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iPad Music Production: Auria

iPad Music Production: Auria

with Garrick Chow

 


Auria is the first major digital audio workstation designed specifically for the Apple iPad, and in this course, author and professional musician Garrick Chow demonstrates how to use its recording, editing, and mixing tools to create great-sounding music. First, Garrick reviews the hardware you'll need to start capturing audio, from microphones to cables and input devices. He then demonstrates how to record anything from a single audio track to a complete multitrack capture of a live band performance, or import audio from other iPad apps with Audiobus. He also shows you how to edit your tracks by adding splits and trims, apply effects, and use automation to create a final mix. Plus, learn to take snapshots so you can save your mix in different states along the way. Last, Garrick reviews the options for exporting your project from Auria in several formats to share it with the world.

This course will be updated regularly as new features are added to Auria, so check back often. Working with a different app? Check out other installments in this series, including iPad Music Production: GarageBand and iPad Music Production: AmpliTube.
Topics include:
  • Creating a new project
  • Importing audio
  • Using external audio inputs
  • Recording tracks
  • Using Auto-Punch
  • Overdubbing a track
  • Trimming regions and adding fades
  • Using auxiliaries
  • Using automation
  • Creating snapshots
  • Exporting your project

show more

author
Garrick Chow
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Audio Plug-Ins, Recording Techniques, Mastering
software
Auria
level
Beginner
duration
2h 41m
released
Feb 28, 2013
updated
Jul 19, 2013

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Introduction
Welcome
00:03Hi, I am Garrick Chow, and welcome to another title in our series on iPad Music Production.
00:08In this course we're looking at Auria, an app designed exclusively for iPad that turns your
00:13device into a portable 48-track professional-level digital audio workstation.
00:18We'll start by taking a look around Auria interface and get our bearings in the Mix and Edit windows.
00:23From there we will talk a little bit about the hardware you'll need to get sounds into
00:26your iPad, like microphones, guitar cables, and multitrack input devices.
00:32Once we've seen how to get sounds into Auria, I'll show you how to record everything from
00:36a single audio track to capturing multiple audio sources simultaneously, by recording
00:40an entire live band into a multi-track recording project.
00:44(music playing)
00:52Then we'll move on to the editing stage, where I'll cover this skills you'll need to learn
00:56in order to trim and adjust your recordings, so you can move on to the mixing chapter where
01:00we will see how to add effects, group tracks together in different ways, as well as how
01:05to export your project out of Auria to share with the world.
01:08As you are about to see, Auria is a well thought out and powerful app that rivals the features
01:13and capabilities of many desktop digital audio workstations.
01:16So, let's get started with iPad Music Production: Auria.
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What you need to know before watching this course
00:00As of this recording, there are two versions of Auria available for the iPad.
00:04There's the full version of Auria and a lighter less expensive version called Auria LE.
00:09For the most part, the movies in this course will apply to both versions, but you will
00:12find certain limitations and that some features are unavailable in Auria LE.
00:16For example, Auria allows up to 48 tracks of playback, while LE only allows for 24.
00:22You can record up to 24 track simultaneously in Auria, and only 8 in Auria LE.
00:27Auria LE also comes with fewer built-in plug-in effects, but they can be purchased as add-ons.
00:32For the most part, though, the recording, editing, and exporting abilities are the same in both
00:37versions, so again, you should be able to follow along with the majority of this course,
00:40regardless of the version you're using.
00:42You can find a full comparison chart of the two versions at auriaapp.com/products/auria.
00:49Also, bear in mind that if you are using a first-generation iPad, you'll also run into
00:52certain limitations even with the full version of Auria.
00:55For example, you can only play up to 24 tracks simultaneously, as opposed to 48 on later
01:00model iPads, and there will only be four subgroups available on the first-generation iPad,
01:04while the second generation and later have 8 available.
01:07But you'll still be able to follow along with all the movies in this course with the first-generation
01:11iPad running the full version of Auria.
01:14And Lastly, Auria is a powerful program that requires a lot of your system resources, so
01:18it's a good to quit any other apps that might be running in the background on your iPad.
01:21You can do this by double-clicking the Home button and then holding on any icon in the multitasking bar.
01:28Once the icons start wiggling, you can then close them by tapping the red button on each icon.
01:39That will free up more processing power for Auria.
01:42Okay, so with those housekeeping notes taken care of, let's jump into Auria.
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Using the exercise files
00:00If you are a Premium Member lynda.com, you have access to the access to the exercise files
00:04that come with this and other courses.
00:06We've included a couple of different versions of the project files I work with throughout
00:09this course that you can import into your own copy of Auria to play around with.
00:13In order to load them, you have to connect your iPad to a computer running iTunes.
00:17Then in iTunes, select your iPad, click Apps, and under File Sharing locate Auria, click
00:29Add to navigate to the project file and select it.
00:36You can see at the top of the screen, the file is now copying over.
00:40And then in Auria on your iPad, go to Menu ? Load Project, and here you'll find all
00:47the projects you've created in Auria as well as any you've loaded from iTunes.
00:50Just select the one you want to open.
00:54And at that point, you're ready to start recording, editing, or mixing the project.
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1. Getting Started
Exploring the interface
00:00All right, let's start by familiarizing ourselves with the Auria Interface.
00:06When you open Auria for the first time, you see the Mix window. Auria ships with the sample
00:10song called the Approach, which automatically loads here, and you can feel free to mix and
00:15play around with it to get practice working with Auria, even if you haven't recorded anything yourself yet.
00:20But this is the Mix window, and this is where you mix the various channels or tracks of your song.
00:24You can swipe horizontally to see more of the Channel Strips, any subgroups you have created,
00:28as well as any Auxiliary Sends and Returns.
00:31On an iPad 2 and later, you can have up to 48 tracks of audio at once.
00:35If you are using a first generation iPad, you can still have up to 24 tracks at once.
00:41The Channel Strips has an FX button where you will find the most common types of processing
00:44you'll need like the Expander Gate, the EQ, and Compressor.
00:49Each strip also has Automation buttons, Auxiliary Send Dials, a Pan Dial, a Fader,
00:56Mute and Solo buttons, and a label at the bottom where you can name your tracks.
01:00You'll spend more time in the mix view when it comes time to mix your song.
01:03When you are recording though, you'll probably be spent a lot more time in the Edit window,
01:07which you can get by tapping the button up here that looks like a waveform.
01:09Here you can see each track laid out horizontally, and you can scroll vertically to see them all.
01:18Pinch in and out horizontally to contract or expand the view of the regions on your
01:21tracks, each colored area represents a recording on that track.
01:26You can also pinch in and out vertically to contract or expand the height of each track.
01:30So, you might pinch in to get a visual overview of all the tracks and then pinch out again
01:35to get a better view of individual tracks and their regions.
01:45Notice that you do have to adjust the height to a minimum size in order to see
01:49all the controls over here on the left.
01:51If you go down further, you start to lose some of the controls.
01:56But with the track expanded to the right size, you can see the track's name, which corresponds
02:00to the ChannelStrip labels that you see in the Mix window down here.
02:05And below the Track's name you have the Mute and Solo buttons, as well as the FX button,
02:09which gives you access of the same FX processes we just saw.
02:14Under that we have a menu for color coding your tracks. You can use this to color the
02:18regions on a track in anyway that make sense to you.
02:21We also have the Read and Write Automation buttons here as well, and below that is the
02:25Automation menu, which you use to select which parameter you want to automate.
02:28For example, if you wanted to automate a track's volume level to change the various points
02:32within the song, you'd choose volume and then make your adjustments.
02:35On this particular bass track, if there were a solo that I wanted to bring up a little
02:38bit louder in the mix later, I can have that happen automatically during my mix.
02:42We'll definitely be taking to look at how to do that a little bit later as well.
02:45And below that is a Record Enable button, which you use to let Auria know you want
02:48to record to that track, and we will see that in action when we get to recording.
02:52So, really, you have access to many of the same controls here in the Edit window
02:55as we do in the Mix window.
02:57But it's here in the Edit window that you can watch your tracks and regions play back
03:00and keep an eye on their waveforms.
03:02You can see the Timeline here the top of the region area, and as you Play or Record, you'll
03:06see the playhead move along the timeline to indicate where you are in the song.
03:10(music playing)
03:15And there are some controls above the Timeline as well.
03:18This button in the upper left is the Multi- Select tool, and it's used for selecting multiple
03:22regions or tracks at the same time, which is useful if you want a multiple regions to
03:26another part of the song to make sure they stay synced together, and just tap them again
03:31to deselect them, turn that off.
03:34Next to that is the Region Info window, which displays data on any region I select.
03:39So I can see the Start and End time of the region, its Length, and so on.
03:43Next to that is the Snap menu which you can use to specify the unit of time region will
03:47snap to when you move them around.
03:51To the right of that is the Waveform Display Gain slider, which helps you increase or decrease
03:55the size of the waveforms representing your recordings.
03:57You might want to use this one working with a particularly loud or quiet recording,
04:01so you can see the waveform better.
04:03And the last slider here on the right is the zoom slider, which you can use to zoom between 0%,
04:07which fits the entire project on the screen, or 100%, which zooms in on the waveforms to the sample level.
04:15Now you most likely won't spend too much time working at that level if ever, but you'll
04:19definitely zoom in and out of your waveforms as you are working.
04:22Although I do find it easier to just use the horizontal pinching gesture, than using that slider.
04:27So, those are the controls in the Edit window.
04:29Now at the very top of the screen is the Menu bar, and it appears both here in the Edit window and in the Mix window.
04:36As we've seen, the first buttons are for toggling between the two main windows, and next to
04:39that we have the Undo and Redo buttons, then we have the Menu menu, where you will find
04:46commands to create new projects, import and export audio, reset the mixer, and so on.
04:51This is also where you get to the input matrix and settings, which are very important
04:55for recording, and we'll take a look at them in a little bit.
04:59Now in the Mix window, the only menu we see here is Menu, but if I switch back to the
05:03Edit window, we also have the Edit and Process menus.
05:08The Edit menu contains commands that has to do with editing your regions, and the process
05:12menu is for processing your regions using the commands found here.
05:15So, you can quickly do things like Normalize your regions, Add silence, or even Reverse a region.
05:21Next to that is a project's name, you can double tap the name at any time to change it,
05:25which I won't to do here, I'll just cancel, and to the right of the name is the project
05:30sample rate, in this case 44.1 and then the interface indicator, which tells you whether
05:35Auria is getting its input from the internal microphone, which it is in this case,
05:38so you see INT, or if you're getting it from a USB Interface,
05:42we'll be looking at connecting USB audio input devices in the next chapter.
05:46Next is the Channel Grouping button.
05:49When you're in the Mix window, you can tap the Grouping button and then tap the faders
05:53of the channels you want to group together.
05:55And this can be useful in cases where you have some tracks mixed together but you want
05:58to increase or decrease their overall level in the mix without changing the relative levels between them.
06:02As you can see, all three are moving together now.
06:05Next to that is the button for setting the locator in and out points, which we will see
06:10how to use when we talk about Auto Punching during recordings.
06:13And next to that are your playback or transport controls for rewinding, fast forwarding,
06:17stopping, playing, and recording in your project.
06:20They behave pretty much the way you'd expect, but also double tapping buttons is a shortcut
06:24for all of these except for the Record button. Let me go over to the Edit window and show you.
06:28So, if my playhead is somewhere in the middle of the song here, we will see that double
06:32tapping the rewind button takes the playhead back to the very beginning of the song.
06:35This is all the way over here, you can see these 00 point right there, and double tapping
06:39the fast-forward button takes you to the end of the last region.
06:42And the display in the very upper right- hand corner is the Counter, which shows you
06:45the current position of the playhead.
06:46So, as I move the playhead around, you can see the readout changing there.
06:51We can also tap the counter to choose a different format for it to display.
06:55So, for instance if I wanted to see bars and beats in my song, I can just select that,
06:59and you can see that changes the measurement up here in the timeline. I'll just switch that back.
07:05Now one other interface element I want to mention, which you only see in the Mix window is the CPU Meter.
07:10Now if you don't see it, you'll go to Menu > Settings, and here make sure it shows CPU Meter is set to Yes.
07:19This is just a way to see how hard your iPad is working, ideally, you want to see low CPU usage.
07:26It might be helpful to quit all the other apps before opening Auria, which you can do
07:29by double-clicking the Home button to open the multitasking bar, and here just hold down
07:35on any app until they start wiggling. Then tap the Close buttons to quit all the apps.
07:42And this can sometimes free up CPU processing power for Auria.
07:46This meter also shows you disk performance on the right-hand side.
07:49If you have tap the meter, you'll see the Mac, CPU, and Disk Readouts, which let's you
07:53know the highest values both meters have reached.
07:56Tap again to see the current battery level, as well as how much of your iPad storage space is still free.
08:02And tap once more to see how much unused RAM is currently available on your iPad.
08:05Again, quitting other apps can free up RAM for Auria.
08:09Really though, you don't have to worry too much about keeping a constant eye on these meters.
08:12If Auria determines that it is going to have trouble or get laggy, you'll see a warning
08:16message pop up, and at that point you want to make sure you quit other applications,
08:19so you don't introduce any problems into your session.
08:22All right, so that's a walkthrough of the Auria Interface.
08:25There's a lot more to it than that, but we'll look at specific areas as we work our way through our recording projects.
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Understanding the file management system
00:01Another important concept to understand early on is how Auria manages the files it creates
00:05and saves for your projects.
00:07Unlike working with desktop digital audio workstations, you can't easily locate and copy
00:11files from Auria into other apps or just to create backups.
00:15To do so, you need to connect your iPad to your computer and then open iTunes.
00:18From here in iTunes, select your iPad, then go to Apps, scroll down, and select Auria.
00:26Here you'll see a list of all the files Auria has saved, and any projects you've created
00:31will be here with the extension of .Project.
00:33The cool thing about this is everything related to your project from the actual recordings
00:37to the effects settings are all stored in this one bundle.
00:40So you can grab any of these projects and save it to your computer.
00:43In this case I'll just drag it to my desktop.
00:45You can see the file copying over and just hide iTunes for a moment.
00:52Now here on my Mac I can right-click on the bundle and choose Show Package Contents.
00:57That reveals the contents of this bundle which might be useful if you wanted to grab
01:01a raw recording from your project to use elsewhere.
01:04(music playing)
01:08So here we hear just the congas.
01:12Just be careful not to move any of the files around in here or to delete anything if you
01:15intend to use this as a backup.
01:17If you ever need to copy the project back to your iPad or to another iPad, everything
01:21needs to be exactly as it was when you copied it to your computer.
01:24If you move things around, you might introduce major problems to your project,
01:28so just be careful not to mess around in here.
01:30Incidentally, going through iTunes is also how you import projects into Auria, and we'll
01:34take a look at that process in a later movie.
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Creating a new project
00:00The first step to recording in Auria is to create a new project, so let's quickly run through that process here.
00:05Start by tapping Menu and then selecting New Project.
00:12Start by giving your project a name.
00:15I'll just call this Test Project for now, you can always go back and change this name later at anytime.
00:23Next, determine the Sample Rate you want to use.
00:25Now this is a setting that can't be changed later, so make sure you choose a Rate in line
00:28with the project you are working in.
00:29In most cases 44.1 is fine for Music, 48 is usually used for audio that's
00:34incorporated with video, or you might choose 96 if you want the highest possible
00:38quality, although 96 isn't available on the first generation iPad.
00:42Just bear in mind that the higher the Sample Rate, the more storage space you'll project
00:45will take up on your iPad.
00:47And lastly, choose how many Tracks you want to start out with.
00:50On the iPad 2 and later you can have up to 48 Tracks.
00:53On the first-generation iPad, you're limited to 24.
00:56In any case you can also add additional tracks later, so you're not locked into your selection here.
00:59I'll just keep the default 24 tracks selected, and I'll tap Save.
01:05And there is our project which opens up in the mix window, you can see my 24 tracks.
01:10And that's how to create a new project in Auria.
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Importing audio
00:01Not all of the sounds you work with an Auria are going to be sounds you record yourself,
00:04you may also want to incorporate prerecorded sounds, loops, or samples into your projects.
00:08To get started, connect your iPad to your computer and open iTunes.
00:14Select your iPad, under DEVICES click Apps, and then scroll down to Apps and select Auria.
00:23Here under Auria Documents, click Add and browse for the file you want to import.
