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AutoCAD 2010 New Features

AutoCAD 2010 New Features

with Jeff Bartels

 


In AutoCAD 2010 New Features, instructor Jeff Bartels highlights the cutting-edge tools that can make any designer more productive and creative in AutoCAD. Jeff walks through the new interface and the updates to this version, focusing on the features used for editing, measuring, and converting design geometry. He explores the parametric constraint tools and how they can be used to produce truly "smart" designs that speed the development process. Finally, Jeff demonstrates how to use the freeform mesh modeling tools in the creation of a 3D conceptual design. Exercise files accompany the course.
Topics include:
  • Creating geometric relationships between entities in a design
  • Adding variables and expressions to dimensional constraints
  • Importing and exporting PDF files
  • Taking measurements using the MEASUREGEOM feature
  • Creating a 3D conceptual design with freeform mesh models
  • Using AutoDesk Seek to find drawing content
  • Using dynamic grips to modify non-associative hatch

show more

author
Jeff Bartels
subject
CAD, 2D Drawing, 3D Drawing
software
AutoCAD 2010
level
Intermediate
duration
2h 5m
released
Nov 24, 2009

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Introduction
Welcome
00:00(Music playing.)
00:03Welcome to AutoCAD 2010 new features.
00:06My name is Jeff Bartels, and I've been using AutoCAD professionally since the
00:09days when it was a DOS-based application.
00:12Whether you work in 2D or 3D, AutoCAD 2010 provides cutting-edge tools that
00:17allow you to take your designs to a whole new level, while making you more
00:21productive and more creative than ever.
00:23We're going to start out by looking at the improvements made to the interface,
00:27improvements that make AutoCAD easier to navigate, easier to use, and easier to learn.
00:31Next, we'll look at the new parametric constraints.
00:34Constraints allow us to create truly smart designs by establishing dynamic
00:39relationships between our geometry and our dimensions.
00:42AutoCAD 2010 has also added a wealth of specialized tools for editing,
00:47converting and measuring our geometry.
00:49Probably the most anticipated feature is AutoCAD's new ability to export and
00:53reference PDF files.
00:55The PDF support alone opens up a world of new possibilities for
00:59collaborating with others.
01:00If you use AutoCAD for 3D modeling or conceptual design, you're going to love
01:05the new free-form mesh objects.
01:07With the free-form mesh, our designs are no longer restricted to rigid
01:10geometric dimensions.
01:12We can now create truly organic shapes that can be easily modeled and
01:15reshaped on screen.
01:17Well, we've got a lot of things to talk about and a world of new features to explore.
01:21So if you are ready, follow me, and we'll get started.
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Using the exercise files
00:00 If you're a premium member of the lynda.com Online Training Library, or if
00:04 you're watching this tutorial on a disk, you have access to the exercise files
00:08 used throughout this title.
00:10 Now I've placed my exercise files folder on my desktop.
00:13 You can place yours wherever you like.
00:15 I've organized the folders based on the chapter number, and inside each folder
00:19 are all the drawings we use throughout that chapter.
00:22 In many cases, if I thought it was helpful, I left you with a finished example.
00:26 If you're a monthly or annual subscriber to lynda.com, but you don't have access
00:30 to the exercise files, you can follow along with your own drawings.
00:34 Let's get started.
00:36
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1. Touring the Improved Interface
Using Initial Setup to create a customized workspace
00:00 When we first launched AutoCAD 2010, we see a new dialog box called Initial Setup.
00:06 AutoCAD uses this to find out a little bit about how we'll be using the program,
00:10 and based on how we answer these questions, AutoCAD will customize the content
00:14 and workspace to match the type of work that we do.
00:18 On this first screen, I get to select my industry. What will I be using this software for?
00:23 The answer that I give will determine the default content I see on my tool
00:27 palettes, and it will also determine the content I see if I visit autodesk.com.
00:33 For the purposes of this title, I am going to select Other (General Design and
00:37 Documentation), and I'll click Next.
00:40 On the next page, I can see some additional tools.
00:42 If I hover over these, AutoCAD will show me a preview and give me a little
00:46 bit more information.
00:47 If any of these interest me, I can put a check in the box, and AutoCAD will add
00:52 these tools to my interface.
00:54 Essentially, what we're doing right now is building a custom startup workspace.
00:58 For this title, once again, I'm going to un-check all of these, and go with the
01:02 default, and I am going to come down and click Next.
01:06 Finally on this page, I get to specify my drawing template.
01:09 Do I want to use the AutoCAD 2010 default template, or maybe I'd like to select
01:14 an Office template on my network.
01:17 Then again, maybe I would like to specify my template based on the type of work that I do.
01:22 If I click this flyout, I can choose between an Imperial or Metric template.
01:26 I'm going to go with the default, and then I'll click Finish.
01:32 If we look right down here in the lower right corner of the interface, we can
01:35 see that we have a new workspace now called Initial Setup Workspace, and this is
01:40 based on how we answered our questions.
01:42 Now for the purposes of this title, I feel it's important for our screens to be
01:45 as similar as possible, and I don't know how you answered your questions when
01:50 you first loaded your software, so what I'd like you to do is click this flyout
01:55 and select the 2D Drafting & Annotation Workspace.
01:59 This is a stock workspace that's installed automatically with AutoCAD.
02:03 You can always return to your current workspace later, but for now, if we are
02:06 both using this workspace, our screen should be reasonably identical.
02:11 One more thing. I'm sure you've noticed that the background color of model
02:14 space has changed from a bright yellow, in AutoCAD 2009, to this off-white color now, in 2010.
02:22 I'm going to be honest.
02:23 I'm still not sold on the brightly colored background.
02:27 In my opinion, some of the layer colors are too hard to read over a white
02:31 background, and when I'm doing production work, I need this much contrast
02:35 between my colors and my background as possible.
02:38 So, I'm going to be a maverick, and I'm going to change the model space
02:41 background color to black.
02:43 To do that, I'm going to right-click and select Options, and then I'm going to go
02:48 to the Display Tab, and I'll come down and select Colors, and fortunately, the
02:53 element I want change is already selected, 2D model space, Uniform background.
02:58 I am just going to come down and click the Color flyout and set this to black,
03:01 I'll then click Apply and Close, and OK.
03:05 Now that we are in the software and our workspaces are synchronized, we're ready
03:10 to move on and look at the improvements that have been made to AutoCAD 2010.
03:15
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Accessing favorite tools with the Quick Access toolbar
00:00 The Quick Access toolbar has been enhanced in AutoCAD 2010.
00:04 Now it's even easier to have our favorite tools always available on our screen.
00:08 In this lesson, we are going to learn how to customize the Quick Access toolbar.
00:12 Now the Quick Access toolbar is located right up here, in the upper left-hand
00:15 corner of our interface.
00:17 And this toolbar contains our Go To commands.
00:20 These are tools that we use so often,
00:21 we always want to have them on our screen.
00:24 Now, by default, the toolbar contains the top six tools.
00:27 We've got New, Open, Save, Undo.
00:32 We also have a flyout for the Undo History.
00:35 We did not have that in 2009.
00:37 We have got Redo and a Redo History.
00:40 We have the Plot command, and at the very end, I have got this flyout.
00:44 I am going to select this, and notice there are additional tools in the toolbar.
00:49 These ones at the bottom of the menu are just turned off.
00:52 If I want to turn one of these on, I can select it, and we can see it's been added.
00:56 Now I know what you are thinking.
00:57 Maybe my favorite tool isn't in this list.
01:00 How can I go about adding a different tool?
01:03 I am going to hit Escape to close the menu, and if I right-click over any tool
01:08 in the ribbon, I can select Add to Quick Access toolbar, and there we go, the
01:12 Insert command has been added, and it will always be available on my screen.
01:16 Now I know what you are thinking, "That's nice, but will it work with a flyout?" Watch this.
01:21 I am going to right-click over my layer control and select Add.
01:25 Now my layer control is in the toolbar, and it doesn't matter what tab I am on,
01:30 I will always have access to my layer settings.
01:33 If you are like me, once you've start adding tools to this toolbar, you'll start
01:36 wondering, "You know what?
01:37 "How hard are they to remove?"
01:39 Well, removing tools from this toolbar is also much easier in AutoCAD 2010.
01:44 If I want to remove a tool, I can simply right-click on it and select
01:48 Remove, and it's gone.
01:50 I am going to remove my Insert command, and you know what? What if I try and
01:54 remove a tool that's in the Quick Access toolbar menu?
01:58 Well, it goes away.
01:59 If I click the flyout, it's still here. AutoCAD just turned it back off.
02:04 I'm sure you'll agree that the Quick Access toolbar is much more
02:07 user-friendly in AutoCAD 2010.
02:09 With a little customization, our favorite tools can always be within easy reach.
02:14
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Introducing the Application menu
00:00In the upper left corner of our interface is a big red letter A. In AutoCAD
00:042009, this was called the menu Browser.
00:08In 2010, it's been renamed the Application menu.
00:11If I click and open this, we can see that it contains standard file maintenance
00:15tools, very similar to what you would find in the original File menu.
00:19Notice I can create a new drawing or open a drawing.
00:23I can save my drawing or export it.
00:25I can print, publish or send my drawings via email.
00:30I can also access my drawing utilities.
00:32This is where I can find the Recover and Purge commands, as well as Audits
00:36and my Drawing Units.
00:38By configuring the Application menu in this way, it makes AutoCAD similar to
00:42several other popular Windows based applications.
00:45Now as long as my Application menu is open, let's open a couple of drawings.
00:49I am going to come down to Open and you know what?
00:52We don't have to come over and select drawing. If I just click on Open, that
00:55will do the same thing.
00:56We are going to go inside the chapter_01 folder, inside the Exercise Files
01:00directory, and I would like to open these two drawings.
01:03I am going to select 03_cap_lock, and I am going to hold my shift key and select
01:0703_wrench, and I will click Open.
01:09All right, I now have two drawings open in my interface.
01:12Let's return to the Application menu.
01:14Once again, I'll come up and click, and let's take a look at the top of the menu.
01:17Right up here, I've got a search area that I can use to find commands.
01:21This comes in very handy, especially when you start using the ribbon.
01:24It always seems there's a couple of tools that you have difficulty finding.
01:28To locate a tool, we can come right here. If we enter the tool's name,
01:31for instance, I am going to type 'plot', AutoCAD will tell me where I can find this tool.
01:36Notice it's in the Quick Access toolbar, right here.
01:39It's also located in the Application menu.
01:42Plot is also available on the Ribbon, and it's in the Output Tab.
01:47So this is very handy if you have difficulty finding your tools.
01:51As a courtesy, each of these is a Hyperlink. If you want to launch the command,
01:54you can simply click.
01:56And in this case, AutoCAD has launched the Plot command for me. Let me close this.
02:01I am going to return to the Application menu and let's take a look at these two buttons.
02:05By default, Recent Documents is pressed.
02:08This gives me access to the last nine drawings that I've worked on, and I do
02:12have some flyouts at the top. I can control how this list is ordered.
02:16I can order them By Date, or Size or Type.
02:19Date is nice, especially in a working environment when you're filling out your time sheet.
02:23What did I work on today?
02:25What did I work on yesterday?
02:26What did I work on last week?
02:28I can change how these drawings show up in the list, by using this flyout.
02:31Right now, I am using small icons.
02:33I can also have large icons or large images if I like.
02:37Notice that each of the drawings contains a pushpin.
02:39If I click this, the drawing will always remain in the list.
02:43That means if you work on the same drawing for two weeks in a row, it's very easy to open.
02:47You can go right to the Application menu and select it, and when you're finished
02:50working on that drawing, you can simply click and pop the pin back out, and that
02:54it will drop off the list with your other older drawings.
02:57This other button gives me access to my Open Documents.
03:00If I click this, it will show me the drawings that are currently open in my
03:03interface, and I can click on these file names to jump between drawings.
03:08The new streamlined Application menu gives us easier access to our standard file
03:12maintenance tools, and it makes AutoCAD's menu structure similar to several of
03:16the other Windows applications we use everyday.
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Exploring the updated Ribbon
00:00The ribbon interface was enhanced in AutoCAD 2010 to give us faster and more
00:04consistent access to our tools.
00:07I am going to start up by selecting the Annotate tab, and notice that several of
00:11my panels contain a small arrow.
00:14If I click the arrow, AutoCAD will give me access to settings that are related
00:18to the tools on this panel.
00:20So in this case, the arrow brought up my Dimension Style Manager.
00:23If I click this arrow, it brings up the Table Style Manager.
00:26If I go back to the Home tab, I can click the arrow on the Properties panel and
00:31it brings up my Property Changer.
00:33The ribbon is also context-sensitive now, meaning that it will automatically
00:38show you the tools related to the objects you select.
00:41For instance, let me zoom in a little bit.
00:43I have got some text here.
00:44I am going to double-click to edit this text.
00:47Notice I have a new tab on my ribbon with tools that are related to text editing.
00:52I am going to hit Escape to deselect this, and this screened back geometry that
00:56we see is an External Reference.
00:58I am going to click to select this.
01:00Once again, my ribbon is now populated with tools for editing
01:04External References. I will hit Escape.
01:06This is an image, and now I have tools that will allow me to edit my image.
01:12This means that you never have to go searching for tools anymore.
01:15Your tools, quite literally, will come searching for you.
01:18Let me show you my favorite ribbon update.
01:19I am going to click, hold, and drag on this Draw panel, and I am going to drag
01:23it out in the model space and release.
01:26Now, if I switch tabs, notice the panel stays on screen.
01:31Panels that are dragged out in the model space are called Sticky panels, because
01:35they'll stay visible even if you change tabs.
01:38That means if you're someone that has dual monitors, you can take the panels
01:42that you use most, and you can drag those on to your other screen.
01:45And no matter where you're at in your ribbon, you'll always have access to your tools.
01:50Now, to return a panel to the ribbon, I'll place my cursor over it, and when it
01:54expands, I will click this icon in the upper right corner.
01:58And if I go back to the Home tab, I can see my panel went right back where it came from.
02:02As you can see, the enhancements to the ribbon in AutoCAD 2010, not only make
02:06your tools easier to find, they also let you keep the tools you use most on your
02:11screen, where they are only one click away.
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2. Introducing Parametric Constraints
Using parametric constraints to drive geometry
00:00One of the restrictions of traditional AutoCAD is that the geometry we created
00:04was pretty much static.
00:06If we wanted to make revisions, we had to edit our linework one entity at a time.
00:10For instance, on my screen, I've got a mechanical example.
00:12Let's say, I'd like to change the radius on this end of my part.
00:17To do that, I will select the Arc and I currently have my Dynamic Input
00:20turned on, which will make this a little bit easier.
00:22I'm going to select this grip and I'll change the radius to 1.75.
00:29Now, notice even though my arc radius has changed, the rest of my parts stay the same.
00:33Let's make another change.
00:35Maybe I'd like to change the width of this tab.
00:37I'm going to select the line. I'll select this grip and I'm going to change my width to 0.5.
00:45Once again, this line is great.
00:47The rest of my part is going to still have to be edited manually.
