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AutoCAD 2011: Migrating from Windows to Mac with Jeff Bartels covers the fundamental differences between the 2011 Mac OS X version of AutoCAD and the venerable PC edition, allowing designers to leverage existing AutoCAD skills and easily transition to the new environment. This course runs through both a typical 2D and 3D design workflow, covering its workspace, tools, customization options, and strategies users can apply working in a mixed Windows and Mac environment. Exercise files are included with the course.
The Mac edition of AutoCAD is also capable of producing 3D conceptual designs, providing let's say a full range of tools for creating and editing our 3D models. Coming from the Windows platform, you'll find that all of the tools associated with 3D function the exact same on the Mac. They are merely organized a little differently. In this lesson, we're going to learn how to view our 3D geometry. On my screen I have a conceptual design for a child's pedal car. This car was constructed in 3D using the Solid modeling tools.
If I would like to adjust my view around this part, I can do it using the same shortcut we use in Windows. I'll hold down the Shift key and then my scroll wheel, and as I move my mouse, I can orbit around the model. Now, depending on the mouse that you have, you might not be able to orbit using the scroll wheel. If that's the case, you can orbit the drawing by using the Icon in the Status Bar. Watch this! If I come down to the end of the Status Bar and click this flyout, I can expand it such that I can see 3D functionality.
The Orbit icon is right here. If I click this, I can hold down my left-mouse button to orbit the drawing. When I'm finished, I'll press Esc, and I'll pan this to the center of the screen. In addition of the Orbit command, notice the familiar View Cube is here as well. I can click on these hotspots to adjust my view. Let's take a look at a Top View or maybe a Right Side view, or a Southeast Isometric view.
If you look at the upper-left corner of model space, you'll find additional view menus. If I click this one on the middle, I can access several of the same views that I can get using the View Cube. However, if I select my view using this menu, AutoCAD will not only take me to that view, it will also align the UCS to that view. Let's set this to a Right Side view, or maybe a Front view. Notice now the UCS is set to match the view. To go back to the World Coordinate System I can open the menu under the View cube, and select WCS.
Let's go back to a Southeast Isometric view. I'll do that using this menu. Then I'll zoom-in and center my geometry on screen. Using this menu on the right, I can access all of my visual styles. Currently, we're viewing this geometry in 2D Wireframe. Let's take a look at Hidden. I'm going to pan this over. Notice that when you change the Visual Style, this menu may end up getting grainy. I'm going to open this again. Let's take a look at shades of gray.
Let's try Conceptual. I'm going to open this up one more time, and I'll set this back to 2D Wireframe. This guy gives me access to the VPORTS command. VPORTS allows me to split my screen such that I can work on my model from multiple viewpoints. For instance, let's select Three: Above to split my screen into three views. I will then click in this lower view, and let's set this one to a Right-side view. I'll click in the view over here and I'll change this one to a Front view.
I'll click in the view on the top, and we'll change this one to a Southwest Isometric view. As you can see in this environment, I'm able to work on my model while seeing it from multiple angles. To restore a single view, I'll click the VPORTS menu, and I'll select Maximize Viewport to maximize that view on screen. The biggest trick to working in 3D is being able to manipulate your view around your part. With its on screen tools and menus, the Mac edition of AutoCAD makes it easy to view your 3D geometry.
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