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Audio Mixing Bootcamp
John Hersey

Audio Mixing Bootcamp

with Bobby Owsinski

 


In this course, author Bobby Owsinski reveals industry tips, tricks, and techniques for producing professionally mixed audio on any digital audio workstation. He offers recommendations for setting up an optimal listening environment, highlights the most efficient ways to set up and balance a mix, and shows how to build a powerful sound with compression. The course also explains how to master the intricacies of EQ; incorporate reverb, delay, and modulation effects; and generate the final mix.
Topics include:
  • Optimizing your listening environment
  • Setting up sessions, subgroups, and effects
  • Understanding which mixing elements to avoid
  • Understanding the principles of building a mix
  • Panning instruments
  • Setting up the compressor
  • Using noise gates and de-essers
  • Understanding the concept of frequency juggling
  • Using the magic high-pass filter
  • Timing reverb and delay to a track
  • Using reverb to layer the mix
  • Understanding the Haas effect
  • Modulating guitars, keyboards, and vocals
  • Mixing with subgroups
  • Tweaking the final mix

show more

author
Bobby Owsinski
subject
Audio, Mixing, Music Production, Audio Effects
software
Pro Tools
level
Beginner
duration
8h 53m
released
Nov 11, 2011

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Introduction
Welcome
00:04Hi! I am Bobby Owsinski.
00:05If you're watching this video, it's probably because you are either new to
00:09mixing and aren't sure what to do or your mixes aren't anywhere near where
00:12you'd like them to be.
00:13Mixing is one of those things that you have to learn by doing.
00:16The more you do it, the better you become.
00:18I will take you through how to optimize your listening environment; the most
00:23efficient way to prepare and set up a mix; how to properly balance your mix;
00:28(music playing)
00:36the best way to apply EQ to the various instruments, vocals, and loops in order to
00:40achieve a big-sounding and powerful mix;
00:43the best way to add effects like reverb, delay, and modulation to make the mix
00:48sound bigger and fatter; (music playing)
00:59how to build a mix around the most interesting mix element; and the differences
01:03between an amateur and a pro-sounding mix.
01:05I will take you through all the areas of mixing that will not only get you on
01:09the right track but possibly cut a lot of time off your learning curve as we dig
01:13deep into the world of mixing.
Collapse this transcript
1. Improving Your Listening Environment
Determining the listening position
00:00Finding the correct position in the room for your monitors is just as important
00:04to the sound as the monitor speakers themselves.
00:06In this video, I am going to explain how to find the ideal place in a room to
00:10set up your monitor system.
00:11The place that provides the best acoustic performance will almost always come
00:16from setting up lengthwise in the room.
00:18That's because it's easier to avoid some of the problem room reflections that
00:21can interfere with the room's frequency response;
00:24in other words, the speakers should be firing the long way down the room.
00:28The frequency response of the room is the way it response at the high, mid,
00:32and low frequencies.
00:33Ideally, you want an even balance of all these frequencies, with none of them
00:38accentuated or attenuated.
00:40Without getting into too many technicalities, every room suffers from
00:43reflections that reinforce at the 50% point of the room, and then diminish at
00:48to 25% and 75% points.
00:51That means if your listening position is exactly halfway in the room, one
00:54frequency will be extremely loud, but it might be nonexistent at the 25% and
00:5975% points in the room.
01:01For example, in a typical room with a 12-foot length, the standing wave will
01:06be 47 Hz, which is determined by the formula of 1130 feet per second, which is
01:11the speed of sound, divided by the 12-foot length of the room, times 2.
01:16That means 47 Hz will evenly bounce back and forth in the room.
01:20If you place either your speakers or listening position midway in the room at
01:24the 50% point, 47 Hz will reinforce, and it will sound extremely loud.
01:29If you place the speakers or listening position at either a quarter of the way
01:33in the room, at the 25% point, or a quarter of the way from the rear wall, at the
01:3775% point, 47 Hz will cancel out.
01:41As a result, you want to place both the speakers and listening positions
01:45somewhere in between 25%, 50%, and 75% of the room and a point that's an odd,
01:50non-divisible number, like 27, 38, or 45%.
01:55Many acoustic designers feel that the 38% point is the ideal listening place in the room.
02:00The 38% point in the room may or may not be the best place for your speakers in
02:04your particular room, which is why you must be prepared to experiment with
02:07placement of few inches backwards or forwards.
02:10There are so many variables involved with just about any room that even the best
02:14designers with the best equipment can't precisely predict the correct placement.
02:18As a result, many spend an entire week just tweaking the speaker and
02:21listening placement.
02:22Don't be surprised if it takes some time and experimentation to get it right.
Collapse this transcript
Fixing acoustic problems
00:00Although it's always best to acoustically treat your room, that's not always possible.
00:05Here are a few simple things that you can do to instantly improve the
00:07performance of your playback system without using any acoustic treatment.
00:12Avoid placing the speakers up against the wall.
00:14This usually results in some strong peaks and low frequency response.
00:18The further away you get from the wall, the less it influences the frequency
00:22response of your monitors, and the smoother that response will be.
00:25Figure an absolute minimum of twelve inches, although more is better.
00:30Avoid the corners of the room;
00:31even more severe than the wall is a corner, since it will reinforce the low end
00:36even more than when placed against a wall.
00:39But worse is if only one speaker is in the corner, which causes a response
00:43of your system to be lopsided on the low end towards the speaker that's located there.
00:48Avoid being closer to one wall of the room than the other.
00:51If one speaker is closer to one sidewall than the other, once again you'll
00:54get a totally different frequency response between the two, because of phase
00:58and reflection issues.
00:59It's best to set up directly in the center of the room if possible.
01:03Symmetry is essential to keep a balanced stereo image with the stable frequency
01:06response in the room.
01:08That means that your sweet spot will be in the exact center of the room if the
01:11speakers are exactly the same distance from each sidewall.
01:15Although the layout of your room may suggest some other position, acoustically
01:18you could be asking for trouble.
01:20Avoid different types of wall absorption.
01:22If one side of the room contains a window and the other is dry wall, carpet, or
01:26acoustic foam, once again, you'll have an unbalanced stereo image and one side
01:30will be brighter sounding than the other.
01:32Try to make the walls on each of the speakers the same material.
01:36Make sure you place the speakers on stands.
01:38Speakers mounted directly on a desk or console can even defeat
01:42well-designed acoustic treatment.
01:44Mark the position of the speakers with masking tape, and mark the position of one-
01:48inch increments up to six inches either way from the wall.
01:52That way you don't have to re-measure in the event that you have to move things.
01:55Exact distances are critical, so always use a tape measure, because even an inch
01:59can make a big difference in the sound.
02:01So that's how to quickly and easily improve the sound of your room.
Collapse this transcript
Setting up your monitors
00:00Now that your listening position is placed correctly in the room, it's time to
00:03set up your monitor speakers.
00:05In this video, I'm going to show you how to get the most out of your monitors,
00:08regardless of the brand or type.
00:11While most home studios seem to have a random amount of space between their
00:14monitors, there are a number of general guidelines you can use to optimize your setup.
00:19Since most rooms are unique in some way in terms of dimensions or acoustic
00:23qualities, you may have to vary from the following outline a little, but these
00:26are good places to start.
00:28Check the distance between the monitors.
00:31If the monitors are too close together, the stereo field will lack definition.
00:35If the monitors are too far apart, the focal point, or sweet spot, will be too far
00:39behind your head, and you will hear the left or right side individually, but not
00:44both together as one.
00:45The rule of thumb is that the speaker should be as far apart as their distance
00:49from the listening position.
00:50That is if your listening position is four feet away from the monitors then start
00:54by moving them four feet apart so that you can make an equilateral triangle
00:58between you and the two monitors.
01:00That being said, it's been found that 67.5 inches from tweeter to tweeter seems
01:05to be an optimum distance between speakers and focuses them three to six inches behind
01:10your head, which is exactly what you want.
01:12Check the angle of the monitors. Not angling the speakers properly will cause
01:16smearing of the stereo field, which is a major cause of a lack of instrument
01:20definition when you're listening to your mix.
01:22The correct angle is somewhat determined by taste.
01:25Some mixers prefer the monitors angle directly at their mixing position, while
01:29others prefer the focal point anywhere from three to twenty-four inches behind them to
01:33widen the stereo field.
01:35The focal point is where the sound from the tweeters converges.
01:38It's been found over time that an angle of thirty degrees where it's focused about eighteen inches behind
01:43the mixer's head works the best in most cases.
01:46A great trick for finding the correct angle is to mount a mirror over each
01:49tweeter and adjust the speakers so that your face is clearly seen in both
01:53mirrors at the same time when you're in the mixing position.
01:56Check how the monitors are mounted.
01:58If at all possible, it's best to mount your monitor speakers on stands just
02:02directly behind the meter bridge of the console or the edge of your desk.
02:06This gives you a much smoother frequency response.
02:09Monitors that are placed directly on top of the computer console or console
02:12meter bridge without any isolation are subject to low-frequency cancellations.
02:17This is because the sound travels faster through the desk or console and reaches
02:21your ears before the direct sound from the monitors through the air.
02:24This causes some frequency cancellation and a general smearing effect of the audio.
02:29If you must set your speakers on the desk or console, place them on a 1/2" or
02:333/4" piece of open cell neoprene, a thick mouse pad or two, or something like
02:39the prime acoustic recoil stabilizers.
02:41You will be surprised how much better they sound as a result.
02:45Check how the monitor parameters are set.
02:47Almost everyone uses powered monitors these days, but don't forget that many have
02:51a few parameter controls on the front or the rear.
02:54Be sure that these are set correctly for the application by reading the manual.
02:58Then set them the same on each monitor.
03:00Check the position of the tweeters.
03:02Many monitors are meant to be used in an upright position, yet users frequently
03:07will lay them down on their sides. That makes them easier to see over, but the
03:11frequency response suffers as a result.
03:13That being said, if the speakers are designed to lay on their sides, most mixers
03:17prefer that the tweeters be on the outside towards the walls because the
03:21stereo field is widened.
03:23Sometimes speakers to the inside works, but that usually results in the
03:26stereo-image smearing.
03:28Try it both ways and see which one works best for you.
03:32If your speakers are placed upright, be sure that the speakers are at head height.
03:36The high-frequency response at the mixer's position will suffer if they're too
03:40high and firing over your head.
03:42Sometimes it's necessary to even flip them over and place them on their tops in
03:45order to get the proper tweeter height.
Collapse this transcript
2. Prepping Your Mix
Setting up your session
00:00Before you even get into mixing, it's best to set up your session so the mix
00:03is both a lot more efficient and keeps you from making any mistakes as well.
00:07In this video, I will show you all the different things that you can do to
00:10prep your DAW session.
00:12Before anything else, the first thing I would like to do is make a copy of the file.
00:17So if this was the file that we recorded into, the first thing I will do is I
00:21will right-click on the mouse,
00:22I will bring up this dialog, and I will go down and say Duplicate.
00:26Next thing I want to do is I want to rename it, and since this is going to be a
00:30mix, I am going to call it mix1.
00:32The reason why I want to call it mix1 is, if you are doing this right, you may
00:36have a lot of mixes.
00:37You will go 1, 2, 3, 4, 5, and there may be up to 100.
00:41It's not unheard of to go that far.
00:43Many times what I'll also do is add a date right behind it as well.
00:47That's not absolutely necessary because you can see every file over here is time
00:52stamped so it tells you when the file is actually made, when it was created, and
00:55when it was modified.
00:57The next thing we want to do is delete any tracks that don't have any audio in them.
01:01So for instance, here's Guitar 3, it says. And if we look through the whole song,
01:06we don't see any waveforms which means we didn't record on it.
01:10The reason why we want to get rid of this is even though you're not using them,
01:13empty tracks actually take up system resources. And there may come a time, if you
01:17have too many of these in your session, that you may actually be prohibited from
01:21adding an extra processor or an extra plug-in because these empty tracks that
01:26aren't doing anything for you are actually taking up that extra processing power.
01:30So I am going to right-click, and once again I bring up a dialog box, and I
01:34want to delete this.
01:36We come over here to Audio 2.
01:37Well, Audio 2 is pretty non-descriptive.
01:39We don't know what it is, but it doesn't matter, because if we take a look,
01:42there's no waveform.
01:43So we will go over here and we will get rid of it.
01:46The next thing we want to do is if there is a track that we know we are not going to use,
01:50we want to get rid of that as well.
01:53So for instance, background vocal 2 we are not going to use.
01:56Now we don't want to delete it at all;
01:59we just want to make it inactive.
02:00So we'll come over here and we will say Make Inactive.
02:03Once again, what that will do is that will enable some extra system resources
02:08for us to use as plug-ins.
02:09We will go another step, and we can say just having this here is distracting and
02:14gets in our way and since we are not using it, why not hide it?
02:17So come over here again, right-click on the mouse, Hide, and there it goes.
02:22Now, again, if we are not using it, there is no point in having it in the mix.
02:27The next thing that I always do is I try to group everything together that needs
02:30to be grouped together.
02:32So if we go and we look at our Mix window, we can see both our kicks are there.
02:37We have a kick that's inside the kick drum, and we have a mic that was outside the kick.
02:42So we want to put those together. And now we have a SNARE top, which means
02:45there is a SNARE bottom somewhere, and here is our Snare bottom.
02:48Now I want to make sure they are there because it's easy to manipulate together.
02:53Same thing with the Floor Tom.
02:55Now we see we have two toms: Tom 1 and Tom 2.
02:58Well, Floor Tom over here doesn't do us much good. We can still hear it, but
03:01it's so much easier if we bring all the toms together, because it will make our
03:06panning so much easier down the line.
03:08We want to make sure that all of the light tracks are grouped together.
03:12So all the guitars we want to put together; all of the keyboards we want to put
03:16together; all of the drums we want to put together;
03:18percussion I'd like to put right after the drums, so there are like instruments
03:22that are all together; and that will help us be more efficient down the road.
03:27The next thing that we want to do is come over here to any track that isn't
03:31named in such a way where it's very descriptive.
03:33Now you can see, if you look across all the tracks, just about everything has a
03:37name that we can immediately tell what it is.
03:40We see guitar, we see GTR 2, which means guitar 2, we see Room, which is a room
03:45mic, we see OH L and OH R, which is overhead left, overhead right.
03:49Well, that all makes sense, but now we come down here to this one right here
03:54that says 1.12blz for a track name.
03:58If you're just coming in as a mixer and you saw this, you would scratch your
04:01head and you go, "I don't know what that is."
04:04You have to play it, and try to figure it out.
04:06Since I tracked this, I know what it is.
04:08I happen to know that it is a tambourine.
04:10So the next thing I am going to do is I am going to rename this.
04:13Once again, I will right-click on the mouse.
04:15I will come down here and say Rename > Tambourine.
04:20So now we want to make sure that all those tracks have a descriptive name so
04:24it's very easy for us to get to when the time comes that we have to get to it.
04:28And then lastly, one thing I like to do is to color-code all of our tracks and
04:34again, this helps find groups of tracks when you really need them.
04:37So for instance, kick in, kick out, I have two different colors in the SNARE
04:41top and SNARE bottom, have two more different colors. And as you keep on looking
04:45down the line, each drum track actually has a different color. And it would help
04:49us a whole lot if they each had same colors.
04:51So now we are going to go up, I am going to say Color Palette.
04:54This will be different in different DAWs, but now we will Shift+Click and
04:58select all of our drums, and we will select just one color. And in this case,
05:06I am going to go to green, for no other reason than I happen to like green for drums.
05:10So now we can see these are all drum tracks.
05:13We will do the same thing for guitars, and if you see here, there are four
05:17guitar tracks. And actually, it's two stereo guitars, but they all have different colors.