00:27I have a file sitting here on my desktop called Silent Charm.wav, it's just a small music
00:32file, select that, and you can import AIFs, WAV files, or MP3s into Auria, and just like
00:38that you can see it has now been added to my Auria library.
00:41That's really all there is to that. To add this file to a track in your project, open
00:44your project in Auria and go to Menu and select Import Audio.
00:50Here you can look at the file you imported and tap it to select it.
00:54You can also tab the speaker icon next to it to hear a preview of the file to make sure it's the one you want.
00:58(music playing)
01:02Next, choose which track of your project you want to import the audit file to.
01:06You can choose one of the existing tracks or tap the plus button to create a new track
01:10for the audio you are importing. I'll keep track 1 selected.
01:13Now at the bottom here you can also choose at which point in your project you want the audio to be placed.
01:17You can select the start of the song, the current location of the playhead in the timeline,
01:21or if you are working with the BWF, or Broadcast WAV format audio, you can choose to sync to a timestamp.
01:26But in most cases, you'll probably be using one of these first two choices.
01:29I'll just choose to add it to the start of the song.
01:32I'll tap OK, and there is my audio. I can see the name of the file, the label here.
01:39I double tap that, you can see its truncated as Silent Ch, which is okay for now.
01:44If I switch the Edit window, we see the waveform of the file here, and you can see it
01:52is a stereo file, and let's tap play to listen to it a little bit.
01:55(music playing)
02:04So that's how you import audio files into your Auria Project.
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Working with video
00:00If you ever need to record or edit audio to a video, you will happy to know that Auria
00:04supports the ability to load a video and play it back in sync with your project.
00:09This allows you to edit your audio project while keeping an eye on the video making it
00:12easy to sync up musical cues and sound effects.
00:15You can then export the video with the audio track included.
00:19Now the caveat here is that importing video is not a built-in feature of Auria.
00:23If you want this ability, you will need to purchase it as an additional add-on.
00:26To do so, go to Menu > Auria Store.
00:29This is where you will find a wide variety of plug-in effects, guitar amps, loops,
00:35and even additional free demo project you can download to play around within Auria.
00:39Just tap any category to browse through them and see what's available.
00:43Tap any add-on to read more about it.
00:49In this case, though, what I am looking for is under Add-Ons, and this is the Video Import Add-On.
00:55So you can see this add-on costs $4.99, and it has the ability to import video into Auria.
01:01And while we are in here I should point out the note here that says this add-on doesn't
01:03give you video editing capabilities.
01:06So it's only for importing video that you've most likely already edited, and that you want
01:09to add a soundtrack or additional sounds to. To buy an add-on, you tap its price.
01:14Now I have already purchased this one, so I see the Installed button here instead.
01:17But this is the button that you would tap to make your purchase.
01:20Once you confirm your purchase and enter your Apple ID and password, the add-on will automatically
01:24download and install into Auria. I'll tap back a few times to go back into Auria.
01:30So here in Auria I already have a project opened with an audio file I imported previously.
01:34Importing a video actually involves the same steps as importing an audio file.
01:38First, connect your iPad to your computer, then open iTunes.
01:43So with the iPad selected I have apps clicked at the top, and I scrolled down already to Auria.
01:48And here I'll click Add to browse for my video file.
01:53And I have a file sitting here on my desktop called farm_project_intro, I'll open that, and there it is.
02:01So, now I can come back here into Auria and tap Menu > Load Video.
02:07Now this Load Video menu item will only show up if you've purchased the video add-on.
02:11So throughout rest of this course you may see some items on my iPad that you don't see
02:14on yours, in which case they're most likely add-ons that I purchased.
02:18So here, I browse through the Auria directory and find the video file I just imported, and
02:22I can tap on it, and that opens up the Video Import window.
02:26Now, here, if you don't want the entire video, you can specify it using time codes
02:30which portion of the video you want, just select the start and end times.
02:34Now I want the entire video, in this case, so I will leave the time code settings the way they are.
02:38You also have the option of importing the existing audio track from the video into a track on your project.
02:42This will allow you to mix the existing audio with any other audio tracks you are working with.
02:46I do want to include the original audio tracks, I will keep Yes selected, and I will tap OK.
02:53Now we see this floating video window.
02:57Now I also choose to import the audio from this video, and you might notice that we don't
03:00really see anything here, let's switch over to the Edit window.
03:04And I am going to have to scroll all the way down here.
03:06Now this was originally a 24 track project, notice I now have a 25th track, so Auria automatically
03:11created that extra track to hold that audio that we imported from the video.
03:15Now there is a quite a bit of separation between the audio track I already have in here and track 25.
03:21So in this case, I am going to hold down on track 25, you can see it lifts up, so I am
03:25going to just drag that up.
03:32Now let's place that right under track 1, you can see it becomes track 2, I'll switch
03:38back to the mixer, I'll double-tap it, I'll just call this Original.
03:45So there are my two audio tracks.
03:48So now when I tap play, let me just rewind all the way to the beginning here, when I
03:51tap play you will see the video play and the audio play along with it.
03:56(music playing)
03:59I will adjust my mix a bit.
04:02(music playing)
04:06Here the talking. (male speaker: My name is BD Dautch.)
04:10(music playing)
04:14You can also double tap the preview window to show the movie full-size, because I might want it playing when I do that.
04:22(BD Dautch: And we've got about 10 acres in Ojai that's all certified organic by CCOF.)
04:26Just double-tap again to go back to the Preview window.
04:28Now you can close the video window by tapping the X button, but that doesn't actually remove
04:34the video from your project, it just hides it, but really it has no effect on your project,
04:38so if you don't need the video anymore, you just keep the window closed.
04:41Now I will talk about exporting near the end of this course, but just to mention it here,
04:44when you are ready to export a mix of your project, and if you want to include the video,
04:48choose Menu > Mixdown, and in this window just make sure that Export Video is set to Yes.
04:56And then you can choose the video quality you want.
04:59Auria exports video in the QuickTime MP4 format, and you will end up with a video that includes
05:03all the tracks of your mixed project that you will be able to copy to your computer
05:06through iTunes the next time you hook your iPad up.
05:09I'll just cancel that for now.
05:11And that's how to work with video using the video input add-on in Auria.
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2. Recording
Using external audio input hardware
00:01While Auria is capable of recording through the iPad's built-in microphone, chances are
00:04that you'll rarely if ever use it unless you're doing just a quick spur of the moment demo.
00:09But the built-in mic just isn't going to give you the quality you are most likely looking
00:11for out of a professional app like Auria.
00:14Instead, you will have to turn to one or more of the dozens of audio input devices that
00:17are available for the iPad.
00:19Now in this series we have an entire course called Inputs, Mics, and MIDI that's dedicated
00:23to covering ways of getting audio into your iPad.
00:26So be sure to check that out for more detailed information.
00:28But in this movie I want to go over the essentials.
00:31So in addition to the built-in microphone, Auria can accept input from devices connected
00:35to the iPad's dock connector.
00:37These could be devices that plug directly into the 30-pin dock connector or if you have
00:41a new iPad, the Lightning connector.
00:43For example, this is the Apogee JAM, it plugs directly into the iPad and lets you connect
00:47your guitar or other instrument that uses standard quarter inch cables.
00:51If your iPad has a Lightning connector, you'll need an adapter like this one.
00:54Although I am sure we will start to see more devices coming out with built-in Lightning connectors.
01:02This is the Apogee mic which also connects directly to your dock connector with the included cable,
01:05or again, if you have a Lightning connector, you will need the adapter.
01:08Now you can also use any number of USB audio devices as long as you have the Apple camera
01:13connection kit which comes with this adapter that lets you connect to your iPad
01:17and has a standard USB port on it.
01:20Apple also makes a USB to Lightning adapter as well.
01:22Now these simple adapters open up an entire world of possibilities since they allow you
01:26to use devices that might have been intended to be used with a desktop or laptop computer.
01:31For example, this is a USB microphone, and I can use it with my iPad and Auria through
01:35the Apple camera connection kit.
01:36And this adapter is pretty much a requirement if you're interested in recording multiple tracks simultaneously.
01:42At this point there aren't many multitrack audio interfaces available that plug directly into the iPad.
01:47So, for example, this is the AudioBox 1818VSL from PreSonus.
01:51It allows for 18 inputs, and you can record multiple tracks simultaneously in Auria.
01:56But it's a USB device, so it requires a USB adapter.
02:02Now not only that, but you will also find that for certain devices--especially those
02:05that may require more power than the iPad can provide itself--you will need a powered
02:09USB hub like this one here.
02:12So in order to use the AudioBox I need to have it plugged into a wall outlet then run
02:16a USB cable from it to the powered USB hub and then run another USB cable from the hub
02:20to the camera connection kit which will then plug into my iPad.
02:26You will find an extensive list of supported audio interfaces by going to auriaapp.com/support/auriaaudiointerfaces.
02:33The list also includes information on whether the devices require a powered USB hub or not,
02:38but once you have your device plugged in, you will see the input indicator in Auria change
02:41from INT or Internal to USB letting you know that Auria has detected your device.
02:46I should probably also mention that with certain USB devices you may hear a brief amount
02:50of digital noise when you first plug them in.
02:53This is Auria initializing the device, and it isn't a problem.
02:56But you may not want to be wearing headphones connected to your device when you first plug it in.
03:00Auria does have an option to reduce or eliminate the noise which you can find by going to Menu
03:05and Settings and here just make USB Soft Start set to On, which is its default setting.
03:13With that on, it will take slightly longer for Auria to complete its connection to the
03:16device, but it will also prevent that digital noise from showing up.
03:20All right, so that's what you need to know about connecting USB audio interfaces to your iPad.
03:24Again, be sure to check out the Inputs, Mics, and MIDI course in this iPad music production
03:28series for more detailed information and how to connect a wide range of devices to your iPad.
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Setting up the audio chain
00:01Some in the previous movie we took a look at a couple of different options we have of
00:04input devices we can connect to the iPad.
00:06In this movie I want to take a look at a specific example of how to get the audio from your source into the iPad.
00:12So in this case, we are going to be using the AudioBox 1818, it's plugged into my iPad
00:16using the Apple camera connection kit, so we have a USB connection here.
00:21And joining me in the studio here is Mr. James Carrington to play some guitar and do some singing for us.
00:25But we are going to concentrate on getting a guitar level at this point.
00:29So the first thing you want to do is aim your microphone at the sound source.
00:32In this case, we are going to have David come over and do some adjusting of the microphone for us.
00:37Now that you could be plugging your guitar into a direct box or into an amp, you might
00:40be miking the amp, you could be recording any other source of music.
00:43The most important thing is to start at the source, have that cable run into your audio
00:47input device, and then we are going to run the audio input device into your iPad.
00:52So we have got the mic cable that's coming from that end.
00:53And I am going to plug that into the first input here on the AudioBox, here we go.
01:01And I have already created a new song here in Auria, we will record the guitar to Track 1.
01:06So I am going to double-tap at the bottom of the track, and we will just title this track Guitar.
01:12Now we need to make sure that the guitar is being routed to this track, so I am going
01:15to go to the menu and choose Input Matrix.
01:17So here you can see all the different inputs that are available, the AudioBox gives us
01:2218 different inputs, so you can see we have 18 available, and because I plugged into input
01:26one I am going to make sure that one is selected for Track 1.
01:29If I had plugged the guitar into input 3 for some reason, I would switch this to input 3,
01:33but I did plug it into input 1, so I am going to make sure that's at input 1 there.
01:37Close that, and now we just need to get a level.
01:40Now in order to get a level I need to Record Enable this track, you can see the meters
01:44are already starting to move.
01:47Now depending on the device we are using, you may set the level within Auria itself
01:50or you may use your input device. Because I'm using the AudioBox I am going to set with the dial here on the front.
01:56If you do need to set your input in Auria itself, what you do is you hold down on the
01:59Record Input button you see a menu pop-up, and you want to tap Set Record Level.
02:06That will give you this free-floating window here, and you can make your adjustments, but this
02:10will actually have no effect here because I'm using the AudioBox, so I am just going to close that.
02:15And we will set our levels using the dial here for Input 1.
02:18So, James, if you could give me a couple of strums there.
02:22(music playing)
02:45It's looking pretty good, thank you.
02:48Now the important thing here is to make sure you are playing the guitar or whatever instrument
02:51you are playing at the same level of intensity that you intend to record it at.
02:55But at this point I think levels are looking pretty good, and we are pretty much ready
02:58to record, and we will take a look at how to do that in the next movie.
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Recording a track
00:01Okay, now that our levels are set, we are pretty much ready to record, but there are a couple
00:04of other things I want to go over here.
00:05Now, first of all, you are obviously going to want to be able to hear what you're doing
00:08when you are recording, and when you're playing back.
00:10Now in this case, James and I have headphones, and we have a headphone amplifier that's plugged
00:15into the headphone out of the AudioBox 1818 here.
00:18In most cases, if you can, you will want to use the headphone out of the device you are recording to.
00:22In some cases you will be able to plug headphones directly into the headphone jack of the iPad,
00:26but some devices will disable that.
00:28So it's not really a good idea to just plug in the device you are recording into.
00:31You will have less latency issues in those cases.
00:34Also, in many cases--especially if you are going to be recording multiple tracks--you will want
00:37to use the metronome that's built into Auria.
00:39And you can get to that by going to Menu > Settings, and here you will find the Metronome settings.
00:46And just having a metronome or a click track helps you make sure that all your tracks are synched together properly.
00:51So you can see we can turn that on for recording, or if you want to hear it both when recording
00:54and playing back. You can turn that option on as well. We will just have that on for recording in this case.
00:59You can set your Time Signature, and most importantly you can set your tempo.
01:04Now we have already predetermined that in this case the song we are recording will be at 89 beats per minute.
01:08So I will set that, there is also a Level dial here, so you can set the volume of the metronome.
01:13So you may see me adjusting that a bit. I will close that.
01:17Now another quick way to turn the metronome on and off is to come up to the Transport
01:20options and here you can turn metronome on and off just by selecting it or deselecting it.
01:25But at this point, I think we are a pretty much ready to go.
01:28Now of course we want to make sure we Record Enable on this track, which we are, you can
01:31see our Level meter moving, I'll get my headphones on here.
01:35We are all the way at the beginning of the track here. You can always double tap the
01:40Rewind button to make sure at the very beginning.
01:43Now to record, you are going to start by pressing the Record button, that just tells Auria that
01:47you are ready to record, but it won't actually start recording until you press the Play button.
01:51So I think we are ready to go.
01:54And I will tap play, so you can hear the metronome going. Is that level okay for you James?
02:00James: Down maybe a tiny bit. Garrick: Down a little bit, go back into Settings.
02:11James: Perfect.
02:14Garrick: All right, okay. I am actually just going to roll that back a little bit to the beginning. And here we go.
02:24(music playing)
03:17All right, so there is our first recorded track.
03:19I am just going to switch over to the Edit window to take a look at that waveform.
03:23Looking pretty good.
03:25Now if you want to be able to hear what you just recorded, you need to disable Record Enable,
03:29and now just tap in the timeline to take the playhead back to the beginning,
03:34and let's give it a quick listen.
03:40(music playing)
04:02All right, so that's sounding pretty good, and now we have our first recorded guitar track.
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Multitrack recording
00:01So now we are going to continue to build on what we did in the last movie which was record
00:04a guitar track, but now we are going to add a vocal track.
00:06So this is going to be multitrack recording but not simultaneous multitrack recording.
00:11We will be doing that a little bit later when we record an entire band to multiple tracks.
00:14But in this case, we are going to add a second track to our current recording.
00:18Currently we have a guitar on track 1, we are going to add vocals to track 2, so I am
00:22just going to double tap and add in V-O-X for vocals.
00:28Now we have set up a microphone in front of James over there, and we run it to, again,
00:32channel 1 here in the audio box.
00:34And I once again need to go to Menu > Input Matrix.
00:38And since we are working on track 2, and I have the microphone plugged into input 1,
00:42I need to switch that over to Input 1 there.
00:47And once again, we need to Record Enable the track.
00:48You can see we are getting a little bit of meter movement there.
00:53And let's just get it set a quick level, I will playback a little of the recording of
00:55the guitar and maybe if you could just sing along a little bit we will set a quick level, just rewind here.
01:06I'll kill the metronome for this one.
01:11(music playing)
01:54All right, so that's pretty much the take, but we wanted to get levels set properly there.
01:57I am going to go over to the Edit window again.
01:59So you can see the waveform we just recorded. You can see that the waveform looks slightly
02:03different here, because I was adjusting the levels as James was singing there.
