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Mixing a Short Film with Audition

Mixing a Short Film with Audition

with Scott Hirsch

 


Dialogue, sound effects, music, and other audio elements play a big part in creating a compelling narrative and theme for a video. In this course, author Scott Hirsch demonstrates to filmmakers and audio engineers how to import, edit, mix, and export all of the associated audio tracks for a short film and provide the best audio impact for the video's story. He shows how to edit dialogue, reduce noise, use special effects to add depth and drama, automate volume levels, enhance the mix with equalization (EQ), and marry the final mix back to the picture.

This Adobe Audition course is an excellent companion to our video course Documentary Editing with Premiere Pro, which shows how to highlight a cause, express a point of view, and tell a story with Adobe Premiere Pro and some essential documentary editing techniques.
Topics include:
  • Setting up your Audition workspace and project
  • Exporting audio and video from Premiere Pro
  • Editing dialogue
  • Reducing hum
  • Using background ambience
  • Automating plugins
  • Printing the final stems

show more

author
Scott Hirsch
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Video, Mastering, Post Production
software
Audition CS6, Premiere Pro CS5, CS6
level
Intermediate
duration
1h 4m
released
Dec 18, 2012

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Introduction
Welcome
00:00(music playing)
00:04Hi! I'm Scott Hirsch and welcome to Mixing a Short Film with Adobe Audition.
00:09In this course we'll explore a powerful audio workflow for the audio of your
00:13short film, or other multimedia video project.
00:16I'll start by showing you how to export audio tracks from the Premiere
00:20video editing software.
00:22Then we'll get going in Audition with a useful film-and-video-specific
00:26template to work from.
00:27I'll then show you how to consolidate, edit, and clean up your dialogue and sync
00:33tracks using Audition's powerful editing tools and cross-fades.
00:37We'll see how to get rid of unwanted hums and broadband noise using tools like
00:42the built-in DeHummer and broadband noise reduction plugins.
00:47We'll then look at techniques on how to use Audition's automation and clip gain
00:52to balance and tonally shape your tracks to get the perfect mix.
00:57Now let's get started with Mixing a Short Film with Adobe Audition.
Collapse this transcript
What you should know before watching this course
00:00Before we begin, I want to point out a few important bits of information about
00:04the workflow and the software requirements for this course.
00:08Parts of this course specifically mention a workflow from Adobe Premiere to
00:12Adobe Audition and back.
00:14While this is a widely used and useful workflow, it's only optional that you're
00:19using Premiere to benefit from this course.
00:22On its own, Adobe Audition has the capacity to import OMF files, and many
00:27other video editing softwares like Avid and Final Cut Pro support exporting to this file type.
00:33When we're done, we're simply exporting audio files back to Premiere, so any
00:39video editing program can reimport these files as well.
00:42A quick word about Audition: we'll be using Adobe Audition CS6, and we'll be
00:48looking at a few features that are specific to CS6,
00:52but many of the techniques we cover in this course are also available for
00:55earlier versions of Audition.
00:57So, the goal of this course is to show you a possible workflow, but more
01:01importantly, also, to explore how to go about finessing and enhancing the
01:05audio for your project.
01:07I worked to design a course that uses some very powerful techniques in Audition,
01:12yet from the point of view that you're not an Audition expert or even
01:15necessarily a frequent user of the software, I wanted to concentrate more on the
01:19approach of mixing audio for film rather than all of the technical possibilities
01:23of the Audition software.
Collapse this transcript
Using the exercise files
00:00If you are a premium member of the lynda.com online training library, you have
00:05access to the exercise files used throughout this title.
00:09The exercise files have been compressed to a ZIP file called Exercise Files.
00:14Download and uncompress this file and you'll see a folder called Exercise Files.
00:19In this folder, you'll see the Adobe Audition session files and the accompanying
00:22audio files we'll work with in this course.
00:25I included one master session folder called Castles_audition.
00:30In here, there are bunch of Audio Session files that correspond to the beginning
00:35and end of all appropriate chapters for this course.
00:38These are the .sesx files.
00:41You can double-click on these or open them from the File menu in Audition.
00:45The media for all these files is collectively shared in the Audio Files folder.
00:50As long as you copy the Castles_audition folder to your work hard drive and
00:55don't go moving folders around, all files should link up.
00:59The first time you open it, or if something gets moved, Audition might ask you
01:03to relink the files.
01:04In that case, just navigate to the place where the files are and Audition will
01:08automatically relink the rest of the files, as long as the files are present on your drive.
01:15If you're a Monthly or Annual subscriber to lynda.com and you don't have
01:19access to the online training materials, that's okay too; you can follow along
01:23with your own media. All right, great!
01:25Let's get started on Mixing a Short Film with Adobe Audition.
Collapse this transcript
1. Getting Started
The Audition workflow
00:00Why do we want to take our audio out of the video editing software we're
00:03working in, like Premiere?
00:05It does have audio capabilities already.
00:07This is a perfectly valid question.
00:10In this movie, I'll outline some key reasons why you'd want to go through the
00:13trouble of exporting your audio tracks to Adobe Audition.
00:16First and foremost, Premiere is primarily a video editing software.
00:21There are some audio features bundled in there, but the whole architecture of
00:25the program is built around editing video and working with the visual aspects
00:29of your short film.
00:30So, if you're willing to make the jump and follow me through this course,
00:34you'll be able to take control of your audio and to use the right tool, which in
00:38this case is Audition.
00:39It's a very powerful editing and mixing software that's designed to master
00:43one thing: your audio.
00:45When you're done, you'll be able to export the finalized tracks and flattened
00:49mix stems back to Premiere.
00:51I'm going to step into Adobe Audition, and I want to point out a few reasons why
00:55using it will benefit your workflow.
00:57What we see here is a multitrack Audition session containing the end result of
01:03the course: our mixed short film.
01:05Audition gives you the ability to objectively view and listen to each of your
01:09source audio files in a very detailed way.
01:12In the Waveform view, we have the capacity to view the more traditional
01:16amplitude-based waveform in green, but also the frequency imprint of the audio
01:21over time as well in this lower view. And you can selectively edit your audio in both windows.
01:28Audition ships with an arsenal of extremely powerful processing tools like the
01:33Parametric EQ and powerful noise-reduction processing plugins as well.
01:38These can help you harness the best aspects of your sound and fix problem areas.
01:45Also, when you're ready to mix your tracks, you get very high resolution and
01:48flexibility with your volume and plugin automation.
01:52Essentially, every parameter can be automated to enhance your mix to its fullest.
01:56As we continue, we'll go through all you need to know how to make it easy to
02:00integrate Audition to mix your short film project.
02:03Trust me, you and your audience will appreciate it.
Collapse this transcript
Initial setup and views
00:00Since Adobe Audition is not strictly an audio-for-video application, it
00:05isn't automatically configured for the kind of work we'll be doing on our film soundtrack.
00:09So in this movie, I'll go over some settings and ways to manipulate the Window
00:13view so the look and functionality will be better suited for our needs.
00:16We'll also explore and customize Audition's handy premade Film Sequence
00:21template for use on our short film.
00:23First, let's open up Audition.
00:25To make a new multitrack session, click Multitrack.
00:28Since this is the first time clicking it, you'll be prompted to save a new session.
00:34Let's name it my audition template, and we will save the folder location to the desktop.
00:39Let's use the template called Film Sequence Stereo.
00:43The next parameters will become grayed out since they are taken care of by
00:46the template itself.
00:48Those parameters should be suitable for our project.
00:50Now, you're brought in to the Multitrack Editor.
00:53This is where you'll see the timeline and do most of your work in this course.
