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Audio Recording Techniques
John Hersey

Audio Recording Techniques

with Bobby Owsinski

 


Discover the industry secrets to recording crisp, rich instrument tracks and vocals in any type of recording environment. Join renowned audio engineer Bobby Owsinski as he walks through the process of miking and tracking a complete song by Underground Sun recording artist Iyeoka and A-list session musicians in a top-of-the-line studio—in a way that is applicable to any recording space and musical genre. Learn how to select the correct microphone and polar pattern for each instrument, with hundreds of revealing listening examples for drums, acoustic and electric guitar, piano, keyboards, and more. These professional techniques offer critical insights for those just getting started in the recording process, and a trustworthy reference guide for more seasoned engineers. Bobby also demonstrates how to monitor and sculpt EQ settings, why and when to process your input signal, and how to choose the right outboard gear for the track. This course employs 360-degree, 3D visualizations that provide an unprecedented perspective of the equipment, players, and microphone placements discussed. Plus, with the raw audio files provided, you can critically listen to every recorded example at home with your DAW of choice at full 24-bit resolution.
Topics include:
  • Optimizing your listening environment
  • Listening to how different microphone types affect recording
  • Choosing the right microphone for the right recording application
  • Positioning microphones for a wide variety of recording scenarios
  • Utilizing proper gain staging, preamps, and direct boxes
  • Avoiding phase cancellation
  • Using a compressor, equalizer, and high-pass filter during recording
  • Setting up a headphone mix
  • Adding the right amount of compression or equalization
  • Capturing great sounds from drums, guitars, basses, keyboards, pianos, strings, and vocals
  • Creating a great drum set sound
  • Getting the best out of any singer
  • Dealing with microphone leakage
  • Utilizing a variety of stereo miking techniques
  • Setting up and producing a recording session
  • Creating a rough mix in any digital audio workstation (DAW)

show more

author
Bobby Owsinski
subject
Audio, Music Production, Recording Techniques, Audio Foundations, Audio Engineering, Microphones, Studio Setup
level
Beginner
duration
5h 17m
released
Oct 24, 2012

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Introduction
Welcome
00:04Hi, and welcome to Audio Recording Techniques.
00:06I am Bobby Owsinski, author of the Recording Engineer's Handbook, as well as 15 other books
00:11on Mixing and Recording in the music business.
00:14I developed this course with the intention of helping you create better recordings.
00:18Maybe you are new to recording, and you're not entirely sure if you are doing it right.
00:22Maybe you think your recording sounds wimpy and small, but you don't know why, or maybe
00:27you feel like you know the basics, but wouldn't know how the pros do it.
00:31That's where Audio Recording Techniques comes in.
00:33Throughout this course, I'll show you many of the best practices for recording almost
00:37any type of musical instrument, and I'll explain the reasons behind each method along the way.
00:42We'll unlock the secrets of recording as we track the sound from scratch with world-class
00:46musicians at Playback Recording Studio in Santa Barbara, California.
00:51We'll discuss things like how to optimize your listening environment so you can really
00:55hear exactly what you're recording,
00:57how to choose the right microphone for any situation, and why different microphone types
01:01and polar patterns are used,
01:04how to set up the correct recording levels at all stages of the signal path,
01:09how to tune up the mic, all parts of a drum set, as well as what to expect from a great drummer,
01:14how to record rhythm section instruments like electric and acoustic guitars, bass, piano, and keyboards,
01:24how to capture the best sounds for leading background vocals...
01:31(music playing)
01:36how to set up an effective head phone QMix to help bring out the best performance from the lead vocalist...
01:44(music playing)
01:47and the general principles to record just about any electric or acoustic instrument that you can think of.
01:53At the end of the course, I'll even show you how to create a great rough mix of the song that we've recorded.
02:00The song we will be featuring is Simply Falling by the artist Iyeoka.
02:04Now join me as we dive into audio recording techniques.
02:09
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What you should know before watching this course
00:00The Audio Recording Techniques course is designed for beginner to intermediate recording engineers and producers.
00:07Most of the movies here cover mic placement techniques, from simple one mic methods to
00:11more elaborate multiple mic setups on a wide variety of electric and acoustic instruments.
00:16If you have different mics than the ones we're using here, all the techniques discussed will still apply.
00:21A small percentage of the movies are based around Pro Tools, that's a digital audio workstation
00:26that we used to record the audio from the mics in the studio.
00:29If you want to work with these files, you do need a certain level of proficiency with Pro Tools.
00:35Checkout the Pro Tools Essential Training course in the lynda.com online training library,
00:39if you'd like to refresh your skills.
00:41That said, the principles and techniques covered while using Pro Tools are applicable
00:46with working with any recording system.
00:48Premium Members of lynda.com will also have access to the RAW WAVE files of each and every
00:53listening example presented throughout the course.
00:56You can import these files into your DAW of choice and review the audio examples on your own
01:00studio monitors in full 24-bit resolution.
01:03A good companion to this course material is my Audio Recording Basic Training book published
01:08by Alfred Music Publishing.
01:10So other then having a basic understanding of Pro Tools or any other DAW, the only prerequisites
01:16for this course are a passion for music and a desire to take your recording skills to a new level.
01:23
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Using the exercise files
00:00If you're a Premium Member of the lynda.com online training library or if you're watching
00:05this tutorial on a DVD-ROM, you have access to the exercise files used throughout this title.
00:11Throughout the course, you'll hear and see us recording most of the musical sources that
00:15you'll commonly run into.
00:17Everything was recorded in Pro Tools at a resolution of 48 kHz and 24-bits. I've made
00:22all the RAW audio WAV files available to you as Exercise File downloads organized by Chapter.
00:28You don't have to be a Pro Tools user to take advantage of these files just download and
00:33unzip the files for the chapters you're interested in and import the audio files into your digital
00:37audio workstation of choice.
00:40This will allow you to listen to them at full quality on your own speakers or headphones
00:43and make your own comparisons and determinations.
00:47Within each chapter's folder you'll find folders named after the corresponding movie.
00:51The WAV files inside are all named after the movie itself in the microphone type or placement used in the example.
00:58For the full recording session of the song Simply Falling, I've included the RAW WAV
01:02files for you to import and work with on your own, and for Pro Tools users, I've also included
01:07the full mix session for you to see what I've done and follow along during the mixing chapter.
01:12If you're a monthly member or annual member of the lynda.com, you don't have access to
01:16the exercise files, but the techniques I'll be showing you in this course will prepare
01:20you for any future recording you might do.
01:23If you're interested in becoming a Premium Member of lynda.com, there is more information on the website.
01:29
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Listening to this course
00:00Please be aware that many of the miking examples in the movies throughout this course demonstrate
00:05subtle differences that probably won't be heard on computer speakers or low-quality ear buds.
00:10That's why it's best to listen on as high a quality sound system as you can, or on headphones.
00:16If you still can't hear the differences between examples, try raising the volume, since listening
00:21at too low a level can mass the subtleties of some of the microphone placements.
00:26
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1. Monitoring
Setting up your monitors
00:00Many times, what seems to be a wimpy recording, really isn't wimpy at all, it's just that
00:05your monitor speakers are set up poorly.
00:07That's because it's really difficult to hear exactly what you're recording unless your
00:11monitors are set up well.
00:13Let's look at a few simple principles that can help you get the most out of your monitors
00:16regardless of the brand or type.
00:19While most sound studios seem to have a random amount of space between their monitors, there
00:23are number of general guidelines you can use to optimize your setup.
00:27Since most rooms are unique in some way in terms of dimensions or absorbing qualities,
00:31you may have to vary from the following outline a little, but these are good places to start from.
00:36Check the distance between the monitors.
00:38If the monitors are too close together, the stereo field will lack definition.
00:42If the monitors are too far apart, the focal point--or sweet spot--will be too far behind
00:47your head, and you'll hear the left or the right side individually, but not both together as one.
00:52The rule of thumb is that the speakers should be as far apart from each other as their distance
00:56from the listening position. That is if your listening position is 4 feet away from the
01:01monitors, then start by moving them 4 feet apart so that you make an equilateral triangle
01:05between you and the two monitors.
01:08That being said, it has been found that 67.5 inches from tweeter to tweeter, seems to be
01:13an optimum distance between speakers, and focuses the speakers, 3 to 6 inches behind
01:18you head, which is exactly what you want.
01:21Check the angle of the monitors, not angling the speakers properly will cause smearing
01:25of the stereo field, which is a major cause of a lack of instrument definition when you're
01:29listening to your mix.
01:31The correct angle is somewhat determined by taste, but some mixers prefer the monitor's
01:35angle directly at their mixing position, while others prefer the focal point--or the point
01:39where the sound from the tweeters converges--anywhere from 3 to 24 inches behind them,
01:44to widen the stereo field.
01:46It's been found over time that an angle of 30 degrees that's focused about 18 inches
01:50behind the mixers head, works the best in most cases.
01:53A great trick for finding the correct angle is to mount a mirror over each tweeter and
01:58adjust the speakers so that your face is clearly seen in both mirrors at the same time when
02:03you're in the mixing position. Check how the monitors are mounted.
02:06If at all possible, it's best to mount your monitor speakers on stands just directly behind
02:11the meter bridge of the console or the edge of your desk. This gives you a much smoother frequency response.
02:17Monitors that are placed directly on top of a computer desk or console meter bridge without
02:21using any isolation are subject to low-frequency cancellations. That's because the sound travels
02:26to the desk or console, then through the floor, and reaches your ears before the direct sound
02:31from the monitors through the air gets there.
02:33These cause some frequency cancellations and the general smearing effect of the audio.
02:38If you must set your speakers on a desk or console, place them on a 1/2 inch or 3/4 inch
02:43piece of open cell neoprene, a thick mouse pad or two or something like the Prime Acoustic
02:49Recoil Stabilizers. You'll be surprised how much better they sound as a result.
02:54Check how the monitor parameters are set.
02:56Almost everyone uses powered monitors these days, but don't forget that many have a few
03:00parameter controls either on the front or the rear, such as volume or frequency roll-off controls.
03:07Be sure that these are set correctly for the application and make sure you read the manual,
03:11and that they're set identically on each monitor.
03:14Check the position of the tweeters.
03:16Many monitors are meant to be used in an upright position, users frequently will lay them down
03:21on their sides, that make some easier to see over, but the frequency response will suffer as a result.
03:27That being said, if the speakers are designed to lay on their sides, most mixers prefer
03:31that the tweeters be on the outside, toward the walls, because the stereo field is widened.
03:36Sometimes tweeters to the inside works, but that usually results in a stereo image smearing,
03:42try it both ways and see which one works best for your application.
03:46If your speakers are placed upright, be sure that the tweeters are at head height while mixing.
03:50Since the high frequency response at the mixers position will suffer if they're too
03:54high and firing over your head.
03:56Sometimes it's necessary to even flip them over and place them on there tops in order
04:01to get the proper tweeter height.
04:03To get the most out of your monitors, make sure that you check the distance between the
04:07monitors, the angle of the monitors, and how the monitors are mounted.
04:11Also, be sure that the parameters and tweeter position is set the same on both monitors.
04:16
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Using a basic listening technique
00:00One of the most important things to consider when you're recording is the volume level
00:04that you're listening at.
00:05If you listen at the wrong level, you can get a completely inaccurate idea of what you're hearing.
00:10I'd like to share with you some listening tricks that you can use while recording, to help
00:14you get the best sound possible.
00:16It's important when recording that you listen at a volume that is sufficiently loud so that
00:20all the frequencies of the recording are properly represented.
00:23If it's too quiet, you may find it difficult to gauge the low end properly, too loud, and ear
00:28fatigue or even hearing damage can occur.
00:31High playback levels for long periods of time are generally not recommended for the following
00:36reasons: First the obvious one, exposure to high volume levels over long periods of time,
00:41may cause long-term physical damage.
00:45High-volume levels for long periods of time will not only cause the onset of ear fatigue,
00:49but physical fatigue as well.
00:51This means you might effectively be able to work only six hours, instead of the normal
00:558 or 10 or 12, that's possible if you're listening at lower levels.
00:59Our ears have a slightly different frequency response at all volume levels that overcompensates
01:04on both the high and low frequencies.
01:07This means that your high-volume mix will generally sound pretty limp when it's played
01:11back at softer levels.
01:13Balances tend to blur at higher levels. What sounds great
01:16at higher levels won't necessarily sound that way when played softer.
01:20However, balances that are made at softer levels almost always work when played louder.
01:25Most engineers will listen at multiple levels when they're mixing.
01:28For example, if I go up loud for a minute to check the low end and then stay at a moderate
01:32level while checking the EQ and Effects, that works for mixing, but recording is usually
01:37done at a single constant level.
01:40Changing the level too much can cause your listening reference points to drift, so you
01:43won't be able to gauge the frequency response of what you're recording.
01:47Some speakers don't reproduce all frequencies the same at different volumes, so changing
01:51listening levels can really fool you as to exactly what you're recording.
01:55Pick a volume level that's comfortably loud, but not too loud, and keep it there for the entire session.
02:00You will find that your recordings will sound better as a result, it's important to remember
02:05that level that you're listing at is directly related to the quality of your recording.
02:09A level that's too loud or too quiet or changing the level too much, might not give you an
02:14accurate representation of what you're hearing.
02:16Choose a level that's comfortably loud and stay with it for the duration of the recording.
02:21
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2. Microphone Basics
Exploring different microphone types
00:00There are three types of microphones and they each have a different design philosophy and a different sound.
00:06This means that sometimes one type of mic can work better than another in certain applications.
00:10Let's look at the differences.
00:12Dynamic mics can be fairly inexpensive, and can take a beating without breaking.
00:16If you play live, you're most likely already familiar with an excellent dynamic microphone.
00:21The Shure SM58, which has been a sound reinforcement workhorse for 40 years.
00:26A Dynamic microphone gets its name from the fact that sound waves cause movement of a
00:31thin metallic diaphragm in an attached coil of wire that dynamically moves inside a permanent
00:36magnet to change acoustic energy into electronic energy.
00:40This construction gives the dynamic mic its robustness, but because the diaphragm is relatively
00:45heavy, that means that it can't respond to sound waves quickly, which means its high
00:49frequency response beyond 10 kHz is usually limited.
00:54Dynamic microphones have a number of identifying characteristics.
00:56They are robust and durable. They can be relatively inexpensive.
01:01They're insensitive to changes in humidity. They don't need external or internal power
01:06to operate, but they usually have a resonant peak in the mid-frequency response and are
01:11weak in the high-frequency response beyond 10 kHz.
01:14There are some common applications where you'll typically find dynamic microphones, such as
01:19sound reinforcement, snare drum miking, guitar miking, and voiceovers, and broadcasts.
01:26The Ribbon microphone operates almost the same as the Dynamic microphone, but uses a
01:30strip of extremely thin aluminum foil as a diaphragm, instead of a relatively heavy coil of wire.
01:36This means that it moves quickly in response to acoustic sound, which also means that it
01:40has great high-frequency response as a result.
01:43The problem is that the foil is so thin that the mic has a weaker output signal than a
01:47Dynamic as a result.
01:50Ribbon mics also have a smoother response than dynamics, since they don't have a midrange
01:54presence peak like a dynamic microphone usually does.
01:57Biggest downside to using Ribbon mics is that they're fragile because of how thin the aluminum diaphragm is.
02:03The air blast from a vocal, a kick drum, or even slamming the protective case will pop
02:08the ribbon on some mic so fast that you won't even realize until it's too late, although
02:13some mics are more immune to this than others.
02:15That's why Ribbon mics always have to be used with a little caution, but it's worth it,
02:19because they sound great.
02:21Ribbon microphones have a number of identifying characteristics.
02:24They have relatively flat frequency response, they have better high-frequency response compared
02:29to Dynamic mics, and they don't need external or internal power to operate, but they're
02:34somewhat fragile and require care during operation handling, and they're moderately expensive.
02:40Typical Ribbon microphone applications include miking cymbals, miking the bass, miking the
02:47piano, electric guitars, and acoustic guitars, and brass instruments.
02:52The Condenser microphone works on the same principle as both Dynamic and Ribbon mics,
02:56but takes a different approach.
02:57All Condensers use two electrically charged plates, one that can move which acts as a diaphragm
03:02and one that's fixed, because the sound wave is varying an electric charge instead of moving
03:07a diaphragm through a magnet, it can respond faster and therefore have a better high-frequency
03:11response and the ability to capture sounds of very quick attack types, like drums and cymbals.
03:17Condenser mics come in what are known as small diaphragm and large diaphragm versions.
03:22The small diaphragm versions have a single pickup pattern, while the large diaphragm
03:26versions have multiple pickup patterns.
03:28The small diaphragm versions also have a slightly lower frequency response, while a large diaphragm
03:33versions have a presence peak in the 8 to 12 kHz range, which makes them a favorite for vocalists.
03:40One of the downsides to Condenser mics is that since they're electronic by nature, they require
03:44either internal or external power to operate. The internal power usually comes from a battery.
03:51Many of the old Vintage, Neumann, Sony, and AKG condenser mics actually use vacuum tubes
03:56inside, which required a very large and expensive power supply as a result.
04:01Most modern Condenser mics use what's called Phantom power, which can be supplied from
04:05all recording consoles and most external microphone preamps.
04:09By the way, using Phantom power with the Ribbon mic is a sure way to destroy it.
04:14Make double sure that the Phantom power switch is always in the off position when you use one.
04:19Condenser microphones have a number of identifying characteristics, they have extended low and
04:23high-frequency response, good ones are somewhat expensive.
04:27They require either internal or external power, but the large diaphragm models can be relatively
04:33bulky and low-cost models can suffer from poor or inconsistent frequency response, and
04:38humidity and temperature affects performance.
04:42Typical Condenser microphone applications include miking cymbals, drum overheads, piano,
04:49acoustic guitar, vocals, and string sections.
04:53Those are the three types of microphones, Dynamic, Ribbon and Condenser.
04:58Dynamic mics are rugged and inexpensive, but have a limited frequency response.
05:02Ribbon mics have a great frequency response, but are somewhat fragile and have a low output.
05:07Condenser mics have a great frequency response, react to transients well, but require power
05:12to make them work and are affected by humidity and temperature.
05:17
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Microphone directional response basics
00:00The directional response of a microphone is the way the microphone responds to the sounds
00:04coming from different directions around it.
00:06This is determined by the way the case of the mic is designed, in a Condenser mic, the
00:11number of diaphragms it contains.
00:16In order to be able to effectively work with different types of mics in different situations,
00:20it's important to understand the differences between the typical directional responses.
00:26The directional response of a microphone is recorded on what's known as a polar diagram,
00:29and it's sometimes described as the polar pattern.
00:33This polar diagram shows the signal pickup level, sometimes shown in decibels, from all
00:37angles and at different frequency ranges.
00:44To make matters a bit more confusing, all mics have different polar patterns at different
00:48frequencies. While a mic can be very directional at one frequency--usually one of the higher
00:56frequencies--it can be virtually non directional, or omni-directional, at another.
01:03The reason why the polar response is important is it determines how the mic can be used, which
01:07can make a big difference in multi-microphone settings where leakage from different sound
01:11sources can be a problem.
01:15There are four typical patterns commonly found in microphone design.
01:22omni-directional microphone picks up sound equally from all directions.
01:25That doesn't mean that the frequency response is equal in all directions though.
01:29So, it's still best to point an omni directly at the sounds source for the most accurate pickup.
01:34The Cardioid microphone picks up best from the front of the microphone, but still picks
01:38up a bit to the side and to the back.
01:41This provides a more or less heart-shaped pattern, hence the name cardioid.
01:46A Hypercardioid mic is just a more directional version of a Cardioid mic.
01:51That means it's even less sensitive to the sounds coming from the sides, but does pickup
01:54a bit from the rear.
01:56Figure 8 eight or Bi-directional microphones pick up almost equally in the front and the
02:00back, but nearly nothing to each side.
02:02The frequency response is usually slightly better on the front side of the microphone,
02:06so it sounds a bit brighter from that direction.
02:08A Figure 8 mic can be very useful when a high degree of sound rejection is required.
02:15Let's review these four polar patterns.
02:18An omni-directional mic picks up sound at 360 degrees around it, although the frequency
02:22response is best from the front.
02:25Cardioid mic picks up in a heart-shaped pattern.
02:30While a Hypercardioid pattern is even less sensitive to sounds coming from the side.
02:35And finally, a Figure 8 or Bi-directional pattern picks up equally from the front and
02:40back, but almost nothing on the sides.
02:45
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Hearing different directional patterns
00:00The directional response of a microphone is the way the microphone responds to sounds
00:04coming from different directions around it.
00:06Now that we've seen what the different microphone directional patterns look like graphically,
00:10let's hear what they sound like.
00:13Listen closely through the audio, are there a lot of high frequencies?
00:15Are there a lot of low frequencies? Note how loud the level is.
00:19(music playing)
00:40Now, have a listen as we turn the mic at a right angle to the source.
00:44Take notice that the frequency response is changed, as the sound is somewhat muffled.
00:48Also take a note that the level is dropped a bit.
00:50(music playing)
01:11Now, have a listen as we turn the mic 180 degrees away from the source.
01:15Take notice that the frequency response is changed, and the level is dropped quite a lot as a result.
01:21(music playing)
01:42Take a listen to this Figure 8 mic and note the frequency response and level as it's pointed
01:47directly at the source.
01:50(music playing)
02:10Now, listen to this as we turn it at a right angle to the source.
02:14(music playing)
02:35The sound just about goes away.
02:36Mics with Figure 8 patterns are unique in how much they reject sound on the sides.
02:41That's something that we'll be able to use when considering different mic choices in the future.
02:45Now listen as we turn the mic at 180 degree angle from the source.
02:49Take notice that the frequency response has changed a little bit, but the level is about the same.
02:54(music playing)
03:04Many engineers actually use a Figure 8 mic this way if they are looking for a more mellow sound.
03:09Remember how well it's picking up directly behind it though. Now, let's try a large diaphragm Condenser mic set to Omni.
03:18Sometimes an Omni mic will have a smoother response that the Directional mic, because
03:22of the way it's designed. (music playing)
03:41Now have a listen as we turn the mic at a right angle to the source.
03:44The frequency response has changed a little, but the level hasn't dropped that much.
03:48(music playing)
04:10Now, we have turned the mic so the back of it is pointed at the source.
04:14Take notice that the frequency response has changed, and the level has dropped a lot as well.
04:18Just because it's called omni-directional, doesn't mean that it picks up exactly the same in all directions.
04:24(music playing)
04:32Now, that you have heard the differences between each of the typical microphone polar patterns,
04:36you know that anytime you point the mic somewhere other than directly at the sound source, the
04:40frequency response and level changes.
04:42This means that the mic may also be picking up sound sources from other directions.
04:46So, you always have to consider what that might sound like.
04:49Sometimes this can be a limitation, but in other situations you might be able to use
04:53these characteristics to your creative advantage.
04:58
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Exploring how the proximity effect works
00:00Cardioid and hypercardioid microphones experience a low frequency build up the closer the mic
00:05is placed to the source. This is known as Proximity Effect.
00:09As a result, a mic that's placed within a couple of inches from the source, like on a guitar
00:13amp or a snare drum, and seem to have a lot more low-end, than if it were replaced a foot or more away.
00:20Sometimes the proximity effect can be useful for adding fullness to the source, but it
00:24can also make the frequency response seem out of balance if it's not taken into account.
00:28I'm going to show you some examples of proximity effect, so you know it when you hear it the
00:32next time you record. Here is how proximity effect works.
00:36Take a listen to the sound and note the low-frequency response.
00:39(music playing)
00:59Now, take a listen when we move the mic in, so it's only about a foot way.
01:04(music playing)
01:25As you can hear, not only it did the sound get louder, but there is more low-end as well.
01:30Now you can hear an extreme case of proximity effect.
01:34Placing a mic this close to the source is usually never a good idea, because you can't
01:37hear the proper balance of the instrument.
01:39(music playing)
02:00Now, let's hear what happens with an omni-directional mic.
02:07(music playing)
02:29Take note of both the volume level, and the low frequency response.
02:37(music playing)
03:01When we move the omni mic in close, there is no proximity effect.
03:04So, the sound stays even and balanced. (music playing)
03:23As you can hear the level got louder, but the low-end stayed relatively the same, because
03:28an omni-directional mic does not exhibit the proximity effect.
03:30Remember that the proximity effect is the increase of low-end as a Directional mic is
03:35moved closer to the audio source.
03:37This can cause the sound to seem either fuller or out of frequency balance.
03:41If that occurs just move the mic back a little until the desired frequency response is achieved.
03:46
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Explaining microphone controls
00:00Microphones can have a number of built-in control parameters that allow you to adjust
00:04some of mics' response characteristics.
00:07While Dynamic and Ribbon microphones may be limited to only a single roll-off filter control,
00:11if that, Condenser mics may have a few more.
00:14Let's take a closer look at the most commonly found microphone parameter controls.
00:20Because microphones can sometimes capture low frequency sounds, like nearby truck rumble
00:24or machinery noise that add nothing desirable to the audio you're recording, a roll-off
00:29filter is frequently added to help eliminate the problem.
00:32The roll-off point can be anywhere from 40 to 100 Hz.
00:35And more often than not, 60 Hz is selected.
00:39The C414 shown here varies from that a little, and that its roll-off points are at 75 and 150.
00:46Many Condenser microphones have much more output than Dynamic or Ribbon mics to begin
00:50with, but when coupled with loud sound source like a snare drum, the output can be so hot
00:54that it overloads the microphone preamp that it's connected to.
00:58A -10 or -20 attenuation pad decreases the output signal by that amount in order to keep
01:04whatever electronics is plugged into from overloading.
01:07Most large diaphragm condenser mics are capable of multiple pickup patterns, which are selected
01:11by the pickup selector.
01:13Some are switchable from one pattern to another, while others are continuously variable.
01:18While many engineers will always use just the Cardioid pattern, a smart engineer knows
01:23that selecting the right pattern for the situation will make his job a lot easier, and in the
01:28end, the recording will sound better too.
01:30So remember that the built-in control parameters on a mic can be very helpful if they're available.
01:34A High-pass or Roll-off filter can help eliminate unwanted low-frequency noise.
01:40The input pad can help the mic and the devices it's feeding from overloading, and the pattern
01:44selector will select the pickup pattern that's most appropriate for the application.
01:49
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Reviewing microphone accessories
00:00Many microphones are very susceptible to external handling noise, breath blasts, and moisture.
00:05There are some microphone accessories that are nearly essential in certain applications.
00:10I'll show you a few accessories that you'll find virtually in every studio.
00:14The primary reason to use pop filters or screens is to eliminate the wind blast when the vocalist sings Ps and Bs.
00:22It also can help with proper positioning, keeping the vocalist at the appropriate distance
00:26from the microphone, and preventing them from generating the proximity effect.
00:30These screens can be of limited value, however, when, in fact, positioning and vocal microphone
00:34technique are far more useful in reducing these pops, which is something that we'll
00:38go over later when we look at vocal mic placement.
00:41Let's have a listen first without the pop screen.
00:44Listen to the bassy blasts that happen when the vocalist sings or speaks words with a lot of Ps and Bs.
00:49(music playing)
01:02With the pop screen in place, it makes a little difference, but not much.
01:06The air blasts are now eliminated.
01:08Not so much because of the pop screen, but more because the mic capsule is no longer
01:12placed in front of the singer's lips.
01:13But it will work well for eliminating moisture on the microphone.
01:17(music playing)
01:29External pop screens are designed to be as acoustically transparent as possible,
01:34but they usually have a slight negative effect on the high frequency response of the mic.
01:38For instance, a Neumann U87 style Windscreen will knock the response of 15 kHz down by about
01:45two to three dB, which may or may not be heard depending upon the arrangement of the song.
