreen, you can press Ctrl+1 to toggle it's display. I will then grab
03:30the slider and drag it down to the bottom. And we can see the length of this line is
03:35given in decimals, to four decimal spaces. The angle is also given in decimal degrees
03:40to two spaces. When I'm finished checking this, I will move my cursor out into model
03:45space, let that palette collapse, and then I'll press Escape to deselect this object.
03:50Let's return to the Units dialog box and look at some of the other options we have available.
03:55As far as angles are concerned, Decimal Degrees is by far the most popular choice. If I open
04:00the menu, you can see that we have additional options.
04:03If you are a surveyor, you might be interested in having your angles reported in degrees,
04:07minutes, seconds, or using surveyor units, where the compass direction is also included.
04:14If you have any questions about the other options in this menu, come down and click
04:17Help and AutoCAD will give you more information. With respect to length type, we also have
04:23additional options. By far, the most popular are the Decimal and Architectural. If you
04:29are an architect, you will always be using the Architectural option because it will
04:33report your lengths using fractional measurement. When it comes to the other less common choices,
04:38once again, come down and use the Help feature to get more information. Let's close this
04:43dialog box. And at this point, I'd like to open a couple finished drawings and take
04:48a look at the Units settings that we're used. To do that, I'll click the Open icon. And
04:53I'd like to open these first two drawings. I'll do that by clicking the first one and
04:58then I'll hold my Shift key and I'll select the second one. I will then come down and
05:03click Open to open both files in the interface. Now in my case, the billiard balls drawing
05:09ended up in front. If that did not occur on your machine, you can always press Ctrl+
05:14Tab to cycle through all of your open drawings.
05:18Just continue to press Ctrl+Tab until the billiard balls drawing is in front. Now
05:22a standard American billiard ball measures 57 millimeters in diameter. We can see that
05:27I have a dimension right here of 57. I'm going to select this circle, I'll come over to my
05:32Properties palette, and I can see right here that in fact this circle has a diameter of
05:3757. So in this drawing, the units must represent millimeters. I'm going to press Escape and
05:44we'll verify that by opening the application menu, come down to Drawing Utilities, and I'll
05:50select Units. And we can see, yes, in fact, the units in this drawing are set to millimeters.
05:56Let's close this. I'll close the drawing as well. I'm not going to save changes. In this
06:01file, I have a standard billiard table. The standard dimensions for a professional billiard
06:06table measure 108 inches long by 54 inches wide. As you can see, I have some dimensions
06:12in this file. I'm going to select this line that represents the length of the table. I'll
06:18open my Properties palette, I'll drag down to find the Length setting, and I can see
06:24that this line measures 108 units long.
06:27So in this drawing, each unit must represent an inch. I'll press Escape. Once again, we'll
06:32verify that by visiting the Units dialog box, and yes, in fact, this drawing is set up as
06:38inches. Once again, I'll close the dialog box, and we'll close this drawing without
06:42saving. So, no matter what unit of measure you prefer to work in, whether it be inches,
06:47feet, millimeters, or something else entirely, it's nice to know that AutoCAD is flexible
06:52enough to allow you to work using the units of your choice.
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Drawing in architectural units
00:00In the event you are creating a drawing using architectural measurements, it's important
00:04to know that AutoCAD requires those dimensions to be entered a specific way. In this lesson,
00:10we're going to learn how to construct geometry using architectural measurements. On my screen
00:14I have a drawing that represents a floor plan. This file is set up using the typical units
00:19and settings common to architectural work. We'll verify that. To do that, I'll open the
00:25application menu, I'll come down to Drawing Utilities, and I'll select Units. As you can
00:30see, my units are set to inches and my length type is set to Architectural so my measurements
00:36will be reported using fractional units. Let's close this.
00:40Since this drawing is set up to be an architectural drawing, we can construct our geometry using
00:44feet and inches. Let's take a look at how it works. I'm going to zoom in on this pair
00:49of offices. I'll center this onscreen. I would like to recreate the geometry of this
00:56desk, file cabinet, and this desk lamp in the room next door. We'll start with the desk.
01:02I'm going to move up and launch the Line command, and I will pick a point close to the corner
01:08of the room. I will then come down and lock my Ortho, and I'll pull to the right, and I'll
01:14enter my measurement this way. Five feet-- I'm using the apostrophe symbol right next
01:20to the Enter key--four inches. I'm using the quote symbol also next to the Enter key. When
01:26I'm finished, I'll hit Enter. And you can see that AutoCAD recognizes the measurement
01:30is in feet and inches. I will then pull up and type 2'6," Enter.
01:38I'll pull to the left, five feet, four inches, Enter. And rather than entering the final dimension,
01:45I'm going to come down and click Close to finish the desk. As you can see, entering
01:49your measurements using feet and inches is pretty straightforward. The only time this
01:54gets a little weird is when we have to enter fractional inches. Here's how we do that.
01:59I'm going to construct the file cabinet next. I'll launch my Line command, I'll pick a point
02:05right over here by the front of the desk, and I'm going to draw this one clockwise,
02:10so I'll pull up, and I'll type 2'3-1/4." We have to put the dash between the whole and
02:20the fractional inches;
02:22otherwise, AutoCAD looks at this as being 31 fourths, which obviously isn't correct.
02:27I'm going to press Enter to accept this value. I will then pull to the right and type 1'8-3/4,"
02:35Enter. I'll pull down, 2' 3-1/4", Enter. And then I'll come down and click Close to finish
02:48the file cabinet. At this point, you may be wondering if there are any shortcuts when
02:52it comes to entering architectural measurements. Well, there is one. You do not have to use
02:58the inch symbol when entering your measurements. This is because the drawing units are set
03:02to inches and that's what AutoCAD is expecting. To demonstrate that, I'm going to create this
03:07desk lamp. I'll do that by launching the Circle command. I'll click to place my center point,
03:13and then I will enter a radius of 6-5/16. Enter. So if the inch symbol is left off,
03:21AutoCAD assumes we're using inches. As you can see, once you understand how AutoCAD likes
03:26architectural measurements formatted, creating geometry using feet and inches is quite easy.
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Working with metric units
00:00On my screen, I have an example of a metric drawing. If I open the Units dialog box, you
00:06can see that this drawing was created such that each unit represents a millimeter.
00:10Based on what we know now, you may think that working in metric is as simple as choosing Metric
00:15units from this list. It actually goes a little bit beyond that. In this lesson, we're going
00:21to learn how to configure AutoCAD to work in a metric environment. I'm going to close
00:26this drawing. I won't save changes. And I'd like to create a new drawing. I'll do that
00:31by clicking the New icon. And I'm going to select the ACAD.dwt template. This is the
00:37default template that's used each time we launch AutoCAD.
00:41It's important to understand that this template represents an imperial working environment.
00:46Sure, I could jump out here to my Units dialog box and I could set this to millimeters;
00:53however, this doesn't convert the entire drawing. As an example--I'm going to accept this change--
01:00I'll launch my Plot command, and you can see that my paper size is still defaulting to
01:05imperial measurements. Likewise, this drawing is also using a line type file that is scaled
01:10for imperial units. If you are committed to working in a metric environment, you need
01:15to start your drawings from a metric template. As an example, I'm going to launch the New
01:20command again. This time I'll select the ACAD ISO template file. This template is set up
01:26for metric usage. If I check the Units dialog box, you can see that this guy is defaulting
01:32to millimeters. Likewise, if I launch the Plot command, you can see that my paper sizes
01:38are defaulting to metric measurements. And you'll have to take my word for it, the line type
01:43file associated with this drawing is scaled for metric measurement.
01:47So, this is truly a metric environment. Now in the event you're someone who frequently
01:53does design work in metric, you may be wondering if it's possible to set the ACAD ISO template
01:58to be the default each time you launch AutoCAD. And the answer is, yes, you can. All we have
02:03to do is edit the user preferences. To do that, I'll open the application menu and I'll
02:07come down and select Options. I will then select the Files tab. This is where we choose
02:13the paths where AutoCAD should look for things. I'm going to come down and click to open Template
02:18Settings. And then I'll open Default Template Filename for QNEW.
02:23I'll click to Select The Setting and then I'll come up and click Browse. This takes
02:27me right to the Template Folder where I can select the ACAD ISO template. I'll click Open.
02:33I'll click Apply and OK. From now on, the next time I launch AutoCAD, it will open using
02:39the metric template. Let's test that. I'll close the application. I'm not going to
02:44save changes to these drawings. I will then relaunch AutoCAD. And as a quick example, I'll
02:49launch the Plot command, and you can see my paper sizes are listed in millimeters. In
02:54fact, each time I click the New button from now on, it will create a new drawing based
02:59on the ACAD ISO template. If the time comes when you'd like to put things back the way
03:03they were and return AutoCAD to an imperial environment, simply return to Options, select
03:10the Files tab, Open Template Settings, and Default Template File Name for QNEW,
03:17choose the Path, and select Remove, then click Apply and OK. Since no path was given, AutoCAD
03:25has no choice but to return to the original setting of None. So, AutoCAD is once again
03:30defaulting to an imperial drafting environment. In the event you're someone who likes to work
03:35in metric now and then, it's nice to know that AutoCAD has a pre-made template ready
03:39to go. If you're a hardcore metric user, simply assign this template as your default and
03:44you will always be working in a metric environment.
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3. Maintaining Accuracy
Understanding the Cartesian coordinate system
00:00AutoCAD is a vector-based application. This means that all of the geometry that we see
00:05in a drawing is tied to an underlying coordinate system. This coordinate system allows AutoCAD
00:10to know with a high degree of precision where everything spatially exists in a file.
00:15In this lesson, we're going to take a behind-the-scenes look at model space to better understand how
00:19AutoCAD manages our geometry. Generally speaking, model space represents an infinitely large
00:25grid, much like a sheet of graph paper. We draw our geometry on this grid and AutoCAD
00:31uses the grid to maintain the accuracy of the file. It does this through the use of
00:35baselines. The first is an East-West baseline called the x axis.
00:41The x axis is also a number line. Everything to the right of zero is considered positive X.
00:47Everything to the left of zero is considered negative x. There is a second baseline that
00:53runs North-South. It's called the y axis, and it also represents a number line. Everything
00:59above the x axis is considered positive y. Everything below the x axis is considered
01:05negative y. AutoCAD uses these intersecting baselines to identify all points on the grid.