05:23So once again, we will Shift+Click on all four tracks, and in this case, we'll come up
05:29here on red, and red tells us they're all guitars.
05:34And this really helps when we have to find something very quickly. We can
05:37just go to a color. And everybody sort of gets their own colors that they like
05:42for different tracks.
05:43There's no one acceptable standard, and you'll have to figure out what you like
05:47that works best for you.
05:48So that's how you set up a session to get ready to mix.
Collapse this transcript
Setting up your subgroups
00:00Groups and subgroups are extremely useful during mixing because they allow you
00:03to group similar elements of the mix so you can make adjustments by instruments
00:07sections rather than individually.
00:09In this video, I'm going to show you how to set up groups and subgroups and why
00:12they're so important when mixing.
00:14The first thing that happens when we're mixing is we usually have a lot of
00:17similar instruments that are together.
00:19Now, if we look at the Kick Drum, for instance, we have a mic that's inside
00:23the Kick Drum, which is Kick in, and we have another one that's outside, which is KICK out.
00:27They both sound different and if we take a quick listen, you find out that both of
00:35them sound good, but they sound even better together.
00:40Now what ends up happening is if I want to adjust the level, either up or down,
00:48of both channels at the same time, I'm going to have to move this up a little
00:53bit, and I'm going to have to move this up a little bit, and you can see how imprecise it is.
00:57So it's much better if we can link them together, and the way we do that is with
01:01something called a group.
01:02Anything that we want in the group we'll select.
01:04So come down with our mouse and we'll click on Kick in, and we'll Shift+Click on
01:08Kick out, and there we go.
01:10Now we can either say Command+G or we can just go up to Track and say Group, and
01:16you can see over here it says currently in the group Kick in KICK out.
01:18Now if there is anything else we want to put in there, it'd be really easy.
01:21All we'd have to do is say Hat, Tom, or whatever and then just say Add and it'd be there.
01:26In this case, this is only for Kicks, so Kick in and KICK out is just enough.
01:31Now we'll go to Name and we'll say this is Kick.
01:35As we move one fader, the other one follows, and they follow in exactly the same
01:39proportion as we left them. So watch.
01:41(music playing)
01:50The other thing that happens is the mutes also follow.
01:53If I want to mute both channels, and I'll say I have five channels that are all
01:58linked together, they'll all mute--or they're all solo, and that's the kind of
02:02the beauty of that as well. So that's group.
02:05We can also do the same thing on the SNARE drum, for instance. And once
02:07again it's the same thing where the SNARE is very precise in terms of level between them.
02:13Now if we come in and have a listen here, as soon as the SNARE comes in--
02:15(music playing)
02:26So that's the top of the SNARE drum.
02:27(music playing)
02:31That's the bottom.
02:32You can hear the snap of the bottom.
02:33You put them both together and they sound pretty good.
02:36Now, once again if we want to raise both channels and say we just need to goose
02:40it a little bit, or even if we are writing both channels, we wanted to write a fade
02:44something like that, it'll be pretty difficult to do both channels at the same
02:48time, so that's why we'd like to group it.
02:49So, once again we'll say Shift+Click on both channels so they are both selected;
02:55Command+G, which brings up our Create Group; and in this case, we're going to say Snare.
03:00You can see currently in the group SNARE top, SNARE bottom. And an interesting
03:06thing also in Pro Tools is we can see the group is named, and what will happen is
03:11right now these are grouped together.
03:15You can see the SNARE go up and down and mute together, they solo together.
03:22But if I come over here and I deselect it, all of a sudden this group goes away,
03:27and you can see just one fader at a time moves.
03:30Come over here, we select SNARE,
03:33both of them are grouped again. So that's a group.
03:35Sometimes we don't want group though;
03:37sometimes we want something called a subgroup.
03:39And the subgroup is a little bit different in that it adds an extra fader, but
03:42it gives you a bit more flexibility.
03:45What we're going to do is come over to our B3.
03:48Now, the B3 runs through a speaker cabinet called a Leslie, and the Leslie has a
03:54rotating horn on the top for the high frequencies and a rotating horn on the
03:58bottom for low frequencies, and it sounds something like this.
04:01(music playing) Here is just the high.
04:06(music playing) Here is lows.
04:11Add them both together and sounds big and round and full.
04:13(music playing)
04:16So if wanted to, we could just group them together, as we did with the Kick and
04:20the SNARE, but in this case we want to do something else with them.
04:23What we're going to do is we're going to add a subgroup.
04:27Select them and we're going to go up to Track and we're going to say New, and we
04:32want a new, instead of an audio track, an input track.
04:36So now we have our subgroup, and the first thing we're going to do is we're going to name it.
04:42So again, we bring our mouse over, we right-click, and it comes up, and it says Rename.
04:46I always name subgroups with caps.
04:50So in this case, it's an organ.
04:52I'm going to say ORGAN in capital letters.
04:55This is an easy way for me to differentiate between earlier audio tracks and subgroups.
04:59The next thing we have to do is we have to actually assign the tracks that we
05:05want to go into the ORGAN subgroup.
05:08So for instance, we're going to say Bus 19.
05:11We haven't used Bus 19.
05:15Now, I want this track to go to Bus 19.
05:17So now, if we take notice, when we hit Play, both tracks are soloed, but we don't hear them.
05:23The reason why is we also have to solo the subgroup track.
05:28(music playing)
05:30Now we can hear both tracks together. And just like with the group, the subgroup
05:35allows us to move the level of both tracks up and down.
05:38Take notice of the differences though, that the levels of your individual audio
05:44tracks don't move as they do with groups.
05:47But here's the cool thing that happens:
05:49with a subgroup, we're able to actually add an EQ or any kind of effect across a
05:56subgroup, and that, in fact, works across anything that's assigned to it.
06:00So for instance, if I want to add reverb, I'll come up here to the SEND, but I'll
06:04do it on the subgroup. Say we want to go to the Short reverb. Okay, now listen.
06:09(music playing)
06:19Now what ended up happening there was I was able to add some reverb to both
06:24of those B3 channels.
06:26Now the beauty of this is this allows you to add just one reverb instead of two.
06:31Now, for instance, if you had five background vocals, for instance, you'd be
06:35able to add reverb to all five with just one subgroup.
06:40This saves you some system resources because instead of having five different EQs,
06:44you only need one in this case.
06:46So if I wanted to EQ both the high and low channels of the B3, all I'd do is I'd
06:51add an EQ on the subgroup and both channels would be EQed, and that's kind of the beauty of it.
06:57Now this enables you to do a very, very quick and easy mix, because in this case
07:02I'll have a subgroup just for my drums.
07:05Now I have one just for the organ.
07:07I have one over here for guitar.
07:08I have another one for a second guitar.
07:11I have one for vocals.
07:12And by doing this, instead of having to move individual channels after I got my
07:17balance, I can just move one channel and move the mix in different directions.
07:23So this is a very powerful way of doing things.
07:26To sum it up, groups and subgroups allow you to group similar elements of the
07:29mix so you can make adjustments by instrument sections rather than individually.
07:33In a group, a number of channel faders, like drums, are digitally linked
07:36together so that you can move one fader in the group and they all move, yet they
07:40all keep the same relative balance.
07:42In a subgroup, you assign the desired channels to a subgroup fader, which lets
07:47you insert processing in all that channels that were assigned.
Collapse this transcript
Setting up your effects
00:00Mixes go a lot faster if you set up your effects before you begin your mix.
00:04In this movie, I'm going to show you a couple of quick and easy effects setups
00:07that'll sound good for not only mixing, but tracking and overdubs as well.
00:11It's a good idea to have at least some effects set up before you start the mix
00:14so you won't break your concentration to set them up later.
00:16The first thing we're going to do is set up two effects, and these are going to be just reverb.
00:21I'm going to go up to the Track menu, I'm going to say New, and since reverbs are
00:26usually in stereo, we're going to have two stereo aux inputs.
00:33The first thing we'll do is name our aux inputs, and we'll name them Short Rev and Long Rev.
00:39Now the next thing is we'll insert some reverbs into these channels.
00:46So on the Short Rev, we'll come up to Insert A > multichannel plug-in, and
00:51come down to Reverb.
00:52I happen to like the D-Verb,
00:54so we'll add that. And usually a short reverb is added to the drums,
00:59especially the SNARE.
01:00So we're going to start with a Small Room, and we're going to take the DECAY time
01:06and put it up at about 1.5 seconds.
01:08This is only a starting place and in fact, this will be tweaked to the track
01:13where we'll get into a little bit later. And the PRE-DELAY, we're going to bring
01:16that up to about 20 milliseconds.
01:17PRE-DELAY is the onset of where the reverb starts.
01:21So if you hit the SNARE drum, the reverb will actually start 20 milliseconds
01:25later. And once again, this is only starting place for us;
01:28we'll tweak this later to the track.
01:30This is the Short Reverb and go to the Long reverb and once again, we'll add an
01:35Insert on A, go to multichannel plug-in, come down to Reverb, and say D-Verb
01:40again. And in this case, we'll go to a plate.
01:43Usually, we want to add the different-sounding reverb every time.
01:47Keep this Large and put this maybe at 2 seconds. And once again, we'll add 20
01:52milliseconds of PRE-DELAY and this is going to change depending on the tempo of
01:56the track and depending on what the track needs.
01:59So now we started with two reverb effects channels.
02:02Now we're going to add two delay effects channels as well. Do the same thing.
02:07We'll come up to the Track menu, say New. We want two of them. And delays
02:12are usually in mono.
02:13So we'll say Mono Aux Inputs, and we create them. And once again, when we name
02:19them, say the same thing.
02:21We will say Short Delay, and the second one we'll say Long Delay.
02:25Now for the short delay, come down to Delay, same thing. On Insert A and we'll
02:33just go to Long Delay in here, and the reason why I like to use Long Delay is if
02:38I have to change this later, it gives me some room to move.
02:41I can move it up so it's really long;
02:43I can move it down so it's short.
02:44If you only select the Short Delay, it stays very short, and if you decide that
02:49you want a longer delay then you have to reinsert it.
02:52This is just an easy way to do it, at least in Pro Tools.
02:55So now for DELAY, I'm going to take it down to maybe 175 milliseconds, and the
03:00reason why it chose 175 is that's a favorite of Paul McCartney's.
03:03If it's a favorite of his, it's a favorite of mine.
03:07And FEEDBACK, which is the number of repeats, we'll add 4%. And once again, this is
03:13just a starting place, because we'll change this depending on the tempo of the
03:17track and depending on what the track needs.
03:19So this is our Short Delay.
03:20Now we're going to go to the Long Delay.
03:23We'll go to our plug-in on Insert A, and down to Delay, and we'll say Long Delay
03:29II (mono), and we'll go to about 300 ms or so, and we'll put 3% or 4% of FEEDBACK,
03:37and that's a good place to start.
03:38We're not finished, however, because in order for the channels to send into
03:43these effects, what we need to do is set up a path for that to happen.
03:48So for the Short Reverb, come up here to where it says no Input, and this is
03:53actually the input into that effects channel. And we're going to go down to the
03:57Bus and say Bus 11 and 12 is the input into the Short Reverb.
04:02And to Long Reverb, we're going to come down here and we're going to assign Bus 13 and 14.
04:07Remember, it's stereo, so there will only be two buses.
04:11Since the delays are mono, I'll only do one bus, and we'll come down to Bus 15
04:16for the Short Delay. And now we'll come down to Bus 16 for the Long Delay.
04:21We're not finished yet.
04:22Even though we have all of our effects set up, now what we want to do is we want
04:27to go to the channels that we think we're going to be adding reverb and delay on
04:32and set those up so they're pretty much ready as soon as we get into the mix.
04:36So we know for sure that we're going to add it on the SNARE,
04:38so we'll go and we'll add an effects SEND. And this is going to be on the very
04:42Short Reverb, and the Short Reverb was on Bus 11 and 12, and it is all set up.
04:48And we're going to add a short reverb probably on the toms as well.
04:53So an easy way to set it up is you hit Option and all you do is drag the SEND
05:00and then drop it on the Floor Tom, and we'll do it again on Tom 2 and Tom 1, and
05:06now we're set up on the drums to add reverb.
05:09Now let's say we want to add a longer reverb.
05:12We're going to add this on the guitars and on the ORGAN.
05:16One of the beauties of having subgroups-- and this is something we talked about in
05:19the last movie--was that it allows us to add reverb on several channels by just
05:26adding it on the subgroup channel.
05:28So this is what we're going to do.
05:29We're going to go to the ORGAN subgroup and we're going to say Bus 13 and 14,
05:35which is the Long Reverb, and that's all set up and ready to go.
05:39We're going to add the same thing over on the guitars.
05:42So now we have guitar 1. We bring this over to guitar 1 on the subgroup, bring it
05:48over on guitar 2 on that subgroup as well. Now, vocals.
05:53The lead vocal well, we want the Paul McCartney 175 milliseconds, and that's the Short Delay.
06:00So now we're going to come over to the bus and we're going to add Bus 15, and
06:06that's already sent to the short delay. And for the background vocals we want the Long Delay.
06:12So we'll come over here and we'll set this up for Bus 16, and now our whole mix
06:18is set up and ready to go.
06:21To sum it up, setting up your effects before you begin mixing can help your
06:24mix go a lot faster.
06:25Your own particular starting point might use a lot more effects, and you
06:29might add more effects as you go-- you probably will--but this is a good
06:33place to start from.
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3. Learning the Basics of Mixing
Developing the groove
00:00Your mix will never sound as good as it can unless the groove of the song is emphasized.
00:04In this video I'm going to show you how to identify, then emphasize, the groove of
00:08song that you're mixing.
00:10The groove is the pulse of the song. Every kind of music, regardless of
00:14if it's R&B or jazz or rock or country or even some alien space music, has a groove.
00:20The better the music is performed the deeper the groove is.
00:24A groove doesn't have to have perfect time, because a groove is created by
00:28tension against even time.
00:30Music loses its groove if it's too perfect, which is why a song can sound life-
00:34less after it's quantized in a workstation; it's lost its groove.
00:38The groove doesn't always come from the drums and bass;
00:41it can come from other instruments as well.
00:43Some songs, like The Police's "Every Breath You Take," has a rhythm guitar
00:47establishing the groove, while most of Motown's hits of the '60s relied on
00:50James Jamerson's bass.
00:52Regardless of what instrument's providing the groove of the song, if you want
00:55a great mix, you've got to find it and develop it first before you can do anything else.
00:59Let's have a listen to this song and see if you can find the groove.
01:02(music playing)
01:23Now on first listen you might think it's the drums, but I think the combination
01:27between the kick and the snare and the hi-hat is providing the groove, you
01:31probably would be right.
01:32Let's listen what the song sounds like without the drum track.
01:35(music playing)
01:52Now in this case you can still feel the pulse, and the pulse is coming from the tambourine.
01:57If we pull the tambourine out, now listen.
02:00(music playing)
02:13Now here you have a number of instruments that imply the groove, but you don't
02:17really feel it as much as when you have the drums in there, and that's why you
02:21have to find that groove and then emphasize it.
02:24Now listen again with just the drums and hear what it sounds like.
02:27(music playing)
02:43Now you can feel that pulse pretty well.
02:45Let's listen to everything together.
02:46(music playing)
03:01And you can tell, when you put everything together and the groove is emphasized,
03:06the song feels really strong.
03:08It feels really compelling to listen to, and that's the important part. You're
03:13trying to find that groove,
03:14you're trying to emphasize it, and that's what we've done here.
03:17In order to practice find the groove, play a song from a genre that you seldom
03:21listen to and then see if you can feel the pulse of the song.
03:25Try to determine what instruments or instruments are providing it, what makes
03:29the groove stand out. Is it because the instruments providing the groove are
03:32louder than everything else, is it the tone of those instruments, are they punchier sounding than the others?