01:50This reduction in the highs can be pretty easily addressed later with EQ.
01:55Spitting on a valuable mic is a really big reason to use a pop screen though.
01:58Condensation coming from a vocalist's breath can cause a Condenser microphone to actually
02:02stop working for a short time, and the pop filter goes a long way to eliminate the problem.
02:07A lot of people fix pop filters to a goose neck device that attaches to boom stand that holds the mic.
02:13It's usually easier to mount the pop filter on a second boom as it makes positioning less
02:17frustrating and more exact.
02:20Shock mounts are designed to prevent the microphone from picking up transmission noises that come
02:24through the mic stand, like footsteps or the rumble of traffic outside.
02:28Large diaphragm mics are usually a lot more susceptible to mechanical noise, than small
02:32diaphragm ones, which is why a shock mounts is usually provided in the package.
02:37One of the downside to shock mounts is that they loosely hold the mic in place.
02:41So, they are more difficult to position.
02:44One of the essential studio tools, pop screens do a great job of stopping moisture from getting
02:48on the microphone capsule, but they won't stop all of the singer's breath blasts.
02:53Only proper mic placement will do that.
02:56Shock mounts reduce the sound of footsteps and outside rumble, but they are sometimes
02:59difficult to position, because of the way they are made.
03:04
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Exploring direct boxes
00:00Direct injection of a signal means that a microphone is bypassed, and the electric instrument
00:05is plugged directly into the console, microphone preamp, or recording device.
00:10It's used to capture the pure sound of the instrument which isn't always desirable, and
00:14to eliminate the need for an additional microphone, making the session setup faster.
00:18There are a couple of other good reasons why a direct box is used though.
00:22The so called DI box matches the impedance of the mic preamp to the instrument.
00:26So, that the high frequency response isn't rolled off.
00:29It also provides ground isolation to eliminate any straight hum that might occur.
00:34There are two basic types of direct boxes.
00:37Active which provides gain and therefore needs electronics requiring a battery, AC or phantom power.
00:43And Passive, which has no gain, doesn't require a power.
00:47The Active box like the Countryman Type 85 sometimes has enough gain to be able to actually
00:52replace the mic preamp and connect directly to a storage device like a tape machine or DAW.
00:58Passive direct boxes are generally a lot cheaper than the active units.
01:01But the cheaper they are, the more the low frequency response usually suffers, which
01:04is not the best thing for bass recording.
01:09
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Exploring amplifier emulators
00:00Amplifier Emulators take the Direct Box to another level, not only coupling an electric
00:05instrument to a console or DAW without the need of a microphone, but adding the sound
00:09of an amplifier and speaker cabinet as well.
00:12There are some tips and tricks for using one that I think you'll find useful.
00:16The amplifier emulator, which is basically a glorified active direct box, has been around for some time now.
00:21It's become a staple of just about any recording studio.
00:25In the DAW world, there are many amplifier emulator plug-ins available that you can insert
00:29on a track, which allow you to continue to adjust your sound during mixing.
00:33An emulator attempts to electronically duplicate the sound of different guitar and bass amplifiers,
00:38speaker cabinets, and even miking schemes.
00:40The advantages of an emulator are that it provides a quick and easy setup.
00:44Gives a very wide tonal variation and provides the proper interface to just about any recording device.
00:50While they may not sound as realistic as a properly miked amplifier in a great studio
00:54with a terrific signal chain, they can provide a more than adequate substitute if you don't
00:58have any of those pieces available.
01:01Let's give a listen to a clean guitar sound that's been passed into an amp emulator, so
01:04you can hear what I'm talking about.
01:07(music playing)
01:47If you're using an amplifier emulator, here are a few tricks.
01:51Use an impulse response reverb plug-in like Altiverb or TL Space to find a good spring
01:56reverb or room setting to make it sound a bit more realistic.
01:59If you're recording directly into the computer, and then into an Amps Emulator, use a short
02:04cable to minimize hum and buzz.
02:06Most Amps Emulators like to be hit with a hot signal.
02:09So Les Pauls often sounds far better than Teles or Strats.
02:12The hotter the pickups, the better the Amp Emulator sounds.
02:16Try driving the input stage up to distortion, then back off a bit.
02:20If you're recording directly into the computer, listen to how your pickups react to the computer
02:24display and move around computer until you find a sweet spot with the least amount of noise.
02:29By using these tips, you find that you'll get the most realistic sound with the least amount
02:33of noise from your Amp Emulator.
02:38
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3. Recording Basics
Explaining the microphone preamplifier
00:00Almost as important as the microphone is the microphone preamplifier or Mic Pre, Mic Amp, or just Pre Amp.
00:07The circuit boosts the tiny output voltage from the microphone up to a level, which is
00:11called Line Level, that's easily sent around the studio to consoles, outboard gear, and DAWs.
00:19Let's see how it works.
00:21Most DAW interfaces and almost all consoles have mic preamps built into them, but in most
00:26cases the quality of the circuitry isn't nearly as high as what's available in a dedicated outboard piece.
00:32That said, each Mic Pre has its own sound and most engineers will select the Mic Pre and
00:36microphone combination because of the sonic color that the combination provides, which
00:41makes the captured audio fit the music better.
00:44Usually a dedicated mic amp sounds a lot better than the once included in the DAW interface or console.
00:49An outboard pre generally provides a signal that has higher highs and lower lows, meaning
00:54it has a better frequency response, and is clearer and cleaner.
00:58This increased quality comes at a price.
01:00As an outboard mic pre can cost anywhere from a fairly inexpensive hundred dollars to several
01:04thousand dollars per channel.
01:06As a comparison a mic amp on a cheap interface frequently costs less than two dollars.
01:11In many cases you get what you pay for. Mic preamps do only one job, and that's amplify.
01:17As a result, they usually don't have that many controls although the more expensive exotic
01:22models might have some extra features.
01:24Here are some of the parameter controls that you might find on a typical preamp.
01:28The Gain control, which is sometimes called Level or Trim is one that every preamp has.
01:34It's essential because it controls how much the microphone signal is amplified.
01:38Most mic preamps have about 60 dB of gain, which means that the mic signal is amplified
01:42by a factor of a million.
01:44There are some that have as much as 80 dB of gain to accommodate low output ribbon mics
01:49or feel the audio recording where the signals captured by the mic are extremely quiet.
01:54Some sort of metering is also found in every preamp.
01:57This can be something as simple as a single LED indicator, the signals and overload to
02:01a full on ladder style LED peak meters found on consoles and DAWs.
02:07The input pad is a switch that attenuates a signal coming from the microphone anywhere from 10 to 20 dB.
02:13This keeps a hot signal from the mic from overloading the input circuitry of the mic preamp.
02:18It's used when the mic is trying to capture a very loud sound source like a snare drum
02:22or loud electric guitar.
02:25The phase switch changes the polarity of the microphone signal due to either a misplaced
02:29or mis-wired microphone.
02:31Set the switch to the position that has the most low-end.
02:35The high pass filter allows only the high frequencies to pass, which means that the
02:39low frequencies are attenuated, which is why it's sometimes called a low cut filter.
02:43The frequencies that are attenuated are usually anywhere from 40 hertz to 160 hertz.
02:48They are cut off in order to eliminate unwanted low-frequency noise like they rumble
02:52from heavy truck traffic.
02:54On most preamps this frequency is fixed but on many models it's variable.
03:00It was pointed out in the previous movie that condenser microphones need some sort of power
03:04in order to operate.
03:06Mic preamps and recording consoles frequently supply that power.
03:09This is a standard 48 volts which is why it's sometimes labeled as 48V, it's called Phantom
03:15Power, and is a pretty standard feature on most dedicated mic pres.
03:20Almost all mic preamps that are made these days have an input where you can plug-in an
03:24electric instrument like a guitar or bass to turn the unit into an active direct box.
03:29It sometimes marked as Hi-Z because the input is a high impedance input which is matched
03:34specifically for these kinds of instruments.
03:37To sum it up, the microphone preamp boosts a tiny output voltage from the microphone up
03:42to a level that can be used by the other devices in the studio.
03:45All mic pres have a gain control and some type of overload indicator but you might also
03:50see an output gain, impedance, input pad, phase, phantom powering, hi-pass filter, and
03:57more extensive metering.
04:02
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Choosing a preamp
00:00Microphone preamps are very much like microphones, in that they all have a slightly different sound.
00:05Some are very clean and transparent, while others are a little warmer or brighter.
00:10While just about any good preamp we'll get the job done, many engineers tend to have a
00:14favorite model they turn to for recording certain instruments, that's because of the
00:17color that it conveys or the combination what the certain microphone provides the best sound for the track.
00:23Other engineers may choose to combine a good mic with as neutral a preamp as possible, meaning
00:28one that doesn't impart any sound of color of its own on the instrument or vocal.
00:33Since everyone has different ears and opinions the type of preamps to choose is an open-ended
00:38topic, but if you have one that has a transparent sound, try that first.
00:42Let's hear an example using an Avalon 737. (music playing)
01:07Now let's hear the same instrument, this time using the Telefunken V72, which has a lot of color.
01:13(music playing) All preamps sound a little different.
01:24When in doubt try the cleanest, highest quality one that you have first, especially on acoustic instruments.
01:29If the sound still doesn't fit then begin to experiment.
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Setting up the mic preamp
00:00In order to get the cleanest sound, it's important to set the mic preamp properly.
00:05(music playing)
00:06The best way to set up a mic pre is to adjust the Gain control until the Clip LED just flashes
00:11on the loudest sections of the recording, then back it off a little.
00:15This gives you the best combination of low noise with the least distortion unless of
00:19course you like distortion. (music playing)
00:25If you set the gain of the mic amp too low you might have to raise the Gain as in another
00:29place in signal chain, which can raise the noise as well.
00:34(music playing)
00:38Many outboard mic preamps also have an output gain control.
00:42Setting this control too high can cause the next stage of the signal chain to overload.
00:47(music playing)
00:51Setting it too low can make you turn up the input gain of the next stage in order to keep
00:55the level strong, which can reduce noise into the signal.
01:00(music playing)
01:05Begin by setting the upper control about in the middle, decrease it if you hear distortion
01:10or see the overload indicator of the next stage lighting.
01:15(music playing) That's how you set up a mic preamp.
01:21Adjust the Gain control until the Clip LED just flashes only on the loudest sections
01:26of the recording, then back it off a little.
01:29This provides a best combination of low noise with the least distortion.
01:34
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Setting the record level
00:00In this video I'm going to show you the best way to set your levels throughout your signal chain.
00:05(music playing) Let's dispel a myth right upfront.
00:10For the most part you do not have to record with level close to 0 dB these days.
00:15That's the highest it will go before the red overload indicator on the meter lights and distortion occurs.
00:21In the early days of digital recording this practice was a necessity in order to keep
00:25the noise to a minimum.
00:26A modern 24-bit recording no longer has this limitation.
00:32(music playing)
00:35The ideal signal level has peaks that go between -10 and -6 dB.
00:40Even if they are lower on the channel meter it will sound fine, and you still have plenty of headroom.
00:47(music playing)
00:52Headroom means that by recording at a level of around -10 dB or so, there's plenty of room
00:57left to adequately record short bursts of sound called Transients without causing any distortion.
01:04(music playing)
01:09Sometimes these bursts of energy are so short that an LED overload indicator might not even
01:14catch them, like in some of the less expensive equipment available.
01:19(music playing)
01:24These super-fast transients make up the first part of the sound of just about any instrument
01:28but especially instruments like tambourines, drums, and percussion.
01:32(music playing)
01:39These transients can typically range as high as 20 dB above what an old-fashioned VU meter might indicate.
01:45Peak meters are much closer to the actual true recording level.
01:48(music playing)
01:53Recording too hot means that those transients are trimmed off the signal by overloading
01:57the input for less than a millisecond or thousandths of a second.
02:01This results in not only a slightly dull recording, but one this sounds less realistic as well.
02:06The solution is to record at a lower level to improve the headroom.
02:10By recording at -10 dB or so, you'll leave plenty of headroom with less of a chance for distorting.
02:15Remember that it's easy enough to increase the gain later.
02:18(music playing)
02:25
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Using proper gain staging
00:00Gain staging is the proper level setting of each section of the signal path so that none of them overload.
00:05Let's look at how to do just that.
00:08Since you may have several signal processors in your signal path while recording, it's
00:12important that any one of them isn't being overdriven.
00:15This may result in anything from the tone changing slightly to some outright hard sounding distortion.
00:21In most cases the signal path is going to be rather simple, which is the mic preamp into your DAW.
00:25In this case make sure that the overload LED isn't being lit on the mic preamp, if it is,
00:31back off on the input gain.
00:33If it's still overloading engage the attenuator pad and readjust the input gain control.
00:39The next thing to check is your DAW. Is the level too hot?
00:43If so, back off to Trim control if there is one until a level reads about -10 dB.
00:49If your DAW doesn't have a Trim control then decrease the output level of the microphone
00:53preamp until the DAW level reads about -10.
00:58In this example, we've added an outboard EQ to the signal chain.
01:01Once again, we'll look at the preamp first to make sure that it's not overloading, then
01:06we'll look at the EQ.
01:07If an overload LED is lit then you need to back off of the EQ's input gain control if
01:12it has one or the preamps output gain control if it has one.
01:16The ideal setting for both is about half to three quarters of the way up.
01:20If both devices look like the settings are in the right position then check your DAW levels as before.
01:25If the DAW levels are too hot back off of the EQ's output control until the record level
01:29is at about -10 dB.
01:33That's how we set the gain staging during recording, make sure that there are no overload
01:37LEDs lit anywhere, and that the record level ends up at -10 dB.
01:42Adjust the input and output level controls to get the ideal levels.
01:47
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Knowing what to do if distortion occurs
00:00You're going along recording and all of a sudden something sounds distorted. What do you do?
00:05In this video I'm going to show you the steps to take to troubleshoot what's causing distortion
00:09and how to eliminate it.
00:11If something sounds distorted use these following steps to track it down.
00:16Is the microphone preamp overloading? Check to see if the red overload LED light or the
00:21meter is peeking into the red.
00:23If so, decrease the input gain or select the input pad or the pad on the mic if it has one.
00:29Is your signal path overloading in another place?
00:32If you're using a console regardless of the size or an outboard compressor, check to see
00:37if any overload LEDs are lighting or if the meters are peeking into the red.
00:42If so, decrease the output level of the stage just before the overload.
00:46Is your DAW overloading?
00:48Once again, check to be sure that no overload LEDs are lit.
00:52This shouldn't happen if you keep your input level between -6 and -10 dB.
00:57If it does, decrease the input level on the DAW or the output level of the previous gain stage.
01:04Is your playback signal path distorting?
01:06Are you listing back in a console? If so, is one of the channels overloading?
01:11Are the monitors turned up too loud?
01:13Are there any overload lights lit anywhere in signal path?
01:16If so, decrease the level from the DAW first or turn down any input level controls in the
01:22playback signal path. Is it a mic or cable? Replace the cable first.
01:27Is the sound cleaner? If not, try a different mic. Is it any better?
01:32Is it a cabinet ravel?
01:34Sometimes a recording picks up something that you can't hear live unless you really look for it.
01:38For instance, a buzz coming from a loose amp handle can sometimes be heard as distortion.
01:43Go out into the room and listen to the instrument and the environment closely, but be sure to
01:47have the player play the exact same part as when you heard the distortion.
01:52Sometimes the sound will only come from a single note, so while playing the same part
01:56you ensure that it can happen again so you can track it down.
02:01
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Using the compressor during recording
00:00A compressor is nothing more than an automated level control that uses the input signal to
00:04determine the output level.
00:06They are used more in mixing than in recording, but it can be very useful under the right circumstances.
00:11I covered the description and the parameter controls and the basic setup of compressor
00:16and limiter in the audio mixing boot camp, so you might want to check that out first.
00:21In this video I'll show you how to use a compressor or limiter during recording.
00:26Many engineers use a compressor only to control peaks in the signal to prevent an overload.
00:31So the compressor is set up as a limiter.
00:33That means that the ratio control is set to 10:1 or higher.
00:38Have the player begin playing the part to be going and be playing in the song and start
00:41to make adjustments while you listen.
00:43We'll work with the bass guitar during this movie but the same approach can be taken if
00:47you're compressing guitar, vocals, or any instrument while recording.
00:52Set the Attack control to its slowest setting and the Release control to its fastest.
00:56(music playing)
01:01Then set the Threshold control so the gain reduction is only a dB or two on normal peaks only.
01:07(music playing)
01:09Decrease the attack time until the audio just begins to sound dull, then back it off a bit.
01:17(music playing)
01:21This means that it will catch more of the peaks and the amount of limiting will increase.
01:25Don't go beyond 5 or 6 dB because adding too much limiting at this point can change the sound.
01:31This can't be undone later so remember that less is more.
01:35(music playing)
01:40Finally, increase the release time so that it breaths with the pulse of the song, which
01:44should be somewhere around the midway point.
01:47(music playing)
01:50A limiter with the release time set too fast can cause the sound to pump, which is usually
01:55an undesirable effect.
01:57(music playing)
02:00Sometimes the gain reduction might go a lot higher, like in the case of a vocalist that
02:04leans into the mic or hits a high loud note, that's okay as long as it only happens briefly.
02:10As prolonged extreme gain reduction colors the sound quite a bit, it makes the sound dull and lifeless.
02:16It's best not to use the limiter until you get very comfortable recording without it.
02:20Experienced engineers know what an instrument or vocalist is supposed to sound like and
02:24what they're going for.
02:25So they may use a fair amount of limiting during recording.
02:28If you're watching this movie that's probably not you, so it's best you get some experience
02:32recording without it first.
02:34To sum it all up, a compressor is sometimes set up as a limiter for use during recording
02:39in order to control the peaks of an instrument or vocal.
02:42The amount of gain reduction needed is usually just a dB or two although very loud passages may require more.
02:48Finally, it's best not to use any compression or limiting while recording unless you have
02:53plenty of experience and know how things should sound without it.
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Using the equalizer (EQ) during recording
00:00You might be tempted to reach for the EQ when something doesn't sound right while recording,
00:04but as you see later in the course, there are much better ways to adjust the sound.
00:09That said, equalization can be a very powerful tool during recording under the right circumstances.
00:14Let's look at how that's done.
00:17First of all, for a complete explanation of all the various parameter controls and general
00:21EQ setup, check out my Audio Mixing Boot camp course or Foundations of Audio: EQ and Filters
00:28on the lynda.com online training library.
00:31Now let's say that what you're recording still doesn't sound right after moving the mics,
00:35changing mics, and altering the signal path. Now it's time to try some equalization.
00:40The first thing to try is to cut a few dB from around 200 to 500 hertz.
00:45This is because it's one of the areas that will get a proximity effect boost when a mic
00:49is placed closely to an instrument or amp.
00:51If there is a frequency that seems to be sharp and piercing, set the boost cut control to
00:56a moderate level of cut. 8 or 10 dB should work.
01:00Sweep to the frequencies until you find the frequency area that really leaps out above
01:04all others, that's the frequency to cut.
01:08Adjust the amount of cut to taste, be aware that too cut makes the instrument sound thinner.
01:14Sometimes you want to be sure that the instrument has a lot of definition.
01:18To do that you can go a few steps further, add some points to the sound by adding a slight
01:23amount of up or midrange from 1K to 4 kilohertz.
01:27Start with only a couple of dB, then add more to taste.
01:31If required, add some sparkle to the sound by adding a slight amount of high frequencies
01:36from 5K to 10 kilohertz.
01:39If required add some air to the sound by adding a slight amount of the brilliance frequencies from 10K to 15K.
01:47Remember that it's best not to use any EQ while you are recording until you get a lot
01:51of experience and then a very few dB is all it should take.
01:55You can't undo it later when you add something during recording, so it's usually best to
01:59play it safe and record it flat, then improve the sound with equalization when you mix.
02:04In closing, if you must use EQ start by subtracting in the 200 to 500 hertz area.
02:10Cut by about 10 dB and sweep the mid-frequencies of a sound that's sharp and piercing.
02:15Add some definition by adding a bit of point at 1 to 4K, some sparkle of 5 to 10K, and some
02:21air at 10 to 15 kilohertz.
02:26
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Using the high-pass filter during recording
00:00One of the most useful and overlooked equalization parameters is the high pass filter.
00:05This can clean up the sound and decrease any low-frequency noise.
00:07Here is how to set it up.
00:10High pass filter can be another parameter on an equalizer, or it can be a stand-alone, plug-in, or device.
00:16The high pass filter does just what it says.
00:18It allows high-frequencies to pass and cuts off low-frequencies.
00:23Low-frequencies of many instruments sometimes just clash with each other, and in the end
00:27don't have much of the sound anyway.
00:29That's why if you roll-off the low frequencies below 100 hertz in most instruments, the mix
00:33begins to cleanup almost magically.
00:36That doesn't necessarily apply to the kick and bass though.
00:38Usually, there is not much that's useful under 40 hertz for anything but the bass and drums
00:43and by adding a high pass filter it's surprising how it will clean up the sound.
00:47For instance, by rolling off the low frequencies of a vocal mic, you can eliminate the rumble
00:52of trucks and machinery that you can't physically hear because they are so low, yet they can
00:56muddy up a mix.
00:58The high pass filter can be found on mic preamps, consoles, and even on the mics themselves.
01:03
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Exploring the principles of EQ
00:00While it's possible to record something really well without ever touching an EQ knob, sometimes
00:05you just don't have a choice.
00:07When that happens, here is some easy things to remember that can speed up the EQ process
00:11and keep you from chasing your EQ tale. If it sounds muddy cut some at 250 hertz.
00:20If it sounds honky, cut some at 500 hertz.
00:24Cut, if you are trying to make things sound clearer, boost if you are trying to make things
00:29sound different, and remember you can't boost something that's not there in the first place.
00:35These general principals of equalization will hopefully make EQing easy.
00:40Remember to always use the EQ as last resort, and when you use it, sometimes only a touch
00:44can make a big difference.
00:47
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Avoiding latency
00:00One of the biggest problems when recording in the digital world is latency.
00:05Latency is the measure of time it takes in milliseconds for your audio to pass through
00:09your computer during the recording process.
00:11This delay is caused by the fact that your computer has to receive, understand, and process
00:16the signal, then send the signal back to the outputs for you to hear.
00:20In this movie I'm going to show you how to lower latency so it doesn't bother you when you are recording.
00:25High Latency means that you hear a note from your DAW a way after you play or sing it.
00:30I really want to avoid this especially if you are doing overdubs.
00:34High Latency means it's taking too long for the audio input to get to the audio output,
00:38which means there is lag time between the time you play a note, and when you hear it.
00:42A very small lag time of 3 to 6 milliseconds is tolerable, but anything beyond that creates
00:48everything from a phasing sound to a full echo.
00:51This makes it anywhere from distracting, to impossible to sing or play with.
00:55The lower your latency, the more your recording will stay in sync with the music that you're
00:59playing back up to a point.
01:01If you try to set the latency parameter too low the audio stream can break up into random
01:05static since the computer doesn't have the time to process it.
01:09Here is an example of some really long latency.
01:12(music playing)
01:31The key is to adjust your latency as low as it can go without causing the computer to stutter.
01:36You do this either through your sound card or interface settings or through third party audio drivers.
01:42How low your latency can be set is dependent upon such factors as computer speed, system
01:47bus speed, sound card performance, and system memory.
01:51Most computers purchased today are powerful enough that you can get latency pretty low,
01:55but you still have to experiment to find the settings that provide the best performance.
01:59The parameter that most computer audio interfaces use to set the latency is called the Input Buffer.
02:05The smaller the buffer, the lower the latency, but the harder the CPU has to work.
02:09If you lower the buffer size too much, the setting can produce crackling noises.
02:13Although this is a function of the horsepower of the computer.
02:16These noises crop up when the CPU literally has to drop audio bites because it can't keep
02:21up with the audio stream.
02:23Today's fast computers can get the I/O buffer size down to 32 samples, which results in latency
02:28of 0.65 milliseconds at a 48 K sampling rate.
02:32The more tracks and processing you add, especially when running at sampling rates higher than 48K,
02:37the harder the computer's CPU will have to work, which means that you need to increase the
02:41buffer size to prevent dropouts.
02:44It should be noted that it's best to not use any software plug-in processing like compressors
02:48or EQ when recording.
02:50That's because each plug-in adds anywhere from a little to a lot of latency just by
02:54the fact that it's inserted in the signal path.
02:57Keep that path as efficient as possible with as few things inserted as you can and your
03:01signal will not only sound better but will stay in sync as well.
03:05Many audio interfaces are equipped with zero latency monitoring which is an analog bust
03:10that loops directly from the interface's input to its output without passing through the computer.
03:15Once you've set up this routing in your interface's control panel applet, the player or singer
03:20will be able to monitor the backing tracks and get his or her performance in sync without
03:25any time delay whatsoever.
03:27To sum it up latency is the measure of time it takes for your audio signal to pass through
03:31your computer during the recording process.
03:34Lowering your DAW latency will make all your recording in overdubs go smoother.
03:38You do this either by using a zero latency DAW interface or lowering your I/O buffer size.
03:44Finally, it's best not to use any plug-ins while recording as each plug-in adds to your latency.
03:49
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4. Microphone Placement Basics
Finding the best place in the room to record
00:00The room itself can make a big difference in the sound of an instrument which is why
00:04it's best to find the part of the room that's acoustically beneficial to the sound.
00:08In this video, I'm going to show you how to easily find the best sounding place in the room to record.
00:13When you are tracking with a group of players, especially a rhythm section, finding the best
00:17placement in the room is secondary to leakage concerns and player sightlines.
00:20Bur when you're doing overdubs finding the most complimentary place in a room is crucial.
00:25What you're looking for is a spot where the instrument sounds relatively live without
00:29the environment acting as a detriment to the sound.
00:32Try these following steps to find the best room placement.
00:35Test the room by walking around and clapping your hands.
00:39That's a good way to find an area that has a nice even reverb decay.
00:43The clap has a boing to it or a funny sounding repeated overtone, then so will the sound of the instrument.
00:48So it's best to try another place in the room where it will hopefully sound smoother.
00:52If you can't find a place without a boing, place the instrument where it sounds the smoothest
00:57and try putting some padding or something soft on one of the side walls.
01:00It's usually best to stay out of a corner.
01:03The corner normally causes bass loading, meaning that the low frequencies will be reinforced
01:08causing some low notes to boom.
01:10For instance when you are tracking, this can also lead to sympathetic tom ringing and snare
01:14buzzing of the drum kit.
01:17Ideally you don't want to be too close to a wall.
01:20The reflections--or absorption if the wall is soft--can change the sound of the instrument,
01:24especially if it's very loud and omni-directional like drums and percussion.
01:28The middle of the room usually works best.
01:31Ideally you want to be at a place in the room where the ceiling height is the highest.
01:35If the ceiling is vaulted, try placing the instrument in the middle of the vault first,
01:39then move it as needed. Stay away from glass if you can.
01:44Glass will give you a lot of unwanted reflections that will change the sound of the instrument.
01:48If you have no choice because with the way the room is designed or how the players are
01:52situated, try setting the instrument up at a 45 degree angle to the glass.
01:57Try putting a rug under the vocal or instrument.
02:00A rug stops any reflections off the floor that can sometimes have a negative impact
02:04on the overall sound.
02:05On the other hand sometimes the reflections from the hard floor can enhance the sound,
02:10try it both ways and choose.
02:12For an amplifier try placing it on a chair or road case.
02:15When the app is lifted off the floor there are fewer low end phase cancellation so the
02:20sound will be more direct and distinct.
02:23Acoustic foam like Auralex placed underneath the amp also works as well.