01:12It does this through the use of coordinates, and AutoCAD references coordinates using the
01:16format x, y. The first coordinate we're going to talk about is the location where the x
01:22and y axis intersect. This point has a coordinate value of 0,0. This location is also considered
01:29the origin; all other coordinates are measured from this point. For instance, if I pick a
01:34point over here, this location would have a coordinate value of 6,2. It's six units
01:40in the x direction and two units in the y direction. Let's try another. This point would
01:46have a coordinate value of -4,5.
01:49It's negative four units in the x direction and five units in y. Remember, the format is
01:54always x, y. We'll do one more. How about this one? This point has a coordinate value
02:00of 9,-3. Nine units in the x, negative three units in the y. Knowing this, when I
02:07create a line onscreen, AutoCAD views this object as an entity that was drawn from coordinate
02:12-8,-3 to a coordinate of -9,7. Having these coordinates, AutoCAD can easily
02:19calculate the length of the line and the direction in which it was drawn. AutoCAD views all geometry
02:25within the context of coordinates. Let's return to model space.
02:30As you can see, I'm sitting in the default template file. I'm going to zoom out slightly,
02:34and I'll pan the drawing up a little bit. Notice the grid that we see onscreen. This
02:39is a visual reminder of the underlying coordinate system. In fact, you can easily identify the
02:44location of the baselines. The x axis appears red and the y axis appears green. Take a look
02:51at this icon. This is called the UCS icon. UCS stands for User Coordinate System, and
02:57this icon identifies the direction of positive x and positive y. Notice down here in the
03:03lower-left corner of the screen. As I move my cursor, you can see it's coordinate location
03:07updating in real time. So, everything we create is based on an underlying coordinate system.
03:13At this point, you may be wondering if it's possible to create geometry using coordinates.
03:18The answer is yes you can, although we don't do it very often. Let's try it.
03:23Since we're going to be drafting using coordinates, I'm going to make one quick change. I'm going
03:28to come down and turn off the Dynamic Input. Dynamic Input tends to take some liberties
03:33with our coordinates, and I don't want to get into that right now so we'll toggle that off
03:37momentarily. I'm going to create a circle first. I'll launch the command and rather
03:42than picking my center point onscreen, I'm going to enter the coordinate value 10,5,
03:49and I'll press Enter. I will then create the circle with a radius of 3. Then I'll press
03:55Enter. Now, let's say I'd like to create another circle, twenty units to the right of this
04:02one. Well, using coordinates, that's very easy. I'm going to press the spacebar to relaunch
04:07the Circle command, and this circle's center point would have a coordinate value of 30,5.
04:14I'll press Enter, and then I'll press Enter again to create a circle the same size as
04:19the last one. Let's do one more thing.
04:22Maybe I'd like to draw a line from the center of this circle to the center of this one.
04:26Once again, this is very easy because I know those coordinates. I'm going to move up and
04:31launch the Line command. I will start my line at the coordinate 10,5. I'll press Enter,
04:38and I'll draw this to coordinate 30,5. Enter. When I'm finished, I'll press the Escape key.
04:45As you can see, since this drawing is based on an underlying coordinate system, AutoCAD
04:49can easily maintain the accuracy of the line work. And it allows us to create new geometry
04:55with a high degree of precision.
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Locking to geometry using object snaps
00:00AutoCAD views all geometry within the context of coordinates. This makes it very easy for
00:05us to construct new geometry from any existing line work. In this lesson, we're going to
00:10use object snaps to lock on to specific points of an existing object. On my screen, I have
00:16two columns. The column on the right represents finished drawings and the column on the left
00:22represents some unfinished line work. Our goal in this lesson is to make the geometry
00:26on the left look like the geometry on the right. Let's start at the top. I'm going to
00:32hold my mouse wheel down, I'll center this geometry, and then I'll roll the wheel forward
00:37to zoom in.
00:38To finish this drawing, I'll need to use the Line command, and I'll have to draw a line from
00:42the end point of the upper entity to the end point of the lower one. All I need to know is what
00:48coordinates those are. Fortunately, AutoCAD will do all of the work for me. I'll start
00:54by launching the Line command and when AutoCAD asks for a point, I'll hold down my Shift
00:59key and right-click. This brings up the Object Snap menu. Object snaps allow us to snap to
01:05specific coordinates on an object. I'm going to select Endpoint and then I will place
01:11my cursor on the object and click. Notice that AutoCAD snapped right to that coordinate.
01:17To finish this, I'll hold my Shift key and right-click, I'll select Endpoint again, and
01:21then I'll place my cursor on this entity. And before I click to accept this point, notice
01:27that I don't have to be right on it to get the end point. So long as I am 50 percent of
01:32the way or better on this line, I can grab that right end,point.
01:36As soon as I cross the middle of the line, you can see if I click here, I'm going to
01:40grab the other end point. So you don't have to be right on the object snap to get it.
01:45I'm going to click here to finish my segment and then I'll press Escape. We have just seen
01:49an example of the end point object snap. I'm going to pan this up and we'll take a look
01:54at this geometry. To finish this drawing, I'm going to use the Circle command. And I
02:00would like to construct my circle such that the center point is at the--Shift+Right-Click--
02:06midpoint of this object.
02:08I'll put my cursor on the object. Note that AutoCAD finds that location. I'll click to
02:13accept it. Now, let's take care of the radius. In this case I don't know what the radius
02:17is, but I don't have to know. I can define the radius by holding the Shift key and right-clicking.
02:23I'll choose Endpoint and I'll snap to the end point of this line. In this case, we've
02:27seen an example of the midpoint object snap. I'm going to pan this up further, and we'll
02:32look at this example. This time I'm going to use intersection. I'll launch my Line command.
02:39And I'd like to draw a line from the intersection of these two entities to the intersection
02:42of these two. To do that, I'll hold my Shift key, I'll choose Intersection, and I'll place
02:48my cursor at the intersection. I'll click, I will then hold my Shift key, select Intersection
02:54again, and I'll place my cursor at the intersection of these entities.
02:58When I'm finished, I'll press the Escape key to finish the line. To finish the geometry,
03:02I'll launch the Circle command. And I would like create the circle such that its center
03:07point falls at the intersection of this line extended and this one. Fortunately, when
03:12using the intersection object snap, I don't have to have a physical intersection. I can
03:16hold my Shift key and right-click, I'll choose Intersection, I will then click the first
03:22object, and then I'll click the second object and AutoCAD finds the intersection for me.
03:27I will then define the radius by holding the Shift key, right-click, I'll choose Endpoint,
03:33and I'll draw my radius to the end point of this line. This was an example of the intersection
03:38object snap. I'll pan the drawing up further. To finish this geometry, I'm going to use a
03:43center object snap. I'll launch my Line command and I'm going to draw my line from the--Shift+
03:50Right-Click--center and then I will put my cursor on the object.
03:55Think of the cursor as being AutoCAD's eye. When you put your eye on the object, AutoCAD
04:00finds that object snap, you can click to accept it. I will then draw this to the--Shift+Right-Click--
04:06center of this object. When I'm finished, I'll press Escape. To wrap up this drawing,
04:11I'll launch the Circle command. And I'm going to create the circle from the--Shift+Right-Click--
04:18midpoint of this object, and I'll draw it to the intersection of this object. This example
04:25highlighted the center object snap. I'll pan this up a little more. This time we're going
04:30to talk about quadrant. Quadrants are associated with circles. If I select this circle, we
04:36can see that these little blue grips pop up at the location of the quadrants. Generally
04:40speaking, the quadrants are located at the north, south, east, and west locations of a
04:46circle. I'm going to press Escape to deselect this object. I will then launch my Line command
04:51and I'll draw my line from the--Shift+Right-Click-- quadrant, here. I'll draw this to the--Shift+
04:58Right-Click--quadrant over here. I will then go to the quadrant down here, to the quadrant
05:07over here. I will then go to the center of the circle, and when I'm finished I'll come
05:13down and select Close to finish the shape. This was an example of the quadrant object snap.
05:19Let's pan this up. This time we'll look at Perpendicular. Perpendicular allows us to
05:24snap such that we create a 90-degree angle. I'm going to start by launching the Line command,
05:30and I'll start my line from the--Shift+Right-Click-- midpoint of this object, and I'll draw it
05:38to the perpendicular of this object. Once again, I'm putting my eye on the object.
05:44I can click anywhere on this object I want and AutoCAD's going to find that perpendicular
05:48location. When I'm finished, I'll press Escape. Perpendicular is nice because we can even
05:53use this in the other direction. I'm going to press my spacebar to re-launch the Line
05:57command and this time I'll select perpendicular first. I'll click the object and as I pull
06:03away, notice that I'm creating an entity that is perpendicular to the object that I selected.
06:09I'd like to draw this to the midpoint of this entity and I'll press Escape. So this is an
06:16example of the perpendicular object snap. We'll look at one more. This time we're going
06:21to talk about Tangent.
06:22To finish this drawing, I'll need to create a line segment that is tangent to this circle
06:27and tangent to this one, and I'll need to do that on both sides. So I'm going to launch
06:31the Line command, I'll draw this from--Shift+ Right-Click--tangent to this circle to a point
06:39tangent to this circle, and I'll press Escape. I will then press my spacebar to relaunch
06:45the Line command and I will draw my next line tangent to this circle, to a point tangent
06:53to this circle. When I'm finished, I'll press Escape. So this is an example of the tangent
06:58object snap. Whenever you're creating geometry that is based on existing line work, it's
07:03important to use object snaps. Using object snaps is the best way to ensure the line work
07:07you create is accurate.
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Automating object snap selection
00:00After jumping in and out of the Object Snap menu several times, you may be wondering if
00:04there's a faster way to select object snaps. In this lesson, we'll look at how to set Running
00:10Object Snaps. On my screen, I have some abstract geometry. Let's say that all of these three-sided
00:16objects represent unfinished squares. To close up these shapes, I'll need to use the Line
00:21command and I'll have to select a lot of end points. I'll start by launching a line and then I
00:27would like to create my line segment from the--Shift, right-click to bring up the Object
00:31Snap menu. I'll choose endpoint and I'll snap to the endpoint of this line. I will then
00:37Shift, right-click, choose endpoint, and I'll snap to the endpoint of this line.
