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AutoCAD 2011 New Features

AutoCAD 2011 New Features

with Jeff Bartels

 


In AutoCAD 2011 New Features, instructor Jeff Bartels highlights productivity and creativity enhancing additions to the AutoCAD toolset. This course covers improved functions for selecting and creating geometry, updated modification tools for hatches and polylines, simplified parametric constraint tools, and the new dynamic surface modeling techniques for creating complex shapes. Exercise files accompany the course.
Topics include:
  • Applying transparency
  • Maintaining text readability within linetypes
  • Automating geometric constraints
  • Streamlining hatch creation
  • Using control vertices to create splines
  • Exploring the updated 3D workspace
  • Creating surfaces using the Blend, Patch, or Network tools
  • Trimming and extending surfaces
  • Working with the new Materials Browser
  • Customizing render materials

show more

author
Jeff Bartels
subject
CAD, 2D Drawing, 3D Drawing
software
AutoCAD 2011
level
Intermediate
duration
3h 46m
released
Apr 21, 2010

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Introduction
Welcome
00:00(Music playing)
00:03Hi! My name is Jeff Bartels and I would like to welcome you to AutoCAD 2011 New Features.
00:09In this title, I am going to get you up to speed with all of the improvements
00:12that have been made to AutoCAD 2011.
00:13We will start off by looking at the improvements made to the interface,
00:18including the new web-based help system designed to make it even easier to learn
00:22AutoCAD and find answers to our questions.
00:25Next, we will look at the wealth of new drawing tools that have been added.
00:28For instance, we can now edit our polylines and splines using intuitive grip menus.
00:33Parametric constraints have also been updated.
00:36Rather than constructing our geometry first and then applying constraints,
00:40we can have AutoCAD apply the constraints automatically, based on our object snap choices.
00:45Transparency is now a property that can be assigned to specific objects or it
00:49can be applied on a layer by layer basis.
00:52If you work in 3D, you are going to love the new visual styles that make it even
00:56easier to view and edit your conceptual designs.
01:00Surface objects have been completely reborn in AutoCAD 2011.
01:04They can now be created as easily as a solid or mesh using familiar tools like
01:08Extrude, Revolve, Sweep, and Loft.
01:11And they remain associative to the geometry that created them.
01:15The updated Materials Browser makes it even easier to find the perfect material
01:19or create a completely custom material from scratch.
01:22So if you are ready to take your AutoCAD skills to the cutting edge, follow me
01:26and we will get started.
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Using the exercise files
00:00If you are a Premium member of the lynda .com Online Training Library or if you
00:05are watching this tutorial on a disk, you have access to the Exercise Files used
00:09throughout this title.
00:10Now, I have placed my Exercise Files folder on my Desktop. You can place
00:13yours wherever you like.
00:15I have organized the folders based on the chapter number and inside each folder
00:19are the drawings used throughout that chapter.
00:22In many cases, if I thought it was helpful, I left you with a finished example.
00:26If you are a monthly or annual subscriber to lynda.com but you don't have access
00:30to the Exercise Files, you can follow along with your own drawings.
00:34Let's get started.
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1. Touring the Improved Interface
Adapting to the updated Drawing window
00:00Before we start working on tutorials, let's take a minute and look at some of
00:03the general changes that have been made to the interface in AutoCAD 2011.
00:08Probably the most noticeable difference is the new dark gray background color of Model space.
00:13This is definitely an improvement, because our layer colors have a much better
00:17contrast over a dark background than they do a light one.
00:20Notice our grid is turned on by default in 2011, and instead of the traditional
00:26dot appearance, it now has the appearance of engineering graph paper.
00:31This red and green line has also been added to help identify the X and the Y axis.
00:36If you have done any 3D drafting in AutoCAD, you will recognize this grid
00:40looks very similar to the grid that we see in the 3D AutoCAD template.
00:44Now, that's by design, because AutoCAD is trying to synchronize the appearance
00:48between the 2D and 3D drafting environment.
00:52That synchronization is why we now see the ViewCube, even though we are working
00:56in a 2D wireframe view.
00:59This ViewCube is used to adjust our view in three-dimensional space.
01:03And you may be wondering if we are working in 2D, is this cube really helpful?
01:08Well, it does have one feature that's nice.
01:10Notice these arrows in the upper right hand corner. If I click an arrow, I can
01:14rotate my coordinate system in 90-degree increments.
01:18This tool can also be used to rotate the contents of a viewport on your layouts.
01:24If you decide the ViewCube is not for you, if you would like to turn this guy off,
01:27let me show you where you can go to do that.
01:30I am going to come up and click the View tab, then we will open up the Windows
01:34panel, we will open up User Interface, and the toggle for the ViewCube is right here.
01:39Now, I am going to leave mine on and I will click on screen to close this menu.
01:43Let's take a look at a change that's been made to the ribbon in 2011.
01:48If you are someone who collapses their ribbon, such that it takes up less space
01:51on screen, you know how to use this cycle button.
01:55For instance, if we click it once, it will minimize the ribbon down to the panels. Click it again.
02:01It will minimize down to the panel names.
02:04One more time will minimize it to tab names.
02:08And if I click it again, it opens up my ribbon fully on screen.
02:13Well, in 2011, this pulldown has been added.
02:17If I click to open up this menu, we can see that Cycle, what we just saw,
02:20happens to be the default.
02:22If I have a favorite collapsed state, I can select that from the menu and
02:28now each time I click the cycle button, I can switch between a full ribbon
02:33and my favorite state.
02:34I am going to open this back up and we will set this back to the default.
02:39In 2011, our Quick Access toolbar has changed.
02:42Notice the workspace switching tool has been added.
02:46This makes it a little bit easier to see the name of our current workspace.
02:49On the right side of the screen I have got a new Help icon.
02:53If I click this, it will launch the Help feature.
02:55If I click this flyout, I get access to additional Help resources, like the
02:59Welcome Screen, New Features Workshop.
03:03If we hover over Additional Resources, we see various Help content that we can
03:06access on the Autodesk website.
03:09Generally speaking, this is our one stop shop for everything help related.
03:15On the right side of the interface, we can see a new toolbar. This is called the
03:18navigation bar and it contains tools that are related to navigation.
03:22We will take a closer look at this toolbar in a future lesson.
03:27Let's take a look at the status bar.
03:28Notice there are some additional icons down here.
03:31These represent new settings that are available in 2011.
03:33For instance, this icon controls my inferred geometric constraints.
03:40This one lets me toggle my 3D running object snaps.
03:45This one controls the visibility of my transparency, and this one allows me to
03:50toggle my selection cycling on and off.
03:52We will look at each of these new settings in the coming lessons.
03:56In the 2011 release, AutoCAD has further refined the ribbon style interface to
04:01make it more efficient and intuitive than ever.
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Introducing the Navigation bar
00:00One thing AutoCAD is known for is giving you multiple ways to accomplish the same task.
00:05Just think for a second of how many different ways we can control the display of this grid.
00:10Well, I can come down and click this icon to turn the grid on and off.
00:13I can do the same thing by hitting Ctrl+G on my keyboard.
00:17I can turn the grid on and off by hitting F7 on my keyboard.
00:21I can even type grid, hit Enter, and if I right-click, I can control the grid's
00:27display right here in the menu.
00:30It has been said that there is at least three ways to do everything in AutoCAD.
00:33Well, the new navigation bar in AutoCAD 2011 gives us yet another way to access
00:39our navigation tools.
00:40Let's take a look at these tools in the center of the toolbar.
00:43I have got Pan, Zoom, and Orbit.
00:46Now, you are probably already accessing these tools using the scroll wheel on your mouse.
00:51For instance, if I hold my scroll wheel down, I can pan my drawing.
00:55If I roll the wheel forward or back, I can zoom.
00:58And if I hold down my Shift key while holding down the scroll wheel, I can
01:03orbit around my geometry.
01:06When I am finished, I can release my buttons and I am going to restore a top
01:10view by moving up to my ViewCube and clicking this top hotspot.
01:15So the scroll wheel is probably your preferred way of accessing these commands.
01:19But what if you are working on a laptop or a netbook and maybe you don't
01:23have access to a mouse? Maybe you do have a mouse, but it doesn't have a scroll wheel.
01:27Well, in that case this navigation bar is a perfect alternative way to
01:31access these commands.
01:33If I would like to pan my drawing, I will click the Pan icon, and then I will
01:36click-and-hold, and as I move my mouse so I can pan my drawing.
01:40When I am finished panning, I can hit my Escape key.
01:43If I would like to zoom my drawing, I can move over and click this icon.
01:46Now, notice that Zoom Extents happens to be the default.
01:50There is a flyout under this icon.
01:51If I open this up, I can see additional zoom options.
01:55Several of these are not available if we use the scroll wheel.
01:58I am going to select Zoom Object and I will select this object and right-click,
02:02and AutoCAD zooms and centers that geometry on screen.
02:06To restore a Zoom Extents view, I can always double-click my scroll wheel or
02:11I can come back over to this flyout and select Zoom Extents from the menu.
02:16To orbit my drawing, I will click the Orbit icon and then I will click-and-hold
02:18and I can adjust my view in 3D space.
02:24Once again, when I am finished I will hit my Escape key and to restore a top
02:28view, I will click the top hotspot.
02:31Just like the Zoom command, Orbit also has some additional options.
02:35Let's take a look at this icon at the top. T his guy represents our steering wheels.
02:38Now, I am going to click the flyout and notice that the Full Navigation Wheel is the default.
02:44There are other navigation wheels I can choose from.
02:46Now, the biggest difference between these additional choices and the Full Wheel
02:50is the amount of tools that we see and the size of the wheel.
02:53I am going to click the icon and bring up the Full Wheel.
02:57Let me drag this out into Model space and take a look at some of these options.
03:00Pan, Orbit, and Zoom.
03:03Once again, just another way to launch these commands.
03:06Quick overview of how to use a steering wheel.
03:09As you move your mouse pointer on screen, the wheel will follow you around.
03:12If you move the pointer inside the wheel, there are various hotspots. These are called wedges.
03:18And to launch a command, you will put your pointer inside the wedge,
03:21click-and-hold and move your mouse.
03:26When I release, the wheel comes back.
03:28I can click-and-hold another wedge to access that command.
03:32When you are finished using the steering wheel, you can hit the Escape key or
03:36click this X to close it.
03:38If you would like more information about how to use the steering wheels and how
03:41you can incorporate them into your workflow, you can place your cursor in the
03:45Search area and type steering wheels and AutoCAD will bring up several
03:51hyperlinks that will give you access to the information that you need.
03:55Finally, we will look at this last command.
03:57ShowMotion is used to create slide presentations of the geometry in our drawings.
04:01I am going to click the icon to launch the command. That brings up the
04:05ShowMotion control panel.
04:07To create a new slide or a new shot, I will click the New Shot icon.
04:12This brings up a dialog box and I can adjust several of my shot settings.
04:17I am going to leave all of these to the default.
04:18I am just going to select Preview to take a look at my shot.
04:26At this point I can click OK to save my shot or I can click Cancel to close this dialog box.
04:32And to close the ShowMotion tool, I can click the X in the control panel.
04:35Now, if you would like detailed information about how to create slide
04:39presentations using the ShowMotion tool, you can place your cursor in the Search
04:43area and type showmotion.
04:47All one word and when you hit Enter, AutoCAD will bring up several hyperlinks
04:51that you can follow to get all the information you need.
04:55Now, if you are someone who feels you are probably not going to use the
04:57navigation bar, we can remove it from the interface and we can do that by
05:01clicking the small x. At any point in the future if you want to turn this guy
05:05back on, you can come up to the View tab and then open up the Windows panel and
05:12then User Interface, and the toggle for the navigation bar is right here.
05:17AutoCAD has always been great because it lets us choose the way we want
05:20to access commands.
05:22This navigation bar is just another convenient alternate way to navigate our drawings.
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Accessing the web-based help system
00:00The Help feature in AutoCAD 2011 has moved from a local to a web-based system.
00:05In this lesson, we're going to take a look at how it works and how to adjust its settings.
00:10To access the Help feature, we can click the icon in the upper right corner of the interface.
00:15Let's maximize this and the first thing I want you to notice is that our Help is
00:19coming up in a Web Browser.
00:20That's because our Help feature is now an online help system.
00:24This web-based interface gives us access to even more resources of information.
00:29It's kind of like a Help library.
00:32If we look at these links on the left side, I can click each of these to
00:35view the User's Guide, Command Reference, Customization Guide and Driver and Peripheral Guide.
00:42A little bit lower are some resources that may be of interest to programmers or
00:46developers. Beneath that are some links that I can visit regarding the
00:50installation of my AutoCAD.
00:52Over here I can find some tutorials that I can use to help me learn the program.
00:57In the upper right I can see a listing of some of the new features that have
01:00been added to AutoCAD 2011.
01:02Let's select Polylines, and in this documentation I can find out how modifying
01:09polylines has changed in the newest version.
01:12I can also find out how to edit other AutoCAD objects as well as see a listing
01:16of additional topics that may be of interest to me.
01:19On the right side I can see that AutoCAD has visited its knowledge base to look
01:23for any documentation that may involve the topic that I'm looking at.
01:27Let's scroll down a little bit.
01:28Since we're talking about modifying polylines, notice that each modification
01:33option has its own animation.
01:35If I click this Play button, I can see how that option is used in the context of the command.
01:43Let's click back to return to the Help homepage and right here on the right side
01:48I can visit some additional online resources.
01:51I can visit the Autodesk Support site, Autodesk User Communities, I can go to
01:56the Autodesk User Group International website or visit some Autodesk blogs.
02:01Down here at the bottom I can visit the AutoCAD Exchange site, where I can ask my
02:05question to the weekly AutoCAD expert.
02:09If you'd like to search for information about a particular AutoCAD topic, we can
02:13do that by using the Search box at the top of the screen. I am going to type
02:17ribbon and hit Enter and AutoCAD will search all of its resources for that
02:22particular keyword, and it will give me a list of hyperlinked topics right here
02:27that I can use to find my information.
02:29Now notice these topics are coming from the Customization Guide. If I click an
02:33additional title I can get more results.
02:35For instance, if I select the Readme guide, there are some more links.
02:40If I want to expand my search, I can click Advanced Search Options and I can
02:45have AutoCAD search these other references for my keyword.
02:50Let's close this, because I'd like to show you a shortcut.
02:53Let's say you have a question regarding a specific AutoCAD command.
02:57Let me show you a great way that you can get help.
03:00Let's say I have a question regarding the Array command.
03:03I am going to come up and launch Array by clicking the icon and then I'll hit
03:07the F1 key on my keyboard.
03:10Once again we'll maximize this, and notice that AutoCAD will give me
03:13context-sensitive help for the specific command.
03:17I get a nice image of the dialog box. AutoCAD will tell me where I can find
03:22this command in the interface and little bit further down I could see a listing
03:26of all the features.
03:28Let's scroll back to the top and if I'd like, I can always click the Home button
03:32to go back to the homepage of the Help feature.
03:35Let's close this and then we'll cancel out of the Array command and we'll talk
03:39about some of the settings that are associated with this online help.
03:43To do that we are going to visit our AutoCAD options and I can get there by
03:46right-clicking and I'll select Options from the menu, and if we go to the
03:51System tab, right down here in the lower right-hand corner we can find our Help settings.
03:56As you can see by default AutoCAD is using Internet Explorer to view the Help files.
04:01If I click this radio button AutoCAD will use my default system browser.
04:06This checkbox determines whether AutoCAD will use the online help resources.
04:10If I remove this check AutoCAD will use the help documentation that was
04:14installed on my local system.
04:17When you have a problem and you need help it's important to have as many
04:20resources of information as possible.
04:22AutoCAD's new web-based Help feature is a well-organized, comprehensive tool that
04:27will help you find the answers you're looking for.
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2. Exploring the New Utilities
Understanding the new visibility controls
00:00The more geometry you have in your drawing, the more things tend to get in
00:03the way when you work.
00:05To help make our lives easier, AutoCAD 2011 gives us a new Isolation tool that
00:10lets us focus on specific entities, no matter how busy our drawing may get.
00:14On my screen I have an architectural example. This is an elevation view of
00:18a single-family home.
00:20This drawing has a fair amount of line work.
00:22Let's see if we can make some changes, while also simplifying what we see on screen.
00:27I am going to start out by zooming in on the front door.
00:30And since my changes involve this geometry, I would like to isolate it in my view.
00:35To do that, I am going to come down to the new Isolate Objects icon and click.
00:39And I'll select Isolate Objects from the menu.
00:42And we will then click right here and make a window selection around this
00:46geometry and right-click.
00:48And notice AutoCAD has isolated that geometry on my screen.
00:52It's not doing this by turning off layers.
00:54Notice if I open up the layer control, all of my layers are still turned on.
00:58AutoCAD is physically hiding all of the other geometry in this file.
01:02Well, now that my drawing is simplified, let's make some changes.
01:06I am going to zoom in and we'll correct our door hardware.
01:09I am going to launch the Trim command.
01:12I'll make a crossing window and select these lines, right-click, and I'll
01:17remove this extra line.
01:18When I am finished I'll hit my Escape key.
01:21Let's back up and I'd like to make another change.
01:24I would like to reduce the height of these windows. I'd like to change them from
01:28four panes down to three.
01:30But before I do that I would like to hide this door handle hardware, such that
01:35it doesn't get in my way.
01:36Once again I'll come down to my Isolate Object tool. Notice it's now red.
01:41Whenever you see the red light bulb, you know that there is geometry being
01:44hidden in the current file.
01:46I'll click the icon.
01:48And this time instead of isolating objects I would like to hide some objects.
01:52So I'll select Hide and I'll make a window selection around this hardware and right-click.
01:58And that geometry has been added to the other hidden geometry in this drawing.
02:02To modify my windows, I am going to use the Stretch command.
02:06I will then make a crossing window around the bottoms and I'll right-click.
02:11And I would like to stretch them from the endpoint right here to the endpoint there.
02:16And finally we will practice good form.
02:18I do have some extra line work here.
02:20Let's launch the Erase command and I'll click one time on each of these entities
02:26to remove the extra line.
02:28When I am finished, I'll right-click.
02:30Let's back up a little bit and now that I am done making my changes I am
02:33going to come back down to my Isolate Objects tool and we will select End Object Isolation.
02:38And AutoCAD will restore all of the hidden geometry to my screen.
02:42Now if you like using this command try accessing it from the right-click menu.
02:46Notice if I right-click I can come down to Isolate and all of my isolation
02:50options are right here.
02:53Remember that Object Isolation will isolate geometry independently of the layer settings.
02:58Using this tool is a great way to simplify your geometry, such that you only see
03:02the entities necessary to accomplish your task.
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Selecting objects that have similar properties
00:00Selecting objects using a window or crossing window is fairly easy in AutoCAD,
00:05but what if you wanted to select all of the text in your drawing, or what if you
00:08wanted to select all circles on a specific layer?
00:11Selections like these required us to use afilter.
00:14Well, in AutoCAD 2011 we can now make filter-based selections using the new
00:19Select Similar tool.
00:20On my screen I've got a drawing of a civil engineering detail.
00:25If we zoom in a little bit, we can see that this drawing contains several hatch objects.
00:29If I hover over one of these, we can see the hatch was drawn on a layer called det-6.
00:35This is incorrect. The hatch should be on a hatch layer.
00:39To correct this I'll select one of the hatch objects, and then I'll right-click
00:43and choose Select Similar from the menu.
00:46This selects all of the hatch objects on the det-6 layer.
00:50And to make my correction, I'll move up to my layer control.
00:54I'll select the correct layer and then I'll hit Escape to deselect my entities.
00:59Let's make another change.
01:01When I made my section labels, I made them a little too small.
01:05To make these larger, it's absolutely no problem. I can select one of the
01:08labels, right-click, choose Select Similar, which selects all the text on
01:14that specific layer.
01:15And to adjust the height of these, I am going to hit Ctrl+1.
01:19That brings up my Property Changer. Right here in the Text area,
01:22I'll come down to Paper text height and we'll set this to 0.25 and hit Enter.
01:28That updates all of my text.
01:30I can then close the Property Changer and I'll hit Escape to
01:33deselect my entities.
01:35Let's back up a little bit, because I'd like to make one more change.
01:38Let's say this is a brand-new detail that we are creating from an existing detail.
01:42Well, if that's the case, I am going to need to erase some of these revision notes.
01:48To do that I'll select one of the notes and right-click. I'll choose Select
01:52Similar, which grabs all of our text.
01:54Then I'll hold my Shift key and I'll make a crossing window around these
01:58entities to remove them from my selection.
02:01Just because we've selected all of the objects doesn't mean we have to erase them all.
02:06Now that my selection is finished, I'll move up and click the Erase icon to
02:09erase those entities.
02:11By default Select Similar is selecting our objects based on object type and layer.
02:17Let's take a look at how we can adjust the Select Similar settings.
02:20To do that, I am going to type selectsimilar and hit Enter.
02:27Essentially I have just launched the command from the command line.
02:30But by doing that I have access to the Settings.
02:34Now I can get into my Settings by typing SE, the capitalized letters we see right here.
02:39Or I can right-click and select Settings from the menu.
02:43This brings up my Select Similar Settings dialog box and I can use these
02:47checkboxes to control the sensitivity of this tool.
02:51Right now we can see Select Similar is selecting our objects based on object type,
02:55who happened to share a common layer.
02:58I can also have the objects share a common color, or line type, or any
03:03other setting I wish.
03:04Now at this point I don't want to make any changes.
03:06So I am going to click Cancel and then we'll hit Escape to get out of the command.
03:11In AutoCAD 2011 selections that used to require a filter can now be made in
03:15just a couple clicks.
03:17So long as you can select one object that represents what you're looking for,
03:20you can select all of the others by using Select Similar.
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Creating new geometry based on existing objects
00:00The next tool we are going to look at could be referred to as a productivity
00:03enhancer, because it takes the busy work out of creating new entities.
00:07The tool I am speaking of is called Add Selected.
00:10And it lets us create new geometry based on existing objects in our drawing.
00:14On my screen I have got a detailed drawing that represents a typical wheel stop.
00:19This is something you might find in a parking lot.
00:21And I'm currently working on the end view portion of this drawing, so let's
00:25zoom in a little bit.
00:27The first thing I'd like to do is create a line segment from the endpoint here
00:31to the endpoint here.
00:33But I'd like it to have the same properties as this geometry.
00:37So what I'll do is select this object, right- click, and choose Add Selected from the menu.
00:43This launches the Line command.
00:45I can then draw my line from the endpoint here to the end point here.
00:49When I'm finished, I'll hit Escape.
00:51Now take a look at my current layer.
00:53It's called detail-7 and it happens to be white.
00:56This new entity that I created was placed on the same layer as this existing one.
01:02Basically I just selected the object I wanted to match and AutoCAD took care of the rest.
01:07Let's back up a little bit and we will create a new dimension.
01:11To do that I'll select this dimension and right-click, I'll choose Add Selected,
01:16and I'll create my dimension from the endpoint here to the endpoint here.
01:20And then I'll pull this out and we will place it right there.
01:24Once again this dimension has the exact same properties as this existing one.
01:28Now I'd like to add one more thing.
01:30Let's create another callout in this drawing.
01:33To do that I'll select this M leader and right-click.
01:37We'll choose Add Selected, and I would like my leader to be pointed to,
01:41Shift-right-click, I'll select Nearest.
01:46We'll click right here.
01:48Place my leader right there and then we'll enter our text.
01:52Reinforcing Bars-2 each.
01:56When I am finished I'll click in model space to close the Editor.
01:59We can use the Add Selected tool to create additional circles or polylines or hatch objects.
02:05Generally speaking, if we can select something we can quickly create another one
02:09with similar properties.
02:11So the next time you need to add something to your drawing, try using the Add Selected tool.
02:16It just might be the fastest way to create new geometry.
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Making selections when entities overlap
00:00Selecting overlapping objects has never been easy in AutoCAD.
00:04It always involved holding down special keys on the keyboard when making the selection.
00:09Well, not anymore.
00:10In AutoCAD 2011, we can easily select overlapping geometry using the new
00:15Selection Cycling toggle in the status bar.
00:19Let's take a look at how it works.
00:20On my screen I have four squares, and each of these guys was drawn on Layer 0.
00:25The only difference between them is each was forced to be a different color.
00:29I'd like to start out by stacking this geometry.
00:32To do that, I'm going to come up and launch my Move command.
00:35I'll select this entity and right- click and I'll move them from the endpoint
00:39here to the endpoint here.
00:41I'll then hit my Spacebar to go right back into Move.
00:44We'll select this entity and right-click.
00:47We'll move them from the endpoint here to the endpoint here.
00:50We'll hit Space one more time.
00:52We'll move this entity from the endpoint here to the endpoint here. There we go.
00:58I now have four objects on top of each other.
01:01Let's say I'd like to move the red square.
01:04Now that looks like it might be difficult.
01:06Let me show you how we can do it.
01:08I'm going to come up and launch my Move command and AutoCAD is asking me to select objects.
01:13I'm going to come down and turn on the Selection Cycling toggle.
01:17Notice I can do that in the middle of a command.
01:20Now I'll place my cursor over this entity and AutoCAD brings up an icon to let
01:24me know that it found multiple objects beneath my pick box.
01:27I'll click to select and AutoCAD will bring up a menu showing me all the
01:31objects that it found.
01:33Better yet, if I hover over each of these, AutoCAD will highlight the entity on
01:37screen, so I know exactly what I'm selecting.
01:40Let's select the red one.
01:41Then I'll right-click to finish my selection and I'll move them from the
01:46endpoint here to the endpoint here.
01:48This time, let's try and rotate the blue square.