02:27Finding the best sounding part of the room is essential to a great recording.
02:31That means staying away from parts of the room with bad sounding reflections, the corners,
02:35or close to a wall or glass. And finally, try putting a rug underneath an instrument
02:40to cut down in some of the reflections from the floor if necessary.
02:45
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Choosing the right mic
00:00The microphone choice should be made so it compliments the sound of the instrument or
00:04amplifier if you want the recording to sound smooth with no peaks in the response.
00:09In this movie I am going to show you a few things to consider before you choose a mic for recording.
00:13There is no single mic that works on everything.
00:17Just because you have a great mic doesn't necessarily mean that it will be the best
00:20choice in all situations. Choose the mic for the right reasons.
00:25Just because a mic is considered an industry-standard choice for a particular application doesn't
00:30necessarily mean that it will work in your situation.
00:33Likewise, just because your favorite engineer, player, or singer uses a particular mic doesn't
00:38mean that it will also work for you.
00:40There are so many variables that you can never count in anything other than your ears.
00:45Select the microphone that compliments the instrument or amp.
00:48If the sound of the instrument, vocal, or amplifier is edgy, or it has a lot of top end you wouldn't
00:53want to use a mic that emphasizes that frequency range, since it would sound even more out
00:57of balance frequency-wise.
00:58One the other hand, a mic that emphasizes the upper mid range a bit might make a mellower
01:03sounding instrument step out of the mix.
01:06Choose the mic to help overcome some of the deficiencies of the sound of the instrument
01:10that you are recording. Consider the pickup pattern of the mic.
01:14A directional mic is not always the best choice for the sound that you are trying to capture.
01:18When you are not worried about leakage like during overdubs for instance, an omni or figure 8
01:22pattern might result in a smoother all around recording with better sounding ambience providing
01:27a recording in a good sounding room.
01:30Consider the proximity effect, close or directional mic gets to the sound source, the more the
01:35bass response increases.
01:37This isn't always desirable so either move the mic back from source a bit or change the pattern to omni.
01:43On the other hand, you can also use proximity effect to your advantage to increase the low
01:47end of the sound if needed.
01:49Large diaphragm condensers are not necessarily better than small diaphragm condensers.
01:54Contrary to popular belief, small diaphragm condenser microphones can reproduce lower
01:58frequencies better and are generally less colored off axis than large diaphragm mics.
02:04Large diaphragm mics aren't as noisy though.
02:06Remember, choose the mic on how it compliments the sound of the instrument that you are recording.
02:11Don't be afraid to try something that's not considered in the industry-standard and be
02:14sure to make full use of the proximity effect if necessary.
02:18Finally, try different pickup patterns and see which best compliments the sound that
02:21you are recording.
02:26
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The secret to mic placement
00:00When you begin to add multiple mics, compression, and EQ during recording in an effort to find
00:05the perfect sound, it's really easy to get frustrated.
00:09If you are doing that you're probably overlooking some of the basics of mic placement that can
00:13get you where you want to go pretty easily.
00:17Go out into the room, stand in front of the instrument, and listen to the musician play
00:22the part from the song that you are about to record.
00:25Playing the song is important because you might be deceived if it's another song or
00:28just random playing.
00:29Listen for the tonal balance from the vocal and/or instrument as well as the way the room responds to it.
00:35Listening to the instrument in the room will give you a reference point to the way it really
00:39sounds so you can compare it to what you hear in the speakers in the control room.
00:43There are several ways to find the sweet spot, place an omni-directional mic, cover one ear,
00:49and listen with the other.
00:51Move around the player until you find a spot that sounds best, that's where to place the
00:55mic as a starting point.
00:58Place a cardioid mic, cover one ear and cup your hand behind your other ear and move around
01:02the player or amp until you find the place that sounds the best.
01:06That's where to place the mic as a starting point.
01:08To place a stereo mic or stereo pair, cup both ears and move around the player or amp
01:13until you find the place that sounds the best.
01:16That's where to place the mic as a starting point.
01:18You can't place the mic by sights.
01:21The best mic position must be always found not predicted.
01:24It's okay to have a starting place but that may not end up being the best spot.
01:29Change the mic position instead of reaching for the EQ.
01:32Chances are that you can adjust the quality of the sound enough by simply moving the mic
01:36in order to avoid using any equalization.
01:39The EQ is difficult to undo later and can inflict some unwanted electronic artifacts
01:44that can never be removed.
01:46Moving the mic, which is acoustic equalization when it really comes down to it, will usually
01:50sounds smoother and more pleasing to the ear.
01:53Give the mic some distance, remember distance creates depth.
01:57The instrument or amp will sound a lot more natural than using artificial ambience.
02:02If possible, leave just enough distance between the mic and source to give a bit of room reflection
02:07to the recorded sound. So those are the five secrets of mic placement.
02:12
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Understanding phase cancellation, the sound destroyer
00:00One of the sure ways for things to sound bad is a result of the phenomenon known as Phase Cancellation.
00:06It's important to understand how phase cancellation happens and how to avoid it.
00:11One of the most important and overlooked aspects of recording is to make sure that all the
00:15mics are in phase if more than one is to be used at the same time.
00:19The reason is because with only a single out of phase mic, a multi-mic instrument like
00:23a drum kit will just never sound right, and if not corrected will never be able to be fixed.
00:29So just what is phase anyway?
00:31Without getting into an intense technical explanation it just means that the outputs
00:35of all microphones used on the session are pushing and pulling together as one.
00:40If one mic is pushing while another is pulling they cancel each other out at certain frequencies,
00:45when Mic number 1 signal peaks, Mic number 2 signal valleys.
00:49They cancel each other out at that frequency and the result is a very weak sounding signal
00:54when mixed together. Here both mics are pushing and pulling together.
01:00The signal peaks happen at the same time as does their valleys, as a result the signals
01:05reinforce one another.
01:08There are two types of phase cancellation problems it can happen, electronic and acoustic.
01:13An acoustic phasing problem occurs when two mics are too close together and pick up the
01:17sound from the same instrument, only one is picking it up a little later than the first
01:21because it's a little farther away.
01:26With acoustic phase problems, the sounds won't cancel each other out completely, only at certain frequencies.
01:32When the two are mixed together, this usually makes them sound either hollow or just lack
01:36depth and bottom end.
01:38The way to eliminate the problem is by moving Mic number 2 a little further away from Mic
01:42number 1, and if the mics are directional, make sure that each one is pointing directly
01:46at the source that they are trying to capture.
01:51The 3-1 principle states that in order to avoid phase cancellation between microphones,
01:56a second mic should never be within three times the distance that the first mic is from its source.
02:01For instance, if a pair of microphones are placed over the soundboard of a piano at a
02:05distance of 1 foot, the separation between the two mics should be at least 3 feet.
02:10If the distance from the source was 2 feet, the distance between the mics should be at least 6 feet.
02:16This principle is not a hard and fast rule, but it certainly is a good guideline for eliminating phase problems.
02:22Remember, if you record something with the phase problem no amount of EQ or processing
02:26can ever make it right afterwards.
02:31
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Checking polarity
00:00Phase cancellation can destroy your sound when you're tracking multiple instruments
00:04before you even push Record, but there is a sure fire way to eliminate it before it ever begins.
00:10I'm going to show you how to check the polarity of your mic cables in order to get rid of phase cancellation.
00:15While we'll be talking about acoustic phase problems in this course,
00:19there is also an instance of electronic phase cancellation you should know about as well.
00:23This has nothing to do with the mic placement, it's strictly an electronic problem that never
00:27shows up until multiple mics are used.
00:30Electronic phase problems are almost always caused by a cable in the studio that's been
00:34mis-wired during an install, repaired incorrectly, or originally wired incorrectly from the factory, which is rare.
00:42Checking microphone phase is one of the first things to do after the mics are wired up and tested.
00:47This is especially the case in the tracking session where a lot of mics will be used since
00:51having just one mic out of phase can cause uncorrectable sonic problems that will haunt
00:55the recording forever.
00:57A session that is in phase will sound bigger and punchier.
01:00Well just a single out of phase mic will make the entire mix sound tiny and weak.
01:04If we are going to be absolutely thorough, there are actually two tests, one for Polarity and one for Phase.
01:11The Polarity check is used mainly to be sure that all mics are pushing and pulling the
01:14same way and to check for mis-wired cables.
01:17Yes, they are out there, especially if you build your own.
01:20The phase check will make sure that you minimize the interference between the mics when they are placed.
01:25Remember that the phase switch on the mic preamp, DAW interface, or console is really
01:30a polarity switch which swaps pins two and three of a balanced microphone line and may
01:35get the problem frequencies closer to being in phase or may get them further away that
01:40depends on what the problems are in the placement of the mics.
01:44After the mic is set up, wired, and checked, but not necessarily placed, pick one mic that
01:48can be easily moved, this can be a scratch vocal mic, a hat mic, a guitar mic, it doesn't
01:54matter as long as it works, sounds good to begin with, which means that it's not defective,
01:58and it can move next to the farthest mic used in the session.
02:02This mic will become our reference mic.
02:05With the reference mic in hand, move it next to the kick drum mic or any other mic that
02:09you wish to test for that matter.
02:11Put both mics together so that capsules touch, speak into them from about a foot away.
02:16The distance isn't critical.
02:17(male speaker: One-two, one-two. One-two, one-two.)
02:21Bring up the faders on both mics so the audio level and not the fader position is equal on both.
02:26(male speaker: One-two, one-two. One-two, one-two.)
02:30Flip the phase of the mic under test, in this case, the kick mic.
02:33This one position have more low end than the other, choose the position that gives you the most low end.
02:39(male speaker: One-two, one-two. One-two, one-two.)
02:45Repeat for all the other mics. Remember, you are not flipping the phase of the reference
02:49mic, only the one that you are testing.
02:51(male speaker: One-two, one-two. One-two, one-two.)
02:55So that's how we check the polarity of a microphone setup.
02:58Use one mic as your reference and check it against the other mics by talking into both
03:02and switching the second mic's phase switch.
03:05Whichever selection sounds bigger with more bottom end is the one to choose.
03:10
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Checking the phase by listening
00:00Checking the phase is essential, not only on the drums, but any instrument being miked
00:04with more than a single microphone.
00:07This is important because not only will an out of phase channel suck the low end out
00:10of a mix, but it will be more difficult to fix later when it's time to mix.
00:14Here is a very simple and quick way to check your phase even after something has been recorded.
00:20Checking the phase is essential whenever you'll be using multiple microphones like in the
00:23case of miking the drums.
00:25The chances for a phase problem are far greater on the drum kit, since it usually has more
00:30mics on it than any other instrument.
00:32The mics will never be completely in phase, but some problems will be diminished by reversing
00:36polarity in some of the channels.
00:38The only way to determine this is through experimentation and listening.
00:42Here is the way to check the phase after the drums have been recorded.
00:45(music playing)
00:48Listen to the overheads in your monitors with them panned hard left and right, and listen to
00:54them panned to the center.
00:57Did they sound thin or swishy when they are panned to the center?
01:01Is there more low end when you flip the phase switch on one of them?
01:07Choose the position of the phase switch that sounds the best, pan them back into stereo,
01:12then go onto the next step. Add the kick drum channel to the mix.
01:18Switch the polarity on the kick channel of the console or DAW.
01:22(music playing)
01:24Is there more low end when you flip the Phase Switch?
01:27Stay with the position that has the fullest sound.
01:31Add the snare drum channel to the mix.
01:36Switch the Polarity on the snare channel of the console or DAW.
01:41Is there more low end when you flip the Phase Switch?
01:44Stay with the position that has the fullest sound.
01:47Do this for each channel that's been recorded, always stay with the position of the Phase
01:51switch that has the most bottom.
01:55(music playing)
02:03Ultimately, you can't totally avoid phase cancellation, but you can make sure that it
02:07sounds as good as possible.
02:09Remember one position of the phase switch will always sound fuller then the other.
02:14(music playing)
02:17To sum things up, a mic can be out of phase due to a mis-wired cable or poor mic placement.
02:21That's important because an out of phase channel will suck the low end out of the mix, and
02:26be very difficult to fix later.
02:28To determine the phase of your tracks select both positions of the Phase Switch on each
02:32channel and choose the one with the most low end.
02:34(music playing)
02:39
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5. Recording the Drums
Finding the right placement in the room for the drums
00:00If you do nothing else positioning your kit in the best place in the room will do wonders for the sound.
00:05Pro-engineers will usually test the room by walking around and clapping their hands, searching
00:10for a place in the room that has a nice even reverb.
00:13If the clap has a boing to it or a funny overtone. then so will your drums. So it's best to try
00:18another place in the room.
00:20What you're looking for is the spot where the drums sound relatively live without any
00:23of the room cancellations.
00:25Ideally, you want the place in the room where the ceiling height is the highest.
00:29If the ceiling is vaulted try placing your drums in the middle of the vault first, then move as needed.
00:36It's usually best to stay out of a corner.
00:38The corner will normally cause bass loading, meaning that the low frequencies will be increased
00:42causing your kick and floor tom to be louder than the other drums.
00:46This can also lead to increase tom ring and snare buzzing.
00:49That being said, sometimes more low end is just the thing you need, so don't rule the
00:53corner out without trying it first since the extra fullness of the kick might be just
00:57the thing you're looking for.
00:59You don't want to be too close to a wall either, since the reflections--or absorption if the
01:03wall is soft--can also change the sound of the kit.
01:06The middle of the room usually works best.
01:09Whatever you do, stay away from glass if you can, since glass will give you the most unwanted
01:14reflections of just about any material.
01:16If you have no choice because of the way the room or the band must be situated try setting
01:21up the kit at a 45 degree angle to the glass.
01:24To sum it all up, what you're looking for is a spot where the drums sound relatively
01:28live without any of the room cancellations.
01:31Walk around the room while clapping your hands to find the place with the smoothest sounding ambience.
01:35Try to pick the place in the room where the ceiling is the highest.
01:39Stay out of the corner, don't get too close to a wall, and place the kit at a 45 degree
01:44angle if you have no choice but to set up near glass.
01:49
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The keys to a great drum sound
00:00While the definition of a great sounding drum kit is different to different people, in the
00:04studio it usually means that the kit is free of buzzes and sympathetic vibrations.
00:08This means that when you hit the rack tom the snare doesn't buzz and the other toms
00:12don't ring along with it, and if you hit the snare the toms don't ring along either.
00:17Let's have a listen to a great sounding kit.
00:19(music playing)
00:34Note the lack of buzz and sympathetic vibrations.
00:37When the drummer hit the snare you can hear the toms ring too much, when he hit the toms
00:41you didn't hear the snare rattle. Let's have another listen.
00:43(music playing)
01:01So how do you achieve this drum nirvana? It's all in the tuning and the kit maintenance.
01:06Note how balanced the cymbals are with the rest of the drums.
01:09Heavy cymbals are good for live, but might not work for recording.
01:15(music playing)
01:21Usually thinner cymbals sound better in the studio, because they are brighter sounding and not as loud.
01:26(music playing)
01:37Try not to mix light and heavy cymbals, since the light ones might get lost in the mix,
01:41and you might have to mic them separately.
01:44In closing a great drum sound not only has a lot of tone, but it's free of buzzes and
01:48sympathetic vibrations as well.
01:50Also, the cymbals are well balanced with each other and don't overpower the rest of kit.
01:55Remember, if the drums don't sound great in the room no amount of gear or plug-ins will
02:00make them sound better.
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Tuning the drums
00:00Most engineers and even a lot of drummers don't know the proper way to tune their drums,
00:05but it's not a difficult process.
00:07Keep in mind that in most major-label sessions the drummers will usually bring in an expert
00:11to tune the drums for them, but this is the basic technique that would be used.
00:16Before tuning up the drum make sure that you put new heads on, since that's the key to
00:20a great drum sound.
00:22For a drum to be properly tuned you got to keep all the tension rods that hold the head
00:26on where they have the same tension at each lug. Here is how it's done.
00:31Hit the head an inch in front of each lug of the drum.
00:33(music playing)
00:36Using a drum key adjust the tension so that the sound is the same at each lug.
00:41(music playing)
00:56When the pitch is the same with each lug then hit the drum in the center, you should have a nice even decay.
01:02(music playing)
01:07Remember that the kick and snare are the two most important drums, because they are struck the most frequently.
01:12As a result most drummers tune the toms around them and try to make sure that the rack toms
01:16aren't being set off when the snare is hit.
01:19Try to tune the toms so that the smallest have the shortest decay with the decay getting
01:23longer as the drum get bigger.
01:26Tune each tom as far apart as the song will permit.
01:29(music playing)
01:33It's easy to get the right spread between a 13 and a 16 inch tom, but it's more difficult
01:38to get it between a 12 and a 13.
01:41If these are the sizes you have, tune the 12 up and the 13 down a little to get an adequate
01:46spread like we have here. (music playing)
01:55That's just the tip of the iceberg when it comes to drum tuning.
01:58If you have any doubts about drum tuning get the best person that you can to tune them for you.
02:03Remember for a drum to be properly tuned, you've got to have the same tension at each
02:07lug on the drum head so that the pitch is the same at each lug as you tap near it.
02:12This can take some practice, but when you get it right, the results are a drum kit with a
02:15lot of tone that's free from sympathetic vibrations.
02:20
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Tuning tips and tricks
00:00Sometimes the drum still doesn't sound right even after it's tuned.
00:03Here are some tuning tips and tricks from Ross Garfield, the famous drum Doctor that
00:08can help you get your drums and cymbals sounding great quickly and easily.
00:12The snare is probably the most important drum in the kit because you hear it on at least
00:16every two and four, that's why it's important to get the snare tuned first.
00:20If the snare drum has too much ring or decay tune the heads lower, use a heavier head like
00:25a coated Remo Emperor. Use a full or partial muffling ring.
00:30You can also add some tape or moon gel or even a wallet.
00:35If the snare drum doesn't have enough ring or decay, tune the head higher.
00:39Use a thinner head like a coated Remo Ambassador or Diplomat.
00:44If the snares buzz when the toms are hit, check that the snares are straight, replace as needed.
00:50Check that the snares are flat and centered on the drum.
00:54Loosen the bottom head. Re-tune the offending toms.
00:58Use an alternate snare drum.
01:01If the kick drum isn't punchy and lacks power when played in the context of the music, you
01:05can try the following.
01:07Try increasing or decreasing the amount of muffling in the drum, change to a heavier
01:12uncoated head like a clear Remo Emperor or PowerStroke 3.
01:17Change to a thinner front head or one with a larger cutout.
01:20If one or more of the toms are difficult to tune, don't blend well together or have an
01:25unwanted growl try the following.
01:28Check the top heads for dents and replace as necessary.
01:32Check the evenness of tension all around on the top and bottom heads, tighten the bottom head.
01:38If the floor tom has an undesirable basketball type after ring, try this.
01:43Loosen the bottom head.
01:45Check the top heads for dents and replace as necessary.
01:49Loosen the top head, switch to a different type or weight top or bottom head, like a
01:55clear Ambassador or Emperor.
01:58The drum Doctor has tune the drums for a host of superstar drummers on some of their most
02:01famous albums, so he knows what he's talking about, check him out at drumdoctors.com.
02:07So those are some of the tips and tricks for tuning your drums.
02:10Keep in mind that even the most expert drum tuner still takes a fair amount of time to
02:14get a kit record ready, so don't think this can all be done in 15 minutes.
02:19It takes time, some practice, and some really good drums to start with.
02:22(music playing)
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Miking the bass drum without a front head
00:00The bass drum anchors the band, and along with the snare, provides the pulse of the song.
00:05Because it can come in different sizes and can be played with the front head on or off,
00:10its sound will vary a lot more than with the other drums.
00:13Most of the time you'll get the best sound out of the bass drum for recording if the
00:17front head is removed, since this gets rid of any overtones that the combination of the
00:21front and rear head might produce.
00:24(music playing)
00:28In order to mic the bass drum without a front head first place the pillow, some towels,
00:32or blanket inside the kick drum so it's just touching the head.
00:38Secure it with the weight or even a brick on the packing material to keep it from slipping.
00:46(music playing)
00:49If the bass drum rings too much when struck, push the packing tighter on the head.
00:54If it's too dead loosen the packing a little bit.
00:57A large diaphragm dynamic mic like an AKG D112, Shure B 52, EVRE 20 or 320, or Heil PR40
01:06is typically used in order to obtain the girth and the kick sound that most modern records
01:11require, but don't be afraid to try other microphones as well.
01:14The exception is a ribbon mic.
01:15Since the blast of air coming off the bass drum head can actually be enough to blow the
01:19diaphragm out, so it's best to use that type of mic on other instruments instead.
01:24Place the mic on a short boom stand in front of the bass drum and position the head element
01:28of the mic about halfway inside the drum.
01:30Point it towards the center of the bass drum at about the same height as where the beater hits the head.
01:36(music playing)
01:41Move the mic back to get a little more bottom and closer to the head to get more definition.
01:46(music playing)
01:51Place it where you have the best combination of low-end and definition for the song.
01:55(music playing)
01:57That's how you mic a bass drum with no front head.
01:59To get a tighter, more compact sound place a folded blanket or a pillow on the inside
02:04of the drum shell lightly touching the head.
02:06Then point the mic towards the center of the drum about 8 to 12 inches away from the inside
02:11head at about the same height as were the beater hits the drum.
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Miking the bass drum with front head port
00:00A bass drum that has a front head with a port can give the drummer and the engineer
00:04what they both are looking for.
00:06Some drummers like to feel the tension on the beater that the front head provides, while
00:09the engineer can get the mic inside the drum closer to the beater.
00:13Here I'll show you how to place the mic for just this situation.
00:17Just like with the bass drum with no head, there is a packing blanket or some heavy towels
00:21inside the drum so the sound will be tight and punchy.
00:24Place the mic just inside the hole, point it at where the beater strikes the head.
00:28(music playing)
00:34You might want to try aiming the mic away from the beater and more at the shell of the
00:38drum for a different sound, then place it where you have the best combination of low-end and definition.
00:47That's how to mic a kick drum with the front head port.
00:50Place the mic just inside the hole, point it at where the beater strikes the head and
00:54move it to where you have the best combination of low-end and definition.
00:57(music playing)
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Miking the bass drum with a front head
00:00Many drummers need to feel the tension that the front head provides in order to play well.
00:04If that's the case, you can still get a great drum sound as evidenced by the giant drum
00:09sounds that John Bonham got in all of those late Zeppelin records.
00:12Here's how to do it.
00:13Place the mic on a short stand 4 to 6 inches away from the head, halfway up the drum and
00:18slightly off-center. (music playing)
00:25If you want more low-end, move the mic about 6 inches further back from the head.
00:31(music playing)
00:36If you want more definition, aim the mic more towards where the beater is hitting.
00:40Be aware that when you place the mic this closely to the head, it may pick up some unwanted overtones.
00:46Place it where you have the best combination of low-end and definition.
00:51(music playing)
00:56That's how you get the sound of a kick drum with the front head.
00:59Place the mic in a short stand 4 to 6 inches away from the head, halfway up, and slightly
01:04off-center, and move it up and down and backwards and forwards a bit, until the sound is just right for the song.
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Using a subkick microphone
00:00In this video we're going to look at how to use a sub-kick mic.
00:03The sub-kick phenomena started due to the burning desire to get a little more of the
00:07lower bass out of the kick without having to crank up the EQ.
00:10Let's take a look at how to use it.
00:13The sub-kick mic is actually a small speaker that used a microphone to pick up the ultra
00:17lows of a kick drum that most mics just can't capture.
00:20These are mostly below 50 Hz.
00:22While something like this can be jury rigged by taking the low frequency driver from a monitor
00:26like a Yamaha NS-10M.
00:29Yamaha also makes a commercial model known as the SKRM-100.
00:33Here's how to use it.
00:35Place the sub-kick mic a few inches from the lip of the kick drum head.
00:38Since you'll probably be using it with another mic, you'll have to set off-center a bit, but that's okay.
00:43You won't pick up much of the beater sound anyway.
00:45(music playing)
00:50This is one case where moving the mic won't change the sound very much.
00:54It's only picking up low frequencies to begin with, so moving it back will only increase
00:58the leakage from the other drums without much benefit to the sound.
01:03The sub-kick sounds best if it is added only to the point where it can just be heard.
01:07Too much makes the low-end of the kick sound muddy, so don't be tempted to use a lot since
01:11a little goes a long way.
01:15That's how a sub-kick mic is used, place it a few inches from the kick drum head.
01:19The more you move it back from the kick, the more it'll pick up the rest of the kit.
01:23Make sure you don't use too much in the mix as a little goes a very long way.
01:26(music playing)
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Miking the snare drum: Technique one
00:00There must be a dozen ways to mic the snare drum, and every one of them will capture the
00:04sound just fine if the snare drum sounds good in the first place.
00:08Let's look at what has become the standard way that the snare drum is miked these days.
00:12The thing about the snare is that not only you're trying to capture the sound, but you're
00:16trying to get the best isolation from the other drums as well, which can alter your
00:19approach a bit by changing the mic position.
00:22The other thing is that you want to make sure that the mic is out of the way of the drummer,
00:26so he doesn't hit it.
00:27Not only does that sound pretty bad, but it is not very good for the mic either.
00:31Always ask if the drummer thinks if it will be in the way, and be prepared to move it
00:35to where he thinks it won't be hit. (music playing)
00:43Since the mic is placed so closely to an extremely loud instrument like the snare, especially
00:47with a heavy hitter.
00:48It has to be able to handle a lot of level without distorting.
00:52That's one of the reasons why the Shure SM57 has been such a go to mic for so many engineers.
00:58There are plenty of other engineers who love small diaphragm condenser mics though, so
01:02don't be afraid to try one if you have it.
01:04But be sure to use a 10 or 20 dB pad so it won't overload.
01:08Place the mic stand somewhere between the rack tom and hi-hat, so it's out of the way of the drummer.
01:13Then position the mic, so it's about one inch or about two of your fingers above the rim.
01:18Point the mic towards the center of the drum head, make sure that the mic stand isn't touching
01:22any drum hardware to prevent the mic from picking up any unwanted vibrations.
01:29(music playing)
01:35Sometimes pointing the mic across the top of the drum towards the far end of the rim,
01:39can provide just the right sound for the track. (music playing)
01:48If you place the mic up higher, say about 6 inches or about the size of your hand, it's
01:53a bit easier to aim at different spots on the drum.
01:56But you'll also get a bit more leakage.
01:58Try aiming at more towards the rim for a different sound.
02:01(music playing)
02:07In the end what you're trying to do is to place the mic where it has the best combination
02:11of body and stick sound. Sometimes the snare has too much ring.
02:15The best way to get rid of it is to add a piece of tape or moon gel or even your wallet.
02:20Sometimes what sounds bad in the tracking room, actually sounds good under the microphone.
02:24So make sure you listen before you pass judgment.
02:26(music playing)
02:31To sum things up, not only are we trying to capture a good snare sound, but maintain some
02:36isolation from the other drums and cymbals and keep the drummer from hitting it as well.
02:41A standard way to do that is to place it about one inch above the rim, pointed towards the
02:45center of the drum. (music playing)
02:51If the mic you use has an internal pad, make sure you use it, because the hot levels that
02:56the mic will capture might overload the preamp without it.
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Miking the snare drum: Technique two
00:00Here is an unusual but effective technique for miking the snare that can bring some great
00:04results with the right drum and drummer.
00:07This method usually works best with a heavy hitter, and can give you some additional isolation
00:11from the other drums as well.
00:13Position the mic 4 to 8 inches away from the snare, and aim it at the shell, not the top.
00:18Move it closer to the bottom head for more snare sound, or closer to the top head for
00:22more attack and less buzz.