00:56Once this is opened, go into the Workspace pulldown menu and choose Edit Audio to Video.
01:01Since we were doing a lot of that in this course, this window arrangement
01:05will work great for us.
01:06Let's look around here a little bit.
01:08You'll notice there are a bunch of premade tracks here.
01:11In audio for video, it's customary to break down your audio into stems.
01:15Imagine a tree with a bunch of branches stemming out from the main trunk.
01:19In this template, we have Dialog stems, Character ADR stems, which are dialog
01:24replacement tracks when the actor rerecords his lines.
01:27There are also Music stems, FX stems where you'd be putting Hard FX, like
01:33the sound of a cellphone being used, and also background FX like beach or office ambience.
01:38And finally, a Foley stem, where you can record sound effects that need to be
01:42performed while watching the video to get it right.
01:45You'll also notice here that there are these green tracks accompanying the gray tracks.
01:49These are acting as stem master tracks that the individual gray tracks are being sent to.
01:54They are effectively a way to group and sub mix the stem members, or have control
01:59over the volumes of only that specific stem.
02:01These would be very useful when it comes time to finalize our mix too, since you
02:05can use these to output individual stem mixes as well as the final combined mix
02:10file of all the stems.
02:12Let's switch our view to show the Mixer window instead of the Multitrack Editor.
02:16Here's another view of the tracks, only you get to see them vertically with the
02:20traditional mixer-type view.
02:21One thing I want to point out here is that this template comes with some fx
02:25settings already enabled.
02:26All dialogue tracks have a Speech Volume Leveler effect enabled.
02:30If we double-click on it, it has some default settings which should aide in
02:33leveling out the dialog volume in our dialogue stem.
02:36These effects could be helpful or we might choose to turn them off during
02:40parts of this course.
02:41You can turn on and off fx by the little power button located on the effect.
02:46You'll also notice that the lower pulldown menu here is the output of all the
02:50tracks and if you follow these, you'll see that all dialogue tracks are set to go
02:54into the Dialog Master stem and then on the Dialog Master stem, that stem's
02:59output goes to the master, which is the final stereo output of all the stems.
03:03To facilitate our workflow, we'll also change the way our track Solo button works.
03:08The Solo button lets you hear one track at a time and effectively mutes all
03:13other tracks so you can single out any specific track.
03:17By default, Audition allows you to latch more than one of these together; it's
03:21called nonexclusive solo behavior.
03:24But for postproduction audio, it's better to only solo one at a time so we can
03:28compare what's on one track versus another one.
03:31Let's change that in the Preferences > Multitrack > Track Solo, to Exclusive.
03:37While we're here in the Preferences, let's also take a look at the Time
03:41Display preferences.
03:43Under Time Format is a list of all the different SMPTE timecode options you
03:47might need when you're working on different video formats.
03:51It's good to know this is here.
03:53Finally, we'll need to make a few more tracks.
03:55I know for a fact we'll need a couple more dialogue tracks for this project.
03:59So let's select the last dialogue track and choose
04:02Multitrack > Track > Duplicate Selected Track.
04:05Notice that it keeps all the output settings of the track you duplicated.
04:09In this case, the dialogue stem routing is intact.
04:11Let's do this again, and then we'll rename both of these tracks by clicking on
04:16the name to Dialog 5 and Dialog 6. Great!
04:23This new template we made can be opened every time we work.
04:26You can save it in the list of available templates by going to
04:29File > Export > Session as Template.
04:31We can also just do a regular save and save it as a .sesx session file.
04:36Let's do that and we'll go ahead and save and close it.
Collapse this transcript
Exporting audio and video from Premiere Pro
00:00The video editing software Premiere and the audio software Audition, both being
00:04Adobe products, offer a very useful workflow for your audio.
00:08Premiere can export either individual clips or an entire sequence into
00:13Audition really easily.
00:14In this movie, we'll go over the steps required to take the audio from your
00:18short film sequence in Premiere and send it to Audition to work on.
00:21Now, remember, if you're following along with the lynda.com Exercise files media,
00:26we did not provide you with the Premiere source files, only the end result of
00:30this exchange: the Audition sessions.
00:32So, I'm demonstrating here to show you what the workflow would look like.
00:36You're free to follow along with your own Premiere sequence. The steps would be the same.
00:41There are two ways to move audio from Premiere to Audition.
00:45The first is on a clip-by-clip basis.
00:47At any time during the video edit, you can bring in an individual clip into
00:51Audition, work on it, and then automatically update it back in Premiere.
00:55I'll use this clip I have up in the Source window to demonstrate.
00:59Let's listen to this clip of audio.
01:01(Mr. Dalton: We all know what risky decisions lead to.)
01:05Now, if I choose Edit > Edit in Adobe Audition, you'll see Clip is lit up.
01:10If I choose this, it will open this clip in Audition's Waveform Editor.
01:14Here you can work on this clip in a very detailed way.
01:17You can view its waveform display and its frequency fingerprint.
01:21We'll talk more on these kinds of views later, but now let's add an obvious
01:25filter to it from the Effects Menu.
01:27We'll choose Effects > Convolution Reverb.
01:31We'll click Apply and then let's listen back to this piece of audio.
01:35(Mr. Dalton: We all know what risky decisions lead to. We all know what risky decisions lead to.)
01:41So, we hear a kind of roomy-sounding reverb, and this will be obvious when we
01:45bring it back in Premiere.
01:47Now, let's tab back over to Premiere and we're going to replay the clip.
01:51You can see, it will to automatically update and let's listen to the clip in Premiere.
01:54(Mr. Dalton: We all know what risky decisions lead to.)
01:58Cool! So you can see the changes we made in Audition just updated right into Premiere,
02:02and we can keep on working on our video edit.
02:04But in this course, we're actually more interested in sending the whole sequence
02:08to Audition and keeping it all in there to edit and mix.
02:12That's the most typical workflow you'd used to mix a short film, documentary,
02:16or whatever, and it will give you the most freedom and the best results in the long run.
02:20So to do this, we'll select the sequence from the Clips bin on the left here,
02:24then we'll go up and choose Edit > Edit in Adobe Audition, and you'll see
02:28Sequence is lit up.
02:29When we choose this, we'll get some choices about what to name our sequence.
02:34We'll keep it named Castles.
02:36We'll also be asked where to save the media.
02:38Premiere will automatically make an Adobe Audition Interchange folder for the audio files.
02:43Now, we want the entire sequence, so we'll keep that.
02:47For Handles, this refers to how much you get to pull out of the boundaries of
02:51the clips once it goes into Audition.
02:54We probably want more than one second to have more freedom in our edit.
02:57Let's choose 10 seconds.
02:59We can export the preview video to bring into Audition so we can see it there.
03:03For this option, we probably don't want to render audio effects. Since we have
03:07more control over effects in Audition, we'll leave this one unchecked.
03:10For the Send Clip Volume Keyframe Metadata, we'll leave this checked, because we
03:14do want our volume information to come across.
03:17Finally, we'll check Open in Adobe Audition.
03:19When we hit OK, we will be brought into an Adobe Audition Multitrack Session with
03:2512 source tracks and the video track as well.
03:28This is a very painless and easy way to get the source material out of your
03:33video editor--Premiere--and into your audio editor--Audition. It's very slick.
03:38Now, from this point in the course, we'll be working offline from Premiere.
03:42When we're done with our mix in Audition, we'll reimport the final mix files and
03:46optionally, the separated mix stems will create.
Collapse this transcript
2. Editing Dialogue and Location Sound
First steps
00:00Now that we've successfully imported our media from Premiere to Audition, it's
00:04time to start sifting through the material on these tracks and breaking out
00:07these clips to their appropriate stems.