01:51I'm going to come up and launch the Rotate command.
01:54I'll place my cursor over this edge and click.
01:57We'll select the blue entity from the list.
02:00I'll right-click to finish my selection and I'd like to rotate them from the
02:03endpoint here and we'll rotate them 90 degrees.
02:07It's as easy as that.
02:09Now that we see how this tool works, let's try and use it in a
02:12practical application.
02:14I'm going to back up a little bit and we'll pan our drawing over.
02:18On my screen, I've got a drawing of a swimming pool that is surrounded by a concrete walk.
02:24If I zoom in a little bit, we can see that the walk measures 3 feet 10 11/16 inches.
02:30Well, this walk was supposed to be 3 and a half feet wide.
02:33To fix this, I'm going to erase this outer line.
02:36I'll do that by selecting it and then I'll click my Erase tool.
02:40Then I'll back up a little bit and I'm going to create a new offset.
02:44So, let's launch the Offset command.
02:47I'll type in my distance, 3 feet 6 inches, Enter.
02:52My object to offset is right here.
02:55AutoCAD found three entities.
02:58This one represents the boundary of my hatch.
03:01This one represents the edge of my walk.
03:04This one represents the hatch itself.
03:06So I'm going to select the magenta polyline and I'll click to this side
03:11to finish my offset.
03:12When I'm finished with the command, I'll hit my Escape key. There we go.
03:16Let's zoom in and we'll fix our dimension. I'll select this.
03:20We'll select the grip and we'll place it to the Shift+Right-click,
03:25Intersection right here.
03:27Then I'll hit my Escape key to deselect the entity.
03:31Now I still have a little bit of cleanup to do.
03:33Let me show you a quick way we can do this.
03:36I'm going to type extreme. This stands for extended trim.
03:40This is an Express tool.
03:42Oddly enough, you won't find this on the Express tools tab.
03:46Let's hit Enter and then I'll select my cutting object and then I'll click on
03:50the side in which I'd like to trim.
03:51Then AutoCAD will clean up my geometry and complete my drawing.
03:56The Selection Cycling tool is definitely a welcome addition of the status bar.
04:00Now whether you leave this tool turned on all the time or whether you activate
04:04it on a command-by-command basis, I'm sure you'll agree there's no easier way to
04:08select overlapping geometry.
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Applying transparency to objects
00:00Transparency is something AutoCAD users have wanted for years.
00:04Well, we don't have to wait any longer.
00:06Transparency is now available in AutoCAD 2011.
00:09In this lesson, we're going to learn how to see through our objects.
00:13On my screen, I have some abstract line work and we're going to use this
00:17geometry to explore the concept of transparency.
00:20AutoCAD has given us transparency in the form of a property.
00:23So if I open up the Properties panel, same place where I can find my Color
00:27property, my Line Weight and my Line Type, we can see the new Transparency
00:32property right here.
00:33And just like our other properties, if I open up this flyout, we can see that
00:37transparency can be applied by layer, by block or by choosing a specific value.
00:44It's important to note that I currently have no geometry selected in my drawing.
00:48That means that any changes I make here will apply to the new geometry that's
00:53created in this file.
00:54I don't want to do that.
00:55So I'm going to leave these settings the way they are.
00:57We'll let the panel collapse and let's start out by applying transparency to this polyline.
01:04To do that, I'll select it.
01:07We'll open up the Properties panel.
01:09I'll click this flyout and I'll choose Transparency Value.
01:12Then I'll drag this slider and choose my percentage.
01:17Now if you don't like using the slider, you can always click in this box and enter a value.
01:21I'm going to type 50 for 50% and hit Enter and then I'll hit Escape to
01:26deselect my polyline.
01:28Notice I can now see through that geometry.
01:31Let's apply transparency to this yellow polyline.
01:34Once again, I'll select it.
01:36We'll open the Property panel and you know what, if you want to apply a specific
01:40value, you don't have to use this flyout.
01:43If you grab this slider and drag it to the right, AutoCAD will take care of that for you.
01:47Now I want to drag this up as high as it'll go.
01:50In fact, instead of doing that, I'm just going to type the number.
01:53I'm going to enter 90 for 90% and hit Enter.
01:56When I'm finished, I'll hit Escape, and we can see that object is 90% transparent.
02:0190 is the limit.
02:02anything higher than 90, and you run the risk of confusing your geometry with a
02:07layer that may be turned off.
02:09Let's apply transparency to this blue polyline.
02:11This time, we'll do it a different way.
02:13After I select the polyline, I'll hit Ctrl+1.
02:16This brings up my Property Changer and we can see there's a transparency
02:20setting right here.
02:21Let me click in this field and I'll type my percentage.
02:24I'm going to enter 40 this time for 40% and I'll hit Enter.
02:28When I'm finished, I'll hit Escape to deselect my entity and then I'll click the
02:31X to close my Property Changer.
02:34Now if you want to apply transparency to a hatch, simply select it.
02:38This brings up the Hatch Editor in our ribbon and our transparency settings are right here.
02:43I'm going to set this to 46% transparency, just to be different.
02:48I'll hit Enter and then I'll hit Escape to deselect my object.
02:52I can't tell you how long I've wanted to be able to create transparent solid
02:57fill hatch over an aerial photograph in my drawings.
03:00Now I can do it in AutoCAD 2011.
03:03Let's look at a more efficient way of applying transparency to our entities.
03:07This time we're going to apply it by layer.
03:09So I'm going to click the Layer Properties icon and when my Layer Properties
03:13Manager comes up, if we take a look at the column headings, notice I have a new
03:17Transparency column.
03:19Now if I would like to change the transparency of this yellow hatch pattern,
03:23I will come down to the hatched yellow layer.
03:26We'll move over to the Transparency column and we'll enter our value here.
03:30I can type my value or I can use this flyout if I like.
03:33I'm going to select 60%.
03:35I'll click OK and we'll close the Layer Properties Manager.
03:40Now, not only is this hatch object 60% transparent, but any other object on
03:45this layer is as well.
03:47How many of us have created special pen settings such that we can plot
03:50geometry in a 50% grayscale?
03:53Now we can get the exact same effect by simply applying a 50% transparency to our layers.
03:59The possibilities are literally endless.
04:02Now that we understand how to use the Transparency property, let's try it out in
04:06a practical example.
04:08I'm going to zoom out a little bit.
04:09We'll pan our drawing over.
04:10On my screen, I've got a drawing of a proposed boulevard with a role of proposed
04:17trees on either side.
04:19If I zoom in a little bit, you can see that I've created a drop shadow for each of my trees.
04:24Now, currently, my drop shadow is opaque and prior to AutoCAD 2011, this was as good as it got.
04:31Let's use the new Transparency property to make these drop shadows look like real shadows.
04:37If I hover over one of my shadows, I can see it was created on a tree-shade layer.
04:42Let's open up our Layer Properties Manager again, we'll go to the
04:46$fill-tree-shade laye,r and we'll adjust its transparency to 50%.
04:52I'll click OK and we'll close the Manager.
04:54Now, these look like real shadows.
05:00As soon as you start creating transparent objects, pay note to this new
05:03toggle in the status bar.
05:05This guy controls the display of the transparency on your screen.
05:09If your transparency is turned off, it'll still plot just fine.
05:13Remember, this toggle is for screen display only.
05:16If you plan on creating plots with transparent objects, when you're in the Plot
05:20dialog box, ensure that the Plot transparency setting is checked.
05:25As you can see, by default, mine was not.
05:27So, if I was to plot this drawing, my transparency would not have plotted.
05:32The Transparency property in AutoCAD 2011 is definitely a game changer.
05:36It opens up a whole new world of creative possibilities when putting our designs on paper.
05:41Our printed drawings will never be the same.
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Controlling text alignment within linetypes
00:00If you use linetypes that contain text, you've probably had to rotate your
00:04geometry on occasion, such that the text was readable.
00:07Well, we don't have to do that anymore because all the linetypes included with
00:11AutoCAD 2011 will maintain their readability, regardless of the rotation of your geometry.
00:17Let's take a look.
00:18I'd like to start out by creating a new layer.
00:21To do that we'll click the icon that brings up the Layer Properties Manager.
00:25I'll click the New Layer icon and I'm going to call my layer "gas line."
00:30Next, I'll move down to the Linetype column and click.
00:33This shows me a listing of the linetypes that are loaded in this drawing.
00:37I'll click the Load button and in this list I can see all the linetypes that
00:41come pre-installed with AutoCAD 2011.
00:45AutoCAD doesn't contain many linetypes that have text in them, pretty much just
00:50the HOT_WATER_SUPPLY and the GAS_LINE linetypes.
00:53In this case, we'll select GAS_LINE and click OK.
00:56This loads it into our drawing.
00:59I will then select it again and click OK to apply it to my layer.
01:03Finally, I'll double-click the layer name to set that layer current and I'll
01:07close the Layer Properties Manager.
01:09Now let's create a circle.
01:12I'll click the icon to launch the command.
01:14I'll pick a point on screen to define my center point and I would like this
01:18circle to have a radius of 40.
01:22Now as I zoom-in on this geometry, notice that the text in the linetype is
01:26always right side up.
01:27Let's try and create a polyline.
01:30I'll click the icon to launch that command.
01:32I'll pick a point on screen.
01:33I'll pick a few more points.
01:35We'll just create a zigzag pattern here and notice that regardless of the
01:39direction that I draw my line work, the text inside my linetype maintains its readability.
01:45All AutoCAD 2011 linetypes and many new linetypes created with 2011 will
01:50act just like this.
01:52As an example, let's create our own custom AutoCAD linetype.
01:56It's actually very easy to do and we'll start out by visiting Layout tab 1.
02:02If I zoom in a little bit, you can see I've already created some geometry on
02:06this layout and if I select these we can see it's basically a couple of line
02:11segments and some text.
02:13This geometry will be used to define a linetype that will represent a cable TV installation.
02:18Now it's important to note that whenever you define a new linetype, it's best to
02:22use geometry that was drawn in a layout.
02:25This way you're creating your linetype at the same size you want it to appear on our plots.
02:30So to turn this geometry into our linetype, I will click the Express Tools tab.
02:35We'll come down and open up the Tools panel and I'll select Make Linetype.
02:40AutoCAD linetype definitions are saved using a .LIN file and I'm going to save
02:45my file inside the exercise files folder under Chapter 2 and I'm going to call
02:52this cable television, then we'll click Save.
02:58Now I'll give my linetype a name.
03:00This is the name that AutoCAD uses to recognize this linetype.
03:04We'll call it cable_tv.
03:07Notice I used an underscore, because we can't have spaces in our linetype names.
03:12Let's hit Enter.
03:13Now I can enter a linetype description.
03:16In this case, I'm going to create a pseudo representation of what this
03:20linetype will look like.
03:23I'm doing this by just creating some dashes and typing some text.
03:28When I'm finished, I'll hit Enter.
03:30I will then select the starting point of my linetype.
03:33That'll be the endpoint here.
03:34Then I'll select the end point of the linetype.
03:37Now this is important.
03:38This is the point at which the linetype repeats.
03:41That will be the endpoint right here.
03:43Now I can select my objects.
03:45I'll select this text and this line.
03:48I do not have to select this line because technically it's repeated geometry.
03:52Let's hit Enter and if we look at the command line, we can see our linetype has
03:55been created and it's been loaded into this drawing.
03:59At this point, we'll go back to Model space.
04:01Let me click my Home tab and we'll create a new layer.
04:06Once again, I'll click the New Layer icon and I'm going to call this layer cable TV.
04:12I'll then go to the Linetype column and click and I will select my new
04:16linetype from the list.
04:19Let's click OK and now that my layer has been created, I will close the
04:23Layer Properties Manager.
04:24Let's back up a little bit.
04:26I'll pan my drawing over.
04:28On my screen, I've got a civil engineering example.
04:31This is a drawing of a cul-de-sac in a proposed subdivision and what I'd like to
04:35do is represent the location of the cable TV installation.
04:40If I zoom in a little bit, this yellow line represents the property line at
04:45the front of the lots and I would like to insert the cable TV 5 feet inside
04:50this property line.
04:52So let's launch the Offset command.
04:54I will type 5 for my distance and hit Enter.
04:58We'll select this polyline and I'd like to offset it to this side.
05:02When I'm finished I'll hit my Escape key.
05:04Let's zoom in a little bit more.
05:07Then I'll select my offset geometry.
05:09We'll go to the layer control and we will put this on our new cable TV layer and
05:15once again, I'll hit my Escape key to deselect.
05:18Notice my new linetype looks great and even as this polyline wraps around
05:23and heads the other direction, the text inside my linetype maintains its readability.
05:28This readability feature is a property of all AutoCAD 2011 linetypes.
05:33So what if you'd like to add this Readability property to your own existing
05:37custom linetype files?
05:39Well, to do that you need to make a minor modification to your linetype code.
05:44Let's edit the linetype code that we use to create our new linetype.
05:48To edit a linetype code, we'll use the Notepad program and the fastest way to
05:52get in to Notepad through AutoCAD is by typing notepad and then I'll hit Enter twice.
05:58From here, I'll go to File > Open, we'll look inside the exercise files folder,
06:03inside the Chapter 2 directory.
06:06This is the place where we saved our .LIN file.
06:09Notice it's not showing up in the list.
06:11That's because by nature, Notepad is looking for a .TXT file.
06:16I'll click the flyout here and we'll select All Files. There we go.
06:20Right here is our linetype definition.
06:22I'll select this and we'll click Open.
06:25As you can see AutoCAD linetypes are defined by some simple code.
06:30Generally speaking we have the linetype name right here.
06:33Next to it, we have the linetype description.
06:36This number represents the length of the line prior to my text.
06:40This negative number represents the length of the dash prior to the text.
06:44Here is the text itself.
06:46It's being created using the standard text style.
06:50The text has a y offset relative to the linetype of .05.
06:55The text is the size of .1.
06:56And right here this u, this controls the readability of the text.
07:01U stands for upright.
07:04Now if this was an older linetype definition file, something created prior to
07:08AutoCAD 2011, you would see an R here.
07:11R stands for relative.
07:13Meaning the text will always be relative or follow the linetype.
07:18By changing the R to U means that this text will always be readable on screen.
07:23I'm going to select this code and let's create a copy and we'll make our copy
07:28follow the traditional linetype text alignment.
07:31Now that I've selected this I'll right-click and select Copy.
07:35I'll hit my Enter key a couple times to add some carriage returns.
07:38Then I'll right-click, select Paste.
07:42I will give my new linetype a name of CABLE_TV_OLD and we'll change this u to
07:48an r. I'll then click File and Save to save my LIN file and then we'll close Notepad.
07:56Now let's load my revised linetype and give this polyline a traditional AutoCAD look.
08:01Once again, we'll go back to the Layer Properties Manager.
08:05I'll find my cable TV layer and click in the Linetype column. I'll select Load.
08:10Now we won't be using the stock AutoCAD linetypes. I'll click File.
08:15We're going to be using our own LIN file.
08:18We'll look inside the Chapter 2 folder.
08:20We'll select the file right here and click Open.
08:23This linetype definition file contains two linetypes.
08:27I'll select the Old version and click OK.
08:30I will then select it again and click OK to assign it to my layer and then I'll
08:34close the Layer Properties Manager.
08:36And notice that my linetype now has a traditional AutoCAD text alignment.
08:40So in AutoCAD 2011 linetypes are all about u and when I say u, I mean the
08:46letter u because that's the character in the linetype code that makes your
08:50linetypes readable on screen.
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3. Simplifying Parametric Constraints
Automating the creation of geometric constraints
00:00If you are someone who creates drawings using geometric constraints, you know
00:03that it's a two-step process.
00:05First, you have to create your line work, then you have to come back and
00:08apply your constraints.
00:10Well, AutoCAD 2011 cuts our work in half, by allowing us to apply our
00:14constraints automatically as we draw.
00:17In this lesson, we are going to learn how to use inferred constraints.
00:21On my screen I have a simple mechanical part and this part has several
00:24constraints applied to it.
00:26Now, they are not showing up on screen right now.
00:29To turn on my constraint bars, I am going to go to the Parametric tab and in the
00:33Geometric panel, I am going to select Show All.
00:36If we hover over the constraint bar, we can see the relationships between the entities.
00:41Now, I would like to recreate this geometry, but I don't want to do it the typical way.
00:46I don't want to create the line work and then add the constraints afterward.
00:49Instead, I am going to use the new Infer Constraints toggle in the status bar.
00:55By turning this guy on, AutoCAD will keep an eye on the line work that I am
00:58creating and it will add my geometric constraints automatically.
01:02Since the tool is turned on, I am going to go back to the Home tab.
01:05I will launch my Line command and I am going to create a line from right here.
01:10My Ortho happens to be locked.
01:12I am going to pull this straight down and enter a distance of 10.
01:16Now, this is a little bit longer than what I need, but since this part's going
01:19to be parametric, I can always change the dimensions later.
01:23Now that I am finished, I will hit Escape.
01:25Notice that AutoCAD recognized that this was a vertical line and it applied the
01:29appropriate constraint.
01:31Let's offset this line next.
01:33I will launch the Offset command, I will enter a distance of 6, and I will
01:37offset this line to this side, and I will hit Escape.
01:42To create the rounded top, I am going to use the Fillet command.
01:45Now, I know what you are thinking, these lines are parallel, they doesn't intersect.
01:49It doesn't matter. We can fillet parallel lines in AutoCAD.
01:53Simply launch the command, click one line and then the other.
01:57Since our Inferred Constraints toggle is turned on, our arc is not only
02:01coincident at both ends.
02:02It's also tangent at both ends.
02:04I would like to create another line segment.
02:06We will launch the Line command, and I will create a line from this endpoint to
02:11Shift+Right Click, perpendicular to this line.
02:15And I will hit Escape.
02:17Once again, AutoCAD automatically applied the appropriate constraints.
02:21Let's add a circle.
02:22I will launch my Circle command and I will create my circle from the center of this arc.
02:26We will give it a Radius of 1.5 and I will hit Enter.
02:31Finally, I will create the rounded corners.
02:34Once again, I will use the Fillet command.
02:36Let's launch Fillet.
02:37I will right click and select Radius.
02:41It looks like we need a Radius of 1 and the default happens to be 2.
02:44I am going to hit Enter to accept the default, even though that's incorrect.
02:48It will just give us another opportunity to edit our geometry in a little bit.
02:52Let me select my first line, and before I select the second one, take a look at
02:58this coincident constraint.
03:00When I grab the other line, that constraint was no longer needed, so AutoCAD got rid of it.
03:05We can see that right here.
03:07So not only will AutoCAD add constraints when necessary, it will also remove
03:11them if it's necessary.
03:12I am going to hit my Spacebar to go right back into the Fillet command and
03:16I will select this line and this one.
03:18Now that my geometry is essentially finished, I would like to make one more change.
03:23I am going to go to the Parametric tab and I would like to create an equal constraint.
03:28So we will select the Equal button and I would like this arc to always
03:32be equal to this one.
03:34Inferred constraints aren't going to take care of everything. Occasionally you
03:37will have to add some constraints manually. All right.
03:40Now that I have completed my part and my constraints.
03:43Let's make this geometry match the part on the right.
03:45I will start by selecting this arc and I will grab the triangular grip.
03:50This gives me access to the Radius.
03:52I will set this to 1 and hit Enter.
03:54Then I will hit Escape to deselect the line work.
03:57I am going to select this line, grab it by the midpoint grip, and I will pull
04:02this down, such that these are approximately the same level.
04:07Once again, I will hit Escape when I am finished.
04:08Then we will select this arc.
04:10I will grab the triangular grip and we will set this guy to a Radius of 3.5 and hit Enter.
04:18Finally, I will select this line. We will select this grip.
04:21I will hit my tab key to put the focus on the total length of the line and
04:26I will set this to 8 and hit Enter, and that essentially completes my part.
04:32Now, since we have been grip editing our parametric geometry, let me show you
04:35another quick change that occurred in AutoCAD 2011.
04:39If I select this arc and then select this grip, when I move my cursor I am
04:44obviously changing the geometry of my part.
04:47If I wanted to edit the arc only, I would press and then release my Ctrl key,
04:53and AutoCAD relaxes those constraints and lets me change this geometry.
04:57I am going to drag my arc out to here and click.
05:00Now, since I did violate some constraints, AutoCAD removed those constraints
05:04for me automatically.
05:06Let's click on Do to put this back.
05:08Since I am finished with my part, I am going to come down and turn off the
05:11Infer Constraints tool.
05:13This is probably good practice, because the setting of this tool stays constant
05:17between your AutoCAD sessions, and this way I am not adding unnecessary
05:21constraints in this drawing or another one.
05:24Using Inferred Constraints can be a great time saver when drawing.
05:28By turning on this toggle, AutoCAD will keep an eye on your work and add or
05:32remove geometric constraints automatically.
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Applying constraints to text rotation
00:00We can apply parametric constraints to our text in AutoCAD 2011.
00:05This means we can create dynamic labels that follow our geometry if our design changes.
00:10In this lesson, we are going to learn how to create parametrically
00:13constrained text objects.
00:14On my screen I have a civil engineering example.
00:17This is a drawing of a cul-de- sac in a proposed subdivision.
00:21Let's zoom in a little bit.
00:23This green line work represents the location of the proposed sanitary sewer design.
00:29These blocks at the endpoints represent the location of the sanitary manholes.
00:34As you can see, I have already added several labels to this geometry.
00:38Let's zoom in on one of these.
00:40If I select this, we can see it's a simple single line text object.
00:45My label contains a couple of carets that represent the direction of flow inside the pipe.
00:52I also have my pipe length, my diameter, the composition of my pipe, and my pipe slope.
00:58Now, it never fails.
00:59Once you have finished labeling your entire drawing, your design changes.
01:03For instance, I am going to back up a little bit.
01:06Let's select this line and we will select this manhole.
01:10I will click the grip at the endpoint and I will place it to the endpoint of this lot line.
01:16When I am finished, I will hit Escape.
01:18Notice my label stayed put.
01:20In the old days I would now have to move this label down and try and rotate it
01:24and realign it to this geometry.
01:26In AutoCAD 2011, I can create a parametric relationship between this label and this line.
01:33To do that, I am going to go to the Parametric tab and we will start by creating
01:37a coincident constraint.
01:40I will select my line. Make sure and select towards the middle so that you get
01:44the midpoint constraint.
01:46Then I will select my text.
01:48Now, before I click this, take a look at the constraint location.
01:51That's the insertion point of this text.
01:53When I created this label, I used a bottom-center insertion point.
01:59As soon as I click the text object, it locks that point to the midpoint of this line.
02:04Now we will move up and we will create a parallel constraint.
02:08Once again, I will select my line and then I will select my text. And that's it.
02:13This label is now locked to this line.
02:16Let's make another design change.
02:17I will select my geometry and the manhole.
02:20I will select the grip and we will place it to the endpoint of this line.
02:25As fast as my design changes, my labels change as well.
02:29One thing that isn't changing is this length.
02:31I am going to have to update that manually.
02:34Since my Dynamic Input toggle is turned on, if I select this line and hover over
02:40the grid, I can see this line is approximately 134 feet long.
02:44So let's hit Escape.
02:45I will double-click my text and I will change this to 134. I will hit Enter.
02:53Then we will hit Escape to exit the text editor.
02:56Just think of how many times you align text labels to your geometry.
02:59If you can apply your labels using geometric constraints, any time your design
03:04changes, your labels will automatically go along for the ride.
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Using the updated Parameters Manager
00:00AutoCAD has two types of parametric constraints:
00:03geometric and dimensional.
00:05Geometric constraints are the relationships that hold your geometry together and
00:09Dimensional constraints are much like handles that can be used to push and pull
00:13that geometry into different shapes.
00:16If you happen to be working with a complicated part, you may have so many
00:19constraints that it becomes difficult to keep track of the function of each of the handles.
00:24AutoCAD 2011 simplifies the use of constraints by letting us sort them
00:28into logical groups.
00:30In this lesson, we are going to learn how to use filters to organize our
00:33dimensional constraints.
00:35On my screen I have a simple mechanical part and this part has several geometric
00:40and dimensional constraints assigned to it.
00:42By default, they are all turned off.
00:45To turn these on, I am going to move up to the Parametric tab and it will turn
00:49the Geometric Constraints on first.
00:51Now, the button for that is in the Geometric panel.
00:54Let's click Show All.
00:56And at first glance this looks pretty busy.
00:59Let me explain what's going on.
01:01First of all, each of these entities around the outside of the part has a
01:04coincident constraint that connects it to the next entity.
01:08Each of my circles is concentric to the outer arc, all of my vertical lines are
01:13parallels to all the others.
01:15Likewise, all of my horizontal lines are parallel to the others.
01:19Each of my fillets is tangent at either end and any common fillets are set to
01:25be equal to each other.
01:27So while this looks rather complicated, it's really nothing we haven't seen already.
01:31Since my geometric constraints are set and my geometry is tied together.
01:36Let's turn these off.
01:37I can do that by clicking the Hide All button and we will take a look at our
01:41dimensional constraints.
01:42To see those, I will go to the Dimensional panel and click Show All.
01:47Let's back up a little bit so we can see these on screen.
01:50Now, dimensional constraints are used to drive the geometry of our part, and
01:54as you can see, I have several constraints already. I would like to add another one.
01:58I would like to add a dimensional constraint to control the length of this tab.
02:04So I am going to come up to the Dimensional panel and select Linear, and I would
02:08like to create my linear constraint from the endpoint here to the center here.
02:13I will pull this up and click to set its location and then I will hit Enter.
02:18And I can see that the distance is 4 and AutoCAD has created a variable called
02:22d1 and assigned it this length.