00:25(music playing)
00:29Make sure that it isn't aimed at the port of the snare drum, or you'll hear an air blast
00:33every time the drum is hit.
00:39So that's another method for miking the snare drum.
00:42Point the mic at the side of the snare, away from the air hole.
00:45Remember that this technique usually works best with a heavy hitter.
00:50(music playing)
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Adding a bottom snare mic
00:00Sometimes the top snare mic just doesn't capture enough of the snap of the snare strainers
00:05underneath the drum, so a second mic is added under the snare pointing up at them.
00:09Let's add a bottom snare mic to our drum miking setup.
00:13Although any mic will work as an under-snare mic, the more directional it is the better.
00:18So it won't pickup leakage from the bass drum.
00:20One favorite for the application is the Sennheiser MD 441, which is somewhat expensive and not
00:25found in many studios.
00:27That said, any cardioid mic--and preferably a hypercardioid--will work.
00:33Along with the top mic, place a mic about 6 inches from the bottom head and right under the snares.
00:38(music playing)
00:47I'll start with juts a top head mic, raise up the fader in the bottom head mic to add
00:51more presence to the snare sound. (music playing)
01:01Remember to flip the phase in the bottom mic and choose a position that has the most low-end
01:05when blended with the top. (music playing)
01:15Cut 50 to 100 Hz in the bottom mic or use the bass roll-off on the mic or preamp if the
01:20kick is leaking into it. (music playing)
01:29That's how we add an under-snare mic to the drum miking setup.
01:33Place the under-snare mic about 6 inches from the snare strainers and select the low-frequency
01:37roll-off if it's available.
01:38Just add a little to the top snare drum sound to add the high-end snap of the drum.
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Miking the hi-hat
00:00You might think that because there's normally so much hi-hat leakage into the snare mic,
00:04that a separate hat mic isn't necessary.
00:07But it's really nice to have when you need just a little more hat sparkle or when you need
00:10just a bit more hat level during the section of the song.
00:13Once again, there are a number of ways to mic the hat, but the method I'll show you
00:18in this video will not only sound good, but provide some isolation from the rest of the drums as well.
00:23Most drummers use relatively heavy hi-hats, especially if they use them for live gigging.
00:29Heavy hats are generally dull sounding, so we want to use a mic that favors a high-end
00:33and responds well to the transient nature of the cymbals.
00:36That's why a small diaphragm condenser mic is usually used, although the type or make
00:40of the mic doesn't matter as much as the placement.
00:43First of all, make sure that the mic is placed towards the rear of the kit as far away from
00:47the crash cymbal as possible.
00:49Place it about halfway between the bell and the edge of the top cymbal, pointing directly down.
00:54Then position the mic, so it's about six inches over the top cymbal, when the hat is in the open position.
01:00(music playing)
01:08Move the mic closer to the bell if you want a thicker sound.
01:11(music playing)
01:19And to the edge of the cymbal if you want it to sound thinner.
01:22(music playing)
01:30None of these placements are better than another.
01:33Since it all depends upon the song, the cymbals, the player, and the arrangement.
01:38The one thing that you don't want to do is place the mic right on the edge, looking in at the hat.
01:42That's because you'll hear a huge puff of air whenever the hi-hats are closed.
01:46(music playing)
01:52To sum it up, to mic the hi-hat, make sure that the mic is placed towards the rear of
01:56the hat, as far away from the crash cymbals as possible.
01:59Then place it about halfway between the bell and the edge of the top cymbal, pointing directly down.
02:05Move the mic more towards the outside edge of the cymbal for a thinner sound, and more
02:09towards the bell for a thicker sound with more overtones.
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Miking the toms
00:00Mic placement on both the rack and floor toms are pretty standard, with most engineers
00:04using more or less the same technique.
00:07In this video we'll take a look at the best place to start.
00:11Once again, the key to a big powerful tom sound is the sound of the toms themselves.
00:16Do what you need to do to make them sound great acoustically first.
00:19You can use a little masking tape or moon gel to take out the ringing, if you think that sounds
00:23better, but remember, the ring is part of the sound too.
00:27As with the all padding, use it sparingly and don't deaden them up too much unless that's
00:32the effect you're looking for.
00:38(music playing)
00:51The one thing that does change between engineers is the mic choice.
00:54While many engineers use a dynamic mic like a Sennheiser MD 421, a condenser mic
01:00like an AKG 414, AKG 451, or a Shure KSM44 provides a nice full sound with a lot of attack.
01:08Be sure to switch on the -10 dB pad and select the cardioid position.
01:14Check with the drummer before you mount anything on his kit and make sure that the mics are out of his way.
01:20(music playing)
01:27Place the mic about six inches above the drum head just over the rim, pointing towards the
01:31center of the drum to get the most attack.
01:34If you point it towards the edge of the head, you'll hear more ring, and less of the attack
01:37of the stick hitting the head. (music playing)
01:46The floor tom is handled just like rack toms, although you might want to place the mic at
01:50the far edge of the drum to cut down on the spill from the other drums and cymbals.
01:54(music playing) That's how we mic the toms.
02:10Place the mic about six inches above the drum head just over the rim, pointing towards the
02:14center of the head to get the most attack.
02:16Move the mic closer or point it towards the rim to change the tone or capture more or less ring.
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Miking the cymbals
00:00There are a few ways to use overhead mics, and the method you choose depends on how live
00:04your room is and the sound you're trying to capture.
00:07Let's look at the way to use the overhead mics more to capture the sound of the cymbals,
00:11rather than the overall kit.
00:14Condenser or Ribbon mics are usually used for overheads.
00:17The reason is that the cymbals have a lot of short burst of energy, which those types
00:20of mics are good at picking up.
00:23The overheads you use to pick up the ride and crash cymbals and give you an ambient
00:26stereo sound of the drum kit.
00:28If you're recording in a very live room, you may want your overheads closer to the kit
00:33to reduce the amount of room ambience that's being picked up.
00:36That's also the case if you're recording in a room with a low ceiling, since the splash
00:40off the ceiling can potentially room the sound.
00:43Cymbals are loud, so make sure you switch on the -10 dB pad if you're using condenser
00:48mics and select any high-pass filter, since it will help the sound of the cymbals to be
00:52heard more clearly.
00:54Don't worry that you're not getting a totally isolated cymbal sound in these channels because
00:58the overhead mics are meant to add an overall ambient sound of the drum kit to the mix,
01:02and are naturally going to pick up the other drums and cymbals as well.
01:06Place the left and right mics parallel to each other and over the bell of the crash
01:10cymbal on each side of the drum kit at about 24 inches high, pointing down over the bell
01:15of the crash cymbal.
01:17The reason why it's pointed more at the bell than at the edge of the cymbal is that the
01:20edge can give you an undesirable gong or swishing sound as the cymbals rock back and forth,
01:25especially if the mic is placed close. (music playing)
01:35Have the drummer play just the cymbals while you listen on the monitors.
01:37Make sure that you hear each cymbal, and that one isn't louder than the rest.
01:43(music playing)
01:50If that's the case, move the position of the mic away from the loud cymbal to try to equalize the volume.
01:57(music playing)
02:01Now listen to what happens when we move the mics closer to the cymbals.
02:07(music playing)
02:14As you can hear it gets a bit more clanging and thicker sounding.
02:18Now listen to what happens when we move the mics away from the cymbals.
02:22(music playing)
02:29Usually the cymbals sound better when the mics are moved further away from them.
02:32The problem is that now they'll pick up more of the kit, more of the room, and may also pick
02:36up some bad sounding reflections from the ceiling.
02:39Place your cymbal mics where you have the best balance of sound, room, and reflections.
02:44So that's how we use the overhead mics to capture the sound of the cymbals.
02:48Place the left and right mics parallel to each other over the bell of the crash cymbal
02:52on each side of the drum kit at about 24 inches high, pointing down over the bell of the cymbal.
02:58Move them down a bit if you want more isolation, and move them further away for a better sound or
03:03with more spill from the other drums.
03:06Try to keep the mics from pointing towards the edge of the cymbals to prevent them from
03:09capturing the swishing that occurs when the cymbals vibrate.
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Miking the overall kit
00:00While the previous technique is used mainly for miking the cymbals, this next technique
00:05is designed to pick up the entire drum kit.
00:07Let's look at how the overhead mics are positioned to make this happen.
00:10In this configuration, two identical mics are crossed at about a 110 degree angle and
00:16about 7 inches apart, which is a stereo miking technique called ORTF.
00:21We'll talk about this technique more in the chapter on stereo miking techniques.
00:26This setup is a little more difficult, in that you'll need to heavy-duty boom stands
00:30and some patience to position the mics correctly.
00:33But you can also use a stereo positioning bar that's specially made for this purpose.
00:37Place two identical directional microphones in the ORTF configuration over the exact center
00:43of the drum kit, about a foot over the drummer's head.
00:46Adjust the gain, so it's the same for both mics and pan them hard left and right.
00:51(music playing)
00:52Have the drummer play the song that you're about to record and listen in the control room.
00:57You should clearly hear the entire kit with the cymbals being a bit louder.
01:01The sound of the kit should now be more balanced, but notice how much more of the room you can hear.
01:07(music playing)
01:11Usually this technique doesn't work well with low 10 foot ceilings, since the mics capture
01:16a lot of spill that might not sound that great.
01:19Also, if your room doesn't sound that good to begin with, this is probably not the technique to use.
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Using room mics
00:00Room mics are used to glue the sound of the drum kit together by filling in the frequency
00:04holes to make the individual drums sound more like a single complete drum set.
00:09In this video, I'm going show you one of the ways to set up room mics.
00:13When you're using room mics what you're going for is a sound that sounds exactly the same
00:17as when you're standing in front of the kit.
00:19Some engineers just use a single room mic while others may use as many as three, left, right and center.
00:26Since you normally don't use that much of the room mic sound in the mix--unless the room
00:30sounds particularly good--we'll just use one mic aimed at the center of the drum kit for our example.
00:36If you decide to use stereo room mics place some mic at each side of the kit about 10
00:40feet away and looking directly at the outside edge of the furthest cymbal.
00:45To use a single room mic, place a directional mic about 6 feet away from the drum kit at
00:50a height about equal to the drummer's eyes. (music playing)
01:24The make or model of the mic really doesn't matter too much.
01:27Point the mic down at the snare drum or the top edge of the bass drum.
01:31Have the drummer play the song you're about to record and listen in the control room.
01:35The sound of the kit should be evenly balanced.
01:38If you want more ambience to the sound, move the mic back to about 10 feet away from the drum kit.
01:44Move the mic backwards or forwards until you find the position where the kit is the most
01:47balanced against the room sound.
01:49When you add the room mics to the drum mix, it might sound great when listening with the
01:53rest of the drums, but might make the drums sound too big when the other instruments are added.
01:58As with the sub-kick mic, a little goes a long way.
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Getting the drum sound
00:00Now that you've placed all the microphones and experimented with different positions
00:03and approaches, it's time have a listen to see what we have.
00:07Here is the best way to do a sound check on the drums.
00:10For each drum that you're checking have the drummer do a steady slow beat on that drum
00:14only at about one hit per second.
00:17You don't want it hit too quickly because you want to hear the decay of the sound.
00:21Let's start with the kick drum. (music playing)
00:27Have the drummer begin with even hits on the kick drum about a second apart, so you can hear the decay.
00:32Check that there are no overload or peak indicators lit.
00:35Then raise the level of the kick in the monitors to a moderately loud level.
00:40Check that the sound isn't distorting, and there are no crackles or loud mechanical noises from the kick.
00:45If there is see if you can isolate that unwanted sound and try to eliminate it.
00:49Try changing the mic cable first since that's usually where the problem is.
00:53If the drum doesn't sound right, try moving the mic to change the sound before you do anything.
00:58Move the mic closer to the beater if you need more definition or move it away if you need more body.
01:03You can also try to aim the mic more at the shell of the drum if you need more body and
01:07less of the beater sound.
01:09If none of that gets you the sound you want, try a different mic.
01:12Sometimes one mic can make for an ideal combination with the particular kick drum, while another just doesn't work.
01:18When you're finished, mute or lower the kick drum channel, then move on to the snare.
01:23(music playing)
01:26Use the same method on each of the other drums and cymbals.
01:29(music playing)
01:51It doesn't sound right, change the tuning. Add or decrease the muffling.
01:56Change the position of the mic or change the mic.
02:01(music playing) And that's how we do a drum sound check.
02:21For each drum that you're checking have the drummer do a steady slow beat on that drum
02:25only at about one hit per second so you can hear the decay of the sound.
02:30Something doesn't sound right, change the tuning or add or subtract some muffling, then
02:34change of position of the mic, and then finally change out the mic.
02:38(music playing)
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Getting the correct drum mix balance
00:00Once you've gotten the sound of the individual drums it's time to listen to the total kit and
00:05get a mix together.
00:06There are several schools of thought in terms of which drums to start the drum mix from,
00:10but we'll start with what's probably the standard, the kick drum.
00:14Wherever you start from, the idea is to blend all the different drum mics into a cohesive single drum sound.
00:20Stand about 6 feet in front of the kit and listen while the drummer plays a song your
00:24about to record and take note of the balance of the kit.
00:28Playing the song is important, because it will give you a true idea of how everything will sound later.
00:32(music playing)
00:43Now that you have an idea what the drum sound like in the room, go back in the control room
00:47and turn your monitor control up to a moderate level.
00:50Now raise the level of the kick drum until it reads about -10 dB on the master mix bus meter.
00:56(music playing)
01:04Raise the level of the snare until it's about the same relative volume level, which might
01:08not be the same fader level.
01:10The side of the kick might change after it's paired with the snare but that's not unusual.
01:14(music playing)
01:24Have the drummer go to a place in the song where there are tom fills.
01:27Raise the level of all toms until they are about the same level as the kick and snare.
01:32The sound of the kick and/or snare may change as you bring the individual tom faders up,
01:37but that's to the excepted. (music playing)
01:49Raise the level of the cymbal or overhead mics until the overall sound begins to change
01:53and the cymbals become more distinct sounding.
01:56Once again, the sound of the other drums will change as the cymbals are introduced but that's normal.
02:01(music playing) You can probably hear the hi-hat already.
02:10Raise the level of the hi-hat mic until it becomes a bit more distinct sounding.
02:14(music playing)
02:26Bring up the room mic, or mics, to the point where you can just hear them.
02:29This will fill in the sound a lot and glue together the kit balance.
02:32Yes, the sound of the rest of the kit will also change, but now it should sound more
02:37like one kit, instead of individual drums. (music playing)
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Checking the drum phase
00:00This was already discussed in the previous chapter, but it's important enough to cover one more time.
00:06One of the most important, yet overlooked, parts of a drum mix is checking the phase of the drum mics.
00:11This is important because not only will an out of phase channel suck the low end of the
00:15mix, but it will get more difficult to fix as the progresses.
00:19In this video I am going to show you how to quickly check the phase before you record.
00:24A drum mic can be out of phase due to a miss-wired cable or poor mic placement.
00:29Either way, it's best to fix it now before the recording goes any further.
00:33After you've recorded a little bit and have all the drums together in the mix, go to the
00:37kick drum channel and change the selection of the clarity or phase parameter.
00:42Is there more or less low end? Choose the selection with the most bottom end.
00:46(music playing)
00:56Go to the snare drum channel and change the selection of the clarity or phase control.
01:00Is there more low-end or less? Choose a selection with the most bottom end.
01:05(music playing)
01:14Go to each tom mic channel and change the selection of the clarity or phase control.
01:18Is there more low-end or less? (music playing)
01:28Go to each similar overhead mic and change the selection of the clarity or phase control.
01:33Is the more low-end or less? Choose a selection with the most bottom end.
01:38(music playing) That's all you need to do.
01:54Usually you won't find much of a problem but this quick and easy step can be invaluable
01:58that one time that you do. Sum it all up.
02:02It's important to check the phase of the drum mics, because not only will an out of phase
02:05channel suck the low end of a mix, but it will get more difficult to fix as the mix progresses.
02:11Check the phase by selecting the phase parameter on each drum channel and use a selection that
02:15provides the best bass response.
02:20
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Panning the drums
00:00Although Panning the drums may seem intuitive, there are actually two ways to do it.
00:05In this video we'll explore each of them, and you can select the one you like best for the song.
00:10There are two ways to pan the drums, from an audience viewpoint is just stand in front
00:14of the kit or from the drummer's viewpoint as he looks out at the audience.
00:18Most engineers use the audience perspective, and that's what we're used to hearing the most records.
00:23This means with the right-handed drummer the hi-hat would be panned to the right, the snare
00:27would be just off-centered to the right, the floor tom to the left, and the bass drum would be centered.
00:33(music playing)
00:37First, pan the snare slightly off-center to the right as you see it.
00:42Then pan the hi-hat to about 3 o'clock as you see it.
00:47(music playing)
00:51If the drummer has only a single rack and a floor tom they have two choices, either pan
00:56each tom at 10 and 2 o'clock or as you see them, with the rack tom at about 1 o'clock
01:02and the floor at about 9. (music playing)
01:04Keep in mind that sometimes setting the panning a little narrower at 10 and 2 o'clock centers
01:09the drums a little better in the mix. (music playing)
01:18For a normal 3 tom kit, pan the high rack tom to the right to 3 o'clock.
01:23The next Lower tom to the center at 12 o'clock and the lowest tom to the left at 9 o'clock
01:28for a nice stereo spread. (music playing)
01:32Overheads are usually panned hard right and left.
01:34Although the track sometimes benefits if those are pulled into the 9 and 3 o'clock positions as well.
01:41(music playing)
01:44Pan the single room mic to the center, for stereo room mics, pan them same as the overheads
01:50or hard left and hard right. (music playing)
01:59The second panning method is from the drummer's perspective, which is exactly opposite of the
02:04audience perspective, neither method is right or wrong. Choose the one that you think works
02:09best for the song. (music playing)
02:14
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Tweaking the drum sound with EQ
00:00After you've gotten the balance and moved the mics around to get the best sound possible,
00:04you still might find you need to tweak the sound a bit with little EQ.
00:08Although you're better off adding any EQ later when you're mixing until you get comfortable
00:12with using the EQ, here are some starting points.
00:16Little is the operative word here, and then if you feel you require more than 3dB of Equalization
00:21then something is radically wrong, you should even tune the drum or try different mic or placement.
00:27The reason why you'll use any EQ at all is for better definition of the drum sound, not
00:32to make it sound better.
00:33If it doesn't already sound great in the room when you walk out and listen, chances are you
00:37can't help the sound much, but you can make it so you can hear each drum clearer.
00:42Here are some frequencies to tweak on the different drums that will help you do that.
00:46Kick drum: Attenuate at 200 hertz to 500 hertz to get rid of any boxiness.
00:54Attenuate at 1.5 kilohertz to make it less honky sounding.
01:02Add at 80 hertz to make it bigger or fuller. Add at 5 kilohertz for more definition.
01:13Snare drum: Add at 10 to 12 kilohertz to make a crisper sounding.
01:22Add at 125 hertz to make it fuller sounding.
01:30Add at 1 kilohertz to make it have more definition.
01:37Hi-hat: Add at 10 kilohertz for more sizzle.
01:47Filter below 160 hertz using the high-pass filter on the console or preamp for more definition.
01:57Attenuate at 1 kilohertz to make it thinner sounding.
02:04Rack toms: Add at 200 to 500 hertz to make them sound fuller.
02:13Add at 500 kilohertz to give them more definition.
02:21Floor tom: Attenuate at 150 to 500 hertz to eliminate the beach ball sound.
02:30Add at 5 kilohertz to give it more definition. Cymbals: Add at 10 kilohertz for more sizzle.
02:43Filter below 160 hertz using a high-pass filter on the console or preamp for more definition.
02:55So those are some of the things to keep in mind when EQ'ing drums.
03:00Remember a little goes a long way, so if you are thinking a lot of EQ to make it sound
03:04good, either change the drum, the mic, or the mic placement first.
03:09
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Using the one-mic drum recording technique
00:00If you have a limited amount of gear available or your aim is to re-create a vintage sound,
00:05it's possible to use a minimalist miking technique and achieve a completely different effect
00:09than with the tried and true basics described earlier.
00:12If you've ever recorder a band rehearsal, you've already, probably experimented with
00:16a single mic technique.
00:17However, there are some tricks to getting the best drum sound out of a single mic.
00:22If you place in mic about 3 feet in front of the drum kit, looking at the center of
00:26the kit, you'll find that it should pick up everything fairly evenly.
00:30(music playing)
00:37If you need to get more bass drum, move the mic down towards the bass drum.
00:42If you need a little less, move it higher and away from of the bass drum.
00:46(music playing)
00:53You'll find that if you are using a multi-thousand dollar Neumann, you'll surely achieve a better
00:57sound than with a low-quality mic. (music playing)
01:12So once again, if you need more bass drum, move the mic down a bit, or point it more
01:17towards the bass drum. (music playing)
01:28With the single mic on the drums using a Limiter or Compressor may be something you might want
01:32to try to smooth out the dynamics of the kit.
01:35Use the fairly light setting just to reign in the peaks, using only 1 or 2 dB of compression,
01:40with 2:1 Ratio and the fastest Attack and Release settings.
01:44Don't be afraid to experiment by increasing the compression, as you may like the wild
01:48effect that it sometimes achieves.
01:50Use what you have, make it sound the best you can by varying the placement, compression, and EQ.
01:55You'll be surprised that how well this can work. (music playing)
02:06In closing, a minimalist miking setup can get just as good a drum sound as with multiple
02:10mics, sometimes even better.
02:12To get a great drum sound on the drum kit with just one mic, put the mic about 3 feet
02:17in front of the drum kit looking at the center of the kit, then experiment with moving the
02:21mic around until you find a position that gets an even balance of the entire kit.
02:26If you need to get more bass drum move the mic down towards the bass drum.
02:32If you need a little less, move it higher and away from the bass drum.
02:37
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Using the two-mic drum recording technique
00:00While you can get a pretty good drum sound with only a single microphone, using two mics is even better.
00:05In fact, this was a classic setup for so many hit records of the 50s and early 60s, here's how it's done.
00:12If you have two mics available, try placing one in front of the bass drum about a foot
00:16away from the front head on a short stand.
00:19Position the other mic up about a foot over the drummer's head as an overhead, aiming
00:24down at the middle of the kit. (music playing)
00:35While your drummer is playing, have someone move the overhead mic around, until the kit
00:39sounds balanced with the speakers. (music playing)
00:51If you are not getting enough snare, for example, move the mic a little more towards the snare,
00:56if you're getting too much, move it the other way.
00:58Don't be afraid to experiment. (music playing)
01:03
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Using the three-mic drum recording technique
00:00Although two mics can get a good drum sound, three mics can give you greater control when mixing.
00:05There are a few different methods of the three mic technique, and we'll go over two of them in this movie.
00:11With three mics you have two choices as to mic positioning.
00:14The first option is to set it up as the two mic position described in the previous video
00:18and add a third mic for the snare drum.
00:21You position this snare mic as described earlier in the movie about miking the snare drum.
00:26(music playing)
00:41If you want a little more hi-hat, move the snare drum mic about 2 inches further away
00:45from the snare and more hat you'll get.
00:48This configuration will give you a mono recording only.
00:52(music playing)
01:07If you like a stereo recording of your kit, you may want to try option two.
01:12This option uses one bass drum mic and two overheads.
01:15Place these overhead mics about 2 or 3 feet over left and right sides of the kit, pointed
01:20down at the bell of the outside cymbals.
01:23We swapped in lighter cymbals for a more balanced sound.
01:27(music playing)
01:36Again, you may want to move the mics around to get a stereo image of the kit that you're
01:40happy with. As always, don't be afraid to experiment.
01:45
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Using the four-mic drum recording technique
00:00Like the three mic technique, there are a few different ways that we can set up four
00:04mics on a drum kit. Let's take a look.
00:07If you're looking to get a jazz or classic type of sound, you may find that you will
00:11like this four mic technique a lot.
00:13In fact, may even want to experiment using this setup for other styles of music.
00:18It will open up the sound of your drum kit and give you a more live feel on your recording.
00:23In this setup, you'll place the overheads above the cymbals at the edge of the kit then add a snare mic.
00:30(music playing) So that's one way to do it. Here's another way.
00:48In this technique the kick and snare mics stay the same, but the overhead mics are placed
00:52with 120-degree angle, known as an ORTF configuration as we discussed previously.
00:58Place them about 6 feet above the kit directly in the middle.
01:01(music playing)
01:10To sum things up, a four mic technique on the drums can give a very open and live feel
01:15on your recording, with just enough control during mixing, to make it easy to blend with
01:19the rest of the instruments.
01:24
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Tips for drummers to use before recording
00:00Many drummers who don't have a lot of studio experience aren't sure of exactly what they
00:04should bring to a session and what they should do when they get there, here's a little guidance
00:09you can offer them in order to make your job of recording them easier. Change your heads.
00:14Nothing will help the sound of your drums like new heads.
00:18Get a set of new heads--or at least the top ones--and either change them before you get
00:22to the studio, or make sure that you have enough time to do so before recording.
00:26Make sure your drums are in tune.
00:28Tune your drums as previously described or hire someone that really knows how to do it.
00:33Not only will you learn something, but you'll get a much better sounding recording as a result.
00:38Bring all your snares to the session.
00:39You never know if and when a particular snare is right for the song until you try it.
00:45Sometimes you can be surprised about how good or how bad a drum sounds in the context of
00:49recording, so to be safe, bring as many snares as you can to the session.
00:54Bring extra heads, sticks, beaters, and cymbals.
00:58Just like onstage, this is the professional thing to do.
01:01You have to have backups in case you break a head or crack a cymbal.
01:05Even if you usually only play with a certain type of stick, bring several kinds, plus mallets
01:10and brushes, since that could be the perfect sound for the track you're recording.
01:15
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Tracking a solo drum part
00:02(music playing)
01:10
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6. Recording the Guitar
Finding the right placement in the room for the guitar
00:00Just as with the drums, finding the right place in the room can make all the difference
00:04when recording either an electric or an acoustic guitar.
00:07Even when a guitar amp is close-miked, the room contributes to the sound, so where it's
00:12placed in the room must be considered.
00:14Here are some things to think about when selecting a place to record either a guitar or an amplifier.
00:19Let's start with an amplifier first.
00:21If you're tracking, it's important that the guitar player is close to the rhythm section,
00:25but the amplifier doesn't have to be.
00:27Place it some place where it's away from the open mics of the drums, preferably in an isolation
00:31booth, a closet, or another room.
00:34Take care not to place the amp too close to a wall or in the corner, since that will cause
00:38bass loading, which is where the low frequencies bounce off the wall and interact with the
00:42same frequencies coming out of the speakers.
00:45It's best to keep it at least 18 inches away from any wall.
00:49When you're overdubbing, you can treat the amp just like the drum kit and place it in
00:53the best sounding part of the room.
00:54As described in the drum chapter, if it's a combo amp, one thing to try is to raise
00:59the amp up on a road case or chair.
01:02This will eliminate the interaction with the floor and provide a cleaner sound, which may
01:06or may not work for the track.
01:08Most acoustic guitars are recorded as an overdub so as not to pick up leakage from the other
01:12instruments unless you're recording in a studio with an Iso booth.
01:16Once again, you can treat the acoustic guitar just like the drum kit, and place it in the
01:20best sounding part of the room, as described in the drum chapter.
01:25
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Miking the amplifier: Technique one
00:00Electric guitars don't need anything fancy to capture their sound, but there are a few
00:04techniques that can improve your recording.
00:07In this video I'm going to show you the basic tried and true technique for recording a guitar amplifier.
00:12The frequency response of the electric guitar doesn't go that high or that low, and the
00:16more distorted it is the fewer transients the signal has, making it somewhat easier
00:21to capture than other instruments.