00:50Unfortunately, there is no relationship between any of the entities in my drawing.
00:55I take that back.
00:55We do have one relationship.
00:57These dimensions are associative, so if I launch the Move command, then let's
01:03move this circle one unit to the right.
01:06Notice my dimensions will update, but unfortunately, this relationship is only one way.
01:12Wouldn't it be nice if I could edit my part geometry by editing my dimensions?
01:16Well, in AutoCAD 2010, we can now create parametric relationships between our
01:21dimensions and our geometry, and we do that by using the new tools on the
01:26Parametric tab of our ribbon.
01:28By setting up Geometric, as well as Dimensional constraints, editing our geometry
01:32is now easier than ever.
01:34I'm going to pan this drawing over and on my screen, I have the exact same
01:41mechanical part, except this one was created using the Geometric and
01:44Dimensional constraints.
01:46Now, the dimensions do look a little bit foreign to us.
01:48This just shows me the padlocks, and these variables are just showing me that
01:52these dimensions are parametric.
01:54Now I can make these look a little bit closer to what we are used to seeing.
01:57I can do that by going to the Dimensional panel and clicking this arrow, and
02:01for right now, I'm going to click the Dimension name flyout and set this to
02:05Value and then I'm going to uncheck this box. This will hide the padlocks and I'll click OK.
02:11So this looks a little closer to what we are used to seeing. Watch this.
02:14If I want to change, maybe, the overall length of my part, I'm going to
02:17double-click this dimension and I'm going to type in, maybe, 8.5.
02:23That works pretty good.
02:24Let's change the radius on this end.
02:26Once again, I'm going to double-click the dimension.
02:28I want this to be 1.75.
02:31Not only does the radius changed, the rest of my geometry changes too.
02:35Maybe I want to change the diameter of this hole. Actually, I have two holes and
02:39they are supposed to be equal.
02:40I'll double-click the dimension and I will enter a diameter of 1.5.
02:46Notice both holes update.
02:47I'm going to backup just a little bit, and let's change the overall width of our part.
02:52I'm going to change this to 5.25.
02:56Notice not only does the width change, everything stays symmetrical.
03:00By setting up our geometry using these Parametric constraints, making revisions
03:04later can be done in seconds.
03:06Now I'm going to put my settings back to the way they were.
03:09I'm going to go back and click my arrow, and let's set our flyout back to Name
03:13and Expression, and we'll turn our padlocks back on.
03:18In the next few lessons, we're going to learn how to create truly smart drawings
03:22by applying Geometric and Dimensional constraints to our geometry.
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Creating geometric relationships between entities
00:00The first step in parametric drawing is knowing how to create geometric
00:03relationships between entities.
00:05These relationships are also called geometric constraints.
00:08In this lesson, we are going to look at the geometric constraints that are
00:11available, and we'll learn how to apply them to our geometry.
00:14On my screen, I've got some abstract linework and I'm going to start out by
00:18zooming in on these lines on the left side.
00:22Then I'll go to the Parametric tab, and right here, in the Geometric panel, we
00:26can find the icons for our geometric constraints.
00:29I can use these icons to create relationships between my entities.
00:33For instance, let's say I would like this line to always be parallel to this one.
00:37I'm going to come up and select the Parallel constraint.
00:41I'll then select my first object and my second one.
00:45Note that the second object that you click will update to conform to the constraint.
00:50Now I have got some new icons on my screen. These are called the constraint
00:53bars, and I can use these to keep track of the constraints in my drawing.
00:58If I hover over this, AutoCAD will tell me the constraint that's being used.
01:01It will also highlight the related constraint bar and the related entity.
01:06Since these guys are now constrained to be parallel, if I select either entity
01:12and attempt to change it with grips, notice the other one will go along for the
01:15ride, always staying parallel.
01:17Now I can shorten this first entity up if I like, because I only said I wanted
01:22these guys to be parallel. I didn't say anything about them maintaining an equal length.
01:26Let's deselect these, and we'll look at another example.
01:30Let's say I would like these lines to always be perpendicular.
01:33Well, I'm going to select the Perpendicular constraint. I'll select my first
01:38line and my second one, and if I attempt to edit either line, the other one will
01:44always remain perpendicular.
01:46Now once again, I only said I want these to be perpendicular.
01:49I didn't necessarily say I wanted them to touch.
01:52Let's make them touch.
01:53I'm going to do that by using a Coincident constraint.
01:57This will allow me to lock points on my entities together.
02:00If I hover over this line, notice AutoCAD will light up the endpoint.
02:05If I get close to the middle, AutoCAD will find the midpoint.
02:09This tool will essentially find the standard object snaps on your entities.
02:12So I'm going to come down and click here for the endpoint, and then I will
02:16click right about here to grab the midpoint, and those objects are now
02:20constrained to that location.
02:22So once again, if I select this object and make a change, not only are they
02:27perpendicular, but they're also coincident at that midpoint and they stay
02:31coincident even if this line length changes. Let's do one more.
02:37Notice I have constraints for horizontal and vertical.
02:40I'm going to select Horizontal and let's say I would like this line to always be horizontal.
02:45I'll select that.
02:47Now, once again, if I attempt to edit my geometry, I can change its width. I can
02:53move it up and down, but I'm not going to rotate this anymore because it's now
02:56being constrained to horizontal.
02:58I'm going to deselect.
03:00Let's pan this over.
03:01We'll look at another one.
03:03Let's look at Concentric.
03:04Maybe I would like both of these circles to share the same center point.
03:09I'll select the Concentric constraint. I'll select this circle and this one.
03:14These guys are now locked together at the center points, meaning if I attempt to
03:18move one of these circles, the other one will always stay concentric.
03:24Let's look at another one.
03:24Maybe I would like both of these lines to always be collinear.
03:28So this line will exist at the extension of this line.
03:32I will grab the Collinear constraint.
03:34I'll select my first entity and my second one.
03:40Let's look at equals.
03:41Maybe I would like both of these circles to have the same radius.
03:44I'll come up and select the Equal constraint.
03:48I will select this circle and this one.
03:50Now making a change to one will affect both.
03:52I'm going to select Equal again and we'll use equal on these lines.
03:59Now equal only applies to length.
04:01If I attempt to edit one of these lines, notice I can change the angle, and that
04:05really doesn't matter to AutoCAD so long as the line lengths are the same.
04:10We also have a constraint for tangency.
04:13Maybe I would like this line to always be tangent to the circle.
04:15We'll select the Tangent constraint. I will select my circle and the line, and
04:22if I attempt to move my circle, it will always maintain tangency.
04:29Let's look at the Smooth constraint.
04:31We'd use this if we wanted a line segment or an arc to be tangent to a spline.
04:35Let me select Smooth.
04:37I'll select the endpoint of my spline and then I'll select the endpoint of my
04:43object, and they are now tangent.
04:47If I adjust my spline, they will always maintain their tangency.
04:53Finally, we'll look at the Symmetric constraint.
04:56This forces my entities to maintain their symmetry to a line.
05:00I'm going to select my first object and my second one and then I'll select my symmetry line.
05:05I'm going to select this line. We'll grab the grip and we will make an edit.
05:10Now when you first think symmetric, you think the Mirror command.
05:13The only thing that's symmetrical is the angle to that symmetry line.
05:17The length of these lines mean nothing.
05:19And if I pulled this over far enough, we can see that the first line will
05:22cross my symmetry line.
05:24Let me put this down.
05:26There is also a Fixed constraint.
05:29This will fix a point on an entity to my coordinate system, kind of like
05:33putting in a thumbtack.
05:34I'm going to fix this endpoint by clicking.
05:37Let me grab my geometry and edit.
05:43Notice now my symmetry line is moving.
05:44Let me hit Escape and I'm going to fix this at the bottom.
05:49Let's grab this again. There we go.
05:54Now it's acting more like I would expect.
05:58If you'd like to remove a constraint from an entity, right-click over the
06:02Constraint bar and select Delete.
06:05If you'd like to delete multiple constraints, you can come right up here to
06:08the Manage panel and select Delete Constraints, select your entities and right-click.
06:16Now that we understand how to apply Geometric constraints, in our next lesson,
06:19we'll use them to constrain a small mechanical part.
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Constraining the geometry of a part
00:00By properly constraining our entities, we can be sure that when we make
00:03revisions later, our geometry will update as expected.
00:06In this lesson, we're going to constrain a small mechanical part.
00:10Now before I get started, let me mention that when I edit this geometry, I would
00:14like these end points to always stay together.
00:18Now I could apply a coincident constraint at all these locations, but instead,
00:22what I did was join this linework together into a polyline.
00:25Essentially, I'll get the exact same result.
00:28Now you may be wondering, "Hey, why didn't you just join this together all the way around?"
00:32And that's a good question.
00:33I didn't do that because if I did, I wouldn't have access to this grip and I'm
00:37going to use this grip to change the radius of my arcs.
00:41Let me also mention that my Dynamic Input is turned on and that's what's
00:45allowing me to change those dimensions.
00:49Let's jump to the Parametric tab and then, looking at this part, I know that I
00:53always want these two circles to be the same radius.
00:56So I am going to use an Equal constraint and I'll select this circle and this one.
01:01I'd also like the radius of these outer ends to be the same, so we'll create
01:05another Equal constraint, and I'll select both of these. Let's test this.
01:10I'm going to select my arc, and then I would like to grab this grip, but you know
01:14what? My Constraint bar is in the way. If I click-and-hold, right next to this X,
01:19I can move this down.
01:21I'll select the grip and let's change this to 1.25 and hit Enter. Not bad.
01:27You know what?
01:27I need to keep these ends together.
01:30Let's hit Escape and we'll undo.
01:32Let's create a Coincident constraint.
01:34I'll select the endpoint of my line and the endpoint of the arc.
01:39Let's create another one.
01:41I'll select the endpoint of this arc and the end of this line.
01:44Now here's a shortcut to go back into the command.
01:46If I hit the Spacebar, I can go right back into the command, and from here, I
01:50can select a new constraint if I like.
01:52If I hit the Spacebar again, I can repeat the previous constraint.
01:58So let's select the endpoint here and here, space, space. I'll grab the endpoint
02:02here and here, and while I'm thinking of it, you know what?
02:06I'd like these circles to always be concentric to these arcs.
02:10So let's create a concentric restraint.
02:12I'll select this arc and circle.
02:14I'll hit my Spacebar twice.
02:16I'll grab this arc and circle.
02:18Let's try and make it change.
02:19I'm going to select this line. I'll click the grip and I'm going to change the
02:24height of my notch to 1.2 and I'll hit Enter.
02:28Now that's a problem. You know what?
02:30I would like this geometry to always be tangent.
02:33Let's click Undo. I'm going to grab a Tangent constraint and I'll select this
02:38entity and this one.
02:40Let's hit Spacebar twice.
02:42This entity and this one, this one and this one, this one and this one, and as
02:49long as we are adding constraints, you know what?
02:51I'd like this notch to always be centered on my part.
02:54So I'm going to create an equal constraint. I would like the length of this line
02:58to be equal to the length of this one.
03:01Let's apply the same constraint to the depth of the notch. There we go.
03:06Let's attempt to make another change.
03:08I'm going to select my line, and I'll click this grip.
03:12Let's make this line 1.5 units long and I'll hit Enter.
03:16That's looking good. I'll click Undo.
03:18Let me select the line again. This time I'm going to click this grip, and we'll
03:23do the height of the notch.
03:25Let me type in 1 and hit Enter.
03:26All right, we've got a little problem.
03:28We've to overcome this. Let me click Undo.
03:31You know what? I would always like this line to be horizontal.
03:34I'll grab that constraint and click this line. As long as we're at it, I
03:39will apply a Horizontal constraint to this one, and then I will apply a
03:43Collinear constraint.
03:46I would like this line and this line always be collinear.
03:49Let's try it again.
03:50I'll select this line and I'll grab my grip.
03:52Let's change my height to 1.25. Looking good. Let me click Undo.
03:58Now my part jumped up on screen when that happened.
04:01I'm going to create a fixed constraint and I'm going to select the midpoint of this line.
04:06All right. I'm going to select the notch again. I'll grab this end, and we'll
04:11change this to 1.2. Perfect. Let me click Undo.
04:16Let's grab this line and I want to change its length. We'll make this 1.5.
04:22It's getting added to both sides, the notch is staying in the middle. That's good.
04:27Undo. Let me make a change to my circle.
04:29I'll grab this circle.
04:30Let me click this quadrant, and we'll change its radius to 0.75.
04:36Notice they are both changing.
04:37They are staying concentric to the ends. Let me click Undo.
04:41At this point, I believe my part has been fully constrained.
04:44It's a fact that most projects go over- budget because of the time spent doing revisions.
04:49If you can tie your geometry together using Geometric constraints, you will
04:53significantly reduce your revision times because your drawing will
04:56literally update itself.
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Controlling the display of constraint bars
00:00 Constraint bars are nice, but if you have too many of them on your screen, your
00:03 drawing can quickly become cluttered and confusing.
00:06 In this lesson, we're going to learn how to manage the display of our constraint bars.
00:10 On my screen, I've got a drawing of a small mechanical part.
00:13 This is, in fact, the same drawing that we left off with in the previous lesson.
00:17 Now, when I open this, as a courtesy AutoCAD turned off my constraint bars.
00:21 Even though I can't see the bars, I still know there are constraints in this
00:25 drawing because if I place my cursor over an entity, AutoCAD is bringing up
00:29 the constraint icon.
00:31 To make my constraint bars visible on screen, I'm going to come up to the
00:34 Geometric panel and select Show All. There they are.
00:38 Now let me mention this. Constraint bars don't plot.
00:41 They are only here as a courtesy to us. They are a visual cue to let us know
00:45 where the constraints are located in our drawing.
00:48 That being said, they are always the same size on screen.
00:52 So if I zoom out, these guys can really get in the way.
00:56 Now zoom back in, and we'll take a look at how we can turn these off.
01:03 First of all, if you'd like to turn them off one at a time, place your cursor
01:07 over the constraint bar, and there is a little X right here. Now, you might think
01:11 that X deletes the constraint. It does not.
01:13 If you click this, it merely hides the bar.
01:16 If you'd like to turn them off globally, we can come up to the ribbon and select Hide All.
01:22 If I select Show, I can select some entities in my drawing and then hit Enter,
01:28 and AutoCAD will show me the constraint bars that are associated with the
01:31 objects that I selected.
01:33 Let's turn them all back on, and we'll dial it up a notch.
01:36 I'm going to click this arrow in the Geometric panel, and if we look at the
01:40 Geometric Tab, we can use these checks to turn off specific constraint bars.
01:46 For instance, if I look right over here I can see an Equal and a Concentric.
01:49 I'm going to remove the checks from those two types and I'll click OK, and none
01:55 of those constraints show up on screen.
01:58 Now it is important to note that those checkboxes override Show All.
02:03 If I click Hide All and then Show All, notice Concentric and Equal still do not display.
02:08 Let me click the arrow again. I'll turn these back on.
02:11 If I come right down here, I've got a slider that controls the transparency
02:15 of my constraint bars.