02:25I would also like the length of this tab to always equal the length of this one.
02:30So let's create another dimensional constraint.
02:33Once again, I will click the Linear icon, and I will create this constraint from
02:38the endpoint here to the center here.
02:40I will pull this one down and click.
02:42And before I hit Enter, since I would like this constraint to equal this one,
02:47I will place my pointer over this variable and click and then I will hit Enter.
02:52As you can see, AutoCAD took this dimensional constraint called d2 and
02:56assigned it the value of d1.
02:58Also note the fx prefix. This is a visual cue that shows us the value of this
03:03constraint is dependent on another parameter. Let's try it out.
03:07To change the length of the tab, I will double-click the value of d1 and I am
03:12going to set this to a new length of 7 and I will hit Enter.
03:16Notice my geometry changes.
03:18Let's double-click the value again and I will set this back to 4. All right.
03:20Let's pan this geometry over and I would like to open up the Parameters Manager.
03:27We can do that by clicking the icon right here in the Manage panel of our ribbon.
03:31Now, the Parameters Manager is where I can go to see all of the parameters that
03:35have been assigned in this drawing.
03:37As you can see, I have several.
03:39Now, when the Manager first comes up, these columns may be a little bit
03:41too narrow to read.
03:43If you place your cursor between the columns and click and hold, you can drag
03:48these guys and make them a little bit wider.
03:51There we go. That looks better.
03:52Let me pull this slider down to the bottom so we can take a look at these user parameters.
03:57Personally, when I am doing parametric drafting, I create several user
04:01parameters, because it makes it much more intuitive when I edit my geometry later.
04:05Let me show you what I mean.
04:07I am going to create a new user parameter.
04:10To do that, I will click the New User Parameter icon and we will call this
04:14parameter tab_length and I will hit Enter.
04:19I will then double-click in the expression area and I will set its value to 4 and hit Enter.
04:254 happens to be the current length of this tab.
04:28Now I will grab my slider, we will move to the top, and we will find the d1 constraint.
04:35Let's double click on this value and I will set d1 equal to tab_length.
04:42Notice the change in my constraint.
04:44Also notice the fx.
04:46This constraint is now dependent on a parameter.
04:48Once again, I am going to grab the slider and pull it down, and let's make some
04:52changes to our geometry using the user parameters.
04:56To change the length of my tabs, I can go to tab_length, once again very intuitive.
05:00I will double-click right here, and let's set its value to 8, and I will hit Enter.
05:05My part updates instantly.
05:07Let's double-click and we will set this back to 4.
05:10I also have a user parameter that controls the size of the holes in this part.
05:15Let's double-click this value and we will set each hole_radius to be .25.
05:20Right here I have a user parameter called fillet_min. This stands for fillet minor.
05:25This guy controls the small common fillets on this part.
05:30Right now I can see that they are set to a value of .5.
05:32I am going to double-click and we will change this to a value of 1 and I will hit Enter.
05:37Now, take a look at this part.
05:39It's really not that complicated.
05:42As your geometry becomes more involved, this list of parameters is going to get
05:45longer and it quite possibly could become unwieldy.
05:48Let me show you how we can organize our parameters into group filters.
05:53To do that, I need to open up the filter area.
05:55I can do that by clicking this chevron, and if the Group Filter panel is a
05:59little bit too narrow, we can always grab the slider and drag it back and forth to scroll.
06:04Or I can place my cursor over this bar and I can click down and I can drag this
06:08guy left or right to change its size.
06:11To create a new group filter, I will click the Group Filter icon.
06:14I am going to call my filter "length" and I will hit Enter.
06:20This group will hold all of the parameters that are associated with lengths on this part.
06:25Let's click All so we can see all of our parameters, and then I will select this
06:29one and I will hold my Ctrl key.
06:31I will select this one, this one, I am still holding my Ctrl key.
06:37Let's select this one and this one.
06:40When I am finished, I will release the Ctrl key, I will click and hold on a
06:43selected parameter, and I will drag these into my group.
06:47That doesn't remove them from the All list.
06:49It just associates them with this group.
06:51Let's create one more.
06:52Once again, I will click the New Group Filter.
06:54We will call this group "rounds."
06:57In this group I would add all of the round geometry.
07:00This would include fillets and circles.
07:02Once again, I will Select All and I will select this parameter.
07:06I will hold my Ctrl key and I will select this one and this one, this one and this one.
07:11We will grab my major and minor fillets, hole radius, and this tab round.
07:18I will release my Ctrl key, I will click and hold on this selected parameter and
07:23I will drag it into my group.
07:24So no matter how large this list of parameters gets, I can always simplify the
07:29amount of parameters I see by selecting my groups.
07:32These groups don't have to remain static, I can always add parameters later, and
07:36if you would like to remove a parameter from a group, you can simply right-click
07:40on it and select Remove From Group Filter.
07:42No matter how many dimensional constraints and user parameters you may have,
07:47you can always keep your parameters organized and simplify your work using the new
07:51parameter filters in AutoCAD 2011.
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4. Increasing Productivity with the Updated Drawing Tools
Streamlining hatch creation
00:00The creation of hatch has been improved in AutoCAD 2011.
00:03It's now more streamlined and visually intuitive than ever.
00:07In this lesson we're going to learn how to use the updated hatch creation tools.
00:11On my screen I have an architectural example.
00:13This is an elevation view of a single-family home.
00:16I'd like to start out by creating some brick hatch on the outside of this building.
00:22To do that we'll open up the layer control, and I'm going to select my
00:25hatch brick layer, then I'll move up to the Draw panel and we'll launch the Hatch command.
00:31Notice I didn't get a Hatch dialog box.
00:34That's because all of our hatch settings are now incorporated into this Hatch
00:37Creation tab in our ribbon.
00:39Also note that AutoCAD is defaulting to pick internal point, and if I place my
00:44cursor inside a shape, AutoCAD will show me the hatch pattern I would get if I
00:49was to select that area.
00:51Now I'd like to use a different pattern, so I'm going to click the Hatch Pattern icon.
00:55This is where I can find all of the hatch patterns installed with AutoCAD
00:592011. That includes the gradients.
01:04I'm going to select AR Brick Standard, the Architectural
01:07Brick Standard Hatch.
01:10I'll then place my cursor inside this area and click. I'll place my cursor
01:14inside this area and click.
01:15That looks good. I'll hit Enter to accept my hatch.
01:19Notice there was no preview or bouncing back and forth between the dialog
01:23box and model space. Pretty much we saw our hatch on screen and we placed it and that's it.
01:28I'd like to create another hatch pattern. This time I want to represents some
01:31sighting on the outside of this house.
01:34Once again I'll open up the layer control. We'll select the hatch siding layer.
01:38We'll launch the Hatch command. I'm going to choose another pattern.
01:44This time we'll use ANSI 31.
01:47I'll place my cursor inside this area.
01:49Let's zoom in a little bit.
01:51That pattern is obviously way too dense.
01:53Let's change the scale.
01:55I can do that by clicking in the Scale box.
01:57I'm going to enter 65 and hit tab to accept that value.
02:02Then we'll take another look.
02:04That's not bad. I just have to change the angle.
02:07Now I can do that by grabbing the slider and dragging it back and forth, or
02:11I can click right over here and enter a number.
02:14I'm going to try 45.
02:17I'll hit my Tab key.
02:18We will look again.
02:20That's not going to work.
02:21Let's click this number. We'll add 90 to it.
02:24Let's make it 135 and hit Tab. We'll look again.
02:28That's perfect.
02:29Actually that's not true.
02:31Take a look at the bottom board of my siding and notice that's a little bit too narrow.
02:35I need to adjust the origin of this hatch pattern.
02:38No problem. We'll click the Set Origin button.
02:41I would like to base the origin of my hatch at this endpoint.
02:45So I'll click right here, there we go. That looks better.
02:48I'm going to click to accept this area, and then I'll hit Enter to complete my hatch.
02:53Let's pan the drawing up, because I'd like to create some more siding.
02:56This time I'm going to hit my Spacebar to go right back into the Hatch command.
03:00My cursor is already in the right spot, so this hatch looks good, except I have
03:04to change my origin again.
03:06Let's click the icon. I'm going to place my origin of the endpoint of this line.
03:11I will then click to select this area, and before I hit Enter, let's take a
03:15look at another setting.
03:17If we open up the Properties panel, notice we can assign a layer to our hatch.
03:22My hatch is already being placed on the correct layer, but if I wanted to,
03:26I could click this flyout and I could select from any other layer in my drawing.
03:32One important thing to remember, if we choose a layer here, we're essentially
03:36hard coding a layer on all of our hatch.
03:38Any hatch I create from this point on will be placed on the layer that I select right here.
03:43So if you're someone who places all of your hatch on a single layer, you can
03:47choose that layer from this flyout, and then all of your hatch will
03:50automatically be placed on the correct layer.
03:53I'm going to put this back to Use Current, I'll move my cursor back in to model
03:58space, and I'll hit Enter to accept my hatch.
04:00Let's pan the drawing down a little bit, and let's create the hatch pattern for
04:06these shingles on the roof.
04:08Once again, I'll open up my layer control, we'll select the Hatch Shingles layer.
04:12I'm going to launch the Hatch command. We'll choose a new pattern. This time
04:18we'll go with the Architectural Shaker Shingles pattern.
04:22Let's go up into Properties and I'm going to reset these settings.
04:26I'm going to put my scale back to 1. I'll put my rotation back to 0.
04:31Let's hit Tab to accept the value, and we'll take a look.
04:34This isn't too bad. I'd like the pattern to be a little bit tighter than this,
04:38so I'm going to click in the scale area, and we'll set this to .5. Once again,
04:42I'll hit Tab and we'll take a look. That's not bad.
04:45You know what? Before I select this area, let's take a look at another setting.
04:49Right here I have a flyout that allows me to add a background color to my hatch.
04:54I'm going to open this up.
04:56Let's select blue and we'll take another look.
04:59With the new Hatch Background setting, we never again have to double-hatch
05:03objects with a pattern and a solid color.
05:06We can now do it all with one hatch.
05:08I'm going to select this area, we'll select this one, and this one.
05:13When I'm finished I'll hit Enter to accept my hatch.
05:17Let's launch the Hatch command one more time, because I want to encourage you to
05:21open up these panels.
05:23Take a look at the settings that are available.
05:25All of the settings that we had in the traditional Hatch dialog box are
05:29available on this tab. They're all here.
05:31It's just packaged a little bit differently.
05:34In fact, the traditional Hatch dialog box is also here. If you'd like to use
05:38that, you can find it beneath this downward facing arrow.
05:43As you can see the creation of hatch has been streamlined in AutoCAD 2011.
05:47Rather than jumping back and forth between a hatch preview and our hatch
05:50settings, we can now build our hatch patterns visually and intuitively right
05:54on our screen.
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Editing hatch objects dynamically
00:00In previous versions of AutoCAD editing hatch usually meant jumping back and
00:04forth between Model space and a dialog box full of settings.
00:08In AutoCAD 2011, we can make dynamic intuitive modifications to our hatch,
00:12right on our screen.
00:14In this lesson were going to learn how to edit our hatch using
00:16Direct Manipulation.
00:18On my screen I have got an architectural example.
00:20This is a drawing of a master bath, and I have a hatch pattern in this drawing.
00:24This hatch represents the tile on the floor.
00:27My hatch has some problems. As you can see it's overlapping some of the
00:30geometry in this drawing.
00:32To edit my hatch, I will click to select it.
00:35And notice AutoCAD brings up my hatch settings on this new context-sensitive tab in my ribbon.
00:41From here I can change any of the attributes of this hatch.
00:44I can change the pattern, I can change its color, I can apply transparency,
00:49change its angle or its scale.
00:51Pretty much any of the settings that were available when I created this hatch
00:54are also available when I want to make changes.
00:56Now the change I'm interested in involves my boundaries.
01:00So I'm going to come over to the Boundaries panel and click the Add Boundary tool.
01:05And I would like to add this boundary, and this one, and this one.
01:09I will then hit Enter and I'll hit Escape to deselect my hatch.
01:14Now I'd like to make a few more changes to this pattern.
01:17Once again I'll select the hatch. This time let's take a look at this center grip.
01:21This is new to AutoCAD 2011.
01:23We can use this grip to dynamically edit our hatch using Direct Manipulation.
01:28To use the tool, I'll hover over the grip and AutoCAD brings up a menu with
01:32four options: Stretch, Origin Point, Hatch Angle and Hatch Scale.
01:37I am going to select Stretch.
01:39Now Stretch is just like Move.
01:41I can use this option to pick my hatch up and place it somewhere else in my drawing.
01:46Now I don't want to do that, so I'm going to hit Escape to cancel.
01:50I'll hover over the grip again. This time I'll select Origin Point.
01:56And as I move my cursor, I can dynamically drag this pattern on my screen.
02:00This allows me to easily and visually center this pattern in my room.
02:04Once I get the hatch and the location that I like, I can click on screen to accept.
02:09Let's make another change.
02:11Once again, I'll hover, this time I'll select Hatch Angle, and as I move my
02:15cursor, I am now dynamically adjusting the rotation of this pattern.
02:20I can pick a point on screen if I like to set my rotation, or I can enter a value.
02:25I'd like to rotate this hatch 45 degrees.
02:27So I'm going to type 45 and hit Enter.
02:30And notice my hatch didn't change.
02:32Do you have any idea why?
02:34Take a look up here in my settings.
02:36Notice this hatch is already rotated 45 degrees.
02:40If I want it to rotate it 45 degrees from its current rotation, I would need to
02:45select Hatch Angle and enter a value of 90.
02:49I'd like to make one more change.
02:50Let's say were to go with a different size tile, maybe one that's half as big
02:54as what we are currently using.
02:56I'll hover over the grip, we'll select Hatch Scale, and I can dynamically adjust
03:02its scale or I can enter a value.
03:04To make my hatch half as big as its current size, what value would I use to make
03:09my hatch half as big as its current size?
03:12It's not going to be .5.
03:15Take a look right here at my current scale.
03:18Since this is set to 100, if I want to make my hatch half as big, I'll need to
03:23enter a value of 50.
03:24When I am finished making my changes I'll hit Escape to deselect.
03:29Let's select the hatch one more time, because I'd like to show you another way
03:32we can use this grip.
03:33I am going to hover to bring up the menu, and then I'll select the Stretch option.
03:39When the Stretch option is current, if I tap my Ctrl key AutoCAD will cycle
03:44to the next option.
03:45Right now I'm adjusting my origin.
03:47Let me tap Ctrl. I am now adjusting my rotation; tap Ctrl again and
03:51I'm adjusting my scale.
03:53So we can use the Ctrl key to cycle between the options.
03:56Let's hit Escape to cancel and then I'll hit Escape again to deselect.
04:01Let's take a look at one more thing.
04:02In AutoCAD 2011, there is a new Draw Order property that's associated with hatch.
04:08If I come up to Modify panel and open up the Draw Order menu, right here at the
04:12bottom is a new setting called Send Hatches to Back.
04:16This is a great tool to use to send all of your hatch to the back of your drawing.
04:20Using the new hatch editing tools in AutoCAD 2011 takes the guesswork out
04:24of modifying hatch.
04:26Never again do we have to bounce back and forth between a dialog box and preview
04:30to fine-tune a pattern.
04:32We can now create the perfect hatch in one step using Direct Manipulation.
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Editing polylines using multifunctional grips
00:00In the past, editing polylines has always been painful.
00:03It involved a lot of menus, the commands weren't user-friendly, and the only
00:07geometry you can add to a polylines were straight segments.
00:11Well, in AutoCAD 2011 it's now easier than ever to make changes to your polylines.
00:16In this lesson we are going to learn how to revise our polyline geometry using
00:20the new multifunctional grips.
00:21I'd like to start out by drawing a polyline.
00:24So let's come up to the Draw panel. We'll launch the Polyline command.
00:28Then I'll pick some points on screen, and you know what, I can see that my
00:33object tracking is turned on.
00:35Let's come down and click the toggle to turn that off, just so we don't have
00:38the additional line work popping up on screen.
00:42I'll pick a few more points. When I'm finished, I'll hit my Escape key.
00:46To edit this polyline I'll click to select it.
00:49And notice that in addition to the primary grips that we're used to seeing
00:53at the endpoints and the corners, we now have secondary grips at the
00:57midpoint of each segment.
00:59All of these grips are called multifunctional grips and we'll use these to edit
01:03the geometry of this polyline.
01:05Let's take a look at the primary grips first.
01:08If I hover over a primary grip, AutoCAD brings up a menu with some options.
01:13If I select Stretch a Vertex, I can use this to move the vertex to a new location.
01:18I'm going to click right here to place the vertex.
01:21I'll hover again. This time I'd like to add a vertex.
01:25Now if you add a vertex to a polyline, the vertex will be added after
01:29the current location.
01:31Since this polyline was drawn left to right, if I select Add Vertex, notice the
01:36vertex is being added after the current location.
01:40Once again, I'll click to place this guy on screen.
01:43Finally, I'll hover over the grip again, and this time I'll select to Remove Vertex
01:47to remove that guy for my polyline.
01:50Now the same three functions that we just saw can also be accessed by using the
01:54Ctrl key on your keyboard.
01:55For instance, if I place my cursor over this grip and click to select, AutoCAD
02:01defaults to Stretch mode.
02:03If I tap my Ctrl key, it switches to Add mode. If I tap my Ctrl key again, it
02:09switches to Remove mode.
02:11I'm going to remove this vertex, so I will click on screen to accept the new geometry.
02:16Now let's take a look at the secondary grip.
02:18If I hover over this grip I get another menu.
02:21I can use to Stretch option to move this segment. Let's hit Escape.
02:27If I hover, I can use Add Vertex to pull this out and create a new vertex,
02:32and two new segments.
02:35Let's hover again. This time I'll select Convert to Arc.
02:38I can use this option to pull this segment into an arc.
02:42Finally, we can add arcs when editing our polylines.
02:46The same Ctrl key functionality we saw earlier with primary grips also works
02:50with secondary grips.
02:52Let's look at one more thing. If you have an arc and you hover over the
02:55secondary grip, we can use this option to remove the arc, we can add a vertex,
03:00or we can convert this arc into a straight line.
03:04When I am finished editing my geometry I'll hit my Escape key.
03:07Now that we understand how these multifunctional grips work, let's try and use
03:11them in a practical example.
03:12I am going to pan my drawing over.
03:15On my screen I have got a civil engineering drawing.
03:19This is a site plan for a proposed restaurant and parking lot.
03:23Let's zoom in a little bit.
03:25If I hover over my parking lot, I can see this geometry is a closed polyline.
03:30In fact, this text right here is called a field and the square footage that we
03:34see is tied to this polyline.
03:37If I select list and grab this grip and pull it out may be to here, as soon as I
03:42Regen, and I can do that by typing re and hit Enter, keep an eye on this number.
03:47Notice the area changes.
03:49So this value is tied to this geometry.
03:53Let's click Undo a couple times to put that back.
03:55I'm going to back up a little bit, because we need to edit this parking lot.
04:00The main problem we have is we've got a lot of parking stalls and only one access.
04:05I would like to be able to access this parking lot from Woodlawn Avenue.
04:09I'm going to open my layer control, and let's turn on this layer called Revised.
04:16If I zoom in, we can see the geometry that represents what I'd like my parking lot to do.
04:21Now instead of that exploding this geometry and joining everything here
04:24together, let's see if we can edit our polyline to match this line work.
04:29To do that I'll select the geometry. Let's zoom in a little bit more.
04:34I'll hover over the secondary grip, and let's convert it into a straight segment.
04:39I'll then select this endpoint.
04:41I will then hover over the grip and select Stretch.
04:44I'll place it to the intersection here.
04:47I'll hover over the grip and select Stretch. Place it to the endpoint here.
04:52I'll hover over the secondary grip. I'll select Add Vertex.
04:56I'll place one to the endpoint here.
04:59I'll do the same thing, and place it to the endpoint here.
05:02Generally speaking, I am tracing all of my straight segments first.
05:06Let's add another vertex right here.
05:10I'll add another vertex right there.
05:15Now all I have to do is hover and select Convert to Arc.
05:19And I'll place this arc to the, Shift+right-click, midpoint here.
05:24We'll hover over this one and select Convert to Arc and I'll place it to the midpoint here.
05:30And then I'll select this one and you know what, oops!
05:32I accidentally clicked that.
05:34Don't worry. We can always use the Ctrl key.
05:36Let me click Ctrl, I'll click Ctrl again, there we go.
05:40Now I am pulling out an arc. I'll place his to the, Shift+right-click, midpoint here.
05:46When I am finished I'll hit Escape.
05:48And we can turn off the Revise layer.
05:55Now we are finished, I'll type re to Regen the drawing, and our area
06:00updates automatically.
06:01Just think, never again do we have to swift through cryptic menus to make
06:05changes to our polylines.
06:07In AutoCAD 2011, we can use multifunctional grips to make powerful and
06:11effortless changes to our geometry.
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Creating splines using fit points or control vertices
00:00When you need to create smooth non-geometric curves, there's nothing better than a spline.
00:05Splines allow you to create free-form geometry that doesn't have to conform
00:09to strict dimensions.
00:10In this lesson, we're going to look at the new options available in AutoCAD 2011
00:14for creating spline geometry.
00:17I'm going to start by opening up my Draw panel and I'll launch the Spline command.
00:22Take a look at the command line. Notice there's a new option down here called Method.
00:26I'm going to right-click and select Method from this menu.
00:30In AutoCAD 2011, there's now two ways or two methods for creating a spline.
00:35There is the Fit method and the CV method.
00:38CV stands for control vertices.
00:41Let's look at the Fit method first.
00:43I'll select that and then I'll start picking some points on screen.
00:49The Fit method is very similar to how we've created splines in prior versions of AutoCAD.
00:55The arcs that I'm creating are based on, and pass through the fit point
00:59locations, where I'm clicking on the screen.
01:03When I'm finished with my spline, I'll hit the Enter key on my keyboard.
01:07Let's look at some of these settings associated with the Fit option.
01:11I'm going to pan my drawing up.
01:12We'll launch the Spline command again and take a look at the command line.
01:19Notice there is an option down here called Knots.
01:22Once again, I'll right-click.
01:23We'll select Knots from the menu.
01:26This represents our Knot parameterization.
01:28Now there are three parameters we can choose from.
01:31Our Knot parameter affects the shape of the curve as it passes through the fit points.
01:37Now what I'd like to do is create three splines, one using each parameter, such
01:41that we can see the difference.
01:43Chord happens to be the default, so I'll select that and I'm going to create my
01:47splines using these circular targets.
01:49That way all three splines have the same fit point locations.
01:54So let's draw our spline from the center of this circle to this one to this one.
01:59I'll connect them all and then I'll hit my Enter key.
02:02I will then hit the Spacebar to go back into the Spline command.
02:06I'll right-click and select Knots.
02:08This time we'll use the Square root parameter.
02:11Before I draw my spline, I'm going to open up the Properties panel and I'll
02:15change my current color to red.
02:17This way we can tell the difference between the geometry.
02:22I will then move through and connect all of my center points, and I'll hit Enter.
02:28Let's hit the Spacebar again to re-launch Spline.
02:31I'll right-click and select Knots.
02:34Finally, we'll take a look at the Uniform parameter.
02:37As before, I'm going to open up my Properties panel and this time I'll change
02:40my current color to green.
02:43Now as I draw the spline from center to center to center, take a look at my command line.
02:48Notice there is a setting down here called toLerance.
02:51At any point while creating any of these three splines, I could have adjusted
02:55this tolerance setting.
02:57Keep this setting in mind.
02:58It's going to be important in just a second.
03:02Let's finish up the spline.
03:03Then I'll hit Enter.
03:05When I zoom in, you really can't see much difference between the three options,
03:09that is, until we adjust our tolerance value.
03:13Tolerance controls the distance the arc is from the fit point.
03:17Now the default tolerance setting is zero.
03:19That's why all of these arcs pas through the fit point.
03:22Tolerance and your Knot parameter kind of go hand in hand.
03:25As you increase the tolerance, your Knot parameter will have a greater effect on
03:29the shape of the spline.
03:31I'm going to back up just a little bit, and rather than redrawing these splines
03:36with a different tolerance, I'm going to create a crossing selection to select
03:41these and then I'll hit Ctrl+1 to bring up my Property Changer.
03:46I'll click-and-hold this slider and drag this to the bottom.
03:49Let's change our Fit tolerance right here.
03:52I'm going to set this to 1 and hit Enter.
03:55Notice the change in the shape of splines.
03:58Once again, I'll click in the tolerance field and I'll set this to 2 and hit Enter.
04:02We can see the effect in our geometry.
04:05When I'm finished, I'll hit Escape to deselect my splines, and I'll close
04:08the Property Changer.
04:10Let's look at another setting associated with the Fit method.
04:15Maybe I'd like to create a nice smooth transition between these straight segments.
04:21I'm going to launch my Spline command.
04:23I'll create my spline from the endpoint here, and let's take a look at this
04:27start tangency option.
04:30I will right-click and select that from the menu.
04:33Start tangency controls the direction at which I am exiting my start point.
04:38I will define that direction by Shift+Right-click.
04:42I'll select Parallel and I'll hover over this line to acquire the angle.
04:46I will then place my cursor on the other side to snap to that direction and I'll click.
04:51I will then pick a point just about in between these endpoints.
04:56Notice as I move, my spline segment will always maintain its tangency to that line.
05:02I will draw my spline to the endpoint of this segment and then I will
05:05right-click and I'll select end Tangency this time.
05:09I would like to define the direction of my end tangency to be the endpoint of this segment.