00:23As a result, dynamic mics are frequently used with good results.
00:27That said, sometimes it's surprising just how good an amp can sound when a large diaphragm
00:32condenser or a ribbon mic is used, so don't be afraid to experiment.
00:36While many engineers like to use our friend, the Shure SM57 in this role just about any mic can work.
00:43If there's more than one speaker in the cabinet, listen to them all to find the one that sounds the best.
00:48That means the one with the best balance of frequencies that's not intentionally distorted.
00:53Use a set of high quality earplugs like the Etymotic ER20s to protect your hearing while you are listening.
00:59Place the mic an inch or two away from their best sounding speaker in the cabinet, at about
01:03three-quarters of the way between the edge of the speaker and the voice coil, or the
01:06center of the speaker.
01:08Have the guitar player play the song you're about to record and listen on the monitors.
01:13(music playing)
01:23Move the mic towards the voice coil, which is the middle of the speaker, then move it
01:27towards the outside edge of the speaker. (music playing)
01:40Notice how the sound gets brighter as the mic approaches the voice coil and gets more
01:44mellow sounding as it moves towards the edge of the speaker.
01:49Find the place that gives you the best combination of body and definition.
01:54That's the most basic technique for miking a guitar amplifier.
01:59
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Miking the amplifier: Technique two
00:00There are a lot of ways to mike a guitar amp.
00:02And in this movie, I'm going to show you the old school way of doing it.
00:06This is the way that amplifiers were miked way back in the 50s, 60s, and 70s, and is my
00:11personal favorite today.
00:13All instruments need some space for the sound to develop, and that goes for speakers as well.
00:18The technique will not only capture the sound, but also a little bit of the room too, making
00:22the sound bigger than if the mic was just pushed against the speaker cabinet.
00:26Move the mic about a foot away from the best sounding speaker in the cabinet.
00:30(music playing)
00:52Once again, the sound will get brighter as you move it towards the voice coil, and mellower
00:56as you move it towards the edge of the speaker cone.
00:59Of course, different mics will provide a different sound.
01:02Here we have changed the mic to a large diaphragm condenser.
01:05(music playing)
01:23Remember that there's no right or wrong microphone or placement to use, only what's right for the song.
01:28
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Miking the amplifier: Technique three
00:00There are lots of different techniques to mike a guitar amp.
00:03In this technique we'll add a second mic to capture more of the room sound.
00:07Let me show you how it's done.
00:09Natural ambience usually sounds a lot better than an artificial reverb for layering a guitar part in the mix.
00:15The way we capture it is by adding a second mic back in the room in addition to the previous
00:19close miking techniques.
00:22The kind and type of mic you use actually doesn't matter much.
00:26Place the second like about 6 feet away from the amplifier.
00:28If there are multiple speakers, try to place it where the sound of all the speakers converge.
00:34If you want more room ambience, try moving the distant mic, so it's about 10 feet away,
00:39or like we've done here, put in another reverberant room or hallway close by.
00:44(music playing) Add the second mic to the sound of the first.
00:52The right amount is dictated by the song and how you hear it in the mix.
01:03Here is what it sounds like, we are just a little off the distant mike, and then with
01:06it at about equal level to the close mic. (music playing)
01:24Very experienced engineers determine the sound they like and print both mics to a single track.
01:29If you don't feel that you're that level, or you're not sure what the final sound should
01:33be, print each mic to a separate track and determine the appropriate level during mix down.
01:39That's how you add a second distant mic to a close mic setup.
01:42Start with the mic about 6 feet back from the speaker cabinet.
01:46If you want more room sound move the mic back to about 10 feet.
01:50Mix it with the close mic until you find what's appropriate for the song.
01:55
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Using the Marshall cabinet miking trick
00:00You may not get the same effect if you try this on your own amp, as with all miking techniques,
00:05experimentation rules the day. If it sounds good, use it.
00:10It's not uncommon for engineers to complain that they can't seem to capture the low end
00:13of a Marshall cabinet.
00:15It might sound great in the room, but it just never comes across the same when recorded.
00:19Fortunately, there's a trick to help capture the big Marshall sound, although it may seem a bit unorthodox.
00:25Along with any of the previously mentioned miking methods place a Ribbon mic a couple
00:30of inches off one of the rear corners of the cabinet in order to capture the vibrations
00:34of the cabinet itself.
00:36Let's hear the cabinet first with you arrest with the SM57.
00:39(music playing) Now with the Royer R-121.
00:45(music playing)
00:51Now we'll switch back to the 57 and slowly add the sound of the Royer to find a good
00:55blend between the two. (music playing)
01:15Keep in mind that this only works with the original model 1960 Marshall Cabinets because
01:20of the wood and construction technique used, but it works really well.
01:24Ribbon mic seem to work best, but you'll still capture a nice low end regardless of the mic you use.
01:29
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Recording the electric guitar direct
00:00Once upon a time, plugging your guitar directly into a console was the last thing a guitar
00:05player wanted to do.
00:06Players hated the sound because the high- end was rolled off and the output was just so
00:10wimpy that virtually no one thought it was usable.
00:14That's all changed now as guitars have more choices of going direct and getting a great
00:18sound than ever before.
00:20In this movie, we'll look at the three ways that you can record the guitar direct.
00:27The real secret to getting a great sounding direct recording is compression and plenty of it.
00:32When you use a tube style guitar amplifier, there is already some compression built into
00:36the sound, between the circuitry, the tubes, and speakers.
00:40Unfortunately, you don't have the benefit of any of this help when plugging your guitar
00:44directly into the console or a DAW.
00:46That's why it's important always use some compression to keep the sound at relatively the same level.
00:51Without it, the sound will be weak and wimpy. Here's what you have to do.
00:55After you have plugged the guitar into a Direct Box, and the output of the box into a console,
00:59mic preamp, or DAW, flip the ground switch to find the quietest setting.
01:05Plug the hardware compressor either into the output of the mic preamp or an insert on the console.
01:10Don't add a plug-in, because it might add a delay to the recording which can throw the
01:14player off, because what he'll be hearing in his headphones will occur after he plays it.
01:19Start the compressor set to either 4:1 or 8:1 compression ratio, then set the Attack
01:24control to its lowest setting and the Release control set to its fastest.
01:30(music playing)
01:34Lower the Threshold until there is a few dB of compression on the guitar peaks...
01:43(music playing)
01:48Decrease the Attack time until the audio just begins to sound dull, then back it off a bit.
01:53This means that the compressor while catch more of the peaks and the amount of compression will increase.
02:00(music playing)
02:08Increase the Release times so that it breathes with the pause of the song, which should be
02:11somewhere around the midway point.
02:13(music playing)
02:24A compressor with the release time set too fast can cause the sound to pump, which is
02:28usually an undesirable effect.
02:31(music playing)
02:51Don't go beyond 5 or 6 dB of compression, because adding too much compression at this
02:56point can change the sound.
02:58This can't be undone later, so remember that less is more.
03:03(music playing)
03:07The correct amount of compression is when every note is equal in level.
03:11(music playing)
03:21Compression will cause level to drop, so set the Output control of the compressor so that
03:25the record level is about -10 dB on the meters.
03:29(music playing)
03:44While many of the newer amplifiers have outputs intended for direct recording, don't expect
03:49to get the same sound that you get from the speakers.
03:53(music playing)
03:57You are hearing the sound of only the preamp section of the amplifier.
04:00It sounds nothing like an amp cranked through the speakers and then miked.
04:06(music playing)
04:12Keep in mind that settings that you normally use on the amp might have to be changed in
04:16order to get a usable direct sound.
04:18Another way to record direct, especially with an amp that doesn't have a direct output future
04:23is to feed a signal from the extension speaker jack of the amp, into a Direct Box that has
04:28the ability to accept this type of input.
04:30Usually the DI will have two inputs, one labeled Guitar and the other labeled AMP or SPEAKER.
04:38(music playing)
04:42Make sure that you only connect to the AMP or SPEAKER input as the voltage coming from
04:46the extension speaker output on the AMP is high enough to destroy the Direct Box if plugged
04:51into the guitar input and may even damage the amp as well.
04:57(music playing)
05:00As with the Direct Output from the amp, the sound will not be what you'll experience out of the speakers.
05:05So you may have to adjust the amp's controls in order to get a sound that you find useful.
05:12(music playing)
05:19Direct recording is no longer that a big deal, since there are so many effects boxes and
05:23amplifier emulators on the market that are capable of acting as sort of a super Direct Box for recording.
05:29Just about every manufacturer now offers an inexpensive guitar box capable of direct recording,
05:35regardless which amplifier emulator you use, keep the following in mind: Be judicious with
05:40the distortion and sustain.
05:42Lots of distortion and sustain is fun to play with but isn't always appropriate for the song.
05:47Be prepared to dial it back to make your part fit better in the mix, especially if you'll
05:51be adding other guitar parts later. Be judicious with the effects.
05:56One of the cool things about modeling multi- effects boxes is that you get such a wide variety
06:01of sounds, some with over-the-top effects.
06:04Just like with distortion, think of what's appropriate for the song, not what feels fun to play with.
06:09Once again, take into account how everything will fit together in the mix, especially if
06:14you add additional parts.
06:15To sum it all up, there are three ways to record a guitar direct.
06:19By plugging a guitar into a Direct Box, by plugging the output of an amplifier into a
06:24Direct Box, or by using an amplifier emulator.
06:27When plugging a guitar into a Direct Box for a clean sound, remember to use a fair amount
06:32of compression to keep the level strong and even.
06:34I'm plugging an amplifier into a Direct Box, remember that you'll probably have to change
06:38the parameter settings to get a good sound, and when using an amplifier emulator,
06:43remember to be judicious with the distortion and effects.
06:45You have heard this before, but remember that little goes a long way
06:50
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Prepping for recording acoustic guitar
00:00Acoustic guitar recording requires a preparation that's different from just about any other
00:04instrument. Before you begin recording even the first note, here are a few steps to take first.
00:10Change your strings, putting on a fresh set of strings will not only help with the tuning,
00:15but make the instrument resonate better, this will result in a better recording.
00:19Tune your guitar with as precise a tuner as you can get your hands on, and then check
00:24the intonation to make sure that it plays through up the neck, listen to your room,
00:29listen to how the guitar resonates in the room you're playing in.
00:32Stand back from the instrument, move around the instrument to find the sweet spot where
00:36the direct sound of the guitar combines with reflections of the room.
00:40Take off noisy pieces of clothing, take off any watches, rings, jewelry, or belt buckles
00:46that may bang against the instrument.
00:48Also, certain jackets, and/or shirts may have buttons that can cause a problem.
00:53Remember that there's more to capturing the sound of the Acoustic Guitar than the way it's miked.
00:58
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Recording the acoustic guitar with one mic
00:00Acoustic instruments like the guitar need space to resonate, breathe, and project, so
00:05they rarely respond well to extreme close miking.
00:08In this video we are going to look at a tried and true way to record the acoustic guitar.
00:13While it might seem that the best place to mike the guitar is at the sound hole, you'll
00:16find that the sound is generally too bassy from only that area.
00:20(music playing)
00:31A nice combination of high and low frequencies usually comes from somewhere around where
00:35the neck and the body join together, but this position varies from instrument to instrument.
00:40(music playing)
00:52Place the mic about a foot away from where the neck meets the body perpendicular to the finger board.
00:57(music playing)
01:09Once again, by moving the mic slightly we can change the sound of the recording, for
01:13more low end, move the mic down slightly towards the sound hole.
01:17For more room ambience, move the mic back a foot.
01:20(music playing)
01:29Likewise, the type of microphone used to record an acoustic is critical to the sound, while
01:34the Dynamic mic SN57 will certainly work and may sound wonderful in some cases, a Condenser,
01:40or Ribbon microphone is better able to capture the transients of the acoustic that make it
01:45sound like it's in the room with you. (music playing)
01:47Let's listen to what a 57 sounds like first. (music playing)
01:58Now let's listen to a Ribbon mic, notice how warm it sounds.
02:02(music playing) Now let's listen to a Condenser mic again.
02:17(music playing)
02:29Can you hear how well it captures the transients?
02:32That's one of the best ways to mike an acoustic guitar.
02:35Place the mic about a foot away from where the neck meets the body, move the mic towards
02:39a sound hole for a little more body, or move it away for more of the room sound.
02:44
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Recording the acoustic guitar with two mics
00:00While the single mic technique might get a nice even sound,
00:03sometimes there's just not enough body to it.
00:06The solution is to add a second microphone, and that's what we'll look at in this video.
00:10If the single mic technique outlined in the previous movie isn't capturing enough body
00:14of the guitar, the thing to do is add a second mic aimed at the body itself.
00:19Place the mic about 6 inches below the bridge taking care not to get in the way of the guitar
00:24player's arm if he is strumming. (music playing)
00:38Once again, if you want more of the room, move the mic back a foot or so, place the mic where it
00:43has the best balance of direct and ambient sound. (music playing)
00:58Add the mic into the mix with the Neck mic until you get the best combination of body and definition.
01:04(music playing)
01:21So that's how to be beef up the sound of the acoustic guitar by using a second mic.
01:25Place it just blow the bridge pointed at the body of the guitar, move it back if you want
01:30more room ambience then, add it to the Neck Microphone until you get the right combination
01:34of body and definition for the track. (music playing)
01:41
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Recording the acoustic guitar with three mics
00:00If you have enough mics to choose from try using a three microphone combination of acoustic guitar.
00:06This technique is especially effective for solo guitar as it offers a wide range of tonal
00:10options when it's time to mix.
00:13It can also provide an exceptionally wide image in the stereo field.
00:16Here is how to do it.
00:18Place a single mic at the point where the neck meets the body, as in previous videos,
00:22and then place a pair of identical mics at least 3 feet back from the guitar and a least 3 feet apart.
00:29This creates a virtual triangle of sound, and it's especially effective in good reverberant wooden spaces.
00:35(music playing)
00:54To sum it all up, by adding a pair of distant mics t least 3 feet away from the guitar and
00:59the least 3 feet apart you create a nice spacious stereo sound field at your close mic.
01:05This is perfect for a solo acoustic guitar but the sound is really dependent upon the room.
01:09(music playing)
01:14
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Exploring stereo acoustic guitar miking techniques
00:00Recording the acoustic guitar and stereo can very satisfying in ear candy in a mix, providing
00:05a lush deep sound field.
00:08By placing a pair of cardioid microphones at an angle to each other, and as close as
00:12possible without the tips touching, a very realistic stereo image of the guitar can be captured.
00:18With the X-Y technique, each of the two microphones captures sound directly in front of it.
00:23If positioned near the sound hole, one will the neck and one will capture the body depending
00:28on where the mics are positioned.
00:30This produces a very nice, clear, focused, tight image without lot of the sound of the room.
00:35(music playing)
00:54Be sure to set your preamp controls so the mics are at same level which, will create the
00:57most balanced recording.
00:59Start with the array about two feet away, then move it backwards or forwards for more or less ambience.
01:05(music playing)
01:11To sum it all up, recording the acoustic guitar in stereo provides a sense of depth that
01:15you can't get any other way.
01:16The easiest way is with the stereo mic but another way is with an identical pair of mics
01:22configured in an X-Y array. (music playing)
01:27
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Recording the acoustic guitar direct
00:00Does your acoustic have a built-in pickup?
00:02Many of today's electro-acoustic models either have a pickup, transducer, or microphone built
00:08inside, and it's another way of recording the acoustic guitar.
00:11Let's take a closer look.
00:13By plugging the pickup into a direct box you can actually capture the sound of the guitar without
00:18using any microphones. (music playing)
00:19The problem is that direct sound by itself usually doesn't sound better than a microphone.
00:24(music playing)
00:30Ultimately, any internal acoustic pickup should be combined with the microphone to achieve the best results.
00:36Even the best internal systems can't reproduce the full natural spectrum of an acoustic guitar.
00:41A combination of both an internal pickup and a microphone will also allow more options when
00:46it comes time to mix.
00:48As you can see, and hear, using the direct output from an acoustic guitar with pickup
00:52is convenient but never sounds quite as good as with the microphone.
00:56However, when you combine the too, you can capture an acoustic guitar sound that's much
01:00better than the sum of its parts. (music playing)
01:05
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Using a limiter when recording acoustic guitar
00:00Although compression and limiting is usually best left for when you mix, sometimes just
00:05a touch of limiting when recording can control the peaks and make the acoustic guitar sit a
00:09little better with the other instruments. Let's take a look at how that's done.
00:14Plug a hardware limiter either into the output of the mic preamp or an insert on the console.
00:19Keep in mind that the plug-in might add a delay to the recording, which can throw the
00:23player off because what he'll be hearing in the headphones will be after he plays it.
00:27Start with the limiters set a 10:1 compression ratio with both the attack and release controls set to medium.
00:34Then set the threshold controls so there's only a couple of dB of compression happening on the peaks.
00:40(music playing)
00:49Depending on the type of rhythm that the guitar player is playing you may want to decrease
00:53both the attack and release time so they react faster.
00:56Be aware that the sound will begin to dull if the attack is set too fast, and you'll
01:01begin to hear the compressor work, if the release time is too short.
01:04(music playing)
01:15So that's how we set up the limiter on an acoustic guitar to control the peaks.
01:19Set the ratio of 10:1 and both the attack and release controls somewhere in the middle.
01:24Then set the threshold, so there's only a couple of dB of limiting that happens on the peaks.
01:29This is another case of a little going a long way.
01:32So go easy on limiting while recording. You can always add more in the mix.
01:37
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Tracking the guitar part
00:00(music playing)
01:12
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7. Recording the Bass
Finding the right placement in the room for the bass
00:00When it comes to placing the bass player in the room, our line of thinking has to change a bit from before.
00:05Since we're now thinking about player interaction as much as the sound.
00:09In this video I'm going to show you some possibilities to think about when it comes
00:13to placing the bass player in the room.
00:15For the rhythm section, the line of sight means everything.
00:19After all, for the bass player and drummer to really play together they have to be able
00:23to see each other in order to play off of each other's nuances.
00:27Regardless if whether the bass player is playing electric or acoustic, going direct with an
00:31amp, being set as close to the drummer is possible is important for a great performance.
00:36If a bass amplifier is being used, it's usually placed as far away from any open mics as possible
00:41to keep the leakage down.
00:43That can mean in a closet or another room. Wherever it's placed, be sure to keep it
00:47out of a corner, and away from the wall if possible.
00:50Since this can cause some frequencies to boom and others cancel out which is called bass loading.
00:55
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Recording the bass using a direct box
00:00Back in the 60s and 70s the way engineers recorded the electric bass was by miking the bass amp.
00:06As direct boxes became more and more available, the trend eventually swung the other way,
00:10with most bass recording now done direct.
00:12In this movie, I'm going to show you the ins and outs of using a direct box to record the bass.
00:18A direct box eliminates the need for an amplifier and a microphone to capture the sound.
00:22You get the pure tone of the instrument, which is usually what you want with the bass.
00:27Many microphone preamps have a direct input built right into them these days.
00:31That eliminates the need to buy separate output direct box.
00:35When using a direct box, be aware that they're not all created equal, and that some will
00:39not give you the low fundamental of the bass that you expect when recording this way.
00:43Active DI's, which require power for the electronics, do a better job at this than passive DI's.
00:49Although some passive boxes like the ones made by radio do an excellent job, because
00:53of the large and expensive transformers used in the circuit.
00:56There's not much to learn about using a direct box.
00:59After you have plugged the bass into the direct box, and the output of the box into a console,
01:03mic, preamp, or DAW flip the ground switch to find the quietest setting.
01:08Then have the bass player begin playing, it's that simple.
01:11(music playing)
01:21To sum it all up, the direct box eliminates the need for an amp in a microphone and provides
01:26a pure sound from the instrument.
01:27There are two types of DI's active which need power, and passive which don't.
01:33Some DI's sound better than others on the bass, because they can better reproduce lower fundamentals.
01:38After you've plugged into the direct box, flip the ground switch, and choose the quietest position.
01:43
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Miking the bass amplifier
00:00Today it's very common to record a bass using a combination of both an amp and a DI, which
00:05provides a great combined sound.
00:07While the bass will sound full and warm with the direct box, the amp can adjust enough
00:11edge that help the bass punch through a mix. Here is how to mic bass amp.
00:15Listen closely to the amp as the bass player plays, if there are multiple speakers find
00:20the one that sounds the best.
00:22Don't forget to protect your hearing with high quality ear plugs like Etymotic Research's ER20s.
00:27(music playing)
00:35Place a large diaphragm dynamic mic like a D112, RE20, or B52 or even a condenser mic
00:41like a 414, a little off center and a couple of inches away from the cone of the best sounding
00:46speaker in the bass cabinet.
00:49You can even use a sub-kick mic that we used on the bass drum in an earlier movie.
00:53If you don't have a large diaphragm dynamic mic, don't worry, you can get the sound close
00:57enough with most high quality mics.
01:00Move the mic across the cone to find this spot that has the best balance of body and definition.
01:05(music playing)
01:19You might also want to try the old school way of miking, which is what I prefer.
01:23Move the mic so it's about a foot away from the speaker just like with musical instruments
01:28the sound of an amp needs a little space to develop, which is what this position provides.
01:32(music playing) So, that's how we mic the bass amplifier.
01:54Find the best sounding speaker in the cabinet and take a large diaphragm microphone then
01:58place it a few inches from the speaker grill.
02:01Move it cross the speaker to find the best combination of body and definition.
02:05Try moving the mic back about a foot for the old school way of miking.
02:10
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Using a limiter when recording the bass guitar
00:00Of almost any instrument, the bass is probably the most dynamically uncontrolled, that's
00:05why it sometimes a good idea to place a limiter on it when recording.
00:08In this video I'll show you just how to do that.
00:11The limiter will help control the peaks that can happen either because of the way that
00:14player is playing, or because of the instrument. Here is how to set it up.
00:19Insert a compressor into the signal chain either on an insert in the console, or preamp,
00:23or place between the preamp and DAW input.
00:26Set the attack control to its slowest setting and the release control to its fastest.
00:31Then set the ratio to about ten to one and raise the threshold until there is a few dB
00:35is limiting on the piece of the signal. (music playing)
00:57Decrease the attack time until the audio just begins to sound dull, then back it off a bit.
01:02This means that the limiter will catch more of the peaks and the amount of limiting will increase.
01:07(music playing)
01:27Increase the release time so that it breathes with the pulse of the song, which should be
01:31somewhere around the midway point.
01:32A limiter with the release time set too fast can cause the sound to pump, which is usually
01:37an undesirable effect.
01:38Don't go beyond five or six dB, because adding too much limiting at this point can change the sound.
01:44(music playing)
02:04This can't be undone later, so remember that less is more.
02:07The correct amount of limiting is when every note is equal and level.
02:11Finally, set the output control of the limiter.
02:13So, that the record level is about -10 dB on the channel meters.
02:17(music playing)
02:37That's how to insert a limiter into the signal chain of the bass to control its dynamics.
02:42Set the attack control to its slowest setting and the release time to its fastest.
02:47Then set the ratio to about ten to one, and then raise the threshold until the meter reads about -2 dB.
02:53Decrease the attack time until the audio just begins to sound dull then back it off a bit.
02:58Remember not to decrease the attack time too much where the sound of the bass will loose
03:01definition, and that less is more since you can always add additional limiting when you mix.
03:06
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Miking an acoustic bass: Technique one
00:00The acoustic string bass is one of the hardest instruments to record for a variety of reasons.
00:05First, the tone depends largely upon the player.
00:08Second, mic placement is extremely important, and lastly usually the bass is played in a
00:13live setting like a jazz trio where it's placed very close to other instruments.
00:17That means that there may be leakage from those instruments to contend with.
00:21With all that in mind, let's look at how to mic an acoustic bass.
00:24Mic position is everything when recording acoustic bass.
00:27Just like with an acoustic guitar close miking the f-hole makes the sound muddy with no definition.
00:32So, another approach is needed. (music playing)
00:52Perhaps more than any other instrument the bass needs space to really sound right.
00:57Place a mic end below the bridge about 18 inches away.
01:00This should give you some nice definition along with all the body of the instrument.
01:04(music playing)
01:23Also, try to move the mic a bit closer, and move to the position that gives you the right
01:27balance of body to definition. (music playing)
01:48What kind of mic should you choose?
01:50Ribbon mics and string bases seem made for each other, but a nice condenser mic also works as well.
01:56Let's take a listen to how they sound. (music playing)
02:16Don't fret if you don't have any of those microphones.
02:19Any kind of mic will give you good results with the right placement.
02:22It may not have the same low end, but it can still get you a good recording.
02:26(music playing) That's one way to mic an acoustic bass.
02:46Place the mic below the bridge of the instrument about 18 inches away.
02:50Move it in closure, a further away to get the best combination of body and definition.
02:56(music playing).
02:59
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Miking an acoustic bass: Technique two
00:00It's always best to have another miking technique ready if the one you normally use doesn't seem to work.
00:05Remember that the song, the player, the instruments itself, and the arrangement play more into
00:11the sound of the instrument then the mic and placement technique that you use. Here's an
00:15alternative way to mic the acoustic bass.
00:18As in the previous technique use a ribbon or large diaphragm condenser mic if you have
00:22one, move the ribbon mic to a place right above the right-hand and point it towards the higher strings.
00:28Be careful not to get the mic too close to the strings, or you'll pickup finger noise,
00:32a foot or 18 inches should be enough. (music playing)
00:35Choose the place that gives you the best tone and definition.
00:38(music playing)
00:53Let's have a listen to the same setup, this time using a large diaphragm condenser mic
00:57instead of a ribbon mic. (music playing)
01:16Just as a comparison, let's listen once more but instead we will use a mic that you are
01:21sure to around the SM57. (music playing)
01:27
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Tracking the bass part
00:00(music playing)
01:13
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8. Recording Vocals
Finding the right placement in the room for vocals
00:00Where the singer is placed in the room makes a big difference in the sound that's why it's
00:04important to find the right place in the studio for vocalist before recording vocals can begin.
00:09In general, vocals sound better when we record in an open space that's why many vocal booths
00:14not only feel tight but sound very closed as well.
00:18Rooms with low ceilings can also be a problem with loud singers as they can cause the room
00:22to ring at certain lower mid-range frequencies.
00:25That's why it's important to move the vocalist in to the biggest part of the studio when
00:29recording a vocal overdub.
00:31All vocals and instruments sound best when there is some space for the sound to develop.
00:35If the room sounds too big, and has too much ambience place some screens or gobos around the vocal.
00:41The right distance is 4 or 5 feet on each side of the singer or a little longer than
00:45the singer can touch with his arms outstretched.
00:48The bottom line is the more space the better a vocal will sound.
00:53
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Recording a scratch vocal
00:00While experienced studio players can cut a great track without a guide or scratch vocal
00:05almost every player will prefer to have one to play against when tracking.
00:09In this video, I'll show you some of the tricks associated with scratch vocals.
00:13The scratch vocal not only access a queue for a certain sections of the song but adds to the
00:18groove and feel that helps the musicians perform at their best when tracking.
00:22One of the other advantages is that the lead singer can also give directions and reminders to
00:26the players as the song progresses. (music playing)
00:33There are no particular rules for a scratch vocal, some vocalist don't mind being in vocal
00:38booth while performing a scratch vocal but almost all vocalist want to able to see all
00:42the players during a song, as they dislike feeling disconnected from the rest of the band.
00:47(music playing)
00:52Don't take a scratch vocal lightly and believe that it will be redone at a later time under
00:56better conditions because sometimes a little bit of magic happens that can't be recaptured later.
01:01Treat this vocal seriously because you never know when you might catch lightning in a bottle.