02:06So I am just going to select that region, and I don't really need that so we are going
02:10to choose Delete Region, we will roll all the way back to the beginning.
02:14Now we can actually record in the edit window, you notice we have the Record Enable button
02:18flashing there, which means we are ready to record at this point.
02:21So all I need to do is again press Record, and we will get that rolling. All right, here we go.
02:32(music playing)
03:19All right, and there is our second vocal track.
03:21Once again, if you want to listen back, just turn off Record Enable, jump back to the point
03:26you want to listen to, tap play to review what you have done.
03:29But for now we have got a guitar track on one track, and we have a vocal track on our
03:33second track now, and that is our multi-track recording.
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Simultaneous multitrack recording
00:00In this movie we are going to look at simultaneous multitrack recording, and to help me out,
00:04I am now joined by the entire band, we have James on vocals and guitar, Alex on drums,
00:10Abe on bass, and Craig on the dobro.
00:14Here in Auria, you can see I have already set up eight tracks and they are all Record Enabled.
00:16If I go over to the Input Matrix, you can see each track has a separate input being routed to it.
00:24Now at this point, I am going to ask the band to play a little while I set the levels on my input device.
00:30I am also going to record the audio tests so we can get a look at the waveforms in the
00:33Edit window after the band has played a bit. So I am going to Record Enable, we are rolling.
00:41And James, if you could play a few bars and kick us off?
00:44James: Sure, one, two, three, four.
00:49(music playing)
01:16Garrick: Okay, so the levels are looking pretty good at this point.
01:19I am going to roll the playhead back to the beginning of song by double tapping the Rewind button.
01:23I am going to Record Enable again, and we are rolling.
01:29James: One, two, three, four.
01:33(music playing)
05:51Garrick: All right. That sounded great, guys. And there is our live multitrack recording.
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Using Auto-punch
00:01In the previous movie, we recorded eight tracks simultaneously into Auria.
00:04Now Abe, our bass player, has let me know there was one section that he'd like to go back and fix.
00:07So I am going to switch over to the Edit window, and now the playhead is I think about where
00:12we need it to be, but Abe, if you will give it a listen, I may know the part you want
00:16to fix, get your headphones on here, and we'll start playing.
00:20(music playing)
00:25>> Abe: One, two, three, four.
00:29Okay, so there is just that one note there which is a little bit late, we can fix that.
00:34So this is actually a good opportunity to look at Auria's Auto punch feature, which
00:38lets you go back and change a specific section of the take rather than having to go back
00:41and do the whole thing over again.
00:42Now the way to do this is to set your in and out points, basically you are telling Auria
00:46where you want the recording to start and where you want it to stop, and there are actually two ways to do this.
00:51You can either double tap anywhere in the timeline and start dragging, and you can see
00:55that sets a highlight across the waveforms, so I have set an in and an out point there.
01:00But because this is more of a time-based punch, I am going to clear those, if I click the
01:06Transport Options, I tap Clear Locators.
01:10Another way to do this is to use the locator in and out buttons right here.
01:14So what I do is when I get to the part of the song where I want the recording to start,
01:17I tap the button once, when I get to the part of the song where I want the recording to stop, I tap the button again.
01:22And just so we have a lot of play here, I am going to roll back a little bit more, and
01:26I am going to zoom in on the waveforms, so we can really see what's going on here.
01:31Ideally you want to find a couple of the gaps in the waveform, you don't want to punch right
01:35in the middle of the waveform, like right here would probably be a good place for a punch or right here.
01:40We'll just listen to this once.
01:46(music playing)
01:50So right there, before the vocal comes back in, it's probably a good place to punch.
01:55(music playing)
01:59So right there, since there is a nice big gap there, I can just place my playhead right there.
02:04I can set my in point that way, and then I'll listen through it to the point where I want to punch out.
02:25(music playing)
02:25Okay, I was able to tap my out point there in real time.
02:32Now it looks like I have still a little bit behind the beat there, I can just look at
02:36the waveform here, and I could see it just a little bit behind, so I can move that outpoint
02:41over just a little bit, like so.
02:45And if I zoom back out again, you can see there is our punch point.
02:55So at this point I am going to go to the Transport Options, I am going to make sure Auto-Punch
02:58is turned on, and Abe, I am going to roll this back a little bit further so you can get into it,
03:02and then we'll start recording.
03:06So Auria is only going to record within the in and out points that we have set here.
03:10So we get the record button ready, I'll Record Enable the track, and here we go.
03:21(music playing)
03:51Okay, so those are punch in and punch out point, so let's give that a listen, I am going
03:54to roll my playhead back again, I am going to unarm the track, so we can hear what's
03:57going on, and let's listen.
04:01(music playing)
04:29Seemed pretty to clean to me. Abe: Yeah, yeah.
04:32Garrick: All right, thanks Abe. Abe: Thank you so much.
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Overdubbing a track
00:01All right, now we are going add one more track to our song, and we've set up Craig over there
00:04with his fiddle, and we've got a microphone on him.
00:06I have already routed the mic to the next track here in the song, we've labeled it properly,
00:10over to Input Matrix and so we have routed the mic over there.
00:17Now Craig asks if he could have a little bit of reverb on his fiddle as he was recording
00:20this track, so I have turned on a Convolution Reverb setting.
00:24Watch what happens if I go to record, though.
00:25Go to Record Enable and hit Record, it will roll for a little bit, and now I am seeing
00:35this CPU Overload message here, it's telling me to use a higher record buffer size or reduce
00:40the number of active plug-ins in your project.
00:42Basically what this means is running the effects simultaneously with the recording is taxing
00:47the CPU of the iPad a little bit too much.
00:49Now one option you have here is to do what's called freezing your tracks.
00:52This basically bounces your tracks in place and just locks them so you can't change them
00:56in the effects but that freeze up a lot of the CPU cycles so you can focus them on your recording.
01:01Now the way to do this is to go to the Tracks, tap the FX button, and here you will see the Freeze button.
01:06I'll tap that, it will take a couple of moments to freeze it, and when it's frozen you see
01:13this little snowflake icon on top of it.
01:16You will see a little asterisk or snowflake icon next to the FX button there so you know
01:20that that track is currently frozen.
01:21And you basically want to go through and do this to all of your tracks.
01:23So I am going to go through and just freeze all of these tracks now.
01:29All right, so we kind of fast-forwarded through that process, but now all of the other tracks are frozen in place.
01:34That will free up enough CPU cycles for us to be able to record this track with some reverb on it.
01:39So the track is Record Enabled, rewind all the way back to the beginning, and here we go.
01:54(music playing)
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Bouncing tracks
00:01With 48 tracks to work with, chances are you won't often run into a situation where you
00:04run out of tracks unless you are working with a very complex and layered project.
00:09If you do happen to come across Auria's track limit, or if you just want to simplify your
00:12project a bit, you can bounce multiple tracks into a single track.
00:16Bouncing tracks simply means to combine multiple tracks or subgroups together onto a new track.
00:21For example, let's pretend I have gotten pretty close to running against the track limit in
00:24Auria, and I need to free up some space, maybe I have recorded 46 tracks already, and I can
00:29tell I am going to need at least 3 or 4 more for my project.
00:31Or maybe I am using a first generation iPad which only allows for 24 tracks, and I have
00:35recorded 22, whatever the case, to bounce tracks first solo the tracks that you want
00:40to include in the bounce.
00:41For this example, let's say I want to bounce the four drum tracks to a single track, so I'll solo them.
00:47Alternately, you can also mute the tracks that you don't want to include.
00:50The point is that you want to make sure only the items that you want to bounce are audible.
00:54Next, make sure the audible tracks are mixed the way you want.
00:57This is especially and critically important if you are going to be deleting these individual tracks after the bounce.
01:02Once they are combined into single tracks, there is no way to adjust the level of individual instruments.
01:06For instance, after I bounce the drums, I won't be able to bring the kick drum any higher
01:10without also increasing levels of the other drums as well.
01:13So if I were doing this for real I take some time now to mix the drums, but right now
01:16I just want to show you how bouncing works. Next, make sure have an empty track available.
01:21You may need to create one by going to Menu > Add Track.
01:26Now even though I have a few empty tracks available, I am going to create one because
01:29in this case I want to create a stereo track.
01:33Next, I'll go to Menu and open up the Input Matrix, and here let's go down to Track 17
01:41which is my newly created track, and I'll tap the buttons under L and R, and that lights
01:45up both of them, since this is a stereo track.
01:48If you are bouncing to a mono track, choose either L or R depending on how your bounce tracks are set up.
01:53Then I'll close the Input Matrix, and now I am going to Record Enable Track 17.
02:00And just because it's a good habit, let's take a moment here to name the track and just
02:06call this Bnc for bounce, drums.
02:13Now I can either bounce the entire song or if the drums only appear for a certain section
02:16of song, I could just bounce that section.
02:18If I wanted to bounce the entire song, I would move the playhead back to the very beginning
02:22of the song and then start recording.
02:24If you wanted a section of the song to be bounced, you want to switch to the Edit window
02:30just zoom in a little bit here, you want to move the playhead to where you want the bounce recording to start.
02:40You could even set In and Out Points, for example, like this, let's pull that back a little bit more.
02:52Now we can automatically record just that section.
02:54Let's do that for this example.
02:56All right, so I'll move my playhead back before that section just a little bit, I am also
03:00going to go to Transport Options, make sure Auto-Punch is turned on so we record only
03:05in that highlighted section, just move that a little closer, and now we'll record to Track 17.
03:17(music playing)
03:42And there is our bounced section of drums.
03:44Let's un-solo the original drums, and we'll solo the bounce drums.
03:56And let's just go back into the Edit window here, I am just going to clear those locators,
04:07and now we are only listening to Track 17.
04:14(music playing)
04:22So there is my bounce track containing all the drums from Tracks 1 through 4.
04:25Again, I could have bounced the entire song to this track just by rolling the playhead
04:28back to the beginning and letting the whole song play, but I wanted to show you how to bounce just a section too.
04:34Now as a general rule you should always be monitoring when you bounce a track just to
04:37make sure you are happy with the mix and to also make sure you didn't accidentally include another track.
04:41I occasionally solo a track where I didn't mean to solo, and I want to make sure that
04:45it's not in the final bounce, especially if I am going to be deleting the original tracks to make room.
04:50Now to be clear you don't have to delete the original tracks if you still have room, you
04:53may be bouncing tracks just to simplify or consolidate things in your project.
04:57For example, you will recall that the bass track has two regions.
05:04We have the original region and the short Auto-Punch section where we fixed a mistake.
05:08Since there really isn't any reason to keep these two regions separate, I could bounce
05:11them another track by soloing the bass track, record-enabling another track, and then recording from the beginning.
05:17That way I would have a single bass region, and I wouldn't have to worry about accidentally
05:19bumping or changing the region's relative positions with each other.
05:22Now before I wrap up this movie, I am going to find those drums we bounced, and I'll select
05:29that track and choose Edit > Delete Track.
05:35Since this was just an example for this movie, we don't really need that bounced section.
05:39All right, so that's how to bounce tracks in Auria.
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Routing audio from other iPad apps into Auria with Audiobus (NEW)
00:00 I'd like to show you another way to get audio into Auria.
00:03 So far, we've looked at ways to record sounds out of the air using microphones.
00:07 And I've also mentioned how you can plug in instruments like guitars directly into
00:10 Auria using special equipment. But another way to get sounds into Auria
00:13 is to record directly into other music apps.
00:16 For example, maybe you've created a beat in a music app you have installed on your
00:19 iPad and you you'd like to move it onto Auria to work on it.
00:22 The long way to accomplish this would be to export the audio from your music app
00:25 to your computer and then re-import it into Auria via iTunes.
00:29 Alternately, you can use a third party app called Audiobus from A Tasty Pixel.
00:33 Audiobus which can be purchased from the Appstore is designed to route audio
00:37 between the music apps on your iPad. This allows you to really use all of your
00:41 tools in conjunction with each other rather than being isolated to a single app.
00:45 Instead, you can create a beat in one app, a guitar track in another app, and
00:48 bring everything together in Auria. So, we've already created a beat in an
00:52 app called DM1, and here's how it sounds like.
00:55 (MUSIC).
01:03 And I would like to use this in Auria. Now, to do so, I'm going to open up Audiobus.
01:09 Here you can see three slots that I can load apps into.
01:12 I should have mentioned here that the app has to support Audiobus in order to be
01:15 available here. More and more developers are adding
01:17 support all the time though. So, we have an Input slot, an optional
01:21 effect slot and an output slot. So, I want to route my audio from DM1 to Auria.
01:26 So, I'm going to select DM1 as my input. Now, you can continue to add other
01:32 inputs, up to three of them in fact, and again, they'll all show up here.
01:36 So, you might want to play your drum machine or maybe a live guitar together
01:39 at the same time. But just be aware if you do this, they'll
01:42 end up on the same track in Auria. If you want to be able to independently
01:45 mix your instruments later on, make sure you record them one at a time.
01:49 So, I'm just going to leave DM1 on it's own there.
01:51 Next, I'm going to place Auria in the output slot.
01:55 Now, if the app isn't currently running, you'll see this sleeping icon.
01:58 Tapping it will open Auria, and that switched you back to Audiobus.
02:05 So, now Auria is loaded as the output. Now, I created a new Auria project for
02:09 this example, so, when Auria opened it opened that project, but there were no
02:12 tracks in that project. Let's switch over to Auria by tapping
02:16 it's icon, and those are tract called DM1 has now been created.
02:20 I didn't create that itself. It was automatically generated when I
02:23 connected Auria to Audiobus. And I should also mention the apps you're
02:26 using together via Audiobus have to be using the same sample rate.
02:30 So, this project is set to a sample rate of 40 for 1 at 16 bit.
02:34 Notice that we see an Audiobus indicator up here, letting me know that we're
02:37 working with an Audiobus input. And if I go to the input matrix and
02:41 select Audiobus, I can see that DM1 is its own track, and I don't really need to
02:45 do anything else here to route the audio from DM1 to aria, it's already taken care of.
02:52 So, the track is also automatically record enabled.
02:55 And I can actually start DM1 playing from right here in Aura using this control panel.
02:59 When I tap the DM1 icon it shows its controls.
03:02 And here's the Play button. (MUSIC) By the way, if you don't see this
03:06 Control panel, you may have accidentally slid it over.
03:12 Which case just do a short swipe back towards the screen to get that handle,
03:15 and you can bring it back. Now, you can also switch over to DM1 by
03:19 tapping this button beneath the icon. And over here in DM1, notice we have an
03:23 Auria icon, and we have several more controls here to work with.
03:28 So, to record this pattern into Auria from here, I can tap Record to record enable.
03:33 And when I tap Play, it will start recording.
03:36 And now, I can hit Play here in DM1 to start recording the drum loop
03:47 (SOUND).
03:49 Stop the recording. Now, I could use the controls here to
03:54 rewind in Auria, and then hit Play to listen from here, but let's switch back
03:57 to Auria and see what we've got. Let's switch over to the Editor.
04:03 So, there's my DM1 drum loop here in Auria.
04:05 Now, it depends on the apps you're using, but in many cases, you can start the
04:08 input source from here in the output app. So, again, let me just place the Play
04:12 head right there. The track is already stilled armed, but I
04:16 do have the DM1 controls here. So, if I start recording here in Auria
04:23 and hit Play (MUSIC). Pause that, stop the recording.
04:31 So, I was able to activate Dm1 from here in Auria.
04:34 So, that's how to work with Auria and Audiobus.
04:37 Now, the exact process is going to vary from app to app.
04:40 So, you'll have to do some experimenting in the Audiobus and apps your using to
04:43 figure out how best to route the signal from input to output.
04:46 but audiobus gives you a great option for recording audio directly in to aria from
04:50 other apps on your iPad
04:52
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3. Editing
Selecting regions
00:01In the previous chapter, we looked at several recording techniques, and now we have a multitrack
00:04project to work with.
00:06Of course, recording is only part of the equation and how your final project sounds also has
00:10a lot to do with how it's edited and mixed.
00:13So in this chapter, we're going to take a look at several important tools and skills
00:16you need to edit audio in Auria.
00:19Now I want to mention up front that nearly everything you do to your recordings in Auria
00:21is nondestructive, meaning you're free to experiment and play around with effects and
00:25levels without worrying about permanently altering what you've recorded.
00:29You can always change your mind later and add effects or even remove them entirely.