00:10In this movie, we'll import these tracks into our template that contains our
00:13stem routing and look at the best way to sift through these tracks, keeping
00:17only what's useful.
00:18Here in this session is all of our imported clips and tracks from Premiere.
00:22Let's select all the clips by dragging a selection around them.
00:25Now, we'll type Command+C for Mac, Ctrl+C for Windows to copy them to the clipboard.
00:30Next, we'll open a new session.
00:32Let's open the my audition template session from the Media Browser window.
00:37Notice Audition allows only one session to be open at a time.
00:41We'll be importing our copied tracks to this session, so let's first import the video.
00:45We'll choose Multitrack > Track > Add Video Track.
00:51Now that you have the video track made, we'll drag in the Castles.mov to the
00:55beginning of the track.
00:57You can also name the video track Castles.
00:59Now, notice by the movie's timecode burn that it starts at zero hours, 59
01:04minutes, and 30 seconds, zero frames, and our timeline here from this template
01:09starts with 00:00:00:00 as its starting timecode.
01:15We need to make our template match the movie.
01:17So, first click anywhere in the Multitrack section to deselect.
01:20Then we'll go to Properties, up next to the video window.
01:24Here, we can change the Start Time to match zero hours, 59 minutes, 30 seconds,
01:30and zero frames, just like the movie.
01:32Now, use the Selection/View window to position the cursor at 00:59:58 and zero
01:40frames, because that is the first location of sound in the clips we're going
01:45import where the two-pop is, two seconds before the start of the film, which is
01:49at timecode hour one.
01:51Now, select the last track in the session and type Command+V for Mac, or Ctrl+V
01:55for Windows to paste in all of our clips. There we go.
01:58Now, we've merged the two sessions.
02:00Above we have our template and below we have our clips, and they should all be in sync.
02:05The next steps are where we're going to really start to get our hands dirty.
02:08We're going to start going through all the clips from the original tracks and
02:10moving them up in the appropriate dialogue, effects, music tracks, ADR tracks.
02:16You'll need to listen and make some quality judgments about the audio when you do this.
02:20Most of this material is going to end up in the dialogue track, since there hasn't
02:23been a bunch of effects or music added yet to the movie.
02:27But in here, we'll find ADR tracks and some sound effects tracks that will have
02:30to be categorized appropriately.
02:32But even within just the dialogue sync tracks, we're going to have to come up
02:35with a strategy to keep things organized.
02:38The first rule of thumb here is that if there's nothing but noise or it sounds
02:41like garbage in the clip, we can ignore it and delete it.
02:45Sometimes clips like this get overlooked or are grouped with other useful clips
02:48in the video edit, so it's normal to have to have these hanging around.
02:52The first two clips of the movie actually look and sound like they have nothing on them.
02:57Let's zoom in to see. It doesn't look like there's any waveforms.
03:00On a Mac or PC, we can use the equal key to zoom in.
03:03We can also use the Option+Equals on a Mac to zoom in vertically and the Alt+Equals on the
03:08Windows to zoom in vertically.
03:10And if we play them with the Solo button, we don't hear anything.
03:13So these are just kind of dummy clips that just ended up in our session.
03:17We can select both of these and we can type Delete to get rid of them.
03:22Now, further down the timeline and lower down, we have six clips on these tracks below.
03:28One of them is a voiceover. It's the female reporter voice, and the other is the Mr.
03:33Dalton character talking off screen.
03:35(female speaker: Once award-winning architect fails to deliver on his downtown music hall.)
03:41(Mr. Dalton: Joseph is our most gifted architect. He takes risks. We all know it.)
03:48When we examine these clips further, by zooming way in to them, and opening in the
03:52tracks wide, we'll notice the clips are actually the same thing duplicated.
03:56And the reason we know this is that we can look at their waveforms here and see
04:00that the waveforms are identical from the top clip to the bottom clip.
04:05Having duplicated clips like this not only makes things louder, it also makes
04:09things more confusing in our edit, and we have more to deal with.
04:12So in this case, we can simply just select the bottom three and delete them.
04:18Now, a very crucial key command here when you're during this stage of your edit
04:21is to use the Shift button.
04:23When you hold the Shift button down and click and drag a clip from track to
04:26track, it keeps its position in time.
04:29Without holding the Shift button as you move a clip from track to track, you're
04:32in danger of sliding clips out of sync as you move them.
04:35So now we'll Shift+Drag each of these clips in the appropriate stem tracks.
04:40These are both considered ADR, or Dialogue Replacement Tracks, so I'll drag them
04:44to those respective tracks.
04:46Now, as you can see, you have a lot of work in front of you.
04:48Each clip has to be gone through meticulously and categorized and placed on a
04:52track that makes sense for its sound.
04:55In the first scene, you'll notice that some dialogue actually has two mic
04:58sources and it's not a duplicated clip.
05:00Take for example Mr. Dalton's first line. Let's listen.
05:04(Mr. Dalton: You know, I'm taking a big risk putting you on this Columbia project.)
05:10Now, when we zoom in on these waveforms, we'll show that there are actually
05:14three different mic sources.
05:15We solo the first one and listen.
05:18(Mr. Dalton: You know, I'm taking a big risk putting you on this Columbia project.)
05:26That's the boom track. It's the most natural-sounding track.
05:29Let's solo the second one and listen.
05:31(Mr. Dalton: You know, I'm taking a big risk putting you on this Columbia project.)
05:35Now, that's the lavalier track, a clip on lavalier.
05:39It sounds really close and it's a little more unnatural sounding than the boom,
05:42but it's really clear and full.
05:44Let's listen to the most bottom clip.
05:46(Mr. Dalton: You know, I'm taking a big risk putting you on this Columbia project.)
05:51As you can tell, this clip sounds distant and roomy.
05:54It's probably the camera mic.
05:55We can actually discard this last one; it won't be useful, but the other two
05:59might be useful to blend together.
06:01So we'll select them both and Shift+Drag them up to the Dialog 1 and 2 tracks.
06:05Now, it's going to sound choppy here for a little while, but the point is to be
06:11consistent and put like sounds on the same track.
06:14Later, we'll be able to make it more smooth.
06:17One thing you have to overcome is that the tracks may have gotten out of order
06:19during the video edit.
06:21The lavalier might be on top in one shot and the boom on the bottom and vice versa.
06:26This is something we need to use our listening skills to overcome as we go
06:29through all these different clips.
06:30When we've gone through all the clips and placed them, our session will end up looking like this.
06:34As you can see from our completed session, the best sounding sources have been
06:38placed on the appropriate tracks.
06:39It's far from perfect, but it's a really good start and much more easy to deal
06:43with than the mess we had from the original Premiere Export.
06:46Obviously, you can't have a track for every character, so the convention is to
06:50use the top few tracks for the first scene, then the next few tracks for the
06:54next scene, then back to the first few tracks for the following scene.
06:58This is referred to as checkerboarding.
06:59When we're done, we have a completely categorized and organized broken-out audio
07:04session in Audition that's ready for action.
Collapse this transcript
Editing dialogue: Part one
00:00At this stage of our project, we've taken the time to break out the original
00:04Premiere sequence clips into all of our template tracks.
00:07As you can see here, we've narrowed our session down to only the necessary clips,
00:11and they're all neatly organized in the timeline,
00:12checkboarding back and forth in the dialogue tracks between scenes.
00:17In this movie, we'll explore some techniques that will help finesse these
00:20newly organized clips into coherent dialogue tracks that play seamlessly through a scene.
00:26First of all, let's look at one editing preference.