01:05(music playing)
01:20
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Exploring vocal mic placement
00:00Just putting a microphone in front of a vocalist and having them sing doesn't automatically
00:04mean that it will sound good.
00:05There is actually a lot of technique involved, and that's what I'm going to show us you in this video.
00:11Before you place the microphone you should remember that the best mic in the house won't
00:14necessarily get the best vocal sound.
00:16So don't be afraid to experiment with different mics.
00:19Another thing to remember is a decoupling the stand from the floor will help get rid
00:23of many unwanted low frequency rumbles that occur.
00:26These include truck traffic, machinery being used down the street, footsteps, and a multitude
00:31of things that are lower in frequency than normal hearing.
00:35Just place the stand on a couple of mouse pads or at least on a rug for an inexpensive solution.
00:40One of the things that you are trying to do with mic placement is eliminate pops, lips
00:44smacks, and breath blasts. Here's how to do that.
00:47When you place the mic even with the vocalist lips, you are likely to get breath blasts
00:52because the vocalist's mouth is pointed directly at the mic capsule.
00:55(music playing)
01:08You can move the vocalist back from the mic a bit to decrease these pops, but there's a
01:11better way to do it.
01:13Place the mic even with the vocalist's eyes and point it down towards the lips, you have seen
01:17this technique before in studio photos for the 50s and 60s and the reason why they used
01:21to back then is because it worked. (music playing)
01:36Pop filters or screens are designed to eliminate the blast of wind when the vocalist sings
01:40Ps and Bs. Another thing to try is to change the pick-up pattern to two omni-directional,
01:46or change the mic to one with an omni pattern. This eliminates the proximity effect and lessens
01:51the possibility of it happening. (music playing)
02:06Remember, there is no rule that says that you have to use a directional mic.
02:11In fact, I used to get hired a lot just for the vocal sound that I got.
02:14My secret weapon was a mic set to omni-directional.
02:16Finally, some vocalists are very active when they sing and will drift closer to, then further
02:22away from the mic creating some shifts in level.
02:25An easy way to have the vocalist gauge the distance from the mic is by hand lengths.
02:29An open hand is approximately 8inches, while a fist is about 4inches.
02:33(music playing)
02:46By saying, stay a hand away, the vocalist can easily judge distance and usually doesn't forget.
02:51(music playing)
02:59
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Using a limiter on vocals
00:00On many songs, the vocal can be very dynamic and needs to be controlled in order to keep from
00:05overloading somewhere in the signal chain.
00:08In this video, I am going to for show you how to use a limiter to keep that vocal under control.
00:12The reason why we are inserting a limiter during tracking is mostly to avoid overload
00:17and not for the sound that it imparts, that's better done during the mix down stage.
00:21So feel free to skip this section if you feel uncomfortable with it.
00:25Remember that if you're using a plug-in, it might cause a delay between what the vocalists
00:29singing, and when she's hearing it in the phones.
00:32The first thing to do is insert a hardware compressor into the signal chain either on
00:36an insert in the consular preamp or placed between the preamp and DAW input.
00:41Set the attack control to its lowest setting and the release control to its fastest, then
00:45set the ratio at about 10 to 1 and raise the Threshold and tell there is a few dB of limiting
00:50on the vocal peaks.
00:51If the vocal has a lot of dynamics, decrease the attack time making it faster, this means
00:57that it will catch more of the peaks and the amount of limiting will increase.
01:00Don't go beyond 5 or 6 dB because adding too much limiting at this point can change the
01:04sound of the vocal this can't be undone later, so remember that less is more.
01:09Finally, increase the release time to about half way to keep the vocal strong and steady.
01:14(music playing)
01:33A limiter with the release time set too fast can cause a sound to pump which is very undesirable on a vocal.
01:40Limiting will cause the level to drop so set the output control of the compressors so that
01:44the record level is about -10db on the meters (music playing)
01:49
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Recording in the control room
00:00While it seems like recording blasphemy, many vocalists hate headphones, and would much
00:04rather sing in the control room with a handheld stage mic like the Shure SM58.
00:09This might not win you any high fidelity awards for vocal sound, but a great performance will
00:13trump audio quality any day. Let's look at how it's done.
00:17Most stage mics, while certainly not as hi-fi is a multi-thousand dollar vintage Neumann,
00:22sound better than you think when routed through a high-quality microphone preamp and certainly
00:26good enough for just about any recording purpose.
00:29And advantage of recording with the stage mic in the control room or in front of your
00:32speakers is that it has a much higher immunity to feedback than a high-quality condenser mic.
00:38So you can have the control room under level of a little higher.
00:41Make sure that the vocalist is facing the monitors for the best rejection.
00:44(music playing) Most studio mics don't work well for handheld use.
00:48That's because of their handing noise and the fact that singing in to one with their
00:51crest up against the singer's lips will result in a series of extreme pops and distortion.
00:56You can still make it work by wrapping the mic in some foam rubber or sonex, putting
01:00a pop filter in the capsule head, or you are much better off to just use the tried and
01:04true stage mic and hope for the best. (music playing)
01:17So that's how you record a vocal in the control room, using a stage mic can give you a lot more
01:21monitor level before feedback and probably won't sound all that bad.
01:25If you must use a studio mic as a handheld be sure to wrap it in foam rubber or sonex to
01:30decrease the handling nose and don't forget to use a pop filter.
01:35
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Setting up the vocal headphone mix
00:00One of the most important aspects of getting a great performance from a vocalist is the headphone mix.
00:05In this video, I'll show you how to set up a mix that the vocalist will love.
00:09First, set the level of the kick drum, snare, and bass high in the mix.
00:14(music playing)
00:18This will ensure that the singer can feel the rhythm of the song to be able to stay
00:21in the pocket and hear the fundamental key of the song to stay in pitch.
00:25Next, add a chordal instrument like a guitar or piano at a level that's not quite as loud
00:32as the bass and drums.
00:40Make sure that you don't add anything that's modulated with a chorus or flanger since
00:44that can confuse the singer and cause him to search for the pitch.
00:48If necessary just give it a mono instrument feed without the chorus.
00:51Put all the other instruments in the mix at a level slightly below the first three instruments.
00:57Only increase when if the singer asks for it.
01:05If the singer is using a personal mixer, put the vocal into the stereo mix at a level slightly
01:10below the bass and drums.
01:18The singer can raise it to the level where she is comfortable.
01:26If the singer is using a personal headphone mixer, and you need to have her sing harder,
01:30louder, or more aggressively, turn down the vocal track in the phones a bit or turn up
01:34the backing tracks.
01:35If you need to have the singer sing softer or more intimately, turn the singer's track
01:40up in the phones or turn down the backing tracks.
01:43And finally, adding a touch of reverb or delay to the vocal can help the singer feel more
01:47comfortable with the headphones. (music playing)
02:05To sum it all up, a vocalist's performance is based on how well she hears herself, create
02:09a mix around the rhythm of the fundamental chords of the song, and it'll be easier for
02:13her to stay in the pocket and on pitch. (music playing)
02:18
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Doubling the vocal
00:00The technique of doubling the lead vocal has been used for as long as there has been multi-track recorders.
00:05The Beatles did it way back when they were using only four track magnetic tape, and really
00:09didn't have a track to spare, which tells you how powerful the tool can be.
00:13Let's take a look at some of the doubling tricks that you can use.
00:17Doubling a vocal means having the singer sing the exact same line or phrase twice and playing back both parts.
00:23It works for two reasons.
00:24It makes a vocal sound stronger, and it masks any pitch inconsistencies.
00:29To get a really tight double track or strengthen the primary vocal track, have the singer listen
00:34to the song a section at a time, then try to sing exactly the same nuances.
00:38Keep the original part a bit higher in the headphones, so the vocalist can hear it when he or she is off.
00:43(music playing)
00:56Every time she varies from the part, stop and have the vocalist re-sing it and punch only that part in.
01:01(music playing)
01:11If the singer has some pitch problems, sometimes it's best to hear a playback without hearing
01:15the previous performance, have him or her sing a second vocal without hearing the main vocal track.
01:20The inconsistencies between the tracks will make you forget about the pitch.
01:24(music playing)
01:44While the doubling technique can work for a great number of vocalists, sometimes it just
01:48doesn't sound good, if both vocal tracks are played at the same level.
01:51(music playing)
02:00Try adding the second vocal at 6-10 dB less than the track you deemed the strongest.
02:04This will add a bit of support to an otherwise weak vocal without sounding double.
02:09(music playing)
02:17That's how we have a singer successfully double track a vocal.
02:20To get a close double track, make sure the singer listens to the lead vocal first, then tries to match it.
02:26For a loose double track to cover a pitch problem, have the singer double the part without
02:30listening to the lead vocal first. (music playing)
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Getting the best from a singer
00:00The easiest way to get the best performance out of a singer is to make the environment comfortable.
00:05Sometimes even a seasoned pro can't do her best unless the conditions are just right.
00:10So consider some of the following suggestions before entering a vocal session.
00:14Ask the vocalist what kind of lighting they prefer.
00:17Most singers prefer the lights lower in the studio when performing, but ask them first.
00:21A comfortable temperature is important to a good performance.
00:25Ask them if they like it raised or lowered.
00:27Try lowering the lights in the control room, so they can't see you.
00:31Some people think that you're in there judging them when you might be talking about something
00:34completely different. Make sure they have something to drink.
00:38Ask them whether they prefer warm water, hot tea, or something else before the session begins.
00:43Keep talking with the vocalist between takes, leave the talkback on if possible.
00:48Long periods of silence from the control room are a mood killer.
00:52If the take wasn't good for whatever reason, explain what was wrong in a kind and gentle
00:56way, something like that was really good, but I think you can do it even better.
01:01The pitch was a little sharp, this goes for just about any overdub, since players generally
01:06like to know what was wrong with the take, rather than be given a to do it again, blanket statement.
01:11Always keep smiling, it helps to keep the vocalist calm and at ease.
01:16
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Exploring background vocal mic placement
00:00If the singer is doing all of her own background vocals, you can treat every vocal as a lead
00:05vocal, but if you have multiple vocalists to record, your approach needs to be different.
00:09Here are a few tricks to help that background vocal sound great.
00:13If you have a number of singers that really blend well together, or you are doing a gang
00:17vocal, you might want them all to sing on the same microphone.
00:20The following method works well with up to three vocalists.
00:24Position the vocalists around the mic, being careful not to get them too far to the sides,
00:29since they may end up being quieter and have less definition if that happens.
00:33Set the trim and fader so the level reaches -10dB on the meter and have the vocalists sing their part.
00:39(music playing)
00:53Set the balance of the vocalist by either moving the louder ones to step backwards or
00:57the quieter ones a step forward, keep moving them by single step increments until the correct
01:02vocal balance is achieved. (music playing)
01:17When that balance is struck, mark the floor where each vocalist is standing with masking
01:22or console tape, so they remember their positions.
01:24If the singers have trouble blending or singing in tune, ask them to remove one side of their
01:29headphones or at least put it slightly back on the ear.
01:33Sometimes this helps them sing in tune, since then they can then hear the blend acoustically as well.
01:38Replace the directional mic with one that's Omni, it might sound better and help the vocalist
01:42to be more balanced.
01:44Usually if you have more than three vocalists, it's best to use an Omni mic and have the
01:48vocalists stand all around it.
01:49(music playing)
02:03If the lead singer is singing the background parts or as part of the background vocal on
02:07ensemble, try not to use the same mic that the lead vocals are recorded on, since this will
02:12cause a build up of any peaks in the singer's voice.
02:15Always try to do something a little different on each track.
02:17A different mic, mic preamp, room, singer, or distance from the mic will all help to
02:24make this sound bigger.
02:25Also, large diaphragm cardioid condenser mics are usually used for background vocals, because
02:30they combine a slight mid range scoop, along with the slight lift in the upper frequency
02:34ranges, it helps the background vocals sit better in the mix against the lead vocal.
02:39(music playing)
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Layering background vocals
00:00Usually only a single background vocal track is not enough.
00:03So you want to either double them or add additional harmony parts.
00:07Layering additional background tracks can create a lot more depth and realism if you use this trick.
00:12After the first background vocal is recorded, have each of the vocalist take one step backwards away from the mic.
00:19Have them sing the part, but adjust the level so the meter reads the same as the previous vocal recording.
00:24(music playing)
00:42Pan each background track left and right. For for each additional part, have the vocalist
00:47take another step backwards and readjust the volume so it's about the same as the first track.
00:51(music playing)
00:56
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Recording the lead vocal part
00:00(music playing)
01:12
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9. Recording the Acoustic Piano
Recording a solo grand piano with one mic
00:00The acoustic piano is one of the most difficult instruments to record well, because of the
00:04extreme range of the instrument and the fact that the sound doesn't come from one place.
00:08But if the piano is the only instrument being recorded, it can be treated like a single sound source.
00:14In this video, I'll show you how to record a solo acoustic piano simply and easily using
00:18only one microphone, because the transient response of the piano is so great, Condenser
00:23or Ribbon mics are usually used.
00:26Don't be afraid to experiment though, since the right mic position will beat the right mic any day.
00:31Place a Directional mic aimed at the middle of the rounded part of the piano, about 6
00:35feet away from the piano. Make sure to aim it at the lid.
00:39Speaking of the lid, try it at different heights, as the sound changes at each position.
00:43(music playing)
01:01If there is not enough ambiance, move the mic back and up to keep it at the same angle.
01:06(music playing)
01:33Another technique is to place a mic just behind the piano player, above his head and aimed at the strings.
01:39This provides basically the same sound that the player is hearing.
01:42(music playing)
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Recording a solo grand piano in stereo
00:00Nothing sounds better than a solo grand piano in stereo.
00:04It's spacious and full, and sounds so much like the fabulous instrument that it is.
00:09Here's a tried and true method that works well in most situations.
00:12This method of recording the grand in stereo requires a pair of identical mics set in an
00:17X-Y configuration, as talked about in the movie on recording acoustic guitars.
00:22Simply place this configuration exactly where you place the single piano mic, as seen in
00:25the previous movie, which is about 6 feet away from the rounded cut out of the piano.
00:30(music playing)
00:48Once again, if there's not enough ambiance, move the mics back and up, to keep it with the same angle.
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Close miking a grand piano with one mic
00:00When you're recording the piano with other players in the room, you'll have to resort
00:04to close miking to reduce leakage from other instruments.
00:07Here's a way to do it with just one mic.
00:10Place a Directional mic about 18 inches above the center of the harp where the high and low strings cross.
00:15What we're trying to capture is an even balance of all the notes in the piano.
00:19(music playing)
00:40You can try lowering the mic, and while it might sound brighter, you won't pick up the
00:44highest or the lowest notes.
00:46That might be okay, if the song only requires the mid range of the piano though.
00:50Remember that when you lower the mic close to the strings, you're likely to pick up unwanted
00:54pedal and hammer sounds, in addition to the sounds of the piano.
00:57But you'll also capture brighter and tighter sound.
01:00(music playing)
01:13All pianos have a different frequency balance, so you might have to move the mic a foot or
01:17so towards the upper or lower strings, in order to obtain the proper balance.
01:22Sometimes the mic you choose just isn't right for the piano.
01:25Try replacing it with another directional mic to see if the sound fits the track better.
01:29(music playing)
01:50Finally, this is another case where the Omni directional mic might work better than the directional one.
01:55Replace the previous mic with an omni-directional and see how it sounds.
02:00(music playing)
02:20Remember that the best way to evaluate if the mic and the placement are correct is by
02:24listening to the piano with the other instruments in the track if possible.
02:27A great solo piano sound doesn't do you much good if it doesn't fit into the track.
02:32(music playing)
02:46Sum it up, start with the Directional mic about 18 inches above the point of the piano,
02:50where the high low strings cross.
02:52Move the mic to either side to adjust the frequency balance, don't be afraid to try
02:56a different mic or even an omni-directional mic to see if the sound fits better in the track.
03:02(music playing)
03:07
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Close miking a grand piano with two mics: Method one
00:00A couple of advantages of using two mics to close mic a grand piano is that you get better
00:04coverage of all the strings, and you can record it in stereo as well.
00:09In this video I'll show you a basic method that works really well.
00:12The easiest way to get a stereo spread on the piano is to replace our single mic method
00:16in the previous movie, with the stereo pair in an X-Y configuration.
00:20Remember that you need identical mics for this to work.
00:24Place the mics about 18 inches over the place where the high and low strings cross.
00:28If you need a brighter sound, move the mics closer to the strings.
00:32If you need more body, move the mics up a bit. (music playing)
00:53If you're not hearing all the high and low notes evenly, spread the angle of the mics
00:57out a bit or move both mics left or right on the soundboard.
01:03(music playing)
01:19So that's the way to use two mics to mike a piano.
01:22Use two identical mics in an X-Y configuration placed over the center of the soundboard where
01:27the high and low strings meet.
01:29Spread the mics for a greater stereo image and raise or lower them for either more or less body.
01:33(music playing)
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Close miking a grand piano with two mics: Method two
00:00There's another way to mike a grand piano with two mics.
00:03In fact, this method is used at least as often as what you saw in the previous move.
00:08Here's how to do it.
00:09Place a mic aimed at the center of the back of high strings and another at the center
00:13of the back of low strings.
00:15Although it sounds better with identical mics, it's not required in this technique.
00:19(music playing)
00:38Move each mic as needed to the left or right to get the best balance and stereo image.
00:43(music playing)
01:05This method requires some experimentation, but can result in a very pleasing sound that
01:09can be easily changed to fit the track. (music playing)
01:13
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Recording the piano part
00:07(music playing)
01:13
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10. Recording Horns
Finding the right placement in the room for horns
00:00If you've watched all the movies in this course up to this point, you've probably realized
00:04how important the room is when recording and how we always want to find the best place
00:08in the room to record each instrument.
00:11Horns are no different, but you have to use a different approach to find that one best place as you'll see in this movie.
00:16Many rooms are not well suited for horn recording, in a relatively dead room that has carpeting
00:21on the floor or soft walls or ceilings, the sound of the room always seems to be at the
00:26same level, regardless of how loud or soft the horns play.
00:30As a result, they feel like they have to work harder.
00:33One way to overcome this is to move the players a few steps closer to the wall or glass.
00:38That way they can get some reflections and therefore hear themselves better and won't over blow.
00:42One of the interesting things about all horn players is that when they warm they inevitably
00:46find the spot in the room where the horn sounds best to them.
00:49Try placing the player and the mic there first.
00:51Since they are already comfortable there and will play better because the room reflections seem natural.
00:57The room is more important to a horn player, than for most other instruments.
01:02Try to take advantage of the reflective part of the room to make sure they can hear themselves
01:06so they don't over blow. (music playing)
01:11
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Recording a solo sax: Technique one
00:00While your first inclination might be to place the mic on the bell of a saxophone, that position
00:05can sound very edgy and harsh.
00:07The sound at the side pads generally radiates a more woody sort of tone that's usually a lot more pleasing.
00:13While it's natural to believe that the sound of the saxophone comes mainly from the bell,
00:16it actually comes from every hole of the instrument at the same time, but in totally different
00:20proportions for every note.
00:22With that in mind, in this movie we'll look at one of the ways to record a solo sax.
00:28Place a mic about 18-24 inches away from the player's right side of the instrument, about
00:32halfway up the keys, and then slightly down at the bell.
00:36Have the sax player play the song that you'll be recording.
00:39(music playing)
00:49Try moving the mic about 6 inches closer to the sax for a tighter sound.
00:53The problem here is that you might pick up some of the valve clicking as well.
00:57(music playing)
01:12If you move the mic away from the sax, you'll pick up more of the room ambience.
01:17(music playing)
01:32After you've found the place that sounds the best, replace the first mic with another directional
01:35mic to see if it sounds better.
01:37Dynamic, ribbon, and condenser mics all work well on saxes, although sometimes a ribbon
01:42can be a particularly good choice if the sax's sound is honky, since the mellowness of the
01:46ribbon combats the edginess.
01:47(music playing)
01:57Now replace the directional mic with one with an omni-directional pattern.
02:01(music playing)
02:17Many engineers choose to mic the bell of the sax, but the result can be harsh and honky,
02:21with none of the reedy and wooden tone that makes up the sound of the instrument.
02:24Let's give it a listen. (music playing)
02:32In the end, you want to place the mic where the sax has the best combination of frequencies
02:36and the best balance of direct ambient sound.
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Recording a solo sax: Technique two
00:00Sometimes using two mics on the sax can provide a more balanced and pleasing sound, especially
00:05if the player will be playing a lot of high notes.
00:07In this video, I'm going to show you how to do just that.
00:11The notes at the top of the instrument range come out of the upper left-hand side of the sax.
00:15Altissimo notes and high-pitched screams come out of the upper front and middle tone holes.
00:20These are usually much louder than most other notes.
00:23That's why adding a second mic can not only bring a nice balance to the recording, but
00:27a lot more realism as well.
00:29Place a small diaphragm condenser directly in front of the sax at a distance of 12-16 inches.
00:35Here is what that mic sounds like by itself.
00:38(music playing)
00:51Now place a second mic at the top of the sax, up on the left of the instrument, near the reed.
00:56Since the sound coming from this placement could be a bit harsh, a mellower mic, like
01:01a ribbon, might work better. Here is what that sounds like by itself.
01:05(music playing)
01:13Balance the sound between both mics to get the ideal blend.
01:17(music playing)
01:31Move the mics back slightly for more room ambience and to decrease the valve clicks.
01:36(music playing)
01:50So that's how to record a sax with two mics for a more realistic sound.
01:55(music playing)
02:01Place the mic about 18 inches directly from the sax.
02:04Then add a second mic up on the left of the instrument near the reed.
02:08Move the mics back and up to get more ambience and to decrease the valve click.
02:12(music playing)
02:20
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Recording a solo brass instrument
00:00We all know that most of the sound from a brass instrument comes from its bell.
00:05That said, there is definitely a correct way to mic it if you want it to sound natural.
00:09In this video, I'm going to show you how a-list engineers do it.
00:12First of all, most brass instruments are edgy and benefit greatly from the mellowness of a ribbon mic.
00:18So in this movie we're going to start by using a Royer R-121.
00:21If the mic is aimed directly at the bell from a close distance, every bit of the spit, excess
00:27tongue noise, air leaks, and all the other nasties that every brass player occasionally
00:32produces is much more apparent. (music playing)
00:53Backing up the mic a bit can result in a better tone without any of those noises.
00:57Place the mic about two feet away from the bell of the horn, but a bit above the bell
01:02and aim towards the mouthpiece. (music playing)
01:23Now let's try a condenser mic so you can hear the difference.
01:27(music playing)
01:47Now let's try a dynamic mic so you can hear the difference.
01:52(music playing)
02:11If you want to capture more of the room, move the mic back so it's about 4 feet from the bell of the horn.
02:16(music playing)
02:36Remember, brass instruments can sound very harsh by nature, so try to use a nice mellow
02:40mic to counteract that sound. (music playing)
02:59Place the mic about two feet away, slightly above the bell and point it down at the mouthpiece.
03:03If you'd like more of the room ambience, place the mic about 4 feet away from the instrument.
03:09(music playing)
03:17
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Recording a horn section: Technique one
00:00Recording a horn section is a lot different from recording just a single instrument.
00:04The temptation is to place a mic on every instrument, but this may not be an effective
00:08solution, since you may run out of mics or inputs, and the chances of having our old
00:12nemesis phase shift appear become a lot greater.
00:15In this movie I'm going to show you an approach to miking a horn section that works really well.
00:19Sometimes it's best to record a section with as few mics as possible, and it's a lot easier
00:24to do than you might think, although the approach is different in the studio from a live performance.
00:28Where two or three players of the same family of instruments, which means brass instruments
00:33like trumpets and trombones, or all saxes, place the players about 3 feet in front of
00:37a single directional mic.
00:40(music playing)
00:58Balance the section by moving the softer horns closer to the mic and the louder ones farther away.
01:03Sometimes an omni can provide a lot better balance. Have a listen.
01:07(music playing)
01:26If the section has more than three players, have them position in a circle around an omni-directional mic.
01:31Balance the section by moving the softer horns closer to the mic and the louder ones farther away.
01:36You can try the same thing with the mic with the Figure 8 directional pattern, like what
01:40you find from a typical ribbon mic.
01:42That's how to record a horn section with a single mic.
01:46(music playing)
02:01Place the players about 3 feet from a directional mic and move each of them backwards
02:05or forwards to attain the correct balance.
02:07For more players, use either an omni or Figure 8 mic and place the players around the mic in a circle.
02:14(music playing)
02:26
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Recording a horn section: Technique two
00:00When doing a live recording, or when you have either a lot of players and not enough mics,
00:05you can use this tried and true method of horn section recording.
00:08In this method, we're going to use a single directional mic in between every two players
00:12of the same family of instruments.
00:14That means a mic for every two brass instruments, like trumpets and trombones, and another for every two saxes.
00:21Balance the level between the players by having one of them move closer or further away from the mic.
00:26Don't forget to try different types of microphones to get the right sound for the track.
00:31
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Recording the horn section part
00:01(music playing)
01:12
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11. Recording Acoustic String Instruments
The key to miking any acoustic instrument
00:00No matter what kind of acoustic string instrument, they all have the same qualities that make
00:04your miking approach basically the same.
00:07In this video, I'm going to show you the key to how a string instrument can be miked.
00:11All string instruments radiate sound omni-directionally, but that said, brilliance of tone comes from
00:16the top of the instrument.
00:18That's why it's always better if the mic is placed where it can see the top of the instrument.
00:22Whether you're miking a fiddle or solo violin, viola or cello, the approach is basically the same.
00:28Get the mic further back from the instrument than you think you should, because you need
00:31space to capture the sound that's projected from the instrument.
00:35Also remember that the closer the mic is, the more likely it will pick up things like bow
00:39noise and chair movement.
00:41String instruments also respond very well to condenser microphones, although some particularly
00:45screechy instruments can benefit greatly from a ribbon mic.
00:49To sum things up, all string instruments radiate sound omni-directionally, but much of their
00:53tone comes from the top.
00:55Always place the mic a little further away than you think is necessary so you can minimize
00:59the pick up of any bow noise or chair movement. [
01:03
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Recording an acoustic string instrument
00:00Miking a fiddle, violin, or viola is pretty easy when you know the secret, and that's
00:04what I'm going to show you in this video.
00:07Place a directional condenser mic pointed at where the bow hits the strings, but tilt
00:11it a bit towards the neck, at a distance of about 18 inches.
00:15(music playing)
00:32Move the mic back a foot or so if you want to hear more of the room or less of the bow or chair noise.
00:39(music playing)
00:57After you've found the place that sounds the best, replace the mic with another directional
01:01mic, but this time try dynamic. Let's hear what it sounds like.
01:05(music playing)
01:22Now replace the directional mic with one with an omni-directional pattern.
01:26Listen to what it sounds like.
01:30(music playing)
01:47Choose the mic that gives you the best sound for the track, then place it where the instrument
01:51has the best combination of frequencies and the best balance of direct or ambient sound.
01:55That's how we mic a fiddle, violin, or viola.
01:58Start with the directional mic about 18 inches from where the bow hits the strings.
02:02Move the mic back to capture more of the room ambiance or decrease the bow or chair noise.
02:07Finally, make sure you choose a mic that best suits the instrument's sound.
02:14(music playing)
02:23
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Recording a dobro
00:00Recording a resonator guitar is a little different than your standard steel or nylon-stringed
00:04instrument because of the basic construction of the instrument.
00:08In this video, I'll show you now to mike it up so your recording sounds great.
00:12The sound of a resonator comes from not only the middle cone and bridge, but also from
00:16the body cavity and any sound holes on the top.
00:19The very nature of a resonator is to provide additional volume and a bright metallic sound
00:23that cuts through other instrument.