02:17 If I drag this all the way to the right, they are at 90% opacity. Drag it all
02:22 the way to the left, they are at 10% opacity.
02:25 And if I click OK, you can barely see them on screen.
02:27 Let's go back in and I am going to bump this back up to around 55, and I'll click OK.
02:35 As you can see, even if you have a significant amount of constraints in your
02:38 drawing, you can easily control the appearance of the constraint bars, displaying
02:41 as many or as few as you need to do your work.
02:45
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Automating constraint creation using AutoConstrain
00:00To fully constrain your geometry takes a little time.
00:03It requires some planning.
00:04You have to set up all your relationships.
00:06You have to do some testing. After a while you might start wondering, "Is
00:10"there a faster way?" In fact, there is.
00:12In this lesson, we're going to learn how to create the bulk of our geometric
00:15constraints automatically.
00:16On my screen, I have a mechanical example and I would like to constrain the
00:20geometry of this part.
00:22To do that, I'm going to come up to the Geometric panel, and there's a great big
00:25button called AutoConstrain.
00:28If I use this tool, AutoCAD will generate the majority of my constraints for me.
00:33All I have to do is select my Geometry, and hit the Enter Key on my keyboard,
00:37and there is all my constraints.
00:38Let's see how AutoCAD did.
00:41I'm going to hover over this one. Notice this circle is concentric to that arc.
00:44That's exactly what I would have done.
00:47This circle is concentric to that arc. Looks like this line segment is also
00:52tangent to that arc.
00:54The line on the right side of my part is parallel to the line on the left, so
00:58AutoCAD has already done a lot of the things that I would've done myself.
01:02Generally speaking, AutoConstrain takes care of a lot of the busy work of
01:06creating constraints.
01:07I'm probably still going to have to add a few constraints to this drawing.
01:10I might have to remove a couple, but at least I'm not starting from scratch.
01:14Let's take a look at how this tool works.
01:16I'm going to come back up to the Geometric panel and click this arrow.
01:20And then I will select the AutoConstrain Tab, and right here, I can see the order
01:24in which AutoCAD will apply my constraints.
01:27Now, if any of these constraints are more important to me than others, I can
01:31select it from the list, and I can click Move Up or Move Down to change the
01:35order in which it's applied.
01:37If I would like to restrict AutoCAD from using some of these constraints, I
01:41can remove the check.
01:42If we look down here, I've got a couple of rules, for instance, must my Tangent
01:46or my Perpendicular entities physically intersect before those constraints are applied.
01:51At the very bottom I have some Tolerance values. These are the minimum values
01:56that my geometry must meet before certain constraints are applied.
01:59As an example, if I have two endpoints that are less than .05 apart, they will
02:04be made coincident, or if I have two line segments whose angles measure less
02:10than 1 degree apart, they will be made parallel.
02:13So I can dial-up my AutoConstrain settings to exactly what I need.
02:17If I'd like to return this dialog box to the Factory defaults, I can select Reset.
02:24Using the AutoConstrain tool is a great way to speed up the placement of your
02:28geometric constraints. While it's not a perfect tool, it can make it much easier
02:32than starting from scratch.
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Creating dimensional constraints
00:00Once our geometry has been geometrically constrained, we can then add
00:03Dimensional Constraints.
00:05Dimensional Constraints allow us to revise our geometry by simply changing the
00:09values of our dimensions.
00:10In this lesson, we're going to learn how to create Dimensional Constraints.
00:14On my screen, I have a simple mechanical part and I would like to add some
00:17Dimensional Constraints to this geometry.
00:20To do that, I'm going to come up to the Parametric Tab on my ribbon, and in the
00:23interest of full disclosure, let me mention that I have already applied several
00:27Geometric Constraints to this line work.
00:29I'm going to come up and click Show All so we can see those. There we go, and
00:33then I'm going to click Hide All to turn them back off.
00:36Creating a Dimensional Constraint is a lot like creating a standard dimension.
00:40If we look up in the Dimensional panel of our ribbon, we can see that we have
00:43several of the same choices:
00:44Linear, Aligned, Radial, and Diameter, and Angular.
00:49I'm going to create a Linear Dimensional Constraint, and I would like to create
00:52it from the center of this circle to the center of this one.
00:56Notice I am using the constraint points that we get automatically with these dimensions.
01:01I could also use a standard Object Snap to set these.
01:07I'm going to pull this up to here and then I'll hit Enter to accept the value.
01:12Now, the beauty of this type of dimension is that I can use it to modify my geometry.
01:16For instance, if I wanted to change the overall length of my part, I could
01:20double-click this value, and then I could change this to maybe 5.5, and I'll hit
01:25Enter, and notice my part updates on screen.
01:28Now, take a look at this text. In reality, what AutoCAD has done is its created
01:32a variable called d1, and that variable is essentially what's controlling the length of my part.
01:37I'm going to create a couple more constraints.
01:40Let's create a Linear one from the end of here to the end of here, and I'll pull
01:44this out, and I'll hit Enter.
01:47I'll create one more from the endpoint here to the endpoint here, set this
01:52one, and hit Enter.
01:53Notice my variable names: d1, d2, d3.
01:56That's distance 1, 2, and 3.
01:58They are in the same order in which I created them.
02:01Also, take a look at these padlocks.
02:03These guys are called constraints for a reason.
02:06Those padlocks mean as my part geometry changes, these dimensions will stay constant.
02:11For instance, let's apply an Angular Constraint.
02:17And this is just like creating a standard angular dimension.
02:20I'll click this line and this one, and I'll pull it out and I'll place it here,
02:24and then I'll hit Enter to accept the value.
02:25Now, maybe I don't want this to be 39 degree angle. I'll double-click this text and
02:30we'll type 45, and hit Enter.
02:33Notice, once again, my part updates and my existing Dimensional Constraints remain constant.
02:39This means that you will not be able to create all of your dimensions using
02:42Dimensional Constraints.
02:43First of all, AutoCAD won't let you do that, because if you did, you wouldn't be
02:47able to make any changes to your part, because everything would be locked down.
02:50Let's create a couple more.
02:51I'm going to create a Radial Constraint.
02:55I will select this arc and I'll accept my value.
02:59Let's change the value now.
03:00I'm going to double-click and we'll make this Radius .85 and I'll hit Enter.
03:06Notice it affected this radius and this one over here.
03:09If you're watching closely, it also affected these interior ones, and that is a
03:13result of my Geometric Constraints that I've applied.
03:16I've said that I want this arc to be equal to the opposite arc, as well as the interior arc.
03:22So depending on how you set this up, you can have your Dimensional Constraints
03:25control more than just some singular dimensions.
03:27I'm going to create one more constraint. We'll do Diameter, and I'll select this circle.
03:33I'll hit Enter, and maybe I would like the diameter of this whole to be .95, and
03:39once again, it's updating both of them, because my Geometric Constraint has set
03:42these guys to be equal.
03:44Geometric and Dimensional Constraints in AutoCAD 2010 create a parametric
03:48relationship between our geometry and our dimensions.
03:51They allow us to create truly smart designs that are very easy to modify.
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Adding expressions to dimensional constraints
00:00Since our dimensional constraints are controlled by variables, we can
00:03create mathematical equations that include the variables and make it even
00:07easier to edit our geometry.
00:09In this lesson, we're going to learn how to apply expressions to our
00:12dimensional constraints.
00:13On my screen, I've got a small mechanical part, and I have already applied
00:17several geometric constraints to this geometry.
00:21At this point, I would like to add some dimensional constraints.
00:23So I am going to come up and select Linear, and I would like to create a linear
00:28constraint from the center of this arc.
00:31Now it's not letting me have center, so I am going to use a standard object snap
00:37and I would like it to go to the Center of this arc, and I'll pull this up and
00:42click and then we'll hit Enter.
00:44Now take a look at this variable, d1.
00:47Now that's not the most descriptive thing in the world.
00:49I would like to change this, so it's a little bit more intuitive, and makes
00:53more sense in this drawing.
00:54To do that, I will double-click the value, and then I will click inside this
00:58string, and then I will select my variable text and I am going to call this
01:02'overall' and hit Enter. There we go.
01:05That makes a little bit more sense.
01:06Now, if I want to change the overall length of my part, I can double-click the
01:11value, type in a new distance, and hit Enter.
01:14Now, that works pretty good, but you know what? I would like my length applied
01:18equally to both sides.
01:20So let us click Undo and let me show you how we can do this.
01:24I am going to create another Linear constraint, and I am going to create it
01:28from the Center of this slot, to the Center of this hole, and let's change our
01:36 variable name.
01:38I am going to call this tab1.
01:41That'll be a little bit more descriptive.
01:44Now I am going to pan my drawing over a little bit, and I am going to open up
01:47the Parameters Manager.
01:49Now, this is very important. AutoCAD refers to these variables with two different names.
01:53It calls them both variables and parameters.
01:56Those two terms are synonymous.
01:57They mean the same thing.
02:00Let's open up the manager, and right here, you should see a listing of the
02:03variables in your drawing.
02:05If you don't, just like me, I can't see mine, come up and click the filter icon
02:09and make sure this is set to Display All Parameters.
02:12Notice we can see both of the variables in our drawing, as well as their Value.
02:16I also have a column called Expression.
02:18I am going to double-click in the Expression column, right next to tab1, and you
02:23know what? I would like the length of tab1 to be equal to overall/2.
02:30Now, if I change my overall length, let us make this 12, and hit Enter, notice
02:36how AutoCAD is applying it to both sides, because it's ensuring that tab1 is
02:40always equal to my overall length divided by two.
02:43I am going to create another linear constraint.
02:45We'll click Aligned, and I would like that to be from the center of this circle,
02:52to the center of this arc.
02:57Let's change the variable name, and you know what? We don't have to do it here.
03:00We can do it over here as well.
03:02I'll double-click and I'll call this tab2.
03:06Now I would like all of my tab lengths to be the same.
03:10To do that, I am going to come over to the expression area and double-click, and
03:14I am going to set my tab2 length to be equal to tab1.
03:19Now, if I change the overall length of my part, and you know what? I can change
03:22that over here as well.
03:23Let's change this to 14, notice everything updates automatically.
03:28I am going to make this a little smaller.
03:30Let's set it back to 10.
03:32And let's create another constraint.
03:33I am going to create a Radial constraint.
03:37I'll select this arc and I'll hit Enter.
03:40Then I am going to change this value. I am going to come over here and let's
03:46change it to 1.25 maybe, and I'll hit Enter.
03:50Now, based on the geometric constraints that I've applied, this arc and this one are equal.
03:55I would like the radius for all of my tabs to be the same.
03:59So I am going to click Undo and I am going to create another Radial
04:02constraint down here.
04:07And to ensure that these are equal I am going to come over and create a User Variable.
04:11Now, like I said, AutoCAD uses parameter and variable synonymously.
04:14Notice it says, create a new user parameter, but if I click this it puts it in
04:18the User Variable area.
04:19I am going to call this variable end_radius and then I will apply this variable
04:25to both rad1 and rad2.
04:31Now, if I want to edit this geometry, all I have to do is change the value of the
04:35end_radius variable.
04:36I am going to change this to 1.5.
04:39Now, think about this for a second. If you're using a common fillet radius
04:43around the outside of your part, you can create user variable called typical
04:47fillet and then you could apply that variable to all of your dimensional
04:50constraints, and then you'll be able to drive all of that geometry by simply
04:54changing one value, right here.
04:56As you can see, using expressions in our dimensional constraints gives us
05:00even more control over our geometry, and can make future revisions virtually
05:03effortless.
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Controlling the display of dimensional constraints
00:00Now dimensional constraints are great, but if we get too many of them on our
00:03screen, our drawing can become confusing.
00:06In this lesson, we're going to learn how to control the display of our
00:08dimensional constraints.
00:10On my screen, I've got a mechanical example and this drawing contains several
00:14dimensional constraints.
00:15Let me mention that dimensional constraints do not plot. They only display
00:19on screen as a visual reference to show us the constrained measurements in our drawing.
00:24Since they're a tool that is meant to be seen on screen only, AutoCAD will
00:28maintain their size, despite our zoom factor.
00:32Now that's not bad if I zoom in. These guys are fairly easy to read.
00:36But if we zoom out, things can start to get a little cluttered.
00:39Let us look at some of the display choices that we have available for
00:43dimensional constraints.
00:44First of all, if we come up to the Dimensional panel, I can use this big button
00:48to turn these guys on and off.
00:50If we click the small arrow, we get additional settings. This opens up the
00:55Constraint Settings dialog box, and I am currently on the Dimensional tab.
01:00Now this check does the exact same thing as the large button.
01:03If I click this flyout, I can adjust the format of my dimensional constraints.
01:08Currently, I am seeing both the variable name and the expression.
01:11Maybe I would like to see the variable name only, or maybe I would like to see only my value.
01:17This check controls the display of the padlocks.
01:20Now it's probably a good idea to leave those on. This way you can tell the
01:23difference between your dimensional constraints, and your standard
01:27annotational dimensions.
01:28Finally I have a setting that will allow me to view dimensional constraints for
01:32selected objects only.
01:34Right now, this is turned on.
01:35Let's click OK and take a look at that.
01:38Notice I am only seeing my values right now.
01:40I am going to click the big button and we'll turn all of these off, and since I
01:43have the show for selected objects only setting turned on, if I select an entity
01:48that has a dimensional constraint applied to it, it'll show up on screen.
01:52And as soon as I deselect this entity, the constraint goes away.
01:57I am going to return to the Constraint Settings dialog box and I am going to return
02:02all of these to the default settings.
02:05As you can see, even if you've created a lot of dimensional constraints, you can
02:09easily control their display.
02:11Your drawing never becomes cluttered because you can specify both the
02:14information, as well as the specific dimensions you need to see to do your work.
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Converting dynamic constraints to annotation constraints
00:00At this point, you're probably looking at dimensional constraints and thinking,
00:03"You know, it's a great tool but it's really missing one thing.
00:07"It would be so nice if we could get our dimensional constraints to conform to
00:11"the properties of a dimension style.
00:13"Then we would have plottable dimensions that we could use to modify our geometry."
00:17Well, we can do that.
00:19In this lesson, we're going to learn how to convert dynamic constraints into
00:23annotational constraints.
00:24On my screen, I have a mechanical part, and this part is using several
00:28dimensional constraints.
00:30Before I convert these, I would like to take a trip to the Home tab because I
00:34want to show you that I have created a dimensions layer, and I've set that
00:37layer to be current.
00:39I've also created a Dimension Style, and I've set that style to be current.
00:43Let us return of the Parametric Tab.
00:46Now, all dimensional constraints start out as dynamic constraints.
00:50We can see that if I hover over this one.
00:53Dynamic constraints do not plot, they always show up the same size on screen,
00:57and they conform to their own unchangeable dimension style.
01:01If I want my dimensional constraints to plot, I need to convert these from
01:05dynamic to annotational.
01:07And I can do that by using the property changer.
01:09I am going to select this constraint, and then I'll hit Ctrl+1 to bring up
01:14my property changer.
01:15And if I click in the Constraint Form setting, I can grab this flyout and change
01:20my constraint to Annotational.