05:15Using those tangency options, I was able to create a nice smooth transition
05:19between these straight- line segments. Let's back up.
05:23I'm going to pan the drawing over and we'll find some open space here.
05:27This time, let's take a look at the control vertices method of creating a spline.
05:31I will launch the Spline command.
05:33I'll right-click and select Method.
05:35We'll choose CV and I'll pick some points on screen.
05:42Notice the difference.
05:44In this case, I'm creating control vertices, which define these angles that
05:48influence the way my geometry curves.
05:51Now that I'm finished, I'm going to hit the Enter key.
05:54When I'm finished with my spline, I'll hit Enter.
05:56Let's take a look at some of the settings that are associated with the CV or
06:00control vertices method.
06:03I'm going to re-launch the Spline command and take a look at the command line.
06:08Whereas Fit has a Knots settings, CV has a Degree setting.
06:13I'm going to right-click and select Degree.
06:16Now there are three possible settings for Degree, 1, 2 or 3.
06:20The Degree setting controls the maximum number of bends you can have in each span.
06:25Once again, we'll create a spline using each setting, so we can see the difference.
06:29I'm going to start with a Degree setting of 1 and I'll draw my spline to the
06:36center of each of these circles.
06:39With a Degree setting of 1, we have no curvature.
06:41Our spline is essentially nice, sharp, straight segments.
06:46I'm going to re-launch the command.
06:47I'll right-click and select Degree.
06:49This time, we'll try a value of 2.
06:52As before, I'm going to change my current color to red, so we can see the
06:57difference between the entities.
07:00We'll connect the same centers.
07:04With a Degree setting of 2, I get a single curve or a parabolic curve in
07:09each one of these spans.
07:11Finally, we'll re-launch the command.
07:13I'll select Degree.
07:14We'll set this to a value of 3, which happens to be the default.
07:19I'm going to change my current color to ByLayer.
07:29With a Degree setting of 3, I can have two curves per span.
07:33We can easily see the reverse curve in this span in the middle.
07:36Now that we've seen some of the new ways we can create spline geometry.
07:40Let's try and use some of these tools in a practical example.
07:43I'm going to zoom out.
07:45Let's pan the drawing over.
07:46On my screen, I have a civil engineering example.
07:49This is a drawing of a large wooded lot.
07:51I've got a pond right here.
07:55On the west side of the lot, I have an existing bike path.
07:58Now in this case, we're going to do some conceptual design.
08:02I would like to create the conceptual proposed centerline of a new bike path
08:07that deviates from the existing path and traverses through my property.
08:12Then reconnect to the path in the southwest corner.
08:15To create my design, I'm going to zoom in.
08:17Then I will open up the layer control and I will set my current layer to the
08:22proposed centerline layer.
08:25I will then launch the Spline command and I would like to use the Fit method,
08:29because I would like to draw my spline using the fit points.
08:33The first point of my spline will be at the Shift+Right-click, nearest to right here.
08:40I'd like to use a start tangent, so I will right-click and select that from the menu.
08:45I would like to define my start tangent direction by a point,
08:49Shift+Right-click, nearest to here.
08:54I'll back up a little bit and I'll pick my first fit point.
08:56Let me back up a little bit more, so we can center the lot on screen.
09:02I'll pick some more fit points to create my path.
09:08Now, this path is conceptual, so I can go any place I want.
09:13Because I'm using a spline, I can create this free-form geometry much faster
09:17than if I was using traditional commands like Arc and Line and Polyline.
09:24I'm going to weave this right through here.
09:27Finally, I'll zoom in to do my connection.
09:30I would like to connect at a point, Shift+Right-click, nearest to here.
09:35Let's use an end tangent.
09:36I'll right-click and select end Tangency from the menu.
09:40I'd like its direction defined by a point nearest to here. There we go!
09:45Let's back up and take a look.
09:49This is going to be a 10-foot wide path.
09:52So I will launch my Offset command.
09:55My offset distance will be 5 and I'll hit Enter.
09:57I would like to offset my centerline to this side.
10:02Let's zoom in a little bit.
10:03I will offset the centerline to this side.
10:06And I'll hit Escape when I'm finished.
10:08Finally, I will select the edges of my path.
10:10We'll open up the layer control.
10:12We will place these on the proposed edge of pavement layer.
10:16Splines are a great way to create smooth, fre- form geometry, without the need
10:20for entering specific dimensions.
10:23In AutoCAD 2011, we have even more flexibility and control when creating
10:28our spline geometry.
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Editing splines using intuitive grip menus
00:00The way we edit splines has also been improved in AutoCAD 2011.
00:04Rather than drilling down through cryptic menus, we can now edit our splines
00:08dynamically using multifunctional grips.
00:11On my screen I have a pair of straight- line segments, and I would like to create
00:15a spline that connects them.
00:18So I'm going to open up my Draw panel and I'll launch the Spline command.
00:22If we look right down here, we can see that we're using the default
00:25spline method of Fit.
00:27I'm going to start my spline at the endpoint of this line.
00:31I'll pick a few more points on screen.
00:34I will then go to the endpoint of this line, and to finish I'll hit my Enter
00:38key on my keyboard.
00:40To edit the geometry of the spline, I will select it.
00:43This brings up several grips.
00:45This triangular one is obviously brand new.
00:47This is a lookup grip.
00:49I will select this first. This guy brings up a menu that lets us choose which
00:53grips we'd like to use to edit the geometry.
00:55Would you like to edit the fit points or the control vertices?
01:00I'm going to select control vertices. Those now show up on screen.
01:04At this point I could select a vertex and I could drop at some place else.
01:08I could grab this vertex and move it, very easy to edit the geometry.
01:13Let's select the lookup grip again and I'll choose fit points.
01:17Now I have a grip at each fit point location.
01:21I could select this fit point and click to move it someplace else.
01:25When I'm finished making my changes, I can hit my Escape key.
01:29Now let's look a little bit deeper at some of the other edits we can make with these grips.
01:34I'm going to select my spline again, I will hover over this fit point and
01:38AutoCAD brings up a menu with some options.
01:41If I select Stretch, this is the same as Move, I can move this fit point.
01:46I'm going to click to place it here.
01:48I can also add a fit point.
01:50If you choose to do that, the fit point will be placed after the current location.
01:55I will click on screen to place mine right here.
01:59And I will hover over the new fit point.
02:01this time we'll use Remove to take it out of our spline.
02:05All of the options we've just seen can also be accessed through your Ctrl key on your keyboard.
02:11Rather than hovering if I click to select this grip, AutoCAD defaults to the
02:16Stretch or Move mode.
02:18If I tap my Ctrl key, AutoCAD will cycle to add.
02:23If I tap my Ctrl key again, it will cycle to remove.
02:27I'm going to click on screen to accept the removal of this fit point.
02:31All of these grips work the same way except for the ones on the ends.
02:35If I hover over this one, notice I get an additional option, Tangent Direction.
02:41I'm going to select this and I would like to define the direction of my start
02:45tangent by selecting the endpoint of this line.
02:49Let's take care of the other side.
02:50I will hover over this grip and select Tangent Direction.
02:54And I will define the direction of my end tangency by grabbing the endpoint of this line.
03:00Now let's take a look at some of the edit options available with our control vertices.
03:05I'll click the Lookup Grip,. We'll select the other option.
03:08I'll then hover over this control vertex. Notice I have a Stretch option so I
03:13can move this vertex wherever I like.
03:16I can also add a vertex after the current location.
03:22Let's hover again. I will remove the vertex that I just added.
03:27Let's take a look at this option Refine Vertices.
03:30If I select this option the same of my spline won't change, but AutoCAD will add
03:34an extra vertex such that I have another measure of control.
03:39I'm going to hover over this one in Refine Vertices.
03:42Once again, same thing, but now I have a few extra points that I can select to
03:46adjust this geometry.
03:49And just like with the fit points, if I click to select a vertex, I can tap my
03:54Ctrl key to cycle through all of the options.
03:58I'm going to use the Stretch option and place this vertex right here.
04:03When I'm finished making my changes, I'll hit my Escape key to
04:05deselect the spline.
04:06Let me show you one more new editing option available in AutoCAD 2011, and
04:12we can only access this through the Spline Edit command.
04:15We can launch Spline Edit two ways. I can open up my Modify panel and I can
04:20click the icon right here, or I can also launch the command by
04:24double-clicking the spline.
04:26From here I'll select Edit Vertex. Notice there is a brand new option called Add Kink.
04:32If I select this and move my cursor, this little X follows me around, and
04:36wherever I place the X, that's where I'm going to create a kink in my spline.
04:41I'm going to click right here to place my kink, and then to get out of the menus
04:46I'm going to hit Enter, Enter, Enter.
04:49Let's reselect the spline.
04:51I'll then hover over my new vertex and select Stretch.
04:54And as I pull this out and we zoom in, you can see that I've created a nice
04:58sharp kink in my geometry.
05:02Now that we understand the fundamentals of editing a spline, let's try and edit
05:06a spline in a practical example.
05:08I'm going to back up and I'll pan my drawing over.
05:11On my screen I have a conceptual plan for a proposed bike path.
05:17Now I would like to edit the geometry of my centerline.
05:21So, I'm going to start out by zooming in and I'm going to launch my Erase
05:25command and I'll erase the left and right edge of the path.
05:30I really don't need those.
05:31Once I change my centerline geometry I can always create new offsets.
05:35Next, I'll select my geometry, this is obviously a spline, and I'm going to edit
05:40this using the fit point grips.
05:42I'd like to start by removing some of these. I actually have too many.
05:46Some of the grips are forcing the spline to be rather straight.
05:49So to remove some of these points, I'm going to hover.
05:52I'll select Remove.
05:54I'll hover over this one, Remove.
05:56Notice my arc is now a lot cleaner.
05:58It's a lot smoother than it was before.
06:01I would like to move this fit point, so I will hover and select Stretch.
06:06Be careful when you're moving the points around.
06:08I happened to have a running object snap set for endpoint.
06:11And if I'm too close to this line, when I clicked that fit point kind of snapped
06:15to the end and it looked like it disappeared.
06:17I'm going to click Undo to bring that back.
06:22I will then select my spline again. I'll hover and select Stretch.
06:26This time I'll make sure to be very mindful of my running object snap.
06:30I'm going to pull this down here and click.
06:33Let's back up a little bit.
06:34I'd like to change the route of my path through here, so I'm going to remove
06:38several of these grips.
06:39We'll select Remove. I'll hover and select Remove, Remove.
06:45Much easier to remove grips in a spline in AutoCAD 2011 than it has been in any prior version.
06:52I will hover and select Stretch. I will move this grip over here.
06:57I'd like to add a few points.
06:58Let's take and run the path around this cluster of trees.
07:02To do that I will hover and select Add Fit Point. I'll place my fit point right here.
07:10I will then hover and select Stretch.
07:12We'll pull a new one up here.
07:15Don't worry if you accidentally click and select these grips.
07:18We can always tap the Ctrl key to cycle through the same options.
07:22Since I selected mine it defaults to stretch. I'm just going to pull this up
07:26and click to set its new location.
07:28I think I can get rid of one more vertex.
07:30I'm going to remove this one.
07:31I'm going to take out one more, I'll remove this one.
07:35That's much better.
07:36I now have a very lean spline with just enough fit points to keep my arcs long and smooth.
07:41Now that I'm finished with my edits, I'll hit Escape, and then we'll offset the geometry.
07:46I launch the Offset command.
07:49I'll enter a distance of 5 for 5 feet.
07:53I'll offset my centerline to this direction, and then I'll select it again and
07:57offset it in this direction.
07:59I'll hit Escape when I'm finished, and then I will select each of these edges.
08:03We'll open up the layer control and I'll put these on the proposed edge of pavement layer.
08:10I am sure you'll agree that using the new multifunctional grips makes editing
08:13our splines faster and more intuitive than ever.
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Using the JOIN command to connect contiguous geometry
00:00If you create a lot of geometry using splines, you're going to love the
00:03enhancements made to the Join command.
00:06In AutoCAD 2011, we can now use Join to connect our splines to nearly any other entity.
00:12On my screen I've got an example of a few entities, and I would like to join
00:15these to some splines.
00:17So I'm going to create a spline by opening up the Draw panel. I'll launch the
00:21Spline command and I'll start my spline from the endpoint of this line segment.
00:28I'll pick a few more points on screen, and when I'm finished, I'll hit my Enter key.
00:32Now instead of drawing several more splines, I'm just going to copy this one.
00:37I'll launch my Copy command, I'll select my spline and right-click and I'll copy
00:42it from the endpoint here to here to here to here.
00:46When I'm finished, I'll hit Escape.
00:48Let's start by joining this spline to the straight-line segment.
00:52To do that, I'm going to open up the Modify panel and launch the Join command.
00:57And here is the trick. If you want to join an entity to your spline, select the spline first.
01:03So I'll select my spline and then my line and I'll right-click, and that's it.
01:08This becomes a single spline-segment.
01:10I'm going to hit my Spacebar to go back into the Join command, and let's join
01:15this spline to this arc.
01:17Once again, I'll right-click and it becomes a single spline.
01:21I'll hit my Spacebar again, we'll join this spline to this polyline, re-launch
01:26the command, and I'll join my spline to this helix.
01:29We can use the Join command to connect a spline to a line, arc, polyline, 3D
01:35polyline, helix or another spline, so long as they meet end to end.
01:39And the object's being joined don't need to be coplanar.
01:43They can exist in three- dimensional space and still join just fine.
01:47Let's try using the Join command in a practical example.
01:51I'm going to paint my drawing over.
01:53On my screen, I have a conceptual design for a flexible penlight.
01:58And I've already created the centerline for the flexible arm.
02:01It consists of a spline segment and a couple of straight lines where the arm
02:06enters the body of the part.
02:09To create the shape of the arm, I'd like to offset this geometry, but before
02:13I do that, I'm going to join it altogether such that I can offset everything in one piece.
02:18Prior to AutoCAD 2011, this wasn't possible.
02:21I'll start by launching the Join command. I'll select my spline first followed
02:28by my two straight segments and then I'll right-click.
02:31Now that this is a single spline object, I'll launch my Offset command.
02:36I'm going to use an offset distance of 0.075 and hit Enter.
02:41I'll offset my centerline to the outside.
02:44I'll select it again and offset it to the inside and I'll hit my Escape key when I'm finished.
02:49Finally, I'll select my two offsets and I'll open up my layer control and I'll
02:55put them on the flexible arm layer.
02:57When I'm finished, I'll hit the Escape key.
02:59With the enhancements made to the Join command, splines become much more
03:03versatile and they are even easier to incorporate into our workflow.
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5. Working More Efficiently in 3D
Exploring the updated 3D working environment
00:00In this lesson, we're going to take a look at the improvements that have been
00:03made to the 3D working environment and tools.
00:06These changes not only help the experienced designer, they also make it easier
00:09for beginners to start using AutoCAD to create 3D models.
00:13I've already got a drawing open on my screen.
00:15We're going to look at this drawing in just a little bit.
00:18I'd like to start out by creating a new drawing.
00:20So, I'm going to move up to the Quick Access toolbar. I'll launch the New command.
00:26I'd like to start using the acad3D template.
00:29When I click Open, try and remember what the 3D template used to look like.
00:34Notice it's now using the same color scheme as the 2D template.
00:37This is by design and it's to help ease the transition between 2D and 3D drafting.
00:43I'm going to orbit my view.
00:45To do that, I'll hold down my Shift key and the scroll wheel on my mouse.
00:50As I move my mouse forward, we can tip the drawing down and notice the horizon.
00:55This is a visual cube to let us know that we're working in a 3D perspective view.
01:00If I right-click on my ViewCube and set this to Parallel, the horizon goes away,
01:06and now I can tell very easily that I'm working in a parallel view.
01:10Let's take a look at our 3D workspaces.
01:14I'm going to open up the Workspace menu, and in AutoCAD 2011, we now have two
01:18choices, 3D Basics and 3D Modeling.
01:22Let's look at 3D Basics first.
01:25If you are just getting into 3D, this is probably the perfect workspace for you.
01:29This includes a limited set of tools, probably the ones you would use most often
01:34in 3D, and quite frankly, this workspace can be a little less intimidating than
01:38the full 3D workspace.
01:41Let's open the Workspace menu again. This time I'll select 3D Modeling.
01:46This workspace gives us access to all of the 3D and rendering tools.
01:50In fact, my Materials Browser is also turned on.
01:53Now, we don't need this guy right now.
01:55I'm going to click the X to close it.
01:57We'll talk more about the Materials Browser in a future lesson.
02:00Now that we're familiar with the workspaces and the appearance of the 3D
02:03template, let's click Close and return to the original drawing.
02:09This drawing contains several 3D objects.
02:13As I hover over this block, we can see this is a 3D solid.
02:16if I hover over the wall, this is a surface.
02:19and if I hover over the floor, this is a region.
02:22Notice that when I hover over an object, it highlights on screen.
02:26Sometimes, these lines can get in the way.
02:28It can actually be confusing having lines on top of lines.
02:32There is a new setting in AutoCAD 2011 called Culling, and we can find that in
02:37the Subobject panel.
02:40The toggle is right here.
02:41If I click this and turn Culling on, notice the difference.
02:45With Culling turned on, AutoCAD only highlights the portion of the entity that we can see.
02:50Now the Culling setting is very easy to find.
02:52It's actually on several of the tabs.
02:55If I go to the Solid tab, it's right here, if I open up the Mesh tab, there is
02:59another one right here.
03:01So it's very easy to find, very easy to change.
03:04Now, one thing to remember about Culling.
03:06Not only does it control what you see, it also controls what AutoCAD sees.
03:11So if you're experiencing problems editing your models or making your
03:14selections, try turning Culling off.
03:17It just might help.
03:18I'm going to Shift+Right-Click to bring up my Object Snap menu, and in AutoCAD
03:232011, we have a new set of 3D object snaps.
03:28As I hover over each of these, take a look at the lower left corner of the
03:31interface. Notice AutoCAD will give you more information about each snap.
03:35Generally speaking, Vertex is very similar to Endpoint.
03:39This snap will also grab the controlled vertex of a spline or a NURBS surface,
03:44which is based on a spline.
03:45I can also select the midpoint on an edge. Center of a face. I can select a knot.
03:51The knot is the fit point on your splines.
03:54I can find a point perpendicular to a face, so long as that face is planer or
03:59flat and I can snap to a point nearest to a face.
04:03I'm going to hit my Escape key couple times to close these menus, and
04:07let's try some of these new object snaps.
04:09For instance, maybe I'd like to create a circle on the right side of this green block.
04:14Now if you look at my status bar, you can see that my dynamic UCS is turned on.
04:18That will make this much easier.
04:21I'm going to launch the Circle command.
04:23I will then Shift+Right-Click.
04:25We'll go to the 3D Object Snaps. I'll select Center of face.
04:30I will hover over this face, which automatically orients my UCS.
04:34I'll click to accept the center and I'm going to use a radius of 0.5.
04:39To create a circle on top of the block, I'll hit my Spacebar.
04:43To go back into the Circle command, I will Shift+Right-Click.
04:46We will select Center of face again.
04:48I'll hover over the top and click and once again, I'll use 0.5.
04:56Let's orbit the drawing a little bit.
04:58At this time, let's find the distance between this red block and this back wall.
05:04Unfortunately, the Distance command isn't available in my current workspace.
05:08So, to launch this command, I'm going to type DI and hit Enter.
05:13I would like to find the distance from Shift+Right-Click > Midpoint on edge.
05:19I'll select this edge and I'd like to find the point to, Shift+Right-Click,
05:25Perpendicular, and notice AutoCAD snaps right to this face.
05:30Now, these new object snaps can also be set as running object snaps.
05:33If you take a look at the status bar, we can see there is a new toggle right
05:36down here, the 3D Object Snap toggle.
05:39I can click this to turn it on; click it again to turn it off.
05:42We can also turn it on and off by clicking the F4 key on our keyboard.
05:46When we're working in 3D in AutoCAD 2011, we also have more control over how our
05:51objects look on screen.
05:53I'm going to move up to the View panel.
05:55Let's open up the Visual Styles menu.
05:58There are five new visual styles in AutoCAD 2011.
06:03We now have shaded, which shades our geometry.
06:08We have shaded with highlighted edges.
06:12If you like working in monochrome, you can select shades of gray.
06:19There is Sketchy. This allows you to work in a loose pencil-sketch view.
06:26Finally, my personal favorite X-Ray.
06:29this gives us a shaded view, yet we can still see through our geometry to
06:33all the back faces.
06:34In fact, now that we have the X-Ray Visual Style, I seldom use any other style.
06:39With the improvements made to AutoCAD's 3D working environment and tools,
06:43it's never been easier to work in three- dimensional space or to begin using 3D to
06:48visualize your designs.
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Simplifying the creation and editing of solid models
00:003D solids have gotten an update in AutoCAD 2011.
00:04Specifically we have a new Fillet and Chamfer tool that allow us to preview our
00:08changes and make revisions dynamically on screen.
00:11In this lesson we are going to look at the new Solid Fillet and Chamfer tools.
00:15Since we are going to be working in 3D, take a look at my Workspace menu.
00:19Notice I'm using the 3D Modeling workspace. This gives me access to all of
00:23the 3D modeling tools.
00:25The drawing I have is of a screwdriver.
00:28All of this geometry was created using 3D solids, and before I go any further,
00:33I'm going to move up to the View panel, we'll open up the Visual Styles menu,
00:37and I'm going to select X-ray.
00:39This gives me a much better view of all of my geometry.
00:43Since these entities are solids, I am going to be using the solid editing tools.
00:47So I'm going to open up the Solid tab, and the tools we are going to be looking
00:51at are on the Solid Editing panel.
00:53If I open up this menu, we can see the new Fillet Edge and Chamfer Edge tools.
00:59I'm going to hit Escape to close this menu, and let's orbit the part around.
01:02I am going to zoom in just a little bit.
01:06The first thing I'd like to do is add a fillet to this end of the screwdriver.
01:10To do that I'll launch the Fillet Edge command, and then I'll right click and
01:15select radius, and I am going to use radius of 0.25 and I'll let Enter.
01:21I will then select the edge. Notice that I get a nice preview of that radius on screen.
01:25At this point I can hit Enter, and if I like the radius I can hit Enter again
01:30to accept it or I can select radius from this menu and enter a new value, maybe 0.15.
01:37Once again I have another opportunity to change if I wish, or I can click this
01:42direct manipulation grip and I can drag my fillet visually on screen.
01:46I am going to drag this and place it right about here.
01:51When I am finished, I'll hit the Enter key.
01:53At any point if I want to change the geometry of this fillet, I can hold my
01:57Control key, select the fillet, then I'll click this grip. This brings up my
02:02Direct Manipulation tool, and if I click this triangle, I can drag to change my
02:08fillet radius or I can enter a new value. When I am finished, I'll hit Escape.
02:13Let's orbit the part around. I'm going to hold my shift key in the scroll wheel to do that.
02:20And I'll pan this down, because I would like to add some fillets to the blade
02:24end of the screwdriver.
02:25I want to zoom in a little bit closer. Watch this.
02:28If I roll the wheel forward on my mouse, I end up chewing right through my part.
02:33I actually went past it.
02:34Let me roll the wheel back, so we can see the part again.
02:37This actually is a product of our 3D Perspective view. Sometimes we get a little
02:41bit too much zoom than what we need.
02:44To fix this I'm going to right click on my view cube and set this to Parallel.
02:49Now when you zoom, it acts a lot more like what you would expect.
02:52This time I would like to fillet these two edges. Once again I'll launch
02:56the Fillet Edge tool.
02:58I'm going to right click and set my radius.
03:01I'm going to enter a radius of .02 this time.
03:05I will select this edge and this one, and I'll hit Enter.
03:09I am doing this to show you that since these fillets were created at the same time, time,
03:14AutoCAD treats them as still they're related.
03:17If I click my direct manipulation grip and drag this, notice I'm changing the
03:21radius of both fillets.
03:23When I am finished with my changes I'll hit Enter.
03:27Likewise, if I want to update these later, I can hit my Control key and select
03:31the fillet. They're both still related. In fact, if I wanted to, I could remove
03:38them both by hitting the Delete key on my keyboard.
03:41Lets back up a little bit. We'll orbit the part around again.
03:46I'm going to right-click.
03:48Let's set this back to Perspective.
03:52This time let's add a chamfer to this edge.
03:54I'll go back up to Solid Editing, we'll open up the menu, and I'll select
03:59the Chamfer Edge tool.
04:01I'll then right click and select Distance, and then I will enter my two distances.
04:06I am going to use a value of .25 for distance number one and .25 for distance two.
04:13Then I'll select my edge. Once again we can see a nice preview.
04:17That chamfer is a little bigger than what I need, so I'm going to hit Enter and
04:22from here I could set a new distance, or if I orbit this a little bit, we can
04:27see that we have the direct manipulation grips.
04:29I actually have two, one for each value.
04:32If I click this guy, I can adjust distance one.
04:35If I click this guy, I can adjust distance two.
04:38When editing your 3D geometry it's a good idea to keep your eye open for
04:42these specialized grips.
04:43They are used for more than just fillets and chamfers, and they can be one of
04:47the fastest ways to edit your geometry.
04:49Now I like the way this looks so I'm going to hit Enter, and as an example, if
04:53we wanted to edit this later, we can always hold Control and click chamfer, click
04:58this tool and once again we have access to our direct manipulation grips.
05:02Now I like this one so I am going to hit Escape to leave it the way it is, and
05:06to finish the screwdriver I'd like to turn on a layer.
05:09So I am going to select the Home tab.
05:12Let's come all the way down to the end, open up the Layers panel.
05:16I'll open the layer control.
05:17and we'll turn on the Remove Layer.