00:42When I'm finished, I'll press Escape. I'm sure you'll agree that opening the Object
00:46Snap menu for every object snap can be a little tedious. Instead, what I'm going to do is
00:51pick a couple object snaps that I use frequently and I'll set those as Running Object Snaps.
00:57This way AutoCAD will always attempt to snap to my most-used coordinates. To enable Running
01:02Object Snaps, click the Object Snap icon in the Status bar. Note that you can also toggle
01:08this mode by pressing F3. Now that I've turned the tool on, I'd like to take a look at the
01:12current settings. To do that, I'll right-click on the icon and choose Settings. Here I can
01:19see a list of all of the available object snaps. From here I will select two, maybe
01:23three object snaps that I use regularly. This way AutoCAD will automatically look for these
01:28snaps without the need for the Object Snap menu. Let me mention that I typically limit
01:34my Running Object Snaps to three.
01:36Choosing more than this can actually make it difficult or confusing to select specific
01:40object snaps onscreen. I'm going to choose Endpoint, Midpoint, and Center as my favorites,
01:47and I'm going to deselect all of the others. When I'm finished, I'll come down and click
01:52OK. Now that I've enabled my Running Objects Snaps, I'm going to try and close these shapes
01:58again. I'll launch the Line command, and as I pass my cursor over the geometry, notice
02:03that AutoCAD is looking for midpoints, endpoints, center points, whichever coordinate happens
02:08to be closest to my cursor. So to close this shape, I will just click the endpoint of this line
02:14and then I'll snap to the endpoint of this line. When I'm finished I'll press Escape.
02:18I will then press my spacebar to go back into the Line command. I'll snap to this endpoint
02:23and this one and I'll press Escape. As long as I'm creating geometry, maybe I'd like to
02:27create line segments that connect the centers of all these circles. I'll launch the Line
02:32command and then I can create this geometry as fast as I can select the circles, because
02:37AutoCAD is automatically looking for center points. Now that we can understand how Running
02:42Object Snaps can make us more efficient, let's use them to recreate a small drawing.
02:47I'm going to start by launching my Line command. I'll start right over here to the lower-left
02:51of the part. And I'm going to pull to the left, I will toggle the Ortho mode on, and
02:58I'm going to type a distance of 3.2.
03:01I'll press Enter. I will then pull up a distance of 1.5, Enter. I'll come back to the right.
03:093.2 units, Enter, and then I'll come down and choose Close to finish the shape. Next,
03:15I'd like to create this vertical line that divides the part. It looks like it falls right
03:19in the middle of the geometry. So I'll launch the Line command, and I will snap to the midpoint
03:25of this line. Fortunately, I have a Running Object Snap set from midpoint. I'll draw this
03:30line to the midpoint of the other side. Next, I'll create the remaining vertical lines.
03:35It looks like these guys measure .2 units apart. To construct this geometry, I'm going
03:41to create my own object snaps. I'll do that by launching the Circle command. I'll create
03:46my circle from the endpoint of this line, no Object Snap menu necessary, and I'll give
03:52the circle a diameter of .2. Now I have intersections that I can use to start each of my two lines.
04:00I'll go back into the Line command.
04:01I'll create the first line from the--Shift+ Right-Click--intersection. I do not have a
04:07Running Object Snap for intersection. I'll snap to that coordinate, and I'd like to draw
04:11this line--Shift+Right-Click--perpendicular to the other side. I'll press Escape when
04:17finished. I will then press the spacebar to relaunch the Line command. I will create this
04:22one from the--Shift+Right-Click--intersection of the other side, and I'll draw this perpendicular
04:29to the opposite edge. Now, let's create the circle on the left side. It looks like this
04:34circle is centered within that shape, and it looks like the circle has a radius of .15.
04:39One way I can find the center of this area is by launching the Line command, and I will
04:45construct my line from the endpoint of the upper-right corner to the end point of the
04:49lower-left. I can then create a circle from the midpoint of this line. I'll give this
04:56circle a radius of .15. Let's do the same thing on the other side. I'll launch the Line
05:02command and I'll go from the lower-left to the upper-right, and I'll press Escape. I will
05:09then launch the Circle command, I'll draw this from the midpoint of this line, and I'll
05:14press Enter to create my circle the same size as the last one.
05:19Next, we'll create this circle in the upper-right corner. I know a couple things about this
05:23circle. One, it's center point must fall on this diagonal line somewhere. And two, its
05:30center measures .35 units away from the right edge. Once again, I'm going to create my own
05:36object snap. I'll do that by launching the Circle command. I'll create a circle from
05:40the upper-right corner, and I'll give this a radius of .35. I will then launch the Line
05:46command. I'll draw a line from the--Shift+ Right-Click--intersection of the circle and
05:53the straight line, and I'll draw this-- Shift+Right-click--perpendicular to the opposite
05:59edge. When I'm finished, I'll press Escape. Where these two lines intersect, that must
06:05be the location of the center of that circle. I'll launch my Circle command and I'll draw
06:11this to the intersection of those two lines. And we'll give it a radius o f .15. All right,
06:17one more circle left. Fortunately, I can use my last circle to generate the location of
06:22the next one. I'll do that by launching the Circle command.
06:26I will create a circle from the center of this circle and I'd like its radius to pass
06:31through the center of the last one. This intersection represents the center of my final circle.
06:38So, I'll press spacebar to relaunch the Circle command, I'll create my circle from the intersection
06:44of these two entities, and I will give this circle a radius of .15. Finally, I'm going
06:49to clean up some of the sketch geometry. I'll do that by selecting each of the objects I'd
06:54like to remove. And then I'll press the Delete key to erase them. As you can see, Running
07:00Object Snaps make us more efficient when selecting coordinates in a drawing. Just remember that
07:05for best results, limit your Running Object Snaps to three and choose the rest as needed
07:10from the traditional Object Snap menu.
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Using temporary tracking
00:00Using sketch lines can be an easy way to create object snaps for building new line work. Unfortunately,
00:06sketch lines have to be erased when they're no longer needed. In this lesson, we're going
00:10to look at temporary tracking, a tool that allows us to create geometry without the need
00:15for sketch lines. On my screen, I have a drawing of a typical front door, and to the left of
00:21it I have an unfinished drawing. Let me mention that this is an architectural example, so
00:25we will be entering our measurements using feet and inches. The goal in this lesson is
00:30to finish this drawing on the left by adding the doorknob and the deadbolt using the provided dimensions.
00:36Before we get started, I'd let to take care of a little housekeeping. First, I'm going
00:39to come down to the Status bar and I'm going to turn my Dynamic Input back on, otherwise
00:46known as the heads-up display. Now, we can also toggle that using the F12 key. Also note
00:51that I am using Running Objects Snaps and I've currently selected endpoint, midpoint
00:56and center. Finally, I'm going to zoom in on the lower portion of the doors and I'll
01:01center these onscreen. We'll place the doorknob first. I know that the center of the doorknob
01:07measures three feet above the bottom of the door and two and a quarter inches from the
01:12left edge. To find this point in the drawing, I could come up and launch my Line command
01:18and I could snap to the corner of the door. I could lock my Ortho and pull this straight
01:24up three feet, Enter. I could then pull to the right a distance of 2-1/4 inches, Enter.
01:33I'll press Escape when I'm done. And this endpoint represents the center of this circle. Now,
01:39there's nothing wrong with this method. The only downside is I have to erase this geometry
01:44when I'm finished. Let's take these out. I'll do that by clicking each of these lines and
01:49I'll press the Delete key. I will also come down and turn my Ortho back off. Let's try
01:54and place the doorknob using Temporary Tracking. Using Temporary Tracking I, can simply show
01:59AutoCAD how to get to the desired point. I'll start by launching the Circle command and
02:04when AutoCAD asks for the center point, I'll type TK--this stands for Temporary Tracking--
02:10and I'll press Enter.
02:11Note that the Ortho is turned on automatically. All I have to do now is give AutoCAD the directions.
02:16So, I'll snap to the corner of the door. I will then pull straight up. In the event you're
02:21having difficulty pulling up using temporary tracking, simply hover over the object snap
02:26and then pull up. I'll come up three feet and I'll press Enter. I will then pull to
02:32the right, 2- 1/4 inches, Enter. Now that I'm where I want to be, I'll hit Enter
02:39to accept this location and then resume the Circle command. This circle has a diameter.
02:45I'll select the Diameter suboption and I'll type 2-1/4 inches. As you can see, I was
02:53able to place the doorknob without the need for any sketch lines. Let's try and place
02:58the deadbolt using temporary tracking. I know it needs to be positioned to six inches above
03:03the doorknob. Once again, I'll launch the Circle command. At the center point prompt, I'll type TK and
03:09press Enter. My first tracking point will be the center of this circle. I'll pull straight
03:14up and I'll type six inches. I will then press Enter to accept this location and I'll give
03:20this circle a diameter of 2-3/8 inches. When it comes to locating points in space, consider
03:29using temporary tracking. By simply giving AutoCAD directions, you can easily place
03:34geometry without the need for sketch lines.
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4. Using Specialized Drawing Commands
Drawing rectangles
00:00At this point, you may think the only way to create a rectangle is by drawing four individual
00:04line segments. Fortunately, this is not the case. In this lesson, we'll look at the Rectangle
00:10command, a tool that creates rectangular shapes in essentially two clicks. To launch the Rectangle
00:16command, I'll click the icon in the Draw panel of the Ribbon. Now, to create a rectangle,
00:21AutoCAD really only wants to know the location of the opposite corners. For instance, I'll
00:27click to specify my first corner point and then I'll pull this out. Notice I'm getting
00:32the rubber-band effect. I will then click again to finish the rectangle. As you can
00:37see, the workflow for this tool is fairly straightforward.
00:41Knowing this, I'm going to pan the drawing up. I would like to create another rectangle,
00:46and this time we'll base it on some real-world dimensions. Over here I have a drawing of
00:51a standard, professional-sized pool table. As you can see, it has a length of 108 inches
00:56and a width of 54 inches. Note, this is also an architectural example. To re-create this
01:02shape, I will launch the Rectangle command. I will click to set my first corner point
01:07and then take a look at the command line. Notice there's an option down here called
01:11Dimensions. I'll click to select that option. I can then enter the length of my rectangle.