00:34Now the way you're going to perform the majority of the edits to your project is by working
00:37directly with regions in the Edit window.
00:41The regions are the individual colored bars on each track representing the recordings.
00:45Tracks might have a single region or multiple regions if you recorded tracks in sections
00:48or did some punching in.
00:50For example, here on the Bass track, you can see I have multiple regions, and that's from
00:55when we did the Auto-Punch in when we recorded the Bass track.
00:59Now in order to edit an individual region, you have to first select it.
01:02To do so, you just tap the region once.
01:04By default, you can only select one region at a time.
01:10If you do need to select multiple regions at once, for instance if you need to move
01:13them simultaneously, tap the Multi-select tool.
01:15You can see it starts flashing to let you know it's selected, and then you can tap
01:19as many regions as you like.
01:23Tap the Multi-select tool again when you're done to deselect it, and you can see the regions
01:29you tapped will remain selected.
01:30So, for example, if I wanted to drag them to the right, I could hold down on one of
01:33the regions I've selected until I see this red outline appear and then just start dragging.
01:40Now I don't want to move these right now, so I'll just tap Undo.
01:44Now one issue with moving and editing regions is that it's sometimes easy to do accidentally.
01:48To prevent a region from being moved or edited in any way, make sure the region is selected
01:54and then choose Edit > Lock Region.
01:58And if I scroll over here, you can see that puts a little lock icon in the lower left-hand
02:04corner of the region. And you can see now I am unable to move it.
02:07All I am doing here is just scrolling my view of the entire project.
02:11And as you probably guessed to unlock the region, just make sure it's selected and choose Edit > Unlock Region.
02:18In addition to moving regions within a track, you can also move regions to other tracks.
02:22For example, I'll scroll down here to the Fiddle track and maybe I want to move this to Track 10.
02:27Now, this is different than moving the actual track itself.
02:30To move a track, I tap and hold down on the track header, and then I can drag up or down.
02:34So if I were to move this here, you can see the Fiddle and the vocals have now swapped places.
02:40Let's undo that.
02:42Now when you move a region, the tracks stay where they are, it's just the regions
02:46within the tracks that move.
02:47You might want to do this if you're experimenting with different plug-ins or effects, and you
02:50want to here how the same recording sounds with those effects applied.
02:53Just hold down in the region until it turns red and then drag it up or down.
02:59So now my Fiddle region is on Track 10.
03:01Now the smaller region you see here on Track 9 is an earlier take that I stopped and recorded over,
03:05but when I move my Fiddle region, it revealed that region beneath it.
03:09Anytime you record onto a track, your previous takes still remain.
03:12You just want to hear them because you only ever hear the topmost region.
03:16But this does raise the question of how to delete regions you don't need anymore, which
03:19is actually pretty simple to do.
03:21Just tap to select the region and then choose Edit > Delete Region.
03:26And now I see there is actually an even earlier take there, so let's delete that one too,
03:34and while I am at it, I am going to move the Fiddle region back to Track 9.
03:39Now it's easy for me to move this region because it lines up at the beginning of the entire project.
03:43But if you have a region that appears in the middle of the track somewhere, you'll probably
03:46want to go up to the Snap menu and choose what element on the timeline you want the regions to snap to.
03:52Right now I see Events, Cursor, and fractions of seconds.
03:54But what you see in the Snap menu depends on what you have selected in the Transport Options.
03:58For example, I'll choose Bars:Beats as the Time Format, and now when I reopen the Snap menu,
04:03I see Bars and Beats options.
04:07This can be really useful when you've recorded your song to the metronome, and it can make
04:10it much easier to keep your regions lined up properly and on the beat when you have to move them.
04:14All right, so those are some of the important things you need to be familiar with when working with regions in Auria.
04:20In the upcoming movies in this chapter, we will continue looking at specific editing
04:23tasks and tools that you'll need to know.
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Trimming regions and adding fades
00:00Now that we know how to select regions, let's look at how to make specific edits and changes to those regions.
00:05I am going to play the songs from the beginning, and let's pay attention to the Fiddle part.
00:12(music playing)
00:28Okay, so the Fiddle part begins with two pizzicato notes followed by two long swelling notes.
00:33Now may be just as a stylistic choice, I want to get rid of those two plucked notes and the
00:37first bowed note and start with the second bowed note.
00:39Let's solo that so you can hear it a little bit better.
00:42So here is the first one. (music playing)
00:47And here is the second one. (music playing)
00:54So I want to come in on that second bowed note. Now, there are a couple of ways we can do this.
00:57I could split the region and delete the opening section which I'll show you how to do later
01:01in this chapter, but right now let's take a look at how to trim just that region.
01:05Now each region has trim handles at the very beginning and end of the region.
01:09Just zoom out a little bit here.
01:12Now you can see these two inward facing arrows that appear in the bottom corners
01:16of each region, those are the trim handles.
01:19I want to trim the beginning of this clip so I am going to zoom in again.
01:25Now I am going to hold down on the left trim handle, and you can make sure the region highlights
01:29in blue, and this large trim arrow appears.
01:31I can then drag it to the right until it reaches a point where I want the fiddle to be heard.
01:35Now if I move the playhead back and play, you won't hear the Fiddle until that point.
01:43(music playing)
01:47And bear in mind that trimming regions is completely nondestructive.
01:50At any time if I want to get the opening section back, I just need to drag the trim handle back to the left.
01:58And you can see those waveforms reappear.
02:02But in this case, I do want to trim them out so I'll drag it back to the right, and play that again.
02:14(music playing)
02:18Now you probably noticed the problem this creates in that the audio in this region
02:21starts pretty abruptly now.
02:22It goes from completely silence to a very abrupt entry.
02:25To make the transition a little more gradual, it makes sense to fade the region in.
02:30We do so by using the fade handles which like the trim handles also appear at the beginning
02:34and end of each region, only they appear in the upper corners.
02:37So in this case, I'll drag the opening fade handle to the right.
02:41And you can see that creates this diagonal line, representing the fade in from silence to full volume.
02:48There are four different types of fades you can apply and they are represented by these
02:51buttons that have appeared here in the upper right-hand corner.
02:54The default is the Linear Fade which increases the gain at a constant rate, let's listen to that.
03:00(music playing)
03:07Next is the Exponential Fast Fade, which brings the volume level of the region up quickly
03:11but then eases it in at the end of the fade.
03:14And you can sort of see that by looking at the curve here that the volume goes up quickly
03:18and then sort of eases down at the very end of the fade. Let's listen to that.
03:27(music playing)
03:30And that one might work well for the beginning of this bowed fiddle note.
03:33And that's followed by the Exponential Slow Fade, which as you might guess works similarly
03:38to the Fast Fade, but this one brings up the volume more gradually and then speeds up
03:41a little at the end, again you can see that by looking at the curve.
03:47(music playing)
03:51So for me, that's not coming in quite as quickly as I would like it.
03:54And the fourth fade type is the S-curve which fades slowly at the beginning of the fade,
03:58then quickly in the middle and then slowly again.
04:03(music playing)
04:09Now, you will have to experiment to see which fade type works best with the region you're editing.
04:14I'd like the exponential Fast Fade for this Fiddle part I think, so let's see that with
04:18the rest of the mix. I am going to unsolo and just listen.
04:22(music playing)
04:36All right. Yeah, I like that a lot. So that's how to trim and fade a region in.
04:40If I scroll all the way to the end of the song, right there, I find that I have a couple
04:46extra notes here that I should get rid of as well.
04:48Just play the last few seconds here, I am going to solo that again.
04:54(music playing)
05:06And then I have these two plucked notes at the end.
05:11So let's trim that right before we hear those two last plucks.
05:13Again, I am going to hold down on the trim handle, so I see that large arrow and just drag,
05:17in this case to the left.
05:18And again, I probably want to add a fade so it doesn't sound like it just cuts off at the end.
05:27Let's use the Fast Fade in this case, and let's listen to that.
05:35(music playing)
05:43I'm going to change it to the Slow Fade. (music playing)
05:50Now we can hear a little bit more of those notes as they fade out.
05:54Also, remember you can select multiple regions, so if you wanted to add a fade at the end
05:57of all the regions, you could first select the regions by tapping the Multi-select tool.
06:02In this case, I might want to just pinch in to shrink down so I can see all of the regions,
06:07make that a little bit bigger.
06:12And with the Multi-select tool selected, I will just tap each of the regions, and I'll
06:20expand them again so I can actually see the handles a little bit better.
06:23And now just grab any one of the fade handles and drag to the left.
06:28So, now I've added a Linear Fade to all of the regions.
06:31Now the only problem here is that you can't change fade stuff for all of them at the same time.
06:35So even though they're all selected, and I wanted to change this to say the Fast Fade Out,
06:38you can see only the one that I originally moved, changes there.
06:42So I would have to go in and individually select each of those to add that fade if I
06:45wanted to do that, I'll just keep them linear for now.
06:47I'll deselect the Multi-select tool, tap off to deselect, and that's how to work with trims and fades.
Collapse this transcript
Editing with Cut, Copy, and Paste
00:00As with most other applications in which you deal with content, whether it's word processing,
00:05graphics, or video, you can cut, copy, and paste audio in Auria, which is useful when you want
00:10to move or duplicate content in your project. Start by selecting the region you want to copy.
00:15For this example, I'll use this part of the Bass track that we punched in earlier.
00:18I'll tap it once to select it and then just like in a word processor, I'll tap Edit and select Copy.
00:26That copies the selected region to the clipboard, but leaves the region untouched where it is.
00:31Now if I want to paste this somewhere else on the same track or even on a different track,
00:34I just need to move the playhead where I wanted the copied region to appear.
00:37Just for this example, let's go down to Track 10 here, and I'll just move my playhead right there.
00:43Now I also need to select the track where I want this region to appear.
00:46So I'll select Track 10, you can see the highlight appear around it, and now I'll choose Edit > Paste,
00:53and there is the copied region.
00:55So that's pretty simple. It works the same way with cut.
00:58Just select the region, and I'll just use this one I just pasted in, and this time I'll choose Edit > Cut.
01:04And as I am sure you know that copies the selection to the clipboard while also removing
01:09or cutting it out of the project.
01:10Maybe I'll just move the playhead forward a little bit, make sure Track 10 is still
01:15selected, and I'll choose Edit > Paste.
01:19So your copied or cut item will appear on the selected track wherever the playhead is located.
01:23Now if I were to select another track like the Fiddle track and choose Edit > Paste,
01:29notice that places the clip right over the existing region, which I definitely don't want
01:32to do in this case, so I am going to undo that.
01:35Also be aware that you don't have to copy entire regions.
01:38If you only want to copy or cut a selection of a region, you can make a selection by
01:41double-tapping on the region, making sure to hold down on the second tap, and then just dragging across your region.
01:48And just choose Edit > Cut or Edit > Copy, I'll just choose Copy in this case.
01:53Now another useful command you'll find under the Edit menu when you have a region selected
01:56or have a selection made is Duplicate, and that creates a copy of the selection and automatically
02:06places it at the end of the original.
02:08This can be a very useful shortcut if you want to create a loop of drums or other samples.
02:11Just select the region, choose Edit > Duplicate and keep doing that until it repeats as many times as you need.
02:24So that's Copy, Cut, Paste, and Duplicate.
02:27Now Auria also supports the AudioCopy/ AudioPaste standard which allows you to move audio between
02:31Auria and other audio apps you may have installed in your iPad.
02:34This can allow you to make a recording in Auria and paste it into another app or vice-versa,
02:39as long as the other app also supports the AudioCopy/AudioPaste standard.
02:42For example, I'll select this copied clip of the Bass region again, and this time I'll choose Edit > AudioCopy.
02:49And my project is 32-bit at 48K, so Auria automatically converts it to 16/44.1.
02:56Then I see this dialog box appear.
02:59Now if I want, I can name this clip I am copying, and the name will show up in certain apps
03:02that support displaying the names of copied clips.
03:08So I'll just name this bass.
03:10Notice you can also tap this link to see compatible apps.
03:16This gives me this list of apps and any apps I already have installed appear at the top of this list.
03:20The icons next to the apps name also let me know if I can paste or copy into or out of that app or both.
03:26I can browse through the rest of the apps here and tap the Store button if I want to
03:29read up on any particular app.
03:30In this case, I'll just scroll back up and launch NanoStudio.
03:34Notice it supports both Paste and Copy.
03:39Now this is going to vary from app to app, but here in NanoStudio I have a new project
03:42created, I am going to tap the Edit button, select one of the empty drum pads here, and
03:47we'll tap Load and here I'll tap the Paste button.
03:51That gives me a list of the audio clips I've copied with AudioCopy in any other app on my iPad.
03:56Now in this I am seeing several copies of my clip from Auria because I've been playing
03:59around with Auria a lot.
04:00You'll always see the last 12 items you copied here which you can paste into any supported apps at any time.
04:05I'll just select the most recent one, I can hear playing so I can make sure that's the one I want.
04:11And I'll choose Paste. I'll tap OK.
04:17So, now that I've imported this into NanoStudio, I can have it selected and tap Load.
04:23And now that sample is loaded into this bank in the NanoStudio sampler.
04:26(music playing)
04:29Again, this is just one example of how AudioCopy and AudioPaste can work.
04:34In the case of NanoStudio, it also supports Copy, so I could create a beat here,
04:38copy it, and paste it into Auria.
04:40But again, the availability of AudioCopy and AudioPaste is going to vary from app to app,
04:44and it will take a little research and experimentation on your part to figure out which apps support which abilities.
04:49But now you know how to copy and paste audio within Auria and outside of Auria.
04:54And before we wrap up here, let's go back into Auria, and I'll just delete the bass
05:01regions that I created for this example just to clean things up a bit, and that's how to
05:09work with Cut, Copy, and Paste in Auria.
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Splitting and separating regions
00:01Now let's take a look at how to split regions.
00:03You might want to split a region into two or more parts if there's a section of your
00:06recording that you want to process differently or separate from the rest of the region.
00:10To do so, just select the region you want to split and move the playhead to the point where
00:13you want the split to occur. I'll just use the fiddle track as an example.
00:18With it selected, let's say I want the split to occur right about here.
00:22So I move my playhead to that location, and I'll choose Edit > Split, and that's all there is to it.
00:29Let me move the playhead out of there.
00:31You can see there are now two regions on this track, and I am free to move or change either
00:34of them without affecting the other one.
00:36If I don't move either one, it will continue to sound like one continuous performance.
00:40So if I were to solo this track, let's get my playhead right about there, we shouldn't
00:45hear any break in the performance.
00:47(music playing)
00:53So when you split a region but don't move anything, you won't hear any interruptions or dropouts.
00:58And like other edits, this is completely nondestructive.
01:01I can move the first half of the track below, where I could apply effects to without changing the second half.
01:08Let's say I just delete that region.
01:12I can restore the region to its original size just by holding down and dragging the trim handle
01:16and in this case, dragging it to the left.
01:21I am going to make this a little bit smaller so I can just do the whole thing.
01:30You can see I have now restored the entire Fiddle track.
01:32So splitting regions is great if you want to move or eliminate a section, but you can
01:36always change your mind if you want to make the region whole again.
01:39Now another way to split a section of a region off on its own is to select and separate.
01:43We have already seen that we can make a selection in the region by double-tapping and holding
01:46on that second top and then just dragging to the left or right, and that makes a selection.
01:52Now in addition to making a selection, this also gives you the Scissors button in the upper right-hand corner.
01:57Tapping that turns the selection into its own region.
02:00Now I could have accomplished the same thing by creating two splits, but this is much faster
02:04and simpler, and again, I can just drag that region anywhere else on the track or even onto its own track.
02:11And since it's on its own region, I can add fades like so.
02:17I can even use the trim handles to expand it to its full size again.
02:23But I don't need to do any of that at the moment so I just tap Undo a couple of times
02:32until that region is whole again, and that's how to split and separate regions.
Collapse this transcript
Additional editing tools (NEW)
00:00 In this movie, I'd like to take a quick look at a variety of other editing tools
00:02 and techniques that are available in Aria.
00:05 For example, previously we saw that if you wanted to split multiple regions at
00:09 the same time. You would have to first tap the multi
00:13 select tool and then select the regions you wanted to split.
00:17 And you can just place your play head where you need to split, choose Edit Split.
00:22 You can see that splits the selected regions.
00:26 Let's undo that. But you can also split all your regions
00:29 at the same place if necessary. For example I have about five seconds at
00:33 the start of the song where we here nothing and then James does his count in.