05:20This layer contains some geometry that I would like to remove from the volume of the handle.
05:28To remove this I'm going to go back to the Solid tab. I'll launch the Subtract
05:32tool. I will then select the handle.
05:35That's what I want to subtract from, and I'll hit Enter, and then I will select
05:39the objects I would like to subtract and hit Enter.
05:43Those have now been removed from the volume of handle and our screwdriver is finished.
05:47The new Solid Fillet and Chamfer tools take the guesswork out of creating
05:51conceptual designs. By making the changes visual,
05:54it's even easier to mold and shape your models on screen.
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Introducing new tools to edit mesh models
00:00Freeform mesh objects we introduced in AutoCAD 2010, and there's no better tool
00:05than a mesh if you want to create 3D organic freeform shapes.
00:10In AutoCAD 2011, we have even more powerful tools to edit our mesh objects,
00:14which means there are even fewer limits on the shapes we can create.
00:17In this lesson, we're going to look at the new mesh editing tools.
00:19Let me mention first that I am using the 3D Modeling workspace, so I have access
00:25to all of the 3D tools.
00:27In the View panel I am going to open up my Visual Styles menu, because I want to
00:31mention that I'm using be Shaded with Edges visual style.
00:35Now the geometry that we see on screen represents a pizza cutter, and this was
00:40created using several 3D objects.
00:42This blade was created as a 3D solid and the handle was created as a mesh.
00:48To edit my mesh I'm going to click the Mesh tab on my ribbon, and the new
00:53AutoCAD 2011 tools we'll be looking at, are located in the Mash Edit panel.
00:58Let's look at the Merge Face tool first.
01:01We can use this tool to simplify our mesh by merging multiple faces into a single face.
01:08I'm going to zoom in a little bit. I will then launch the command.
01:12I'll select this face and this face and hit Enter.
01:16When I do those faces are fused together.
01:18Let's launch the command again. I'll select this face and this face and hit Enter.
01:24Now we can merge than just two faces if we want.
01:27I would like to do a few more, so I am going to hit the Spacebar to go back into
01:30the command, and I'll select this face and this face and hit Enter.
01:35I'll re-launch the command and we'll do these two faces. We'll do these two faces.
01:40I'll launch the command one more time and we'll do these two faces.
01:45You're probably wondering, why didn't you just join everything into one big face?
01:49Well, the fewer faces you have on your mesh, the fewer control points you have.
01:54By cutting the faces in this area in half, I have simplified my mesh, and if I
01:59want to make changes later, I still have a fair amount of control points.
02:03Let's look at another new mesh editing tool.
02:06This time we are going to look at Close Hole. We can use this to close up a hole in our mesh.
02:12When we create a mesh, it's a watertight object.
02:14It's essentially a completely closed shape.
02:17So you may be wondering how can you put a hole in your mesh?
02:20Let's create a hole.
02:21To do that, I'm going to move down to the Subobject panel, and I'll open up my
02:25Subobject menu, I'll select Face, I will then select this face, and I'll hit
02:31the Delete key on my keyboard.
02:33Finally, I am going to hit Escape to close this filter.
02:37If I orbit my part now, you can see that I have punched a hole in this mesh and
02:42in the event I wanted to convert this mesh into a solid later, I couldn't do
02:46that because this mesh is no longer watertight.
02:50To fix the hole, I am going to launch the Close Hole tool. I will then select
02:54the edges around the outside of the hole. When I am finished I will hit my Enter
03:00key, and the hole goes away.
03:02The next tool I would like to look at, we can find by opening up the Mesh Edit
03:06panel. This is the Collapse Face Or Edge tool.
03:10This is another way we can simplify our mesh by reducing faces or edges in this case.
03:15I am going to click to launch the command, I will then select this face, and
03:20when I do, AutoCAD reduces it down to a single vertex.
03:24Now this command also works with edges. If I would like to collapse an edge,
03:28I will relaunch the command, and then I will set my Subobject filter to Edge, and
03:33when I select an edge, it collapses.
03:36Now that last edit went a little bit too far.
03:38I am going to move up and click my Undo button to bring that edge back.
03:43The final mesh editing tool I would like to look at is the Spin Triangle Face tool.
03:48Now you would use this tool if you are working with a triangular face mesh.
03:52I do have a demo for this.
03:54I am going to go back to the Home tab.
03:57Let's go to the Layers panel. I am going to open up the layer control and we'll
04:00turn on the triangular mesh layer.
04:05If I back up and pan this over, let's zoom in a little bit, on my screen I have
04:10got a mesh that was created using triangular faces.
04:13Now if you are wondering how I generated this,
04:16I converted to solid.
04:17Let me go back to the Mesh tab.
04:20If I click this downward facing arrow, it opens up my Mesh Tessellation Options.
04:25You can use this button to convert a solid into a mesh, and what I did is under
04:29Mesh type, I clicked this flyout and I set it to Triangle.
04:36Now let's start by taking a look at the triangulation on the front of this mesh.
04:41Notice I am triangulating from this lower right corner to this upper inside corner.
04:46On this other side, I have got the exact same shape, but my triangles are
04:49going in the other direction.
04:52To fix this, I am going to select Spin Triangle Face. I'll select this face and
04:57this face to flip my triangles.
05:00Now on a flat face this really doesn't make much difference.
05:03We don't notice a change in the shape of the mesh.
05:07Let's take a look at these triangles.
05:09In this case I am triangulating from this back corner down to the bottom of
05:12this V. Maybe I would like to triangulate from this upper inside corner to this
05:17back inside corner.
05:20Once again, I am going to launch the Spin Triangle Face command, I'll click
05:24this face and this face, and when the triangles flip, it changes the shape of my mesh.
05:32Let's clean up the other side as well. I will relaunch the tool and I'll click
05:37this face and this face.
05:38Now that I am finished I am going to go back to the Home tab. We'll turn this
05:45layer off, we'll go back to the Layers panel, and I am going to click the layer
05:49previous button to put my layers back where we started.
05:53With the new Mesh Editing tools in AutoCAD 2011, we have even more control over
05:58the shape of our mesh geometry.
05:59No matter how abstract or freeform your design may be, AutoCAD has the tools to
06:04produce and edit your model.
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6. Introducing Dynamic Surface Modeling
Introducing surfaces
00:00If you've ever created a 3D model using surfaces, you know how static they tend to be.
00:05In fact, once you created a surface, there was really no easy way to edit its shape.
00:09Because of this, over the last few years, surfaces have fallen out of
00:13favor, and most modeling has been done using Solids or Mesh.
00:17Well, surface modeling has been completely reborn in AutoCAD 2011.
00:21Surfaces are now easy to create, easy to edit, they can maintain their
00:25association to the geometry that created them, and they can also be sculpted
00:29into freeform shapes.
00:31To introduce you to the new surface modeling capabilities, I'd like to do
00:34something a little different in this chapter.
00:37Rather than doing several small lessons with multiple examples, I think it would
00:41be fun to do a project.
00:42I'm going to open a rendered image.
00:45This wagon was created almost entirely with surface objects.
00:48Over the next few lessons, we're going to create this assembly, one component at
00:52a time, and while creating each component we will focus on one of the new
00:56aspects of surface modeling.
00:58This way we'll cover all the features, we will see the tools used in a
01:01typical workflow, and when we're finished, we'll produce a photorealistic
01:05rendering of our final model.
01:07Let's return to AutoCAD.
01:09Since we're going to be working on a comprehensive multipart project, I have got
01:13a couple of ground rules for you to consider as we work.
01:16First of all, make sure you're familiar with using the Orbit command.
01:19We'll be using that tool a lot.
01:20To orbit your view, you can hold down the Shift key on your keyboard and the
01:25scroll wheel on your mouse, and then as you move your mouse you can orbit your
01:30view around the outside of your 3D part.
01:33That's why I have given you this drawing of this airplane, so you can practice.
01:37Make sure you are very comfortable with adjusting your view in 3D space.
01:40Now let's talk about what you can do if you have problems.
01:44For instance, if you see something is working for me on my screen but it's not
01:48working for you, I'd like you to try some things.
01:52If you're having trouble selecting your geometry or editing your model,
01:56I'd like you to do this.
01:57Right-click on your ViewCube and change your view to Parallel.
02:01sometimes making this change is enough to fix the issue.
02:05Another thing you can try, you can open up your Subobject panel and try
02:08turning off Culling.
02:10Culling controls the highlighting of our 3D objects on screen.
02:13It also controls how AutoCAD sees our geometry.
02:17So turning this feature off might also solve your problem.
02:21Finally, and most important, be careful with your running object snaps.
02:24I'm going to right-click on my Object Snap Mode because I want to show you
02:28that I'm going to be running a center as well as an endpoint object snap, and that's it.
02:34If you have too many running object snaps, you'll run the risk of grabbing a bad coordinate.
02:37Well, whenever you are ready, we'll get to work on our first component.
02:42I think you're going to find with all of the new changes made to surface
02:44objects, they just might be the tool you look to first when you're creating
02:48a conceptual design.
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Understanding associative surfaces
00:00In this lesson, we're going to create the body of our wagon.
00:03In doing so, we're also going to look at the associative property of a surface.
00:07Since we're going to be working with surfaces, I'm going to click the
00:10Surface tab on my ribbon.
00:12This gives me access to all of the new surfacing tools in AutoCAD 2011.
00:17Since, the tab is on screen, let me mention one other nice thing.
00:21If you hover over a surfacing tool and your tooltips are turned on, most of
00:25these tools incorporate a video that shows you how to use the tool, which can be
00:30very helpful in learning the features of the program.
00:31Let's take a look at the geometry we have on screen.
00:36I'm going to zoom in on this magenta polyline.
00:40This represents a cross section or the wall of my wagon.
00:44This geometry was drawn from a front view.
00:47If I click the front view hot spot on my ViewCube and zoom in here, you can see
00:52how this relates to the thickness of the wall.
00:56Notice that my section is open on the bottom.
00:58That's going to be important in just a little bit.
01:01I'm going to click the upper right corner hot spot on the ViewCube to return to
01:05a southeast isometric view.
01:07We'll talk about this geometry now.
01:10This cyan line represents the path that I would like to sweep my cross section
01:14around to create the wall portion of the wagon.
01:18To create my sweep, I'm going to launch the Sweep command.
01:21I will then select my section and hit Enter.
01:24Then I'll select my path.
01:28Notice as the section was swept around that geometry, it created my surface.
01:34Take a look at this Surface Associativity setting.
01:37By default, this is turned on.
01:40If this is on, it means that the surface that we create is dynamically linked to
01:44the geometry that was used to create it.
01:47This means that if I edit my cross section, I can also edit my surface.
01:52I'm going to select this polyline and I will hover over the grip.
01:57I'll select Convert to Arc.
02:00Then I'm going to pull this out just a little bit.
02:03I'll pick a point on screen.
02:05When I'll finished, I'll hit Escape to deselect.
02:07Let me orbit this around a little bit and we can see the change in the shape of my surface.
02:14Now, that's the cross section. You may be wondering, can we change the path as well?
02:18Yes we can.
02:19Let me zoom in here a little bit.
02:22I'm going to select my path.
02:24If you have difficulty selecting the path, by all means turn on your Selection
02:28Cycling toggle. It will make things a little bit easier.
02:33I'm going to hover over this grip. I'll select Convert to Arc.
02:38I'm going to pull my path in just a little bit and click.
02:42When I'm finished, I'll hit Escape.
02:44Let's back up and we'll take a look at our geometry.
02:48Notice my surface has dynamically updated to match the new geometry.
02:53Using this new Surface Associativity, it's very easy to update our 3D model.
02:57I'd like to put the things back the way they were.
03:00To do that, I'm going to click the flyout next to the Undo button.
03:04I made two grip edits.
03:06So I'm going to move down to just before the first grip edit, and I'll click right here.
03:11There we go, let's back up.
03:15Our work is not done. We still have to put a bottom on the wagon.
03:18Before we do that, I'm going to turn some layers off.
03:21I don't need the cross section or the path geometry anymore.
03:24To bring up my Layer Properties Manger, I'm going to type LA and hit Enter.
03:30Let's turn off the surface_section layer and the surface_path layer.
03:33Then I'll close the Manager. There we go.
03:36Let's tip this up just a little bit.
03:39To close up our surface, I'm going to use the new Patch tool.
03:43Patch does exactly that.
03:44it closes up a hole in a surface.
03:48I'm going to launch the Patch command.
03:50Then I'll zoom in and I'll select an edge.
03:53I'll select another edge.
03:54Remember our cross section was open on the bottom, so we actually have two
03:58holes, one above the other.
04:00We're doing the lower one first.
04:01Let me click these edges all the way around. I'll orbit again.
04:11Don't worry, if you select the wrong edge.
04:12If you accidentally select for instance that one, that was obviously a mistake.
04:17If I hold my Shift key and re-click that edge, it will remove it from my selection.
04:22Then I can continue.
04:23Let me grab this edge.
04:25I've got one more to select.
04:27I'll grab this guy.
04:28Now that I'm done, I'll hit the Enter key twice, one, two.
04:33That closes up the hole in the surface and creates a nice flat bottom on my wagon.
04:39We still have one more hole to close.
04:41To make this a little bit easier, I'm going to select this surface.
04:45Then I'm going to hit Ctrl+1 to bring up my Property Changer.
04:50Let's change the color of this surface to yellow.
04:53When I'm finished, I am going to close this Property Changer and I'll hit
04:56Escape to deselect.
04:57This will make it just a little bit easier to visually see the other edge.
05:03Once again, I'll zoom in.
05:05I'm going to launch the Patch command.
05:08I will select the upper edge.
05:11I'll grab these three edges and we'll orbit a little bit.
05:14Let me zoom in and I'll select this edge, this one.
05:19Come here a little bit more and let me click, perfect!
05:25Notice I clicked the edge, but it didn't highlight on screen.
05:29If that happens to you, you did probably select the edge.
05:32It's just not showing up.
05:34I'm going to orbit just a little bit.
05:36Notice that makes my selection show up on screen.
05:39That could be an issue with video card or it could be a bug with the program. There we go.
05:43It just happened again. I clicked this edge.
05:45Let me orbit, notice that edge was selected. There we go.
05:48Let me click this last one.
05:52Finally, when I'm finished, I'll hit Enter, Enter to patch that hole.
05:59Let's back up.
06:00The wagon body looks really good.
06:02Let me tip this up.
06:04Let's change the color property of this bottom surface now.
06:07I will select this again and I'll hit Ctrl+1.
06:11Let's change its color back to ByLayer.
06:13We'll close the Property Changer and I'll hit Escape to deselect.
06:17I'm going to orbit this back to approximately a southeast isometric view.
06:23Now that our geometry is finished, we'll save the drawing, such that we can use
06:27it later in our final assembly.
06:29To save this, I'm going to click the application menu.
06:32I'll select Save As.
06:34I'd like you to save the drawing inside the Exercise Files folder in the
06:39finished_parts directory.
06:41I'll call this wagonBody_ finished and I'll click Save.
06:48This completes the geometry for the body of our wagon.
06:51In this lesson, we learned that surfaces are no longer static objects.
06:55Using the Surface Associativity setting, we can create surfaces that maintain a
06:59dynamic link to the entities that created them.
07:02We also got a preview of the Patch command and saw how it could be used to close
07:06up a hole in a surface object.
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Creating composite models using surfaces and solids
00:00In this lesson, we're going to create a wheel for our wagon.
00:03Fortunately, since all four wheels are the same, we only need to create one.
00:07When we're constructing the wheel, we're going to learn how AutoCAD tries to
00:10stay one step ahead of us by anticipating what we need.
00:13We'll also learn how to convert a group of surfaces into a solid object.
00:18On my screen, I have the cross sectional geometry that represents my wheel.
00:23This geometry was drawn from a top view.
00:25If I click the top view hot spot on my ViewCube, that's a little bit easier to see.
00:30I'm going to click Undo to put my view back the way it was, and I am going to
00:34zoom in a little bit.
00:36Let's work with this closed polyline first.
00:39I would like to revolve this shape around this cyan axis to produce the
00:44plastic center of my wheel.
00:47To revolve my polyline, I'm going to move up to the Create panel and launch
00:51the Revolve command.
00:52I will then select my polyline and hit Enter.
00:56I would like my axis of revolution defined by the endpoint right here and the endpoint here.
01:02As I'm revolving this, remember this is a closed polyline, so what type of
01:06object should I be getting?
01:08Well, typically, I would get a solid.
01:10Let's finish the revolution.
01:12I am going to type 360 and hit Enter, so I can do a full revolution, and if I
01:17hover over this, we can see that I've created a surface. Why is this?
01:21Well, AutoCAD is trying to anticipate what I want.
01:25I'm going to click Undo.
01:27Let's launch the Revolve command again and this time we'll take a closer look.
01:31Notice in the command line, there is a new Mode setting.
01:34This is what controls what we're going to get, a surface or a solid.
01:37Here is how it works.
01:39By default if we revolve, extrude, sweep or loft a closed object and our
01:44Surface tab is current, we'll create a surface.
01:47If we use the same commands when our Solid tab is current, we'll create a solid.
01:52If I don't want to let AutoCAD make the determination for me, I can always
01:56right-click and select Mode and I can manually make the choice myself.
02:01In this case, I do want the surface, so I'm going to select that.
02:05I'll select my object and hit Enter, and then I will select my two endpoints to
02:10define my axis and I'll enter 360 for a full revolution.
02:15Next, I would like to revolve the section lines that represent the steel
02:18portion of the wheel.
02:20Before I do that, I want to turn on a layer.
02:22I'm going to type LA and hit Enter to bring up my Layers Properties Manager.
02:27I would like to set my wheel_steel layer current.
02:30One way I can do that is by double-clicking the layer name.
02:33We're going to be using the Layer Properties Manager frequently in this lesson.
02:36So I'm going to right-click on this bar, and I am going to select Anchor Left so
02:42this guy stays on my screen.
02:44Now the reason I set that layer current is because when I revolve this geometry,
02:48my surface is going to be created on the current layer.
02:52I'm going to launch the Revolve command again and I will select these two
02:56entities and hit Enter.
02:57Then I will select the endpoint here and the endpoint here for my axis.
03:04I'll pull this around and I'll enter 360. There we go.
03:08As I back up and orbit this, we can see our wheel is starting to take shape.
03:13The last thing I have to do is the tire.
03:15Once again, I'm going to set another layer current.
03:19So I will hover over the left side of my screen to open up the Layer Properties Manager.
03:23I'm going to double-click wheel_ tire to set that layer current.
03:26I will move away and let the Manager collapse.
03:31I will launch the Revolve command again.
03:34This time, I'll select the line work that represents the tire and hit Enter.
03:39Now, let me orbit this a little bit, there we go.
03:41Now my endpoints are little easier to see.
03:44I will define my axis by this endpoint and this one.
03:49I'll pull this around and once again, we'll enter an angle of 360. There we go.
03:54That looks pretty good.
03:57Currently, this tire is a surface and the tread portion of the tire is smooth.
04:03Maybe I would like to add some tread to this tire.
04:06In order to do that, I would like to convert this tire surface into a solid. Let's try that.
04:11Let me orbit this back around, and I would like to turn some layers off such
04:17that I can get some things out of my way.
04:19I'm going to go back to the Layer Manager.
04:21Let's turn off the surface_section layer.
04:24I'm going to turn off the wheel_plastic, which is the center of the wheel, and
04:27we'll also turn off the steel portion of the wheel. There we go.
04:33That leaves us with pretty much just the tire geometry there.
04:37Now, this surface is obviously open on the inside.
04:40To convert this into a solid, I need to make it watertight.
04:43So, I'm going to go to the View tab, and in the Coordinates panel, I'm going to
04:48click the UCS flyout and I'm going to set my UCS to Right side.
04:54This aligns my coordinate system such that it's parallel to the circular edge.
04:58Let me orbit this just a little bit more.
05:02Now, I'm going to go to the Home tab and I'm going to create a circle.
05:08I would like to draw my circle from the Shift+Right-click, Center of this edge.
05:13Now be careful. If you're not careful where you pick, you may get the
05:16wrong center point.
05:17I'm going to make sure I put my cursor right on this edge and click.
05:20Notice that the circle that I'm creating is oriented properly in this view.
05:25I would like to define the radius of my circle by Shift+Right-clicking.
05:29I'll select Nearest.
05:32I'll select this edge.
05:33Basically, I've just traced the circular edge of that tire.
05:36Now we'll go back to the Surface tab.
05:39I'm going to launch the Extrude command. And what do I want to extrude?
05:43I'm going to hit L for last.
05:45That will select the last object that I created, which was that circle.
05:49I'm going to hit Enter to finish my selection and now I can extrude this geometry.
05:55Now to close up this surface, you know how high should I take and extrude this,
05:58you know what? It really doesn't matter.
06:01I'm going to pull this out farther than I would have to, and I'm going to
06:04enter a value of 6. There we go!
06:07That's obviously more surface than what I need to close up my tire surface.
06:13Let's look at a new command.
06:15In the Edit panel, I've got an option right here called Surface Sculpt.
06:19I can use this to convert a group of surfaces that produce a closed volume
06:25into a solid object.
06:26So I will select this surface and this one.
06:29When I hit Enter, AutoCAD finds the closed volume and converts that into a solid.
06:34I'm going to orbit this around a little bit more.
06:38Let's go back to our Layer Manager, and I'm going to turn on this layer
06:41called surface_revolve.
06:45If I zoom in, we can see I've got some circles drawn here.
06:48I'm going to use these to produce the tread in my tire.
06:51So let's back up a little bit.
06:53I'm going to revolve these circles around the outside.
06:56So let's launch the Revolve command.
06:58Now I want this to be a solid.
07:00So I'm going to right-click and select Mode.
07:03Let's guarantee that we're creating solids.
07:06I'll make a window selection around my circles and hit Enter.
07:09Then I will select the endpoint here for the first point on my axis,
07:16the endpoint here for the second point, pull these around, and I'll enter an angle of 360.
07:25Let's zoom in a little bit.
07:26Now, this is pretty good, but I'd like to subtract these guys from the tire to
07:30create the indented shape of the tread.
07:33So I'm going to go to the Solid tab, and in the Boolean panel I'm going
07:37to select Subtract.
07:39I will select the overall tire object and hit Enter.
07:43Then I will select each small tread object that I would like to subtract and hit Enter.
07:50There we go. As you can see, that volume was removed from my solid.
07:53I'm going to orbit this back around a little bit.
07:58We'll center it on screen.
08:01Let's go back to the Layer Manager and I'm going to turn on all of my wheel layers.
08:06I'm going to turn off the surface layers, because they only contain 2D geometry. There we go.
08:12The last thing I want to do is set my UCS back to its original position.
08:15I can do that by clicking the small menu under the ViewCube and selecting WCS
08:20for World Coordinate System.
08:22Now that our geometry is finished, let's save it.
08:25I'm going to go the application menu and click Save As.
08:29We're going to save this drawing inside the exercise files folder, inside the
08:33finished_parts directory.
08:35I'm going to call this 03_wheel_finished.
08:40I'll click Save.
08:44This completes the geometry of our wheel.
08:46In this lesson, we learned that if we revolve, extrude, sweep or loft closed
08:51geometry, we can control whether we want to create a solid or a surface.
08:55We also learned that a group of surfaces that produce a closed volume can be
08:59converted into a solid using the Surface Sculpt tool.
Collapse this transcript
Producing a smooth blend between surfaces
00:00In this lesson were going to create the rear bracket for our wagon.
00:04While creating this part, we will learn how to produce a smooth transition from
00:07one surface to another.
00:09And we will also see that we can trim our surfaces using two-dimensional line work.
00:13On my screen I have got some polylines.
00:16I'm going to orbit my drawing a little bit, so you can see their context in 3D space.
00:21Generally speaking, I've drawn the lower edge and the upper edge of my bracket.
00:25I am going to start out by extruding this lower edge up.
00:29So I'm going to launch the Extrude command.
00:31I will select the edge and hit Enter, and then I'll pull this guy up 8 units.
00:38Let's zoom in on the top, up here I've got a closed polyline, and I would like
00:43to create a flat surface based on this geometry.
00:47To do that I'm going to come back to Create panel, and I'll launch the
00:50Planar Surface tool.
00:52This allows us to create a flat surface based on points that we click on screen,
00:57or by selecting an existing object.
00:59Since I have an existing object, I'm going to right-click, and select Object from the menu.
01:04I will then select my closed polyline, and I'll hit Enter.
01:08This surface will now represent the top of my bracket.
01:11At this point I don't need my polylines anymore, so I'm going to turn that layer off.
01:15I am going to open up the Layer Properties Manager.
01:19Mine happens to be anchored to the interface. If yours is not, you can always
01:22type LA and hit Enter to turn it on.
01:24I am going to turn off the Surface Section layer.
01:28I'll let the palette collapse, and at this point I would like to create a nice
01:34smooth surface transition from the edge of this surface to the edge of this one.
01:39To do that, I am going to use the Blend tool.
01:42We can find Blend in the Create panel on the ribbon.
01:44I am going to click to launch the command, and then I will select my first set of edges.
01:51I'll grab the three edges at the edge of this surface, and I'll hit Enter.
01:55Now I will select the second set of edges.
01:58I'll grab this one and this one and this one.
02:02Generally speaking, I am just was going to work my way around this object.
02:05Now I don't want all of them.
02:08I basically want to get these two sides.
02:10When I am finished selecting, I'll hit Enter, and AutoCAD creates a nice
02:14transition between those two surface edges.
02:17Technically we are not done.
02:18We are in a Preview mode right now.
02:20We can still just the shape of this transition by modifying these settings.
02:25We have CONtinuity and Bulge magnitude.