03:38All these things contribute to the groove.
03:40In closing, your mix will never sound great until you find the groove of
03:45the song.
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Emphasizing the most important elements
00:00Every song has some element that acts like a hook to capture the
00:03listener's attention.
00:04In this video, I'm going to show you how to find that element and emphasize it to
00:08bring excitement to your mix.
00:10The most important element captures listener's attention.
00:13Many times it's the vocal, but it can be other elements as well.
00:16Usually it's an element that's so important that without it, the song just
00:19wouldn't be the same.
00:20Think of the piano line in Coldplay's "Clocks" or the clavinet in Stevie Wonder's
00:24"Superstition: or the intro guitar line and the Rolling Stones' "Satisfaction."
00:28If they weren't there, it would be almost a different song.
00:32Finding the most important mix element is vital to getting a great mix because
00:36it's what provides the excitement and the reason for you to listen.
00:39In a dance song, it might be the kick drum; in an R&B song it could be the groove;
00:44in a pop song it might be an interesting hook than an instrument plays in the
00:47intro or the interludes--
00:49and yes, it could even be the vocal in just about any genre.
00:51So let's take a listen to our example and see if we can find the most important element.
00:57(music playing)
01:12There is not a signature line in this kind of song, so we're actually going
01:16to go through all of the elements and see which one we'd miss the most if it
01:21weren't there, and let's start first with the organ.
01:24(music playing)
01:33Okay, we kind of missed it, but it wasn't that big deal that it wasn't there.
01:36Let's listen without guitar number one.
01:38(music playing)
01:48Okay, let's listen without guitar number two.
01:50(music playing)
02:00Okay, that didn't make all that much of a difference either.
02:02Let's go and listen without the bass.
02:04Now this might sound a little radical, but have a listen anyway.
02:07(music playing)
02:20Now we really missed it, for a couple of reasons. First of all, the bottom, or the
02:24foundation of the whole mix, and of course that's a big deal.
02:28But the biggest thing is the motion that it adds.
02:31Now in some songs you'll find that the motion is added and is really
02:35important through guitars, through saxes, through vocals, through any kind of
02:39overdubbed instrument, and usually it's not something in the rhythm section
02:43with the bass and drums.
02:45In this case, the bass has a special place in that yes, it does add the
02:49foundation, but also the movement of the song, and we really miss it.
02:53There are many songs where you can mute the bass and just turn the bottom up on
02:56the kick-drum and you won't even miss the bass all that much.
03:00In this case, you missed it because of the movement. Let's listen one more time.
03:04(music playing)
03:18So the bass is the most important element in this song, and that's what
03:21we're going to emphasize.
03:22Now keep in mind that every song has its own most important element and you have
03:26to go through and listen to each one to find out which is the most important for
03:30that particular song, that particular arrangement. If something's up,
03:34you have to listen to each of the mix's elements to discover exactly which one drives the song.
03:38Once that element is found, make sure it's emphasized to take your mix to
03:42the next level.
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Knowing what to avoid
00:00Before we can talk about how to make a great mix, it's good to be aware of signs
00:03of one that isn't that great.
00:05In this video I'm going to show you some mixing characteristics to avoid to keep
00:09your mix from becoming amateur-sounding.
00:11First of all, avoid a mix that has no contrast.
00:14That means the same ambient texture-- as in the same reverb--is used on every
00:18instrument at the same level throughout the entire song.
00:21Avoid a mix that has no focal point.
00:23That's a mix where there are holes where nothing is brought forward to hold the
00:26listener's attention.
00:28Avoid a mix that's noisy. Clicks, hums, extraneous noises, count-offs, and
00:32sometimes lip-smacks and breaths are all signs of an amateur mix.
00:37Avoid a mix that lacks clarity and punch.
00:39That's a mix where the instruments aren't distinct and the low end is either
00:42too weak or too big.
00:44Avoid a mix that sounds distant.
00:46The mix sounds distant because too much reverb or other effects have been used.
00:50Avoid a mix where the element levels are inconsistent.
00:53That's a mix where the instrument levels vary from balanced, to soft, to loud,
00:58and certain lyrics can't be distinguished.
01:00Avoid a mix where the sounds are dull and uninteresting;
01:03that means generic, dated, or often-heard sounds are used.
01:06There is a difference between using something because it's hip and new
01:09and using it because everyone else is using it.
01:11So those are some of the things that make an amateur-sounding mix.
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4. Building Your Mix
Learning the principles of building a mix
00:00The essence of mixing is the balance between instruments or mix elements.
00:04No matter how good you are at other aspects of the mixing process, if you don't
00:07get the balance right, you don't have a good mix.
00:10Before we begin mixing, let's look at some of the balancing concepts that
00:12are important to grasp.
00:13There are a number of places to start your mix from, which we'll explore
00:18in subsequent videos.
00:19There is no right or wrong way to build a mix.
00:23Wherever you start your mix from, keep in mind that the mix bus level will get
00:26louder and louder with every instrument entrance.
00:28It's best to begin your mix with the mix bus meter, or the master meters, reading
00:32at about -10 dB regardless of what instrument you start off with.
00:37With each instrument that enters at the same level as the current mix, the
00:40master mix meter will increase about 3 dB.
00:43Finally, remember that the sound of every drum will change anywhere from a
00:46little to a lot when a new drummer cymbal is added to the mix, due to the leakage
00:50of the other drums into the mic.
00:53In the next series of movies, we'll explore all the aspects of building your
00:55mix, but remember that these principles will apply, regardless of where your mix
00:59starts from.
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Assigning the drums to a subgroup
00:00Whenever there are two or more instruments in a mix element like a drum-kit,
00:03it's best to assign them to a subgroup in order to make any level
00:06adjustments easier.
00:08In this video I'm going to show you how to assign your drum channels to a
00:11subgroup and why using one can be helpful.
00:13So the first thing we're going to do is insert a subgroup, but in order to do
00:17that, we'll first go to the last channel in the group of channels that we want to
00:21go into that subgroup.
00:22So in this case it's Room, and this is the Room mic, and you'll see why we do this in a second.
00:27Now we come up to Track and we say New.
00:31We want this to be a stereo subgroup, and the reason why is we want to pan the
00:35drums across the stereo soundstage;
00:38therefore, we need a stereo subgroup.
00:40So we don't want an audio track.
00:41We want an aux input track.
00:43Now watch where the subgroup is created.
00:47It comes up right after Room.
00:49If you didn't select Room, it would have randomly selected a place to put it, and it
00:53probably would've been down at the right-hand end of your mix window,
00:58so you would have had to move it. This is just saving your next step.
01:01So now this is called Aux 1. What we want to do is rename it.
01:03I'm going to right-click on the mouse, which brings up a window, and say Rename.
01:09And we're going to call this Drums, but I'm going to put this in caps.
01:13What I like to do is put all of my subgroups in caps to make it easier to
01:17differentiate between input channels and the subgroups.
01:20If we take notice, in this case there is a lot of input channels; in fact, the
01:24description is already in caps. And probably what I would do normally is go
01:28through those and actually re-title them so they would be in small case,
01:34so with just a glance you'd be able to see what was a drum subgroup in this case.
01:39The next thing we want to do is select an input path.
01:41I'm going to come up to the Input section of the channel, which is here, and now it says no input.
01:48What we're going to do is select an input.
01:50In this case, it says Drum Sub.
01:52The reason why it says that, it's because it was already pre-titled in a layout.
01:59Now, normally this would say something like Bus 1 and 2. Or you can select any
02:03bus you want, Bus 23 and 24, Bus 12 and 13, whatever you like.
02:09Now we want to go to all of the input channels and select the signal path so
02:14they are sending directly to this drum subgroup.
02:17So we'll come over here and we'll select our first channel, which is the kick-in.
02:21Now we're going to select all the other channels as well.
02:26And the way we do that is we do Shift+Click.
02:30These are all of the other channels that are going to be sent to that subgroup,
02:34and there is a reason why we do this.
02:36We can assign all of those channels all at once.
02:40And the way we do that is we hit the Option key and the Shift key, we go to
02:44our output assignment,
02:45we're going to say Bus, and in this case again it says the Drum Sub, but it
02:49could very well just say Bus 19-20, Bus 1-2. Click it.
02:55And now if you take notice, everything that was selected has changed, so all of
03:00those channels are assigned to that drum subgroup.
03:04The reason why we want the subgroup in the first place is it makes it very easy
03:07for us to change the whole drum kit with just one fader. By moving this fader up
03:13and down, we're able to change the complete balance of the drum kit against
03:17everything else in the mix, and that's what makes this very, very powerful.
03:21The other thing that makes it powerful is we can insert a EQ or a compressor
03:26into the signal path of the drum subgroup and it will affect everything that's
03:31assigned to that subgroup.
03:32So with just one EQ, we can EQ the whole drum kit if we'd like, or with just one
03:38compressor, we can compress everything if we like.
03:40It's not necessarily the best way, but it is a way to do it.
03:43So that's how you create the drum subgroup. In a subgroup all the channels of
03:47the group were assigned to a subgroup fader which is then assigned to the master mix bus.
03:51This gives you a lot more control over the level of the drum kit.
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Building the mix from the kick
00:00Many mixers like to build their drum mix from the bass drum, because it's
00:03part of the foundation of the song.
00:05In this segment, I am going to show you how to start with the bass drum first
00:08and build your mix from there.
00:10The first thing we are going to do is take notice that there are two kick drums
00:14that says Kick in and Kick out.
00:17That means that there was a microphone inside the bass drum and there was
00:20another one that was outside the bass drum.
00:22So, the very first one that we will raise is the Kick in inside the bass drum,
00:27because it's a little bit more aggressive-sounding.
00:30(music playing)
00:35And now we'll bring the Kick out, and you'll find this has a lot more bottom to it.
00:42(music playing)
00:46You can hear the low end come in.
00:48If we have too much, it's all we have is low end.
00:52Now the best way to do this is just bring it up enough that you can barely hear it.
00:57(music playing)
01:05And that's about the right level.
01:10Now we've got that level, and we can look over here. We see on the master it's
01:15going about -10 on its peaks.
01:18That's a good place for it to be. And now we've already assigned a subgroup;
01:23now we are going to engage it on the kick drum, and the reason for that is now
01:27with one fader, we can move both of those channels up and down in level and
01:33still maintain the relative balance between them.
01:38So now that we've got the sound on the kick drum, now we are going to bring the
01:41snare up to about the same level.
01:43Now it doesn't mean it's the same level on the channel fader;
01:46it means it's the same level that's worth listening to,
01:49the same relative level.
01:50So bring the snare top up. (music playing)
01:59Let's go from the beginning again.
02:00(music playing)
02:07Once again, we have two mics on the snare:
02:09we have one on the top and one on the bottom.
02:11The one on the bottom usually gives you a bit more snap, because all it is is
02:15capturing the sound of the snares themselves.
02:20So let's bring that up.
02:21It's about the same as with the Kick out.
02:23Bring it up until you can just about hear it.
02:25(music playing) Here we go!
02:32If we bring it up too loud, it gets very trashy-sounding,
02:37and that's not what we want. (music playing)
02:43Here is what it sounds like without it. (music playing)
02:49You can hear it just adds a little bit of EQ to it, a little bit of top end.
02:52There is a sound of both of them.
02:56Now if you look over on a master fader, you can see how all of a sudden it went
03:03from about -10 to about -7 on peaks, and this is what happens if you have the
03:08same level of two instruments: you will get an increase of around 3 dB.
03:15The next thing I like to do is bring the overheads up, and the reason why is
03:20the overheads will add to the overall sound of the drum kit.
03:25There are two types of overheads:
03:28you have overheads that are used as a cymbal mic
03:30so they're really close the cymbals, and then you have other overheads that are
03:34up higher trying to capture the overall kit.
03:37Either way, you will do about the same thing.
03:39Bring them up until you can just hear the cymbals on cymbal crashes or ride cymbals.
03:44(music playing)
03:50Let's go back to a place where there's--there we go.
03:53(music playing)
03:58And we will bring the second one.
03:59We are not going to pan them yet; we are just going to bring them up.
04:01(music playing)
04:10We don't want those cymbals too loud, but we do want to be able to hear them, and
04:13we want to hear them with definition.
04:14The next thing we are going to do is bring the toms up.
04:17Now one of things that will happen is that toms will change the sound of
04:21the entire drum kit.
04:23That's not a bad thing, but it happens all the time.
04:26So you can't fall in love with what you have right here without the toms and
04:30then all of a sudden have the sound change and then worry about the fact that it's changed.
04:34It's the fact of life;
04:36it is going to change. So here we go.
04:38Bring the middle tom up first.
04:40(music playing)
04:48And you can hear how everything has changed already. Mute it.
04:54You can hear the ring of the tom.
04:59You can hear more of the lower end of the kick.
05:01You can hear more hi-hat.
05:03Watch as we bring the other ones up, especially this one.
05:06You can really hear it on this one. On the floor tom.
05:13(music playing) Now once again, this is normal.
05:17This is the way it should sound.
05:18It's not going to sound as clean as you might think.
05:21Now let's go back and listen again, and what we want to do is go to a place in
05:26the song where it has a lot of tom fills already.
05:31So you center around a tom fill, and what you're trying to do is find a place
05:35where you can balance the three of them together, or the two of them, or the five
05:39of them, or however many toms you have.
05:41You want to balance them so they're all the same level.
05:44So now we've already set our memory at a place where there are tom fills so we can hear them.
05:50(music playing) Okay, let's go again and have a listen.
06:00(music playing)
06:11Once again, what we are trying to do is make sure that we have a nice balance
06:15between them, and that we can hear them distinctly.
06:21We don't want them too loud, but yet we don't want them too quiet.
06:24I will bring them down just a little bit so they're more in context. There we go!
06:31Now we can hear all three of them. Pretty good level.
06:35You can hear all the cymbals.
06:37Now take notice, without even bringing up the Hi-hat channel,
06:40we can already hear the hi-hat fairly well.
06:45Sometimes this level right here is just enough for the song, but sometimes you
06:51need it a little bit louder.
06:52Sometimes you want to actually add to the definition of the hi-hat, and that's when you bring it up.
06:57Once again, what we are going to do is we are bring it up just loud enough until
07:00we begin to hear that definition. Here we go, on the hi-hat.
07:03(music playing)
07:15If it's too loud, it overpowers the rest of the drums.
07:21Bring it down just until we hear that definition happen.
07:26Here is without it. Here is with it.
07:30It has just a little bit of definition, and that's about the right place for it.
07:35Now remember, these are only starting places, and as we bring more instruments
07:40in, we are going to tweak all of these levels.
07:43Also, as we EQ the drums, as we compress the drums, as we add effects,
07:48that's going to affect level as well, so we're going to do minute tweaks as we go along.
07:55There is one last channel; it's the Room channel.
07:57Now in this case, there is only one room mic that was recorded.
08:01Sometimes there are two, so it's in stereo.
08:03Sometimes there's three of them, so there is left, center, and right.
08:06What the room mic does is it gives you a little ambience on the drum kit,
08:09first of all, which is pretty cool, but it also gives a little bit of glue to the sound.
08:13So let's bring it in and have a listen.
08:15Once again, just about the time we begin to here it is about enough,
08:19although I'm going to take it beyond that, so you can hear what it sounds
08:21like when there's too much.
08:23(music playing)
08:32So that's way too much room mic.
08:37And if we solo it, you can hear it sounds pretty trashy just by itself.
08:48But without it, the drum set doesn't sound as good.
08:57Right about there is about right.
09:00Now also take notice what happens over on our master fader.
09:04Let's go again, and watch what happens on the drum fills.