00:29In Audition > Preferences > Multitrack, you'll see a checkbox for Automatically
00:35crossfade overlapping clips.
00:37Let's leave that off for now so we can make some edits without crossfades.
00:42Now, back in the timeline, the second scene in the movie is a pretty standard
00:45dialogue track layout.
00:47On the top track--Dialog 4--I've edited only the boom microphone source.
00:53It's by far the most natural sound.
00:55It does have a bit of room echo in it.
00:57The two tracks below are the two lavalier tracks of the characters.
01:01The top one and Dialog 5 is the assistant character's lavalier, and Dialog 6
01:06contains the young architect character's lav mic.
01:09We'll use these lav tracks to fill in the sound of the actors against the boom
01:13track only when they speak.
01:15The first order of business is to clean up the boom track's edit.
01:18Make sure it's seamless and without skips or bumps, because this is going to be
01:22the Master track for the scene. So, let's Solo it.
01:25We'll make it nice and wide so we can see what we're doing.
01:28Now, one editing tool that's going to be really useful here is called the
01:30Trimmer tool, and it shows up and becomes active when you move to the edge of clips.
01:36We'll demonstrate the Trimmer tool here in this clip when the assistant says, "Is it ready?"
01:40The line's off camera and then he says, "I see." Let's listen.
01:44(Assistant: Is it ready? I see. Joseph: No.)
01:55Now, in the next clip, we have him just sigh and say 6 pm.
01:59Let's listen to that.
02:00(Assistant: 6 p.m.)
02:04Okay. So, we decided just to keep the sigh and get rid of the "I see," since it's off camera.
02:09So, we can use the Trimmer to remove it and drag in the preceding shot.
02:14Let's take a listen to that.
02:15(Assistant: 6 p.m.)
02:22Now that worked, but you can still hear a little noise in between the two clips,
02:26from the proceeding scene.
02:28So, your first instinct might be just to cut that noise out, but remember, our
02:32goal here is to make it seamless, no dropouts.
02:35So we have to fill it in with some roomtone.
02:38We can select an empty area, such as right before the clip, choose the Time
02:43Selection tool, and select an area before when it's just room tone.
02:47Now, we're going to copy this to the clipboard, so we'll use Command+C for Mac
02:51or Ctrl+C for Windows and copy this content to the clipboard.
02:55Next, we'll make a selection only where we want to paste it, and this time type
02:59Command+V on Mac or Ctrl+V on Windows to paste.
03:03Okay good, now let's take a listen to this edit.
03:05(Assistant: 6 p.m.)
03:10Next, we want to make sure every edit has at least a tiny crossfade, again to
03:15avoid any bumps in the road.
03:16So, we'll go back to the Preferences > Multitrack, and we'll recheck
03:21Automatic crossfades.
03:23Now, we'll switch back to the Move tool, and we can click and drag out small
03:28crossfades between our edited clips.
03:30We can also create fades in and out by dragging the Fade icon from the top
03:35corners of any clip.
03:36So, we'll continue to work through the Boom mic on this scene, checking each edit
03:42and making crossfades over each edit. We'll also be copying and pasting room-
03:46tone where necessary to make it as clean as possible.
03:49Eventually, we'll do this for the whole film.
03:52The end session file for this chapter will show the results.
03:57(Assistant: 6 p.m.)
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Editing dialogue: Part two
00:00We're continuing our dialogue edit here for this scene.
00:03We've gone through and made a clean boom track, and now we'll explore some
00:06techniques for the lavalier tracks, which we plan to blend into the boom tracks
00:10and make them a little more solid sounding.
00:12Lavalier mics are tricky. They need to be brought in and out unnoticed,
00:16so fading in and out of them, as we've done here, is crucial.
00:20In addition, we'll need to talk about the negative effect blending two
00:23microphones can have on the sound.
00:26Because the sound is hitting the boom mic and the lavalier mic at slightly
00:30different times in space, the closest mic--in this case the lavalier mic--
00:35is receiving the sound slightly before the boom mic, which is a little farther away.
00:39The technical term for this is that the mics are slightly out of phase.
00:43Let's listen to Dialog Track 4 where the architect's first line is on the boom only.
00:49We'll solo that track and listen.
00:50(Joseph: Is he sending you in here with scripted-out dialogue and everything?)
00:55All right! That sounds okay.
00:56Now, let's listen to this same dialogue from the Lavalier track on Track 6.
01:00We'll solo that and listen to that.
01:02(Joseph: Is he sending you in here with scripted-out dialogue and everything?)
01:08Okay. So, you'll notice that it sounds different, but they both sound okay on their own.
01:12Now, we'll listen to the two of them blended.
01:14I'm going to hit Command, or that would be Ctrl on a PC, to solo both of these
01:19tracks, and we'll listen to them blended together.
01:21(Joseph: Is he sending you in here with scripted-out dialogue and everything?)
01:25Now, in comparison, it sounds kind of hollow, right?
01:28This is due to the phase issue between the mics. It's a common phenomenon that
01:32you encounter in this kind situation.
01:34So, what's the solution?
01:36The solution is to look closely at the waveforms and line them up better.
01:40This is one of those tasks you need in audio system like Audition to accomplish.
01:45So now, we'll pull the Dialog 6 track right up next to the Dialog 4 track, and
01:50we'll increase our zoom vertically and horizontally so we can see the
01:53waveforms very well.
01:55Now, when we're comparing the two this close up, you can see the peaks of the
01:59waveforms are just a little off from one another.
02:02So, we're going to slide the bottom lavalier track ever so slightly so
02:07the waveforms line up.
02:08But first we have to disable snapping.
02:11Up till now, clips have been moving with relation to a background frame grid.
02:15This is usually good since it can help keep things in sync, but we want to
02:19disable it for this micro adjustment we're about to make, moving this clip well
02:23under a frame from left to right in the timeline.
02:25So, we're going to move this clip slightly over so the waveforms line up, and now
02:30we'll zoom out little bit and take a listen to both of them together.
02:34(Joseph: --you in here with scripted-out dialogue and everything?)
02:39So, that's much better sounding now.
02:40So, anytime you have to use two mic sources, you have to be aware there might be
02:44this kind of phase issue at play.
02:47So now, it does get a bit time consuming, but we would want to continue using
02:50these methods to complete this scene and all the scenes with a lav and a boom
02:53for the best-sounding dialogue tracks.
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Fixing hum problems
00:00We're going to take a look at some noise problems you might encounter when
00:03you're editing your dialogue tracks.
00:05Continuous tonal noise problems like a refrigerator or a machine-based hum are
00:10really common, but sometimes these are the easiest types of noise to fix.
00:15In this movie, we're going to look at removing a hum from a scene using the
00:19DeHummer equalizer plug-in.
00:21On Dialog Track 4 Mr. Dalton is sitting at his desk for this scene.
00:25There's no dialogue here, but we'd like to preserve the sound of his movements.
00:28Unfortunately, there's a really annoying hum that makes the scene hard to
00:32watch or listen to.
00:33Let's take a listen.
00:34(audio playing)
00:46Okay, that's a pretty pronounced hum.
00:47But luckily, we can use a specialized hum-removal equalizer called DeHummer to
00:51notch out the offending frequency and save the day.
00:55First, we need to locate the audio frequency at which the hum is active.
00:59When we double-click any audio clip in Audition, we're brought into the Waveform
01:03Editor, where we can see that clip in detail.
01:06This audio editor lets us see the audio two ways.
01:10The top green-on-black view is called the Waveform view, where we see amplitude
01:15on the Y axis over time on the X axis.
01:18We're pretty used to this type of view.