01:15This is the horizontal or east-west dimension. I'll type 108 inches. Enter. I can then specify
01:23the width. This is the north-south dimension. I'll type 54 inches and press Enter. And notice
01:29the command is still running. Remember, AutoCAD is only interested in the coordinates of the
01:33opposite corners. I've chosen the first corner, and I've given the dimensions to get to the
01:38opposite corner.
01:40But that corner could be to the upper-right, to the lower-right, lower-left, or upper-left.
01:45So, I have to click one more time onscreen to define the orientation of this rectangle.
01:51Now that we're more familiar with how this tool works, I'm going to pan the drawing up,
01:57and I would like to use the tool to re-create the geometry of this couch. I 'm going to
02:02start by drawing the right leg. To do that, I'll launch the Rectangle command. And I would
02:07like the leg to be placed on the floor, so let's take a look at another object snap as
02:12long as we're at it.
02:13I'm going to Shift+Right click to bring up my Object Snap menu, and I'll chose Nearest.
02:19Nearest allows me to snap to an object at a point nearest my cursor. I'm going to click
02:23right here. I will then access the Dimensions option. And this leg has a length of two inches.
02:30I'm going to leave off the inch symbol just to go a little bit faster, and since it's
02:33not necessary. And the leg has a width of 5. I will then click onscreen to finish
02:39the rectangle. Let's create the bench portion now. I'm going to press my spacebar to go
02:44back into the Rectangle command. I'll use my Running Object Snap to grab the upper-right
02:48corner. I'll choose the Dimensions option. And this rectangle has a length of 72 and
02:56a width of five, and I'll click onscreen to finish the shape. I'll relaunch the command again.
03:03I'll grab the upper-right corner of the bench. We'll access the Dimensions option. And this
03:08rectangle has the exact same dimensions as the previous one, so I'm going to hit Enter
03:14to accept six feet, which is also 72 inches. I'll hit Enter again to accept five inches
03:19for the width and I'll click onscreen when I'm finished. I will then relaunch the command
03:24again. We'll take care of the left leg. I'll snap to this corner. This leg has a length
03:31of two and a width of five, and I'll click onscreen to finish the shape. Next, we'll
03:39take care of the armrests. Let's go back into the command. I'll snap to the corner of the
03:45leg. The armrest has a length of five and a width of twenty. I will do one more on the
03:54other side. I am going to hit Enter to accept the dimensions because they are the exact
03:59same as the prior rectangle, and then I'll click onscreen to finish the shape.
04:03I know what you're thinking: these have round tops. I will address that in just a second.
04:09I'm going to relaunch the Rectangle command and I'll start from the upper-right of this
04:13cushion. This rectangle has a length of 36. And I'm going to use the shorter width for
04:18right now. I'll go with fourteen and I'll hit Enter. I'll click onscreen when I'm finished.
04:24And for the final rectangle, I don't even need dimensions because I have access to the
04:28object snaps. I can start at this corner and I can end at this corner. Now, let's take
04:33care of the rounded tops. Notice if I hover over the objects that I've created, these
04:39are not rectangles. They're called poly lines. A poly line is a multi-segmented line. Since
04:44this is a poly line, it has some special options. If I click to select it, notice I see a series
04:50of these blue handles. These are called grips, and we'll talk about grips another day. But
04:55for right now, if you hover over this grip at the top-middle, notice AutoCAD gives us
05:01access to some additional tools. I'm going to select Convert To Arc to convert this
05:07segment into an arc. I would then like to pull this straight up two inches. So I'm
05:12going to lock my Ortho. I'll pull this up, type two, and hit Enter.
05:18I will then do the same thing for the other side. When I'm finished, I'll press Escape
05:22to deselect the objects. I'm sure you'll agree, using the Rectangle command is much faster
05:27than drawing individual line segments. Now that you're familiar with this command, take
05:32a closer look at some of the additional tools hidden beneath the grips. You'll be surprised
05:36at what you can do.
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Drawing polygons
00:00Another convenience tool AutoCAD gives us is the Polygon command. Polygon allow us to
00:06create equilateral shapes having as many sides as we desire. In this lesson, we'll explore
00:11the workflow behind the Polygon command. On my screen, I've created some polygon examples.
00:17It's important to note that every polygon that we create is based on an imaginary circle.
00:22If I pan this up, you can see how a circle could be associated with each of these shapes.
00:27In fact, the way we draw polygons is very similar to creating a circle. First, we tell
00:33AutoCAD how many sides the polygon has, then we specify the center point, followed by the
00:38radius. Now, there is one other thing that AutoCAD needs. It will need to know if the
00:44polygon is inscribed or circumscribed. In other words, does the polygon fall on the
00:49inside or the outside of the imaginary circle? The way to know which method to use depends
00:55on how your polygon was dimensioned. If it was dimensioned from point to point, it's
00:59an inscribed polygon, because it falls on the inside of the circle, and this dimension represents
01:05the circle's diameter. If the polygon is dimensioned from face to face, it's circumscribed because
01:11the polygon falls on the outside of the imaginary circle, and this dimension also represents
01:16this circle's diameter. Knowing this, I'd like to create some polygons. I'm going to
01:21pan the drawing up, and let's see if we can re-create the general geometry of the stop
01:27sign. To launch the Polygon command, we can find it up here in the Draw panel. It actually
01:32shares the same menu as the rectangle command. Now, for the number of sides, I'm going to
01:37choose 8. I'll be creating the large octagon first. I'll press Enter. I will then click
01:43onscreen to specify the center of the polygon. Now, is this polygon inscribed or circumscribed?
01:50Well, since it's dimensioned from face to face, this is circumscribed. It falls on the outside
01:56of the imaginary circle. I'll choose circumscribed. And then what is the radius of the circle?
02:01Well, I can see the diameter is 30, so the radius must be 15. Next, I'd like to create
02:06the smaller octagon. To do that, I will relaunch the Polygon command. It becomes the default
02:12up here in the Draw panel. I will accept 8 for the number of sides. Now, I need to specify
02:18the center. Here's an interesting fact: even though this polygon was created from an imaginary
02:23circle, the polygon itself has no center point. So, I'm going to press Escape and cancel this
02:29command momentarily. A really quick way to find the center of this polygon would be to
02:34launch the Line command and then use my running object snap to snap to the opposite corners.
02:40I'll press Escape when I'm finished. My new polygon will be created from the midpoint
02:44of this line. I'll launch polygon again. I'll accept 8. I will then use my running object
02:50snap to snap to the middle of this line. This polygon is also going to be circumscribed.
02:56And what is the radius of the circle? Well, the larger one had a radius of 15 and I can
03:01see the smaller one has a radius that's 1 unit less than that, so I'll type 14 and hit
03:06Enter. Now that I'm finished with this line segment, I'll select it and press Delete.
03:11Finally, let's create the carriage bolt geometry that holds the sign to the pole. To view these
03:16dimensions, I'm going to click to the lower left and then I'll pull up and click again
03:21to create a window selection. Once I've selected that geometry, I'll click the top hot spot
03:26on the view cube. This will focus my attention on that area. I will then press Escape to
03:31deselect the objects. It looks like the carriage bolt is a hexagon. It also looks like it's
03:36dimensioned from point to point so this one is inscribed. We can also see that the center
03:42of this polygon falls 3 units below the middle of the top of the sign. Now that I know the
03:48dimensions, I'd like to restore my previous view. I could do that by rolling my mouse
03:52wheel backwards. Another way would be to come over to this navigation bar. Notice there
03:57is a Zoom tool here. If I click the flyout right beneath the tool, I can select Zoom
04:03Previous to go back to my previous view. To create the first carriage bolt, I'll launch
04:07the polygon command. It has 6 sides. To find the center of the polygon, I'm going to use
04:13temporary tracking. I'll type TK and hit Enter. My first tracking point will be the middle
04:19of the top of the sign. I will then pull straight down 3 units and hit Enter. Now that I'm where
04:25I want to be, I'll hit Enter again to resume the Polygon command. This polygon is inscribed.
04:31And what is the radius of the circle? Well, the diameter is obviously 1 so the radius
04:35must be .5. To create the final carriage bolt, I will press the spacebar to relaunch the
04:41polygon command. I will hit Enter to accept the number of sides. I'm going to use TK to
04:46find the center point. I will snap to the middle of the bottom of the sign and pull
04:51straight up 3 units. I will then hit Enter to return the Polygon command. This polygon
04:59is also inscribed and has a radius of .5. As you can see, once you understand the difference
05:05between an inscribed and a circumscribed polygon, creating these shapes is as easy as drawing a circle.
05:16
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Creating an ellipse
00:00Another fundamental shape we need to create from time to time is the ellipse. An ellipse
00:05is similar to a circle except that it has two different diameters. In this lesson, we'll
00:10explore how to use the Ellipse command. On my screen, I have an example of an ellipse.
00:16Note that an ellipse is defined using a major and minor axis. Generally speaking, these
00:22dimensions represent the two differing diameters. If an ellipse is drawn from the center, these
00:27measurements are considered the Major and Minor radius. Now, there are essentially two
00:33methods of drawing an ellipse. The method you choose depends on where you want to start
00:37from. Do you want to start drawing from the center or do you want to start from the
00:42endpoint of the major axis?
00:45Let's pan the drawing over a little bit. The Ellipse command can be found in the Draw panel
00:49of the Ribbon. If you open the flyout, you can see the two creation methods: Center and
00:55Axis End. Let's see if we can recreate this existing ellipse using the Center method.
01:01I'll click to define the center point. I will then lock my ortho. I'll do that by pressing
01:07F8. I will then pull to the left. And since I'm drawing this from the center, I will be
01:12entering the Major radius. In this case, the Major axis measures 96 inches, so the Major
01:18radius must be 48 inches. This is an architectural example. I will then pull up or down and
01:26define the Minor radius. In this case the Minor radius must be 24, because the Minor
01:31axis measures 48. Now that we have a general understanding of how to use this tool, let's
01:37try it out in a practical example. I'm going to zoom out, and we'll pan the drawing up,
01:44and I'll center this geometry on the screen.
01:47Down here I've got an architectural example. This is a drawing of a small public restroom.
01:53I'll start by zooming in on the northwest corner, and I'll pan this down a little. Over here,
02:00I need to create an ellipse to finish this toilet symbol. In this situation, I'm going
02:04to create the ellipse by using the Axis End option. So I will open the menu, choose Axis
02:10End. I would like to start the ellipse from the midpoint of the tank. And since my ortho
02:16is locked, I will pull to the right and enter my Major axis dimension. I'll type 21, press
02:24Enter. Then since I am pulling this from the center point, I will enter the Minor radius dimension.