09:08You can see it's almost up at 0 dB, and this is why having a drum subgroup is so
09:18powerful, because now we can control the level; all of those 11 channels can be
09:25controlled by this one fader.
09:27(music playing)
09:32And we can bring it down to where everything fits well in the mix.
09:36To sum it all up, your mix bus is going to get louder and louder with every
09:42drum track entrance.
09:43Don't forget, it's best to begin your mix with the mix bus meter reading about at -10 dB or so.
09:49The sound of every drum is going to change anywhere from a little to a whole lot
09:54when a new drum or cymbal is added to the mix.
09:56This is because of the leakage that you're going to have on those tracks.
10:00Finally, each drum that enters at the same level as the current mix is going to
10:04make the master mix meter increase by about 3 dB.
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Building the mix from the snare
00:00The snare drum is the pulse of the song, which is why so many mixers like to
00:03build their drum mix around it.
00:05In this movie, I am going to show you how to start with the snare first and
00:08build your mix from there.
00:09When we start with the snare drum usually what happens is it winds up being
00:13more prominent in the mix.
00:15Now, you might want that, and that's a reason why you want to start with the snare.
00:19Many people just feel more comfortable starting with it because it is the pulse of the song.
00:23Either way, here's how we do it.
00:25You'll take notice that there's two snare tracks: one with a snare top and one
00:29with a snare bottom.
00:31The snare top means there is a mic on the top of the snare, and the snare
00:34bottom means there is a mic underneath the snare that's capturing the sound of
00:37the snares themselves.
00:39Just as when we started with the kick, we're going to bring the snare top
00:42channel up so it reads about -10 on the master meters.
00:46(music playing)
00:57Now it might go a little above and it might go a little below -10, but it's
01:01where the average is.
01:02Somewhere around -10 is good.
01:04If it's a little above, it's okay; if it's a little below, that's okay too.
01:07Now, we're going to bring the bottom of the snare, or as it says, SNARE bot, which
01:12is the snare bottom mic.
01:14We are going to bring that up until we can just about hear it.
01:16(music playing)
01:24If we mute it, we can hear the difference. (music playing)
01:31Now since before we created a group for the snare, now we're going to engage
01:36that, and that means that with the movement of one fader, we can move the level
01:41of both of them up and down.
01:42(music playing)
01:46Now, we're going to introduce the kick into the mix.
01:48We're going to use the Kick in channel, and that means it's the microphone that's
01:52inside the kick drum.
01:53I am going to use that one first because it has the most definition.
01:57I am going to bring that up so it's about the same level as the snare top mic.
02:01(music playing)
02:08
02:09Now, when I say the same level, what that means is not the same level on the
02:13fader, but the same level relatively speaking of what you're listening to.
02:17So it's what you're hearing, they should be about equal in level, and not the
02:21channels being equal in how far up or down they are.
02:26We're going to do the same thing with the Kick out channel that we did with the
02:29snare bottom channel.
02:30We're going to bring it up until it's just about to the level that we can hear it.
02:34If it's too loud, it's going to sound too big and it's going to overpower the
02:39kick in mic and the snare drum.
02:41So we're going to bring it up until we can just about barely hear it.
02:44(music playing)
02:54It's easier to hear when you have bigger speakers that go lower.
02:57So you have to be careful with this if you're listening on headphones or if
03:00you're listening on very, very small speakers, like computer speakers,
03:05because it's very easy to bring this up so it's too loud and it overpowers everything else.
03:10If that's the case, just bring it up so you can barely hear it, and in some cases
03:14if you can't really tell, you're better off not to use it at all.
03:17Now that we have both kicks in, what we're going to do is engage the group that
03:21we created previously.
03:23So now that allows us to change the level of kick drums with just one fader.
03:27(music playing)
03:35Now, I am going to bring the overhead channels in.
03:38What that's going to do is it's going to change the sound of the kick and the snare.
03:42But the real secret here is to bring it in just enough that you can hear the
03:46sound of the cymbals, and what you're looking for is some sort of definition.
03:49In order to do this, I am going to go to a memory location that I've already
03:54noted that has a lot of cymbals.
03:56The way I am going to do that is I am going to bring up my Memory palette,
04:00and that's Command+5.
04:02It brings in the memory locations.
04:04I am going to hit Drum Fill, and it's going to take us exactly where we need to go.
04:08Now let's listen without listening to the overheads.
04:11(music playing)
04:17You can hear the cymbals, but they are very subdued.
04:20Now, we're going to bring up the left overhead, so we can hear that with more definition.
04:25(music playing)
04:33Let's bring up the right overhead as well.
04:35We're still listening in mono, by the way.
04:37We'll get into panning in the next series of movies.
04:39(music playing)
04:48Now, you can hear the definition of those crash cymbals and that's exactly what we want.
04:51Now, let's move on to the toms.
04:54The first thing I am going to do is bring up tom number two--that's the middle
04:57tom--and listen to how everything changes with that tom.
05:01All of a sudden, the sound of the kick and the sound of the snare is going to
05:04change, just by the fact that the channel is up. (music playing)
05:17Listen to tom number one, the same thing.
05:19We'll bring it up to about the same level.
05:20(music playing)
05:26Now you can really hear it there.
05:28There's a lot of rumble from that tom.
05:30The kick drum and the snare drum are actually setting that tom off.
05:34It's actually ringing as we're going.
05:36That's perfectly normal, and what you're going to hear is a lot of different
05:40leakage coming from those tom mics, which is going to change the sound of the
05:44rest of the drums, but in fact that's normal.
05:47What we're going to try to do now is get the level of the toms, so when we hear
05:52that fill, all of the toms are going to be at about the same level when they are hit.
05:57Here we go!
05:58(music playing)
06:06Let's listen to that again. (music playing)
06:15Let's listen one more time. (music playing)
06:25If you take notice as we listen, you can still hear the hi-hat, even though the
06:29Hat channel is still at 0.
06:31Now, sometimes that's perfect for the song, but other times you'd like to have
06:36it either louder in the mix or you want to hear more definition.
06:38So let's just listen to it without the hat channel even in the mix.
06:43Listen for the hi-hat. (music playing)
06:53Now, let's bring the hi-hat in. (music playing)
07:03Mute it for a second. (music playing)
07:09The idea here is to bring it in just enough that you can hear the definition.
07:13Finally, there is one channel that's still not in the mix, and that's the Room channel.
07:18Sometimes there is only one room mic; sometimes there's two, for stereo;
07:22sometimes there's three, which are left, center, and right.
07:25The idea of the room mics is to make it sound bigger and fatter and fuller and
07:30add some glue that you can't get any other way.
07:33Once again, the ideal level is just about when you can hear it.
07:37If it gets too loud, the sound of the drums begins to sound trashy;
07:40if it's too low, you won't hear it at all.
07:42Let's bring that up now.
07:44(music playing)
08:07The idea here is that room mic will not only give you some glue, but it gives
08:13you some extra ambience from the room.
08:16The better the room sounds, the better the ambience sounds.
08:19So that's how we build the mix around the snare drum.
08:21Usually when you build it this way the snare will be more prominent in the
08:24mix than if you started with another instrument.
08:26Keep in mind that it's all going to change as we add more instruments, as we
08:30add compression, as we add EQ, even as we add effects like reverb and even some delay.
08:37Those will all help change the balance of what we have here, but this is the
08:41beginning balance since where we start from and everything else will be
08:44tweaked from there.
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Building the mix from the toms
00:00Many mixers feel that when they build their mix from the kick or snare the tom
00:04fills get lost when they enter the song.
00:06That's why some mixers prefer to build their drum mix from the toms and build
00:10the rest of the mix around them.
00:11In this movie, I will show you just how to do that.
00:14So in order to start from the toms, the first thing we're going to have to do is
00:17find a place in the song where the toms are playing.
00:19What I am going to do is hit Command+5.
00:23That's going to bring up our memory locations. And I have already selected a
00:27memory location where the drum fills happen.
00:29So we come down here to Drum Fill, click on that, and now we should have a nice
00:34drum fill to start from.
00:36The first thing I will do is I will bring up tom number one.
00:38It doesn't matter which tom you start from in this case.
00:41I will just bring up tom number one because it says number one.
00:43We'll be able to adjust it a little bit later.
00:46The big thing is we want to be able to hear this and all the other toms without
00:49worrying about the rest of the mix first.
00:52(music playing)
00:57Now, let's bring second tom in, tom number two. And the idea here is to get it
01:02balanced so tom number one, tom number two are about the same level.
01:05(music playing)
01:11Let's play that again.
01:11(music playing)
01:18One more time. (music playing)
01:23Now let's bring the Floor Tom in.
01:24Once again the idea is to get it so it's at the same level.
01:27(music playing) Let's tweak it a little, play it again.
01:34(music playing) It's about right.
01:40Now, the next thing I am going to do is I am going to group all these three together.
01:44So what I'll do is I will select the Floor Tom, then I will Shift+Click on the
01:49other two tom channels, and I will go up to Track, and say let's add a group.
01:54You can see Currently in Group there is Floor Tom, Tom 1, and Tom 2, and let's
01:59call the group Toms. Makes sense.
02:03And now click OK and now we have the tom group, and you can see that with one
02:07fader, I can move the level of all three channels up and down as needed.
02:12So now we're going to start with the kick, although you can start with any other
02:16drum channel that you like.
02:17In this case, we'll do the kick. We'll try to bring it up so it's about the
02:20same level as the toms.
02:23(music playing) Let's hear that one more time.
02:37(music playing) Now, let's bring our snare in.
02:46Once again, we're trying to bring it up so it's relatively the same level as our
02:50kick and as the toms as well. (music playing)
03:03Now, we'll bring our overheads in.
03:05Once again, the idea here is to bring it in so you can hear those cymbals,
03:09either the crash cymbal or the ride cymbal.
03:11If you're looking for definition in the cymbals, you don't want them to be too loud,
03:15you don't want them to be too soft, but you want to be able to hear them clearly.
03:19(music playing)
03:29Let's bring the right one in.
03:30Once again, we're listening in mono, so you're not going to hear it as right and left.
03:33We'll get into panning in another series.
03:35(music playing)
03:48If you listen to the hi-hat there, you could hear it fairly clearly without the
03:52hi-hat channel even being on.
03:54It's at 0 right now.
03:56So if we were to lift it up, the whole idea is to bring it up so, again, we
04:00have some definition.
04:01We don't necessarily hear it getting louder as much as we hear it getting more defined.
04:06That's the whole trick.
04:07(music playing)
04:19And finally, the Room channel.
04:21There could be as many as three room channels on any given mix. One would
04:26obviously be mono, two would be left and right, which would be stereo, and
04:30sometimes there's even three, which is left, center, right.
04:33The whole idea of the room channels is to give the drum kit some ambience and
04:37to give it some glue.
04:38There is no other way to really do it other than with the room channel.
04:41This is a mic that's set out the room anywhere from three to maybe a dozen feet away.
04:46(music playing)
04:59Let's listen again from the beginning.
05:01(music playing)
05:09So that's how we build a mix around tom fills.
05:12As you can hear, the toms are out in the front, and they are not going to be
05:15buried when you use this method.
05:17Remember to start with the master mix bus at about -10 dB since the master level will
05:21increase with every drum that enters into the mix.
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Building the mix from the overhead mics
00:00Overhead mics are placed further away from the cymbals than normal cymbal
00:03miking, and they're meant to pick up the overall sound of the drum kit.
00:06That's why we're using the overheads to build your drum mix is a completely
00:09different approach to building your mix any other way.
00:12In this movie, I'll show you when this method is possible and how it's done.
00:15The first thing to know about building a mix from the overheads is there's a
00:19difference between the overheads and cymbal mics.
00:22Cymbal mics are placed close to cymbals, and they're only trying to pick up cymbals.
00:26Overheads are placed above the drum kit, and the idea here is to pick up
00:30the entire drum kit.
00:31And usually this depends upon the sound of the room and how big the room is.
00:36The bigger the room, the better this works.
00:39So sometimes this will work great, and other times it won't.
00:42If you have a small room and you try to do overheads, the reflections from the
00:46ceiling sometimes can just make it sound bad.
00:49So just the fact that you've placed the mics over the drum kit won't necessarily
00:53mean that it will sound great.
00:54The first thing we're going to do is we're going to bring the left overhead up until
00:59the master mix meters read about -10 or so.
01:02(music playing)
01:12Now we're going to bring the right overhead as well.
01:14Don't forget, we're listening in mono still.
01:16We'll cover panning of drums and panning of other instruments in a later series of movies.
01:20(music playing)
01:30Now from here on in, every time we bring a piece of the drum kit in, what we're
01:34trying to do is make it some more defined, not necessarily trying to put it out
01:38in front of the overhead sound;
01:40we're just trying to make that particular piece of the drum kit more defined-sounding.
01:44(music playing)
01:52Let's do the same thing with the snare.
01:54And as you can see, we have the kick and the snare grouped together, as we talked
01:59about in previous movies.
02:00(music playing)
02:10The next thing is we're going to bring the toms in.
02:12In order to first to do that, we have to go to place in the song that has some tom fills.
02:17So actually, I'm going to hit Command+5 or Ctrl+5 to bring up the
02:22Memory Locations window.
02:23I already have a drum fill marked.
02:26I'll hit Drum Fill. And now we'll hit Play, which is a Spacebar, and bring those toms up.
02:32(music playing)
02:39Let's hear it again. (music playing)
02:49The next thing we'll do is we'll bring up the hat, with the idea of just trying
02:53to add to the definition. (music playing)
03:07Finally, we'll bring the room channel up.
03:08There is only one room channel in this case.
03:11Many times there's two for stereo and sometimes there's even three: left, center, and right.
03:15And the idea here is it's going to add to the ambience, and it's going to
03:19add a little bit to the glue.
03:20Again, we'll just bring it up enough that we can hear it.
03:22(music playing)
03:34So that's how we build a mix in the overhead mics, which are placed further
03:37away from the drums than normal cymbal mics.
03:39As you can hear, it's a completely different sound than when we started from
03:43the kick, when we started from the snare, or when we started from the toms for instance.
03:46The idea with this technique is that the main drum sound comes from the
03:50overheads and the drum mics just fill in the sound around it.
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Checking the drum phase
00:00One of the most important yet overlooked parts of the drum mix is checking
00:03the phase of the drums.
00:04This is important because not only will an out-of-phase channel suck the
00:07low end out of a mix, but it'll get more difficult to fix as the mix progresses.
00:12In this video, I'm going to show you how to check the phase of the drums and
00:15select the correct settings.
00:16So the first thing is there's two reasons why a drum channel, or any kind of
00:20channel for that matter, can be out of phase.
00:22The first thing could be a mis-wired cable and this could either be a mic cable
00:27that was wired backwards, because a lot of people wire their own cables, save a
00:30little bit of money, or it could be because during a studio install, the
00:34installer didn't have his first cup of coffee in the morning and didn't wear
00:37his glasses or something that day, and the things are mis-wired.
00:41So, just that one cable can cause things to be out of phase.
00:44The other reason why you can have something out of phase is because you have two
00:48microphones that are very, very close to listening to the exact same sound
00:53source, and when that happens you have a potential phase problem that happens,
00:57and we'll see how that works in a little bit.
00:59So the first thing I'm going to do is make sure that I have a plug-in on each
01:03channel, and usually a plug-in will have the ability to allow you to switch the phase.
01:09So for instance, over here on this compressor we have a little button here
01:14which is a zero with a line through it, and what that is this is a symbol of phase.
01:19So in order for us to really hear it, what we're going to do in this case is
01:23we're going to listen to the kick drums by themselves, but we want them to be
01:29exactly the same level.
01:31So here's the kick drum.
01:32(music playing)
01:37Here's the second one. (music playing)
01:43We want them to be about the exact same level,
01:45again, not the fader level; we're looking at the Master Mix Meter instead.