01:20But the other view, the bottom half of this window, we see a more colorful
01:24display, and this is called the Spectral Frequency Display.
01:28It shows audio frequencies on the Y axis and time on the X axis, and volume
01:34is described by color.
01:35This is a really unique way to look at audio in Audition.
01:39Now, we can see there's a bunch of stuff going on in the lower frequencies.
01:44That is our hum down there but it's hard to discern.
01:46We need to increase the resolution a little bit.
01:49We can use Command+Shift+Up Arrow for Mac, Ctrl+Shift+Up Arrow for Windows to
01:55increase the spectral resolution.
01:57Now, as I do this, it starts to come into focus, and we start to see a straight
02:01line running through the clip at about 120. That's 120 Hz and that's our hum.
02:07You might also notice there are some other lesser-volume lines at different
02:11frequencies. That's important too.
02:13Now, let's return back to the Multitrack Editor.
02:15Click the Multitrack button to get back.
02:18Now, with this clip still selected, we'll go to the Effects Rack tab on the upper-
02:22left, click on Clip Effects, and let's turn the power on for effect one.
02:27Next, go into the arrow menu on the right and choose Noise Reduction > DeHummer.
02:32Now in the pulldown Preset menu of this plugin, choose 120 Hz Notch. Okay, great.
02:39Now let's listen, and I'll be turning on and off the plugin to hear with
02:42and without the effect.
02:43(audio playing)
03:02This really seems to be working and taking care of the hum, but one thing
03:05to know about hums that they often repeat themselves at harmonics of the main frequency.
03:10Let's try a different preset. Let's try to remove 60 Hz and harmonics.
03:15Now, let's listen to this.
03:18(audio playing)
03:23This sounds even better.
03:25So there were indeed harmonics above and below 120 Hz.
03:29Now, let's close this plugin window and look at the clip in the timeline.
03:33You'll see it has a little fx icon in the bottom-left of the clip.
03:38This tells us that there is a real-time clip effect being used on this clip.
03:42So, that's how you can get rid of hum.
03:44To complete our project, we'd want to apply this kind of technique to all the
03:47clips in the timeline that have this type of hum problem.
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Fixing broadband noise problems
00:00Broadband noise such as wind on the beach is much more difficult to remove from
00:05dialogue tracks than hum.
00:07That's because unlike a hum, the offending sound is scattered all over the
00:12frequency spectrum, not just centered in one place.
00:15In this movie, we'll explore how to use the Noise Reduction Processing tool from
00:19Audition to help make the dialogue on the beach scene a little clearer.
00:23The beach scene at the end of the film is really noisy.
00:26It's a ripe candidate for dialogue replacement, which was actually recorded.
00:30We have it muted on ADR Track 4 below.
00:34And even though we may end up using the dialogue replacement, we'll still need
00:37to hear the original dialogue as cleanly as possible to sync it up.
00:41Audition ships with a Broadband Noise Reducer tool for situations like this.
00:45We'll use it here on this clip we have highlighted.
00:48Let's double-click the clip to see it in the Waveform Editor, and now let's
00:52take a listen to it.
00:53(Mr. Dalton: So, you got a design for me? Joseph: Yeah, I think I do.)
01:03(Mr. Dalton: Good.)
01:05As you can you can hear, it's pretty noisy, so let's open the Noise Reduction
01:08plugin from the Effects pulldown menu.
01:10It will be in Effects > Noise Reduction > Noise Reduction (process).
01:16Plugins from the Effects pulldown menu are examples of plugins that are not
01:20real time and they have to be processed to work.
01:23The way DeNoising software works is that you must first isolate a piece of
01:29the clip with only the noise and no dialogue, to make the plugin learn the noise print.
01:34Let's select this section over here where there's no dialogue taking place.
01:38(audio playing)
01:44Now, click Capture Noise Print, and you can see it updated the plugin with a noise print.
01:49So now that we've stored the noise print, or noise profile, we'll select the
01:53entire clip we want to noise reduce.
01:55Now, just with the basic settings here, we'll take a listen.
01:57(Mr. Dalton: So, you got a design for me? Joseph: Yeah, I think I do.)
02:08(Mr. Dalton: Good.)
02:09So, as you can hear, the noise is gone, but there's a lot of artifact on the dialogue.
02:15This is always a trade-off with noise- reduction software: If you push them too
02:19far, the stuff you want to keep can start to sound weird and almost like
02:23under water or something.
02:24So, let's back off the Noise Reduction slider and the Reduce by slider as we listen again.
02:29It's all just finding a balance here to make it sound the best you can.
02:33(Mr. Dalton: So, you got a design for me? Joseph: Yeah, I think I do.)
02:43(Mr. Dalton: Good. So, you got a--)
02:46So once you get it to sound as good as you can, we'll go ahead and hit Apply
02:53to render the effect.
02:54So, that's a simple demo on how to use noise reduction in Audition.
02:58You can use this on any scene with broadband noise reduction like we're
03:01experiencing in the beach scene.
03:03Remember, the key is to get a good sample noise print to work from and then
03:06manipulate the sliders that it gets the best you can get it.
03:09We'll repeat this process in all the clips for the beach scene and at the very
03:13least, we'll be able to hear the original dialogue well enough to edit the ADR to it.
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3. Working with SFX and Music
Synchronizing SFX
00:00Now that we have all the dialogue and synched soundtracks edited, it's time to
00:04start thinking about how we can add some sound effects to enhance the action in our film.
00:08In this movie, we'll look at importing sound effects and syncing them to picture.
00:12In this scene, the young architect character receives a text message from the boss man.
00:17You can hear a tiny vibrate sound in the production dialogue track.
00:20Let's take a listen.
00:21(audio playing)
00:32Now, this is a significant event in the film.
00:34We want to use sound to enhance the gravity of this event.
00:38We'll import a sound effect that will enhance, or sweeten, the cell phone sound.
00:42Sweeten is the technical term for this kind of enhancement of a
00:45lackluster production sound.
00:46So where do we get the sound effects?
00:49Adobe actually offers a library of sound effects royalty-free for use for any My
00:54Adobe.com account member.
00:56You can get there by going to Help > Download Sound Effects, and that will take you
01:01to Content Download page.
01:03I downloaded the Technology ZIP file and found this cell phone Vibrate On
01:07Wood sound in there.
01:09So now we want to import this sound effect to our session.
01:12If you go to File > Import > File, and we have to find it in the Sound Effects folder,
01:17which is where I put it,
01:19we'll click Open and now if you look in our Files browser on the left, we'll see
01:23it in there at the bottom.
01:25Next, we have to find the sync point to sync it up to in the timeline.
01:28We can use a marker to establish the place that sound effect need to go.
01:32Let's find the exact place the vibration starts in the timeline with the cursor.
01:36It looks like it starts right about here.
01:41Now, we'll type the M key to make a marker.
01:44You can see we get a white marker in the timeline.
01:47We can even right-click on this marker to name it.
01:49Let's name it cellphone sound.
01:52Next, we want to ensure that snapping to marker is turned on.
01:56So go to Edit > Snapping and make sure Snap to Markers is checked and that
02:01snapping is enabled in general.
02:03Now, we can simply drag the sound from the file browser into the Hard Effects
02:07track, which is where we want put it, and it'll snap to that marker we made.
02:11Okay. Cool! Let's take a listen. (audio playing)
02:18As you can hear, it's a little long,
02:20so let's use the Trimmer to cut it shorter, and also we can do a small fade-in
02:24and fade-out on the edges of the clip.
02:29Another thing you'll notice is that this is a stereo clip.
02:31It contains a left and right component.