00:25The true sound of a resonator is often best captured with at least two microphones.
00:29But a single mic can still get you that classis sound.
00:32When using a single microphone, place it 6 inches or more from the cone, pointing at the bridge.
00:38(music playing)
00:50Just how bright you want the guitar to sound will determine exactly where the mic faces.
00:54For a slightly more open, roomy sound, move the mic back a few inches where the instrument
00:59tends to breathe a little better.
01:01(music playing)
01:12If you have a second mic, place it on one of the guitars sound holes which provide a warmer tone.
01:17By blending in the bright metallic cone bridge mic with the body mic, you'll get a much fuller tone.
01:23(music playing)
01:35
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Recording the dobro part
00:01(music playing)
01:12
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Recording the string section
00:01(music playing)
01:12
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12. Recording Percussion
Recording drum percussion
00:00drum style percussion like congas and bongos are fairly easy to record if you know the trick.
00:06In this video, I'll show you the way to do it.
00:08See the movie on drum Tuning and use the same technique.
00:12It's also important to have a good sounding room at the hard floor for the best sound.
00:16While dynamic mics are sometime used, condenser mics are preferred because of their quick
00:20reaction time in order to capture the transients of the instrument.
00:24If you're using a mic for each drum, place each about 6 to 12 inches away aimed at the
00:28middle of the head, just like with toms on the drum kit.
00:32For two drums like bongos or congas, place the mic between the drums but aim it slightly
00:37towards the drums that tuned higher. (music playing)
00:47Now replace the mic you're using with the another directional mic, but this time use a dynamic.
00:52Notice how it's just a little bit duller sound may because it can't track the transients very well.
00:57(music playing)
01:04Now replace the directional mic with one that has omni-directional pattern. Listen to how it now sounds.
01:12(music playing)
01:17
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Recording hand percussion
00:00Hand-held percussion-like shakers and tambourines have become a big part of the rhythm section
00:05as they're responsible for adding motion to the song. Let's look at the best way to get a great sound.
00:10There are a number of things to consider when recording hand-held percussion.
00:14First, the instrument must be moved when playing, so close miking usually won't work because
00:18of the wind blasts.
00:20And second, the transient response of most hand-held instruments puts added strain on the entire signal chain.
00:26That's why it's always best record with extra headroom, which means at the level meters read somewhat low.
00:31Because of the transient response, ribbon and condenser mics are normally used since
00:35they have a response fast enough to capture those short energy bursts.
00:38Place the condenser mic set to an omni pattern about 2 feet away at about head level but
00:43pointing down at the instruments.
00:45Omni works great for this purpose since any air blast won't set off the proximity effect
00:49that a directional mic has. (music playing)
00:56Make sure the recording level meters read out -10db on peaks.
01:02Move the mic to about 4 feet away if your hear wind noise or want to capture some of the room ambience.
01:07(music playing)
01:14
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13. Recording Electric Instruments
Recording electric keyboards
00:00Many keyboards have lush stereo patches that sound great by themselves.
00:05The trouble is that the sound can quickly get buried in the mix as you add other keyboard sounds.
00:10In this video, I'll show you the best way to record keyboard so they fit better in the mix.
00:14While some keyboards now come with XLR connectors that allow you to plug directly into the console
00:19or DAW with the standard mic cable, most will require you to either use a direct box or
00:24two for stereo or connect directly to the instrument inputs on your console or preamp.
00:29After you've plugged the keyboard into the direct box and the output of the box into
00:33a console, mic preamp, or DAW, flip the ground switch to find the quietest setting.
00:38Set the levels so the peaks never go beyond -6 dB and generally stay around -10 dB.
00:44(music playing)
01:00Many of the newer keyboards have sounds that are artificially made stereo using the built
01:04in chorus effect, which doesn't always translate when mixed together with other instruments.
01:09Listen to both outputs of the keyboard individually and choose the one that's not chorused.
01:14You can tell which one that is because it doesn't have the distinct warble that the
01:17chorus channel has. You can always make it stereo later when mixing.
01:22(music playing)
01:45Many new keyboards also have piano sounds that are optimized for mono, which will sound
01:49better than just one side of the stereo output or the stereo blended into mono.
01:53Look for a patch that's distinctly marked as mono and use that.
01:58
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Recording acoustic instruments with a pickup
00:00One of the by-products of using a built-in pickup with an acoustic instrument is that
00:04it allows the player to record with the headphones.
00:07That means that the player can record near the monitor speakers or in the control room,
00:11since the transfer feedback will be diminished. (music playing)
00:21After you've plugged the instrument into the direct box in the output of the box into a
00:25console, like preamp or DAW, flip the ground switch to find the quietest setting.
00:30(music playing)
00:35The real secret to getting a great sounding direct recording is compression and plenty of it.
00:40Depending upon the type of pick up that's being used, the output can be less than that
00:44of a microphone and not as tonally balanced. That's why it's important to always use some
00:49compression to keep the sound at relatively same level.
00:52Plug a hardware compressor either into the output of the mic preamp or an insert on the console.
00:57If you use the compressor plug-in, it might cause a delay in the sound to make it difficult
01:01for the player to play to.
01:02Start with the compressor set to a 4:1 compression ratio with the attack sets to its lowest
01:07and the release set to its fastest. (music playing)
01:16Set the threshold so there's about 5 or 6 dB of compression happening. Depending upon
01:22the type of rhythm that the musician is playing, you may want to decrease the attack time so
01:26the compressor reacts faster.
01:28Be aware that the sound will begin to dull if the attack is too fast.
01:32Increase your release time so it agrees with the pulse of the track.
01:36Set the output control so that the level stays around -10 dB.
01:40(music playing)
01:51That's how you record an instrument with a pickup.
01:53Plug into a direct box and select the ground switch position that has the least amount of noise,
01:58add a hardware compressor to the signal chain with the settings outline in this movie, then
02:02lower the threshold control until there's about 5 dB or 6 dB of compression indicating on the meter.
02:07
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Recording the synth part
00:01(music playing)
01:13
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14. Recording in Stereo
Understanding the idea behind stereo recording
00:00Until now, we've talked mostly about miking an instrument in mono, but almost all instruments,
00:05especially acoustic instruments in ensembles, can benefit greatly from stereo miking.
00:10Let's take a look at exactly what stereo miking is and why we like the sound.
00:14First of all, stereo miking is an improvement over mono miking because it provides a sense
00:20of the sound field from left to right, a sense of depth or distance between each instrument,
00:25a sense of distance from the instrument or an ensemble from the listener, a sense
00:30of the acoustic environment's ambiance.
00:31This is accomplished by one of many stereo miking techniques where you use two identical
00:36mics in a particular configuration to record an instrument in order to get a larger more realistic sound field.
00:43(music playing)
00:54You'll find that stereo miking is commonly used when recording drum kits, pianos, string
00:59sections, Organ Leslies, and small and large ensembles.
01:04In general, stereo recording can certainly be applied to just about any recording situation.
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Using the X/Y configuration
00:00The X-Y array is perhaps the easiest to set up and the most widely used stereo miking configuration.
00:06X-Y requires two identical directional micro phones that are mounted so that their grills
00:10are nearly touching, or with their diaphragms angled apart in such a way that they aim
00:15approximately towards the left and right sides of the instrument or ensemble.
00:19Unlike what you may think, the mics are not crossed in an X pattern in this configuration.
00:25In fact, the mic capsules are placed as closed as possible to one another in a 90-degree angle.
00:30The greater the angle between microphones, the wider the stereo spread.
00:35Let's hear this for ourselves by setting up two identical cardioid mics in an X-Y configuration.
00:41Set the trim or gain control and fader levels, so both mics are at the same level, then pan
00:46the channel hard left and hard right.
00:48(music playing)
01:00Just to hear what it sounds like, replace one of the mics with a different cardioid model.
01:04As you can hear, the stereo image becomes very imbalanced and unnatural sounding.
01:08(music playing)
01:20Now go back to the original configuration that has the identical mics.
01:24Change the angel of the mics from 90 degrees to 60.
01:28Notice how the stereo image changes. (music playing)
01:42Now change the angle of the mics from 60 degrees to around 120.
01:46Once again, notice how the stereo image changes. (music playing)
02:00Return the mics to 90 degrees again.
02:04Now we're going to pan both mic channels to the center.
02:07One of the great things about the X-Y configuration is that it sounds pretty good when converted to mono.
02:12That's not the case with some other stereo configurations as you'll soon hear.
02:24Setting up some stereo configurations like X-Y can be a real pain, since it requires
02:28a couple of heavy duty mic stands and a lot of patience to place everything just right.
02:34If your planning on doing a lot of stereo miking, a worthwhile purchase is a stereo bar.
02:39This allows you to use just one mic stand and allows for a precision replacement of
02:43a couple of mics in any configuration. That's how to record in stereo using the X-Y miking configuration.
02:50Walk around the room and find the sweet spot and place the mics there.
02:54Set the preamp and fader levels so each channel is exactly the same and pan both hard left
03:00and right, make the sound feel wider or more narrower according to taste by changing the
03:04angle of your mic capsules.
03:06(music playing)
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Using the ORTF configuration
00:00Another method of stereo recording is the ORTF system, which uses two cardioid mics angled
00:05at 110 degrees apart and placed 7 inches apart horizontally.
00:10Let's look at how it works.
00:12ORTF stands for the Office of French Radio and Television Broadcasting and is sometimes
00:16confused with the X-Y configuration.
00:19This method tends to sound very accurate since the capsules are as far as your ears and many
00:24believe that it's the best sounding of all stereo miking configurations.
00:27To set up an ORTF configuration, walk around the room and listen to where the instruments
00:32or sound source sounds best.
00:34Note the balance of the instrument to the room and stereo image.
00:38Now set up two identical cardioid mics in an ORTF configuration where the middle of your head was.
00:44Set the trim or gain control and fader levels, so both mics are at the same level.
00:49Now pan the channels hard left and hard right.
00:51(music playing)
01:11Just to hear what it sounds like, replace one of the mics with a different cardioid model.
01:16Notice how much the stereo image changes?
01:20(music playing)
01:39Let's use the identical mics again. Now we're going to pan both mic channels to the center.
01:44As you can hear, the sound definitely changes when we switch to mono.
01:49(music playing)
01:52That's one of the reasons why X-Y is used instead of ORTF if mono is a priority.
01:59In mono it just sounds better.
02:01To sum it all up, the ORTF stereo mic and configuration is used because many believe
02:06that it best emulates how we hear.
02:09Walk around the room find the sweet spot, then place the mics there, set the preamp
02:13and fader levels so each channel is exactly the same then, pan both hard left and right.
02:19Finally, be careful if you are going to use the track in mono because the sound might change.
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Using the spaced pair configuration
00:00Here's another stereo microphone configuration that's pretty easy to set up but is actually
00:04a lot harder than it seems.
00:06In this movie, I'm going to show you how to set up and use the spaced pair configuration.
00:11With the spaced pair technique, two identical mics are played several feet apart aiming
00:16straight ahead towards the instrument or musical ensemble.
00:19The mics can have any polar pattern, but an omni- directional pattern is the most popular for this method.
00:25The greater the space in between mics, the greater the stereo spread, although it's usually
00:29somewhere between 3 and 10 feet.
00:33This may seem like such a simple setup, but getting the spacing right is actually pretty difficult.
00:38If the spacing between mics is too far apart, the stereo separation seems exaggerated.
00:43On the other hand, if the mics are too close together, there will be an inadequate stereo spread.
00:48To set this configuration up, first set up two identical mics about 3 feet away from
00:54instrument or ensemble and 9 feet apart.
00:57Make sure that the instrument or ensemble is in the middle of the two mics.
01:01While a spaced pair is usually used when recording an ensemble, you can use it for recording
01:05single instruments as well, as we've done here with an acoustic guitar.
01:10Bring up the level of both mics so they're identical.
01:13Pan them hard left and hard right, have the players or players play, and listen.
01:18(music playing)
01:38Pan each channel to the center to check how it sounds in mono.
01:41(music playing)
02:02Sometimes combining both mics and mono causes phase cancellations to occur at various frequencies
02:08which can become exaggerated as more instruments are added or the music becomes more complex.
02:14Return the panning to hard left and hard right. Now move the mic so they're about 12 feet apart.
02:20(music playing)
02:40As you can hear, the stereo image becomes exaggerated and unnatural.
02:44You also start to hear what seems to be a hole in the middle where the phantom image
02:48isn't as prominent as it was before.
02:50As you can see and hear, the spaced pair stereo miking technique is easy to set up and sounds
02:56great if you get the distances right.
02:58It's difficult to say what the correct spacing is since every situation is different, where
03:03if the mics are too close together your stereo sound field won't be as wide.
03:07If they're too far apart, you get a hole in the middle.
03:10With that said, placement is relatively easy, so don't be afraid to experiment.
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Using a stereo mic
00:00A Stereo Mic takes all the worry out of mic placement, since the capsules are permanently
00:04fixed within a single housing. Let's take a look at how to use one.
00:08A stereo mic is a quick and easy way to put together a stereo setup, since only one mic
00:13and one stand is required.
00:16Stereo mics tend to be mostly condensers,
00:18since the capsules can be made small enough to fit together inside a microphone body.
00:22There are few stereo Ribbon mics, but stereo Dynamic mics are rare.
00:27To set a stereo mic up, walk around the room and listen towards the instrument or sounds
00:31where it sounds best.
00:33Note the balance of the instrument to the room and the stereo image.
00:37Now position the stereo mic where the middle of your head was, set the trimmer gain controls
00:41and fader levels, so both channels of the microphone are at the same level, then pan
00:46the channels hard left and hard right, have a listen.
00:49(music playing)
01:08Sometimes narrowing the stereo field can benefit the track, to do this, pan the channels to
01:13the nine and three o'clock positions.
01:15Many stereo mics also have a control to narrow the sound field.
01:19(music playing)
01:38For more or less of the room ambience, move the mic closer or further away from the instrument or ensemble.
01:43
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15. The Recording Session
Setting up for a tracking session
00:00Basic tracks or basics are the initial recording of the rhythm section prior to any overdubs.
00:06Basic tracks are the foundation for the music that's being recorded and any other parts that come afterward.
00:12So if there's something faulty in the recording, it's usually going to cost time and money
00:15to fix things later.
00:17That's why it's essential that the basic track recording is as good as it can be, both sound and quality-wise.
00:23In this video, we'll look at how to prepare for a tracking session that accomplishes just that.
00:28While many modern recordings are made with only a few players playing at once, most recording
00:33veterans prefer to have as many players as possible during the basic tracking date.
00:37The reasons? The vibe and the sound.
00:40Well, such a session can be rather nerve- racking and complexity for the engineer, it can be
00:44a lot of fun as well.
00:46Most of us don't have the luxury of large studio with lots of Iso rooms, so the basic
00:50tracking session becomes a lot more modest.
00:53This graphic shows a typical scenario in a small home recording studio with only the
00:57drums, guitar, and vocal being recorded, with the hopes of just getting a keeper drum track.
01:03For a project that's going to last multiple days, the first day of tracking is also a setup day.
01:09Usually it takes about a half day for everyone to feel comfortable, for the engineer to get
01:12sounds, and for the musicians to get their headphone mixes together.
01:16Somewhere during the second half of the day is when the band begins recording.
01:20For a budget session where you only have a single day to record, you want to get set up
01:24and recording as soon as possible, certainly within the first hour after the musicians arrive.
01:30The best way to do this is to be sure of all the details of the session before the players
01:34get there, such as: how many players there will be,
01:38will they all be playing together on the basic tracks, will there be more than one singer
01:42is the band bringing their own hard drive, what's the recording format, DAW, and resolution
01:47they prefer, and is any additional gear expected?
01:52If the studio is already set up by the time the band arrives, the time it takes to get
01:56to recording will be cut to a minimum.
01:59Now that you know what to expect, it's time to set up for the session.
02:03As discussed previously, find the best sounding part of the room and place the drums there.
02:08Place any other players in the session as close to the drums as possible.
02:11If they can't be near the drums, make sure they can easily see both the arms and legs
02:16of the drummer so they can respond to his body movements.
02:19Regardless of how good the headphone system is, the players won't play their best unless
02:23they can see each other.
02:25Even if the players know a song down cold, they can't react to any nuances without clean
02:30sightlines to each other, plus many players, especially studio veterans rely on looking
02:35at the drummer playing the snare in order to stay locked in time.
02:39Place the mics as indicated previously in this course. Make sure they're all tested
02:43and they work properly.
02:46Set headphones out for each player. Make sure they're all tested and they work properly.
02:51Begin getting sounds with the drummer. Make sure the drummer can hear himself in the headphones
02:56and can hear you on the talkback mic.
02:59Go one by one to each player on the session and test their Micro DI. Make sure if they
03:04can hear themselves in the phones, and they can hear you talkback.
03:07Have the band a play a verse and chorus of the song they're about to record, so they
03:12can gauge the headphone mix. Make sure you record it...
03:16(music playing)
04:01Ask the musicians for feedback to improve the headphone mix, then play the song back,
04:05so they can adjust their headphone mixes if they have personal mix boxes or adjust the
04:09QCMs if you're controlling it.
04:11Repeat until the musicians are comfortable with their mix.
04:14You are now ready to record.
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Setting up a talkback mic
00:00Constant communication between the engineer, producer, and musicians is crucial to a smooth running session.
00:07In this video, we'll look at setting up a dedicated talkback mic so you can always hear exactly
00:11what's happening on the other side of the glass.
00:14Before tracking, it's important to put at least one talkback mic as close to the middle
00:17of the tracking room as possible.
00:20This is so that you can hear the musicians talking to you between takes.
00:23The type of mic doesn't matter, but it's best if it's set on omni if it's set up
00:27in the middle of the studio.
00:29While you can hear the players talk over the open mics that are miking the instruments,
00:33especially the drum mics, it's usually not loud enough to really hear.
00:37Drummer: Okay, how's the cymbal crashes? 'Cause I was putting them in a couple of different
00:40spots a little bit more. You guys cool with that?
00:43Bobby Owsinski: You don't want to have to boost the level of any of the channels and destroy your
00:46settings in an effort to hear what someone is saying to you.
00:49Drummer: If you think we can do one or two more, let's go for it.
00:51Bobby Owsinski: Adding a dedicated talkback mic, or even two in a large studio, will make it a
00:56lot easier to hear what everyone has to say after each take.
00:59male speaker: Testing, 1-2-3, check, check, check.
01:02Bobby Owsinski: Just make sure to mute it when the band is playing as it'll sound will sound
01:04tremendously trashy and distorted since it's set up for people talking and not playing.
01:10(music playing)
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Using sound leakage to your advantage
00:00Acoustics spill, or leakage from one instrument into another's mic, is many times thought of
00:04as undesirable, but it can and should be used to enhance the sounds instead of avoided.
00:10In this video we'll look at decreasing leakage and also using it to our advantage when it's there.
00:15Many who are inexperienced at recording are under the mistaken belief that during a
00:19tracking session with multiple instruments, every track recorded must contain only the
00:23instrument or source that mic was pointed at. That's usually not the case, as most tracks
00:28normally have at least some leakage, unless they're totally isolated.
00:32Let's take a listen to the top snare mic from a drum kit.
00:35(music playing)
00:39Notice how you can hear the other drums in the background of the snare hits, if only faintly.
00:44This is perfectly acceptable in most drum recordings.
00:49Leakage can be used as a sort of glue between instruments in much the same way that instruments
00:54magnify one another in a live situation.
00:56If you're in a small room and leakage is inevitable, instead of trying to avoid leakage, great
01:01attention should be taken to the kind of leakage being recorded, rather than trying to eliminate it.
01:06If you can't get major separation by putting amps and musicians in dedicated rooms when
01:11tracking, try keeping the players and their gears close together as possible.
01:14Not only will it help the players communicate, but the leakage will contain more direct sound
01:19than the room reflections, which will make it sound better.
01:22This might make track fixes clash with the original basic tracks, so it's best to have
01:26keeper tracks from all the instruments to get the desired effect.
01:30Of course, if you can completely isolate things like guitar and bass amps in another room, all the better.
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Setting up the headphone mix
00:00Perhaps the greatest detriment to a session running smoothly is the inability for players
00:04to hear themselves comfortably in the headphones.
00:07That's why the headphone mix is so important, and that's what we'll look at in this video.
00:12Musicians and singers can't perform at their best unless they hear themselves well, and
00:16this is one of the reasons that veteran engineers spend so much time and attention to the CueMix and headphones themselves.
00:22While it's true that a veteran studio player can shrug off a bad or distortive foam mix
00:26and still deliver a fine performance, good cans can make a session go a lot faster and easier.
00:32First of all, make sure that you use the best headphones possible and that they're not broken or intermittent.
00:37Nothing stops a session quicker than a player with a headphone problem.
00:41Your headphone or CueMix is going to be derived from the AUX-ins on your console or computer interface.
00:46Connect the AUX outputs to the input of the headphone amp or personal mix boxes.
00:51If you're giving all the players the same mix, try to make it as close to the same mix
00:55that you're listening to, then adjust from there after they listen to it.
00:58male speaker: Okay, everything good? Drummer: Yes!
01:00male speaker: Phones okay? Well, good. Let's go for it.
01:04Bobby Owsinski: If you're providing separate mixes, remember that some players don't want a balanced mix.
01:08They may want either the kick, snare, bass, a keyboard, or a vocal a lot louder than the
01:14rest of the mix to cue off of.
01:16Perhaps the best thing to come along in recent years has been the introduction of the relatively
01:20inexpensive personal CueMix systems.
01:22These systems allow the musician to control the headphone mix by supplying them with up
01:26to 8 channels to control.
01:28Many personal mixers don't require you to set up a mix for the player, just to supply
01:32him with the individual track sense.
01:34Even though that's the case, it's best to provide a Stereo Monitor Mix, which is what
01:38you're listening to in the control room, as well as the kick, snare, vocal, and whatever
01:43other instruments are pertinent so that player can mix it to the way he feels comfortable.
01:48The Stereo Mix that you provide acts as the main mix, and the other tracks enable him to
01:52boost that element as needed.
01:54Select the tracks that the musicians want for their headphone mix.
01:58This might be the kick, snare, bass, vocal, guitars, keyboards, and sometimes the Stereo Mix
02:04that you're listening to in the control room.
02:07Connect each direct output to the input of the distribution system.
02:11Then have all the players run down the song so they can adjust their own mixes.
02:15That's how to set up a headphone mix in most situations.
02:18Make sure to use the best headphones possible and make sure that they're working correctly.
02:22Then spend the time to give the musicians the best mix that you can and adjust accordingly.
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Setting up a click track
00:00The Click Track, or recording while listening to a metronome in the headphones, has become
00:04a fact of life in most recording these days.
00:07Not only does playing at an even tempo sound better, but it makes cut and paste editing
00:11between different performances in a DAW possible and easy.
00:14Here is the best way to set up a Click Track.
00:17Many times just providing a metronome in the phones isn't enough.
00:21What good is a Click Track if you can't hear it, or worse yet, groove to it?
00:25Here are some tricks to make the click not only listenable but cut through the densest
00:29mixes and seem like another instrument in the track too.
00:32Pick the right sound, something that's more musical than electronic click is better to groove to.
00:37Try either a cowbell, sidestick, or even a conga slap.
00:41(music playing)
00:51Many drummers like two sounds for the click, something like a high go-go bell for the downbeat
00:55and a low go-go bell for the other beats, or vice-versa.
00:59Pick the right number of clicks per bar.
01:02Some players like quarter notes, while others play a lot better with eighths.
01:05Whatever it is it will usually work better if there's more emphasis on the downbeat or
01:09beat 1 than on the other beats. (music playing)
01:22Have the drummer wear isolation headphones.
01:25Most heavy-hitting drummers need a loud click to be able to hear it, but that can present
01:28a problem of leakage from the headphones into the mics, which can ruin a quiet take.
01:33That's why it's important for the drummer to use the tightest fitting phones that he can.
01:37(music playing)
01:41You will sometimes find a player who doesn't like to play to a click or will play very
01:45stiffly when listening to it.
01:47If that's the case, don't be afraid to go without one, since there has been plenty of
01:51huge hits in the past that didn't utilize a click at all.
01:54No matter what anyone claims, it's not an absolutely necessity.
01:58That said, in this world of drum machines, sequencers, and DAWs, most musicians today
02:03have grown used to playing with the metronome and feel comfortable with it.
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Setting up for overdubs
00:00Regardless of who is playing and what kind of instrument they're using, it's always best
00:04if you can get them to record in the room with you.
00:06Having the musician able to hear exactly what you're hearing, as well as the immediacy of
00:10communication, will usually get a much better performance out of the player.
00:14This is easy with guitar, bass, electronic keys, and even vocals, and tougher for everything else.
00:21In this video, we'll look at setting up for overdubs, both in the control room and in the tracking room.
00:26Recording an overdub in the control room is easy as long as you take the following steps.
00:31Make sure that the player can hear himself well and that the level is sufficient.
00:35Bring up a mix that you feel is balanced.
00:37Ask the player if he is comfortable with the balance of the mix and his overdub, then adjust as needed.
00:42Proceed recording.
00:44If an open mic is being used, like for a vocal, make sure that the mic is cardioid and the
00:49player is facing the monitor speakers for maximum rejection.
00:52Avoid feedback by not turning up the level too loudly.
00:56Cables and hardware are now widely available to keep an amp in the other room while the
01:00player plays in the control room with you.
01:03(music playing)
01:06If you can't overdub in the control room area, don't fall into the trap of keeping the instrument
01:10set up in the exact same place in the studio as during your basics.
01:14Move the vocal or instrument into the big part of the studio.
01:18All instruments sound best when there is some space for the sound to develop.
01:22(music playing)
01:25You can cut down on any unwanted reflections from the room by placing baffles around the mic,
01:29the player, or the singer.
01:33(music playing)
01:37The only exception to this is if you're doing fixes to the basic tracks.
01:40Then it's important to keep the setup in the same place so the sound stays the same.
01:48(music playing)
01:57So that's how to set up for overdubs in the studio and control room.
02:00Move the player to the big part of the room unless you're doing basic track fixes.
02:04In the control room, make sure the player can hear himself well and is comfortable with
02:08the level in the mix.
02:10And if an open mic is being used, make sure that the mic is cardioid and the player is
02:14facing the monitor speakers for maximum rejection.
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Recording the rhythm section in the studio
00:00male speaker: Okay, why don't we do this?
00:02Let's first of all take the verse and go through the verse and just figure out where the stops are and are not.
00:12So from the downbeat of the verse.
00:17(music playing)
01:17male speaker: The first time it's a fill, you guys stop. The second time everybody plays through it,
01:22and it goes into the next chorus.
01:25And then we've got to go through the bridge, because I think at the end there are some
01:28questions I want to play.
01:29Drummer: All right. So the bridge, what's the lyrical line again, I am sorry?
01:33Iyeoka: There my heart goes again in your arms.
01:35Drummer: Okay. male speaker: And no break into it, play into the bridge.
01:39Drummer: Okay, right at the bridge we're going? male speaker: Yeah.
01:41And Randy, the more you play those lyrical fills, the better, that's great stuff.
01:46Randy: Okay.
01:47male speaker: Yeah. Okay, let's do this, the chorus, the second chorus into the bridge.
01:52Drummer: All right. Here we go. 1-2-3-4.
01:58(music playing)
02:32male speaker: All right, let's get creative. Let's figure out what to do here that works.
02:35Drummer: Okay.
02:36male speaker: There is a resolve chord there I am kind of missing.
02:39Bass Guitarist: Play the riff, play the riff. Okay.
02:43Drummer: Sounds all right to me. male speaker: Yeah, you're right, right there it did, yeah.