02:30That would be nine, since the Minor axis measures eighteen. Let's pan the drawing over, and
02:36I'll zoom in a little bit closer. Over here, I need to create one more ellipse to finish
02:41the basins in this countertop. In this situation, I'm going to create the ellipse using the
02:46Center option. To specify the center of the ellipse, I'm going to use temporary tracking,
02:51so I'll type TK and press Enter. I will then snap to the front corner of the counter, and
02:58I'll pull to the right a distance of 8-3/4", Enter. I will then pull down 14-1/4", Enter.
03:11Now that I'm where I want to be, I'll hit Enter again to resume the Ellipse command.
03:16And since I'm drawing this from the center, I'll be using the Major and Minor radius.
03:20I'll start by pulling down a distance of ten, since the Major axis is twenty, and then I'll
03:26pull to the right or left a distance of seven since the Minor axis measures fourteen.
03:33Now that I'm finished, I'll zoom out and center this geometry onscreen. Back in the paper-
03:38and-pencil days, drawing an ellipse was not easy. It usually involved sifting through
03:42a stack of plastic templates to find the right size. Now that we're constructing our geometry
03:47in a virtual environment, it's nice to know that we can create elliptical shapes as fast
03:52as we can enter the dimensions.
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Applying hatch patterns
00:00As the amount of geometry in a drawing increases, it becomes difficult to tell the objects apart.
00:06One great way to visually organize a drawing is through the use of Hatch. When used properly,
00:11Hatch can simplify the appearance of a drawing, help identify objects, or create visual interest.
00:18In this lesson, we'll look at how to apply hatch patterns to a drawing. On my screen,
00:22I have some abstract geometry. We'll use this line work to explore the options of the Hatch
00:27command. Let me also mention that this drawing represents an architectural example. I'd like
00:33to start by applying some hatch to this square. The Hatch command can be found in the Draw
00:38panel. When I click the icon, watch the Ribbon.
00:42Notice that all of the Hatch settings can be found in this context-sensitive Ribbon
00:46tab. At this point, if you place the cursor inside a closed shape, you'll see a preview
00:52of the current settings. To change the hatch pattern, click to open the Hatch panel and
00:58you can select from any of the several patterns that are installed with AutoCAD. In fact as
01:04I drag this down, notice that AutoCAD is also capable of creating gradient-fill hatch. I'm
01:09going to drag this back up and I'll select ANSI35 for my pattern. I will then hover inside
01:17the square and see if it makes a difference. In this case it does not. This is obviously
01:21a scale issue. The pattern is too small to see onscreen. To change the scale, I'll come
01:27up to the Scale box, I'll click the value, and I'll change this to 30. The higher the
01:32number the larger our hatch will appear on screen. I will then press Tab to accept the value,
01:38and I'll try and hover inside the square again. This looks much better. Notice that in addition
01:44to adjusting the scale, we can also change the hatch pattern's angle, its transparency,
01:50its color. We can even apply a background color if we wish. I'm going to open the menu
01:56again. I'll set this back the way this was. When I'm finished with my settings, I'll click
02:01inside the square to choose the hatch area, and then I'll press Enter to accept the hatch.
02:07By default, the hatch you create is associative to the geometry. So, if I click this Poly
02:12line and then click to select one of these grips and then click again to move it over
02:17here, you can see the hatch goes along for the ride.
02:21I'll press Escape to deselect this. Likewise, by default, hatch is created using the pick
02:26point method. For instance, if I launch the Hatch command again and attempt to hatch this
02:32square, you can see these diagonal lines are getting in the way. This is because AutoCAD's
02:37looking for an internal point. Instead, I'm going to come up to the Boundaries panel and
02:42I'll choose Select Boundary Objects. Now, I'll select the object I'd like to hatch and
02:48AutoCAD hatches that object only. When I'm finished, I'll press Enter. Let's look at
02:53one more thing, hatch origin. Maybe I'd like to hatch this square such that it looks like
02:58a brick wall. To do that, I'll launch the Hatch command. I'll open the Hatch Pattern
03:04panel and I'll drag this down. Notice that some of the hatch patterns have an AR prefix.
03:11AR means that this pattern is prescaled for architectural use.
03:15I'm going to choose AR Brick Standard for the pattern. And since this pattern is already
03:20pre-scaled, I'm going to change the Scale setting from 30--note that it's remembering
03:25the previous value--I'll knock this down to 1, I'll press Tab to accept the value, and
03:30then I will hover inside this shape. This looks pretty good. I'm going to click once
03:36to accept the hatch area, but I'm not going to hit Enter to finish the hatch just yet.
03:40Instead, I'm going to zoom in on the lower-left corner. Notice that the bottom course of bricks
03:45doesn't look correct. This is because all hatch patterns are applied using the 0,
03:490 coordinate as the origin. I'm going to back up and we'll center this geometry onscreen.
03:57Rather than having the hatch tied to 0,0, I'd rather come up and click Set Origin
04:03and then assign the lower-left corner of the square as the origin of this pattern. When
04:08I'm finished, I'll press Enter to accept the hatch.
04:11And you can see this brick pattern looks more like you would expect real bricks to look.
04:16Now that we have an understanding of how the Hatch command works, let's try and use it
04:20in a practical example. I'm going to zoom out and I'll pan the drawing up. On my screen,
04:26I've drawn a small floor plan, and I would like to apply some hatch to the interior of
04:31these walls to help them carry a little more weight in the drawing. To do that, I'll launch
04:36the Hatch command. I will select a pattern. I'm going to drag up and choose ANSI31 this
04:43time. I'll hover and take a look. This pattern is a little small so I'll come up and change
04:49my Scale setting to, we'll try 30. I'll press Tab and then I'll hover again. Maybe we'll
04:57go a little bit smaller. I'll click the Scale value again and I'll change it to fifteen.
05:02I'll press Tab. This looks much better. I'll click to select the area and then I'll press
05:08Enter to create the hatch. So, in the event that you'd like to add some visual interest
05:13to a drawing, try incorporating some hatch patterns. With all of the settings available,
05:18you're only limited by your creativity.
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5. Making Primary Modifications
Revising geometry using the Properties palette
00:00A lot of times, as you're learning AutoCAD, your first impulse can be to erase your mistakes
00:05and start over. Sometimes though, it can be easier to correct the geometry you already
00:09have onscreen rather than create new geometry. In this lesson, we'll look at how we can use
00:14the Properties palette to make corrections to a drawing. On my screen, I have a pair
00:19of gaskets. The one on the right represents correct geometry and the one on the left requires
00:25some modifications. Our goal in this lesson is to make the drawing we see on the left
00:30look like the drawing that's on the right. To make these corrections. I'll be using the Properties palette.
00:36My Properties palette is currently anchored to the interface. If yours is not, you can
00:40always press Ctrl+1 to bring the pallet up onscreen. I'll be using the pallet frequently
00:46in this lesson, so I'm going to click the Auto Hide button to keep the pallet docked
00:50to the interface. I will then zoom out a little bit and we'll center this geometry onscreen.
00:57Let's start by correcting one of the holes. If I look at the correct version on the right,
01:02I can see that all of these circles have a radius of 10. To correct a circle, I will
01:07select it. And if I come over to the Properties palette, I can see that AutoCAD has found
01:11a circle. Just below, I can see all the settings that are associated with this geometry.
01:17It's important to note that I can adjust any property that I like so long as that property is not
01:21grayed out. Since I cannot see all of the properties, I'm going to click on the slider,
01:27I'll drag this down, and I'm going to change the radius to 10. Press Enter and then I'll
01:34press Escape when I'm finished. That circle is now correct. Next, I'd like to fix the ellipse.
01:41Looking at the correct version, I can see that it should have a major axis of 300 and
01:46a minor axis of 120. So I'll select the ellipse. We can see that AutoCAD recognizes what that
01:53geometry is. If I drag the slider down, we can also see that an ellipse has several more
01:59settings than a circle does. As I look through this, it not appear that I have a measurement
02:04for the major and minor axes.
02:06I do, however, have a setting for the major and minor radius. So I'm going to change the
02:12major radius to 150, which is half of 300, and then I'll press Enter. Then I will set
02:19the minor radius. This should be half of 120. That answer is obviously 60. Notice that when
02:26we're in this field, we get access to a calculator. If you don't want to do the math in your head,
02:31click the Calculator button. You can then click the More button to see the traditional
02:36calculator tools. I'm going to type 120/2, equals. I can then click Apply to apply that
02:46value to the setting. And I'll press Escape when I'm finished. As you can see, these corrections
02:51are fairly easy. One thing you may be thinking is, you know, it's kind of tedious though.
02:55I've got to click each of these items one at a time.
02:59Actually, we don't. Using the Properties palette, we don't have to be that specific with our
03:03selection. If I click in the upper-left and then click again to make a window around this
03:08geometry, I can see that AutoCAD has found eleven items. If I open this menu, you'll
03:14see that AutoCAD has also itemized the list. I'd like to fix all of the circles, so I'll
03:20select Circle. I will then come down to the Radius setting and I'll change this to 10.
03:26When I'm finished, I'll press Escape. Take a look at the correct version of the label on the
03:31right side. We haven't even talked about text to this point, but now that we know how the
03:37Properties palette works, you'll see that correcting this text is very intuitive.
03:42I'll start by selecting the label. I will then come over to the palette and I can see that
03:47this text have a height of 15 and a rotation of angle of 0. I'll press Escape to deselect.
03:54I will then select the other text object and I give it a height of 15 and a rotation
04:01angle of 0. When I'm finished I'll press Escape. Finally, to put the Properties palette
04:07back into a collapsed anchored, state, I'll move up to the title bar and click the Minimize
04:13button. As you can see, the Properties palette is probably the most useful palettes you have
04:17in the interface. Using this palette, you can easily revise many of the items in a drawing
04:22without having to erase them and start over.
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Moving and copying elements
00:00Probably the most fundamental editing tools we have in AutoCAD are Move and Copy. In this
00:06lesson, we'll explore the workflow behind both of these commands. On my screen, I have
00:10some abstract geometry. I have a circle whose center is currently located at the upper-left
00:16corner of this rectangle. Let's say I'd like to move this circle such that its center falls
00:21at the upper-right corner of the rectangle. To do that, I'll launch the Move command.