01:48(music playing)
01:53Now watch when I change the Phase button here.
01:55When it's blue it's out of phase. (music playing)
02:07There is more low end when it's not select than when it is selected.
02:11What that means is both channels are in phase, and the best selection here is the
02:16one that gives you the most low end.
02:17We're always going for the selection that has the most low end.
02:22The next thing we're going to do is go to our overheads where we can really hear it.
02:26There's two overheads.
02:27There's a left and right overhead.
02:28We're going to solo those up, listen to them.
02:33(music playing)
02:42I've inserted a one-band EQ across each of these channels.
02:46I don't much care about the EQ;
02:48what I do care about is the ability to change the phase.
02:51And once again, on the input here we have a selector to be able to change from
02:55one side of the phase to the other.
02:57Now, listen to what it sounds like when we select it.
03:00(music playing)
03:16Pretty dramatic.
03:17The selection that we want is the one that gives us the most low end.
03:20That's when it's in phase.
03:22If we have something that's out of phase, you're going to have low end that gets sucked out.
03:26It won't be all the frequencies; it will be some of them.
03:29So now what we'll actually do is we'll go through each channel, we'll hit that
03:33Phase button, and we'll see if there's change, and if there is, we'll select the
03:37position that gives us the most low end.
03:39(music playing)
03:52Don't hear much of a difference there. We'll move on.
03:54(music playing)
04:03No difference there either.
04:04(music playing)
04:16I don't hear any difference there. And we'll keep on doing this.
04:18We'll go through all the channels and we'll flip the phase.
04:21Sometimes what we'll do if it starts to sound funny, you can solo a few
04:25channels up and listen to what it sounds like there. But you'll know if there's
04:29something very much out of phase, you'll hear it right away as soon as you hit
04:32that selector switch.
04:33Not only will an out-of-phase channel suck the low end and out of a mix, but
04:36it'll get increasingly more difficult to fix as the mix progresses.
04:40No amount of EQ or compression or anything else can fix it.
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Balancing direct and miked bass channels
00:00Once upon a time, the bass amp was always mic'd.
00:03Today most basses are taken direct.
00:05That being said, sometimes both the amp mic and the direct signals are recorded on
00:08separate tracks as well, so that the bass sound has the best combination of
00:12bottom end and clarity.
00:13In this video, I'm going to show you how to balance direct and mic'd bass signals.
00:17So the direct and the mic'd bass signals are going to sound
00:20completely different.
00:21The DI is generally going to have more definition and a little more high end, and
00:25the mic'd bass cabinet is going to sound a bit more fuller and rounder. So let's
00:30listen to them both. Here is the DI.
00:33(music playing)
00:42We'll go back to the beginning and listen to it again, and here's the mic'd bass cabinet.
00:47(music playing)
00:58Now generally speaking, when we add them together, we get a combination that
01:02sounds better than either one, but not always.
01:06Sometimes it doesn't work on the track, and sometimes it works great, but some
01:09combination is usually perfect.
01:11The first thing we're going do though is we're going to check the phase just
01:14like we did with the drums.
01:16So if you take notice, I have an EQ inserted on both of the channels.
01:21So I'm going to bring one up. I only need one. I'm going to play it
01:25(music playing) And I'm going to flip the phase.
01:30(music playing)
01:45Now you can really hear the difference when the phase is flipped there.
01:49Sometimes people actually like that flipped-phase sound and they'll use that in
01:53the track--not all the time, but sometimes it's perfect for a certain track.
01:57Most of the time though, you prefer to have a selection that gives you the most
02:01bass, and that's where we're going to leave it.
02:02In this case, it's going to be deselected, and we're going to just keep it
02:06without the phase switched on either of the channels.
02:09Now in order for us to figure out the correct balance, we can do this two deferent ways.
02:16One way is we can raise the DI, have a listen to it, and gradually bring the
02:21bass cabinet in until we get the fullness that we need.
02:24(music playing)
02:39Now another way that we can do it that sometime works even better is to listen in
02:44the track to what the bass sounds like,
02:46just the bass DI, and then bring in the bass cabinet.
02:50So let's have a listen.
02:52We'll bring in not all the instruments, but a lot of them.
02:55(music playing)
03:02That's just the bass DI.
03:05Let's bring in some of the bass cabinet. (music playing)
03:22Now the idea here is to make it full, but we don't make it so full that it
03:26overpowers the kick drum, or any other instrument for that matter.
03:29One channel will sound fatter and the other more distinct, so choose the one that
03:32sounds best in the track and add the other to taste.
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Building the mix from the bass
00:00If you listen to hit records from the '50s, '60s and '70s, the bass was the
00:04foundation of the songs, not the drums.
00:06A lot of old-school engineers still like to start from the bass and then build
00:09their mix around it.
00:10In this video, I am going to show you how to do just that.
00:13The first thing we are going to do, just like we did before when we were mixing
00:17from the drums, we are going to bring the bass level up so it's about -10 on
00:23the master mix meters.
00:24(music playing)
00:32Now it's going to peak a little above and go a little below. This is just an average.
00:36Now let's bring the kick so they are up just about the same level.
00:42(music playing)
00:59Now take notice, when the level is the same between the kick and the bass, you are going to see
01:04the master mix level meters increase by about 3 dB, so that means if we started
01:11around 10, it's going to be some where around -7.
01:13So take a look. That's just about where we're at now.
01:16(music playing)
01:24Okay, now we are going to bring the snare up so it's just about the same level as well.
01:27(music playing)
01:44Now, we are going to proceed with building our mix just as we did before with
01:48the drums, only now we are going to build everything around the bass sound.
01:51In order to hear the overheads and the cymbals, what we are going to do is go
01:57again to where our drum fills are.
01:59So we are going to hit Command+5 or Ctrl+5 to bring up our Memory Location
02:04window and select Drum Fill.
02:07That should take us to the place in the song, and let's build the mix from there.
02:11(music playing)
02:24Let's go back and I will bring our toms up. (music playing)
02:38And now let's bring the hi-hat in. (music playing)
02:45Once again, when we're bringing the hi-hat in what we are trying to do is just
02:48increase the definition.
02:49And now finally, we will bring the room sound in, once again just to the point
02:53where we can hear it. (music playing)
03:06Now what this does is it makes sure that the bass is always up in front of the
03:10mix when we build it this way.
03:11Now again, everything is going to change somewhat as soon as we begin to EQ, as
03:16soon as we begin to compress the various channels, and even when we will begin
03:20to add some effects, but those should be minor tweaks from where we are at
03:24right now.
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Building the mix from the vocals
00:00There's this school of thought that since the vocal is usually the most
00:02important element in the mix; the entire mix should be built around it.
00:06In this video, I am going to show you how to build your mix by starting with the vocal first.
00:09So just like with all the other mixes, the first thing we are going to do is we're
00:13going to bring the vocal up so the master mix bus levels read about -10 dB.
00:18(music playing)
00:29Once again, that's just an average.
00:30It will peak above.
00:31It will be a little below.
00:32I just want to get it so it's around -10, just so you have some head room left
00:37for all the other instruments when they come in.
00:39Now we are going to bring the kick drum so it's about the same level.
00:43It doesn't have to be exactly, but you're trying to get in the ballpark.
00:45(music playing)
00:58Now we are going to bring the snare drum up, as well as all the other drums,
01:02just so we can hear them, and they are roughly the same level as the vocal.
01:05We never want to go louder than the vocal.
01:07If anything, we want to go a little bit less than the vocal.
01:09(music playing)
01:33Once again, in order to check the overheads so we can hear the cymbals and
01:38check the toms, we want to go to a place in the song where we can hear both
01:41cymbal crashes or ride cymbal, or we can hear tom fills.
01:45So we are going to hit the Command+5 or Ctrl+5 to bring up the Memory Locations window.
01:51Once again, we'll come over to our memory location that has the drum fill,
01:56and we'll listen from there.
01:57(music playing) [00:02:09.0] So now we bring our overheads up so we can hear that crash cymbal.
02:12Now we are going to bring our toms in so we make sure that we can hear all the toms as well.
02:18And once again, you can see that the kick and the snare and the toms are all
02:22grouped together, as we talked about in previous videos.
02:25(music playing)
02:38Now we are going to bring our hi-hat up. (music playing)
02:46Once again, we're bringing that up so we can hear the definition on the hi-hat.
02:50We are not bringing it up for level so much, just so it becomes more defined.
02:54Now we are going to bring the room mic up as well.
02:56So once again, it's going to add some glue to the drum mix.
02:59(music playing)
03:13Last but not the least, we are going to bring the bass channel in.
03:15Now the bass channel is going to come up with about the same level as the
03:19kick and the snare.
03:20A little more, a little less. it depends on the song. it depends on the sound of the bass.
03:24(music playing)
03:45Now, you can hear what happened.
03:47No matter what we do, the vocal is always front and the center.
03:50By bringing it in first, we make sure that it never gets buried in the mix.
03:54One of the things that happens frequently, if we build a mix from the drums, or
03:58build the mix from the bass, or build a mix from any other instrument and
04:01bring in the vocal last, which a lot of mixers do, sometimes there is no space
04:06for it and they are really have a hard time fitting it in into the mix so you
04:09can hear it clearly.
04:10So by building the mix around the vocal you make sure that it's always a center of
04:13attention and it never gets buried.
04:15This approach keeps your vocal front and center in the mix.
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Balancing the rhythm section
00:00The balance between the bass and drums is critical because it provides the power of the mix.
00:04The key is to make the bass, kick, and snare work together to provide
00:08the foundation of the pulse of the song yet still be able to hear each one distinctly.
00:12In this video, I am going to show you how that's done.
00:14So now that you have a drum mix that you've gotten either from using any of the
00:19approaches before from starting with the kick, from starting with the toms,
00:23from starting with the overhead, from starting with the snare, now that you
00:27have it, we're going to put it aside for a second and mute it, and we're just
00:30going to listen to the bass.
00:31I am going to bring that bass up so it's about -10 on the master mix bus meters.
00:36(music playing)
00:47And once again, it's not going to be exactly -10.
00:50It's going to peak a little above it.
00:51It's going to go a little below it.
00:53And a little bit later when we get into compression, we're going to look to see
00:57how we can make that bass sound a little more even so we can keep it closer to
01:00-10, but for now it's okay if it drifts above or below.
01:03So now that we've got the bass sound right around -10, now what we're going
01:07to do is we're going to unmute the drums, but we just want to listen to the kick drums.
01:13So we're going to mute all of the other drums, just listen to the kick, and we're
01:18going to mute the bass as well.
01:21The whole idea here is we want the kick to be somewhere around -10 as well.
01:26In the end, it's going to drift a little above, a little below.
01:30Now let's unmute the bass. (music playing)
01:38They should be about the same level. And let's unmute the snare drum.
01:44(music playing)
01:51The whole idea here is you should be able to hear all three at about the same level.
01:58Now, we're going to listen to all the other drums and especially listen to
02:02see if, when we put all of the drums in, if the bass gets masked in any way,
02:06if all of a sudden it seems like it's diminished the level or the definition is diminished.
02:10So, let's unmute them all and have a listen, and we're going to listen at the drum fill.
02:15(music playing)
02:27So the whole thing here is ask yourself if you can hear the kick and the snare
02:31and the bass distinctly.
02:32If you can't, don't worry about it because what we're going to do a little bit
02:36later is we're going to fix that with EQ and with compression.
02:39But right now, we'd just want to get it in the ballpark where all three sound
02:42like they're about at the same level.
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Balancing the rest of the instruments with the rhythm section
00:00After the rhythm section is balanced, it's time to add the rest of the instruments.
00:04The order in which that happens will depend upon the song and the arrangement,
00:07so let's look at our sample song as an example.
00:09So the idea here is we're going to bring the instruments in just at a level that
00:12we can hear them, so we don't overpower the rhythm section.
00:16The first thing we're going to bring in is the organ, because I like to bring the
00:20keyboards in first if there are keyboards in the song.
00:24You can start with any other instrument that you'd like, but for me, the
00:27keyboards seems to work because a lot of times they work as a pad, so they're
00:30kind of a bed instrument in a song.
00:32(music playing)
00:46Next instrument I am going to bring in is guitar number one.
00:48In this case, it just says GUITAR.
00:50So we're going to bring this in, once again, to the point that we can hear it but it
00:54doesn't overpower the rhythm section.
00:56(music playing)
01:08Now, we are going to bring in guitar number two. Same thing.
01:12We're going to bring it in just loud enough that we can hear it, not too loud
01:15that it overpowers the rhythm section, or any of the other instruments for that matter.
01:18(music playing)
01:33Now, guitar one and guitar two sound very, very similar, and it's very difficult
01:37to even differentiate between the two.
01:40We're going to fix that a little bit later with EQ, but for now we're going to
01:43leave it just the way it is.
01:44Now, let's bring in the vocal.
01:46Now the vocal actually can be in several different places, in terms of balance.
01:51On a normal pop song, it's way out in front of the rhythm section.
01:54It's the most prominent, featured instrument in the mix.
01:57In a rock song, or in a song where you'd like the most power of the mix, usually
02:02it's back further in a mix.
02:04So let's bring this up to where it's like a typical pop mix, where it's up in front.
02:09(music playing)
02:29Now, you can hear this is just a little bit on top of the rhythm section.
02:33It's still powerful, but what you really hear first and foremost is that vocal,
02:37and of course you hear this in a lot of pop songs.
02:40If we want to emphasize the power of the band, usually we'll bring that vocal
02:45back somewhat into the mix, not so much that we can't distinguish the words, but
02:49far enough back that the power of the mix is up in front.
02:52(music playing)
03:18So now we have it back farther in mix, and we can even bring it back farther.
03:21There are some hit songs where you really have to listen hard to hear the words,
03:25and that's on purpose; that vocal is brought back far enough in the mix so you
03:29hear more of the power of the rhythm section.
03:32Either way is okay.
03:33It depends upon the song and it depends upon the mix that you're going for.
03:36Now, let's bring the background vocals in.
03:38The background vocals start in the B section of the song, so let's go there.
03:42We'll hit Command+5 or Ctrl+5, bring up our Memory Locations window, and B
03:48Section, close the Memory Locations window, and here we go!
03:52(music playing)
04:10So the background vocals are usually a little bit behind the lead vocals, as
04:14they are right now.
04:15Sometimes they are equal to the lead vocals in level, but they're never above
04:20the lead vocal, or very rarely.
04:22So we want to start with them right about there.
04:25The last thing we're going to bring in is the percussion--in this case, it's
04:28the tambourine--and once again we're going to bring this up so we can just
04:31about hear it in the mix.
04:32(music playing)
04:52This is the balance of a rough mix, and generally speaking,
04:56it's only a place to start.
04:58We're going to tweak it from here.
04:59It will get tweaked as we add compression,
05:02it will get tweaked as we add EQ to the instruments to make them more defined
05:05and bigger, and it will get tweaked when we add effects.
05:08So to sum it up, be careful that the instruments aren't too loud so that the
05:12rhythm section stays powerful.
05:14Also, remember that in pop songs the vocals are usually the loudest element in
05:17the mix, but to emphasize the groove, decrease the vocal level.
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Making a mix without building it
00:00There are some mixers that just push up all the faders and mix with everything
00:03in the mix from the beginning.
00:05The theory is that everything will be in the mix anyway, so you might as well
00:08start with it all in as soon as you can.
00:10In this movie, I'm going to show you the advantages of mixing this way, and we'll
00:14look at an example of how this technique is done.
00:16The advantage of this method is that by hearing all of the instruments and
00:19vocals, you're able to make an aural space for everything.
00:23If you insert one instrument at a time, you begin to run out of space, and
00:26frequently you have to go back to the beginning just to make sure everything
00:29fits in together properly.