02:34It's good to know that for any track we can always use this little icon in the
02:37track header to sum the track to mono, which might be more appropriate for this
02:42clip, since it's really coming from a single point in the room and we're also
02:45close to that point as an audience.
02:47It will sound closer up and less roomy if we convert it to mono.
02:50Finally, let's lower the volume of this clip to make it blend in the scene a little more.
02:55You can hold Command for Mac and Ctrl for Windows and click on the little yellow
03:00clip volume line to lower it.
03:02All right, now let's take a listen to this. (audio playing)
03:08This looks and sounds pretty good.
03:09Knowing how to place sound effects like this in sync is a crucial way to making a
03:13great-sounding film mix, and it can enhance your film a lot.
03:17I included some other sound effects for you to practice syncing with, in the
03:20Sound Effects folder, such as when the boss man character uses his iPhone to send
03:24a text in an earlier scene.
03:26You should go ahead and try them.
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Printing FX
00:00Some sound effects for your film need to be made from scratch.
00:03Audition has an incredible arsenal of sound-designing tools available.
00:07In this movie, we're going to show an example of how to use one of these tools
00:10to make the speakerphone voice at the beginning of the film actually sound like
00:14it's coming from a speakerphone.
00:16In the scene, the young architect calls the boss man on the speakerphone.
00:19The voice of the boss man has been recorded as ADR.
00:23It's on the Character ADR Track 2, but it doesn't sound like a phone.
00:27Let's take a listen.
00:28(phone ringing) (Mr. Dalton: Yes?)
00:34(Joseph: Hey, yeah, I'm here with Patton, and he's telling me that, um, you want him here every)
00:41(Joseph: hour on the hour, checking in on me? Mr. Dalton: Patton, you there?)
00:45(Patton: Yes, Mr. Dalton, I'm here, and I never said on the hour.)
00:50(I just told him that I decide before or after the hour.)
00:53(Mr. Dalton: No matter, just continue to do as I requested.)
00:56(Oh, and Patton, did you let Joseph know about the other details?)
01:01(Joseph: What other details?)
01:04Okay. So it just kind of has a full-range sound, not like a speakerphone.
01:08So I'm going to show you how to make it sound more like a speakerphone.
01:10Since the ADR 2 Track that Mr. Dalton's voice is on has only these lines on it and nothing else,
01:16we can do real-time plug-in processing on the whole track to accomplish our phone voice sound.
01:21So, let's switch over to the Effects Rack up in the upper-left here. You'll notice
01:26there are some effects that are currently disabled. That's okay.
01:29We'll choose the next slot down and call up the Parametric EQ.
01:33We can find it in the Filter and EQ Submenu.
01:36The Parametric EQ is a tonal shaping tool and you can use it for many uses, but
01:41we'll use it here for kind of a dramatic effect.
01:44Now a telephone speaker generally has a really narrow frequency range,
01:48so we can use the HP, which stands for high-pass filter, to cut out the low
01:54frequencies and to enable it and drag it in to around 700Hz.
02:00We'll also use the LP, or Low-Pass, filter to cut out the high frequencies.
02:07We'll enable that, and we'll drag it down to around 2000Hz.
02:11Now, we've effectively narrowed the frequency range of the voice so it mimics
02:15what a speakerphone would do.
02:17Let's take a listen to how that sounds.
02:19(character dialogue)
02:36Great! That sounds pretty good.
02:37So from here, we can save this preset so we can use it anytime, by clicking the
02:42Save Preset icon on the top of the plugin.
02:44We'll name it speakerphone and then you'll see it shows up in the presets
02:48for the Parametric EQ.
02:50Real-time plugin processing like this is a great way to achieve sound design
02:54effects in your film mix.
02:56You can really have a lot of fun with this. (character dialogue)
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Working with music tracks
00:00We've now gotten to the point in our editing where this movie needs some music,
00:04especially the first daydream sequence on the beach.
00:07In this movie, we'll work through adding a music track and syncing it up to a
00:10specific location in the timeline.
00:12In the media browser here on the left, we can see two music files.
00:17Let's choose the one called The Trouble With.
00:19This is the music we'll use for the daydream scene.
00:22Let's right-click on this file and choose Open File.
00:26Audition automatically opens it in the Waveform Editor.
00:29I want to play a specific transition point in this music file that would be a
00:33good spot to sync up to something visual.
00:35Let's take a listen.
00:36(music playing)
00:47Okay. You heard right about at this point where the drums come in,
00:51that's a great point to sync up to something.
00:53So let's drop a subclip marker here.
00:56You can do a subclip marker by going to Edit > Marker > Add Subclip Marker. Great!
01:03Now, we can save this clip.
01:04Now let's go back to Multitrack view by clicking the Multitrack button.
01:10We'll open up our Music 1 track a little wider, because that's where we're going
01:14to put the music eventually.
01:16Next, we'll go into the Files tab in the browser.
01:19You should see The Trouble With audio file in there.
01:22Now, we'll find a point to sync that moment we found in the music up to in the timeline.
01:27The first dream sequence goes from color to black and white.
01:31That would be a good transition point.
01:34This happens around timecode 01:04:25:14. Let's find that.
01:40Okay, right about here.
01:41Now we'll type M to drop a marker there in the timeline.
01:45This makes a white marker. Okay.
01:48Cool! Now, let's drag and drop the music file into this Music 1 track. Anywhere is fine.
01:54You should be able to see a little dotted line in the clip itself.
01:58That was our subclip marker that we made previously.
02:01So now to sync this up, all we need to do is line it up with the white marker we just made.
02:06So there we go. It's not lined up.
02:08Let's take a listen to how it looks and sounds in the timeline.
02:11(music playing)
02:20This works perfectly.
02:21We'll now continue through and play some other music in the film,
02:24but this demonstration shows an easy way to sync not only music, but any clip, to
02:29a specific location within that clip.
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Using background ambience
00:00One of the things we can do to enhance our film is to create a sonic
00:04world around the action.
00:06One way to achieve this is to use background ambient tracks in all scenes to
00:10create a sense of space and a real world that the characters work in.
00:15The best way to set up for laying in ambience tracks is to mark each scene's
00:19beginning and end with a marker accurate to the frame.
00:23That way we can easily lay in stereo ambient sound effects tracks and make them
00:27line up perfectly with each scene.
00:29As you can see here, I have one marker indicating the start of the film.
00:33I named it Office to let us know the location of the scene.
00:37This type of marker works well to tell us a starting point, but you can also
00:41convert the marker type to be a range in Audition rather than a single point.
00:46If we right-click on the marker, we can choose Convert to Range.
00:51Now, we can pull out the range of the marker to the end of the scene.
00:55The end of the scene's around 01:01:36:0 frames. Let's find it.
01:04I want to get close to it.
01:05We want to zoom way in to make it frame-accurate.
01:08Once you zoom in close enough, you can use the right and left arrows on your
01:13keyboard to move one frame at a time. Okay.
01:16So here we found the scene boundary.
01:18Now we'll zoom out and we'll extend the marker range for this first marker to that point.
01:23Now, we'd want to go through the whole film and put one of these markers on
01:26every scene boundary, because it will help us enormously when we lay in all the
01:30background ambiences for each scene.
01:32As you can see towards the end of the timeline, I've already placed a range
01:36marker to indicate where the last scene, the beach scene, is.
01:39I want to drag and drop a few background sound effects tracks I have in my Files
01:44browser to this beach scene.
01:46As I drop them in, you can see these files were a different sample rate.
01:50Audition will ask us to convert the files, so we'll say Yes.
01:54Now, once they're in place, we'll trim this to fit the range we've made with the range marker.
02:00See how easy it is when you have a range already established?