00:26Move is considered a Modify tool, so we can find it in the Modify panel. The icon is right
00:32here. After launching the command, I will select the object I'd like to move and press
00:37Enter. Now Specified base point, where do I want to pick it up from?
00:42I'm going to use a Running Object Snap and I'll pick it up from the center of the object.
00:47Finally, Specify second point, where do I want to put it down? I'm going to use another
00:53Running Objects Snap. I'll place it to the endpoint at the upper-right corner of the
00:57rectangle. Let's move it one more time. Maybe I'd like to position it such that its center
01:02falls at the midpoint of this upper-line. Once again, I'll launch Move, I will select
01:08the object or objects I'd like to move, and press Enter. I'll pick it up from the center,
01:15and I'll place it to the midpoint of this line. Once again, I'm using a Running Object
01:19Snap. I'm going to zoom out. I'll pan the drawing down a little. It's important to note
01:26that we don't always have to use an object snap as the destination point of our move;
01:31we can also move our objects using measurements. As an example, I'll launch the Move command.
01:37I'll select my circle and press Enter. I'd like to pick it up from the center.
01:42Let's say I'd like to move it ten inches straight up, moving away from this rectangle. I'm going
01:48to lock my ortho first. I will then pull in the direction I want to move and type ten
01:54inches. This is an architectural example. Then I'll press Enter. Now, let's take a look
02:00at Copy. You'll find that the workflow for Copy is identical to Move, except that we get to
02:05keep our original object. The Copy command is found right beneath the Move command.
02:12After launching the command I will select the object I want to copy and press Enter.
02:16I would like to pick this up from the center of the circle. Let's turn the ortho back off.
02:23And I'd like to create a copy at the upper-left corner of the rectangle. Note that Copy defaults
02:28to a multiple option. Meaning, I could create another copy at the upper-right corner, the lower-right,
02:34and the lower-left. When I'm finished creating copies, I can press Enter or the Escape key.
02:41Now that we understand the workflow behind these two commands, let's try and use Move
02:46and Copy in a practical example. I'm going to zoom out. I'll pan the drawing over.
02:53Over here I have an example of a floor plan. I'm going to zoom in on the south side. I'm currently
02:59working on these restrooms. Both of these rooms have the same measurements, by the way.
03:05Let's zoom in a little bit closer. I'd like to start by moving this toilet symbol such
03:10that the right edge is ten inches away from the wall.
03:15To do that, I'm going to create an object snap from my destination point. I'll launch
03:19the Circle command and I'll create a circle from the corner of the room with a radius
03:25of ten inches. I will then move the toilet symbol. Enter. I'll move it from the upper-right
03:33corner to the intersection. I'll Shift+Right-Click to bring up the Object Snap menu, and I'll
03:41place this to the intersection of the circle and the wall. When I'm finished, I'll select
03:46my circle and I'll press Delete. At this point, you may be wondering, could we have also used
03:51temporary tracking to find that same point? Yes, we could have. Now that I have the configuration
03:57of these fixtures the way I like them, I'd like to copy them into the other room, so
04:02I'll launch the Copy command. I will then create a window selection around these objects,
04:08and press Enter. Now where do I want to pick them up from? Well, it's not going to do me
04:13much good to pick a point on the objects themselves.
04:16Instead, I'm going to pick them up from the upper-left corner of the room. This point
04:21is common to both rooms. So I can place them to the upper-left corner of the other room.
04:28When I'm finished, I'll press Escape. Remember that you don't always have to pick an object
04:32up from the object itself. Using points that are common between two locations can be the
04:37most powerful way to use Move and Copy.
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Rotating elements
00:00Another fundamental skill we need when using AutoCAD is the ability to rotate our objects.
00:05In this lesson, we'll explore the workflow behind the Rotate command. On my screen, I
00:10have some geometry that represents an arrow. Currently the arrow is pointing straight up
00:15or in the north direction. I would like to rotate this such that the arrow points to
00:20the east. This would involve a 90-degree rotation. To rotate the geometry, I will use the Rotate
00:26command. Rotate can be found in the Modify panel of the Ribbon. Once I launch the command,
00:31I will then select the object or objects that I'd like to rotate, and I'll press Enter.
00:37Then I will specify the base point.
00:39The base point represents the point of rotation. I'm going to choose the midpoint of the lower end
00:45of the arrow. I'm using a running object snap to grab this location. Now, as I move my cursor,
00:52you can see that if I wanted to, I could free-pick a point onscreen to define the rotation.
00:57Instead, I'm going to type in a rotation angle. Here's the trick: if you want to rotate your
01:03objects in a clockwise direction use a negative angle. Since I want to rotate this arrow 90
01:10degrees clockwise, I'll type -90, and press Enter. Let's rotate the arrow one
01:17more time. This time I'd like it to be positioned such that it's pointing in a northeast direction.
01:22This would be a 45-degree rotation. I'll launch the Rotate command. I'll select my geometry
01:30and press Enter. I will rotate it around the midpoint of the end. I will then type 45 and
01:37press Enter. I'm using a positive angle because I'm rotating in a counterclockwise direction.
01:43Let's pan this up. I like to try one more thing. Maybe we need to create double arrows,
01:49arrows that point in both directions. This will involve not only a rotation but a copy.
01:54Fortunately, I can do both within the Rotate command. I'll launch Rotate and select my
02:01geometry and press Enter. I will then grab my base point. And take a look at the command
02:07line: notice there's a Copy option available. I'm going to select Copy and then I will enter
02:13a rotation angle of 180 and press Enter. Now that we understand how the Rotate command
02:20works, let's try and use it in a practical example.
02:23I'm going to zoom out, and I'll pan my drawing over. On my screen I have an example of a
02:29proposed architectural floor plan. I'll start by zooming in on the conference room area.
02:35Currently, the way these table and chairs are positioned, they are a little bit close to
02:39this door swing. I'd like to rotate this geometry a little, just to move this furniture a little
02:44farther away from the door. So, I'll launch the Rotate command. I'm going to create a
02:49window-selection around this geometry and I'll press Enter. I would like to use the
02:55center of the ellipse as my rotation point. And since this is furniture, I don't need a really
03:01specific rotation angle. I'm simply going to pull this in a clockwise direction and
03:06click onscreen to define the angle of my rotation. This looks like it'll work much
03:12better. I'm going to pan the drawing down a little.
03:16In this area of the floor plan I'm adding furniture. Let's say that I'd like to add
03:20one of these desks and chairs to this northernmost empty room. I'll start by launching the
03:26Copy command and I'll grab the desk and chair, and I'll press Enter and I'll copy it from
03:32the upper-right corner of this room to the upper-right corner of this room. And I'll
03:37press Enter when I'm finished. Now in this orientation, the desk isn't going to work
03:40very well because it's conflicting with my door. Let's rotate this geometry such that
03:46the desk faces the south wall. I'll launch the Rotate command, I'll grab the desk and
03:52chair, and press Enter. For my base point, I'll select any end point on the desk and
03:58I'll rotate this negative 90 degrees because I'm rotating clockwise. I will then launch
04:04the Move command and I'll move the chair and the desk from the lower-right end point of
04:10the desk to the lower-right end point of the room.
04:14This works much better. In fact, I'm going to copy this geometry into the next room down.
04:20I'll copy both of these objects from the lower-right corner of this room to the lower-right corner
04:25of this room. Finally, it looks like we have enough room to add a pair of file cabinets
04:30to this office. So, I'll launch the Copy command, and I'll grab these two cabinets and press
04:36Enter. I would like to copy them from the lower-right corner of this geometry, and I'll
04:41place it to the lower-left corner of the office. I'll press Enter when I'm finished. Let's zoom
04:47in a little bit closer. The only thing I have left to do is rotate this geometry 90 degrees.
04:53I'll launch Rotate, I'll select each of these objects and press Enter. I'll grab the lower-left
04:58corner of the room as my point of rotation. At this point, I could enter my rotation angle
05:04of -90. Let's look at another way we can rotate these. In the event you're doing
05:09a lot of 90-degree rotations, it's not a bad idea to come down and turn on your ortho.
05:14Remember that Ortho restricts your movement to 90-degree increments. So, to rotate this
05:20geometry 90 degrees, I can simply pull straight down and click. When I'm finished doing 90-
05:25degree rotations, I can always come back down and turn the ortho back off.
05:30Now that you understand the basics of the Rotate command, don't stop here. See if you
05:34can use the tool to design a better furniture layout for this floor plan.
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Trimming and extending geometry
00:00Making a change to one object can often require the modification of other geometry in a drawing.
00:06Fortunately, AutoCAD has some tools to help us clean up line work after making changes.
00:11In this lesson, we'll look at the Trim and Extend commands. On my screen, I have a simple
00:16drawing. Let's make a change. I'm going to select this circle, and I'll come over to
00:22the Properties palette and I'll change its radius from 1.5 to 2.5. When I'm finished,
00:29I'll press Escape. Now, I've got a problem. These lines that used to meet the edge of
00:35the circle now cross over. I'd like to trim these back to meet the new circle edge.
00:41To do this, I'll use the Trim command.
00:43Trim can be found in the Modify panel--the icon's right here. After launching the command,
00:49I will select my cutting object, or objects, and press Enter, I can then select the objects
00:55I'd like to trim. And notice how they get pulled back to meet that cutting object.
01:00When I'm finished, I'll press Enter. So when using Trim, we use one object to cut another.
01:07Let's work in the other direction. I'm going to select this circle again. I'll come over to
01:13Properties, and I'm going to change its radius back to 1.5. Now I've got the exact opposite
01:19problem. I need to project these lines out to meet the new circle edge. We'll do this
01:25using the Extend command. Extend can also be found in the Modified panel. In fact, it
01:31shares the same menu as Trim. I'll launch Extend and I will then select my Boundary
01:37Edge and press Enter. Then I will select each object I would like to extend to meet that boundary.
01:45When I'm finished, I'll press Enter. As you can see, the workflow behind Trim and Extend
01:50is identical. In fact, these commands are so similar that if you launch one of them,
01:55you can access the other by simply holding down the Shift key. Let's take a look.
02:00I'm going to zoom out, and I'll pan the drawing over. I'd like to convert this geometry into
02:06the shape of a ladder. To do that, I will obviously have to trim off some of the line
02:11work and extend some of the others. I'm going to start using the Trim command. I'll create
02:18a crossing window to select these vertical lines--these will represent my cutting edges--
02:25and I'll press Enter.