00:31The downside to this is it might not have the power of the previous mixes.
00:35So the first thing is we'll just bring all the faders up. And in this case, we
00:39have our subgroup faders that we're going to be mixing from, just to make things
00:43a little bit easier.
00:44And we're just going to randomly bring the faders up here.
00:47(music playing)
01:03And what we're going to do is just gradually balance everything.
01:07And the downside of this here is that there's no particular rhyme or reason.
01:10Before, we were saying
01:11let's start at -10 on the kick or -10 on the bass or whatever instrument
01:16you might start with.
01:17In this case, everything is in, and we're going to rely on our intuition to
01:21kind of balance things.
01:22And this could work for a lot of people. If you're new, it's not really the best
01:25place to start from, but it's one way to do it, and I'm going to show you how.
01:29(music playing)
02:29Now there's two things here.
02:30The first thing is the master mix meters have peaked.
02:33(music playing)
02:41They're running hot and you can see the red LEDs, which means that we've peaked.
02:46Now this is one of the problems that you have when you're mixing like this is
02:50the fact that you're going to have very, very high levels most of the time. We can fix that;
02:54that's not a problem.
02:55First thing is to get rid of our overloaded LEDs and just click on them and they go away.
03:00And the next thing is we'll just bring the master down a little bit so we
03:03won't have that problem.
03:04But now you can hear the balance is pretty good.
03:06I've got the balance together because I'm fairly experienced.
03:09I know how to do this and I know the song.
03:11But if you're just starting, it may be more confusing than it needs to be for you.
03:15It's just a method of how to do it.
03:18But really what I'm doing here is I'm concentrating first on the rhythm section,
03:22starting with the drums, then the bass, then really the vocal, and I'm trying to
03:26fit everything around that.
03:27Let's have a listen. (music playing)
03:54Now once again, we'd call this more of a rough mix than anything else.
03:58And obviously, if we're going to a final mix, we do everything a lot slower,
04:02but it's just an example of how you can build the mix with all the instruments
04:06in from the beginning.
04:07And once again, it's just a method that some people have--not many, some
04:11people do do it this way.
04:12So this is how you build a mix with all the elements in from the beginning.
04:15Be aware that the mix may not have the same power as the other mix techniques.
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Balancing the harmony vocals
00:00With harmony vocals, the balance is crucial in order to get the correct blended impact.
00:04In this movie, I'm going to show you how to mix harmony vocals so they have a
00:07great blend and work well with the other elements of the song.
00:10Usually the highest harmony vocal is the one that cuts the most.
00:14And as we get lower and lower, each one tends to get more lost in the mix.
00:18So just like with the drums, we're going to start from the bottom up, with the
00:22lowest vocal first, and then build on that.
00:25So I happen to know that BGV, or Background Vocal number 1, is the lowest vocal,
00:30so let's bring that up and let's start from there.
00:32(music playing)
00:40Okay. Now let's bring the second vocal up.
00:43The middle vocal happens to be the lead vocal as well.
00:46This is not uncommon.
00:47Many times you'll have the lead vocal in the middle of a three-part harmony, with
00:51the lower vocal on the bottom and the higher vocal on top.
00:54Sometimes it works where the lead vocal is actually on the bottom and the two
00:58higher vocals are on top of that, but in this case it's the lead vocal that's in the middle.
01:02(music playing)
01:14And what we're doing is we're bringing it up so it's just about the same level.
01:17If anything, we're keeping the lower background vocal, the lowest one, a little bit higher.
01:21And now let's bring the highest one in, which is BGV2, or Background Vocal number 2.
01:26Since it's the highest, it's usually the one that cuts the most,
01:30so this will be a little bit back in level from the other two.
01:32(music playing)
01:50You can hear the vocal is pretty good together, but really we won't know until we
01:54listen in the track.
01:55Let's unsolo these and have a listen where we're at.
01:59(music playing)
02:19There you have it. That's how you balance three-part vocal harmonies.
02:22If you do it like you do the rhythm section. from the bottom part up, you make
02:26sure that none of the vocal parts get lost in the mix.
02:28Remember that the middle vocal part is crucial to the harmony balance, and care
02:32should be taken that it's at the right level.
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5. Panning
Looking at the three main panning areas
00:00One of the most taken-for-granted elements in mixing pertains to the placement
00:03of the sound element in the stereo field, otherwise known as panning.
00:07In this video, I'm going to show you how panning can create excitement by
00:10adding movement within the stereo field as well as adding clarity to an
00:13instrument by moving it out of the way of other sounds.
00:16The first thing is a stereo provides a sense of spaciousness, and that's what
00:20panning is giving us.
00:21It's giving us the spaciousness and as a result, we're also getting some
00:25clarity out of it as well.
00:27The thing about panning though is there are three main fields that we have and
00:31that's hard left, hard right, and in the center.
00:35Now what happens when we pan something in the center is the sound is coming
00:39out of both speakers at the same time, in an equal amount,
00:43and that gives us a solid feel to the track.
00:46So what we try to do is anything with a lot of low end we try to put into the middle.
00:51So for instance, listen to one track of the bass, which is the DI track.
00:56So if we put it in the center, it sounds very, very solid.
01:03As soon as we move it to the left or to the right, now we get the sense of
01:14spaciousness, but it doesn't sound quite the same anymore.
01:18And we can use this to our advantage, but usually we do that in other
01:21instruments rather than the bass.
01:22Now let's just listen with the track for a second, with the bass panned at the middle.
01:27(music playing)
01:35Now, if we were to add the second bass track, the bass cabinet in, and listen to them
01:41both and solo them both-- (music playing)
01:47--it sounds pretty good.
01:48Now as soon as we begin to pan them though, all of a sudden we lose some power.
01:53(music playing)
01:57It still sounds good, but there's just enough difference between the two tracks that
02:02we've gained some spaciousness, but we lost some power.
02:05Let's listen with the track.
02:06(music playing)
02:17That's one of the reasons why we don't pan things like kick drums and basses.
02:22In the early days of stereo, you might find some records where that happened,
02:25where on the left channel you might have the bass and on the right channel you
02:29might have the drums.
02:30But that was only because they had limited panning positions--
02:33they didn't have pan pods back then--and they were learning to trade.
02:37So you had a few of The Beatle records for instance that did that, but not many.
02:42Where panning does come in handy though is when we do something like panning
02:46the vocals or panning other instruments to stay out of the way of certain instruments.
02:53Now let's just solo up our background vocals for a second.
02:56(music playing) Everything panned up the middle.
03:03And just listen to it for a second.
03:05It sounds pretty good. (music playing)
03:19Now if we were to pan these background vocals hard left and hard right, have a
03:24listen to what it sounds like now.
03:25(music playing)
03:38Now what we get is a sense of spaciousness, but what also happens is the vocals
03:43detach from one another.
03:44And what we want sometimes is we want all three vocals, in this case, to
03:49sound like a section.
03:50If we pan everything hard left, hard right, and up the center, then there's a
03:54detachment that doesn't actually quite work really well.
03:57But what happens if we just pan them a little?
04:00Well, let's pan 20% to one side, 20% to the other side. Now have a listen.
04:07(music playing)
04:20Now what that does is it gives us the best of both worlds.
04:23It gives us a space in the middle for that lead vocal.
04:26It moves the background vocals a little out of the way, plus it gives us some spaciousness.
04:31So that's the beauty of using the spaces in between hard left and hard right and
04:36the center, where we can get the best of both worlds.
04:40We can get the clarity plus we can get spaciousness.
04:43So sometimes just a little bit of movement to the left or to the right makes a
04:48really big difference.
04:49The other thing that we can do is listen to some guitars as well and how
04:52that works with guitars.
04:54So I'll come over here, and there's two guitar parts especially that we can listen to.
04:58Let's play it for a second and take notice, they're panned up the middle.
05:03(music playing)
05:17Now this sounds pretty good, and we can hear the difference between both of them.
05:21But now if we pan them just a little bit left and right, you can hear a big difference.
05:25All of a sudden, there will be some clarity between them.
05:27Now once again, we'll just go to 29. And Guitar number 1 is actually in stereo,
05:33so what we'll do is we'll pan the left way far to the left and the right-hand
05:38channel just a little bit.
05:40Now here's the beauty of a stereo instrument.
05:43We don't always have to pan it hard left and right.
05:46We can just pan it a little bit, and we can get the same spaciousness. And take a listen.
05:50(music playing)
06:04And now you can hear that there's a lot more clarity between both.
06:08This also happens with stereo instruments, and let's listen for a second to the organ.
06:13This is a Hammond B3, and with the B3 it's being played through a Leslie Tone
06:20Cabinet, which has a rotating horn on the top and rotating horn on the bottom.
06:25And what that does is it gives us a very unique stereo perspective.
06:30Let's just listen in mono for a second, and let's solo both of them and have a listen.
06:34(music playing)
06:50Now let's pan them hard left and hard right, which is what a lot of people think right off.
06:55Well, I have it stereo. Let me pan it hard left and hard right and have a listen.
06:59(music playing)
07:13Now sometimes you can go too far with your panning, and in this case this is one
07:18of those things where it's a good example where
07:22when you pan it so far apart all of a sudden the low end and the high end sort
07:26of detach from one another.
07:27It gets so far--and that happens with pianos a lot too, where the low keys feel
07:32like they're detached from the high keys.
07:35So sometimes a hard left/hard right pan doesn't really work well for a lot
07:40of stereo instruments.
07:41In fact, it sounds better if we do a modest pan, and let's just take it to 32, and
07:47we'll take the right-hand side to about the same thing, 33. Have a listen now.
07:51(music playing)
08:06Now the beauty of that is there's no detachment between the high and low
08:10end, plus we get this sense of spaciousness, which is what the panning is all about anyway.
08:16And that gives us this beautiful feel of hearing the player play right
08:20across the stereo field, and yet we still have the spaciousness without any
08:25kind of detachment.
08:26So one of the reasons why it's important to stay away, a lot of times, from the
08:31hard left and hard right areas is the fact that you'll get a very, very wide
08:35stereo field, but sometimes it will just feel unnatural.
08:39And by being a little more modest with your panning, it will feel much more natural.
08:43Let's listen in the track now.
08:45(music playing)
08:59Now you can hear it where we still feel that spaciousness.
09:02It's still sort of up the middle, but it feels really good.
09:06So to sum it up, stereo provides a sense of spaciousness and panning allows us
09:09to create excitement by adding movement within the stereo field.
09:13The most prominent music element is usually panned to the center, as well as the
09:16kick drum, the bass guitar, and even the snare drum, because this makes the mix
09:21feel strong and anchored.
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Panning the drums
00:00Back in the days when a drum kit was recorded with only a few microphones drums
00:04were recorded in mono, and sometimes even on a single track.
00:07Today with most drum kits and drum loops tracked in stereo the entire mix is
00:11built upon the idea that the drums will take up a lot of space in the stereo field.
00:15In this video, I am going to show you a couple of different concepts that you
00:18can use for your drum panning.
00:20First of all, there are two ways to pan the drums: from the audience perspective--
00:24or how you're looking at the drums--or from the drummer's perspective--how he's
00:28looking at the drums himself or looking out at you, the audience.
00:3190% of most mixers that I know pan from the audience perspective, and that's
00:36very comfortable to them, although it might work from the other way as well.
00:40First of all, let's listen to this track with just the drums in mono and listen
00:46to what they're like.
00:47They are powerful as is, but they don't have a sense of spaciousness.
00:51(music playing)
01:00Now the first thing we will do is we will pan out the overheads,
01:03and the overheads usually are left and right and they work very well if they are
01:07panned hard left and right.
01:09They are also the most dramatic.
01:10It might not be the best way to put them, but at least to start you can
01:14really hear it well.
01:15So let's go up and pan the left overhead and the right overhead and have a listen.
01:19(music playing)
01:32All of a sudden you get a sense of spaciousness from the drums, and you can hear
01:35that crash cymbal on the left-hand side.
01:39Later on, it goes to the ride cymbal that's on the right-hand side, which is just the
01:43way you'd be looking at it.
01:44Now the next we are going to pan out is going to be the toms, and if we listen
01:48to the tom fills right now, they're all up the middle, every single one of them
01:52are at the same level, but they fairly boring as is.
01:55And the way you we are listening to them live, if we are standing in the room six
01:59feet in front of the drummer, that's not the way it's going to sound.
02:02So let's start by just panning this out a little bit, and we will pan too much.
02:07We will go about 30% to the right, 30% of the left on the rack toms, and the
02:12floor tom will take a lot wider because that's going to be at the edge of the kit.
02:15Now let's listen to the drum fill.
02:17(music playing)
02:28Now I can go even wilder with that, and some mixers will do this:
02:32They will take one rack tom and pan it all the way to one side.
02:35I will take the other one and I will put it up in the middle, and we will
02:39take the floor tom and put it all the way to the left, and let's listen what that sounds like.
02:42(music playing)
02:52That doesn't sound quite as real that way because that's not what you hear if you
02:56are standing six feet in front of the drums.
02:57The other thing that doesn't sound real is the fact that now all of the ambience
03:02coming off those microphones sound unbalanced.
03:04It doesn't sound like the real drum kit would sound.
03:06Now this is more like you would hear from a real drummer.
03:08So what you are trying to do most of the time is trying to make it sound as real as possible.
03:13Now there are times when you don't want it to sound real;
03:16you want it to sound unique--and those are the times when we go a little
03:19radical with your panning.
03:20But most of the time we just want it to sound like it sounds.
03:24So we will pan this left and right just a little bit and pan this out.
03:29The next thing that we are going to pan is the hi-hat because the hi-hat now, if
03:32we are looking at the drummer, is going to be to the right-hand side, and it's
03:35going to be at the edge of the drum kit.
03:37So we are going to pan that out to here.
03:39First of all, let's listen without the pan.
03:41(music playing)
03:50Now let's listen when it's panned out to the right.
03:53(music playing)
04:08Sometimes you would pan it in a little less than that, but most of the time
04:12it's sort of on the outside here. And again, you can get wild and you can pan it 100%.
04:17(music playing)
04:22Usually with drums, when you start to pan things either hard left or hard right,
04:27it doesn't sound quite as natural.
04:29The only thing that does sound natural on drums as hard left and hard right are the overheads,
04:33and there are times when you might not want to do that as well.
04:38Remember, the more space you have usually the less power you have as well.
04:43So sometimes if you want the drum sound more powerful, you will bring these
04:46overheads in, and you bring it to somewhere in the middle between the hard left
04:47(music playing)
04:53or hard right and the center, and this will give you a bit more powerful-sounding kit.
05:08Going back to the hi-hat, something you should remember,
05:11we are talking about a real kit here, but if we're talking about samples,
05:14everything would sound a lot cleaner , and it would possible for us to really pan
05:18everything hard left and hard right and that would work most of the time, but
05:23there are certain times when that won't work,
05:25and I will give you an example. That would be if you are doing something that's
05:29intended for a club, where you have to remember that anything that's panned hard
05:34left or hard right might not be heard by half the audience, because in a club
05:39anything that's panned hard to one side isn't coming up on the other side and
05:43that's where half of your audience is going to be.
05:45So you always have to keep that in mind that sometimes you have to sacrifice the
05:49wide stereo field for the enjoyment of your audience.
05:53So you always have to keep that in mind when panning drums.
05:56So that's couple of ways to pan the drums.
05:58You can pan them from the audience perspective or the drummer's perspective, but
06:02remember that you don't have to always pan the kit wide since the kit may sound
06:06a lot more powerful if panned more to the center.
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Avoiding pseudo-stereo
00:00Most synthesizers and virtual instruments have sort of a pseudo-stereo effect
00:04that makes instrument sound larger than it really is when panned hard left and right.