01:23Notice that this constraint is taking on the properties of my dimension style
01:26and it's also sitting on the current layer.
01:28Let me hit Escape to deselect this.
01:31Now I am the type of guy who likes to window everything, and then grab the
01:37objects that I'd like to change from this list.
01:39Notice if you select everything, for some reason your constraints don't show up.
01:44That's unfortunate. I am going to hit Escape to deselect these, and we'll just
01:48have to select them manually.
01:52There we go. Now that I've selected them all, I am going to come back to the
01:55property changer and we'll change all of these to Annotational.
02:01Now let's zoom in. Notice, I do have one problem. My constraints are still
02:05showing the name and expression information.
02:08I am going to click this arrow to visit my Constraint Settings and then I will
02:13change this to Value only, and I'll click OK.
02:17Now they are displaying the value and they are displaying it to the same
02:20precision as my dimension style.
02:23Now, I can also turn these padlocks off, but you know what? It is probably wise to
02:27leave those on, so I can tell the difference between my standard dimensions and
02:31my annotational constraints.
02:32I am going to backup a little bit, and you may be wondering, "You know what?
02:36"Can I use these dimensions to drive the geometry?" You bet.
02:40All we have to do is double-click on the value.
02:42Let's make this 8 units long.
02:44I am going to change it again.
02:46Let us make it 6.5.
02:49Even though these are annotational constraints, they still have the same grips,
02:53and the same functionality as you would expect of a typical dimension.
02:57Converting our dynamic constraints to annotational constraints gives us the
03:01best of both worlds.
03:03We now have plottable dimensions that conform to the properties of our dimension
03:06style, and we can use these dimensions to modify our geometry.
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Using constraints within dynamic blocks
00:00The Parametric Constraints in AutoCAD 2010 can also be applied to dynamic blocks.
00:05This means that creating dynamic blocks is more intuitive than ever.
00:09In this lesson, we are going to finish a dynamic block that I have already
00:12started, and along the way, we will look at some of the new features of the Block
00:15Editor in AutoCAD 2010.
00:17On my screen, I have got a dynamic block that represents a window.
00:20Let's say I am an architect and I would like to use this block in my plans.
00:24Ideally, I would like to be able to control the width and the height of this
00:28block when it's inserted into my drawing.
00:30I mean, that's the whole purpose for having dynamic blocks.
00:33Rather than having multiple window blocks, all of different sizes, I can have
00:37one block where I can adjust the width and height.
00:39I am almost finished with this existing block.
00:42To make my final revisions I am going to select it, right-click, and then I will
00:47select the Block Editor.
00:48And, if you ever created a dynamic block before, you know that we control our
00:52geometry using Parameters and Actions, and while we still have these tools, we
00:57can also control our geometry using Constraints, both Geometric and Dimensional.
01:03Notice these same tools are available on the Block Editor tab, right up here.
01:07Now, let me mention this.
01:08You may be tempted to go to the Parametric tab to use your Constraint tools. Don't do that.
01:14That will cause you problems.
01:15If you are adding or editing the constraints of your block, you need to use the
01:19tools on the Block Editor.
01:21Now, my block geometry already has several Geometric Constraints applied, and
01:26I am going to be honest. I used the Auto Constraint tool to get the majority of these.
01:31It also has several Dimensional Constraints, and currently my constraints are
01:35only showing the value.
01:36I am going to come up and click this arrow, and we will visit the Constraint
01:40Settings, and let me set this to Name and Expression, and I will click OK.
01:47Let's pan this over a little bit, and I am going to bring up the Parameters
01:50Manager, and I will give you a little tour of this block so you can see how I
01:53have gotten to this point.
01:56Essentially, I created a large rectangle, and then I divided it in half, two ways.
02:01I also created some smaller rectangles that represent my window panes.
02:05Let me zoom in on the top.
02:08I have a Linear Constraint that is controlling this width, and it is getting its
02:12value from this User Parameter, called Molding.
02:17Same goes for the other side of the window.
02:22The distance from this pane to the middle of my window is being driven by my
02:26Molding distance divided by two.
02:28This way my window panes are centered in my window and my Molding is always a consistent size.
02:33I did the exact same thing for the height.
02:36This one is driven by the Molding.
02:38This one is driven by the Molding, and the distance from this pane to the middle
02:41of the window is Molding divided by 2.
02:45At this point, I would like to add a Linear Constraint that will control the
02:48overall width of my window.
02:50So I am going to select Linear, and I will create it from the endpoint here to
02:55the endpoint here, and then I will hit Enter to accept the value.
03:00Now, number of grips. I am going to hit Enter and accept 1.
03:04This will give me a single grip that I can use to adjust the width of my block.
03:09I am going to change my variable.
03:11d7 is not very descriptive.
03:13Let me come over here and we will change this to width.
03:17And I would like to create one more constraint, such that I can adjust
03:21the height of my block.
03:22We will create it from the endpoint here, the endpoint here.
03:29I will hit Enter again and accept the one grip.
03:32Now, if you are wondering, when I created these other Linear Constraints I set my grips to 0.
03:37Let's change this new one to height, and then we will test our block to see if it works.
03:45In AutoCAD 2010, our Block Editor now has a Test Block button.
03:49This means I don't have to go all the way back to Model Space to see if my block works.
03:55Now, in the Test Block window, my cursor is a little difficult to see.
03:58Let me select my block and then I will grab my grip.
04:01Let's enter a new value. I am going to type 36 for 36 inches, and hit Enter.
04:06That's working out pretty good.
04:07I am going to back up a little bit, and we will grab the height grip.
04:11Now, I could drag this down and pick a point to set the height.
04:14I am going to type 48 for 48 inches, and hit Enter. That works good.
04:18I am going to deselect my geometry, and then we will close the test window.
04:21I would like to do one more thing.
04:25Let's take a look at these center lines that I created.
04:28I am using these lines to drive some of my dimensions,
04:32but you know what? I don't want these center lines to show up on my screen or my plots.
04:36In AutoCAD 2010, we have a new Construction Geometry button, and I can use this
04:41to convert geometry into construction lines.
04:44Construction lines won't print. In fact, they only show up in the Block Editor.
04:49I am going to select this line and this one and hit Enter, and I will select
04:53Convert, and these lines are now considered construction lines.
04:57Let's test the block again, and notice that they no longer display.
05:01I am going to close to test window again.
05:05My block appears to be working well.
05:07Let's look at one more thing.
05:08I am going to come up and select the Constraint Display Status.
05:13If you create your dynamic block using constraints, you may want to toggle this
05:17on so you can see how things are going.
05:19Notice my geometry turns magenta.
05:21I am going to click this arrow in the Manage panel, and if we look right down
05:26here we can see that partially constrained geometry will show a blue, fully
05:30constrained will appear magenta, and improperly constrained will appear red.
05:34So ideally, your dynamic blocks, if you are using constraints, should be magenta. Let's click OK.
05:40I am going to close the Block Editor, and we will Save changes. All right.
05:47I am going to zoom out a little bit.
05:49Let's select this block. This is 24 inches.
05:52Once again, I am going to go with 36 inches wide by 48 inches tall.
05:59I will then insert a new block and I will place it here.
06:07And being that this block is dynamic, I can have the exact same block showing
06:11up two different ways.
06:13Using Parametric Constraints can make the creation of your dynamic blocks much
06:16more intuitive, and having the relationships between entities means you can have
06:20more control over your block using fewer grips.
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Creating a block lookup table
00:00Using the new block lookup table in conjunction with parametric constraints can
00:04make your dynamic blocks more dynamic than ever.
00:07In this lesson, we are going to learn how to add a block lookup table to a dynamic block.
00:11First of all, let me give you an idea of what I'm trying to create.
00:15This is a 45-degree PVC Y-connector, and it comes in several sizes.
00:21I would like to create a dynamic block of this object, using parametric
00:25constraints, whose dimensions are driven by the values in this table.
00:29Now I have three main dimensions.
00:32Notice my overall length is dimension A. The length of my Y is dimension B, and
00:38the location of my Y connection is dimension C.
00:41Let's return to AutoCAD. I have already created my dynamic block.
00:46If I select this, we can see that I've got a grip controlling my A dimension, my
00:52B dimension, and my C dimension.
00:57To add my table, I'm going to right- click on this block and select Block Editor.
01:01Let me zoom in a little bit.
01:07Now, this looks a little more complicated than it is.
01:09It's nothing we haven't seen already.
01:11I have got a linear constraint for A, linear constraint for C, and one for B.
01:17I also have several other linear constraints that are keeping my flanges
01:20together, as the part moves.
01:21I am going to open the Parameters Manager, and we can see all of the
01:25variables in my drawing.
01:27The ones we are really interested in are A, B and C and I have two User
01:31Parameters, my pipe_dia, which is the main diameter of the PVC and my wye_dia,
01:37which is the diameter of the Y.
01:39To create my block lookup table, I am going to come up to the Dimensional panel
01:43and click Block Table.
01:45I will then pick a point on screen where I would like that grip to appear
01:49and I'll hit Enter.
01:50Then I'll come up and click the add parameters button, and I will select the
01:53parameters I would like to use in my table.
01:56A is already selected. I am going to hold by Ctrl key and select C, and B,
02:02pipe_dia and the wye_dia and I'll click OK.
02:06Notice that my variables become the column headers, very similar to Microsoft
02:09Excel, and I can change its placement in the row.
02:13I would like to add another variable, one that labels the size.
02:16I'll click this icon to create a custom variable and for Name I am going to call this SIZE.
02:22It is going to be a String because it's going to hold text, and I'll click OK. Now AutoCAD
02:29put that down at the end.
02:30Let me click and hold and I'll drag this over to the other side.
02:34At this point, I could click in each one of these cells and I can start
02:37entering my values, 6x6x4.
02:41Let me hit Tab and my A size, I believe it was like 18.75.
02:46Basically, I could go through and fill out this entire table. But you know what?
02:50That's a little time consuming.
02:52What if I had a Microsoft Excel document that already contained all this information?
02:57Let's jump over to Excel, where I have a table that contains all my values.
03:01I am going to click, hold, and drag, and I will select all of these
03:05cells right-click, and select Copy, then we'll return to AutoCAD.
03:11I will click in my first cell, right-click, and select Paste.
03:15That's much easier than filling it all out by hand. Let's click OK.
03:19The lookup table is finished.
03:20I am going to come up and click the Test Block button and we'll see how it works.
03:26I'll select the block, we'll grab the lookup table, and I can see the
03:29information in the SIZE column.
03:31I am going to select 8x8x8, and notice that AutoCAD updates my dynamic block,
03:37using the values from that table, select that again, we'll try 12x12x08.
03:43Let's close the Test window.
03:44Let me show you one more thing that we can do.
03:48I am going to make a change to my table.
03:50I am going to double-click on this icon, and let's reorder the columns.
03:54I am going to drag a pipe_dia over, so it's the first one.
03:59And then we'll drag the wye_dia over, so it's the second column in the order.
04:04I'll click OK, and let's test the block again.
04:08Once again, I will select this and will grab my lookup table.
04:11Notice I am now seeing my pipe_dia information, and any place where I
04:14have multiple options,
04:16I get an additional flyout and I can come over and select them from here.
04:20This would be an 8x8 Y connector.
04:24Once again, we'll close the Test window, and my block is working perfectly.
04:29I am going to close the Block Editor, and we'll save changes.
04:38Before we finish, we'll set this guy to a standard size.
04:43Block lookup tables make your dynamic blocks more powerful than ever.
04:46If you have any blocks that could be represented at different sizes, try
04:50creating a block lookup table, and let the values in your table drive the
04:53geometry of your block.
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3. Exploring the New Editing Tools
Reversing the direction of line work
00:01If you have ever had to reverse the direction of your line work, you know what
00:03a pain that can be,
00:05especially if you were working with polylines because there was no easy way to
00:09reverse the direction of a polyline, that is, until now.
00:13In AutoCAD 2010, we have a new Reverse command that makes it very easy to change
00:17the direction of our line work.
00:19In this lesson, we are going to learn how to use the Reverse command.
00:22On my screen, I have got a civil engineering example. What we have is a portion
00:27of a proposed subdivision.
00:29Generally speaking, we have several single family lots.
00:32I've got a couple of streets, and I have some line work that represents my utilities.
00:36I am going to zoom in a little bit.
00:38This green line work represents my storm sewer, and the half circles in the
00:43line type act like arrows. They show me the direction of flow inside the pipe.
00:48Now all of my storm water should be heading to the west, and it is in most cases.
00:53But in a couple of instances, I have some line types that are flowing in
00:56the wrong direction.
00:57I am going to take care of this one first.
01:00If I hover over this, I can see it's a line segment.
01:02Now in the past, to reverse this guy, we usually had to rotate it around the midpoint.
01:06We don't have to do that anymore.
01:08Instead, I am going to come up to the Modify panel, and I am going to launch the
01:12new Reverse command.
01:13We can use this command to reverse the direction of our line work.
01:16I am going to select this object.
01:18Notice I could select more than one if I wanted to, and then I'll right-click.
01:23It doesn't get much easier than that.
01:24Let me pan my drawing over a little bit.
01:27Let's come down here. This line is going the wrong way.
01:29This happens to be a polyline.
01:31Now we used to have to jump through a lot of hoops to change the direction of a polyline.
01:35Once again, not anymore. We can now use the Reverse command.
01:39Since this is a polyline, I am going to double-click on it to launch the PEDIT
01:42command, and notice that Reverse has been incorporated into PEDIT, which is very nice.
01:47Let me select Reverse and then I'll hit Escape.
01:51Certainly much faster than doing it by hand.
01:54Let's pan this down a little bit.
01:55I have got one more storm sewer line I would like to change, and you know what?
01:59I'd like to change this line as well.
02:01This represents my water main.
02:03But since the line is running upside down, my Ws look a lot like Ms.
02:07So I am going to change both of these.
02:09Let's go back to the Reverse command and I'll select this polyline and this one
02:14and I'll right-click.
02:15Never again do we have to waste time editing our geometry for the sake of our line types.
02:20If we need to change the direction of our line work, we can now simply use
02:23the Reverse command.
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Converting splines to polylines
00:00We are going to learn about converting,
00:02more specifically, converting splines into polylines.
00:06Now, this is something that's never been easy to do and it seems everyone you
00:09talked to has their own secret method for making this type of conversion.
00:13Well, we don't have to have secrets anymore because AutoCAD 2010 allows us to
00:17easily convert our splines into polylines. Let's take a look.
00:21On my screen, I have got a drawing of a playground.
00:24And this cyan line represents a concrete boundary. Since I am going to have sand
00:29around all of my equipment,
00:31this boundary is going to help me contain the sand.
00:33Now, the boundary is going to be eight inches wide, and I have already completed
00:37my boundary on this side.
00:38I would like to do the same thing with this geometry.
00:41So I am going to start out by joining all this line work together.
00:45To do that, I am going to come up to the Modify panel and launch the PEDIT
00:49command, then I'll select this arc and right-click.
00:53I'll select the Join option, and I'll window all of my geometry and right-click.