00:37 Now if I move my player to just before that point where I see the wave forms
00:39 indicating the beginning of the base and the guitar parts here, like there.
00:43 In fact I can actually use two fingers on the Timeline to do a real time scrub and
00:52 listen to the waveform. (SOUND).
00:58 Right about there. Now if that's where I want to do the
01:01 split straight across all of the regions, first of all let me turn off the multi
01:04 select tool there. All I have to do is choose Edit > Split All.
01:11 You can see that splits every one of those regions.
01:12 And I didn't have to select them individually first.
01:15 All right, let's undo that. Next let's scroll over a bit towards the
01:20 middle, here. So we see some more wave forms.
01:24 Now if we previously saw. If we split an item.
01:26 Just select the (UNKNOWN) track, here. And choose Edit> Split.
01:29 We know that this is non destructive. And I showed you one way to restore a
01:34 region is to select one of the split-off sections, delete it and then just drag
01:38 out the trim handle on the remaining section to restore the part that we split off.
01:46 Just undo that again. So, those are still split.
01:51 But another way to restore a split region is to join them.
01:53 Tap the Multi-Select tool again and select the regions on the track that you
01:57 want to join. Then choose Edit > Join.
02:00 Now this takes a litlte longer than splitting but after a few moments you'll
02:04 have restored your region. So there's our restored region.
02:10 But this isn't just useful for restoring split regions.
02:12 You can join any regions that are on the same track.
02:15 For example, up here on the base track, if you recall, we have this area where we
02:18 did the punch in. And if this punch is exactly the way I
02:21 want it, I could tap the Multi-Select tool.
02:25 Make sure both of those bass regions are selected and then I can join them together.
02:28 I'm not going to bother doing that right now, but that is one other example of
02:30 something you might do. All right, also under the Edit menu we
02:34 have the ability to mute and unmute regions.
02:39 This is useful when you want to hear only a section of the regions on a track which
02:42 means you can't use the track's Mute or Solo buttons because they affect the
02:45 track as a whole. So for example, at the beginning of the
02:49 song James does a count in. And since we recorded the guitar and
02:52 vocal live, the count in appear in both of those tracks.
02:55 So let's solo the guitar and the vocals. And we can just hear that count in.
02:59 >> 1, 2, 3. (SOUND).
03:06 So maybe I'm not sure whether I want to use that count in in the final version of
03:10 this song. I do know that I don't want to delete it entirely.
03:14 So instead I'm just going to place my play head right before the guitar starts playing.
03:19 But right after that count-in and I'll select those regions.
03:25 Guitar and the vocals, and it looks like my base track is still selected so let's
03:29 tap to deselect that. Alright so I have the guitar and the
03:32 vocals selected here. I'm going to choose Edit> Split, so again
03:36 that just splits the selected regions, and now I'll choose Edit> Mute Region to
03:41 mute the selected regions. Now try this on this dark gray color and
03:47 I can see this little speaker icon with an x next to it indicating that both
03:49 regions are now muted. So while these regions are still sitting
03:54 there on their tracks you won't hear them when I start the playback.
03:57 In fact I'll end some of them, and we'll play.
04:00 (MUSIC). So now I have a slightly cleaner opening
04:08 of the song. And this way I can decide either now or
04:13 even later whether I want to include that count-in.
04:16 The point is I don't have to delete that region right now.
04:18 Now if I want to un-mute those tracks later, I can choose Edit > Unmute Region,
04:23 to bring them back. But in this case maybe I do want to keep
04:27 the count-in. So I'll just hit Undo a couple times
04:31 until they're rejoined. Alright, lemme show you one more cool
04:36 editing tip. For this example, I'm just going to
04:40 record enable an empty track here. Make this a little bit bigger so I can
04:43 see the Record Enable button. And I'm going to solo it so we don't hear
04:47 any of the other tracks. I'm going to make sure my other tracks
04:49 aren't soloed. Yep.
04:50 Still are. There we go.
04:53 And I'm just going to record a few seconds of nothing.
04:57 And this is just to get a region on the track.
05:04 All right, I'll disarm that track. So there's the region I just recorded.
05:11 Now we know that if you want to move a region you just hold your finger down on
05:13 it until its outline turns red, and you're free to drag it anywhere you want.
05:19 Lemme make the tracks a little bit taller and make the regions a little wider.
05:27 Now it's kind of difficult to see, but there's a darker semi-circle here on the
05:29 right side of the region now. That's the looping handle.
05:33 Tapping and holding that, and then dragging to the right, loops the region.
05:37 This is probably the fastest way to duplicate a region multiple times.
05:42 So you can create continuous loops this way or since these are all separate regions.
05:46 You can select them individually. To move them around anywhere you like.
05:51 For example, maybe you have a recording of a cymbal crash that you want to at the
05:54 end of the song. You could just create a quick duplicate
05:56 and then just drag that duplicate, and place it wherever you want.
05:59 This case though I'll just select them, make sure they're all selected, and just
06:05 delete them. So there you have some additional tips
06:10 for editing and working with your regions in Aria.
06:12
Collapse this transcript
Time stretching in Auria (NEW)
00:00 Occasionally you may have a recording that doesn't quite fit the timing you
00:03 have in mind for it. Maybe you recorded a vocal narration
00:06 that's 28 seconds long, but it needs to fit in a 25 second space.
00:10 And the person who recorded the part isn't available to redo it.
00:13 Maybe you have a drum lid that you'd like to use, but it's at a different tempo
00:15 then your song. Or maybe your entire music project needs
00:18 to be just a little bit longer in order to use it as a background track for a video.
00:23 Fortunately, Aria includes a powerful time stretching feature which is perfect
00:25 for situations like these. Time stretching allows you to speed up or
00:29 slow down individual regions without affecting the pitch of the recording.
00:33 So speeding up a recording of a speaker doesn't turn them into a cartoon
00:35 chipmunk, and slowing down a recording of an instrument doesn't drop the key it's in.
00:41 So for example let's solo and listen to the last bit of the fiddle part in this song.
00:44 (MUSIC). So, maybe as an artistic choice, I want
00:52 to lengthen those last couple of notes out, just a little bit longer so the part
01:04 takes more time. To do this, I'm going to place the
01:13 playhead right before that waveform starts.
01:15 In fact, I'm going to make this bigger so I can see it.
01:19 Let's find that again. So right about there.
01:32 And I'm going to split it right there. Edit, oops I have to select a region
01:37 first of course. Region selected, now I can Choose > Edit
01:42 > Split. So now we have two separate regions.
01:44 And the second region is right over here. I'll just make this a little bit smaller
01:48 now that we have that. So to timestretch your region, you're
01:52 going to place one finger on the trim handle first and then place a second
01:56 finger down anywhere. This gives you this timestretching symbol.
02:04 Now, just drag to the right to stretch the part longer or to the left to
02:06 compress it in time. I'm going to drag it out, to about there.
02:15 Now when you lift your fingers up, you'll see that the Time Stretch Options window appear.
02:18 It contains two menus. The first one is Type, and this where you
02:21 select the kind of time stretching you want to employ.
02:24 We have Preview, Voice 1 and 2, Standard, Mix 1 and 2, and Extreme.
02:29 So basically, the two voice types are good for a single voice or instrument.
02:32 If you hear echoes or other strange effects when using Voice 1, try Voice 2.
02:36 And the two mix types are better at time-stretching the sound of mixed
02:39 instruments, generally when there are multiple sounds being manipulated.
02:43 Again, start with Mix 1, and if it doesn't provide the desired results, try
02:45 Mix 2. Now the Extreme setting is for when
02:48 you're trying to stretch a region more than twice as fast or slow from its
02:51 original speed. Generally though a good workflow is to
02:54 start with Standard selected, since it balances the time stretching and the
02:57 frequency stabilization capabilities and it's good for general usage.
03:02 If it doesn't do what you're looking for start experimenting with the other settings.
03:04 Now, you're going to find that this process can take some time depending on
03:07 how large the region is and the type and quality settings you choose.
03:11 If you just want to get a quick sense of whether time stretching might work, you
03:14 can try the Preview type. It's the fastest setting but might not
03:18 provide the best results. In some cases it might be perfectly fine
03:21 but I'll just keep it set to Standard for this example.
03:25 Now from the Quality menu, you can choose Fast, Good, Better, or Best.
03:30 For the most part, the faster the setting you choose, the more the quality of the
03:32 time stretch will suffer. If you have the time to wait, try Better
03:36 or Best. But bear in mind that Best can be very,
03:38 very slow. You might want to start with good and
03:41 then move up from there if you're not satisfied with the results.
03:43 So I'll keep Good selected. I'm going to tap Okay to process the time stretch.
03:50 And there it is, let's listen. I'll just roll that play head back a
03:52 little bit.
03:53 (SOUND).
03:55 So there's the time stretched version. And just so you can hear it as it was
04:08 originally played, I'll just tap undo. So here's the original.
04:13 (MUSIC).
04:15 And I'll tap redo. That doesn't take nearly as long.
04:23 And here is the stretched version. (SOUND).
04:34 So, that's the time-stretching feature. Again, you might use this for any number
04:37 of reasons or you might hardly ever use it at all.
04:39 But if you ever need to do it, you'll be glad this feature is available here in Aria.
04:43
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Crossfading regions
00:01Most of the time in Auria and in pretty much all other digital audio workstations, you
00:05want one region to play at a time on each track.
00:08Now we have already seen that you can have regions overlapping or even on top of each
00:10other and Auria's default behavior is to play only the audio from the topmost region, ignoring
00:15anything in the regions underneath it.
00:17This will let you keep multiple takes on a single track.
00:20Occasionally, though, you will want to hear two regions at once, usually when you trying
00:23to create a smooth edit between two regions.
00:26In those cases you will let the two regions overlap slightly and then add what's called
00:30a Crossfade to smooth out the sound of the two overlapping regions.
00:33This is actually much easier to show you than it is to describe it.
00:36So let's look at the bass track as an example.
00:38Here we have the region that was created when we punched in the section to fix that part of the bass line.
00:45Now I am going to play this once, and what you will be hearing is this original region
00:48here until we reach the punch point, and you will hear that second region pop in.
00:52(music playing)
01:07And then once it reaches the end of the punched in region, we are not hearing the original region again.
01:15And in this case it was a pretty good punch, so we are not really hearing any of the transitions,
01:18but notice if I select that region and delete it temporarily, we can still see the original
01:24performance below it, and I can still play that section.
01:27(music playing)
01:34So there is a slight mistake we fixed with the punched in part.
01:37Let's undo to bring back the punched region.
01:40Now this is actually a pretty decent punch so you can't really hear the transition points,
01:44but just to use this as an example, I am going to zoom all the way out, or a little bit further out,
01:48let's bring the bass track up a little bit larger, and I am going to drag the left
01:54end of the main or original region to the right.
01:58Notice when it's slightly overlapped with that punched region, maybe like so.
02:06Now this is simulating a situation you might have where you need to transition from one
02:09region to another, but the transition might sound too abrupt or obvious, and I am just
02:14going to drag the end of the main or original region to the right.
02:18Now you wouldn't really be doing this in an Auto-Punch case, but what I really want to
02:20do here is make it look like I have two regions that need to transition into each other.
02:25So I am just going to slightly overlap them like this.
02:30Now I am also going to tap that original region just to bring it to the front, and now you
02:34can see it's overlapping the punched-in region, and now with that overlap we should be able
02:38to hear the transition a little bit more.
02:43(music playing)
02:57All right, so now the transition is much more obvious.
03:00So crossfades are a way to smooth this transition.
03:03To create a crossfade, use the Multi- select tool to select both regions, see they are
03:08both selected now and then tap Process > Crossfade.
03:14That places a crossfade between the two regions, the length of the crossfade matches the amount
03:18the two regions are overlapped.
03:20Now if I trim the region again, you will see the crossfade size change.
03:26The size of the crossfade is something you will have to experiment with to find a good-sounding crossfade.
03:30Let's listen again.
03:35(music playing)
03:43So that sounds better, but the audio kind of dips down too much at the transition point.
03:48Notice we have different types of crossfades to choose from.
03:51Now the first one here is Equal Gain, which is the default, and that changes the two regions'
03:54volume levels at the same rate.
03:57So at the point where they cross in the middle, that's the lowest level of the Gain during the transition.
04:01The next one is Equal Power which keeps the some power that fades equal, so there is no
04:05dipping down of the audio.
04:09(music playing)
04:14That one sounds better to me than the default Equal Gain Crossfade.
04:19Next is Exponential, which sort of sits halfway between the two previous settings.
04:23You might try this one if the first two sound too obvious or noticeable.
04:29(music playing)
04:37And in this case, I think it actually dips down a little bit too much.
04:40Now the fourth choice is the S-curve, and it's pretty similar to the default curve,
04:44but it tapers more slowly than the perfectly linear setting.
04:48(music playing)
04:55But again, I think we have too much of that dip down right there in the middle.
04:57So I am going to switch back to that second Crossfade.
05:03(music playing)
05:08I think that sounds the best.
05:10Now you are not always going to need crossfades, especially if your punches are clean,
05:13and you should always try to get the cleanest punch as possible during the recording process.
05:17But if you end up with a bad punch and don't have the option of rerecording, you can try
05:21adding a crossfade to make the punch less noticeable, but my punch was actually pretty
05:24good, so I want to set everything back to the way it was.
05:27Now I could try undoing, but let me show you manually of how to set everything back.
05:31I am going to drag the original region, I am going to drag its end over to the right,
05:36and you can see that gets rid of the crossfade.
05:38Notice if I want to drag the regions and all the way back to the left, we'll try to get the trim there.
05:44In this case it's actually covering up the original punched region, and we know we won't
05:48be able to hear that because we only hear the region at the very top.
05:51Now when you have an overlap, you can choose which region sits on the top by holding down
05:54on that region, until it pops to the front, obliviously, I kind of moved it there, I was
06:00just going to do that, there we go.
06:01But I can't tap the punched region if it's completely covered.
06:04So I am going to first turn on snapping and set that to Events.
06:09This lets me to snap the playhead to the left side of the punched region.
06:13Now I'll select the punched region and choose Edit > Cut, that's just going to temporarily remove it.
06:22Now I can zoom all the way back out and just drag the end of the original region back to left.
06:29Now the playhead stays where it is, meaning I can now choose Edit > Paste to put that
06:34punched region back where it belongs, and that's going to be on top of the original
06:37region, so we'll be able to hear it. Of course, I just want to check it to be sure.
06:45(music playing)
06:58All right, so that all sounds good now, and that's how to work with crossfades, and some bonus tips
07:01on how to get the region to sit back on top of another region that's completely covering it.
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Understanding destructive processing options (NEW)
00:01 As I mentioned earlier, the majority of edits you can make to regions in Aria are
00:03 non-destructive, meaning the changes you make can be undone at any time.
00:07 And pretty much everything I've done so far in this chapter has been non-destructive.
00:11 Essentially, when you make an edit to region by doing something like trimming
00:14 it or writing a fade, what you're doing is giving Aria information on how to
00:16 present the audio it's playing, and which parts of the audio to play.
00:21 Nothing happens to the audio recording itself.
00:24 But Aria also has a collection of tools which will change the actual audio content.
00:27 This can be referred to as destructive processing, which sounds kind of scary,
00:30 but these tools can be pretty useful at certain times.
00:34 Now you can always undo destructive changes just by hitting the undo button.
00:37 But if you get too far down the line from your change, you might find yourself
00:40 having to do a whole lot of work to get back to that original state.
00:43 Now, I'll show you some ways around this in a moment, but first, let's take a look
00:46 at the tools that are available. They're off out here under the Process menu.
00:51 So, let's run down the list. Now, they're currently grayed-out because
00:53 they don't have a region selected. The first item is Gain, which allows you
00:57 to change the Gain, or volume level, of the selected region.
00:59 You might want to use this, for example, if a region is reported louder or quieter
01:02 than the other regions around it. And you want to match their level a
01:06 little more closely. For example, I noticed that the auto
01:09 punch region of the bass track is actually a little louder than the rest of
01:13 the bass track. I'll just play a little bit of that.
01:25 I'll solo that. (MUSIC) So if you adjust the gain of that
01:30 punch, I'm going to select it, and choose process gain.
01:34 And that just gives me a single dial I can use to either increase or reduce the
01:37 gain of the selected region. Now there's no way to preview your change
01:40 here, so a little guesstimation is involved.
01:43 Just place your finger on the dial and move it up or down.