02:46Bass Guitarist: Maybe what if we did this, if we went 1-2-3-4-E...
02:53...bop-bop...dum-dum...bop-bop-bop-bop-bop....
03:00male speaker: Everybody play it, yeah, yeah, yeah.
03:01Bass Guitarist: Anticipation, that eighth note anticipation?
03:03male speaker: Yeah, it's better. Much better.
03:04Bass Guitarist: All right? The guitar?
03:07Pianist: Because it almost feels like there should be like a guitar solo there or something.
03:10Yeah, I agree.
03:11Bass Guitarist: Should the guitar solo be on the vamp?
03:12Pianist: It should be on the changes.
03:14male speaker: Let's try it! Bass Guitarist: Let's try it.
03:16Drummer: Here we go! 1-2...
03:19(music playing)
03:58male speaker: Okay, so then the last thing is what we're going to do for the out.
04:01Pianist: When we get to the B minor, if I'm doing like...
04:06(music playing)
04:23male speaker: Yeah, there you go! Perfect! Perfect!
04:26(music playing)
04:39male speaker: Yeah, that's great! Good idea! So why don't we do this?
04:44Let's vamp it, but let's push it, though, push the vamp.
04:47Drummer: Here we go. 1-2...
04:51(music playing)
06:03male speaker: Cool! Everybody good?
06:03Pianist: Yeah. male speaker: Let's cut it.
06:06
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16. Setting Up a Rough Mix
The keys to a great rough mix
00:00After you've finished recording, a good rough mix is important to allow you to hear what
00:04you've recorded and how well everything works together.
00:07If you're a Pro Tools user, and you have access to the exercise files, you can open the
00:12Pro Tools Session file called rough mix and follow along.
00:15You can find out a lot more about mixing in my Audio Mixing Bootcamp course here on lynda.com,
00:21but in the meantime, here are some quick steps to setting up a rough mix.
00:25In order to get a great rough mix, you have to understand the nature of a musical arrangement.
00:31Every type of music consists of five major elements.
00:34Let's take a listen to each of these elements within the Pro Tools Tracking Session we created
00:38for the Iyeoka track, Simply Falling.
00:41The first is the foundation which provides the pulse of the song.
00:45This usually comes from the bass and drums, although it could come from any instrument
00:49with a lot of low frequency information, like a tuba.
00:52Let's have a listen to the foundation element of Simply Falling.
00:57(music playing)
01:14Next is the rhythm, which provides the feeling of motion in the song.
01:18This can come from a strumming guitar, a piano playing eighth notes or an arpeggiated line,
01:23or percussion instruments like congas or shakers.
01:26Let's listen to the rhythm element of Simply Falling.
01:30(music playing)
01:46The next major element is the pad, which provides the glue to the song.
01:51This is a long sustaining note or a chord that can come from an organ, strings, a synthesizer,
01:56or even power chords from an electric guitar.
01:59Let's listen to the pad element in Simply Falling.
02:02(music playing)
02:19Next, we have the lead, which provides the melody of the song.
02:23This is usually the vocal or instrument or instruments playing the melody.
02:28As you would expect, the lead element of Simply Falling is the lead vocal.
02:33(music playing)
02:49And finally, the fills, which provides interest. The fills can come from almost any instrument
02:55that's playing a counterline to the melody or in between the phrases of the lead.
02:59In this case, the piano plays the fills.
03:03(music playing)
03:27Good arrangers and producers know that having more than five elements playing in the song
03:30at the same time is confusing to the listener and most songs rarely have all five occurring at once.
03:37That doesn't mean that there can't be more than five instruments playing at once, though.
03:41In most cases, a number of instruments are playing the same part in different registers
03:46and they make up a single element.
03:48As an example, here we have two keyboard parts, but they make up a single pad.
03:53(music playing)
04:09The key to a powerful sounding rough mix of any kind of music is to remember that the
04:13foundation instruments must be in the forefront of the mix while the lead can be at the same
04:18level, a little more, or a little less.
04:21The other instruments are added at levels somewhat less than the other elements.
04:24To sum it all up, most great arrangements consist of no more than five musical elements
04:30occurring at the same time, the foundation, the pad, the rhythm, the lead, and the fills.
04:37Regardless of the music, a powerful mix always has the foundation instruments at the forefront
04:42with the lead vocal or instrument around the same level.
04:45The other instruments are usually mixed in at a lesser level.
04:49To find out a lot more about the sequence to mixing, check out the Audio Mixing Bootcamp course.
04:54
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Setting up the effects
00:00So now that we've got the tracks recorded, it's time to put a quick mix together.
00:04That way we can send it to the band and everyone can start hearing what the song is going to
00:08sound like when it's fully mixed.
00:10Before we begin our rough mix, let's set up some effects so we can put any instruments
00:14or vocals into an artificial space if necessary.
00:17This setup is designed to get you up and running quickly with the parameters in a general position
00:22to where they almost always sound at least acceptable and sometimes even surprisingly good.
00:28This setup also works well when you're tracking and need some quick effects.
00:31It uses two different reverbs and a delay. Reverb 1 will be used primarily for the drums.
00:38Set it to a Room with the DECAY at 1.5 seconds and a PRE-DELAY of 20 milliseconds.
00:44If a LOW PASS FILTER is available, set it to 10 kilohertz or even 8 kilohertz.
00:49If a HIGH PASS FILTER is available, set it to about 600 hertz.
00:54Let's listen to what it sounds like on a snare drum.
00:58(music playing)
01:18Reverb 2 is meant for all other instruments and vocals.
01:22Set it to a Plate with a 1.8 second DECAY time and a PRE-DELAY of 20 milliseconds.
01:27If a LOW PASS FILTER is available, set it to 10 kilohertz or even 8 kilohertz.
01:33If a HIGH PASS FILTER is available, set it to 150 hertz.
01:37Let's listen to this reverb on the guitar and then on the piano.
01:42(music playing)
02:31The delay can be used on vocal and instruments.
02:35Set it for about 220 milliseconds of DELAY and the FEEDBACK for a couple of repeats, which is about 4%.
02:41In real mix, we would time the delay to the tempo of the song.
02:45Let's listen to what it sounds like on the vocal.
02:49(music playing)
03:14So there you have it, the setup of two reverbs and a delay will get you up and running quickly
03:20and sound surprisingly good.
03:22Set the first reverb to a Room with a DECAY of 1.5 seconds and use that for the drums.
03:28Set the second reverb to a Plate with a DECAY time of 1.8 seconds and use that for everything else.
03:33Use a PRE-DELAY of 20 milliseconds for both reverbs and roll them off at 100 hertz and 10 kilohertz.
03:41Finally, add a DELAY set to about 220 milliseconds and a couple of repeats to use on the vocal.
03:48
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The rough mix of Simply Falling
00:00Here is how we build the rough mix for the song that we have recorded.
00:03Keep in mind that a rough is usually done quickly and may not have any of the EQ, Automation,
00:08or Effects tweaks that the final mix might have.
00:11So the first I am going to do is get the drum mix together, and I'm going to start with the kick drum.
00:16I am going to bring it up to about zero. (music playing)
00:19Next thing I will do is I will bring the snare top mic up.
00:25Now there are two mics on the snare drum, there is one on the top and one on the bottom.
00:29So the top one will sound somewhat dull, and the bottom one will add a little bit of snap.
00:34Let's listen to the top one first. (music playing)
00:39Now watch when I bring the bottom one up. I will only bring it up so I can just about
00:43hear it, and that's usually the right amount. (music playing)
00:50You can hear the snap coming in.
00:53Next thing I will do is bring the overheads up, so I can hear the cymbals and the overall
00:56sound of the drum kit. (music playing)
01:01Well, let's pan those up. (music playing)
01:10Now you can hear the cymbals where you couldn't before.
01:14And you can hear how the sound of the hi-hat actually came up and the sound of the snare
01:19drum changed a little bit. Speaking of the hi-hat, let's bring that up.
01:23Even though you know you can hear it now, we are going to bring it up so there's more definition.
01:32Let's pan that out. (music playing)
01:41The next thing we want to do is bring the toms up.
01:44And the best way to do that is to go to a place in the song where the toms are featured,
01:50that's some sort of a fill.
01:51And in this case, it's the beginning of the song, where it actually enters with the drum fill.
01:57So let's bring those up. We will just start at zero here and see what it sounds like with
02:01the rest of the drums. (music playing)
02:05Now you can hear they are kind of quiet, so let's bring them up a bit more.
02:11You can hear more of the floor toms and the rack tom, so let's even that out a little bit.
02:18A little more rack. (music playing)
02:25So that sounds about the right balance.
02:27The next thing we want to do is to add a little bit of space around the drums, and the way
02:31we do that is add some reverb.
02:33So what we are going to do is add the reverb that we had already set up in the previous
02:39movie about effects. We will start with the snare drum.
02:43Let's play it and have a listen to what it sounds like.
02:47(music playing)
02:53That's without it. (music playing)
03:01We don't want to add too much, because then it will swim in ambience, and that's not the
03:05way we usually hear anything in a room environment, just about the time we can hear it is usually enough.
03:11And then once the other instruments go in, we have to tweak it a little bit.
03:16But that's not the place to start, where we are here at right now.
03:19The other thing we want to do is add a little bit of that same reverb on the toms as well. So let's do that.
03:25Let's bring it up to -5 on each of these and just see what it sounds like.
03:31That's a little much, so let's bring that down a little bit on each of them.
03:39(music playing)
03:46Good! That sounds pretty good! We can tweak it later if we have to once we get the other
03:50instruments in the mix, but that's a good place to start.
03:53Let's now bring the bass in.
03:55There are two different bass tracks, one is the direct and second one is with the bass amp that's miked.
04:03So let's start with the DI first, then we will bring in the bass Amp to about the same level
04:08as the kick and snare. (music playing)
04:16Let's solo that for a minute. (music playing)
04:25Put both of them together, and you have a little bit of the attack and aggressiveness
04:30that you get from the DI and a little bit of the warmth that the amplifier gives you,
04:34and sometimes it goes just the opposite where you get more of the aggression from the Amp,
04:38more of the roundness from the DI.
04:40Anyway, let's listen in the track. (music playing)
04:51The next thing I am going to bring in is the rhythm instrument, and in this case it's the rhythm guitar.
04:58And what I like to do is pan it opposite from the hi-hat.
05:00So in this case, the hi-hat is on the right-hand side, which it usually is.
05:04If you're watching the drummer, his hi-hat is usually on the right.
05:08So we would like to put it that way just so we get the audience perspective.
05:12And whatever is playing the rhythm part, and it could be a keyboard, or it could be use
05:16some hand percussion or something, I am going to put that opposite so there is a balance in the rhythm.
05:21Let's do that now. (music playing)
05:35Now that sounds just a little dry, so once again, let's add some reverb, and we have
05:40already inserted a Send.
05:43Let's just hear what it sounds like when we solo it up.
05:48(music playing)
05:58Let's listen with the track. Now it's in some sort of a space.
06:02(music playing)
06:12Here's with the effect muted. (music playing)
06:17And with it in. (music playing)
06:24Once again, you don't need much to really make it work.
06:28If you add too much, you will wash the mix out.
06:31And once you have all the own instruments in, you might want to add little more or take
06:35some away, but just about the time you can hear it is when you will stop, at least at
06:39this stage of the mix.
06:41The next thing we will start with is the pad, and let's bring that in now and hear what it sounds like.
06:46This is in stereo, and what we are going to do--usually with pads we want to put them
06:50hard left and hard right.
06:52So let's do that right now and play it and hear it come in.
06:55(music playing)
07:15Now with the pad, usually it's just a glue, and many times you don't even hear it in the mix.
07:20If it's not there, you notice the fact that it's not there, but if it is there, it
07:25just adds a little something extra and makes the mix feel better.
07:28So again if it's too loud, it's not going to work. Just about the time you hear it is pretty much right.
07:34So the other thing we are going to do is add a second pad instrument, in this cases it's
07:38sort of a road sound, and it's a pulsating road sound.
07:41And we will also pan that hard left and hard right. Maybe we won't go quite as hard as
07:46the other synth pad.
07:47And let's bring that in and hear what it sounds like.
07:51(music playing)
08:09Next thing we have is the piano.
08:11Now the piano is also miked in stereo, and that there's a high mic and a low mic for
08:17the high strings and one for the low strings.
08:20And it does sound good, if we pan it hard left and hard right in certain circumstances.
08:24But it doesn't mean just because it's recorded in stereo that you actually have to always
08:29put it in stereo, or at least wide stereo.
08:31And in this case, what we're going to do is we are going to put it a little bit opposite
08:35of the rhythm guitar.
08:36So what we are going to do is pan it just a little over this way, like so, and let's
08:42bring it and hear what it sounds like.
08:45(music playing)
09:00By panning it to the right, it gives us just a little bit of contrast against the guitar
09:05that's on the left, and that's kind of what we want.
09:07If we pan everything hard left and hard right, we get something that I call big mono, with
09:12everything panned hard left or hard right and actually it doesn't sound good anymore,
09:15and it just kind of sounds very bland, instead of stereo, which is exciting.
09:19So that's why we are better off just lowering our sound field, and it will sound better.
09:25If we listen to the piano soloed, once again, this sounds very, very dry, and we would like
09:32to put it in the space, and just listen for a second.
09:37(music playing)
09:44So we already inserted a Reverb Send, and what we are going to do is just add a little bit
09:49and hear what it sounds like, once we put it in space.
09:52(music playing)
10:10And we have the same amount on our low end as well, and let's have a listen.
10:21Let's listen with the track. (music playing)
10:33We also have an organ, and the organ is also recorded in two tracks.
10:37It's not necessarily stereo, though, because what we have is a low frequency speaker and
10:42a high frequency speaker on the Organ Leslie.
10:45So if we pan them hard left and hard right or even any kind of panning at all, it sounds
10:51kind of funny, because you have the low end on one side and a high end on another.
10:55So you can consider these pretty much just a single space in the sound field, and in this
11:00case we are going to put it sort of up the middle.
11:02And let's put it a little bit to the left and hear what it sounds like.
11:08(music playing)
11:23Let's listen to what it sounds like soloed. (music playing)
11:38So we've already added some reverb on that.
11:40Once again, what we are trying to do here is put each of instruments into a space.
11:44When we do the final mix, it may not be all in the same space. We may want to put each
11:49one in a slightly different one to make it a little bit more layered.
11:52In this case we basically have two layers. We have one Effects layer for the drums, and
11:57we have another one for the rest of the instruments.
11:59And that worked really well for just our quick rough mix.
12:02Now let's go to lead vocal and put that in.
12:06In this case, we have lead vocal and lead vocal double and a harmony.
12:12And usually what we want to do is add the lead vocal first and bring the lead vocal
12:16double in later, after we get the lead vocal primary sounding pretty good.
12:21So let's bring that up and have a listen. But first, we want to go to where the vocal is.
12:26And I have already set markers for each individual song section.
12:30So let's bring the Memory locations up.
12:33And I did that by hitting Command+5 or Apple+5 that brings it up.
12:38And in this case we want to--we are going to start with the second verse, because second
12:43verse has the harmony, and it also has the double on it.
12:46So let's have a listen.
12:49(music playing)
13:01Now once again, we want to put that into a space.
13:03So let's have a quick listen one more time just the lead vocal solo.
13:09(music playing)
13:16Now we can put some reverb on it, but a lot of times what I like to do is add a Delay,
13:20because it adds a different type of space to it. And it's kind of nice.
13:24Once again, if you begin to hear it, then it's almost too much.
13:27So just about the time we begin to feel it and hear it is about the right amount.
13:32Let's bring that in now and have a listen.
13:35(music playing)
14:02Now you can hear I was muting the effect, and I was bringing it back in, I was muting and bringing it back
14:07in just so you can hear the difference of what it sounds like when the lead vocal has
14:12a little bit of effect on it and when it's muted it is very dry and very in your face.
14:16There are times when you want to dry it in your face, and that's appropriate for certain
14:21types of music and certain types of mixes with certain types of arrangements.
14:26In this case, we do want it to have a little bit an environment around it and a little
14:31bit of reverb does that pretty well.
14:33So now let's go to the harmony vocal, and we will have a listen to that along with the lead.
14:39(music playing)
14:54Now in this case, what we're going to is we are going to add exactly the same effect,
14:57the easy way to do that is you hit the Option key and click and drag the Send from the lead
15:04vocal channel, bring it over and have a listen.
15:07(music playing)
15:27Now let's go to the second chorus when there is a lead vocal double that comes in.
15:34Let's listen as I bring it in.
15:37(music playing)
15:51Now usually with a double, you could have two different approaches to it.
15:54The first approach is when you want to actually change the sound of the vocal, or you have
15:59some tuning problems, in which case you want both vocals, the primary vocal and the double,
16:05you want them at exactly the same level.
16:08Now there are certain times when that doesn't really apply, it's not appropriate for the song.
16:12So in fact, what you want to do is use the double as just some sort of support to change
16:17the sound a little bit or make it a little bit fuller.
16:19In this case that's what we are going to do.
16:21So, if you take notice, you could hear it, you could feel it, but you don't really notice
16:25it as a double so much. Let's listen.
16:28(music playing)
16:40And let's listen again. This time I'm going to mute the double, listen to what it sounds
16:43like, and then I am going to unmute it as well.
16:46(music playing)
16:59It's very subtle, but it does reinforce the part.
17:03The other thing it also does is it changes the sound of the vocal from the verses to the chorus.
17:08When you have a double, it happens only on the chorus, it makes the sound a little bit
17:12fuller, and that's the production trick that's been used for a really, really long time.
17:15The next thing we are going to do is listen to some background vocals.
17:19And in this case we did two different passes on each vocal, so it's double again.
17:25But there is a little bit of a difference in that they each sound slightly different
17:29because of the ambience.
17:30In one case they were closer to the mic than the second case.
17:34And it gives a little bit fuller sound.
17:36So what we are going to do is we are going to pan these out just a little bit and bring
17:40them in and have a listen. (music playing)
17:49Wrong track.
17:52(music playing)
18:10Now you can see that the track on the right is a little bit louder, so what we are going
18:14to do is we are going to just turn it down a little bit.
18:18Let's have a listen. (music playing)
18:27A little bit more. (music playing)
18:41Once again, let's put it into a space so we could either add Reverb, or we can add a Delay.
18:46In this case, I think we are going to try some Reverb and hear what it sounds like.
18:49So we are going to go to our Main Reverb, our Plate Reverb, and try it there.
18:54So what we will do is we will bring this up. Have a listen.
18:58(music playing)
19:04You can hear a little of it there.
19:06What I am going to do is I am going to copy that, moving it over to the second vocal and
19:13here's what they both sound like.
19:16(music playing)
19:34Let's go to the Bridge there.
19:36The Bridge actually has some more background vocals and they are a little bit different,
19:40because yes, they are double, but the parts are inverted.
19:43So in other words, it's three-part harmony, but the way they're stacked are a little bit different.
19:48There's a higher version on the right-hand side than from the left.
19:52So first thing we will do is we will pan them a little, and in this case I am going to pan
19:56them a little bit wider, and let's have a listen.
20:01(music playing)
20:14And you can hear the part on the left is a little bit lower and registered than the right.
20:18But again, we got to put them in a space.
20:20Now I am going to go back to the Delay, this is our Bus 21 here.
20:27Let's have a listen. (music playing)
20:35And again, I am going to copy it over to the second vocal track, and let's listen.
20:41(music playing)
20:55A little bit loud and a little bit too much on the Delay, let's bring that down in both cases.
21:02Now you can see what happened there, I have the background vocals grouped together, and
21:08that's over here, I think this background group number 3.
21:12So if I want to actually change the level individually, I would just click over here,
21:18and if it's not highlighted, then you can see I can bring the level up and down without anything happen.
21:23If I come over here, and I highlight the group, then they both attenuate or increase together.
21:29Same thing works also on the Sends as well.
21:33If I bring the Send down on one track, it also brings it down on the other.
21:36So let's have a listen.
21:39(music playing)
21:57Now we are at the solo, and now we have a solo guitar, and let's bring that guitar lead up, have a listen.
22:05(music playing)
22:18Now once again, it's very dry and very in your face.
22:20So what we really like to do is put that in some sort of an environment, and we will add
22:24the Delay again. Delay really works well on solo instruments, so let's bring a little bit of that up.
22:29Solo it and have a listen.
22:33(music playing)
22:48You can hear it. We are in an environment now. Let's listen to it dry and with the delay on it.
22:54(music playing)
23:15So now you can hear what it sounds like with the delay on the lead guitar as well.
23:21Now what we are going to do is let's go to the Outro and add the strings and horns.
23:25So we are going to go to the Out Chorus, and let's bring that in.
23:30(music playing)
23:45Now what has happened here, we have just a violin and the cello, and we have doubled them.
23:49And what we are going to do is spread these out a little bit, we are going to go to left
23:54and right, both the violin and the cello, we are not going to go exactly the same on
23:57both of them, so just put them in a little bit different space and sounds a bit different, now let's listen.
24:06(music playing)
24:19Now strings really, really benefit from Reverb, and usually they like a lot of it.
24:24So what we are going to do is insert our Plate Reverb.
24:28I will bring that up, and we are going to start out at -5, and again, I am going to copy
24:33it over onto all the other tracks.
24:35Let's have a listen. (music playing)
24:42Let's add a little more. (music playing)
24:50So let's listen in the track. (music playing)
24:57One more time, listen from the top of that section.
25:02(music playing)
25:16And you can hear in this case, the strings really like a lot of Reverb, and in fact,
25:20you can go a little bit heavier on any kind of string section than you usually can on
25:25anything else, because that's the way we would like to hear the strings, we usually hear
25:29them in the hall, and a hall has a lot of reverb, so it sounds natural to us.
25:32And let's go and let's listen to the horns as well.
25:35(music playing)
25:36These are just horns tabs, let's go over from the top.
25:41(music playing)
25:47Now in this case we have a bari on one side, and we have a trumpet and trombone on the second track.
25:52We can spread them out just a little so they sound bigger, and we will do that.
25:57And once again, we want to put them in an environment, it might sound better to put
26:01them in something different, so in this case we are going to add a tad of delay just so
26:05it sounds different from the strings.
26:09And once again, we will do the same thing, we will copy it over to the other track.
26:13And let's bring that up about here and have a listen.
26:19Little much. (music playing)
26:23Let's bring it down a bit, start from the beginning. (music playing)
26:28Okay, let's have a listen with everything in.
26:31(music playing)
26:51Now, right in this section we have some more vocals, and what this is is background vocals
26:56on two more tracks and they are singing a different part.
26:59And what we are going to do is go to the Outro.
27:01I am going to open my Memory Locations window and choose the Ending, this is what I called
27:07the last Outro section.
27:09And listen to the background vocals there, let's have a listen.
27:13(music playing)
27:33Once again, what happens here is we want to put them in environment.
27:36The easiest way is the first background tracks that we had, we've already put some Reverb
27:41on, so we'll just do the same thing, we will copy the Send over to those tracks and have a listen.
27:50(music playing)
28:09Now there we go, we have the mix pretty much together.
28:12There is one other thing we are going to do, if we take notice, our mix is peaking into
28:17the red here. We are getting some overload lights. Just take a listen and watch where
28:23the peak meters are sitting. (music playing)
28:31We can help this by adding a compressor.
28:35So here is a couple of tricks. The first thing I will do is I will add a compressor, and
28:38we will go up to dynamics.
28:42And I like the regular Pro Tools Compressor. So let's put that in.
28:47And I like the settings that we have here. These will kind of work.
28:51Now just watch what we'll do. We will make sure we don't add too much, just a tad, and
28:55it will make a difference now how it sounds.
28:57That's way too much.
29:00(music playing)
29:20We want to add just a little bit, and that evens everything out.
29:22I am going to do one more thing.
29:24I am going to add another set of dynamics. In this case, it's going to be Maxim, which
29:29is Pro Tools version of a Limiter.
29:32And we are going to set this, so it's down here at about -1dB.
29:35(music playing)
29:48What happens is this will never go into clipping, this is always going to stay at -1dB, and
29:54we can check that by clicking on our overload lights so they go off. And have a listen.
30:02(music playing)
30:10Now you can see that we have actually clipped again, even though it's not supposed to on
30:14a limiter like this.
30:15There are some limiters, they are absolutely brick walled, where are you say stop at -.1,
30:21-1, whatever you choose, and it stops there and never goes above.
30:25In this case it's leaking through a little bit, but that's okay, what we'll just have
30:29to do is turn our overload LEDs off, and we will have to back off of the master level,
30:36and there is nothing wrong with that.
30:39(music playing)
31:02So let's have a quick listen from the beginning and just tweak our balances a little bit.
31:07We are going to go to the top of where the rhythm section comes in with the rest of the band.
31:14(music playing)
31:38Sounds pretty good! Let's go on to the next verse and have a listen, because that's where
31:45some harmonies come in.
31:47(music playing)
32:03And one thing I noticed in listening here is that the pad seems a little low.
32:07Let's bring that up just a little bit. (music playing)
32:20And let's go out to the second chorus and listen to the background vocals.
32:24(music playing)
32:55Last thing we want to do is listen to the Outro with the strings and horns.
33:02(music playing)
33:22Now one other thing we want to do that we haven't done yet is the Intro on the front,
33:26which is just the pad and the dobro. So let's do that now.
33:31And once again, I have a Memory location for it, so I clicked on that. Let's bring it up.
33:41Now once again, let's spread this out and bring up the dobro.
33:47(music playing)
33:55And the dobro here sounds very, very, very close to you, and it's probably not the right
34:00sound for this song.
34:02So what we are going to do is put it in an environment again, and the way we do that is
34:06let's add our Plate Reverb and add the same thing on both channels.
34:11Let's bring it up and have a listen.
34:14(music playing)
34:33That's just a little loud compared to the rest of the track, so let's bring these down a little
34:37bit, have a listen.
34:40(music playing)
35:02So there you go. That's a pretty good rough mix, didn't take too long to get there.
35:06If you take notice, we didn't add any EQ, we didn't add any compression. If we wanted
35:10take another half hour, we can tweak things up even better.
35:14But you can see, even without any of that, you can still make it sound really good.
35:19Keep in mind that the Master Mix Bus Level will get louder and louder with every instrument
35:23entrance, that's why it's best to begin your mix with the mix bus meter, reading at about
35:27-10dB, regardless of what instrument you start off with.
35:31In the next movie you will get a chance to hear what the final mix really sounds like.
35:36
Collapse this transcript
The final mix of Simply Falling
00:01(music playing)
Collapse this transcript
Conclusion
Goodbye
00:00Congratulations on making it through the course.
00:03Now you should be a lot more familiar with some of the most common mic placement and
00:06studio practices used in professional recording sessions.
00:09Your ear should now be more tuned what a good recording actually sounds like.
00:14That reference point is really important, so this will tell you when something sounds
00:17good or bad or right or wrong for the song.
00:20Remember, they are like so many other things in life, recording takes practice.
00:25The more you do it, the better you get.
00:27The more experience you gain, the more you learn what works and what doesn't in a particular situation.
00:32But never be afraid to experiment.
00:34Learning the fundamentals is important, but learning when to go against them is important too.
00:39Above all, have fun! You can sometimes create magic without it, but everything goes so much
00:44easier when everyone is having a good time.
00:46For some additional information and exercises on recording, check out my
00:51Audio Recording Basic Training Book published by Alfred Music Publishing.
00:55You can also learn a lot more about mixing by watching my Audio Mixing Bootcamp course,
00:59right here on lynda.com.
01:02
Collapse this transcript


Suggested courses to watch next:

Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


Pro Tools 10 Essential Training (8h 54m)
David Franz

Digital Audio Principles (7h 57m)
Dave Schroeder


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