01:00If we look at the command line, notice it says only 4 segments were added to the polyline.
01:05Now that looks like it's a problem.
01:06So I am going to hit Escape and let's see if we can figure out what went wrong.
01:10I am going to hover over my polyline, and notice I can see where it quit joining.
01:15Let me hover over this object.
01:17I can see that's a spline.
01:19Let me come down to this one.
01:21This one is also a spline.
01:22Unfortunately, we can't join a polyline to a spline.
01:26The only way I am going to be able to join this line work together is to convert
01:30those splines into polylines.
01:32Now, in the past, this was always a problem.
01:35Now, it's very easy.
01:37To make the conversion, I'm going to comeback to the Modify panel, and I am
01:40going to launch the SPLINEDIT command.
01:43I'll then select my spline and notice, there's a new option in the menu that
01:47will let me convert this directly into a polyline.
01:50All I have to do is specify a precision. The higher the number, the more closely
01:55the polyline is going to match the original spline segment.
01:58I can enter anything from 0 all the way up to 99.
02:01I am going to hit Enter to accept the default of 10, and if I hover over this,
02:06we can see that it's now a polyline.
02:08If I select the entity, take a look at all the grips that I have.
02:13Generally speaking, what this option does is it matches my geometry by creating
02:17several short straight segments.
02:19I am going to click Undo a couple of times to turn this back into a spline, and
02:24let's convert it again.
02:25Now, since we are converting this using the SPLINEDIT command, I can also launch
02:29this by double-clicking on the spline and I'll select Convert.
02:34This time, I am going to enter a precision of 0, and hit Enter and I'll select
02:38this again, and notice, I have fewer grips.
02:42This looks like it's going to work out okay.
02:43It's now a polyline and I can join it to the rest of my geometry.
02:47Let's take a look at this spline segment down here.
02:50Remember that I've mentioned that each person had their own secret method for
02:54converting splines into polylines.
02:56Well, I used to do it by using the Flatten command. Let's try that.
03:00To launch the command, we have to type it in.
03:03Flatten allows us, to convert our three- dimensional line work into 2D line work, by the way.
03:09I'm going to select my spline and right- click, and then I'll hit Enter because
03:13I don't want to remove hidden lines.
03:15If I hover over this entity, we can see it's now a polyline, and if I select it,
03:19notice it has far fewer grips.
03:22In fact, the Flatten command actually used arc segments to try and match
03:26my original geometry.
03:28So, in this case, the Flatten command worked better than the new feature in AutoCAD 2010.
03:32I am going to deselect this and let's finish our work.
03:36I am going to go back and launch the PEDIT command, and let's join this geometry
03:41together, and then I'll hit Escape.
03:43Now that this is a closed object, we can offset it and my offset distance is
03:49going to be .667 and we'll offset this to the outside.
03:55Now, I'm a firm believer in the concept that you should know at least two
03:58different ways to do everything.
03:59So, if the new Spline Conversion tool in AutoCAD 2010 doesn't give you
04:03the results you want,
04:05try using the Flatten command.
04:07It just might become your first AutoCAD secret.
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Rotating geometry inside viewports
00:01At some point in your career, you have probably wanted to rotate the geometry
00:04inside a viewport, and you would think you could do it by simply rotating the
00:08viewport itself, but that never worked.
00:11Instead, you had to use commands like DVIEW, or you had to create a custom UCS.
00:16Fortunately, all that has changed, because in AutoCAD 2010, if we rotate a
00:21viewport, the geometry inside the viewport will also rotate. Let's take a look.
00:26On my screen, I have got a layout that I have set up, and I would like to use
00:30this layout to create a Plan & Profile sheet for a proposed road connection.
00:35If I zoom in a little bit and double- click right here, you can see that I
00:38already have one viewport in this layout, and this viewport is showing me
00:42my profile geometry.
00:44I am going to get out of the viewport by double-clicking outside the boundary.
00:48Let's zoom out a little bit, and we will jump to model space and take a look at
00:52our proposed road geometry.
00:55Generally speaking, I have two existing roads that run East and West, and I have
01:00a proposed road connection running North and South between them.
01:05Let's return to the layout and we will create a viewport for the proposed road.
01:10To do that, I am going to go to the View tab and then I am going to come down to
01:13the Viewport's panel and click the New button, and I will click Single, and OK.
01:18Then I will click two points on my screen to define my viewport.
01:23Now, I am going to double-click inside.
01:25Let's zoom in a little bit, and here's my problem.
01:28My proposed road runs North and South, but I want it to run horizontal on my sheet.
01:34So I need to rotate the contents of this viewport.
01:37In 2010, this is very easy.
01:39First of all, I am going to jump out.
01:41Let me double-click outside the boundary, and then I am going to adjust the
01:45size of my viewport.
01:46I will select the edge.
01:47Let me grab this grip, and let me turn off my running Object Snaps momentarily,
01:52so this don't get in the way.
01:53We will drag this into here. I will click this grip, and we will drag it over to here.
01:59And to rotate my geometry, I am simply going to rotate the viewport.
02:03I will launch the Rotate command and I will pick a point right in the middle,
02:06and I am going to enter a rotation angle of -90.
02:10I am sure you will agree that that's much easier than using the DVIEW command or
02:14creating a custom UCS.
02:17Let's turn the running Object Snaps back on, and then I will move this corner of
02:21my viewport to the corner of my title block.
02:23We will move this one to the other corner, and I will click this grip and we
02:28will put it to the midpoint of this side. There we go.
02:32Since my viewport is still selected, let's set it to a measurable scale.
02:37I am going to come down and click my Viewport Scale menu and we will set this to 1 to 50.
02:42Then we will double-click back in the viewport, and I can pan this a little bit
02:47so it looks nicer inside the view.
02:49Now that I am done, we will do a quick regen, and I will double-click outside
02:52the boundary to get back on my layout.
02:55As you can see, the fact that our geometry now rotates along with our viewport
03:00makes working with viewports more intuitive than ever.
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Editing non-associative hatch boundaries dynamically
00:00In the past, if your hatch lost its associativity, it was essentially worthless,
00:05because once the associativity was gone, it was very hard to get the hatch to
00:09conform to a new boundary.
00:10In AutoCAD 2010, this is no longer a problem because we can dynamically update
00:15our hatch boundary, even if it's non-associative. Let's take a look.
00:19On my screen, I have drawn a simple rectangle, and I have applied a hatch
00:22pattern to this shape.
00:24Now, I am going to do something catastrophic.
00:26I am going to launch the Erase command, and I am going to erase my rectangle.
00:30And if we look at the Command line, we can see that my hatch has lost its
00:33associativity, obviously, because the boundary is gone.
00:36Watch this. If I select my hatch, notice that AutoCAD remembers the previous
00:41boundary, and better yet, I can modify this boundary by making changes to these grips.
00:47Let's take a look at these corner grips first.
00:50If I select the grip on the corner, otherwise known as a vertex, I can pull this
00:55out, and I can click to change its location.
00:57Let me select it again, and, as I move my cursor, technically I am in move mode.
01:02I am able to move this vertex.
01:05If I tap the Ctrl key on my keyboard, I can toggle to Remove mode.
01:10Notice the Minus sign next to my cursor. And we can also see the result of
01:15the removal right here.
01:16If I click on screen at this point, I can accept the removal and that vertex is gone.
01:21Now, let's take a look at the grips between the vertexes.
01:25This is called an Edge grip.
01:26If I select this, I can pull it out and create a new vertex, and two new edges.
01:31Let me select this edge grip and I will pull it out, and in addition to creating
01:36a new vertex, I can tap my Ctrl key and I can toggle to Arc mode.
01:40Let me pull this out, and I will click right here.
01:44If I wanted to create an arc on the other side, I could click, pull this out,
01:47tap my Ctrl key, and click.
01:50And I am sure you will agree that it's fairly easy to edit the boundary of a
01:53non-associative hatch.
01:54Now that we get the idea of how this tool works, let's try and use it in
01:58a practical example.
02:00I am going to pan my drawing over, and on my screen, I have got a mechanical
02:04part and a section view.
02:07If I zoom in on the section view, we can see that my part geometry is changed,
02:11but my hatch is not associative, so it did not update.
02:14Let's see if we can revise this hatch, such that it conforms to the new geometry.
02:18I am going to start out by zooming in right here.
02:21Let me select the hatch, and I will grab this vertex and I will pull it back to here.
02:26I will grab this vertex and pull it back to here.
02:29Let's grab the Edge grip and we will create a new vertex here.
02:33I will grab this edge and we will make another one right there.
02:37Let's grab this edge and I am going to tap my Ctrl key to create an arc, and I
02:41will place that arc to the midpoint of this one, and then I will do the same
02:45thing over here, I will tap my Ctrl and we will drop it to the midpoint. Now, let's pan up.
02:52Looks like we have got a couple of changes to make here.
02:54I am going to grab this vertex and we will move it to the endpoint. We will
02:58move this vertex to the endpoint, and then I will move this edge to the
03:02midpoint of this arc.
03:04Let's grab this vertex and move it to the endpoint, and you know what? I have
03:08got a vertex here I don't need.
03:10Let me select this and I am going to tap my Ctrl key to remove it, and then I
03:14will click on the screen to accept the Remove.
03:18As you can see, non-associative hatch is no longer the problem that it used to be.
03:22In AutoCAD 2010, we can easily make a non-associative hatch conform to a
03:26new boundary.
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4. Exploring the New Drawing Utilities
Taking measurements using MEASUREGEOM
00:01 In previous versions of AutoCAD, we didn't have many choices when it came to
00:04 measuring our geometry.
00:05 In some cases, the only way we could take a measurement was to create a dimension
00:09 and then erase it when we were done.
00:11 In AutoCAD 2010, we have several new and enhanced tools for measuring geometry.
00:15 On my screen, I have got an architectural example.
00:18 This is a drawing of a small studio floor plan, and we are going to use this
00:22 geometry to explore the new measurement options in AutoCAD 2010.
00:27 Now, the Measuring tools are located in the Utilities panel of our ribbon.
00:31 If I click this flyout, we can see that there are several tools available.
00:34 Now, some of this may look familiar. I mean, we have had the Area and the
00:38 Distance command in previous versions of AutoCAD.
00:41 If I hover over Distance, take a look at the command that's actually being launched.
00:45 It's called MEASUREGEOM, which stands for Measure Geometry.
00:48 In fact, all of these options are launching the same command.
00:53 So, it's important to note that even though some of these options look similar,
00:56 they are now parts of a brand new command.
00:58 Let's start out by finding a Distance.
01:01 I will select that from the menu, and let's say I would like to find the
01:04 interior width of this apartment.
01:07 I will select the endpoint here and the endpoint here, and I can see it's 13'-8 3/8".
01:14 Now, since all of these options are part of the same command, notice I can
01:17 select any of the other options whenever I want.
01:19 I am going to find another Distance.
01:21 Maybe I would like to find the interior length of this apartment.
01:25 I will select the endpoint here and the endpoint here, and it looks like
01:30 that's 22 feet even.
01:32 Now, this isn't bad, but you know what? We have had this functionality in the past.
01:36 What if I would like to find the cumulative total of several distances?
01:40 We haven't been able to do that.
01:42 Let's select Distance.
01:43 I am going to back up, and let's find the exterior perimeter of this apartment.
01:48 I will select my first point, and then I will right-click and select multiple points.
01:53 Then I will grab this endpoint and this one and this one, and as I work my way
02:00 around, AutoCAD is keeping a running total of my distances, and as I come back
02:05 around, I can reselect my first point or I can right-click and select Close.
02:10 Notice when we are finding cumulative distances, we can also work our way around
02:14 arcs, and I could see the perimeter is 75'-4 3/4". Let's try another.
02:20 Maybe I would like to measure a Radius.
02:22 Let's find out what the interior radius of my balcony is.
02:26 Looks like that's 2'.
02:26 I will select Radius again.
02:29 Let's find the exterior radius, 2'4".
02:33 Let's measure an Angle.
02:34 Now, measuring an Angle is the exact same as creating an angular dimension.
02:38 We can select one line and then the other.
02:41 Now, notice this is coming up exactly 103 degrees.
02:45 Let me select to exit.
02:46 It is important to note that the precision of the measurements we take are
02:50 based on our units.
02:51 I will open up my Units settings, and let's change our Angle Precision to three
02:57 decimal spaces, and I will click OK.
03:00 Let's take that angular measurement again.
03:02 I will select this line and this one.
03:06 Note the difference.
03:08 Let's find an Area.
03:09 Maybe I would like to find the total area of the living space in this apartment.
03:13 Let's start with this endpoint, and I will go to this one, and as I pull down,
03:18 notice AutoCAD is giving me a nice visual representation of the area that I am finding.
03:22 Let me grab this endpoint. I will back up a little bit more, and when I am
03:27 finished, I will right-click and select Enter.
03:30 I can see the area of my apartment is a little more than 301 square feet.
03:34 I am going to find another area.
03:37 Let's find the area of the balcony.
03:39 Now, the balcony involves a couple of arcs. No problem.
03:42 I will start at the endpoint here, to the endpoint here, to the endpoint here,
03:47 and then I will right-click and I will select the Arc option, and then I will go
03:52 to the endpoint of the arc.
03:53 Now, this is very important. This is a bug in the software.
03:56 If I click right here, I should be grabbing that endpoint, but unfortunately
04:00 when I click, notice I didn't get it. No problem.
04:03 I am going to right-click and select Undo. Now I am still in the Arc option.
04:08 I am just going to make sure that my cursor snaps right to that endpoint. There we go.
04:13 Let's right-click, and we will go back to a Line segment.
04:17 Now, you may have noticed by now, finding an area is just like drawing a
04:20 polyline. We have the exact same options.
04:23 Let me right-click and I will select Arc one more time.
04:27 We will draw our arc to the endpoint here.
04:30 Then I will right-click. I will select Line.
04:33 I will draw that to the endpoint here, and then I will right-click and select Enter.
04:39 I can see my total area is just over 38 square feet.
04:43 Now, we can also use this tool to find Volumes.
04:46 Let me select Volume, and let's find the interior volume of our bathroom.
04:51 Now, the Volume tool is just like the Area tool, except when we are done, we
04:55 can apply a Height.
04:56 Let me grab my four endpoints. When I am done I will right-click and select
05:02 Enter, and now AutoCAD wants a height. I am going to type 9', and hit Enter.
05:08 Since the units of my drawing are inches, I am getting my value in Cubic inches.
05:13 Now, this number may not be the easiest to deal with, 863,000.
05:17 Let me click Exit to get out of the command.
05:18 I am going to come down here and select this value and then I will
05:21 right-click and select Copy.
05:23 Then I am going to hit Ctrl+8 to bring up my calculator, and notice the
05:28 calculator has a Units Conversion area.
05:31 In the Units type, I am going to make sure this is set to Volume.
05:34 Converting from, we will make sure, once again, that's set to Cubic inches.
05:38 We want to convert that to Cubic feet.
05:40 Let me click in the value to Convert area, and then I will right-click and paste
05:45 my value, and hit Enter.