02:26I can then select each of the objects I'd like to trim. Now, I could do that one at
02:31a time, or I could use a crossing window to select those objects. Once I'm finished trimming,
02:36this is where we would typically launch the Extend command. Take a look at the cursor
02:40though. It says, "Select object to trim or shift-select to extend." If I'm in the Trim
02:46command and hold down my Shift key, Trim converts to Extend and my cutting edges become boundary
02:53edges. When I'm finished, I'll press Enter. Now that we understand the basic workflow
02:58behind Trim and Extend, let's try and use these commands in a practical example.
03:04I'm going to zoom out, I'll pan the drawing over again. On my screen, I have a double window
03:11with an arched top. Let's say that I'd like to convert this geometry into a single window
03:17with more of a Gothic top.
03:19I'll start by deleting the geometry that I don't need. I'm going to click in this right-
03:24side window, and I'll create a crossing selection, to select these dividers. I'll press Delete
03:30to remove them. I will then select the top inside edge and the bottom inside edge.
03:37I will also select this geometry on the right side and press Delete, I'll zoom in a little.
03:43Now, I'd like to extend this outside edge up and down to meet the top and bottom edge
03:49of the window. I'll launch the Extend command to do that. I'll select the top and bottom
03:55edge of the window as my boundary edges and press Enter. I will then click either end
04:00of this line to project the geometry out to meet those edges. When I'm finished, I'll
04:06press Enter. Now I can use my revised line work to trim off the top and bottom edge.
04:13Let's launch the Trim command. I'll select the right side of the window and press Enter.
04:18I will use this right side to trim off the top and the bottom.
04:23Let's pan the drawing down. And it doesn't look like I'm going to need these radial dividers
04:28any more, so I'll use a crossing window to select these, and I'll press Delete. It looks
04:34like the top left side of my Gothic window is in good shape. I would like to copy this
04:40geometry on the right over to create the top right side of the window. So, I'll launch
04:45the Copy command. I'll use a crossing window to select the geometry and press Enter.
04:51I'll pick it up from the endpoint of the large arc, and I'll place it to the upper-right
04:55corner of the window. When I'm finished, I'll press Enter. Finally, I have to do a lot of
05:01trimming. I'll move up and launch the Trim command. And rather than going in and trying
05:06to pick each individual cutting edge that I need, take a look at the cursor. AutoCAD's
05:11saying, "Select cutting objects or <select all>." If I press Enter, everything becomes
05:17a cutting object. So I can go through and quickly remove the objects I don't need, either
05:23by clicking them one at a time or by using a crossing window. Zoom in a little closer.
05:30I'll take off this piece, and this one, and this one. Fortunately, every object is able
05:35to be used as a cutting object.
05:37And you don't have to worry about making a mistake, like I just did. If you look at the
05:43command line, you'll find an Undo option down here. If you click that, it will restore the
05:47last object that you trimmed. Now that I'm finished, I'll press Enter. As you can see,
05:54using the Trim and Extend commands, we don't always have to create new line work. We can
05:58use existing geometry to help develop our final design.
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Creating offsets
00:00Believe it or not, AutoCAD gives us several different ways to copy geometry. In this lesson,
00:05we're going to look at the Offset command. Offset is special because it creates a copy
00:09that is parallel to the original object. On my screen, I have a few shapes. I'd like to
00:15start by offsetting this circle. To do that, I'll use the Offset command. Offset can be
00:20found in the Modify panel of the Ribbon. After launching the command, I will specify my offset
00:25distance. I'm going to type 2 and press Enter. I will then select the object that
00:31I'd like to offset. And as you can see, if I place my cursor to the inside or the outside
00:36of the original object, AutoCAD is showing me a preview of my offset copy.
00:41To create my copy to the outside, I will click to the outside of the original object.
00:46When I'm finished, I'll press Enter. Next we'll create an offset of this poly line. I'll move
00:52up and launch the Offset command. I'm going to use a distance of three this time. I will
00:57then select the object and I'll click to the outside. And notice I'm still in the command.
01:03As a courtesy, AutoCAD defaults to a multiple option, such that we can create as many offsets
01:08as we like. If I wanted, I could come down and click the original object again and create
01:13an offset to the inside. In fact, I'm not even restricted to the original object.
01:17I could offset this line to the right, and then its copy to the right, and then its copy to
01:23the right, and so on. When I'm finished, I can press Escape or Enter, or I can even come
01:29down and click Exit to finish the command. Now that we understand the basics of the offset
01:35command, let's try and use it in a practical example.
01:38I'm going to zoom out. I'll pan the drawing over. On my screen, I have some geometry that
01:45represents a proposed parking lot. This is a civil engineering example so each unit in
01:51this drawing represents one foot. I'm going to zoom in a little bit closer. I would like
01:56to finish the parking stalls in the middle of this lot. Nothing says parallel copies
02:01like parking-lot striping. Now a typical parking stall measure eighteen feet deep by nine feet
02:07wide. I'm going to start by launching the Offset command. I'll enter a distance of eighteen
02:12feet, and then I'll select this middle line and I'll offset it to the north.
02:17I'll select the middle line again and I'll offset it to the south. When I'm finished,
02:21I'll press Enter. This geometry represents the depth of my stalls. I'm going to zoom
02:27in a little bit closer. Remember that a parking stall should measure nine feet wide. So I'm
02:33going to select this middle line, and I'll come over to the Properties palette, and if
02:37I drag down, I can see that it has a length of 81 feet. This is actually very good. 81
02:43is perfectly divisible by 9. I should be able to fit nine stalls across this distance.
02:49I'm going to press Escape to deselect the line, and to create the geometry of my first
02:53stall, I'll use the Circle command. I'll draw a circle at the endpoint of the line, and
02:59I'll give it a radius of nine feet. This intersection represents the width of the first stall.
03:06To draw my first stripe, I'll launch the Line command, and I'll draw the line from the intersection.
03:11I'll Shift+Right-Click to bring up the Object Snap menu because I don't have a Running Object
03:16Snap set for intersection. I'll grab the intersection of the circle and the middle line, and I will
03:22draw this to a point--Shift+Right-Click-- perpendicular to my first offset. When I'm
03:28finished, I'll press Escape. Now, I can simply offset this parking stripe in nine-foot increments.
03:35I'll launch the Offset command, I'll use a distance of nine, and press Enter. I will then
03:41offset this line to the left, I'll offset its copy to the left, and its copy to the
03:46left, and this can get tedious. We'll do it one more time. I'm going to grab this copy
03:52and before I click to place the new line, take a look at the command line. Notice there's
03:56a Multiple option down here. This is very helpful if we have to create several offsets.
04:02I'm going to choose Multiple. Now, each time I click to the left of the original, I can
04:07create a copy. Once I have as many copies as I need, I can press Enter and then Escape
04:13to exit the command. To finish the striping on the south side, I could go through the
04:18same offset process or I could launch the Extend command. I would then chose the southern
04:24offset as my boundary edge and press Enter. I could then create a crossing window to select
04:31my stripes and project those to the boundary edge. When I'm finished, I'll press Enter.
04:37At this point, my geometry is complete so I can select each of my offsets and the circle,
04:42and I'll press Delete to remove them from the drawing. Let's look at one more way the
04:47Offset command can be very helpful as we draw. I'm going to zoom out. I'll pan down here
04:53to the southeast. Near the southeast exit, I've got a stop sign. Let's say that I need
04:59to place that stop sign 33 feet from the center of the route and exactly three feet from the
05:05back of curve. To find that location, I can use the Offset command. I'll launch Offset,
05:12and I'll use a distance of 33 feet. I'll select the center of the road and I'll offset that
05:18to the west. I'll press Enter when I'm finished.
05:21I will then launch the Offset command again. I'll use a distance of three feet. Enter.
05:27I will then Offset the back of curve to the South. When I'm finished, I'll press Escape.
05:33The intersection of these two offsets shows me the exact location where to place the stop
05:38sign. Let's finish the drawing by launching the Move command. I'll grab the Stop sign
05:43geometry and press Enter. I'll pick this up from the center of the pole, and I'll place
05:48this to the--Shift+Right-Click--intersection of the offsets. Finally, I can select each
05:55of the Offset entities and press Delete. I'm sure you'll agree that Offset is one of the
06:00most versatile tools that we have. Not only does it create parallel copies, it is also
06:05one of the quickest ways to locate points in space.
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Erasing elements
00:00As your design changes, you'll no doubt have to erase the objects that are no longer necessary.
00:06In this lesson, we'll look at some ways to remove unwanted geometry from a drawing.
00:10On my screen, I have some geometry that represents a chest of drawers. Let's make some changes
00:16to this design that require the deletion of some geometry. I'll start by converting this
00:21from a 6-drawer cabinet to a 3-drawer cabinet. One way to delete unwanted entities is by
00:27selecting them first. I'm going to select this dividing geometry down the middle.
00:32I will also select the drawer geometry on the right side. To remove these, I'll press the
00:38Delete key on my keyboard. This workflow is similar to how the Delete key is used in most
00:43other Windows-based applications.
00:46To finish the drawing, I'm going to launch the Extend command. I'll select the inside
00:51edge of the cabinet as my boundary edge and I'll press Enter. I will then create a crossing
00:57window to select the drawer geometry and project that over to meet the boundary edge.
01:03When I'm finished, I'll press Enter. In addition to using the Delete key, AutoCAD also has a
01:08dedicated Erase command. Let's make another change to this geometry such that we can
01:13look at how the Erase tool works. This time I'll change this from a 3-drawer cabinet to
01:19a 2-drawer cabinet. To do that, I'll launch the Move command, and I'll select the geometry
01:24at the top of the cabinet and press Enter. And I'd like to pick this up from the top
01:29of the top drawer and I'll place this to the top of the second drawer down. I will then
01:36zoom in. I'll launch the Trim command and I'll grab the bottom edge of the top.
01:43This represents my cutting edge. Then I'll press Enter.
01:46I will then create a crossing window to select these vertical lines and trim them off.
01:52When I'm finished, I'll press Enter. Now, I can simply erase the geometry I no longer need.
01:58To do that, I'll move up to the Modify panel and launch the Erase command. I will then
02:03make a window-selection to grab the geometry I'd like to erase and I'll press Enter.