02:27CONtinuity measures how smoothly our surfaces flow into each other.
02:32Let's adjust that setting first.
02:34I'm going to click to select. Basically we have three options, G0, G1 and G2.
02:40G0 represents no smoothing.
02:42Basically it's an angular transition between the surfaces.
02:46G1 applies some smoothing and G2 applies the highest amount of smoothing.
02:50Now one thing to know. When we adjust our CONtinuity, we will be adjusting it twice.
02:55Once for the first edge, which is located right here, and then we will have to
02:59set it again for the second edge up here.
03:01I am going to select G0 first. Then I'll select it again for the second edge,
03:07and notice the difference.
03:08My surface transition is very angular.
03:11Let's go back to CONtinuity.
03:12This time I am going to set each edge to G2, to get the maximum amount of smoothness.
03:18And you can see the difference.
03:20Let's talk about Bulge magnitude.
03:22This sets the roundness of the blend where the surfaces meet.
03:26And just like CONtinuity, we will have to set this twice.
03:29By default out Bulge magnitude is set to .5, and acceptable values are
03:34anything from zero to one.
03:36I'd like to have a pretty large curve in my transition from my first edge, so
03:40I'm going to set my Bulge magnitude to 1 and hit Enter.
03:44And then I would like to have a nice tight radius on this upper edge.
03:48So I'm going to set the second Bulge magnitude to .2.
03:53And you can see the result on screen.
03:55Once you've dialed up your blend such that it looks exactly the way you want it,
03:58you can hit the Enter key to accept.
04:01Now at any point in the future, if you want to come back and change these
04:04settings, you can simply select this surface and notice we get a pair of grips.
04:09Generally speaking, we have one grip that controls each edge.
04:12I am going to select this one.
04:14From here I can change my CONtinuity.
04:17I'm going to set this to G1, so we can see the difference.
04:20I will then select this grip, and I'll set this one to G1.
04:24When I am finished I'll hit my Escape key to deselect.
04:27You may be wondering how can we change our Bulge magnitude after the fact.
04:31Once again select the surface, and if you hit Ctrl+1 to bring up your Property
04:36Changer, right down here in the Geometry Settings, you'll find your start and
04:42end Bulge Magnitude.
04:43Notice we can also change our continuities from here as well.
04:46I am going to leave these settings the way they are, so I will close my Property
04:50Changer and then I'll hit Escape to deselect my surface.
04:54Let's try something else.
04:55I'd like to go to our right side view, so I am going to click the right side
04:58hot spot on my ViewCube.
05:01And then I'm going to zoom in on the lower end of my bracket.
05:03Then I'll go back to the Layer Properties Manager and I am going to turn on a
05:07layer called Surface_Trim.
05:10On this layer I've drawn some geometry that I would like to use to trim this surface.
05:15In AutoCAD 2011, surfaces can now be trimmed.
05:18To trim this surface I'm going to come up to the Edit panel and launch the Trim command.
05:23I will then select my surface and hit Enter.
05:25I'll then select my cutting edge and hit Enter.
05:28And then I'll click to select the area I'd like to trim.
05:32When I am finished, I'll hit Enter.
05:34Let's turn on another layer.
05:36Once again we'll go back to Layer Properties Manager.
05:39This time I am going to turn on the Surface_Hole layer.
05:42Let's use the Trim command to drill a hole in our surface.
05:46Once again I'll launch Trim.
05:47I'll select my surface and hit Enter.
05:49I'll select my cutting edge and hit Enter, and then I'll click the area I'd like to trim.
05:55When I am finished, I'll hit Enter.
05:57Now I have one more hole I'd like to put in this bracket and that's up on the top edge.
06:01So I am going to come over to the ViewCube and I'll click this small triangle to
06:05switch to a top view.
06:08Let's zoom in on the top of the bracket, and once again, we will use the Trim
06:12command to remove this hole.
06:15Trim, I'll select my surface, and hit Enter, cutting edge, Enter, and then I'll
06:21click to remove the surface.
06:23I am going to zoom out a little bit.
06:26Let's adjust our view in 3D space.
06:28Now that our part is finished, I'm going to turn off some unnecessary layers.
06:32Let's go back to the Layer Manager.
06:35I'll turnoff all of these layers that start with surface, and finally let's save
06:39this part so we can use it later in our finished assembly.
06:43I'll go to the application menu. I'll click Save As.
06:47Let's go to the Exercise Files folder.
06:49We will open up the Finished_Parts directory and I'm going to save this as
06:54rearBrackets_finished.
06:59This completes the geometry for the rear bracket.
07:02In this lesson we learned how to use the Blend tool to create a smooth
07:05transition from one surface to another.
07:07We also learned that we can control the appearance of the transition using
07:11settings that adjust the continuity and Bulge magnitude.
07:14Finally, we learned that our surface objects can be easily trimmed using
07:18two-dimensional line work.
Collapse this transcript
Trimming and extending surfaces
00:00In this lesson we're going to create the front axle plate for our wagon, and
00:04while modeling the part we're going to learn how we can use one surface to trim another.
00:08We'll also learn that surfaces cannot only be trimmed, they can be extended as well.
00:12On my screen, I have some polyline geometry, I am going to orbit my view, such
00:17that you can see its orientation in 3D space.
00:21Pretty much what I've done is created the front-view cross-section and the
00:25top-view cross-section of my axle plate.
00:29Let's return the view to about where we started, and I'm going to begin my model
00:34by extruding this polyline.
00:38So I'll launch the Extrude command, I'll select my geometry and hit Enter, and
00:42I'm going to pull this up a distance of 5 units and I will hit Enter.
00:47Next, I'll re-launch the Extrude command, I'll select these two sections and hit
00:52Enter, and I'll pull these back a distance of 14.
00:55Now as I orbit my geometry, you can see I have multiple intersecting surfaces.
01:04At this point, I'd like to use the Trim command to clean up these surfaces and
01:08create a composite surface model.
01:11Let's launch the Trim command, and then I am going to select the surfaces
01:15that I'd like to trim.
01:16That would be this one, this one, and this one, and I'll hit Enter.
01:21Now I'll select the surfaces I'd like to use as cutting objects.
01:25That would be this one, this one, and this one, Enter.
01:29Finally, I'll select the parts of the model that I'd like to remove.
01:33I'd like to remove the top here. I'd like to remove the outside portion of this
01:37surface, the outside portion of this surface, and the lower portion of this
01:42surface, and I'll hit Enter.
01:44Let's zoom in a little bit.
01:45I'll orbit this around.
01:47Notice by trimming those intersecting surfaces, I can very easily create a
01:52more complex shape.
01:53Now I am going to tip this up again, because I would like to remove this
01:59surface on the bottom.
02:00I actually don't need this because the front axle plate is going to be stamped
02:04out of a piece of sheet metal.
02:06So this bottom surface is unnecessary.
02:08To remove it, I'm going to select it and then I will hit the Delete key on my
02:12keyboard, and notice what happens. My extruded surface comes back.
02:17That's because of the Surface Associativity setting.
02:21This extruded surface was tied to this lower surface that passed through it.
02:26When I remove the lower surface, my extruded surface had no place else to go,
02:30but back where he started.
02:32Keep that in mind, when you're working with Surface Associativity turned on.
02:35Now I want to keep my Surface Associativity so I am going to work around this.
02:40I am going to orbit this back down a little bit.
02:44Let's go to a front view. I'll zoom in and I'm going to trim this lower half off
02:49using this 2D line work.
02:53I'll launch the Trim command, I'll select my surface and hit Enter, and we'll
02:57then select this geometry and hit Enter.
03:00Finally, I'll select the part of the surface I want to remove and I will
03:04hit Enter, there we go.
03:06Now I have exactly what I needed, and all of my surfaces are still dynamically
03:10linked to the geometry that created them.
03:12Let's do a little layer maintenance. I don't need my section geometry visible on
03:19screen anymore, so I am going to open up the Layer Properties Manager, and I am
03:23going to turn off layer surface_section1.
03:29Let's zoom in on this front portion of the model.
03:31I would like to change the shape of this area.
03:34This is where the handle is going to be bolted onto my axle plate.
03:38Let's turn on another layer.
03:39I will go back to the Layer Properties Manager and we'll turn
03:42on surface_section2.
03:44If I back up a little bit you can see I have drawn an arc in the top-view plane.
03:52Let's come over and click the top-view hot spot, so we can see where that arc is
03:55in relation to our part.
03:57Notice if that arc was projected straight up, it would cut the front off of this surface.
04:02Let's actually make that modification.
04:04We'll do it by using the Trim command.
04:06I am going to orbit this up, so I can see both of my objects.
04:11We'll launch Trim and I would like to trim this top surface and this side
04:16surface and I'll hit Enter, and we'll then select my cutting edge and hit Enter,
04:21and notice that AutoCAD projects that geometry perpendicular to the drawing
04:25plane, such that it passes through my surface.
04:29I can then click this portion to trim my top surface and I'll click this portion
04:34to trim off the side surface and I will hit Enter.
04:36So if you are trimming a surface based on 2D geometry, your trim is not based
04:41on your point of view.
04:42It's based on the drafting plane in which your line work was created.
04:46It will always be projected perpendicular from that plane.
04:49Let's zoom in a little bit closer on this area. I would like to pull these
04:53edges out and create some tabs, such that I have a place to put the bolt
04:57through to hold the handle.
04:59Not only can we trim surfaces, we can also extend them.
05:03To extend a surface, I'm going to move up to the Edit panel and launch the
05:06Surface Extend command.
05:09I will then select the edge of this surface and hit Enter and I'll pull this out
05:13a distance of .5.
05:15Now if I hover over this you can see that the surface that I created is an
05:18independent surface. It's actually not tied to the original.
05:22That's the way things work by default. We don't have to have it that way.
05:26If we want our extension to be a part of the original surface, let me show
05:30you how we can do that.
05:31I am going to launch the Extend command again. I'll select this edge and hit
05:36Enter and then I'll right -click and select Modes.
05:41From here I'll select Extend from the menu and then I will change this
05:44from Append to Merge.
05:47Once again I'll enter a distance of .5 and hit Enter.
05:51The extension that I created is a part of the original surface.
05:55Let's switch to our right side view. I'm going to click that hotspot on my
05:59ViewCube. We'll zoom in on the same area and we'll turn on another layer.
06:05This time we'll turn on layer surface_trim.
06:09This layer contains the geometry that I'd like to use to trim these tabs that we just created.
06:14Once again, we'll use the Trim command, and remember we don't have to maintain
06:18that right side view to get our trim.
06:23I'll launch the command. I would like to trim this tab and this one, Enter.
06:28I would like to use this arc and this circle is cutting objects, Enter, and then
06:34I will click the areas that I'd like to trim. When I'm finished I'll hit Enter.
06:38Let's go back to our right side view.
06:41We'll zoom in on the back portion of our axel plate. I am going to turn on another layer.
06:46Let's turn on surface_trim2 this time.
06:50This layer contains the circle that represents the hole where my axle is going
06:54to pass through the plate.
06:56Once again I am going to trim this out using the Trim command.
06:58Let's select our surface, Enter, select our geometry, Enter, and then we'll
07:05click to remove the hole.
07:07Finally, I'll hit the Enter key when I am finished.
07:08If I orbit this around, you can see the hole was punched through both sides.
07:14Let me tip this up a little bit. I have another hole on top.
07:17I am going to click the top-view hot spot, such that were oriented in that view.
07:22There we go, let's launch Trim again.
07:26I'll select the surface, Enter, the geometry, Enter, and the part I want to remove, Enter.
07:33Okay, let's back up.
07:37We'll adjust our view on screen and we'll zoom in.
07:39I'd like to do a little bit more layer maintenance.
07:41Let's get rid of some of these things that we don't need anymore.
07:44We'll go back to the Layer Properties Manager and I am going to turn off my
07:48section2 layer, my surface_ trim, and my surface_trim2 layer.
07:52Let's turn on surface_trim3 and return to our drawing.
07:57Now if you've ever used a wagon before, you know that the front axle plate has
08:00to pivot so that the wagon can steer.
08:03I would like to create a circular recessed pivot area on top of this plate and
08:08I'm going to do that by revolving this circle around this axis.
08:12So let's launch the Revolve command, I'll select my circle and hit Enter, and
08:17I'd like to define my axis of revolution by this endpoint and this endpoint, and
08:25my angle will be 360, and I'll hit Enter.
08:28Now the revolution I just made is a surface.
08:31Let's now create the recessed pivot area by trimming this surface and this one.
08:36I'll launch my Trim command and then I'll select the surfaces I'd like to trim.
08:41Both of these, I'll hit Enter,. I will then select the surfaces I'd like to use
08:45as cutting objects. Once again, the same two surfaces.
08:49Finally, I'll select the portions I'd like to remove.
08:52We'll remove the top of this doughnut shape and then I'll remove this area right
08:56between my score lines.
08:59There we go, and that creates a nice circular recessed area for my pivot.
09:04Finally, we have one more thing. We need to create our front axle.
09:08Let's turn on another layer. This time we'll turn on the solid_extrude layer.
09:12Let me orbit this around. We'll do it from the backside.
09:19Also note that I'm still in the Trim command.
09:22Let me hit Enter to exit that, there we go.
09:24To create my axle I am going to extrude this circle along this path, but I would
09:29like my extrusion to be a solid.
09:33So let's launch the Extrude command. I will then right-click and select Mode and
09:38I'm going to select Solid from the menu.
09:41I'll then select my circle and hit Enter.
09:45Now I don't want to create a straight extrusion, so I'm going to right-click
09:49and select Path from the menu and I'll select my path to create the solid
09:54geometry for my axle.
09:56Finally, we'll orbit this around. We'll center it on screen.
10:02Let's turn off any of the layers that we don't need. We don't need the
10:05solid_extrude layer. We don't need the surface_trim layer. I'm going to leave
10:10wagon_front_axle turned on.
10:12We'll save this geometry, so we can use it later in our final assembly.
10:16Let's go to the application menu and I'll click Save As. We'll save this in the
10:21exercise files folder inside the finished_parts directory.
10:26I'm going to call this frontAxle _finished, and I'll click Save.
10:33This completes the geometry for the front axle plate.
10:36In this lesson, we learned that trimming intersecting surfaces is a great way to
10:39create complex surface models.
10:42We also learned that if we trim a surface using 2D geometry, our cutting objects
10:46are projected perpendicular from the plane on which they were created.
10:50Finally, we learned that surfaces cannot only be trimmed, they can also be extended.
Collapse this transcript
Projecting geometry onto a surface
00:00In this lesson we're going to create the rear axle brace for our wagon.
00:04While working on this part, we're going to learn how we can project geometry
00:07onto a surface, and how we can use the projections as a way to trim a surface.
00:12On my screen I've got some polyline geometry.
00:14Let me orbit this a little bit, so you can see how it's oriented in 3D space.
00:19Generally speaking what I have is the cross-section for my brace and I have a
00:24path that I'd like to use to sweep this cross-section around.
00:28So I'm going to launch the Sweep command.
00:30I will then select my cross-section and hit Enter, and then I'll select my sweep path,
00:34and if I orbit this, we can see that that one command was pretty much
00:39enough to create the general shape of my part.
00:42Let's zoom in a little bit, and I'm going to turn on a layer.
00:48So we'll go to the Layer Properties Manager, and I'm going to turn on
00:51the Surface_Hole layer.
00:52On this layer I have some circles. Eventually I'll be using these circles to
00:58drill some holes in this part.
01:00But before that I'd like to talk a little bit about this Project Geometry panel.
01:04We can use the tools in this panel to project geometry onto the outside of our surface.
01:09Notice there is a big Auto Trim button that happens to be turned on.
01:12I'm going to click this to turn it off momentarily, and let's talk about these
01:16three icons on the right side.
01:17This controls how we project our geometry.
01:21I can project my geometry perpendicular to the current UCS.
01:25I can project my geometry perpendicular to my current view, or I can project my
01:30geometry based on two points that I click in my drawing.
01:33Let's project these two circles onto my surface in a direction perpendicular to the UCS.
01:39I'll select the Surface Projection UCS icon.
01:44I will then make a window around each of these circles and hit Enter and then
01:48I'll select my surface.
01:50This tool also works with solids by the way.
01:53If I zoom in, we can see the circles have been projected down and I now have
01:57some entities on the outside of my surface.
01:59This command is different than Imprint.
02:02If I make a window selection here, you can see that AutoCAD has actually created
02:05new line work on the outside of the surface.
02:07I don't need these circles right now, so I'm going to hit the Delete key on my
02:11keyboard to erase them.
02:14Let's adjust our view such that those circles appear right on the edge of the surface.
02:19Let's try another projection.
02:21Although this time I'm going to turn Auto Trim on.
02:24We can use the Project Geometry tools as a very powerful way to trim our models.
02:29This time I'm going to project the circles perpendicular from my current view.
02:33I'm going to select the Surface Projection View icon.
02:39I'll make a window selection around my circles and hit Enter, and then I'll
02:42select my surface again.
02:46As you can see those circles were projected into the surface, and the surface
02:50was trimmed based on the projection.
02:52If I zoom in and make a window selection, you can see that in addition to the
02:56Trim we also have a copy of the projected geometry.
03:00Let's back up a little bit.
03:02This isn't the type of holes that I wanted to put in this part, so I'm going to undo this.
03:06I'm going to click the Undo flyout, and we'll undo all the way back to the point
03:10where we projected our geometry.
03:13Now let's use the tool to create the proper holes in the part.
03:16I'd like to project these circles perpendicular to the coordinate system and
03:19also trim my surface.
03:21Once again, I'm going to select my Surface Projection UCS icon.
03:24I'll select my circles and hit Enter, and then I'll select my part.
03:32Let's go to a right side view.
03:33I happen to have a circle down here as well.
03:36This represents the hole that my axle is going to pass through.
03:40Let's trim this geometry out using a projection.
03:43This time I'm going to trim based on my current view.
03:47I'll select the circle and hit Enter, and then I'll select my surface.
03:51As I orbit this around, I can see it was projected all the way through.
03:58Let's back up a little bit.
03:59We'll center this on screen.
04:00I'd like to do some layer maintenance.
04:02Let's go to the Layer Properties Manager, and I'm going to turn off some of
04:07these layers that have geometry that we don't need anymore.
04:09I'm going to turn off the Surface_ Hole layer and the Surface_Section layer.
04:14Let's turn on this layer called Solid_Extrude.
04:18This circle represents the geometry I'd like to use to create my axle.
04:22I would like to create a solid extrusion of this circle, 18.5 units long.
04:28I'll start by launching the Extrude command.
04:30If we will right-click and select Mode to make sure I'm creating a solid extrusion.
04:37I will then select my circle and hit Enter and I'll pull this guy out, and
04:43I'll enter a distance of 18.5. Now that I'm finished, I'm going to go back to
04:48Layer Properties Manager.
04:50We'll turn off that Solid_Extrude layer and our part is essentially finished.
04:55We can now save this such that it's ready for our final assembly.
04:58I'm going to go to the application menu and click Save As.
05:04We'll place this inside the Exercise Files folder, inside the Finished_Parts
05:07directory, and I'm going to call this rearAxle_finished, and I'll click Save.
05:17This completes the geometry for the rear axle brace.
05:20In this lesson, we learned how we can project line work onto a surface, and
05:24how we can use the Projection tool as a powerful means of trimming our surface models.
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Filleting the edge between two surfaces
00:00In this lesson, we're going to create the axle mount for our wagon.
00:03While constructing this part, we're going to learn how we can fillet the edge
00:07between two surfaces.
00:09On my screen, I've got some geometry.
00:11I'm going to orbit this a little bit, so you can see its context in 3D space.
00:15Thin line work represents the bottom of my part and I'd like to start out by
00:20revolving this polyline around this vertical axis.
00:25I'll launch the Revolve command.
00:27I'll select my geometry and hit Enter, and my axis of revolution will be defined
00:31by this endpoint and this one.
00:33Then I'll enter an angle of 360.
00:39Next, I'm going to launch the Extrude command and then I'll select my circle,
00:44and hit Enter, and I'll pull this up a height of 1.5.
00:47Now, let's tip this up a little bit, so we can see the bottom of the part.
00:54I'd like to turn some of this excess geometry off.
00:56Let's go to the Layer Properties Manager and I'm going to turn off this layer
01:00called surface_path and then we'll return to the drawing.
01:04Let's create a fillet between this surface and this one.
01:08To do that, I'll move up to the Edit panel and launch the Fillet tool.
01:12I will then right-click, select Radius from the menu, and then I can enter my radius.
01:18I'm going to type 0.25 and hit Enter.
01:21I can then select my first surface and my second surface, and AutoCAD adds the fillet.
01:26Now, the command is not finished. I'm in a Preview mode right now.
01:30If I like what I see, I can hit Enter to accept it, or I can use these
01:34options to make changes.
01:36If I select Radius, I can enter a new value, maybe 0.15 this time.
01:42Also, if I like, I can select Trim surfaces and I can determine if I want my
01:46surfaces trimmed when my fillet is added.
01:49In this case I do, so I'm going to leave this set to Yes.
01:53Finally, if we look over here, I've got a direct manipulation grip.
01:56If I click this, I can drag back and forth and dynamically set my fillet on screen.
02:02When I'm finished, I can hit the Enter key on my keyboard.
02:04Now this fillet is completely dynamic.
02:07At any point in the future, if I want to change its geometry, I can select the
02:11surface, I can click this grip.
02:14This gives me access to the direct manipulation grip.
02:18I can then select this and drag back and forth to set a new fillet, or as
02:23long as my surface is selected, I can hit Ctrl+1 on my keyboard to bring up
02:27the Property Changer.
02:29Right here underneath the Geometry heading, I can find my fillet radius right here.
02:34I'm going to click in this field and set this to 0.15 and I'll hit Enter.
02:40Finally, I'll close my Property Changer and I'll hit Escape to
02:43deselect my geometry.
02:45Now that the bottom of my part is finished, let's turn this over a little bit.
02:49I'm going to back up just slightly.
02:51We'll center this on screen and I'd like to turn on another layer.
02:55Once again, we'll go to the Layer Properties Manager. This time we'll turn on
02:58the surface_section layer.
03:02This geometry represents the top of my part.
03:06Now this polyline on the outside is a closed polyline.
03:09I'd like to use this polyline to define a flat surface.
03:13So, I'm going to come up to the Create panel.
03:16I'll click the Planar Surface tool.
03:18I will then right-click and select Object and I'll select this polyline and hit Enter.
03:24Now, let's use the Trim command to knockout these holes. I'll launch Trim.
03:30I'll select my surface and hit Enter.
03:33I will then make a window selection around these outer circles.
03:36Then I'll select the inner circle and hit Enter.
03:42Finally, I'll click in all the places that I want to remove my surface.
03:50When I'm finished, I'll hit Enter.
03:52Now, here's an interesting option related to Trim.
03:55If you've trimmed the surface using the Trim command, you can come back later
03:58and un-trim the surface. Watch this!
04:01If I come up to the Edit panel, I can click the Surface Untrim tool.
04:07I can then select the edge of a trimmed surface and hit Enter, and AutoCAD puts
04:11the surface right back.
04:13Now, I don't want to do this.
04:14So, I'm going to move up and click Undo to remove that surface again.
04:18I'm going to go back to the Layer Properties Manager, because I'm finished with
04:21the surface_section layer.
04:23Let's turn this off and return to the drawing.
04:27I'm going to tip this up a little bit and at this point, I would like to create
04:31a blended surface from this edge to this inside edge.
04:36I'll launch the Blend command.
04:38I'll select this surface edge and hit Enter.
04:41Then I'll move up and select this surface edge and hit Enter.
04:45As far as my blend is concerned, I'm going to accept the defaults.
04:49If we go to CONtinuity, I can see these both default to G1.
04:53As far as Bulge magnitude, these are both defaulting to 0.5.
04:56I'm going to hit Enter to accept both of these, and then I'll hit Enter
05:00to accept my blend.
05:02That looks pretty good!
05:04I'm going to go with top view.
05:07Let's turn on one more layer.
05:09This time we're going to turn on the surface_trim layer.
05:13I would like to use this geometry to trim my surfaces.
05:17Once again, I'll launch the Trim command and I'll select this surface and this one, Enter.
05:24I will then select the objects I'd like to use as cutting edges and hit Enter.
05:30I will then select the parts of the surfaces that I'd like to trim.
05:42When I'm finished, I'll hit my Enter key.
05:45There we go.
05:46Let's tip this up and center it on screen.
05:50We'll go back to the Layer Properties Manager and I'll turn off the layers that
05:53I don't need to see.
05:55Let's turn off the surface_trim layer.
05:58We'll leave wagon_axle_mount turned on.
06:01Now that the part is essentially finished, let's save it so we can use it in
06:04our final assembly.
06:05I'm going to click the application menu and select Save As.
06:09We'll save this inside the Exercise Files folder inside the
06:13finished_parts directory.
06:16I'm going to call this axleMount_finished and I'll click Save.
06:25This completes the geometry for the axle mount.
06:28In this lesson, we learned that it was possible to fillet the edge between
06:31two surfaces, and that the fillet is dynamic and can be easily modified if
06:35our design changes.
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Creating offset and network surfaces
00:00In this lesson we're going to create a handle for our wagon.
00:03While constructing this part, we're going to learn how to create a new surface
00:06by offsetting an existing one.
00:09And we'll also learn how to create a surface using a network of curves.
00:12On my screen I've some geometry.
00:14I'm going to orbit my drawing a little bit so that you can see how this geometry
00:19is oriented in 3D space.
00:22Generally speaking, I've drawn the bottom front edge of the handle, and I've
00:26created some line work here that represents the shape of the top of the handle.