05:48 I can see that the volume of my bathroom is almost 500 cubic feet.
05:55 Using the new measurement tools in AutoCAD 2010, we can easily verify the
05:59 geometry in our drawing, and we can do it without having to create
06:02 unnecessary dimensions.
06:05
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Changing layer colors using the layer control
00:01Sometimes it's the little things that make your life easier.
00:03For instance, in AutoCAD 2010, we can now change the color of our layers
00:08through the layer Control.
00:09On my screen, I've got a mechanical example, and let's say I'd like to change the
00:13color of some of the layers in this drawing.
00:15Let's start with my hatch layer.
00:17Maybe I'd like to change this from magenta to red.
00:20To do that, I'm going to open up my layer Control. Then I'll come down to my
00:23hatch layer, and, in the past, this color icon did nothing. Now, if I select
00:29it, it brings up AutoCAD's Color Selector, and I can choose a new color for my layer.
00:33As long as I'm at it, I'm going to change the color of my center lines layer to cyan.
00:43While this improvement may not seem as significant as some of the others,
00:47anytime we can make changes to our layer states, without having to open up the
00:50full-blown layer Properties Manager, we're saving time.
00:54And anytime you can decrease your drawing time, you're increasing your profit.
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Using common tools to manage referenced files
00:00AutoCAD 2010 has done a great job consolidating the tools we use to
00:05manage reference files.
00:07This means we can attach or manage any referenced file using a single set of tools.
00:12On my screen, I've got a drawing of the playground, and this playground is going
00:16to be installed at an existing park.
00:18Let's start out by referencing our park geometry.
00:21To do that, I'm going to come up to the Insert tab, and then I'll come over to
00:25the Reference panel and click the Attach button.
00:27Then we're going to look in the chapter_04 folder, inside our Exercise Files
00:32directory, and I'm going to select this drawing number, 03_exist_conditions, and
00:37I'll click open, and when I attach this, I'm going to make sure that my Insertion
00:41Point, Scale and Rotation boxes are all unchecked, and I'll click OK.
00:48Let's back up a little bit, and first things first.
00:51When we reference a drawing into AutoCAD 2010, it automatically comes in faded back.
00:57That way it's easy to tell the difference between the geometry that's native in
01:00our file, and the geometry we're referencing.
01:03Now, if you'd like to adjust this fading value, we can do that by coming up to
01:07the Reference panel and clicking this arrow. If I click and hold on the slider,
01:13I can adjust the fading percentage of my reference drawings.
01:17I'd like to reference another file.
01:19Let's click Attach, and this time I'd like this one,
01:2203_detectable_warning.
01:24Now, this happens to be an image, and you know what? Before I select this, I'm
01:28going to come down and open up my Files of type menu, and notice that I can use
01:32the Attach button to attach any type of referenced file.
01:35I'm going to select detectable warning, and we'll click open, and when I attach
01:41my image, I'm going to make sure the Insertion Point and the Scale boxes are both
01:45checked, and I'll click OK, and I'll place my image right here, and I'll drag
01:50this out, and click to set its size.
01:53Now, maybe I'd like to clip a referenced file.
01:56I have a Clip tool that can be used to clip any type of reference.
01:59I'm going to select my drawing reference. I'll choose New Boundary and
02:05Polygonal, and then I'll pick a few points to define my clipping frame.
02:11When I'm finished, I'll right-click and select Enter.
02:14Let's use the same tool to clip this image.
02:17I'll select Clip, I'll select the image, I'll choose new boundary, and then I'll
02:22right-click and select Rectangular for my shape, and I'll click
02:28right here and right here to clip my image.
02:33I also have a tool that can be used to adjust the Fade, Contrast and Brightness
02:37settings for any referenced file that supports it.
02:40I'm going to click this, and then I'll select my image, and right-click, and
02:45maybe I'd like to adjust its fade value.
02:47I'm going to change this to 65, and hit Enter.
02:52There's also a tool that will control the visibility of our Underlaid layers for
02:55any reference file that supports it.
02:58This tool will control the ability to snap to reference geometry for any
03:03reference file that supports it.
03:05Let's take a look at this one.
03:06This tool will control the visibility of the frames around my referenced files.
03:11Now, in the past, we had to control our frames using system variables, like Image
03:15Frame, Xclip frame, DGN-Frame, DWF-Frame.
03:20Now, I can control all of my frames by using this tool.
03:23I'm going to select Display but don't plot frames, and notice, I can now see
03:29the clipping frame around my reference drawing.
03:32I can still adjust my frames individually if I want. For instance, if I type
03:37imageframe, and set this to 0, and hit Enter, notice I can turn off the
03:43frames around my images.
03:46Note that that my icon now shows my Frame Settings Vary.
03:49I'm going to turn my frames back on.
03:52Let's take a look at this arrow.
03:54If I click this it will bring up my External References Manager.
03:57I can use this to view my referenced files, as well as detach them or bind them
04:02to the current drawing.
04:03I'm going to close this.
04:05Let's look at this. If I select a reference, notice my ribbon is
04:09context-sensitive in AutoCAD 2010.
04:13Since I've selected a reference drawing, I am now seeing tools related
04:17to reference drawings.
04:19Let's deselect the drawing, and I'll select my image. I'm now seeing tools that
04:24are related to referenced images.
04:25I'm going to wrap this up by removing my clipping boundary from both of
04:30my referenced files.
04:31I'm going to select Clip, and I'll grab my drawing. We'll select Delete. I'll
04:37select Clip again and grab the image, and I'll select Delete.
04:42By consolidating our reference tools, AutoCAD 2010 has made it easier than ever
04:47to attach and manage any referenced file.
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Attaching PDF files as underlays
00:00The most widely used format for exchanging documents is PDF.
00:04Even so, AutoCAD has never been able to reference a PDF file, that is, until now.
00:10In AutoCAD 2010, we can now attach PDF files to our drawings.
00:14, In this lesson we're going to learn how to create a PDF underlay.
00:18Now, just for a second, let's assume I'm a land planner and I'm working on a
00:21preliminary design for my client's property.
00:24Let's also assume that I requested a survey for the property, and my
00:28surveyor sent me a PDF.
00:30I'm going to jump over to Adobe Acrobat.
00:33This is the PDF file that I received from my surveyor.
00:36Now my screen resolution is making this look horrible, so I'm going to open up
00:40the Scale menu and select 125%, and then I'll hold down my Space Bar so I can
00:46pan. This looks much better.
00:49This is my plat of survey, and I can see that this drawing was printed at a
00:53scale of 1"= 100'.
00:56Now, I would like to use this plat geometry as a background in my AutoCAD file.
01:02To do that, I'll attach this PDF as a reference.
01:05Let's jump back over to AutoCAD, and I'll select the Insert tab. We'll come down
01:10to the Reference panel and click Attach.
01:13And the PDF files located in the chapter_04 folder, inside our Exercise Files directory.
01:19It's right here, number 04_plat of survey.
01:23Now, just as a side note, if this PDF file contains several pages, I could
01:27select which page I'd like to attach to my drawing.
01:30In this case, I only have the one.
01:32I'm going to come down to the Scale area, and remember, this drawing was
01:35printed at a scale of 1"=100', so I'm going to set my scale to 100, and click OK.
01:42Then I'll click to place my PDF on screen. There it is.
01:46Now, if I was using this geometry as a background, I probably wouldn't want to
01:50see my surveyor's title block information.
01:53So, I'm going to launch the Clip command, and I'll select my PDF. I'll choose New
01:58Boundary, and then I'll right-click and select Polygonal for my shape.
02:03When I create this, I'm going to turn off my running Object Snaps, so those
02:06don't get in the way.
02:10Then I'll create a clipping boundary around the outside of my geometry.
02:15When I'm finished, I'll right-click and select Enter.
02:18That looks much better.
02:19Let's select this PDF, and see what else we can do.
02:23Notice I have several tools associated with PDFs.
02:26Right down here, I can adjust the contrast, or fade of this geometry.
02:31If this PDF file were in color, I could click this button to convert it
02:34to black-and-white.
02:36I have two additional controls to clip this geometry or remove the clipping.
02:41This button will allow me to turn the reference file on and off.
02:45This one is kind of nice.
02:46This is the Enable Snap toggle.
02:48Notice this is turned on.
02:50That means I can use the Object Snaps in this PDF.
02:53I'm going to turn my running Object Snaps back on.
02:57Let's go to the Home tab, and I'll create a Circle at the endpoint of the centerline.
03:03Now one thing I want to mention. Don't forget that this is just a PDF.
03:08This geometry is not as accurate as actual surveyed line work.
03:13Just to prove that, let's take a measurement.
03:16I'm going to launch the Distance command, and let's find the distance from this endpoint.
03:20Notice when I hover, it says, PDF (approximate), and we'll take our
03:24measurement to this endpoint.
03:27My distance is 850.82, so it's approximately 2/10 off the actual dimension.
03:34Let's erase the circle, and I'm going to backup a little bit.
03:38Now, notice my geometry looks little awkward.
03:41Sometimes when you create line work or do a distance, your lines double up.
03:45I'm going to do a Regen to clean this up.
03:48Let's zoom in a little bit.
03:49Let's say our client used some text that isn't going to be legible on our plats.
03:54May be I'd like to turn some of this information off.
03:57Once again, I'll select my PDF, and then I'll select Edit layers.
04:01If your PDF file includes layers, we can control their display in AutoCAD.
04:05I'm going to turn off the Building Dimensions, and my Building Hatch, and I'll
04:11also turn off the Boundary Dimensions, and I'll click OK.
04:17Now, this PDF is ready to be used as a background in my drawing.
04:20Having the ability to reference PDF files opens up a whole new world of content
04:25that can be leveraged inside of AutoCAD.
04:27It also makes it easier to share and display the data created by others.
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Converting drawings to PDF
00:00To convert our CAD drawings into PDFs usually required us to purchase
00:03additional software.
00:05In AutoCAD 2010, we can now print our drawings directly to PDF, making it easier
00:10and less expensive to collaborate with others.
00:13On my screen, I have got a plan & profile sheet.
00:16Let's say I would like to send this drawing to someone as a PDF.
00:18One way I can do that is by using the Plot command.
00:21I am going to come up and launch Plot, and in the Printer Name flyout, I will
00:26select DWG to PDF, and that's it. I could come down and click OK.
00:32Generally speaking, the default settings are going to be fine in most instances.
00:36Now for the sake of science, I am going to come up and click the Properties
00:39button, so we can see some of the things that we can change.
00:43First, I will open up the Graphics group and select Merge Control.
00:48These settings address what happens to overlapping line work in my file.
00:52Do I want the lines to overwrite, or do I want them to merge, in my PDF?
00:57Let's select Custom Properties and then I will click the Custom Properties button.
01:01Right up here, I have settings that will control the resolution of the vector
01:05line work in my drawing.
01:07Just below, I have settings that control the resolution of any images in my drawing.
01:12Let's take a look at Font Handling.
01:13When AutoCAD creates a PDF file, the text in the PDF will be real text, meaning
01:19we can search it in Adobe Acrobat.
01:21These radio buttons determine how I want AutoCAD to handle my fonts.
01:25Do I want it to capture none of them, some of them, or all?
01:30If it's set to the Default, I can click Edit Font List and I can manually choose
01:35the fonts that I'd like to be eligible for capture.
01:37I am going to click Cancel because I just want to leave this to the default settings.
01:41Right down here, I can determine if I want my drawing layers included in my PDF
01:46and if I want my PDF file opened up in a viewer when it's finished.
01:50I am going to click OK, and then OK, and finally, I will click OK to create my PDF file.
01:57Now, I am plotting this to my desktop, and I'm going to keep the default name,
02:01and I will click Save, and here's my PDF file in Adobe Acrobat.
02:07Now, my screen resolution is making this a little difficult to see.
02:10I am going to open up the Zoom menu, and I will select 150%, and I will hold
02:16down my spacebar and we'll pan this over.
02:18We can look at our PDF geometry.
02:22Notice over here, to the left, I have access to all of my drawing layers.
02:26So I can turn off my proposed text if I wanted to, or my station labels, or my centerline.
02:33Remember that I mentioned that this text is real text.
02:36So if I wanted to search a PDF file that I created in AutoCAD, I can come up to
02:40the search area, and I am going to look for the word 'Benham'.
02:44AutoCAD found it right there. Let me click Next.
02:47It found it at my other existing intersection.
02:50It's in my title block, and it's labeling my proposed road connection.
02:55Now that we have previewed the PDF file, let's return to AutoCAD.
02:59Another way I can create a PDF from this drawing is by going to the Output tab
03:04and I can click the Export button and select PDF.
03:07Once again, I am going to be saving my PDF to the desktop.
03:11Right over here, I can see my PDF settings. Notice that these are the same as
03:14what we saw when we plotted to PDF.
03:16Here is our Merge Control. Are we including our layer information?
03:21Take a look at this, Multi-sheet file.
03:23If my AutoCAD drawing has multiple layouts, I can use this export method to
03:28create a Multi-sheet PDF.
03:30If I wanted to change any of these settings, I can click the Options button, and
03:35the settings are right here.
03:37I can also decide if I want to include a Plot stamp, if I want to open my PDF in
03:41a viewer when it's done.
03:43Right now, I'm exporting my current layout, and my current page setup.
03:47Just as a side note, let me mention that if you export your drawing as a
03:51PDF, AutoCAD will not include the layout name as part of the filename, like
03:56it did when we plotted.
03:57Let's click Save, and once again, here's my PDF file.
04:01Let's close this and return to AutoCAD.
04:04When it comes to exchanging documents, virtually everyone can open a PDF file.
04:08Using the new PDF Output tools in AutoCAD 2010, it's now easier than ever to
04:13collaborate with others.
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Using Autodesk Seek to find drawing content
00:00Now everybody likes things that are free.
00:02It's even better to get free things that are useful.
00:05In this lesson, I am going to show you how to use the Autodesk Seek feature in AutoCAD 2010.
00:10Autodesk Seek is a place where you can download content for your drawings,
00:14content that's both free and useful.
00:17On my screen, I have got an architectural example.
00:20This is a drawing of a small studio floor plan, and I'm at the point where I am
00:24inserting content. I'm placing blocks into this floor plan.
00:28Let's zoom in on the bathroom area, and I would like to insert a block that
00:33represents the toilet that I want to put in this room.
00:36Now, most people already have their own in-house block library, but what if I was
00:40looking for something specific?
00:42What if I wanted a block that exactly matches the fixture my design called for?
00:47Well, I am going to go to the Insert tab, and then I will come down to the
00:51Content panel, and right here, I can search the Autodesk Seek site.
00:56I will type 'toilet', and hit Enter.
00:59Now Autodesk Seek is a library of drawing content that is created by the
01:04manufacturers of the products.
01:06It's a lot like shopping at a home improvement warehouse, except I'm shopping
01:10for symbols that represent the products, and it's all free.
01:14Since I'm searching for a specific toilet, I could narrow my search by
01:18adjusting these attributes. Instead, I am just going to come down and select
01:22the Champion 4 Elongated Toilet.
01:25Now, on the left side, I can see an image of my fixture, and I have got some
01:29product specifications.