01:48 Now if you do want to be precise, maybe in this case I'm trying to get it to be 2
01:50 DBM having trouble there. You can tap in the field, to bring up
01:55 your keyboard and I can just type in minus 2.
01:59 Done and that gives me minus 2 DB. Now if we move that out of the way.
02:05 Oops. You can see it went up to 10 there by
02:07 accident so let's do that again. 2-2, done.
02:13 Now when I tap Ok, you should see the wave form shrink a little bit, and there
02:17 it is. Now this process change the actual recording.
02:22 Let's listen again. (MUSIC) (MUSIC) So that sounds a little
02:30 more even to me. Now if I didn't adjust it to my
02:36 satisfaction I'd have to tap the undo button to revert it back and then try again.
02:40 You don't want to apply multiple destructive processing over a region if
02:43 you can help it, but I'm pretty happy with that change so I'll leave it as is.
02:49 The next process is normalize, which is most often used for increasing the level
02:52 of audio to a specific level. For example, if you have a recording
02:55 that's a little too quiet, instead of guessing how much to increase its gain,
02:58 you can normalize to bring the loudest points of the recording to the loudest
03:00 level without resulting in distortion. Under that, we have DC Offset.
03:07 Now DC Offset is a problem that occurs when you're recording hardware adds a DC
03:09 current to your audio, which results in the wave form not being centered
03:12 vertically in the region. This means that even if you normalize the
03:16 region, it won't be at its loudest possible.
03:18 Now you'll very rarely need this processor, but if it ever looks like the
03:21 waveform in the region has shifted up, instead of being centered, try running
03:24 the DC Offset Process. This is a case where its good that the
03:28 process is destructive, in that it will permanently fix the recording.
03:32 Next is the reverse process, which flips the selected audio so it plays backwards.
03:36 This can be a fun effect to apply to certain instruments or even vocals.
03:39 Just select the region or make a selection within the region, maybe I'll
03:48 just find a bit of the dobro here, select that, and I'll choose Process Reverse, as
03:59 you see that flips the wave form and we'll see what that sounds like.
04:14 (MUSIC) So that's pretty trippy stuff. I'm just going to undo that for now.
04:16 Make sure we undo it until we undo the reverse.
04:22 And the next two items aren't really destructive processes.
04:25 The first one is Crossfade which we saw in action in the previous movie, and you
04:28 can always undo your Crossfades. And Reset Fades is a command to just
04:31 remove any phase you've added to a selected region.
04:34 So for example. I'll just select any region where I've
04:37 previously added a fade. Maybe on the (UNKNOWN) track, here.
04:42 And I can choose Process > Reset Fades. And you can see that takes the fade off
04:48 that track. Again, I'll just undo that.
04:53 Now the last item here is Condense Regions.
04:54 And this is definitely a destructive process.
04:57 We've seen how you can trim a region by dragging its trim handles in, like so,
05:00 and you can always revert back to the original length just by dragging it out again.
05:08 Depending on your project, you might end up with a lot of trimmed regions where
05:10 you've gotten rid of stuff you'll never use anyway, like talking before a take or
05:13 some pops or background noise. If you're sure that you don't need the
05:17 trim portions of your regions, you can tap to select it, and then choose
05:19 Condense Regions to permanently delete those parts.
05:22 Which could end up saving you storage space on your iPad.
05:25 Just be aware that this is permanent. It can't be undone.
05:28 So you want to make sure that you only select the regions you want to condense.
05:32 Personally, though, I don't think there's a need to use this command unless you're
05:34 really running out of space. Or if you're really only using a small
05:37 portion of a much larger recording. So those are the items you'll find under
05:40 the Process Menu. Now again, because most of these are
05:43 destructive, the Undo Button is your friend.
05:45 If you want to experiment with these processes, be sure to hit the Undo Button
05:48 after each application so you can start fresh each time.
05:51 Another option you'll have would be to copy your region to a separate track.
05:54 That way you'll have the original region sitting safely on it's original track and
05:57 you can mess around with the copy until you get it right.
06:00 And then apply those settings to the original.
06:01 And then you can delete the copy. That's probably the safest way to work
06:04 with the structured processes with the exception of the condense regions command
06:07 which can't be undone. So again, be very careful with that one.
06:11 But there you have the items found under the process menu in Aria/g.
06:15
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4. Mixing
Working with the PSP ChannelStrip
00:00Once you have your tracks recorded and your regions edited and arranged,
00:03it's time to start mixing your song.
00:06At its most basic, mixing involves adjusting the overall volume of each track in relation
00:10to the other tracks in order to create the most pleasing and impactful version of your song.
00:15But in addition to adjusting the track levels, mixing can also involve adding effects, padding
00:19tracks left to right in the stereo field, adding EQ and Compression to the project
00:23as a whole, and much more.
00:25So in this chapter we're going to touch on several concepts and tools you will need to
00:28understand in order to mix your song in Auria.
00:30I would like to start by looking at the PSP ChannelStrip.
00:34Each track in the mixer window has an FX button, and tapping it brings up the ChannelStrip for that track.
00:40The ChannelStrip is a collection of effects and processors that apply exclusively to the track they are on.
00:44This allows you to do things like add a Compression or tweak the EQ of a specific track without
00:49affecting the sound of the other tracks.
00:51This is called the PSP Channel Strip because it was developed for Auria by a company called
00:55PSPaudioware, but we'll just call it the ChannelStrip.
00:58PSPaudioware develops dozens of audio plug-ins for computer-based DAWs, and now they are porting
01:02many of them over to Auria.
01:04Let's start on the right side of the channel strip.
01:08Notice this Fader here, since the ChannelStrip takes up so much screen space, it can be difficult
01:12to get to the fader of the track you are working on. That's why this fader is here, it controls
01:16the level of the track just the same way as the regular fader.
01:19Notice if I move that fader, the fader on the track moves as well.
01:25Similarly, you'll find the Mute and Solo buttons here as well. Notice both light up
01:32as I tap them, and if you tap the PAN/AUX tab here at the top, you'll get access to the panning
01:37and auxiliary dials that are found on the channel too.
01:40So it's easy to control those aspects of your track without having to move the channel strip window around.
01:44Additionally, this is also where you'll find the Track Freeze, Saturation, and Polarity switch buttons.
01:50We've already seen the Track Freeze button in action.
01:52It's useful when your project gets too taxing on your iPad's processor, and you start seeing messages to that effect.
01:58Freezing the track in place temporarily writes all the FX settings to that track and prevents
02:02any other edits from being made which freeze up processing power.
02:05Saturation can be used to add warmth to your recording.
02:08According to the Auria user manual, it emulates a sound of an analog style recording.
02:12Now since there are no settings, it's a simple on/off switch here, you can judge for yourself
02:16whether enabling it helps your track.
02:18And the Polarity button is used to invert the polarity of the channel when your track
02:22is out of phase with another track.
02:24This can happen when two or more mics are used record the same performance.
02:27Mics that are out of phase can cause frequency cancellation, which can have a negative effect
02:31on the sound of your mix.
02:33So the Freeze Track, Saturation, and Polarity buttons are found here exclusively, but everything
02:38else here on the right side of the channel strip is a mirror of what's found on each track.
02:42Now the rest of the channel strip is comprised of three main components.
02:45We have the Expander, the Equalizer, and the Compressor.
02:48And you enable each of these by tapping the buttons below.
02:50There is the Expander, the Equalizer, and the Compressor.
02:56But in order for any of them to have any effect, you have to make sure the Bypass button is not enabled up here.
03:01The Bypass button as you might guess by passes or mutes all the processors,
03:04whether they are turned on or not. I'm going to make sure that's turned off.
03:08Now I am not going to get into the exact use of each of these processors, that would be
03:11an entire course in and of itself, and in fact, if you really want to learn how to properly
03:15apply these processors to your tracks, be sure to check out the courses at lynda.com
03:19in the series called Foundations of Audio.
03:22We have one called Compression and Dynamic Processing, as well as one called EQ and Filters,
03:26and both will give you the detailed info you need to use those tools properly.
03:30But for now, let me give you a brief rundown.
03:32The Expander is typically used to reduce or eliminate unwanted noises in your recording,
03:36like ambient noises, hums or other sounds that might have bled into your recording.
03:40For example, may be I want to isolate the kick drum on the kick drum track.
03:43If you listen to it as is, you can hear a lot of the other drums and cymbals bleeding through.
03:47I'm going to solo the kick drum track, and let's just listen for few seconds.
03:52(music playing)
04:00So you can hear a lot of the snare drum on that track.
04:03So in this case, I can enable the Expander by clicking its button.
04:06Again, I'm making sure the Bypass button is not enabled in this case.
04:09I'll just do a quick adjustment here by setting the ratio to Gate, and I'm going to reduce the Threshold.
04:15Now let's see how it sounds now.
04:21(music playing)
04:27And now we're hearing primarily kick.
04:29Now this just a very quick example of what you could do with the Expander.
04:32I would definitely spend a lot more time adjusting the settings in a real mixing situation.
04:37Now the next section is the Equalizer or EQ.
04:39EQs are used to control the levels and relationships of specific frequencies in your recordings.
04:44For example, if you're hearing a little too much bass in the recording, you can cut out
04:47the lower frequencies without altering the mid and high frequencies.
04:49Basically, the EQ here in Auria is divided into the high and low pass filters,
04:54the low and high middle filters, and the low and high shell filters.
04:58You also choose whether the EQ or the Compressor will be first in the signal chain,
05:05meaning do you want to EQ the raw sound as it was recorded or after it's been processed through the compressor.
05:10Sometimes you can end up with two very different sounds.
05:13As I've been mentioning, the EQ button turns the EQ on and off.
05:15So, for example, maybe I want to apply some EQ to the snare.
05:18I'll tap the FX button on the snare track, you can see it's changed to ChannelStrip2 Snare.
05:24I'll make sure Bypass is off, EQ is already on here, and I will Solo the snare.
05:33And I really want the snare to pop a little more and maybe eliminate a little of the kick
05:36drum that's bleeding in the channel as well. So I'm going to activate the High Pass Filter.
05:40I going to roll off the frequencies that are below about 90 Hz, and I'll take care
05:47of a good amount of that kick drum.
05:49And it might be nice to really hear those brushes hitting the snare drum.
05:51So I'm going to activate the mid to high frequencies band selector, and I'm going to boost
05:56the Gain, so I can hear better as I sweep through the frequencies to figure out where the sound
06:00of the brush is hitting the snare really jumps out.
06:02So I'll play the track as I adjust the settings.
06:07(music playing)
06:11So pretty boxy there, all right, so I think right about there at 2.5 K sounds pretty good,
06:23but now I need to reduce the Gain.
06:28(music playing)
06:31So now the snare is really jumping out for me, but let me play a little bit more, and
06:37you can hear what it sounds like with and without the EQ.
06:44(music playing)
06:51And again, definitely check out Foundations of Audio EQ and Filters if you need a refresher on EQ Settings.
06:56Now the third section is the Compressor, which is used to decrease the dynamic range of your
07:01recording, allowing you to raise the level of the entire track without clipping.
07:04Compressors are useful with recording that have wide range of volume where you might
07:07have difficulty hearing the quieter parts, while the louder parts come across too aggressively,
07:11that presents a classic mixing challenge.
07:14A Compressor contains a louder of parts of the recording while boosting the quieter
07:17parts, to give you a more even sound recording, effectively reducing the dynamic range of the performance.
07:23Let's use our bass for the example here, I'll Solo up the bass, make sure bass is selected,
07:29you can see ChannelStrip5 Bass, turn off the Bypass.
07:33So first, I'm going to turn on the Soft to provide a smoother attack on the compressor.
07:37And I'm going to give this a decent amount of compression at say 4 to 1.
07:43I'll set the attack to about 50 milliseconds, and remember you can keep an eye on the display
07:51at the top to see exactly where you are setting these settings, and I'll set the Release to
07:55slightly longer, maybe about 650, and that will increase the sustain of the bass without
08:01chopping up the transients, meaning the initial spike or attack of the notes.
08:05And lastly, I'm going to increase the Output Gain a bit to make up for the Reduction
08:08and Gain that comes from Compression.
08:09Of course, I'm going to make sure the Compressor is actually on, and let's give that a listen.
08:16(music playing)
08:28Now listening to it, I actually noticed that it got a little bit quieter with the compressor,
08:31so I do need to add a little bit more Gain.
08:33Now in the Compressor there's also a Make- Up Gain button, which can help bring the track
08:36back up closer to its original level. All right, let's listen again.
08:42(music playing)
09:00All right, that sounds much better at this point.
09:02Now again, I'm not getting into the details of how to use these processors in this course,
09:06because they each require a significant amount of time to explain and learn, and they are
09:09covered extensively in other courses on lynda.com.
09:12Now there's one other section of the ChannelStrip here on the right side, and this is where
09:14you add Inserts and Plug-Ins to your track, and we'll take a look at this section in the next movie.
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Using inserts and plugins
00:00Okay, let's continue looking at the PSP ChannelStrip.
00:02I'm going to work with Fiddle. Let's solo that and bring up the ChannelStrip.
00:08In addition to the three main processors, the Expander, the EQ, and the Compressor,
00:12the PSP ChannelStrip is also where you will find the Insert plug-ins.
00:15Here in the Insert section is where you can add up to four plug-in effects.
00:18Now, I currently have ClassicVerb on the first insert.
00:22That's because we recorded the Fiddle with some Reverb, but by default all the Inserts should say None.
00:27So, you can tap None to see the available plug-ins, and you can see we have Classic
00:30and Convolution Reverb plug-ins, both Stereo and Mono, as well as Delay, Chorus, and ReTune plug-ins,
00:36all of which come with Auria.
00:40ClassicVerb is a very simple reverb effect module that isn't very taxing on the iPad's processor.
00:45It just has 4 Dials to adjust the Time, Filter, Mix, and Output levels.
00:50Selecting a reverb automatically turns it on.
00:51So, if I play this track, you can hear the effects right away in real time.
00:56(music playing)
01:15Now, when I close the Effect window, notice it's been added to the first position of the four available Inserts.
01:21And they are selected, letting me know that the effect is being applied.
01:23So, if you ever want to hear the track without the effects, you can just toggle the In button off.
01:28Now, if you want to go back in and tweak the effect settings you've just applied, you can tap the E button.
01:34Notice that the settings are preserved, and I can continue adjusting the dials from here.
01:38Let's run through the other effects.
01:39I'll just tap the first menu again, even though you can add up to four effects.
01:44The next item is Convolution Reverb.
01:46This is a much more processor-intensive module, but it also gives you a lot more choice and
01:51variety inside of your reverb.
01:53In addition to the setting dials that you can manually adjust, you can also select from
01:56several presets by tapping the name area that currently says Abbey Plate.
02:00And here, you can browse through to select from reverbs that mimic different locations and settings.
02:07(music playing)
02:23And of course, you can just use the presets as a jumping off point and continue adjusting dials from there.
02:27So, maybe I wanted to do increase the Output or add a little bit more to the Mix.
02:32(music playing)
02:38And I'm just going to pull that Output down a little bit more.
02:41Now, if you find the combinations of settings you like, you can save your own settings,
02:45so you can easily bring them up later.
02:48Tap where it currently says Default and from here choose Save Preset.
02:53Give your sound the name that will remind you of what it's for or what type of effect it is.
02:56I'll just call this MyVerb.
03:03And in the future, anytime you want to apply that exact combination of settings, just select it from this menu.
03:07Now, if you accidentally save a Preset or you just want to get rid of one you don't
03:10need, you can choose Edit Presets and then tap the Delete button next to the ones you want to remove.
03:18All right, so that's the Convolution Reverb. Next, we have PSP StereoDelay,
03:24which is a pretty advanced Stereo Delay and Echo Module.
03:27Again, you can manually adjust the dials to find the setting you like or you can select
03:30from some of the Presets.
03:32And before we do that, let me just switch back here and move things around a little bit,
03:37so I can jump back a bit.
03:46(music playing)
04:09Now some of these sound pretty crazy, but you can reduce the amount of effect by dialing down the Wet dial.
04:15(music playing)
04:31We also have the PSP StereoChorus effect.
04:33It actually looks very similar to the Delay, and it also comes with several Presets.
04:40(music playing)
05:01And the last effect is the ReTune module, which is a pitch correction module
05:06that's useful for when a vocal or instrument might be slightly out of tune.
05:09By dialing in the Key, and this particular song is in A, you can use this module to nudge
05:14the tone of the performance more towards to correct key of the song.