00:31I'm going to start by launching the Extrude command.
00:34I'll select this edge and hit Enter and I'm going to extrude this back a distance of 1.
00:41Let's orbit this around.
00:42Now I'd like to represent the thickness of the handle. To do that I'm going to
00:47offset this surface.
00:49To offset a surface we're going to come up to the Create panel, launch the Offset tool.
00:54I will then select my surface and hit Enter, and take a look at these arrows.
00:59These are showing us the direction of the offset.
01:02Currently these are incorrect.
01:03I'd like to make my offset to the inside.
01:06To get access to the Offset Settings, I'm going to right-click.
01:10My settings are right here.
01:11I can use the Flip direction option to change the direction of my offset.
01:16As long as we are here, notice this.
01:18If I wanted to, I could create an offset to both sides, or I could offset this
01:23surface and create a solid object, much like using the Thicken command.
01:27I'm going to select Flip direction, and then I'll enter the distance of my
01:31offset, 0.17, and I'll hit Enter.
01:36If I tip this up, you can easily see my new offset surface.
01:40Now these are little hard to tell apart, since they're the same color.
01:43So I'm going to select my new surface and hit Ctrl+1 on my keyboard to bring
01:48up the Property Changer, and in the Color area here, I'm going to set his color to red.
01:54When I'm finished, I'll close the Property Changer and I'll hit Escape to deselect.
01:59Let's zoom in on the surfaces.
02:00At this point I don't need my section lines anymore, so I'm going to go to
02:04Layer Properties Manager.
02:06Let's turn off this layer called Surface_ Section and we'll return to the drawing.
02:11The next thing I'd like to do is close up the edges between these surfaces.
02:15To do that I'm going to use the Blend tool.
02:19I'll launch Blend and then I'll select the edges on this red surface, and hit Enter.
02:27I will then select the edges on the white surface and hit Enter, and I would
02:33like my blend to have nice square corners.
02:35So I'm going to click CONtinuity, and I'll set both of my edges to G0.
02:41When I'm finished, I'll hit Enter.
02:44Let's orbit this around.
02:45We'll close up the other side.
02:48Once again, I'll launch Blend.
02:49I'll select the edges of my surface and hit Enter.
02:56I will then select the edges of the other surface and hit Enter.
03:03And I will set the CONtinuity of both edges to G0.
03:07When I'm finished I'll hit Enter.
03:10We'll orbit this back around.
03:12Let's backup a little bit.
03:14Now let's look at this geometry.
03:16I've created these curves to define the shape of the top of the handle.
03:20Let me orbit this a little bit.
03:22This curved geometry was created using elliptical arcs and splines.
03:27To use this geometry to define a surface, I'm going to use the Network tool.
03:32Network can be found in the Create panel of our ribbon.
03:35I'll launch the command.
03:36I'm going to orbit this so these are a little easier to select.
03:41And what we do is select our curves going in one direction first and hit
03:48Enter, and then select the curves running in the other direction. When finished hit Enter.
03:55Using the Network tool is a lot like using the Loft command, except we are
03:59selecting sections running in two directions.
04:03Let's zoom in a little.
04:05I'm going to open up the Layer Properties Manager.
04:08Let's turn off this layer called Surface _NetworkTOP and we'll turn on the layer
04:12called Surface_NetworkBOT this time.
04:15On this layer, I have geometry that represents the shape of the bottom half of the handle.
04:21Once again, I'm going to launch the Network tool.
04:24I'll select my curves in the first direction, and I'll hit Enter.
04:35Now I'd like to select the curves running in the other direction.
04:39Before I select my curves running in the other direction, I would like to use
04:42the edge of this first surface as a curve.
04:46When we create a surface using the Network tool, our curves can be simple line work,
04:50like what I've been selecting.
04:52We can also use the edge of an existing surface or the edge of an existing solid object.
04:58To use the edge of this surface as a curve, I'm going to hold my Ctrl key
05:02and click to select it.
05:04I'll then release the Ctrl key.
05:06I'll select the spline, and then I'll hold my Ctrl key and I'll select this edge.
05:12When I'm finished I'll hit Enter.
05:14And as I orbit this around you can see that I've created a network surface that
05:18ties perfectly to our original network surface.
05:21Let's go back to Layer Properties Manager and I'm going to turn off the layer
05:25called Surface_NetworkBOT and we'll return to the drawing.
05:29Now let's tie these two objects together. To do that I'm going to use the Blend tool.
05:36I'll launch Blend.
05:37I'll select these two edges and hit Enter.
05:41Let's orbit this down, and I'll select these four edges and hit Enter.
05:48Now while I'm still in Preview mode, I'm going to orbit this around.
05:51Notice that it doesn't look the best.
05:53I've got a large bulge on the side.
05:55I'm going to select CONtinuity and I'd like my first edge continuity, which is
06:00the edge up here, to be G0 and I'll set the CONtinuity for the second edge to be G2.
06:07When I'm finished I'll hit Enter. There we go.
06:11That's a much nicer transition.
06:13Let's do the other side.
06:16Once again, I'll launch the Blend tool.
06:18I'll select these two edges and hit Enter.
06:22We'll orbit this up, and I will select these edges and hit Enter.
06:29Just like before, I'll go to CONtinuity and I'll set my first edge to G0 and
06:33the second edge to G2 and I'll hit Enter.
06:40Now we probably don't have to have this surface stay red anymore.
06:44I'm going to click to select it.
06:45I'll hit Ctrl+1 to bring the Property Changer back and I'll change its Color
06:50property back to ByLayer.
06:52When I'm finished, I'll close the Property Changer and I'll hit Escape to deselect.
06:56We have one more thing we have to do.
06:58we have to create the handle extension.
07:00Let's go back to the Layer Properties Manager, and we'll turn on one more layer.
07:04Let's turn on the Solid_Extrude layer.
07:06I'll tip this up a little bit.
07:11We can see this circle and this path.
07:13This represents the geometry I'd like to use to create the handle extension.
07:17I'd like this to be a solid extrusion.
07:20So I'm going to zoom back in.
07:24I'll launch the Extrude command and then I'll right-click and select Mode and
07:29then I'll select Solid from the menu.
07:33I'll select my circle.
07:34Now even though it didn't highlight on screen, I can see in the command
07:37line that it was found.
07:39I'll hit Enter and I don't want this to be a straight extrusion so I'm going
07:43to right-click and select Path, and I'll select this path.
07:49Let's back up and take a look.
07:51That looks all right.
07:54I'm going to zoom back in on the handle.
07:57We'll center that on screen.
07:59Finally, we'll go back to Layer Properties Manager.
08:01We'll turn off the Solid_Extrude layer, and then we'll save this part so we can
08:07use it later in our final assembly.
08:10I'm going to click the application menu.
08:12We'll click Save As.
08:13We're going to save this in the Exercise Files folder inside the Finished_Parts
08:17directory and I'm going to call this 08_Handle_Finished.
08:25This completes the geometry for the handle.
08:27In this lesson we learned that it's possible to offset surface objects.
08:31We can offset them to either side or both sides if we want.
08:35We also learned that a surface can be created using a network of curves.
08:39These curves can include line work, the edges of other surfaces, or even the
08:42edges of solid objects.
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Pushing and pulling surfaces into freeform shapes
00:00In this lesson, we are going to create the socket that connects the handle of
00:03our wagon to the front axle plate.
00:06While creating the part, we are going to learn what NURBS surfaces are and how
00:10we can press and pull them into free form shapes.
00:12We will also take a closer look at how to use the Patch tool as a means to close
00:17a hole or cap a surface.
00:19There are two types of surfaces in AutoCAD:
00:21procedural surfaces, these are the associative type surfaces we have been
00:25creating so far, and NURBS surfaces.
00:28NURB stands for Nonuniform Rational B- Spline and a NURBS surface is what you
00:34would use to create an organic freeform shape.
00:37To create a NURBS surface, I am going to click the NURBS Creation toggle in my ribbon.
00:43As long as this toggle is turned on, every surface that I create from this point
00:47will be a NURBS surface.
00:48I would like to start by revolving this arc around this cyan axis.
00:53So I am going to launch the Revolve command, I will select the arc and
00:57hit Enter, and then I will select these two endpoints to define my axis of revolution.
01:03Finally, I will enter a value of 360 and hit Enter.
01:07Now, if I hover over this object, we can see that's it a NURBS surface.
01:11NURBS surfaces are non-associative.
01:14Their shape is determined by control vertices much like a spline.
01:19By default, the control vertices are not visible on screen.
01:22If I want to turn on the control vertices for this surface, I am going to click
01:26the Show CV button in the ribbon.
01:29I will then select my surface and hit Enter.
01:31Let's back up a little bit, and I will center this on screen.
01:35Each of these control vertices represents a handle that I can use to push and
01:39pull this surface into whatever shape I like.
01:43To make a change, I can click on a vertex and then I will hover momentarily till
01:48my Move gizmo snaps into position.
01:50I can then select an axis.
01:52In this case, I am going to select the Z axis and as soon as I go to make a change,
01:56AutoCAD brings up a warning.
01:58It says, you know what, if you want to edit these vertices, you are going to
02:01have to rebuild the surface.
02:03Notice that AutoCAD is requiring a degree 3 in both the U and V directions.
02:08But don't worry, this is quite common. It happens a lot.
02:12Let's click Close.
02:13We will close up the warnings and my part is still selected.
02:17To rebuild this, I am going to go back to the Control Vertices panel and I am
02:21going to click the Surface Rebuild icon.
02:24As you can see my surface had a degree 2 in the U and V direction. AutoCAD has
02:29already fixed that for me.
02:31Up here, I can set the number of vertices that I'd like in the U and V direction.
02:36I would like to use 5 vertices in the U direction and 8 vertices in the V.
02:41When I am finished entering values, I will click OK, and notice the difference.
02:45I am going to orbit this up just a little bit and we can see one, two, three,
02:53four, five vertices going left to right and I have eight vertices going
02:58around the outside.
02:59I am going to tip this up just a little bit.
03:02I would like to make a change to this topmost vertex.
03:06I am going to click to select this.
03:09As soon as my move gizmo snaps into position, I am going to select the Z axis
03:13and I will pull this up a height of 2 units.
03:17When I am finished, I will hit Escape to deselect.
03:20We can use that same workflow to adjust any of these handles around the
03:23outside of a surface.
03:25If we like even more controls, I can add or remove vertices if I like.
03:30Notice in the Control Vertices panel, there is a tool right here we can use to add.
03:34We can use this one to remove vertices.
03:38If we look right here in the Control Vertices panel, I've got a tool that I can
03:41use to add vertices, and one that I can use to remove them.
03:44I would like to demo the tool.
03:47I am going to click Add vertices.
03:49I will then select my surface and notice that the tool's not working that well.
03:53At the time of recording, AutoCAD has a bug that's preventing this tool from
03:57working like it should.
03:59I am going to hit Escape to cancel out of the command.
04:02Let's back up a little bit.
04:04I am going to pan over.
04:05Notice I have another surface over here.
04:08If I select this surface and turn on the control vertices, we can see it's
04:12essentially the same thing.
04:13I am going to select Add control vertices again.
04:17I will select this surface and notice that as I move my cursor around the
04:21outside, I can add a new row of control vertices wherever I like.
04:25If I right-click, I can select Direction and I can change the direction of my row.
04:31Now I am going to turn off my running object snaps so these don't get in the way,
04:37and then I am going to click right here to place my new row of vertices.
04:41At this point, I can select any of them. I will then select an axis on my gizmo
04:46and I can pull or push this and place the vertex wherever I like.
04:51Once again, when I am finished I will hit Escape.
04:54Let's remove some vertices this time.
04:55I am going to click the Remove tool.
04:59Once again, I will select my surface.
05:01As I go back and forth, I can select a row of vertices that I would like to remove.
05:06Let's remove the row that we just added.
05:09To do that, I am going to right-click, change my direction.
05:13I will then move to that row and click and those vertices have been taken away.
05:18If we would like to make an even more precise edit to our surface, we can
05:22use the CV Edit Bar.
05:25If I launch this command and select my surface, as I move around the outside of
05:29the part, I can see these two red lines that form a cross.
05:34I can use this cross to place a vertex at any specific location that I like.
05:38I am going to click right here.
05:41Once again, I am going to select my Z axis and I will pull this vertex up.
05:45Notice there is another circular grip over here.
05:48If I click this, I can adjust the magnitude of my change.
05:52Once again, I am going to click on screen to set the magnitude and when I am
05:55finished, I will hit the Escape key.
05:57Why do those changes work nicely here, but not over here?
06:02It seems the farther our part is away from the origin or the 0,0 coordinate,
06:07the more difficult it is for these commands to function and you may be asking why
06:12didn't we just draw it over at the other location.
06:14Well, every part we have drawn so far has been created at the location where
06:18it's needed in the final assembly.
06:21This way, when we assemble our components later, each of them will drop in where they belong.
06:26Now I do have a workaround.
06:27If you happen to be working on a surface that's a distance away from your
06:31origin, and you want to add some vertices, I am going to click to launch the command.
06:35I will select the surface.
06:38Notice it's not working but if I back up far enough, all of a sudden it does start working.
06:43I will zoom in a little bit, AutoCAD gets scared and it stops. Zoom out and it
06:47starts working again.
06:50Now I don't want to add any more vertices, so I am going to hit Escape to cancel.
06:53I will zoom in a little bit.
06:55Since I am finished working with the vertices, I am going to turn them off.
06:59I can do that by clicking the Hide CV button and at this point, I would like to
07:03close up the holes on either end of the surface.
07:06To do that, we are going to use the Patch tool.
07:08I will click the icon to launch the command.
07:12I will then select this edge and hit Enter.
07:16And notice that the Patch tool has the same settings as the Blend tool.
07:20We can adjust Continuity and Bulge Magnitude.
07:23Now by default, my Continuity is set to G0 so I am getting a nice flat
07:28cover over this hole.
07:30If I was to set this to G2, we can see that AutoCAD creates a nice rounded cap
07:36to cover the hole on that surface.
07:38Now in this case, I am interested in a flat patch.
07:41So I am going to right-click, set my Continuity to G0.
07:46When I am finished, I will hit Enter.
07:48Let's orbit this around.
07:49We will do the other side.
07:52I will launch the Patch command.
07:53I will select this edge, and hit Enter, and I will accept the default Continuity of G0.
08:00Now notice as soon as I am finished with this command, if I select this surface
08:04later, there is no grip that I can use to adjust the continuity.
08:07Remember that NURBS surfaces are not associative.
08:10Once they have been created, the only way we can edit them is by using is a control vertex.
08:15I am going to hit Escape to deselect.
08:17I'll orbit this back around.
08:19I would like to drill some holes in this object.
08:22I am thinking the easiest way to do that would be to convert these surfaces into a solid.
08:28So I am going to launch the Surface Sculpt command and I will select my three surfaces.
08:35Since these surfaces form a watertight volume, as soon as I hit Enter, AutoCAD
08:40converts this geometry into a solid.
08:44Let's turn on a layer.
08:45I am going to go to the Layer Properties Manager. We will turn on the
08:48solid_extrude layer and then we will return to the drawing.
08:53This geometry represents the holes I would like to drill in this part.
08:56I am going to be using the Extrude command and since these will both be solid
09:00extrusions, I am going to set the Solid tab current.
09:03I will start by launching Extrude, I will select this circle, and hit Enter and
09:09I am going to extrude him through the part at distance of 3 units.
09:13I will launch the Extrude command again, and I will select this circle and hit
09:18Enter and I am going to extrude him down a distance of 3.4.
09:24To remove their volume from the part, I am going to launch the Subtract command.
09:28I will select the socket and hit Enter, and I will select the cylinders that
09:33represent holes and hit Enter and as you can see, their volume has been removed.
09:40Now that I am finished with the geometry, I am going to go back to the Layer
09:43Properties Manager, I am going to turn off this solid_extrude layer, and
09:47the surface_ revolve layer because I don't need to see that geometry anymore.
09:51Let's go back to the drawing.
09:53I am going to back up and I am going to erase this extra surface so that there
09:57is no confusion later.
09:59To do that, I will select it and hit the Delete key on my keyboard.
10:05Finally, let's save this geometry so we can use it in our final assembly.
10:08I will click the application menu and I will select Save As.
10:12We will save this in the exercise files folder inside the finished_parts
10:16directory and I am going to call this socket_finished and I will click Save.
10:26This completes the geometry for the socket.
10:29In this lesson, we learned that AutoCAD produces two types of surfaces,
10:32procedural and NURBS.
10:34We learned that NURBS surfaces have control vertices that can be used to press
10:38and pull surfaces into freeform shapes.
10:41We also learned that the Patch tool can be used to close a hole or cap at the
10:45end of a surface and it uses the same Continuity and Bulge Magnitude setting
10:50as the Blend command.
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Analyzing surface continuity
00:00In this lesson we're going to create the wheel cap for our wagon.
00:04After creating the part, we'll look at some of the new Surface Analysis tools
00:08that are available in AutoCAD 2011.
00:10On my screen I have some polyline geometry.
00:13I'm going to orbit my drawing a little bit, so you can see its context in 3D space.
00:19Generally speaking, I've drawn one half of the cross section of my wheel cap,
00:23and I've also drawn my axis of revolution.
00:26I would like to revolve this geometry around this axis.
00:30Before I do that, I'm going to move up and click the NURBS Creation toggle.
00:34I want to turn that off, because I don't want to create a NURBS surface right now.
00:39Now that that's taken care of, I'll launch the Revolve command.
00:43I'll select my polyline and hit Enter.
00:46I will then select this endpoint and this endpoint to define my axis of
00:49revolution, and I'll enter a value of 360.
00:54Let's back up a little bit.
00:55As I orbit this around, we can see that that one revolution essentially finished my part.
01:02Let's center this on screen, and I'm going to turn off this section line work.
01:06We don't need to see this any more.
01:09So I'm going to open up the Layer Properties Manager and we'll turn off this
01:12layer called Surface_Section.
01:15Let's take a look at the new Surface Analysis tools.
01:19We can find those in the Analysis panel of our ribbon.
01:22Now, mine happens to be creeping off the side of my screen.
01:25To make this a little bit easier to see, I'm going to click-and-hold on this
01:29panel name, and I'll drag this out in the model space and release.
01:33Surface Analysis is used to inspect our surfaces using gradient colors and
01:38patterns, such that we can easily identify things like curvature, continuity and draft angles.
01:44We have three types of analysis that we can run, Zebra, Curvature and Draft.
01:49Let's look at Zebra first.
01:51I'll create my analysis by launching the command.
01:54I'll select my surface and I'll hit Enter.
01:57The Zebra analysis projects these parallel lines over the surface.
02:01These lines allow us to analyze the continuity or the transition between surfaces.
02:06The sharper the difference in the lines, the sharper the edges between surfaces.
02:10Let me also mention that these analysis tools only work when you're using a Visual Style.
02:16They won't show up if you're viewing your geometry in wireframe.
02:20To turn off the analysis, I will relaunch the command, right-click, and select
02:25Turn off from the menu.
02:27Let's do a curvature analysis.
02:29To do that, I'll select Curvature from the panel.
02:32I'll select my surface and hit Enter.
02:35The curvature analysis displays a color gradient over the surface.
02:39The gradient shows us the high and low areas of curvature.
02:42The areas of maximum curvature will appear green, and areas that meet the
02:46definition of minimum curvature will appear blue.
02:50Let's try a draft analysis.
02:53I'll click the Draft icon.
02:56I'll select my surface and hit Enter.
02:58Notice I didn't have to turn off the curvature analysis before I ran draft.
03:03Essentially, one will replace the other.
03:05The Draft analysis also displays a gradient over the surface.
03:09This tool is used to determine if a model has adequate draft between a part and its mold.
03:15The maximum draft angle will appear red, and the minimum draft angle appears blue.
03:20To turn off the analysis, I'll click the Draft icon again.
03:24Right-click and select Turn off from the menu.
03:28I'm going to pan the drawing over a little bit to give myself some room.
03:32Let's look at some of the options that are available for each analysis type.
03:37I'll click Analysis Options from the panel.
03:39This brings up my Analysis Options dialog box.
03:43This dialog box contains three tabs, one for each analysis method.
03:47On the tab are settings I can use to adjust the appearance of the analysis.
03:52Each tab also has a button that I can use to apply the analysis if necessary.
03:57I'm going to click this icon and then select my surface and hit Enter to
04:01apply the Zebra analysis.
04:03Now that it's active, I can use this slider to change my stripe direction.
04:09I can also adjust things like the type of stripe, the size and the color.
04:14Likewise, I can clear the analysis by clicking this button.
04:18Let's take a look at curvature.
04:20I'll click the icon, and we'll apply a curvature analysis again.
04:24Under Color Mapping, I can change my Display style from Gaussian to Mean, to
04:29Maximum and Minimum radius.
04:32I'm going to set this back to Gaussian.
04:34The values that we see here control my maximum curvature value and my
04:38minimum curvature value.
04:39Right now, anything that meets this minimum curvature value will appear blue.
04:43That's why there's no blue showing up on my surface, because nothing meets that
04:47minimum curvature value.
04:49If I was to change this to something like 0.5, now we can see blue showing up on my model.
04:55Let's clear the analysis and we'll take a look at draft angle.
05:00Once again, I'll apply this to my surface and hit Enter.
05:03Under Color Mapping, I have two settings.
05:05These control my maximum and minimum draft angle.
05:09As an example, I'm going to change my maximum angle to 1.
05:13Notice the change in the appearance, and that AutoCAD adjusted this central
05:17number to keep it halfway between the angle settings.
05:20Now that I'm finished, I'm going to clear my analysis and I'll click OK to
05:24close the dialog box.
05:25Finally, I'll hover over this panel and I'll click the icon in the upper right
05:30corner to return it to my ribbon.
05:33Let's center this on screen.
05:35Since the part is finished, let's save it, so we can use it later in our final assembly.
05:40To save this drawing, I'll click the application menu and select Save As.
05:45We'll save this in the Exercise Files folder inside the Finished_Parts
05:49directory, and we'll call this wheelCap_finished, and I'll click Save.
05:56This completes the geometry for our final component, the wheel cap.
06:00In this lesson, we learned that AutoCAD allows us to analyze our surface models
06:04to identify surface continuity, curvature and draft angles.
06:09The Analysis tools can be turned on and off whenever they're needed, and we can
06:12customize many of their settings.
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Assembling the composite model
00:00Well the next stage in our project involves putting all the parts together.
00:04In this lesson, we are going to assemble our components into one large composite model.
00:09On my screen, I have drawing called assembly.dwg and I've already set up
00:13this drawing such that the environment is ready to create the
00:16photorealistic rendering.
00:18In fact, if I pan this over a little bit you can see some of the light sources
00:21that I have added to this file.
00:23So the environment is ready is go, all we have to do is add the components.
00:28To insert my first part, I am going to click the Insert tab on the ribbon, then
00:32I am going to come down to the Block panel and click the Insert icon.
00:36Since I am going to be inserting a drawing, I'll click the Browse button and
00:40then I am going to navigate into the finished_parts directory.
00:43This is where we saved all of our finished components.
00:45I am going to select the wagonBody first and I'll click Open and then I am going
00:51to make sure that all of these settings are unchecked.
00:55Each part that we created was produced at the appropriate coordinates.
00:58So none of these settings is necessary.
01:01One box I do want to check is this Explode box.
01:04This will ensure that the components I bring in are individual surfaces and
01:07solids and not blocks.
01:09Blocks don't render.
01:10So make sure this box is checked.
01:14Let's click OK and when I do, you can see my wagon body drops right into the drawing.
01:20Let's insert our next component. I'll click the Insert icon.
01:24I'll select Browse.
01:26This time, I'll select the wheel assembly, I'll click Open and OK to drop
01:30that into the drawing.
01:32Let's go back to Insert > Browse.
01:35This time I'll select the rearBracket.
01:38I'll click Open and OK.
01:42We'll use the exact same workflow to insert the rest of the components.
01:46This time I'll select the frontAxle, and I'll click OK.
01:52Let's go right back in, I'll click Browse and I'll grab the rearAxle this time.
01:56We'll drop that into the drawing.
01:58Let's go into the folder one more time.
02:03We'll select axleMount.
02:05Let's click Open and OK.
02:08Now some of the parts take a little bit longer to insert than others.
02:11Be patient, they will drop into the file.
02:13I am going to go back to Insert.
02:16Let's jump in again.
02:18I'll grab the handle this time.
02:19We've only got a couple of parts left.
02:25This time, I'll grab the socket.
02:26We'll place that in the file, and finally we'll grab the last component the wheelCap.
02:34Let's click Open and OK to place that.
02:37Let's orbit the geometry a little bit.
02:39It looks like everything came together nicely.
02:43The assembly is obviously not finished.
02:44I still have to add some more wheels and another bracket.
02:48To finish the assembly, I am going to click the View tab on the ribbon, and then
02:52I am going to open up this Visual Style menu, and I'll select X-Ray.
02:56This way we can see through our geometry.
02:58Next I would like to go to a front view so I am going to click the front view
03:02hot spot on my View cube.
03:04I will then zoom in on my assembly.
03:08Using this front view will make it much easier to select the wheel and the
03:11wheel cap geometry.
03:14I'll start my selection by clicking in this lower left corner and then I'll pull
03:19up and create a window selection around the geometry.
03:22I'll click to finish my selection.
03:24Then I am going to go to the Home tab.
03:27I'll launch the Copy command.
03:30Let's orbit the drawing a little bit, and I am going to zoom in and I'd like to
03:36pick this geometry up from the center of the end of this axle.
03:39If you have any running object snap set, it's important to turn those off.