01:30On the right is where I can find the content that I can insert into my file.
01:35Notice there's one RFA file. If you use Autodesk Revit, you would use this one.
01:40We are using AutoCAD, so we are interested in the DWGs.
01:43Let me click the chevron to open this up, and I have four variations of this fixture.
01:48If I hover over this, we can see I have a 3-D version.
01:52I have a front view, side view, and a plan view.
01:56Now this is the first time I've been on this site.
01:59Let me click this thumbnail, and before I can download content, I have to accept
02:04the terms and conditions.
02:05Let me run the Add on.
02:10We will open this back up, and to download my content, I am going to reduce the
02:15size of my Explorer, and I will insert the drawing using this eyedropper.
02:21All I have to do is click, hold, and drag into model space, and then release. There is my block.
02:27I am going to place this to the midpoint between two points.
02:31Let me turn on my running object snaps, and I will grab the end point here,
02:35and the end point here.
02:36Now, if you would like to search the Autodesk Seek Website, and just browse
02:40around and look at the other content that's available, one way we can do that is
02:44by bringing up the Design Center, and I have got a hyperlink right here.
02:48This will take me to the Autodesk Seek Homepage, where I can view all of the
02:52blocks and content that I can download into my drawings.
02:57Let's close this and return to AutoCAD.
02:59The next time you're in need of a specific feature or symbol, try searching
03:03the Autodesk Seek site.
03:05It's free of charge, and you might just find exactly what you're looking for.
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5. Creating a 3D Conceptual Design
Introducing freeform mesh models
00:00 If you've done any 3-D modeling in AutoCAD, you will know that your shapes
00:03 always had to conform to strict geometric dimensions.
00:06 Well, in AutoCAD 2010, we can now create free-form organic shapes, using the new
00:11 Mesh modeling tools.
00:13 On my screen, I have got a drawing that contains some of the new mesh objects,
00:16 and I took the word organic quite literally.
00:19 I created these shapes to show you that, in AutoCAD, we can now model virtually
00:23 any 3-dimensional object.
00:25 You would create a mesh model whenever your designs don't require rigid
00:29 geometric dimensions, because meshes are intended to be free-form shapes that
00:33 you can literally sculpt and shape on your screen.
00:35 I'm going to adjust the view of my geometry.
00:38 To do that, I'll hold down the Shift key and the wheel on my mouse.
00:41 This puts me in the Orbit command.
00:43 As I move my mouse, I am now orbiting around my geometry.
00:46 Let me release my buttons, and I will pan this to the center, and I will orbit some more.
00:53 We will be making extensive use of the Orbit command in the next several lessons.
00:57 So now is a good time to play around with the tool. Make sure you're acclimated to it.
01:01 We will also be using the View cube for some of our standard views.
01:05 Notice there are hotspots on this cube.
01:07 I am going to click this one to get a front view of my geometry.
01:10 I will click this arrow to get a top view.
01:12 I will click this one to get a left side view.
01:15 Now there are other hotspots on the cube. If I click the corners, I can get an
01:19 isometric view of my drawing.
01:21 Let's zoom in, and we will center this on screen.
01:24 The new Mesh modeling tools in AutoCAD make it possible for us to create
01:28 virtually any 3-dimensional shape.
01:30 In the next several lessons, I am going to show you how to create and edit
01:33 3-D Mesh models.
01:36
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Creating primitive mesh shapes
00:00 All of your mesh modeling will start out with a primitive shape.
00:03 Think of primitives as being the lump of clay that you start with to begin
00:07 shaping your object.
00:08 In this lesson, we are going to learn how to create Mesh Primitives.
00:12 I am going to start out by creating a brand-new drawing.
00:14 Let's come up and click New, and I am going to use the acad 3-D template, since
00:19 we are going to be working in 3-D.
00:21 Then I want to make sure that we're using the 3-D tools, so I'll come down to my
00:26 Workspace menu and click, and I will select 3-D modeling.
00:30 Now I won't be using this Tool palette, so I'll close this.
00:33 That way I have a little bit more screen real estate.
00:36 Now, let's visit the new Mesh modeling tab.
00:39 Right here, in the Primitives panel, if I click this flyout, I have access to all
00:42 of my mesh primitives.
00:44 These mesh primitives are the basic building blocks for creating your free-form design.
00:49 Now, you will find that even though these are 3-dimensional shapes, when we create
00:52 them, the workflow is very similar to their 2-dimensional counterparts.
00:56 Essentially, we're just going to be adding a height.
00:58 Let's create a Mesh box.
01:00 I am going to pan my drawing over a little bit, and I'll click once. I'll
01:04 click again to define my rectangle, and then I'll pull up and click to define my height.
01:09 At any point, I could've entered a real dimension.
01:12 Let's go back to the menu.
01:13 This time I will create a mesh cylinder.
01:15 Now if you look at the Command line, you can see the cylinder is almost
01:18 identical to creating a circle.
01:20 I will click on screen, and this time I'll enter a radius.
01:24 I going to type 6, and hit Enter, and then I will pull this up and I will
01:28 enter a height of 16.
01:30 Let's zoom in on our geometry.
01:32 We will orbit this a little bit.
01:34 Let's go back to the Primitive menu.
01:36 This time I'm going to create a cone.
01:38 Now, a cone is exactly the same as a cylinder, except when we pull up our height,
01:43 we are creating a sharp point.
01:45 Let's create one more.
01:46 We will do the mesh wedge.
01:49 Now, the wedge is the exact same as the box, except the height is applied to one side.
01:53 This time, I'll use real dimensions.
01:55 Let me click to start the shape, and then I'll right-click and select Length.
02:00 I want this to be accurate, so I'm going to lock my Ortho by hitting F8, and
02:04 I want my length to be 20, I want my width to be 10, and I want my height to be 10.
02:12 Let's stop there and, for a second, take a look at the mesh primitives that are
02:15 supposed to be round.
02:17 They don't look very good right now.
02:19 We will address how to clean these guys up a little bit later.
02:22 Notice the grid pattern that's on the outside of these mesh objects.
02:25 This pattern is called your Tessellation.
02:28 Generally speaking, these meshes are divided up into faces.
02:31 If I hover over this box, I can see it has 54 faces.
02:34 Let me hover over the cylinder. It has 72 faces.
02:38 We do have control over the number of faces on our mesh primitives.
02:41 If I come up and click on this arrow, right down here, I have Tessellation
02:46 settings for each of my mesh primitives.
02:49 Let's select Box, and I am going to change this to 6 length divisions, 6 width
02:55 divisions and 6 height divisions, and I will click OK.
03:00 Let's pan this over, and I will create another box.
03:02 I will pick one point, another.
03:05 As I pull this up I am being mindful of my running object snap.
03:08 You know what, I am going to turn that off for a second.
03:10 Let me pull this up and click.
03:13 Notice the difference in my primitives.
03:15 If I hover over this box, I can see it has 216 faces.
03:19 Now the more faces you have, the more places you can edit your mesh, but more
03:23 faces isn't necessarily a great thing.
03:26 The more faces you have, the more taxing your drawing becomes on your
03:29 computer, and depending on the object you're creating, too many faces may make
03:33 it difficult to edit.
03:34 A little bit later, when we talk about editing, you'll see how these
03:37 Tessellations come into play.
03:39 So, for right now, it's probably best to keep these set at the defaults.
03:45 Let's change these back to 3.
03:46 I am going to pan this over, and we will create a couple of more primitives.
03:53 Let's create a mesh pyramid.
03:55 This is very similar to creating a polygon.
03:57 If I right-click and select Sides, it's exactly like the Polygon command.
04:02 I will enter 6, I will pick my center point, and then I'll pull out to establish
04:06 my radius, and then I'll pull up to set my height.
04:11 The Mesh Sphere is just like creating a circle.
04:14 I can pick a point on screen, and then enter my radius or my diameter.
04:20 The Torus is also very similar to a circle.
04:23 I can select my center point and then give it the radius or diameter, and I have
04:27 one more radius that defines the size of my tube.
04:32 When creating a 3-D model, try and visualize your design, using these primitive shapes.
04:37 You want to choose the primitive that bears the most resemblance to your object,
04:41 and as a side point, see if you can tell which of these primitives was used to
04:45 create the apple and the banana in the previous exercise. It was this one.
04:49 Both of those shapes were created using a Mesh Cylinder.
04:53
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Smoothing the appearance of a mesh model
00:00 Our Mesh models don't take on a free- form appearance until they've been smoothed.
00:05 In this lesson, we are going to learn how to apply a smoothing factor to our mesh.
00:09 On my screen, I have several mesh primitives, and when these are created,
00:12 they take on kind of an angular appearance.
00:15 I'd like to smooth them out a little bit.
00:17 To do that, I am going to come up to the Mesh panel. Note that I'm on the Mesh
00:21 modeling tab, and I'll select Smooth More.
00:24 I'll select this box, and then I'll right-click, and my mesh has been smoothed.
00:29 Now we can go further.
00:30 Let's click Smooth More again. I'll select the mesh and right-click, and it's
00:34 been smoothed even further.
00:36 Now, we can actually go up to four levels of smoothing.
00:39 To get there a little faster, I'm going to select my mesh first, and then I can
00:43 come up and click these Smooth More button two more times.
00:46 Also note that when my mesh is selected,
00:48 my context-sensitive ribbon gives me access to the Smooth options, right here.
00:53 At any point, if I want to reduce the smoothing on this mesh, I can click the
00:56 Smooth Less button, all the way back until there's no smoothing.
01:00 Now, I've found that when I am working with meshes, it's a great time to turn on
01:03 the Quick Properties, because now,
01:06 if I select the mesh, I can see my smoothing factor right here.
01:10 Let's bump this up to 4.
01:12 And I'll hit Escape.
01:13 Let's apply some smoothing to the pyramid.
01:15 I'll select this, and I'll change this to Level 4 smoothing.
01:20 And I'll hit Escape. You know what?
01:22 I am going to take care of these last three.
01:24 Let's click the flyout, and I'll apply a Level 2 smoothing to these.
01:29 Now I guarantee, at some point, when you're smoothing your meshes, you are going
01:32 to come up and click the Smooth Object button, and select your mesh, and then
01:36 you are going to get this warning that it can't smooth it.
01:38 Let me close this, and now I hit Escape.
01:42 You'll probably wonder, "You know what? What does this command do?"
01:45 This tool is used to convert 3D objects into mesh objects.
01:49 For instance, I am going to pan my drawing over, and on my screen, I have a
01:53 couple of solid primitives.
01:56 I can use this button to turn these objects into meshes, and since each of
02:02 them is now a mesh model, I'll select both of them, and I'll change their
02:06 smoothing factor to 4.
02:10 Now that we are familiar with mesh primitives and smoothing factors, we are
02:14 ready to move on to our next lesson, where we begin sculpting and shaping
02:17 our model.
02:19
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Selecting mesh subobjects
00:00The trick to getting a primitive shape to look like your design involves
00:03pushing and pulling your mesh.
00:05In this lesson, we are going to learn how to select the parts of our mesh
00:08we'd like to change.
00:10On my screen, I've three mesh primitives, and to edit a mesh, we'll be using the
00:15Subobject panel in our ribbon.
00:17In this menu, I'll select what I am going to change, and in this menu, I'll
00:22select how I am going to change it.
00:24Now the default change method is Move.
00:26Let's leave that alone, and let's take a look at our selection methods.
00:30I have Vertex, Edge, and Face.
00:33If we look at the tessellation lines on our mesh, these large open squares are
00:37considered faces, these lines are considered edges, and every place where two
00:43edges intersect, we can find a vertex.
00:46I'm going to change my selection method to Vertex, and to make my selection, I
00:50will hold down the Ctrl key on my keyboard.
00:53Notice AutoCAD shows me my vertex icon, at the cursor.
00:57I will then select my vertex, and AutoCAD brings up the Move Gizmo.
01:02If I hover over each axis, notice I can move this vertex in the direction of the
01:06Z-axis, the Y-axis, or the X-axis.
01:11If I move a little closer to the inside, I can move this vertex in a particular plane
01:15X Y, X Z, or Y Z. I am going to select the Z-axis, and then I can pull my
01:21vertex up or push it down.
01:24I'm going to pull it up a distance of 5 units, and hit Enter.
01:28When I'm finished, I'll hit Escape.
01:30Let's make another selection.
01:33This time I'll set the method to Edge, and I'll hold my Ctrl key, and
01:37I'll select this edge.
01:39Once again, I'll select the Z-axis, and I'll pull this up five units.
01:44Notice how the edge influenced more of my mesh than the vertex did.
01:52Now, I know you are thinking it, and you are right, the face will influence more than an edge.
01:57Let's select face. I will hold my Ctrl key, and I'll select this face. I will the Z-axis.
02:04You know what?
02:05Let me orbit this a little bit.
02:07That's a little better.
02:08Let's select the Z-axis, and I'll pull this up 5 units.
02:13So, the selection method you choose will determine how much of your mesh is modified.
02:20Now that we know how to select Sub- objects and the general effect they have on
02:24a mesh, we are ready to move on to our next lesson, where we will sculpt our
02:27first model.
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Using gizmos to mold and shape a mesh
00:00In this lesson, we're going to use our Mesh tools to design the deck for a skateboard.
00:04Along the way, we'll look at some more gizmos, and learn some additional ways
00:08to select sub-objects.
00:10I would like to start out by creating a new drawing.
00:11Let's come up and click New, and we'll use the acad3D template.
00:16I'm going to pan my coordinate system over a little bit, and I'd like to start
00:21the shape of my skateboard deck using a mesh primitive.
00:24So let's go to the Mesh modeling tab, and I'm going to use the box primitive,
00:28but before I launch the tool, let's adjust our tessellations.
00:32I am going to click this arrow to bring up my Mesh Primitive Options, and I
00:37would like my box to have 8 divisions in the Length, 4 in the Width, and since
00:42my deck isn't very tall, I don't need a lot of tessellations in the Height, so
00:45I'll set that to 2, and click OK.
00:48Let's create our box. I'll pick a point on screen, and I'd like to use dimensions.
00:54So I'm going to right-click and select Length.
00:57Let's make sure this is accurate.
00:59I'll lock my ortho.
01:01I will enter a Length of 20, a Width of 6, and a Height of 0.5.
01:07And let's zoom in on the geometry.
01:11We'll center it on screen.
01:14I would like my skateboard deck to have rounded ends.
01:17So I'm going to pull out some of these faces.
01:20Let's change our selection mode to Face, and then I'll hold my Ctrl key, and
01:25I'll click this face, and this one, this one, and this one.
01:30We can select multiple sub-objects.
01:33I will then select the X axis, and I'll pull this out 2 units.
01:38And when I am finished, I'll hit Escape to deselect my objects.
01:41I would like to do the same thing to the other side.
01:44So let's orbit this around. I'll hold my Ctrl key and click 1, 2, 3, 4 faces.
01:53I'll grab my X-axis, and we'll pull this out 2 units.
01:57Now, let's apply a smoothing factor to this mesh.
02:01To do that we'll select it, and I will bump this up to Level 4 smoothing.
