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Auria is the first major digital audio workstation designed specifically for the Apple iPad, and in this course, author and professional musician Garrick Chow demonstrates how to use its recording, editing, and mixing tools to create great-sounding music. First, Garrick reviews the hardware you'll need to start capturing audio, from microphones to cables and input devices. He then demonstrates how to record anything from a single audio track to a complete multitrack capture of a live band performance, or import audio from other iPad apps with Audiobus. He also shows you how to edit your tracks by adding splits and trims, apply effects, and use automation to create a final mix. Plus, learn to take snapshots so you can save your mix in different states along the way. Last, Garrick reviews the options for exporting your project from Auria in several formats to share it with the world.
This course will be updated regularly as new features are added to Auria, so check back often. Working with a different app? Check out other installments in this series, including iPad Music Production: GarageBand and iPad Music Production: AmpliTube.
In the previous movie, we recorded eight tracks simultaneously into Auria. Now Abe, our bass player, has let me know there was one section that he'd like to go back and fix. So I am going to switch over to the Edit window, and now the playhead is I think about where we need it to be, but Abe, if you will give it a listen, I may know the part you want to fix, get your headphones on here, and we'll start playing. (music playing) >> Abe: One, two, three, four. Okay, so there is just that one note there which is a little bit late, we can fix that.
So this is actually a good opportunity to look at Auria's Auto punch feature, which lets you go back and change a specific section of the take rather than having to go back and do the whole thing over again. Now the way to do this is to set your in and out points, basically you are telling Auria where you want the recording to start and where you want it to stop, and there are actually two ways to do this. You can either double tap anywhere in the timeline and start dragging, and you can see that sets a highlight across the waveforms, so I have set an in and an out point there. But because this is more of a time-based punch, I am going to clear those, if I click the Transport Options, I tap Clear Locators.
Another way to do this is to use the locator in and out buttons right here. So what I do is when I get to the part of the song where I want the recording to start, I tap the button once, when I get to the part of the song where I want the recording to stop, I tap the button again. And just so we have a lot of play here, I am going to roll back a little bit more, and I am going to zoom in on the waveforms, so we can really see what's going on here. Ideally you want to find a couple of the gaps in the waveform, you don't want to punch right in the middle of the waveform, like right here would probably be a good place for a punch or right here. We'll just listen to this once.
(music playing) So right there, before the vocal comes back in, it's probably a good place to punch. (music playing) So right there, since there is a nice big gap there, I can just place my playhead right there. I can set my in point that way, and then I'll listen through it to the point where I want to punch out.
(music playing) Okay, I was able to tap my out point there in real time. Now it looks like I have still a little bit behind the beat there, I can just look at the waveform here, and I could see it just a little bit behind, so I can move that outpoint over just a little bit, like so. And if I zoom back out again, you can see there is our punch point.
So at this point I am going to go to the Transport Options, I am going to make sure Auto-Punch is turned on, and Abe, I am going to roll this back a little bit further so you can get into it, and then we'll start recording. So Auria is only going to record within the in and out points that we have set here. So we get the record button ready, I'll Record Enable the track, and here we go. (music playing) Okay, so those are punch in and punch out point, so let's give that a listen, I am going to roll my playhead back again, I am going to unarm the track, so we can hear what's going on, and let's listen.
(music playing) Seemed pretty to clean to me. Abe: Yeah, yeah.
Garrick: All right, thanks Abe. Abe: Thank you so much.
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