03:44I am going to come down and turn mine off right now.
03:47Whenever we're moving geometry in 3D space, it's always best to grab the
03:51object snaps manually.
03:53That way we're certain of the coordinate we are grabbing.
03:56Now I'd like to pick this up from the Shift+right-click.
04:00I'll select Center, and I'll place my cursor on the edge of the end of the axle here.
04:05Let me click to grab that coordinate and we'll then back up.
04:10Let's orbit the drawing a little bit so I have a better view of that other axle.
04:15I'll zoom in, we'll get a little bit closer, and I'll place this to the
04:19Shift+right-click, Center, and I'll place my cursor at the end of that axle.
04:24You can see the object snap pop up.
04:26Let me click right there to place the wheel.
04:29When I am finished, I'll hit Escape.
04:33Let's back up and we'll orbit this around.
04:35That looks very good.
04:37Now let's add the remaining wheels and the rear bracket to the other side.
04:41Once again I am going to go back to our front view to make my selection easier. Let's zoom in.
04:47I am going to zoom out just a touch.
04:50We'll center this on screen.
04:51I am going to make same window selection around the wheel and the wheel cap.
04:56Then I am going to click right here and make a crossing selection such that I
05:01can grab these two parts of that bracket.
05:04Then I am going to zoom in a little bit and I am going to click right here and
05:08I am going to make a window selection and try and grab that planar surface on
05:12the top of the bracket.
05:14Now that I am finished with my selection, let's go to a top view.
05:17I can click this small triangle on the top of my ViewCube to get there.
05:21And I am going to copy these components using the Mirror command.
05:25I can access Mirror by opening up the Modify panel.
05:28I'll select the tool right here, and the first point on my mirror line will
05:33Shift+right-click, I'll select the midpoint of the back of the wagon and the
05:38second point on my mirror line will be Shift+right-click. I'll select
05:43midpoint of this front edge.
05:46And then I'll hit Enter because I don't want to erase the source objects. Now let's zoom in.
05:52It looks like we missed a piece.
05:55Even though I thought we selected that, it looks like we've missed it.
05:58Now in the big scheme of things that probably wouldn't show up in the rendering but
06:01if we do want move that part over, let me show you how we can do it.
06:04Make sure your Selection Cycling is turned on.
06:07I am going to click right here over the top of that planar surface and I will
06:12select it from the menu.
06:14Now that that guy is selected, let's do Mirror again.
06:16I'll go right back into the Mirror command.
06:19I'll Shift+right-click and select the midpoint of the back, and I'll
06:24Shift+right-click, select the midpoint of the front, and when I am
06:29finished, I'll hit Enter. There we go.
06:34That looks much better.
06:35Now since we are going to be taking a picture of this geometry, let's pose it in
06:40a more natural position.
06:42To do that I am going to go to our right side view.
06:45Let's click that hotspot on the ViewCube. Then I'll zoom in.
06:50What I'd like to do is rotate this handle and the extension back slightly.
06:54To do that I am going to go to the View tab on the ribbon and in the Coordinates
06:59panel, I am going to open up this UCS menu and I'll select a right side UCS.
07:04Whenever we rotate geometry, it rotates around the Z axis.
07:07So my rotation will be much easier having my UCS on this right side plane.
07:12Let's go to the Home tab and I'll launch the Rotate command.
07:15I am going to make crossing window to select the geometry of the handle and the extension.
07:22And I'll zoom in and I'll make crossing window to select the socket.
07:26When I am finished selecting objects, I'll right-click and I'd like to rotate
07:30this geometry around the, Shift+right- click, center point right here and as I
07:37rotate this, I get a warning.
07:38remember the surfaces that we created were associative to geometry.
07:42When I rotate this it's telling me its going to lose the association. That's fine.
07:46I am going click Continue and I am going to enter a rotation angle of -11.
07:56Let's back up a little bit and take a look. That looks better.
08:00While I am in this view, I am going to open up the Layer panel and I am going
08:06to click the Layer Lock tool, and then I am going to select my axle_mount layer
08:12such that layer is locked.
08:13This geometry will no longer move.
08:16I'd like to make one more rotation before we're finished.
08:19First let's put our UCS back where it was.
08:22To do that I'll click the flyout under the ViewCube and I'll select
08:25World Coordinate System.
08:27Then we'll go to a top view of our wagon.
08:35Let's zoom in on this front geometry.
08:36I'd like to rotate the axle and the wheels on the front of the wagon.
08:41To do that I'll launch the Rotate command.
08:43I am going to make a nice big window selection.
08:47This selects all of the geometry except for the axle_mount because we locked that.
08:52Now that I am done with my selection, I'll right-click and I'd like to rotate
08:56these entities from the center point.
09:00Let's zoom in and I'll place my cursor on any off these arcs to grab the center.
09:05Once again, I get another warning that I am going to lose associativity. That's fine.
09:09I'll click Continue, and I am going to rotate this geometry 26 degrees and
09:15I'll hit Enter.
09:24There we go.
09:25Let's orbit this up and take a look.
09:26That's looks much more natural.
09:29Now that my assembly is complete and it's more naturally positioned, let's
09:35click the View flyout.
09:36We'll select the Rendered View.
09:39This gives us an idea of what the final image is going to look like.
09:42And just as a test, let's click the Render tab and then we'll launch the Render
09:47command by clicking the icon.
09:49Now depending on the speed of your computer, it may take a little while for your
09:52rendering to get started because AutoCAD has to calculate all of the shadows. There we go.
09:58Now that my rendering is complete, I have got a very idea of what my final image
10:01is going to look like.
10:02I am going to click the X to close this render window and then I am going to
10:07save this assembly because we are going to use it later when we start
10:10applying materials.
10:12To do that, I am going to click the application menu.
10:14I'll click Save As.
10:16Let's save this in the exercise files folder inside the
10:19finished_parts directory.
10:20I am going to call this drawing assembly_finished and I'll click Save.
10:29Now that our final assembly is finished, we are well on our way to creating a
10:32photorealistic rendering.
10:34Over the next few lessons, we'll learn how to create and apply custom
10:37materials to our model.
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7. Working with Render Materials
Introducing the new Materials Browser
00:00Choosing the right materials to use for your rendering is always been time
00:03consuming. It usually meant flipping through multiple tool palettes and
00:07manually searching through hundreds of small samples to find exactly what you wanted.
00:12In AutoCAD 2011, selecting render materials has been made easy through the use
00:17of a new Materials Browser.
00:19This tool allows us to search for materials, manage them, and apply them to the
00:23objects in our drawing.
00:25On my screen, I have a drawing of a screwdriver and I would like to add
00:29some realistic looking materials to this drawing such that I can create a nice rendering.
00:34To do that, I am going to use the Materials Browser.
00:36Let me mention first that I am using the 3D Modeling workspace.
00:41To find the Materials Browser, I am going to click the Render tab on my ribbon.
00:45Then I'll come down to the Materials panel and click the Materials Browser icon.
00:49Now we are going to be using this browser frequently in this lesson, so I'd like
00:54to dock this to the interface.
00:57To do that I'll click and hold on this vertical bar, I am going to drag this to
01:01the right side of my screen, and then I'll release.
01:04Once the palette has been docked, I can click and hold on this divider and I can
01:08drag this left or right to make the palette whatever width I like.
01:14Let's do one more thing.
01:15I am going to go back to the Home tab, then I'll come down to the View panel and
01:19I am going to open up my Saved View menu and I am going to select Rendered view.
01:25This allows us to see the saved rendered view of our part on the left side of the screen.
01:30The Materials Browser is where we go shopping for materials.
01:34This palette contains hundreds of photorealistic materials and it's very easy to
01:38navigate such that we can quickly find the materials we are looking for.
01:42I am going to start by clicking this twirldown to open up the Autodesk Library
01:47and notice that the materials are divided into major categories.
01:50We can use these categories to find our materials.
01:53For instance, maybe I am looking for a particular type of glass. I can select
01:58that category and then I can grab this slider and drag up and down to view
02:02all of the swatches.
02:06Instead of glass, maybe I am looking for a specific type of metal.
02:09I'll select that category.
02:11Once again, I can drag up and down to view the swatches.
02:14If you'd like to change the size of the swatches, you can click and hold on the
02:19slider and drag them to the left or right and make them whatever size you like.
02:25We can also search for materials by using keywords.
02:27I am going to click in the search area and I am going to type red.
02:31This shows me all of the swatches that are associated with the color red and
02:37I can further refine my search by selecting a category.
02:40For instance, maybe I'd like to all of the red fabric, maybe I'd like to see
02:46all of the red masonry.
02:47As far as my drawing is concerned, I would like three materials.
02:51I would like to bring in a material for my table, one for the metal shaft of the
02:56screwdriver, and one for the handle.
02:58First of all, I'd like the table to appear like wood.
03:02So I am going to click in the Search area and I am going to type pine.
03:08This sorts my materials.
03:09it's obvious they are all coming from the Wood category.
03:12I am going to drag down through the swatches here.
03:15These names are truncated, if I hover over these we can see the entire name.
03:19I am going to grab the Yellow Pine - Solid Natural Polished.
03:24To add this to my drawing, I will click once on the swatch.
03:28That adds it to the Document Materials area.
03:31Let's clear the search.
03:32I'd like to find a metallic material to use for the shaft portion of the screwdriver.
03:38This time I am going to drag down through the categories, I am going to
03:42select Metal - Steel.
03:45Let's drag down through the swatches and let's go with this one, we'll use the
03:50metal with the satin finish.
03:53Finally, I need a material for the handle.
03:55I am going to click in the search area, and I am going to type yellow.
04:00Let's take a look at the categories. Metallic Paint.
04:04That might be interesting.
04:06I don't care for those too much.
04:07Let's take a look at Plastic.
04:09Let's go with this one, Smooth - Yellow.
04:11I'll click to add this to my drawing.
04:14If you enter a keyword, AutoCAD applies that keyword to the materials in
04:17your drawing as well.
04:19You can use this to your advantage if you have several materials in your file.
04:23I am going to clear the search.
04:25Now that we've finished shopping, let's apply these materials to our objects.
04:29Now there's a couple of ways we can do this.
04:32One way we can apply a material is by clicking on the swatch.
04:35I'll drag this into my drawing and I'll release it over the object I'd like to apply it to.
04:40As you could see, my table now looks like wood.
04:43Another way we can apply materials is by selecting the object first, then I can
04:48come over and select the material in the browser.
04:51I've got one more material left.
04:53Let's take this Yellow plastic. I am going to drag it over and release it on the handle.
04:58Now that I am finished, let's go to the Render tab and we'll click the Render
05:01icon to see how our image looks.
05:05Now that the rendering is finished, you could see my table has a nice wood grain appearance.
05:09It's also somewhat glossy.
05:11It's getting that from the Material Property.
05:13The shaft part of the screwdriver looks like a satin-finished metal, and my
05:18yellow plastic handle looks okay.
05:20I am not crazy about the way this reads over the top of that wood material though.
05:24Let's make a change.
05:25I am going to close my render window.
05:28Let's grab a new material.
05:30I am going to type blue in the keyword search.
05:34Let's see if we can find something else interesting.
05:36Let's take a look at Metallic Paint.
05:39I am going to click to add this to my drawing.
05:43I'll clear the search and then I'll drag this on to the handle.
05:47Let's render this one more time. There we go.
05:50In my opinion, this blue material looks much better.
05:53Feel free to experiment with any of the other material choices.
05:58Using the new Material Browser is a lot like having your own personal warehouse
06:01of material samples.
06:03Using the search and sorting features, it only takes a few clicks to find and
06:07apply the perfect material.
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Applying materials to an assembly
00:00Now that our wagon assembly is finished and we are familiar with using the new
00:03Materials Browser, it's time to apply photorealistic materials to our assembly.
00:09To do that I'm going to click to Render tab.
00:11Then I'll come down in the Materials panel and we'll open up the Materials Browser.
00:16Let's dock this palette to the interface.
00:19To do that, I'll click and hold down this bar, I'll drag it to the right side of
00:23the screen, and I'll release.
00:25I'd like to do one more thing.
00:26Let's restore our saved rendered view over here on the left.
00:31To do that, I'll click the Home tab, I'll come down to the View panel, and we'll
00:36open up the Unsaved View menu, and I'll select Rendered View.
00:40Now, if you look in the Documents Materials area, you can see that there is
00:43already a material in this drawing.
00:46This is the Linen-White material and it was in the original assembly file.
00:50This material is being used for the table underneath the wagon.
00:54I'd like to add a few more materials to this drawing.
00:57First of all, I'd like to add a nice white glossy paint-like material for the
01:01centers of my wheels.
01:02I am going to click in the search area and type white.
01:06Then I'll take a look at the categories.
01:11I am going to select Finish.
01:13Let's use this material, Lacquer-White.
01:16I'll click this swatch to add it to my drawing.
01:19Next, I'd like to find a red plastic material to use for my wheel caps.
01:24So, I will click in the search area and type red.
01:27Then I'll drag down through the categories.
01:32I'll select Plastic.
01:35Then I'll grab this slider.
01:37I'll drag this down and we'll take a look at the swatches.
01:41Let's use this one, High-Gloss-Burnt Red. I'll click to add this to the drawing.
01:46Let's see if we can find suitable material to use for our tires.
01:51This time I'll type rubber in the search area.
01:55You see we have three choices. They are all in the Miscellaneous category.
01:58I've got Rubber-Black, Rubber-Blue and Rubber-Green.
02:03This black rubber material isn't as dark as one I would like but it's obviously
02:07the only game in town right now.
02:09So I'll click to add this to my drawing.
02:11Finally, I'd like to find a glossy black paint-like material for the hardware
02:16underneath the wagon.
02:17I am going to enter black in the search area.
02:23I'll drag down through my category list.
02:25I am going to select Metallic Paint this time.
02:30Let's take this material, Glossy- Back.
02:32I'll click to add this to the drawing.
02:35When I am finished, I'd click the X to close the search.
02:38Now that I have selected my materials, I would like to apply these to my components.
02:43If you remember, some of these components that we created are made up of several surfaces.
02:48So dragging and dropping these materials onto the objects might be time consuming.
02:53There is actually another way we can apply materials to our model.
02:56We can apply them by layer.
02:59To do that, I'll click the Render tab, and then I'll click to open up the
03:03Materials panel and I'll select Attach By Layer.
03:07This brings up a dialog box that gives me a listing of my materials on the left.
03:12On the right, I can see a listing of my layer names.
03:15By default, the layer names are not in an alphabetical order.
03:19To fix that, I can click the column header.
03:21I am going to click it one more time to these A to Z. To change the width of the
03:27column you can click and hold on the divider and drag it left and right.
03:32To assign a material to a layer, you can simply click and hold on the materials
03:35swatch and drag it over and drop it on the layer of your choice.
03:40I'm going to click and hold on this slider, and I'm going to pull down
03:44through the layer list because all of these layers that start with surface
03:47contain 2D geometry.
03:51Let's start with the wagon _axle_mount layer first.
03:54This is going to be Glossy-Black.
03:56So, I will click and hold on this material, I'll drag it over and drop it on the layer.
04:01For right now, let's make the wagon _body red, and we'll drag the red
04:06material onto that layer.
04:07There is actually a feature missing that we can't see right now on this dialog box.
04:12Let me click and hold on this outer edge and I'll drag this a little bit wider.
04:17If at any point you'd like to remove a material from a layer, you can click this
04:21red X. My next several layers are going to be black.
04:25So I'll drag black onto the front_axle, the wagon_handle.
04:32I'll drag it onto the rear_brace, and the rear_brackets, the wagon_socket
04:38is going to be black.
04:39Now the wheel_cap and the wheel_ plastic are both going to be red.
04:44So I'll drag red onto those layers.
04:50Let's drag the slider down so we can see the remaining layers.
04:53wheel_steel is going to be white.
04:56So I will drag the white material onto that layer.
04:59Finally, we'll drag the rubber black material onto the tire layer.
05:03When I am finished, I'll click OK.
05:06As you can see, assigning materials to the layers is a very efficient way of
05:10applying materials to your model.
05:13Now that our materials have been added, let's render this drawing and see how
05:16our image is taking shape.
05:18To do that I'm going to move up and click the Render icon.
05:22Now it will probably take a couple of seconds to get started.
05:24AutoCAD has to calculate all of our shadows first.
05:27Once it's finished with its calculations, the image will start to take shape.
05:33After our first rendering using materials, you can see that our final image is
05:36heading in the right direction.
05:38We still have to make some changes though. For instance I'd like the black tire
05:42material to be a little bit darker, and I'd like it to be a lot less glossy.
05:47I'd like to have a little bit more glossiness on the black painted components.
05:51I would like my wagon body to be a nice bright high-gloss yellow.
05:55In our next lesson, we'll learn how to make these changes by customizing our
05:59materials to meet our specific needs.
Collapse this transcript
Customizing render materials
00:00If you've ever bought a suit off the rack, you know that it never fits as well
00:04as if you had it professionally tailored.
00:06Well, AutoCAD materials work the same way.
00:08We start out by inserting the off the rack materials from the library and
00:13after viewing the first rendering, we need to come back and tailor the
00:16materials to suit our needs.
00:18In this lesson, we're going to learn how to customize our render materials.
00:22As you can see I'm still in the assembly drawing. This is right where we left
00:25off in the last session.
00:27My Materials Browser is open and docked to the interface.
00:31I'd like to do one thing.
00:32Let's ensure that we're looking at our saved rendered view.
00:36To do that I'm going to go the Home tab, and then I'll come down to the View
00:39panel, I'll open up the Saved View menu and I'll select Rendered View.
00:45To edit a material, we can double- click the swatch in the Materials Browser.
00:49This brings up the Material Editor.
00:51From here, we have access to all of the settings.
00:54For instance, I'm going to change the name of this material.
00:58I'll change it to High Gloss - RED.
01:02One important note.
01:03The changes I'm making are not being saved back to the library.
01:07I am merely changing the materials that have been inserted into this drawing.
01:11Let's change the material's color.
01:13To do that I'll click in this Color area and I would like this to be pure red
01:17and the RGB value for pure red is 255,0,0.
01:23Let's click OK. Notice the change in the swatch and in the model.
01:28Also notice that we have several other settings available.
01:31Make sure to play around and explore these extra settings.
01:35You'll be amazed that the amount of control you have over the appearance of your materials.
01:39One way to learn what each setting does is to hover over it and AutoCAD will
01:43give you more information.
01:45The best way to learn the settings is to change them and see how they
01:48affect your rendering.
01:50Now that I am finished making changes to this material, I'm going to click the X
01:54to close the editor.
01:56Let's make a change to the Glossy - Black material.
01:59I'll double-click the swatch.
02:02I'm going to leave the name as it is.
02:04The change I'd like to make is down here in the Top Coat area.
02:08Let's click the twirldown to open up these settings and I'm going to change
02:12this from Custom to Car Paint.
02:15Notice there are other choices.
02:16If I was to select Chrome that's obviously going way too far.
02:21Let's click the flyout again and I'll set this to Car Paint.
02:25Now that I am finished, I'll click the X to close the editor.
02:28Finally, let's make a change to the Black - Rubber material.
02:32I'll double-click on that swatch.
02:35Now in my opinion this isn't black enough, so I'm going to click in the
02:38Color area and then I will grab the slider and I'll drag this down to a value of 10,10,10.
02:46If you have trouble getting that exact value, you can always enter it right here.
02:50Let's click OK. I don't want the rubber to have a glossy appearance so I'm
02:55going to drag the Glossiness slider down to zero. You can also enter the value right here.
03:00Notice this material also has some Reflectivity settings.
03:04Let's click the twirl down to open this up. I don't want my rubber material to
03:08have any reflectivity, so I'm going to remove this check to turn these off.
03:15Once again I'll click the X to close the editor when I am finished.
03:18At this point I would like to create a new material.
03:21I need to create a glossy yellow material for the body of my wagon.
03:25There's a couple ways to create a new material.
03:28One way is by clicking the Create Material icon.
03:31This will create a brand-new material from scratch and the settings for the
03:35material will be based on the type of material that you choose.
03:38Now I am going to click off to the side to close this menu because I want to
03:43show you another way we can create a material.
03:45We can also create a material by right-clicking on an existing swatch and
03:50selecting Duplicate.
03:52in this case I'm going to duplicate my High Gloss - RED material.
03:56I will then double-click on my new material swatch.
03:59Let's call this one High Gloss - Yellow.
04:03I'll click in the Color area and I have a specific RGB value I would like to use.
04:09I'm going to enter 255,194,14. When I am finished I'll click OK and then I will
04:18click the X to close the Editor.
04:21Now let's apply our new material to the body of our wagon.
04:25To do that I am going to go the Render tab, then I will open up the Materials
04:29panel, and I will select Attach By Layer.
04:32I will then select my new yellow material and I will drag it over and drop it on
04:36to the wagon_body layer.
04:38When I am finished I will click OK.
04:40Let's launch the Render command and see the difference that our change has made.
04:45Now that the render is finished, take a look at the black rubber tire material.
04:49This looks a lot more natural.
04:50It looks more like what we would expect.
04:53The red plastic caps really pop.
04:55Now they show up well in the rendering.
04:57I have got a nice glossiness on my black paint and the body of my wagon has the
05:02nice high gloss yellow appearance.
05:05As you can see the only way to get the look that you want is to jump in and
05:08start modifying the properties of your materials.
05:11Make sure to experiments and play around with the various settings.
05:14You will be amazed at what you can do.
Collapse this transcript
Creating a high-resolution image
00:00If a rendering was only a momentary image that showed up on screen,
00:03it wouldn't be very helpful.
00:05Fortunately, AutoCAD allows us to save our rendered images such that we can
00:09display, print or share them with others.
00:12In this lesson we are going to learn how to save our finished rendering as an image.
00:17As you see I am still working on our assembly drawing.
00:19I have just rendered my composite model.
00:22So we are picking up right where we left off in the last session.
00:25If we look down here you can see that the size of my rendered image is 320 by
00:29240, that's the pixel resolution, and this resolution is about the same size as
00:35the screen on an iPod or a cell phone.
00:37So this image is quite small.
00:40In fact, if I click on this and then roll my scroll wheel forward, we can zoom
00:44in, and you can see just how low quality the image is.
00:48Let's back up little bit.
00:51I would like to save this image.
00:52You may be wondering why I want to do that.
00:55Well the next rendering I create is going to be time consuming.
00:59In fact, depending on the speed of your computer, it might take as long as half-an-hour.
01:03The process for saving a small image is the same as saving a large one.
01:08So I will show how to save this small image now, so when your final rendering
01:11finishes, you'll know how to save it to your computer.
01:14To save the render I am going to the File button and I'll select Save.
01:19I am going to save this inside the Chapter 7 folder, insider our Exercise Files directory.
01:24I am going to call this thumbnail_image.
01:30If I click the flyout here under Files of type, you can see that we can save our
01:34renderings as several standard image formats.
01:36I am going to select JPEG.
01:39I'll Save and then I can adjust my slider to determine the quality. I am going
01:45to drag this up to best and click OK.
01:48So that's how we can save our rendered image.
01:51Let's close the render window and we'll talk about how we can create a high
01:55quality, high resolution rendering.
01:58First I want to talk about a system variable.
02:00I am going to click down here on my command line and type facetres and I'll
02:07hit Enter.
02:08This system variable controls the smoothness of your solid geometry.
02:14The default setting for this variable is 0.5.
02:17We can set it anywhere from 0.1 all the way up to 10.
02:20The higher you set the value, the smoother your geometry appears in the
02:24rendering but the longer the rendering takes.
02:27Now I am not going to change the value. I am going to leave this at 4 but if
02:30you are working on your own drawing, you may want to increase your facetres
02:34from the default of 0.5.
02:35I am going to hit Escape to cancel.
02:39Let's move up and open the Render panel.
02:41I can use this flyout to set my render output size.
02:45Now I have several resolutions I can choose from.
02:48these represent standard monitor sizes.
02:51If I click Specify Image Size, I can set whatever resolution I want.
02:56The higher you set the resolution, the longer it's going to take to render.
03:01Now the native screen resolution on the monitor that I am using is 1680 by 1050.
03:09So I am going to enter that and click OK.
03:12Let's open up the Render panel again.
03:14Notice there is another slider here we can use to adjust Render quality.
03:17I am going to leave that at 2 for right now.
03:21Take a look at this menu.
03:23If I open this up, we have a choice of Draft, Low, Medium, High or Presentation.
03:28The settings we are going to be using are little bit higher than Presentation.
03:31I have made some modifications.
03:33If you want to get in the nuts and bolts of renders settings, click Manage
03:38Render Presets and you can see and adjust your settings here.
03:42Now if you have any questions about what these settings do, you can hover over
03:47the option and AutoCAD will give you more information.
03:50This is just another opportunity for experimentation.
03:53Let's click Cancel.
03:57I am now ready to create my final rendering.
03:59Like I said, this is going to take some time so as soon I click Render and
04:03the Render window pops up, I am not going to have you sit and watch the
04:07entire render process.
04:09We'll just cut to the final image.
04:11The image on screen is an example of the final rendering.
04:15Even though our comprehensive project is now finished, you don't have to stop here.
04:19Try experimenting with different colors and textures, try different
04:23camera angles and views.
04:25A good rendering is never truly finished.
04:28There's always some small nuance you can change to enhance the appearance
04:31of your 3D model.
Collapse this transcript
Conclusion
Goodbye
00:00Well we have reached the end.
00:02It's been a pleasure working with you over the last couple of hours.
00:05I had a great time.
00:06I hope you did too.
00:08Now it's time for you to take your new AutoCAD skills and use them to advance
00:12your career in the world of production drafting. Good luck!
Collapse this transcript


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