02:06Let's switch to a Top view. To do that, I am going to come over and click the
02:09hotspot on my view cube.
02:11I am going to zoom in a little bit, and I would like to pull these edges out a
02:16little closer to the end.
02:18Now, that will be a difficult selection to make.
02:21Here's a trick. I am going to change this to the Vertex selection mode, and then
02:26hold I'll hold my Ctrl key, and make a crossing window around these edges. That
02:31selects all of their vertexes, and generally speaking, when I make my change, I
02:35am getting the same result as if I had grabbed the edges.
02:39Let's select the X-axis, and I will pull these out 2 units, and I'll do the same
02:44thing to the other side.
02:46I'll hold my Ctrl key, and I will select these vertexes. We'll grab the X-axis
02:51and pull them out too.
02:53Let's take a look at our Front View.
02:55I would like to curve the ends of this board up.
03:00To do that, I'm going to adjust my view a little bit, then I'll select all of
03:04the vertexes on this end of the board, and now that they are selected, let's
03:08center them on screen.
03:10We'll zoom in a little bit, and let's take a look at a new gizmo.
03:15I'll open the menu, and choose Rotate Gizmo.
03:18This allows me to rotate my objects around the X, Y, or Z axis.
03:24The center point of my rotation will be the center point of this gizmo.
03:27Now, I don't want to rotate these objects around the current center point.
03:31If I want to move my gizmo to a new location, I can hover over any of my other
03:35selected sub-objects.
03:37I would like to rotate these around the center of this vertex, so I'll hover to
03:41place the gizmo here.
03:43I'll select the Y-axis, and I'll rotate this up 25 degrees.
03:49That looks pretty good.
03:50Let's do the same thing to the other side.
03:53I will select my vertexes. I will hover to place the gizmo. I'll grab the
03:59X-axis, and we'll pull this up and type '25'.
04:04I'm going to go back to our Top View.
04:06I would like to taper this board,
04:08so it's little narrower at the middle.
04:10I think that would look nice.
04:14Let's orbit this around, and I'm going to change my selection method to Face.
04:19I'll hold my Ctrl key and I'll select these faces, and now that they are
04:23selected, let's orbit this around, and we'll center it on screen a little
04:27better, and we'll try another gizmo.
04:30This time, we'll open up the menu, and we'll select the Scale Gizmo.
04:34This allows us to change the size of our selected objects.
04:38I can scale them in the X, Y, or Z direction.
04:41If I hover over this inner line, I can apply my scaling factor to the X, Y, and Z axis.
04:47If I hover over the outer line, I can restrict my scale to a particular plane,
04:52and the base point for my scaling will be the base point of this gizmo.
04:55Now, I don't want to scale my objects from the current location,
04:58so I'm going to right-click on the gizmo and select Relocate.
05:03This allows me to place my gizmo using an object snap. I'll hover over this
05:07point, and then click to accept it, and I would like to scale these
05:11sub-objects in the X Y plane,
05:13that way my board won't get any taller or shorter.
05:17And I would like to apply a scale factor of .5.
05:21That looks pretty good.
05:22Let's try the same thing to the other side.
05:27I'll make my selection.
05:28We'll right-click on the gizmo and select Relocate.
05:32I will hover over this end point.
05:33Now you may have to be patient.
05:35Sometimes you have to wait a little bit.
05:36I'll click to accept it, and I would like to scale this in the X Y plane, a factor of .5.
05:46As you can see, the skateboard deck is starting to take shape. At this point, like
05:51I'd like you to open a drawing.
05:52Let's come up and click Open, and I'd like to go into the chapter_5
05:56folder, inside our exercise files directory, and let's select this drawing,
06:00mesh_demo, and click Open.
06:03Using the techniques we've just seen, I was able to model several of the
06:06components for the skateboard.
06:08Now I would like to adjust my view. b=Because of the way this object is positioned
06:12in this drawing, it would be best to go to the View tab, and then I'll come down
06:17to the Orbit menu, and we'll select Free Orbit.
06:19This gives us a little bit more control when we are orbiting around our geometry.
06:23I'll keep my cursor inside this green circle, and then I'll click-and-drag with my mouse.
06:28And notice the free-form shape of the board. This was created using a mesh
06:32model, using the same techniques we've just seen.
06:35Let me pan this over, and we'll take a look at this truck.
06:40This was created using a mesh cylinder. As you can see, I grabbed some vertexes and pulled those up.
06:49If I flip this over, you can see that I grabbed some edges and pulled those out,
06:54and then I selected some faces, and pushed those down to create this shape of the part.
06:59Using gizmos, we can push or pull our mesh into virtually any shape.
07:04When you look at your designs now, try and look beyond primitive shapes.
07:08See if you can visualize the modified primitives that make up the objects.
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Applying creases to a mesh
00:00 When we apply a smoothing factor to our mesh, it smoothes the entire model.
00:04 There may be times, though, when you'd like to preserve some of your hard edges.
00:07 In cases like this, we can use the Crease tool to sharpen up the edges of a mesh model.
00:12 On my screen, I have a mesh that represents the head portion of a spray bottle,
00:16 and to give you a better idea of what this object represents, I'm going to turn on a layer.
00:20 I'll type layer, and hit Enter. This brings up our layer Properties Manager.
00:25 I'm going to turn on layer extras, and we'll be using the layer Properties
00:28 Manager a couple more times in this lesson.
00:30 So I'm going to right-click on this mast, and select Anchor Left, to anchor
00:34 this to my interface. There we go.
00:36 That should give you a better idea of the object that I am working on.
00:39 I'm going to turn off layer extras, and let's apply a smoothing factor to this mesh.
00:44 I'll select the Mesh, and I'd like to apply a Level 4 smoothing.
00:49 Now, when I do this, keep an eye on the front of the part where the nozzle is
00:52 going to be attached.
00:55 Notice that after the smoothing is applied, the front of my part is
00:57 significantly warped.
00:59 Unfortunately, this isn't going to work. I would really have preferred to retain
01:03 the sharp edge on the front of my Mesh.
01:05 To fix this problem, I'm going to use the Add Crease button.
01:08 Add Crease allows me to sharpen the edges of a mesh model, and in this
01:12 application, I'm going to set my Selection mode to edge.
01:15 I'll select these edges.
01:18 I do not have to use the Ctrl Key, by the way, to select these.
01:21 I can just pick them off the screen.
01:22 Let me orbit this around, and I will select the remaining edges, and when I'm
01:28 finished, I will right-click, and I will hit Enter to accept a crease value of Always.
01:34 Using the Add Crease tool, I can have a smooth mesh model, while still having
01:38 control over the location of my hard edges.
01:42 Let's take a look at the bottom of this object.
01:44 I would like to sharpen up these edges as well.
01:47 I'll select Add Crease, and I'll select these edges.
01:52 Let's orbit this around, I'll grab the remaining two, I'll right-click and hit
01:57 Enter to accept Always.
01:59 Now my model has a sharp crease along the bottom, but you know what? This crease
02:02 is a little too sharp. Maybe I'd like to soften this a bit.
02:05 Let me show you how we can do that.
02:08 I'm going to select the Remove Crease tool, and we will remove the crease from these edges.
02:14 I will select Add Crease again, and I'll show you how we can add these a different way.
02:19 Let me re-select these. We'll orbit this around.
02:26 I'll get the last two and I'll right- click, and now, instead of accepting Always,
02:30 I'm going to enter a crease value.
02:32 In this case, I'm going to enter a value of 3.
02:34 Now here's what this number signifies.
02:36 This is the maximum smoothing factor where my crease will still appear sharp.
02:40 That means that any smoothing factor above this number, and my crease
02:43 will smooth as well.
02:44 So the lower you set your crease value, the softer your crease will appear.
02:48 If we zoom in on this, you can see that I still have a crease, but it's a little
02:51 softer than it was before.
02:53 Now that I am finished with my part, let's restore layer extras.
03:01 If the time comes where smoothing your entire model isn't helpful, you can use
03:05 the Crease tool to preserve any of your hard edges.
03:09
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Making fine adjustments by revising mesh tessellation
00:00When we create a mesh model, the number of faces we have is based on our original
00:04tessellation settings.
00:06Fortunately, we're not stuck with this number.
00:08If we want to make detailed revisions to a mesh, we can always add faces if necessary.
00:13In this lesson, we're going to learn how to revise the tessellation of our mesh.
00:17On my screen, I have two mesh primitives. Each of these are boxes, and both of them
00:22have a smoothing factor applied of level 4.
00:26One way I can revise my tessellation is by using the Split Mesh Face tool.
00:31This allows me to split a face into two parts.
00:34Now when I launch the command, I am going to make sure that my Selection
00:37filter is set to Face. I will then select the face I'd like to split, and as I
00:42move my cursor around the edge of this face, notice AutoCAD is showing me a small knife icon.
00:48This is identifying the places where I can start my split.
00:51Now this is not a precision tool. Keep that in mind.
00:54I am going to click right here to start my split, and notice as I move my cursor
00:59around the edges, AutoCAD is showing me the result of my split, if I was to
01:03choose this location.
01:04I'm going to click right here, and I've just split that face in the two faces. You know,
01:09as long as we're using the mesh edit panel, notice we can also extrude faces.
01:14If I select this command and hold my control key, I can select this face, and
01:18right-click. I can then pull it up or push it down to further refine my model.
01:24If you'd like to make even more detailed revisions, we can use the Refine Mesh tool.
01:29Let's select this, and then I'll select this mesh model and right-click, and
01:35notice, I have an insane number of faces.
01:37You probably don't want to do that. Let me click Undo.
01:41The best way to use this tool is to apply it to selected faces only.
01:45I'm going to launch the command again, and then I'll hold my control key, and
01:49I'll select this face, and right-click.
01:52Let's zoom in, and we can see that my face has been divided up into multiple faces.
01:58Let's make a change.
01:59I am going to use the Vertex Selection mode.
02:03I'll hold my control key and I'll select this Vertex. I'll select the Z-axis,
02:08and I'll pull this up.
02:11Using the Refine Mesh tool, I can make fine detailed adjustments to my model,
02:16because the more faces you have, the less impact your revisions have on the rest of your mesh.
02:20I am going to adjust one more. We'll click right here, and we'll pull this up.
02:26Now that we understand the basics of revising our tessellation, let's try and
02:30use this skill in a practical example.
02:33I am going to back up, and we'll pan over a little bit, and I am going to adjust
02:37my view to a right side view.
02:41On my screen, I've got a standard spray bottle, and I would like to add some
02:45finger grips to the neck area, so that is a little easier to hold.
02:49Now this is going to require a detailed change, and I don't really have enough
02:53faces on the front of the neck to support all of the finger grips.
02:57So I am going to add some faces.
02:59Let's zoom in a little bit.
03:00I'll be using the Refine Mesh tool, but before I do that, I am going to select
03:06my bottle, and I am going to move the smoothing factor down to 2.
03:11By having my smoothing factor at a lower number, AutoCAD will divide up my
03:14faces into fewer parts.
03:16I am going to select Refine Mesh, and then I'll make sure my selection method is
03:20set to Face. I'll hold my control key and I'll grab this face, this one, this
03:26one, and this one, this one, and this one, and I'll right-click.
03:29Then I select my model, and we'll change our smoothing level back to 4.
03:34I am going to zoom-in a little bit, then I'll switch my selection method to
03:40Edge, I'll hold my control key, and I'll grab this edge, and this one, and this
03:45one, this one, and I'll work my way around.
03:52This is why it's nice not to have a thousand faces on the front of this bottle.
03:56Let me orbit this around a little bit.
04:01I'll get the remaining edges. We'll orbit this back. I will then select my
04:06Y-axis, and I'll pull this back.
04:09Now since this is meant to be an organic model, I could free pick a point on
04:12screen, but to make sure your drawing matches mine, I am going to pull this back
04:16at a distance of 0.25.
04:20Using the Split Face, and Refine Mesh tools, we can make detailed revisions to a
04:24model, even if it was created using a small number of faces.
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Converting a mesh into a solid
00:00You may be wondering if it's possible to use Boolean functions on our mesh objects,
00:05commands like union, or subtract, or intersect.
00:08Unfortunately, this can't be done, but if we'd like to use these functions, we
00:12can always convert our mesh into a solid.
00:15In this lesson, we're going to learn how to convert a mesh model into a solid model.
00:19On my screen, I have a mesh that represents the body of a video game controller,
00:24and I am at the point where I'd like to start drilling holes in this object to
00:27make room for my buttons and components.
00:30As long as this object is a mesh, I am afraid I can't do that.
00:34So, to make my revisions, I am going to convert this mesh into a solid.
00:38The tool I'll use is in the Convert Mesh panel of our ribbon.
00:42Its right here, Convert to Solid, and before I launch this, let's open up this
00:46menu and take a look at our conversion options.
00:49Do I want a smooth solid or a faceted solid?
00:52Do I want my solid to retain the same number of faces as my mesh, or would I
00:57like to merge the faces?
00:58I am going to select Smooth optimized. I'll click Convert to Solid. I'll select
01:04my mesh, and right-click, and that's all there is to it.
01:08If I hover over this, we can see it's now a 3-D solid.
01:12So all of the Boolean functions are fair game!
01:14Let us turn on a layer.
01:16I am going to open up my layer Properties Manager, and we'll turn on layer Drill.
01:21These shapes represent the volume that I'd like to remove from this part.
01:25So I am going to go to the Home tab, and in the Solid Editing panel, I'll select
01:30the Subtract Command.
01:31I'll select the overall part and right- click, and then I'll select the objects
01:37that I'd like to subtract, and right-click.
01:41As you can see, they've been removed from my model.
01:43I am going to turn on another layer.
01:47Let's turn on the Slice layer.
01:50This contains a surface that I created, that I'd like to use to slice this into two parts.
01:56Once again, we'll go to the solid editing panel, and select the slice command.
02:00I'll select my solid and right-click, and then I will right-click and select
02:05surface as the object I'd like to use to do my slicing.
02:09We'll select this surface, and then I'll hit the Enter key on my keyboard to
02:13complete the command.
02:15Now I don't need the surface anymore, so I'll select this, and I'll hit the
02:18Delete key on my keyboard to Erase.
02:21If I hover over my solid, we can see that it has been sliced into two distinct parts.
02:25I am going to select the lower half, and let's change its color.
02:29I'd like this to be a little brighter white, so we'll select 255 and click OK.
02:34There we go. Now we can see the difference.
02:39Finally, we'll go back to the layer Properties Manager, and we'll turn on the
02:42Extras layer that contains my buttons and components, and as I orbit this, you
02:48can get an idea of what the final part will look like.
02:52So, even though Boolean functions are not possible on a mesh object, we can use
02:57any of these tools by simply converting our mesh into a solid.
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Conclusion
Goodbye
00:00Well, we've reached the end.
00:02Let me say it's been a pleasure working with you these past couple hours.
00:05I hope you enjoyed it as much as I did.
00:08Even though our time together is over, it's now your time to take your
00:11new cutting-edge skills, and advance your career in the world of
00:14production drafting.
00:15Good luck!
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