02:03Now that we've got this in place, we decided to use the ADR lines here instead
02:08of the production lines.
02:09We thought those were too noisy.
02:11So, let's select all of the ADR clips in the ADR track, and we'll choose Clip and
02:15deselect Mute. Then we'll go up to the original Dialog tracks where these clips
02:20are and we'll select that.
02:22We'll choose Clip and we'll mute those.
02:25Now we have the background sound effects we've added plus the ADR.
02:29I'm going to just lower the clip volume for these background tracks, and I'll
02:33do a little fade-in and fade-out on them, and then we'll take a listen and see
02:38how it works with the ADR.
02:39(video playing)
02:43(Joseph: Hey Dad. Mr. Dalton: Hey kiddo.)
02:49(Mr. Dalton: So, you got a design for me? (Joseph: Yeah, I think so.)
03:00(music playing)
03:03Okay. Great! That works pretty well.
03:05Now, in the case of ambiences, it's best to work in layers like we've done here.
03:09If you layer a bunch of ambiences in a scene like this, it tends to sound more
03:13realistic than just one sound effect.
03:15Now, to really complete this film, we would want to fill in each scene with some
03:19kind of background ambience.
03:21This kind of treatment will make your film sound much more realistic
03:24and cinematic.
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4. Mixing to Picture
Automating volume
00:00At this point, this film has really come a long way.
00:03We've pretty much fleshed out all the backgrounds, effects, music, and dialogue tracks.
00:08Now it's time to start thinking about how we're going to mix each individual
00:11track together to make it sound as good as possible.
00:14When we mix our film, it's good to be aware of another view of tracks we haven't
00:18seen yet: the Track Envelope view.
00:21You can open the track envelopes by clicking on the little disclosure
00:25triangle next to word Read.
00:27As you can see, you can choose which envelopes to show under the Show Envelopes
00:31pulldown menu, and Volume is already selected.
00:34This is our Volume envelope, this line that we see across the track.
00:38If we click on the track Volume Envelope line, we'll create what's called a keyframe.
00:43We can click to add another keyframe.
00:45Once we have a couple of keyframes in there, we can use the next or previous
00:49keyframe icons to move the cursor between the keyframes.
00:53We can also click the middle icon to make a new keyframe.
00:57We can even erase our keyframes with the Eraser tool over here.
01:03As long as there are keyframes present in the track and the track is set to
01:08read automation mode on the track controls, the track's volume will follow these keyframes.
01:13So when you're ready to mix each track of your film and all the tracks together,
01:18you can click to create keyframes and you can pull the volume line up or down
01:22and change the volume of all the individual tracks in relation to one another.
01:27One thing I want to go over in this movie is the difference between track volume,
01:31which is what we're looking at here, and the clip volume, something we've already
01:34used in this course.
01:36In Audition, as we've seen, each clip can have its own internal volume or gain,
01:40as well as the track volume.
01:42But as I'll show you, track volume and clip volume can also be used
01:45together simultaneously.
01:47In this scene I have added a clock sound effect.
01:50Let's take a listen.
01:51(music playing) (clock ticking)
02:02Obviously, this clock sound effect is much too loud.
02:04So let's use Clip Gain to pull down the volume of the sound effect.
02:08Holding Command for the Mac or Ctrl for Windows, let's pull it down to about -40.
02:12Good. Now in our Volume Envelope, I want to automate the volume to subtly rise when
02:19he looks at the clock, right around where the first marker is. Then we'll make it
02:23go back to where it was when the second marker is. Cool.
02:26Now let's take a listen.
02:28(music playing) (clock ticking)
02:37That works pretty well.
02:38So that's an example of how you can use Clip Gain and the Track Volume
02:42together in your final mix.
02:43You should definitely utilize this as you go through and mix your scenes with
02:46the Volume Envelope.
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Using EQ to enhance your mix
00:00As you're mixing your movie, you'll inevitably come across situations where
00:04just adjusting the volume isn't enough to make the sound sit right in the film or the scene.
00:09In this movie, we'll explore using equalizers as tonal shaping tools to make
00:13the sounds work better.
00:15We'll begin by showing how equalizers can be used to get rid of any unwanted
00:18stuff that might be clouding up our mix.
00:21In terms of dialogue tracks, there's a lot of information that might be on our
00:25tracks that are very low in the frequency spectrum.
00:27I'm talking about low rumbles, low sound from wind, and even hiss that exists
00:32well below and above the usable frequencies of the voice.
00:36We can effectively put a global EQ on our Master Dialog Stem track to deal with all of this.
00:42In fact, we already have this.
00:45Let's take a look at the mixer window.
00:47Here, if we open up our track EQ area, we can see that some of the Master tracks
00:52already have an EQ on them.
00:55We'll click this Pencil tool icon to see the Dialog Stem Master Track EQ and as
01:01you can see, we have a high-pass filter here
01:04that's getting rid of any low rumbles, plus a gentle high shelf to make the dialogue
01:08a little more intelligible.
01:10Now this EQ on the Master Stem is part of the template that we actually began
01:13this session with, and this global EQ is good for all the dialog in the film.
01:18It's a good start to filter out any unnecessary sound.
01:21But as you keep going, you'll notice some tracks need even more EQ love to
01:24sit right in the scene.
01:26Let's switch back to the Multitrack view.
01:29Take for example, the voicever track that was added as a dialogue replacement on
01:33Character ADR 3 track during the beach dream sequence.
01:37Let's listen to it.
01:38(character dialogue)
02:03Now the way it was recorded, it sounds much too close and present to be a
02:06voice on the beach.
02:08So we'll use a Parametric EQ to tonally shape the sound so it matches the
02:12scene a little better.
02:14Let's go to the Effects Rack and track effects.
02:16We'll turn one of these effects on.
02:18We'll then choose Filter and EQ > Parametric Equalizer.
02:23Now, let's solo the track.
02:24Here we need to make his voice a little less boomy and also a little less
02:28present in the high frequencies.
02:30The boomy stuff is on the low frequencies.
02:33In the parameter called L, which stands for low-frequency shelf, we can move
02:37the frequency up to around 300Hz. Then we can reduce the Gain down to about -8 decibels.
02:44We'll then do the same on the H band: adjust the Frequency to about 7500Hz and
02:51lower the Gain to -6.
02:52We're essentially taking out some of the low frequencies and some of the high
02:57frequencies, just to make it sound a little less close.
03:00Finally, let's turn up the track envelope volume to compensate for any lost volume.
03:06Now let's unsolo the track and we'll take a listen against the scene.
03:11During playback, I'll push the power button so we can hear with and without the effect.
03:15(character dialogue)
03:41There we go.
03:45Now his voice sounds a little more glued to the scene. Going forward in your
03:49mix, you want to use these types of EQ treatments wherever any element isn't
03:53sitting right in the mix and just pure volume isn't doing the trick.
Collapse this transcript
Automating plugins
00:00Sometimes when you use plugins for your film mix, you want them to change
00:04parameters in real time.
00:06This attribute could be very useful as a sound design tool.
00:10In this movie, I'll show you how to use plugin automation to change a reverb
00:14plugin in real time.
00:15Here in this scene we have a ticking clock to close out the dream sequence.
00:20Let's listen to it.
00:21(video playing) (clock ticking)
00:28(Male speaker: Here are the copies of the Bell contract you asked for.)
00:31And this clock sound effect is cool, but wouldn't it be cooler if we can make
00:35it really sound like it's in the character's head and then fades to normal as the scene progresses?
00:40If we could only make it have reverb that gradually decreases until we see the clock.
00:46Actually, using plugin automation, we can do this sort of thing.