00:08The problem is that this kind of effect can actually make your mix sound less distinct.
00:12In this video, I'll show you some techniques for dealing with some instruments
00:15that have artificial stereo, so you can hear that instrument better in your mix.
00:19So, the first thing we're going to do is listen to some instruments that are in stereo.
00:23Some are artificially put in stereo and some are recorded in stereo.
00:28The tendency is, if you have a stereo instrument, to pan it hard left and hard
00:33right, but the problem is sometimes that can actually cause more harm than good in the mix.
00:38Let's start with an electric piano.
00:40Let's listen to it mono.
00:41Now this is recorded in stereo, and what makes it stereo is the fact that it has
00:46a channel that has vibrato on it, so you will hear it warble a little bit.
00:49(music playing)
00:58Let's pan that out in stereo. (music playing)
01:12Now you can hear that it got wider, but what really is going to make a difference
01:16is what happens with the other instruments after this.
01:18Now the next one that we want to listen to is the strings.
01:21Now let's add the strings, and this was made stereo artificially by using a chorus.
01:26Let's hear what it sounds like.
01:27(music playing)
01:46Now I can really hear that one warble as well, and usually what happens is
01:50one side is very, very stable and the other side is the one that has the warble
01:54on it in the stereo mix.
01:55Now when you put two instruments together like this, you can actually hear them okay,
02:00it's not so bad, but as you begin to add more instruments that are panned hard
02:04left and hard right, that's when the problem begins.
02:07Now let's add the organ.
02:09Notice that the organ actually is assigned to a subgroup.
02:13So we have the high organ, we have the low organ, and they are both assigned to
02:17a stereo subgroup that's panned hard left of hard right.
02:20(music playing)
02:38Now as you can hear, there is a little bit of disconnection, as we talked about
02:40in a previous movie, where the low frequencies and the high frequencies don't
02:45seem to live together, and that makes the sound a little artificial.
02:49Let's add the electric guitar now, and once again that was recorded in stereo, and
02:54it's also recorded left and right and assigned to a subgroup, which is panned
02:59hard left and hard right. And let's listen to that.
03:02(music playing)
03:19When we have more and more stereo instruments that are panned hard left and hard
03:23right, we come up with a condition that I call "big mono."
03:27And big mono basically means that when you pan everything in stereo hard left
03:31and hard right, you don't really wind up with anything that's near a stereo
03:35field; everything just sort of sounds the same, and it steps on one another.
03:39The beauty of having stereo is the fact that we can put each instrument in its
03:44own little part of the stereo soundscape,
03:46and that's really what we want to do.
03:48It's the best thing for us to hear each instrument distinctly.
03:52So the first thing we're going to do is begin to pan things, and I'm going to
03:56pan the keyboards, just a little to the left and a little to the right, and
04:01you'll hear immediately how things begin to change and we begin to hear them a
04:04little more distinctly.
04:06So let's take the organ.
04:07We are going to go to the subgroup on the organ. Even though you can see the B3
04:12hi and B3 lo are panned hard left and hard right, panning is actually going to
04:16follow what I'm going to do right here.
04:17So as you can see, I am going to keep one of the channels hard left and I'm going
04:21to have the other one that's not quite as hard left--
04:25it's going to be up towards the center. And I am going to the electric piano, I am
04:29going to exactly the same thing: I am going to keep one hard right and I'm going
04:33to take another one that's more toward the center.
04:35Now let's have a listen.
04:36(music playing)
04:52Now we have a little bit more of a sense of stereo sound field, a little more
04:57spaciousness, but we still have that sense of big mono.
05:01So now I am going to take the electric guitar and I am going to pan it
05:04more towards the center.
05:05So I'm going to go to the subgroup.
05:07I am going to pan this just a little off the center here, a little off on the
05:12right one, have a listen.
05:13(music playing)
05:29Now you can really start to hear the stereo.
05:32You can hear each instrument in its own little part of the soundscape.
05:36But we still have the problem with the strings.
05:38Sometimes an instrument that has artificial stereo actually sounds better in
05:42mono, and in this case we are going to make this mono by panning both channels up the middle.
05:47And the easy way to do that is to hit the Option key and just click on each pan
05:52knob, and you can see they automatically go right to the center.
05:56Let's have a listen.
05:57(music playing)
06:11So now you can see that a mono instrument can sometimes work better than one
06:15Now you can hear they are each in their own little soundscape. The only problem
06:19is that the strings sound just a little on the dull side,
06:22so we're going to skip ahead a little bit to what we will watch in
06:25another series of movies.
06:26We are going to add some long reverb onto the strings.
06:30We are actually going to make this somewhat stereo.
06:32We are going to put it into a stereo sound field and make it a little more spacious.
06:36And we are going to do that by clicking up here on the send and have a listen as we play it.
06:41(music playing)
07:15that uses artificial stereo.
07:16We have a sense of spaciousness, yet everything is in its own part of the
07:21soundscape, and this is the best way to make each individual instrument sound
07:26very distinct and jump out into the mix.
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6. Exploring Compression
Understanding compressor parameters
00:00A compressor is nothing more than an automated level control that uses the input
00:04signal to determine the output level.
00:06In this video, I am going to show you all the parameters of a compressor and
00:09discuss how they each change the sound.
00:11All compressors have roughly the same parameter controls and are operated the
00:15same way, but they can sound different from one another because there are
00:18different ways of designing a compression circuit.
00:20Let's look at the controls.
00:22The first one is the Ratio control. Ratio controls how much of the output level
00:27the compressor will increase compared to level that's being fed through the input.
00:31Usually this is calibrated in a ratio that goes anywhere from 1:1 to 100:1.
00:38And what that means is if it says 4:1, every 4 dB that's coming into the
00:42compressor, only 1 dB will go out through the output.
00:47The next control is the Threshold, and Threshold determines the signal level
00:50where the compression actually begins.
00:52Below the threshold point, no compression occurs, and above it is when all
00:57the compression occurs.
00:59Many compressors are calibrated in dB,
01:01so a setting of -5 means that when the level reaches -5 in the input meter, the
01:06compression begins to kick in.
01:08Next controls are Attack and Release.
01:10Not all compressors have attack and release parameter controls, but most of them do.
01:16These controls determine how fast or how slow the compressor reacts at the
01:19beginning or the end of the signal envelope.
01:21The beginning is the attack and the end is the release.
01:25Some compressors have an auto mode that automatically sets the attack or
01:28release according to the dynamics of the signal.
01:31Some compressors have a fixed attack and release where you can't alter them at all.
01:35The Attack and Release controls are actually the key to proper compressor setup, but many
01:39engineers overlook these controls completely.
01:42That being said, it's possible to get good results by keeping these controls
01:45set to midway, but learning how to use them provides much for consistent and
01:48professional results.
01:50Gain control is sometimes called makeup gain or output.
01:54When a compressor begins to compress, it actually attenuates the signal.
01:57So in order to boost the signal back up to where it was when we started, we use
02:02the Gain control, which adds some additional gain.
02:04Sometimes this is called makeup gain and sometimes it's just called an output control.
02:08We can use this additional gain for other things as well, and we'll talk about
02:12that in later movies.
02:13The Gain Reduction Meter is an indicator of just how much compression is
02:16occurring in any given moment.
02:18On most devices, this is either a V or a peak meter, but it reads backwards. Let's take a look.
02:24(music playing)
02:33This means that if it reads -12, there is 12 dB of gain reduction
02:38actually occurring.
02:39If it reads -6, it means there is 6 dB of gain reduction occurring.
02:43It usually varies in the amount of gain reduction depending on the signal.
02:47The sidechain is used for connecting other signal processors to the compressor.
02:51The connected processor only receives a signal when the compressor exceeds the
02:54threshold and begins to compress.
02:56Sidechains are often connected to EQs to make a de-esser, which will soften the sound
03:00of the S coming from a vocal when they exceed the compressor's threshold.
03:04You can also connect to delay or reverb or anything you want to the sidechain
03:08for unusual program-level-dependent effects.
03:11You can also feed the signal from another channel into the sidechain and will
03:15cause a sound to trigger from that original channel.
03:18This is used a lot in electronic music especially.
03:22Finally, the Bypass control allows you to hear the signal without any gain
03:25reduction taking place.
03:27This is useful to help you hear how much the compressor is controlling
03:30or changing the sound.
03:31It also makes it easy to set output control so the compressed signal is about
03:35the same level as the uncompressed signal.
03:37So those are the parameter controls on a compressor.
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Setting up the compressor
00:00In this video we are going to look at how to set up a compressor.
00:03I am going to show you how to configure the compressor so it breathes with the
00:06track, how to turn it into a limiter, and how to determine how much compression is
00:10right for the track.
00:11Timing of the attack and release is importance so the compressor works correctly
00:15and makes the sound punchy or fatter or makes the note have a longer decay.
00:20One of the easiest ways to set that up is to use a snare drum as your
00:24template, then use the same approximate Attack or Release settings for the other instruments.
00:29The idea is to make the compressor breathe in time with the track.
00:32So the first thing we are going to do is going to go to our snare top mic
00:37and add a compressor.
00:40In this case, what we are going to do is we're going to put the compressor before
00:43the EQ here, and the reason for that is the sound is different if you put the
00:49compressor after the EQ.
00:51What ends up happening is if you put it afterwards is that anything that's
00:56emphasized on the EQ, for instance if 3k is turned up, then that frequency
01:02is going to be compressed, and it's going to be emphasized by the compressor as well.
01:07So it usually sounds better if you put the compressor prior to any EQ that you have.
01:13If doesn't mean that that's the way it always should be, but most of the time
01:16that's the way it looks best.
01:17So let's listen to this soloed without any compression at all.
01:22Here is the snare drum.
01:23(music playing)
01:23Turn it up a little bit. (music playing)
01:32So now what we want to do is set the compressor up so it breathes with the track.
01:36So what we are going to do is we are going to take the Attack and turn it all
01:39the way to its longest, and then we are going take the Release and we are going
01:43to turn it all the way to its shortest.
01:45Now let's play it again.
01:46(music playing) Let's bring the threshold down.
01:50(music playing)
01:53So we see some compression. Okay there we go. (music playing)
01:59So we've got about 6 dB of compression here.
02:01I am going to take the attack and I'm going to move it back.
02:04I am going to make it shorter. (music playing)
02:14Hear how the sound changes? (music playing)
02:19We are cutting off the attack on the snare drum, the first part of the sound of the snare drum.
02:25You can see we've got lot more compression as well as we do that.
02:30This isn't what we want, because it makes it sound unnatural,
02:33so I am going to move this back.
02:35We just begin to hear a sound change.
02:42(music playing)
02:47Somewhere in there is good. (music playing)
02:50Going to begin to move that back.
02:52(music playing)
02:59You can see over here on the Gain reduction meter, this is the amount of
03:04compression that we have.
03:06You can see how it's breathing with the track.
03:09Let's move this back a little more. (music playing)
03:15What we're doing now is we are making the decay longer.
03:18(music playing)
03:30So it sounds like the decay lasts from one snare hit to the other.
03:39(music playing)
03:46Now let's Bypass for a second.
03:48(music playing)
03:51Really hear the difference there.
03:54This is without any compression, and here is with it.
03:58(music playing)
04:04You can hear how much punchier it is.
04:07Let's move this Attack back a little bit more.
04:09(music playing)
04:14Let's listen in the track, hear what it sounds like.
04:16(music playing)
04:26Okay, I am going to play it again. We are going to bypass it this time.
04:29(music playing)
04:38Now watch the meter here and watch the different levels of hits. I am going
04:43to play it again, and watch sometimes it goes -10 and sometimes it goes -6 here. Watch.
04:47(music playing)
04:56You see some go -10; some goes little bit higher.
04:59And in fact this drummer is actually pretty good, because he is pretty consistent.
05:03But what we are trying to go is we are trying to get that snare hit to be
05:06the same every time.
05:08So now let's play the same thing with the compressor in.
05:10(music playing)
05:23And that determines how much compression we are going to use.
05:26We are going to use enough that in fact the snare hit in this case is pretty
05:31much the same, so it doesn't change that much.
05:33You can hear how much more punchy the sound gets though, when we have the compressor in.
05:38(music playing)
05:50One more time, only Bypass.
05:52(music playing)
06:00And with compressor in. (music playing)
06:11So what will happen here is we'll also do the same thing on the kick drum and
06:16we will do it on the bass.
06:18We will probably do it on the guitars.
06:20We will do it on the vocals.
06:21We will do it on any instrument that has any kind of variation in dynamics,
06:26because what we are trying to do is control the dynamics here.
06:29You can't make the dynamics completely go away--and you don't want them to--but
06:34you don't want the variation to be great as well.
06:37If the go, oh, 3 dB either way, that's probably good;
06:40if it goes more than that, it's probably too much.
06:42Let's try the compressor over on the vocal.
06:47Now the first thing we are going to do is we are going to add it in here, and
06:53again, this is just a native compressor that comes with Pro Tools.
06:56Don't forget that just about all the parameters are somewhat the same, but even
07:00if they're different, it doesn't matter; what we're trying to get is the sound.
07:04We are trying to get the compressor to breathe with the track, and that's the
07:07most important thing.
07:08So let's listen to the vocal without the compressor.
07:11(music playing)
07:20This is pretty good, because it's actually been compressed when it was
07:23recorded, but we can still do a few more things to it.
07:26In this case what we are trying to do is make sure that every word is heard, so
07:30we don't want a word to drop out at all;
07:32we want them all to be the same.
07:34There are some that will drop out anyway that you'll have to use automation and
07:38actually goose the fader a little bit so you can hear it,
07:41but for the most part we can get most of them with the compressor.
07:44So let's set this up. Let's unbypass it.
07:47So the first thing what we are going to do is we are going to set our Attack and
07:50our Release approximately the same as we did with the snare drum.
07:54This might change a little bit, but this is a good starting point.
07:56So I will put 188 in for the Attack, and we will 12.3 in for the Release.
08:03And let's dial in the Threshold. The Threshold actually controls at what
08:07signal level the compressor is going to begin to work at. And let's move this
08:12back, so we can hear it working.
08:13(music playing)
08:20There we go. We can hear it there. (music playing)
08:32Now what's happened here is these Attack and Release settings have to be tweaked
08:37because you can hear the change in the vocal sound, and that's not what we want--
08:42we want it as pure as we can get it.
08:45So the first thing we are going to do is back off the Attack a little bit.
08:47(music playing)
08:52Back off the amount of gain reduction.
08:56(music playing)
09:05By the way, we are reducing the gain on the peaks, so that's why they call it
09:09gain reduction, but it's the same thing as the amount of compression.
09:12Here's what it sounds like.
09:14(music playing)
09:25Okay, let's listen in the track.
09:26(music playing)
09:46Okay let's listen without it now. Let's bypass it.
09:48(music playing)
09:59Here is with it in. (music playing)
10:11So you can hear the difference in the vocal with the compression and without the compression.
10:15With compression, it almost sounds like the vocalist is in the room with you; he
10:19comes closer to you in the mix.
10:21You can hear every single word that happens.
10:24In fact, there is a byproduct here.
10:26You can keep the vocal lower in the mix and still hear it really well.
10:30Without the compressor some of the words of the vocal will drop out and
10:34you won't hear them.
10:35One of the reasons why we would like to keep the vocal lower in the mix is it
10:38emphasizes the power of the band.
10:41On a pop record, usually the vocal is really on top of the band;
10:44it's really loud compared to the rest of the band.
10:47But if we want the record to sound really powerful, then we would like to keep
10:51the vocal down even with the band,
10:53and the only way you can do that well is if you compress the vocal; otherwise
10:57it will sound weak.
10:59So this is what we'll do with all the other instruments that need it as well.