05:18The Present menu in this case allows you to choose how heavy a hand to use in the correction.
05:22You might choose Basic Auto Tuning or even Extreme Auto Tuning.
05:29You will also find some fun effects like Darth Vader and Mickey Mouse.
05:32But the performances on this recording are pretty much in Key, so we don't really need this filter.
05:38If you want to remove a filter altogether, instead of just toggling the In button on
05:41or off, you can just None to move that Insert.
05:45So, those are built-in effects modules.
05:47Again, you can apply up to four of them at a time and the order that you apply them does matter.
05:51Unfortunately, there's no way to shuffle the order once you've added them, so either you
05:55have to think ahead or once you land on some effect settings you like, be sure to save
05:58those settings as a Preset, so you can easily call them up.
06:01That you can change the order of the effects and use the presets to restore the settings you had.
06:05Now, in addition to the built-in effects, you can also access the Auria Plug-in Store from here.
06:13Here you can browse through the Plug-ins to see what other effects are available to purchase.
06:20So, you can browse through the offerings here and they're always adding more.
06:24If you want to read more about any of them, just tap the name and here you can read about
06:29the plug-in, see a picture of it.
06:31And if it looks like something you want, you can tap the Price to purchase it.
06:35You will be asked to confirm that you do want to purchase it.
06:39You have to enter your Apple ID and Password, and you should see a message telling you,
06:45your Purchase was successful.
06:47And now if I go back to my project, I'll see that, that plug-in has now been added to the menu.
06:58So that's a rundown of the Insert Plug-ins here in Auria.
07:01If you'd look to learn more about working with the Effects, check out the course on
07:03lynda.com called Foundations of Audio: Reverb, and Foundations of Audio: Delay and Modulation.
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Basic mixing
00:00In this movie I want to talk about some basic concepts to understand when mixing your song.
00:05Mixing involves adjusting the levels and effects of each individual tracks so they all combine
00:09or mix into a single audio file that sounds full, balanced, and well arranged,
00:14kind of like a finished song.
00:15A good first step is to make sure each track sounds the way that you wanted to sound both
00:19on its own and in context.
00:21You might want to solo each track and listen for any strange or unexpected sounds you might
00:24have not heard when the tracks were all playing together.
00:26Now before I begin, I'm going to move all of my Faders down to about -5 or -10dB so that
00:31I have somewhere to go while mixing.
00:40Leaving yourself some headroom is always a good idea, especially in the digital domain
00:44where tape hiss is a non-issue, and it'll help you avoid clipping your master out.
00:47I am also going to reset my Pans, they are currently set the way they were during recording
00:53and just by double tapping them I can send them back to the center position, and just
00:57for good measure I'm going to move all the Faders that we're not using, these are all
01:01the empty tracks just all the way down.
01:06That way I can visually tell right away where my song exists.
01:09Next, you want to continue listening to individual tracks, but by paying more attention
01:14to the sound of the recording and making adjustments as necessary.
01:17This will probably involve using the PSP ChannelStrip to make adjustments to the EQ Compressor,
01:23the Expander, or any combination of the three.
01:25For some tracks, you might want to start putting down the initial settings of the Insert effects
01:28by getting some Reverb to a Vocal, and again, those are found under the Inserts tab.
01:33Next, you might want to start mixing the tracks that are related to each other.
01:37For example, if you have three separate tracks with background vocals, you can solo them
01:41and adjust how they are blending with each other.
01:43Well, in this case, I might want to solo the four drum tracks and play with the faders to mix them.
01:54I can jump a little ahead in my song.
02:00(music playing)
02:30And remember that you can rotate the iPad to the vertical position to extend the size
02:33of the faders, which can give you more precise control over the level of each track.
02:41And be sure to experiment with the pan knobs too.
02:42Moving some of the tracks more to the left or right of the stereo mix can help separate
02:45their sounds and increase the clarity of the instruments while expanding the stereo image of your project.
02:50For the drums I had to overhead mics, and I am going to pan them hard left and hard right.
03:00(music playing)
03:08You don't have to go to the extremes, though. Sometimes just panning a track slightly more
03:11to one side is enough to make a pop out of the mix more.
03:14For example, maybe later as I am mixing them, I might I pan the Dobro off to the left
03:18a little bit and maybe the Fiddle over to the right to bounce it out.
03:21You also might find that you need to slightly increase the volume of the track if you have
03:24a pan hard to one side or the other.
03:26Also, again, remember that double-tapping any dial or fader sends it back to its default position.
03:32And then just continue adding tracks back into the mix. I'll add the bass next.
03:39(music playing)
03:49And I'll just continue down the line this way.
03:51Now I'm doing a very quick demonstration here, but it's not uncommon to spend several hours
03:54working on a single mix.
03:56As you add more tracks into the mix, you'll most likely find that you'll have to go back
03:59and adjust the tracks you previously added to make room for the new instruments or parts.
04:03And there's a lot more to mixing and just moving faders and pan knobs.
04:06We will look at some more mixing tools that are available in Auria in the following movies.
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Grouping faders
00:00Mixing a song often involves first mixing two or more tracks together until they blend
00:04well before moving on to other parts of the song.
00:07For example, you might first spend your time mixing your drums and then adding your bass
00:11before working on your rhythm guitar.
00:13Later you might mix your background vocal tracks together before blending them with the lead vocal.
00:16Once you have some other tracks mixed to your satisfaction, you are most likely want
00:20to keep them that way as you mix other parts of your song.
00:23What if those tracks are too quiet or too loud?
00:25Ideally, you don't have to move each individual fader up or down again as you develop the rest of your mix.
00:31Auria gives you a couple of options for locking multiple tracks together so you can control
00:34their levels with a single fader.
00:36In fact, I already mention fader grouping previously, let's take a slightly more in-depth look here.
00:41I have the drum tracks and the bass mixed pretty close to how I want them to be in relation to each other.
00:46I just don't know how loud I want them to be in relation to the rest of the song, so
00:49I'm going to group them together, so I can control their level simultaneously.
00:53To do so, I tap the Group button at the top of the screen, then I just tap the faders
00:57of each track I want to add to the group.
00:58Now you want to be careful to tap quickly, because otherwise you'll accidentally move a fader.
01:02Auria assumes that's what you want to do, and it takes you out of the grouping mode.
01:10And when you're done, tap the Group button again.
01:12Notice each fader I tap now has a number one label, and if I move one, they all move together.
01:21So each track's level will maintain their relative relationship as I increase or decrease the overall volume.
01:27Bear in mind that you're still free to adjust the individual tracks in terms of panning,
01:30effects settings, and all the other options on the ChannelStrip. You can add additional
01:34group by tapping the Group button again and creating the next set.
01:43And now I have the grouped the guitar and vocals together, and you can see they move
01:46together and they're labeled too. And once they are grouped together, they're always going to move together.
01:51If we need to move one of the faders individually, you have to ungroup them or at least remove
01:54one of the faders from the group.
01:56To remove the fader from the group, tap the Group button and tap the fader of the track you want to remove.
02:02Just be aware that you can't add faders to existing groups.
02:04If I wanted to add the bass back to the group now, I'd have to ungroup them all and then
02:08regroup them to include the bass.
02:10Also note that you can only group Channel Faders, you can't group sub-groups or the
02:16master fader, and lastly you can remove all groups quickly by going to the Menu and selecting Clear All Groups.
02:27Confirm that that's what you want to do, and you can see I have now cleared all the groups
02:32from my faders and they all move individually again.
02:35So that's how to group faders in Auria.
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Creating subgroups
00:00In the previous movie, we looked at how to group faders together, which makes it easy
00:04to adjust the overall volume level of specific tracks while maintaining the relative levels with each other.
00:10But one limitation of this technique is that each track is still affected by its individual ChannelStrip settings.
00:15For example, if I have the drums group together, I can still go in and adjust the individual
00:19Compression or EQ for each drum track.
00:22Now this isn't a good or a bad thing, but what if you want the ability to apply EQ,
00:26Compression, and other effects on all the drums at once.
00:28To do so, you need to create what are called subgroups.
00:32You create a subgroup by routing the signal from specific tracks to one of the eight
00:36subgroup channels here on the right. These are the pale blue color channels.
00:40If you are using a first-generation iPod, you'll only find four subgroups.
00:44Now, once your selected tracks are routed together, you can apply global effects and adjust their
00:48levels with a single subgroup fader just as if they were grouped together.
00:52So let's create a drum subgroup.
00:55To do so, I tap on the subgroup display on the first track, that displays a menu of all
01:00the subgroups, and I'll choose Subgroup1, and you can see 1 now appears in the display,
01:05and I'll do the same for the other three drum tracks, and now if I scroll over to Subgroup1,
01:14notice I can solo it and hear all the drums.
01:21(music playing)
01:28And the single subgroup fader affects the volume of all the drums relative to each other with just one move.
01:41Each subgroup also has its own PSP MasterStrip for adding effects.
01:45So, for example, if I wanted to add a little reverb to all of the drums, I could open up
01:50the FX and choose ClassicVerb and make my adjustments.
01:56(music playing)
02:08Adding an effect to all the tracks at once gets you a much different sound than adding
02:12the same effect to each individual track.
02:14You'll also notice that the main part of the MasterStrip is configured differently than the ChannelStrip.
02:18Instead of the Expander, EQ, and Compressor, we have the EQ, the BussPressor,
02:23which is a bus compressor, and the Limiter.
02:26These are essentially the same tools as of the regular channel strip, but they've been
02:29optimized for stereo group processing.
02:31Again, be sure to check out our courses on EQ and Compression for full details on how
02:35to work with modules like this.
02:38Oh, and I should also mention that you can name your subgroups, too, just like
02:41you can name regular tracks.
02:42I'll just double-click on the track's name, and let's call this DrumSub, you can see it
02:51says, DrumSub here, and if I scroll over I can see it still says 1, but if I tap the Menu,
02:55you can see it now says DrumSub.
02:58Note that the faders and other channel settings still affect the individual tracks,
03:03but those tracks are now getting routed to the subgroup and not to the main mix.
03:06Any adjustment you make to that track that's part of a subgroup affects the subgroup first
03:10and the subgroup routes its output to the main mix.
03:13You can also add tracks to your subgroups at any time by clicking the SubGroup menu
03:18and selecting any of the available SubGroups.
03:21Now you can't add the same track to multiple subgroups, but if you need to do so for some
03:25reason, you could go to the Edit window, select the region or regions on that track, and then
03:30copy and paste them onto another track. I'm just not going to do that right now.
03:35And to remove items from a SubGroup, just click the SubGroup menu and choose the L/R or left
03:41and right setting, which is the default setting, and that routes the track to the main mix.
03:45So that's working with SubGroups in Auria.
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Using auxiliaries
00:00In addition to the four insert plug-ins that are available on each channel, whereas you
00:05have seen you can add effects like Reverb and Delay, as well as other plug-ins you can purchase and download.
00:10Auria also has auxiliary effect styles that you can use on each track.
00:15You probably noticed that each channel has two auxiliary, or aux styles.
00:19Using these dials you can add as much of the effects that are assigned to each style to
00:22your track as you like, but how do you assign effects to the auxiliary dials?
00:27You do so by scrolling all the way over to the Master Channel.
00:30The Master Channel is where the audio from all your other channels and subgroups end
00:33up, and we'll look at it much more closely in the next movie, but for now, notice the Auxiliary FX button.
00:40Tapping that button opens the Auxiliary FX window and it's here you can assign effects
00:44to the two auxiliary dials.
00:46This looks very much like the Insert plug-ins area in the Channel Strip.
00:50Start by tapping the Menu where it currently says None and select the effect you want.
00:54I'll choose ClassicVerb for this one, and as you might expect, that opens the Plug-in settings.
00:59I'm just going to leaving them as is for now and close the window.
01:04So notice we now have ClassicVerb assigned to AUX1.
01:08The In button is lit up, letting me know that it's in use.
01:10If I wanted to edit the settings, I can tap E and adjust the settings as necessary, but
01:16again, I'll just leave things pretty much the way they are.
01:18And if you want, you can assign effect to this second aux style, I'll just add the Delay
01:23for this example, and maybe I'll choose the Basic StereoDelay preset for this one.
01:31So now I have effect assigned to both auxiliaries, and I can apply as much or as little of them
01:35as I want to each track.
01:39For example, I'll scroll over to the Fiddle, and let's solo it.
01:44Now I'm going to playing a little bit of the track, and I'll turn the auxiliary dials as
01:47I do so; you should be able to hear the Reverb and the Delay effects kicking in.
01:50(music playing)
02:16Now the overall amount of the effects that can be applied to the track is controlled by
02:19the aux dials on the master track. I'm going to put the Fiddle track again with both effects
02:23turned up all the way, then I'll come over to the master track dials, and I'll bring
02:32those down, and you should be able to hear the difference.
02:36(music playing)
02:55So the master aux styles allow you to control exactly how much effects to send to each track.
02:59Essentially, you can put a cap on the amount of the effect that's applied.
03:02So no matter where I have these set, I have them set maybe midway, that's going to be
03:08the maximum I can apply to any one of the tracks on which I use those auxiliary sends.
03:12Generally, though, you're going to find that these are going to be all the way up,
03:15and that is their default position.
03:17So the auxiliary dials are just what their name applies.
03:19They give you two additional dials for adding effects if you happen to have used up
03:23all four available slots in a channel.
03:25Now you probably won't run into this limit with Auria built-in plug-ins, since there
03:28are really only five of them, but if you go to Plug-in Store and purchase additional effects,
03:34there probably be more than a few times, you'll be happy to have those auxiliary effects styles available.
03:40The auxiliary dials can also help free up system resources, so for example, if you
03:44wanted to apply Convolution Reverb to several tracks, instead of using several instances
03:48on each individual track, you can apply that reverb to the auxiliary dial then just dial
03:52it in on each track that you wanted on.
03:56So that's working with the auxiliary effects in Auria.
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Using automation
00:00As I've been discussing throughout this chapter, a large part of Mixing your project involves
00:04finding the right level for each track by adjusting the Faders.
00:07But you're not always going to want to have certain tracks be the same level throughout
00:10the entire project or song you are working on.
00:12There may be tracks where the sound level is uneven in certain places, where it gets too loud or too quiet.
00:17Maybe you want to bring in instrument up for a Solo and then take it back down to its original
00:21level, or maybe you just want to make a creative choice, like taking a certain instrument
00:25out of the Mix completely during a reverse, for example.
00:27Fortunately, Auria includes a powerful Automation system that lets you specify exactly where
00:32you want the Fader to move, how far it moves, and how long it stays there.
00:35And it's not just Volume levels that can be automated, you can automate just about every
00:39dial, any track, and even automate effects. So let's take a look at how this works.
00:44There are two ways to work with Automation in Auria.
00:46You can automate actions either in the Mix window or in the Edit window.
00:49Let's start here in the Mix window. Notice every channel has an R and W button.
00:54W stands for Write, as in to Write new Automation information, and R stands for read,
00:59as in to Read or Playback the Automation that's been written.
01:01Let's use the Dobro track as an example.
01:04I have it fairly low in the Mix for the most part, but there is a section near the end
01:07of the song where I want to highlight it a bit more, to sort of bring it to the front,
01:10and then I wanted to drop back down again.
01:12So right around the 3-minute mark, so let's listen to it. I'm going to manually bring
01:16the Fader up when I think it should come up, and then I'll bring it back down.
01:21(music playing)
01:52So I exaggerated it there a little bit, but those are the points where I want the level
01:55to go up and down, and I want Auria to remember those moves.
01:58So let's rewind back again. Let's drag the Playhead back to about there.
02:07So to automate that Fader action, I'm going to tap the W button on the Dobro track.
02:10Now that lights both the R and W, but that's normal, it simply indicates that I'm also
02:15going to hear the Automation moves as I'm writing them.
02:17Now once I tap Play, Auria will record the motion of any Fader or dial I move on this
02:21track, so not only can I move the Fader, but I can also play with the Pan dial, the auxiliary dials, and so on.
02:27In fact, I will move the Pan dial, so you'll be able to see multiple actions being written.
02:31Watch the W button, and you'll see it turn red anytime Auria detects that I'm touching a dial.
02:38(music playing)
03:09Okay, I'll tap W to take it out of write mode, so I don't accidentally rewrite the Automation.
03:13So let's rewind back to the same point.
03:21Notice R is still lit up, meaning that if I tap Play now, we'll see the Automation moves
03:25playback, which is what I want. So let's watch.