00:50Let's insert a real-time plugin on the clip.
00:53Go to the Effects Rack, choose Track Effects, and activate the first slot, and
00:58let's choose Reverb > Convolution Reverb.
01:02Now, in the Reverb plugin, select the preset Medium Sized Cave.
01:07Okay, let's listen to the clock with this effect.
01:09(video playing) (clock ticking)
01:16That's a nice-sounding reverb; it really sound like it's in his head.
01:19Now, we'll automate the mix parameter to start like this and get gradually drier
01:24till there's no reverb at all as the clip progresses.
01:28To do this, we need to show the envelope for the mix control. Go to Show
01:32Envelopes > Convolution Reverb > Mix.
01:36Now we can use keyframes to make the mix go from 100%, which is at the top of
01:41the track, to 0, which is at the bottom of the track, over the course of the clip.
01:45Finally, we don't want this reverb to be working on other clips in this track,
01:49so let's go to the Rack Power envelope and make sure it's only in the up or on
01:54position during this clip.
01:59So, that way we're automating the rack to turn on only during this clip. Okay, great.
02:05Now, let's listen to our final effect.
02:07(video playing) (clock ticking)
02:15(Male speaker: Here are the copies of the Bell contract you asked for.)
02:18Plugin automation like this is a really useful tool when you're finessing your
02:22mix, and it's these kinds of touches that really make your film mix stand out.
Collapse this transcript
Printing final stems
00:00Once you have your mix finalized, it's time to do what we call the print master
00:04or the rerecording session.
00:06This is where you make flattened versions of all your stems, both as a fully
00:10mixed stereo track and as individual effects, ADR, dialogue, foley, and music stems.
00:18Those split-out stems can be useful later if you need to make a minor change, a
00:23foreign language version, change the music, et cetera.
00:27That way you don't have to go back to the complete session to do those changes.
00:31In this movie, we'll work through the final steps to export these final mixes and stems.
00:35Remember, because we started with Audition's Film Mix template, we're already
00:39routing our stem tracks to their respective master stem output tracks.
00:43The first order of business is to make sure that when we export back to Premiere,
00:47or wherever our destination is, that our movie stays in sync. Remember our two-
00:51pop, the one-frame beep at timecode 00:59:58.00 frames?
00:58I put it here on its own track called Tones.
01:01We need to make sure it makes its way onto all of our final stereo and stem mixes.
01:07So, let's switch over to the Mixer view, and we'll scroll down to the end to
01:11find the Tones track.
01:12As you can see, its main output is going to the Master Output. That's good; it'll
01:17be sent to her stereo final mix output. But we'll also want to use sends to send
01:22it to the dialog, ADR, effects, foley, and music stems as well.
01:27We need to close some of the views here to see the send.
01:31Okay, now where it says S1, that's our Send 1.
01:34We can turn it on and sends its output to Dialog.
01:39That's our Dialog master stem output. Then if you Option+Click on the send
01:43Volume knob for Mac or Alt+Click for Windows, you can automatically turn the
01:47send volume up to 0, which is where we want it, unity gain.
01:51Then we'll click the down arrow to scroll to Send 2. This one we'll use to send
01:56to the character ADR track.
01:58Let's do the same with the Volume knob, and then we'll do the same for Send 3,
02:04only this one will go to the Effects track. Send 4 will be sent to the
02:10Music track and finally, Send 5 will go to the Foley output.
02:15All right, great, now we're ready to export our final mix and all of our stems.
02:20We'll go to File > Export > Multitrack Mixdown, and we'll do the entire session.
02:26Next we'll see a dialog box where we can choose our Mixdown file settings and parameters.
02:32We'll choose a location for the files.
02:34I'll put a folder on the desktop called Castles Final Mixes & Stems.
02:38And then we could leave the file format and file types as is.
02:44We want the same as what we have been working with.
02:46Now, under Mixdown Options, we'll choose what tracks to include.
02:50We want the entire session, we want the master output, and we'll embed original
02:55link data. But we're also going to go in here and add our own stems.
02:59Scroll down to Bus, and we'll add Dialog, ADR, Effects, Foley and Music.
03:07Those are our master stem outputs.
03:09Now click OK to export.
03:11This might take a few minutes. When it's done, you should have six files in your
03:15Mixes & Stems folder,
03:17the stereo mix from our master output, and all of the split-out stems.
03:21Congratulations, we've now exported our final mix and stems.
03:25Our audio work is done, and we're almost there.
03:27In the next move we will learn how to reimport the stereo mix back to Premiere
03:31and finalize our short film.
Collapse this transcript
Marrying the audio mix back to picture
00:00Getting the final audio mix back into Premiere to do our final output is very simple.
00:05In this movie, I'll walk us through the steps to reimport the finalized mix.
00:09Now, if you're following along with the lynda.com exercise files we provided
00:13you, we didn't give you the Premiere source files; we only gave you the Audition
00:17sessions for this course.
00:18So, I'm demonstrating here to show you what the workflow would look like.
00:22You're free to follow along with your own Premiere sequence or even a blank sequence.
00:26The steps would be the same for this exercise.
00:28So, here's our original Premiere sequence we started from.
00:32The first thing we should do is duplicate this Castle sequence.
00:35If we right-click on the sequence, we can choose Duplicate.
00:39Now, we can double-click on the sequence to enter it, and we'll rename it as
00:43well: Castles Audio Mix.
00:48Now in the timeline of the new sequence, let's just select all of the audio in
00:52the audio tracks and delete it.
00:57We won't be able to fit all the audio tracks in our selection, so we'll need to
01:01scroll down and do it a couple times to get all of the audio deleted.
01:06Once we have all the audio deleted, we'll go to File > Import and we'll import the
01:10stereo mix we made in Audition.
01:12Then we'll choose that stereo mix file from the file bin and we'll drag it into
01:18the beginning of the timeline.
01:20Once we get it in there, you'll see that some of the metadata, like markers we
01:24made an Audition, come across to this timeline in premiere.
01:27Now, we want to zoom in to the beginning and check the two-pop and make sure it
01:32lines up with the one frame of color bars from our video edit. Let's take a look.
01:41Okay, as we can see, it does line up perfectly.
01:44Then we can we can scroll around and spotcheck the movie.
01:47We'll look for dialogue that looks in sync.
01:49(character dialogue) (video playing)
02:03Okay, the sync looks good.
02:04You'll notice that our audio is longer than the movie timeline, but that's
02:08because we left more music in the end to account for the credit sequence which
02:11we haven't placed yet.
02:13So that completes the roundtrip cycle from Premiere to Audition and back.
02:18It's not so hard, but its well worth it, because now we have a refined mix of our
02:23short film to send out to the world.
Collapse this transcript
Conclusion
Next steps
00:00In this course, we've looked at how to mix a short film in Adobe Audition.
00:04I hope we've achieved our goal of exploring possible approaches and techniques
00:09for mixing audio for a project rather than working to all the technical
00:12possibilities of the Adobe Audition software.
00:15If you're looking to expand and increase your skill set in general working with
00:19Adobe Audition, I encourage you to watch a complete view of the software in the
00:24lynda.com course titled Audition CS6 Essential Training, with Garrick Chow.
00:30If you're more interested in working professionally in audio, specifically for
00:33postproduction, I encourage you to watch my course entitled Audio for Film and
00:37Video with Pro Tools.
00:39Thanks so much for watching this course.
00:41I'll see you next time.
Collapse this transcript


Suggested courses to watch next:

Audition CS6 Essential Training (4h 40m)
Garrick Chow

Premiere Pro CS6 Essential Training (6h 59m)
Abba Shapiro


Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


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