02:09When I'm finished, I'll zoom out and center the geometry onscreen. It's nice to know that
02:14when it comes to erasing entities, not only does AutoCAD have a dedicated Erase tool,
02:19it also allows us to delete entities using the same workflow accepted by most other applications.
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Undoing and redoing actions
00:00If you ask most people what their favorite command is, Undo is usually the answer.
00:05Let's face it, we all make mistakes and when we do, Undo is a perfect way to put things back
00:09the way they were. In this lesson, we'll look at the workflow behind the Undo command.
00:14On my screen, I have some geometry that represents a small chest of drawers. Now to look at Undo,
00:21we first have to something, so I'm going to make some changes to this geometry.
00:26I'm going to convert this from a six-drawer cabinet to a three-drawer cabinet. I'll start by selecting
00:31the geometry I no longer need, and then I'll press Delete to remove it.
00:36I will then launch the Extend command, I'll grab the inside right edge as my boundary
00:42object, and I'll press Enter. I will then create a crossing window to select the drawer
00:47geometry and project it over to meet that edge. When I'm finished, I'll press Enter.
00:53Let's do one more thing. I'd like to remove the legs from this cabinet. For that, I'll
00:58launch the Trim command. And I'll select the bottom edge as my cutting object and I'll
01:03press Enter. I will then create a crossing window to select this vertical line work and
01:09trim it off. I'll press Enter when I'm finished. Finally, I'll select the geometry that's no
01:14longer needed and I'll press Delete to remove it from the file. Now, let's simulate an error.
01:22I'm going to select the hardware on the right side and I'll press Delete. I didn't mean
01:26to do that. I'd like to put that hardware back. To do that, I'll use the Undo command.
01:32Undo can be found in the Quick Access Toolbar. The icon looks like a backwards-facing arrow.
01:37Before I click this, notice that there is also a forward-facing arrow that is currently
01:41grayed out. We'll talk about that in one second. To launch Undo, I'll click the icon. Note
01:47you can also launch undo by using the keyboard shortcut Ctrl+Z. And when I do, AutoCAD
01:53backs me up in time one step, and my hard work comes right back. Also note that since
01:58I've launched Undo, the forward-facing arrow is now active. This icon represents Redo.
02:05Redo allows me to move forward in time one step. So if I click this icon, the hardware
02:10goes away again. It's important to note that a Redo can only follow an Undo.
02:16To restore my hardware, I will once again click the Undo button. And when you use Undo,
02:21usually you'll probably click it one time. It is important to note that you can click
02:25it as many times as you want and back up to the point where you originally opened the
02:29file. Notice that each time I click the icon, I can back up one step. To go a little faster,
02:36open this menu and then you can select the specific command that represents how far you'd
02:40like to go back. In this case, I'll go back to where I first opened the drawing. I'm sure
02:46you'll agree that Undo is a command that you can't live without. In its purest sense, Undo
02:50is a tool that protects us from ourselves.
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Challenge: creating a small part
00:00This lesson is going to work a little different than the others. You see, in this lesson, you're
00:04going to show me what you can do. On the screen, we have a small mechanical part. What I'd
00:09like you to do is take the skills you've learned so far and re-create this geometry
00:13using the provided information. This example will give you a great opportunity to put the
00:18various tools we've looked at together to complete a small project. When you're finished,
00:23move on to the next video and you can watch how I approached the creation of this same
00:28object. Take a little time at this part, see what you can do, and when you're ready,
00:32I'll see you on the other side.
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Demo: creating a small part
00:00Before I start drawing this part, let me emphasize that there is no right or wrong way to construct
00:05this drawing. The most important thing is that we accurately reproduce the geometry.
00:10That being said, this is how I would approach the creation of this part. I'm going to start
00:15by panning the drawing over and give myself a little bit of room on the left side. I will
00:21start the drawing by recreating the center line. To do that, I'll launch the Line command.
00:27I'll pick a point onscreen and then I'm going to lock my ortho. And I'll pull to the left.
00:33Distance really isn't that important right now. I'll click to finish my line and then
00:37I'll press Escape.
00:39I will then launch the Line command again. I'll click above the first line and pull straight
00:44down. I'll click and then I'll press Escape when I'm finished. I have just created an
00:49object snap that I'm going to use to start building this part from. This intersection
00:54represents the center of this circle. And, like any good set of plans, this drawing is
00:59missing a dimension. That's all right. Based on what we know now, I could select this circle
01:05and come over to the Properties palette and I can see that it has a radius of 1.15.
01:11I'm going to press Escape to deselect the object. I will then launch the Circle command.
01:16I'll create my circle from the--Shift+Right-Click-- intersection of these two lines, and I'll give
01:23it a radius of 1.15. I will then launch the Trim command, I'll use this vertical line
01:30as my cutting object, then I'll press Enter. And I'll trim off the left side of the circle.
01:36When I'm finished, I'll press Escape.
01:38Next, I'm going to find the centers of these circles. I'll do that using the Offset command.
01:44I'll launch offset. And my first distance is going to be 3.25. I will offset this front
01:51edge to the back. I'll launch the Offset command again. We'll go a distance of 1.5, and I'll
02:00offset this line one more time. When I'm finished, I'll press Escape. These intersections represent
02:07the centers of these circles. Let's go back to the Circle command. I'll create a circle
02:12at the intersection of these lines. And these circles must have a diameter of 1 because
02:19the width of the slot measures one. So, I'll access the Diameter suboption.
02:24I'll type 1 and press Enter. Now, I could create another circle at this intersection.
02:30I could also create that circle using the Copy command. I'll launch Copy, I'll select
02:35my last circle, and press Enter. I'd like to copy it from the center of the object.
02:40And my ortho is locked. I'll pull to the right and enter a distance of 1.5. When I'm finished,
02:47I'll press Escape. Next, I'd like to finish the slot geometry. I'm going to do that using
02:52the Offset command. It looks like if I offset the center line up and down a distance of
02:580.5, I can create the top and bottom edge of the slot. So, I'll launch the Offset command,
03:04I'll use the distance of 0.5, and I'll offset my center line up and down, and I'll press
03:11Escape when I'm finished. Now it's time to go back to the Trim command and clean up my geometry.
03:17I'll select both of these vertical lines as my cutting objects and I'll press Enter.
03:22Then I'll trim off this piece in this one, this piece in this one, and then I'll trim off
03:27the insides of the circles. When I'm finished I'll press Escape. Next, I'm going to create
03:33this circle at the end of the part. It looks like it has a radius of 1. We'll go back
03:38into the Circle command. I'll create a circle at the center of this one. I'll give it a
03:44radius of 1 and I'll press Enter. Next, I'm going to use the same offset trick to create
03:50this top edge and bottom edge of the part. I'll launch the Offset command, and my offset
03:56distance must be 1 since the radius of the circle is 1. I'll offset the center line
04:02down and up, and I'll press Escape when I'm finished. Let's trim up a little bit more
04:08geometry. I'll launch the Trim command. We'll grab this vertical line as the cutting object
04:14and I'll press Enter.
04:15And I'll trim off this piece and this piece and the left side of this circle. Next, I'm
04:21going to focus on the very top and very bottom edge of the part. Once again, another job
04:27for offset. It looks like two units is going to work. I'll launch the Offset command, 2
04:33units. I'll offset the center line up and down. I'd like to find this corner next.
04:42I am going to use offset again. We'll off set this front edge back 1.5 to find this intersection.
04:48So, I'll launch this Offset command. I'll use a distance of 1.5, and I'll press Escape
04:55when I'm finished. To create this angular line, I'm going to use Polar Tracking.
05:01I'll come down and right-click on the icon, and I'm going to choose the 30-degree increment
05:06option. I will then click the icon to toggle that feature on. I'll launch the Line command
05:12and I'll create a line from the intersection of these two lines. I'll snap to the 60-degree
05:18angle, and I'll click and draw my line a little bit longer than what I need. When I'm finished,
05:23I'll press Escape. I will then press the spacebar to go right back into the Line command.
05:29I'll create another line from the intersection down below, and I'll draw this at a 60-degree
05:34angle coming up, and I'll click Escape when I'm finished.
05:38Let's trim up some more geometry. I'm going to use these two objects and these two objects
05:43as cutting edges and I'll press Enter. I'll trim off these two ends and these two ends.
05:51When I'm finished, I'll press Escape. Finally, I'm going to take care of these chamfers.
05:57Looks like they're the same measurement, 0.5 in either direction from the corner. To create
06:02this geometry, I'm going to use a circle. I'll draw my circle at the intersection at
06:08the front corner and I'll give this a radius of 0.5. I'll create one more at the top-left
06:15corner of the part. Then I'll press Enter to accept the default radius. Finally, I'll draw a line
06:22from the intersection of the circle in the front edge to the intersection of the circle
06:27in the top edge, and I'll do the same thing down below. When I'm finished, I'll press
06:38Escape. Now, I'm going to eliminate much of the geometry that I don't need. I'll grab
06:43both of these circles, I'll grab these vertical lines and my center line, and I'll press Delete.
06:50Finally, I can use the Trim command to clean up the rest. I'll select all this geometry
06:56in the front as cutting objects, and I'll press Enter. And I'll trim off this piece
07:01and this one, this piece and this one, this piece and this one, and I'll grab this last
07:08piece inside the arc. Notice I do have two additional pieces I have to erase. Fortunately,
07:14there is an Erase suboption inside the Trim command. I'll select that and I'll grab these
07:19last two entities and I'll press Enter when I'm finished. Finally, I'll press Escape to
07:24exit the command. And my part is now complete. If you got the part finished, congratulations!
07:30You're doing very well. If you struggled, try drawing the part again using the techniques
07:35I used in this lesson. The more practice you get, the easier the job becomes.
Collapse this transcript
Conclusion
Goodbye
00:00Well, we've reached to the end of the title. Let me say it's been a pleasure working with you!
00:04At this point, you should be comfortable making basic modifications to existing drawings,
00:09or creating some of your own geometry from scratch. Don't stop here. Take your skills
00:14even farther by viewing the next title in the series, Auto CAD Essentials 3.
00:19In this title, we'll learn to use layers to organize and colorize a drawing. We'll also learn some
00:25faster ways to take measurements and calculate areas, not to mention exploring even more
00:30powerful ways to edit our geometry. See you there!
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