03:30(music playing)
04:03So that's how to program Automation from the Mix window, now let's switch over to the Edit
04:06window and see what's happened over there.
04:09In each track there is an Automation Menu where you can select what aspect of the track you want to automate.
04:15I'll select Volume here on the Dobro track, and that displays the Volume Automation line
04:20which is this blue line you see. You'll see several points along the line.
04:24These are the Automation points that were written as I move the Fader.
04:27You can see where I brought the Fader up, where I adjusted it slightly up and down,
04:31and where it remained steady for a while and then came back.
04:33Now let's play little bit of that, and should be able to hear those changes.
04:40(music playing)
04:56Now I also adjusted the Panning of the track.
04:57And if I go back to the Automation Menu, you'll see the Pan is also in white, which indicates
05:01that it contains Automation data, and there are the Pan Points.
05:06So that's what Automation looks like in the Edit window, but this isn't just for viewing
05:09the Automation you wrote in the Mix window. You can also create Automation from here.
05:13In fact, in many cases you might find it easier to work in the Edit window, because here you
05:17can see the Waveforms and be more precise about where you want the changes to occur.
05:21You can edit existing Automation Lines, for instance, if wanted the panning to start sooner,
05:24I can grab this first point and drag it to the left.
05:29But you can also create Automation from scratch. For instance, let's go to the Fiddle track.
05:39And let's take the playhead back to the beginning of the Solo which is around 2 minutes 40 seconds.
05:46And let's say I want to bring the Fiddle up for the first half of the Solo section before
05:50the Dobro comes up in the second half. So I'm going to choose Volume from the Menu.
05:55Now personally, I like to first add the start and end points of the area I want to automate.
05:59So I'm going to tap and hold where I want to Volume to coming up.
06:05You can see that adds a control point.
06:07Control point simply indicates a moment of change.
06:10Now I'm going to use the control points on the Dobro track to figure out where I want
06:12the section to come back to down to its original level.
06:18So in the Dobro track I'm going to go to Volume, you can see right there is where the Volume
06:23starts to come right up, and we can even view the Playhead there.
06:29So here on the Fiddle track, I'll tap and hold to add a second control point.
06:36The reason I like to start and end points first is that it protects the rest of my track from being altered.
06:40So now tap that control point indicate how loud I want the Fiddle to get any one point in time.
06:51And then I add a second point to specify where I want the Volume to start coming back down.
06:59And again, I am just going to exaggerate the settings a bit so the change is a little bit
07:02more obvious for this example.
07:04So you can see this is a much cleaner set of points in lines than I got using the Fader in the Mix window.
07:09Also, you can change the curve type of the lines by tapping one of the four buttons here
07:12in the upper right-hand corner.
07:13You can experiment with them to see which best suits your project.
07:19Just go to your control point and choose your curve, and let's give that a listen.
07:32(music playing)
08:00So now I can hear the Fiddle coming up where I made those control points. Again, you can
08:04adjust them if you want to, maybe make things even a little bit louder.
08:08Make sure we tap on the control point.
08:15Sometimes it's hard to land right on it, here we go.
08:23Now if I move the playhead back and switch over to the Mix window again, now we'll see the Fiddle Fader move.
08:36(music playing)
09:07And now we can see both the Fiddle and the Dobro Faders moving.
09:10So that's how to use Automation from both the Mix and Edit windows.
09:13Now I mentioned that you can also automate pretty much every dial on the channel.
09:16Again, you can do that here in the Mix window by tapping the W on the track that you want
09:20to automate and then moving any of the dials,
09:22or you can do it from the Edit window by using the Track Menu to choose what aspect you want
09:25to draw Automation Lines for. You can also automate effects by tapping FX,
09:30and you can do this from either the Edit or the Mix window and then choosing the Insert
09:34And you'll find that each module has an R and W button.
09:41So you can tap W to go into Write mode, start playing your song and record whatever changes
09:45you make to the effects in real time.
09:47Maybe you want to suddenly bring a lot of Reverb on to the track in the middle of the
09:50song and then have a drop out again.
09:51You are going to accomplish that just by doing it live and recording your actions.
09:57So that's how to work with Automation in Auria.
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Understanding the master channel
00:01So we've seen that the process of mixing can involve many different tools and techniques
00:04and that the goal is to produce the most pleasing and professional sounding combination
00:08of all the tracks as you can.
00:09And the final stop in the mixing process is the Master Channel found at the very far right of the Mix window.
00:16This is where everything ends up.
00:17Everything you have done to the individual tracks, from setting their levels to panning,
00:21to any effects you have applied, they are all routed and summed to the master track.
00:25The same goes for any subgroups you've created.
00:27Basically, any sound you work with goes to the master track, and looking at the master
00:31channel, there really isn't too much to see here. We have a fader which controls the master level of your project.
00:38(music playing)
00:41There is a Meter button, which displays a detailed master channel meter.
00:48The meter displays both peak and RMS info, with RMS on the outside meters and peak in the middle.
00:56(music playing)
01:02This can give you a much more accurate view of the levels you're hitting in your mix.
01:08Also in the master channel we have the auxiliary FX styles which we saw how to use earlier.
01:11We have Automation buttons, so like the other tracks you can automate move on the master track.
01:16And we have an FX button, which opens the PSP MasterStrip.
01:20This way you can apply effects to your final mix.
01:23Now frequently you want to apply some overall EQ or compression to your mix as a whole,
01:26and this is where you'll do that.
01:28You also have access to four inserts again, so if you want, you can apply Reverb
01:32or other Effects to the entire mix.
01:35So the basic idea with the Master Channel is to set the project's overall levels.
01:39This basically means to make sure the mix is loud enough but not clipping.
01:41You can use the Meter to make sure the last parts of the project aren't going over 0dB.
01:46Let me just rewind a little bit here.
01:54(music playing)
02:11Now you probably saw as I brought the fader up, the clip indicator lights appeared, indicating
02:14that I brought that fader up too high, so I had to pull it back a little bit.
02:18Now if your RMX is the last step in your process for this particular song, for instance,
02:22if you plan to export and share directly from here, try to get the level as close to 0dB
02:26as you can without going over and clipping.
02:28You may need to use additional compression on the master channel to get there.
02:31Ideally, the levels you set with the individual track faders to get you pretty close to that
02:35point with the master fader at 0, but you can nudge it up or down a little bit to finesse the levels.
02:40Now we haven't gotten into the specific details of mixing here, but be sure to check out
02:43a course like Audio Mixing Bootcamp for a much closer and detailed look at the mixing process
02:48where you'll learn valuable skills that can be applied not only to Auria but to any digital audio editing workstation.
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Exporting your project
00:00Once you're satisfied with your mix, you'll most likely want to share it with others or
00:04at least have a copy for yourself that you can play without having to fire up Auria each time.
00:08Auria gives you several options for exporting your mixed project, and you can choose the
00:11method and file format that works best for you and what you intend to do with the file.
00:16So let's say I have the mix at a place I am happy with.
00:18Now if you have access to the exercise files, you can load up a copy of this mix as I have
00:21it to this point and give it a listen.
00:24But I am going to place where I might have to share this with friends.
00:26So I am going to choose Menu > Mixdown. That opens the Mixdown window.
00:31The first thing you can do is name your file.
00:34Now Auria always calls every Mixdown project Mixdown.
00:36It would be nice if it took the name of your project, but it doesn't, so you'll probably want to rename your file.
00:48And I won't bother keeping that .wav extension, depending on what file format I am choosing,
00:52the extension might be different.
00:54Next, you can choose whether you want to export the Entire Song or just a section.
00:58I'm going to export the entire song, but there may be times when you want to export only a section.
01:02Maybe you just want to send an excerpt or a sample of your song to someone.
01:05If that's the case, you can select the section with a Locator tool before choosing Mixdown
01:09and then selecting the Locator Range. Next you choose the File Type.
01:13The default export setting is to save your project as a WAV file.
01:17WAVs are uncompressed high-quality audio files that can be read by both Macs and PCs.
01:22AIF files are also high-quality uncompressed files, but some PCs can't read them without additional software,
01:28so WAV is probably the better choice if you need a high-quality file.
01:31WAVs and AIFs also tend to have large file sizes.
01:35You can also export your song as an MP3, which is a compressed format you're most likely familiar with.
01:39MP3s are nice when you are not concerned with the highest quality audio, but instead want
01:43a smaller file size that still sounds good that can be emailed and be played on any computer or MP3 device.
01:48We also have the M4A selection which is the native iTunes format, also called AAC, that's
01:53also a compressed format, and you'll choose Stems if you want to export each individual track as its own file.
01:58Based on which file type you choose, you'll see different options below this menu.
02:02For WAVs and AIFs, you can choose 16, 24, or 32 Bit.
02:06Keep in mind that the higher the bit depth, the better the sound quality, but the larger the file size.
02:10For MP3s, you can choose a Bit Rate of 64, 128, 256, 320, or a variable bit rate.
02:16256 is pretty standard these days.
02:19You can choose a higher rate for better quality, but not many people can really hear a difference
02:22between 256 and anything higher than that, so if file size is a concern, I would stick with 256.
02:28So depending on the file type you select, you'll see different settings up here.
02:31For this one I am going to choose the WAV format, and I'll keep it at 24 Bits.
02:36Next, choose whether you're exporting as a Stereo, Mono or Split Stereo mix.
02:40Generally, if your song is Stereo, you'll want to export it as stereo, but you may occasionally
02:44want a Mono mix to hear how it sounds.
02:46A Split Stereo mix just means that the left and right channels will be exported as separate files.
02:50The rest of the settings are for determining what to do with the Mixdown file.
02:53Import as New, we will take the mixed song and place it on a new track of your current project.
02:57This is kind of like bouncing the tracks down, like we saw how to do earlier.
03:01You also have the options to Export your project to DropBox or to a SoundCloud account.
03:05So if you have an account with either of those services and a live Internet connection
03:08on your iPad, you can upload directly to either one.
03:11Okay, so in this case, I've named my file, chosen the WAV format, and left everything at its defaults.
03:15I'll tap OK and Auria will take a minute to create the Mixdown.
03:20Okay, and now it's done.
03:22Now, since I didn't choose to Export the project to a DropBox or SoundCloud account, the only
03:26way to get the WAV file I just created is to connect my iPad to my computer.
03:32Now here in iTunes, I'll select my iPad, then I'll click Apps, and I find Auria here under File Sharing.
03:40Now you've seen this before, this is the way you can find all the projects you have
03:45in your copy of Auria as well as any Mixdowns you've created.
03:48So here is the Mixdown I've just created, 20 Different Places.wav, and I am just going
03:52to drag that to my desktop. You can see there it's copying.
03:59So there is my mixed WAV file that I can burn to a CD, add to my iTunes library, convert
04:04to an MP3, upload to a server, or do any number of other things with.
04:08So that's how to mix your project into a single audio file from Auria.
Collapse this transcript
Saving and managing your projects with Dropbox
00:00These days, you don't really need to have a computer to use your iPad to its fullest.
00:04With iOS 6, Apple made it so you can activate, use, and backup your iPad without needing a computer at all.
00:10So, if you are someone who chooses not to use a computer with your iPad, but you still
00:13want to be able to backup your Auria Project safely online or even share them with others,
00:18you have the option of using a free Dropbox account.
00:21Dropbox is a service that gives you 2 GB on online storage space that you can access anywhere
00:25you have an Internet connection and a mobile device or computer.
00:28You can purchase additional storage space or enter for free by encouraging other people to sign up.
00:33To get started, you go to dropbox.com and sign up for a free account.
00:37After you register, you'll probably want to download the Dropbox App for iPad.
00:41Although you don't need it to use Dropbox with Auria, all you need is your login information.
00:44In Auria, go to Menu > Settings and here tap the Dropbox logo.
00:55Enter the email address that acts your Username and your Password, and that's all there is to it.
01:05Now, you can go to the Menu and choose any Dropbox related options.
01:10You can Save Project to Dropbox, which saves the project file in the native Auria format.
01:14Just be aware that this can take a long time, depending on the size of your project and your connection speed.
01:19You can also load projects from your Dropbox by going to Menu > Load Project.
01:23In here, tap the Dropbox header and look in the Auria folder for your project.
01:30This can be really useful if you have multiple iPads, maybe have one at home and one at work
01:34and maybe you want to work on a project you started on one iPad on a second iPad.
01:37Even if you don't intend to load your project from Dropbox onto your iPad, it doesn't hurt
01:42to put a copy there anyway so you have a back up, especially if you're not backing
01:45your project up to a computer.
01:47In the previous movie, I've showed you the MixDown command, and one of the options there was to Export to Dropbox.
01:57So again, if you have a Dropbox account, you can automatically move a copy of your Mixed project there.
02:02So, that's a bit on Auria's Dropbox Integration.
02:04Again, Dropbox is free and gives you 2 GB of storage space.
02:07So, it doesn't hurt to create an account and have access to it, just in case you need to
02:11make a backup or share an MP3 version of your project with others.
Collapse this transcript
Creating snapshots (NEW)
00:01 When mixing a song, it's likely you'll probably come up with alternate versions
00:04 of your mix. Maybe you'll want one mix where the drums
00:07 are more prominent, maybe another mix where you remove the vocals to create an
00:09 instrumental version. Now, we've already seen how you can save
00:12 a copy of your entire project. What you would use for creating complete
00:16 backups, so, you're free to work and experiment without worrying about messing
00:19 up your only copy of a project. But copying a project multiple times can
00:23 take up a lot of storage space on your iPad, because each copy contains all the
00:26 audio recordings you made. And that can start to add up.
00:30 So, if you're going to be working on multiple versions of a particular song,
00:33 you might instead use Aria's snapshot feature.
00:36 Snapshots are like backup copies, and they contain all the information about
00:39 your current mix. Where the faders are, which effects are
00:42 applied, all the automation settings, and so on.
00:44 But what they don't include are the actual audio files.
00:47 Snapshots just reference and use a single copy of the audio files.
00:51 So, it's kind of like running your audio through an alternative mixer.
00:53 You can create multiple snapshots that you can call up as needed, and they take
00:56 up practically no space when compared to a full copy of your project.
01:00 Aria also automatically saves snapshots of your current project every ten minutes
01:03 that you can then call up if you then completely mess up a mix that you're
01:06 working on. Just go to Menu, Snapshots, Load Snapshot.
01:13 And here I can see the backups of my projects.
01:15 I'm just going to cancel out of here for now.
01:18 You can also manually create a snapshot at any time by going to Menu, Snapshots,
01:23 and Save Snapshot. Then give your snapshot a name.
01:28 Maybe I'll just cal this Mix 1, and then you can continue working on your mix.
01:36 I'm just going to do a, an extreme example here, so, you can sort of see
01:39 what's going on... So, if you need to call up a saved
01:42 snapshot again, all you have to do is load it.
01:44 So, here's the one I saved, and in just a moment, you can see that my project is
01:50 resorted to that version of the mix. To get rid of any snapshots, just go back
01:57 to Load Snapshots, Path Edit, and then delete any one of them that you want to
02:01 get rid of. You might not need so many auto snapshots
02:06 of your project for example. But again, they take up so little space
02:10 that you probably don't have to worry about snapshots hogging up all your iPad storage.
02:15 So, that's how you work snapshots in Aria.
02:17
Collapse this transcript
Conclusion
What's next?
00:00And there you have it.
00:01I hope this course has given you a good idea of what a powerful and capable app Auria is
00:06and that you'll be able to incorporate it into your own audio recording projects.
00:10As I've mentioned throughout this course, we have several other courses on lynda.com
00:13that take deep dives into fundamental audio recording skills.
00:15So, if you're just entering the world of recording or even if you want to brush up on your skills,
00:20be sure to check our courses like Audio Recording Techniques, Audio Mastering Techniques,
00:24and the Foundations of Audio Series, including EQ and Filters, Compression and Dynamic Processing,
00:30Delay and Modulation, and Foundations of Audio: Reverb.
00:32And these are only scratching the surface.
00:35If you're a lynda.com subscriber, go to Subject menu at the top of the screen and choose Audio
00:39to browser through a complete list of our constantly expanding number of courses.
00:43And that does it for iPad Music Production: Auria.
00:45So until next time, I'm Garrick Chow, see you soon.
Collapse this transcript


Suggested courses to watch next:

Audio Recording Techniques (5h 17m)
Bobby Owsinski


iPad Music Production: AmpliTube (1h 13m)
Garrick Chow

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


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