11:03We will go and we will listen to them and we will see if there's a big variation
11:06in dynamics, and if there is, we will insert a compressor.
11:10The amount of compression that we will use is the amount that will keep the
11:13dynamics relatively solid so you hear all the chords;
11:17there's not one that drops out that we can't quite here.
11:20And that's what gives you the feeling of having the vocal in the room with you.
11:24So let's talk about limiting.
11:25Right now, we have the Ratio set to 3 to 1, but anytime the Ratio goes beyond 10
11:31to 1, this turns into a limiter; it goes from a compressor into a limiter.
11:35Now compression is used to control dynamics. What we are trying to do is
11:40take any peaks and bring them down, and we're trying to bring up any of the notes
11:44that are getting lost.
11:45What we are trying to do with limiting is to keep the next stage in the signal
11:50path from distorting.
11:53So in this case what that means is it's going to take 11 dB before even 1 dB comes
11:58out, and that will probably mean that we can take any kind of peaks and not have
12:03a problem with the stage afterwards distorting.
12:05So there's a different mindset with using each of them.
12:08Sometimes we use limiting of 11 to 1 or 20 to 1, or even higher, in order to
12:14change the sound of an instrument or a vocal.
12:18Because usually anything that's 4 or 6 or 8 to 1 is just controlling the dynamics
12:23and we don't really hear it work, but anything that goes beyond 10 to 1, we begin
12:28to hear the color of the compressor.
12:30Sometimes that's what we want; sometimes it isn't.
12:32Okay, let's listen to the difference between compression and limiting.
12:35We are going to go back to a ratio of 4 to 1 and have a listen.
12:39(music playing)
12:49We can hear the sound change, but listen when we go 10 to 1.
12:52(music playing)
13:03Now all of a sudden the sound of the compressor is what we hear more than sound
13:08of the vocal, and it gets more severe as we go.
13:10Let's go to 30 to 1, which is really quite high.
13:12Let's listen in the track. (music playing)
13:14(music playing)
13:34In this case, we can actually hear the compressor working, and what it's doing is
13:38its taking some of those peaks and it's actually bringing them down too low.
13:42So the vocal sounds unnatural. That's why we like to use compression rather than
13:47limiting most of the time.
13:49There are times when limiting is really desirable--for instance, on a bass. The
13:54reason why is we want to keep the bass at a pretty solid level.
13:57We don't want it to vary too much, because as it varies it makes the song sound
14:02not as powerful. It sounds a lot more powerful when the bass is at one level.
14:07So that's one time we might use limiting instead of compression. Most of the
14:10time would like use compression, though.
14:12So that's how to set up the compressor.
14:14You should time the compressor so it breathes with the track by using the Attack
14:18and Release controls.
14:19An attack that's too fast will dull the sound of the instrument or vocal, while a
14:23release that's too short will cause it to pump.
14:26A ratio setting of 10 to 1 or more is considered limiting, because it's trying to
14:30limit the output rather than control the dynamics.
14:33The more compression you use the more you will hear it working, and the amount
14:36of compression depends upon the song, the arrangement, the player, the room, the
14:41instrument or vocalist, or the sound that you're looking for.
Collapse this transcript
Compressing the drums
00:00In order for the rhythm section to sound powerful, the drums and bass have
00:03to have an even level.
00:05Sometimes the drummer doesn't hit every beat of the kick and the snare with the
00:07same intensity, which makes the pulse of the song erratic. Sometimes the tom
00:11fills have different volumes across the drums.
00:13In this video I am going to show you how to use compression on the drums to make
00:16them punchy and steady in the mix.
00:18So let's listen to the mix without any compression at all.
00:21(music playing)
00:30We hear a little bit of leakage there in the background, but that's okay.
00:33The first thing we are going to do is go to the snare drum and have a listen.
00:37There are two snare drums.
00:38There is a top and bottom. We only want one.
00:40Take notice, since they are in a group, if we solo one, both of them solo up,
00:44and the way to get around that is to hit Ctrl and just solo whatever channel that
00:49you want the solo and just that one will solo up.
00:52So now let's listen to the snare top by itself.
00:54(music playing)
01:01I already we have a compressor/ limiter installed in the snare channel.
01:06Let's bring that up.
01:07This is just the stock Pro Tools compressor/limiter, and we are going to use
01:11this just to show you that it doesn't matter which one use; you can make it sound
01:15really good if you know how to set it up.
01:17Let's insert it and hear what it sounds like.
01:18(music playing)
01:28The first thing we are going to do is take the Attack time and turn it all the way
01:32up; in other words I want the Attack time as long as it can be.
01:35(music playing)
01:41Now we are going to back off on it.
01:43(music playing)
01:48The whole secret here is that if you turn it too fast, it sounds some pretty bad.
01:53(music playing)
01:58The reason why it sounds bad is you have cut the transient of the front end of the
02:02sound, and you want to keep that. So the whole trick is to back off the attack
02:07until just about you hear a dull, and at that point that's when you either stop
02:12or even back off a little bit. Let's try it again.
02:14(music playing)
02:25Somewhere in there is really good.
02:26Now the next thing we are going to do is set the release time, and on the drums
02:31the best thing to do is set the release so it makes it seem as if the snare drum
02:35is elongated until the very next snare hits.
02:38(music playing)
02:45Something like that. (music playing)
02:52Now this may be a lot.
02:53It's about 6 dB of compression.
02:55We want to start with only a couple, and we will actually increase it as we go
02:59along if we need, but we will start with a couple, and that will even out the
03:03inconsistencies between the hits, first of all. Back off the Threshold.
03:08(music playing)
03:13Now the Ratio control is important because the more erratic the peaks are, the
03:18higher the Ratio control should be. So in other words, if we have a big
03:23difference between a lot of the hits then we want a higher ratio, and what that
03:28will do is it will even things out a bit more. So we will bring this up a little bit.
03:31(music playing)
03:39The last thing we are going to do is we are going to set the Gain control.
03:43When we initially insert a compressor, whenever the compressor exceeds its
03:48threshold, it attenuates the signal.
03:50And in order to bring that signal back up to about where it was before, we use
03:54the Gain control in conjunction with the Bypass. Let's listen.
03:58(music playing)
04:04So there is without compression.
04:07(music playing) With compression.
04:17It's about the same level, but you can hear that it's a little more punchy.
04:20Now that we did that one, let's go over and listen to the kick drum.
04:28We will do the same thing.
04:29Now what we are going to do is hit Ctrl and we are going to hit the
04:32Solo, listen to the kick.
04:33(music playing)
04:39Once again we have the generic compressor/ limiter from Pro Tools, and we will do the same thing.
04:44(music playing) Bring our Threshold down.
04:49(music playing)
04:53Now if we bring the attack so it's really, really fast--
04:56when I say fast that means it works very quickly on transients--
05:00you can hear how it gets cut off and the sound of the kick actually changes.
05:04(music playing)
05:09So if we bypass, you can hear the difference. (music playing)
05:19So once again what we are going to do is we are going to back it off until it's
05:22at its slowest attack.
05:24And we are going to bring it back until we can just about hear the transient dull.
05:28(music playing)
05:44Now once again, we use the release exactly the same way.
05:48We lengthen the release until it makes the kick sound like it's lasting a lot longer.
05:53We want the kick envelope to fill up between the first kick and the next time it hits.
05:58(music playing)
06:07And once again, the more erratic that the sound is in terms of its dynamics,
06:12the higher the ratio.
06:13So we are going to increase the ratio so it pretty much stays within the same range.
06:18It doesn't matter if it goes a little bit higher and a little bit lower, but we
06:20don't want it to go a lot higher or a lot lower in level.
06:23(music playing)
06:32And then finally we will use the gain control to give us about the same level as
06:37when the compressor was bypassed.
06:40So let's listen to it without any compression.
06:42(music playing)
06:46Now let's listen to it with compression. (music playing)
06:57And you can hear how much punchier it is with the compressor.
06:59Now let's listen to just the one kick and the one snare compressed.
07:06(music playing)
07:16So you can hear how much punchier it is, and you can feel the pulse of the song a lot better.
07:21Now we can actually go and we put the same compressor on the outside kick, which
07:26says kick out right now, in the bottom of the snare, which is Snare bottom. And
07:30we might even put it on the toms as well, if the playing on the toms is erratic
07:35enough that each fill hit is at a different level.
07:38So to sum it up, we use compression on the drums to even out beats that aren't
07:41same intensity and to make them some punchier.
07:44Once set the Attack and Release controls so the drum breathes with the track,
07:48and Threshold and Ratio controls determine how forward they are in the mix.
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Compressing the room mics
00:00Room mics provide the glue that pulls the drum sound together into a single
00:03cohesive element, instead of just multiple drums.
00:06With that said, how you compress the room mics can make a huge difference in
00:09the overall drum sound.
00:11In this movie I'm going to show you how to compress the room mics to either pull
00:14the drum more together or emphasize the room ambience.
00:18First of all, let's listen to the drums without the room mic, and then we will add it in.
00:21You can hear the difference.
00:22(music playing)
00:42As you can hear, the room mic adds a lot to the drum sound, and it add some
00:46cohesion to it, so instead of sounding like individual drums, it sounds like a full drum kit.
00:50But it will sound even better when we add some compression.
00:53Once again, I've added the generic Pro Tools Compressor/Limiter plug-in, just
00:59to show you that there's nothing special with this, and you can actually make
01:03everything sound good with whatever you have, as long as you set it out the right way.
01:07So let's listen to what is sounds like when we insert the compressor into the channel.
01:12(music playing)
01:24Now just like with the other drums, what we are going to try to do is make this
01:27breathe with the track.
01:29So we are going to set our attack time relatively long and our release time
01:33relatively short, and make it so we can see feel the breath of this track with
01:38that compressor as well.
01:40The other trick here is to take the Ratio control and move it up until it's about
01:4510 to 1 or 12 to 1 or even higher, because what that will do is it will
01:49emphasize the sound of the room a little bit more.
01:53So let's bring this up first to about 10 to 1, and let's have a listen.
01:58Once again, it's best to also listen to this with the rest of the drums
02:02rather than soloing it; this actually gives you a more cohesive sound when you do it this way.
02:06(music playing)
02:18Now let's listen to it with the compressor bypassed and with it in, so you can
02:23hear the difference. (music playing)
02:49As you can hear, we've taken the punchiness of the drum track to another level
02:52by just these little tweaks, but now what we are going to try to do is
02:57emphasize the room ambience.
02:59Then what we will do is we will increase the gain of the room mic,
03:02we will increase the ratio a little bit, and we will add even more compression.
03:06As to see, there is quite a bit already.
03:07There is about 10 to 1, and there is about 10 dB or 12 dB of gain reduction.
03:12We will increase that even more.
03:13(music playing)
03:26Now we are emphasizing the sound of the room.
03:29Let's go back and play it, and we will bypass the compressor so you can hear it
03:33without the compressor and with it. (music playing)
03:50You have probably heard this sound on a lot of records because this is a trick
03:54that a lot of mix engineers use to punch up the track.
03:56So that's how we compress the room mics: set the Attack and Release control
04:00to breathe with the track, and the Threshold and the Ratio controls to keep
04:03the sound even, increase the compression to 10 dB or more to emphasize the room
04:07ambience.
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Compressing the bass
00:00For a mix to sound really powerful, the bass has to stay at a steady level.
00:04Most basses inherently have notes that are louder or softer than others,
00:07depending upon where they are played on the neck of the instrument.
00:10This is especially noticeable on a bass played with a pick instead of fingers.
00:14In this video I am going to show you how to keep the level virtually the same
00:17throughout the song by using a compressor or limiter.
00:19First of all, let's listen to the bass by itself.
00:22(music playing)
00:33Now in this case we can hear some distortion coming from the amplifier
00:35because that's all we have;
00:37we don't have a direct channel, but that's okay.
00:39We won't hear that too much in the mix, so it won't matter at all.
00:43Not only do we hear distortion, but there are a few notes that are lower
00:47or louder in the mix.
00:48So what we want to do is even that out so they're all about the same.
00:51Let's insert the limiter.
00:53(music playing)
01:03Now just like we did with the drums, we would with this limiter to make the bass
01:08breathe with the track.
01:09So what we are going to do is we are going to take the attack as slow as it can
01:12go and the release as fast as it can go, and we will work at it from there.
01:16(music playing)
01:30Now once again the idea here is, bring the attack back until the transient begins
01:35to get cut off and then stop right there.
01:37Now let's listen to it when the attack is too fast.
01:40(music playing)
01:46Obviously, that's not a good sound, so let's come back to where it should just about work.
01:50(music playing) Pretty good.
02:01Now let's bring the release back, so it makes the feel as if the bass is
02:05breathing with the track.
02:06(music playing)
02:26Now there is an awful lot of compression--
02:28that's about 12 dB--so we are going to back that off, so we just have a few.
02:32(music playing)
02:42Now usually that's enough to just make everything sound a little more
02:45consistent, but what we want is to make it sound rock solid.
02:48So one of the ways we do that is we raise the compression ratio. Right now it's
02:53about 3 to 1, which is fairly timid.
02:56Let's bring this up to about 10 to 1 or so.
02:58(music playing)
03:04And one of the things that happens is, as soon as we go past 10 to 1, this now
03:08becomes a limiter. The only difference between a compressor and a limiter is the ratio.
03:13Anything above 10 to 1 considered a limiter. Other than that, they are
03:16basically the same plug-in.
03:18They are the same device.
03:20So now let's bring the threshhold down.
03:22(music playing)
03:40Now the idea right here is we want to have plenty of compression, and the only
03:44reason why we want that is we want the level to be the same.
03:48Now what we are going to do is we are going to raise the gain so it's the same
03:54as without the compressor.
03:55If we bypass it, here is what it sounds like.
03:58(music playing) It's quite a bit louder.
04:04(music playing)
04:26There we go. Now let's listen to it with the drums, because that's where you can really
04:29hear the difference.
04:30(music playing)
04:51So to sum it up, the more even the bass is in the mix the more powerful the
04:55entire mix will sound.
04:56This is accomplished with the compressor--sometimes set up as a limiter--at the
04:59ratio of 10 to 1 or more.
05:01Remember, the more wild the peaks are, the higher the Ratio control needs to be
05:05to keep the bass steady in the mix.
05:07(music playing)
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Using the New York compression trick
00:00There is a great trick that really punches up the drum sound without adding more
00:03compression to the individual tracks.
00:05It's something I call the New York Compression trick because when I was first
00:08starting out every mixer in New York used it on their mixes.
00:12Now everyone uses it, so it's not that exclusive to New York City anymore, so we
00:16can just call it by its more academic name--parallel compression.
00:19In this movie I am going to show you how the New York Compression trick is set up.
00:23The trick centers around an additional drum subgroup
00:25that has a compressor with some rather extreme settings inserted into the signal path.
00:29Once the subgroup is set up and the compressor is kicking, the subgroup fader is
00:33gently raised until it's just barely heard underneath the original drum mix.
00:37If you want the drums punchier, just add set more subgroup level.
00:40So you can see here I have a drum subgroup set up.
00:45This is called from Drum Comp.
00:46What I am going to go first is I am going to add a compressor to it--it doesn't
00:50matter which compressor.
00:51In this case I am going to just add the generic Pro Tools Compressor/Limiter,
00:57and I am not going to worry about the settings right now.
00:59But I will do is set up a input signal path to that particular subgroup, and in
01:06this case I am just going to select bus 23-24.
01:09It could be any two that you select; 23 and 24 just works for me now because they are open.
01:14Now I'm going to go down to the first drum channel, which is the Kick-in, and
01:19I'm going to select the send for it.
01:21I'm going to say Bus 23- 24 and up comes the send.
01:25I want to put this about 0.
01:27The easy way to get there is you say Option and you click on the fader and it
01:32automatically moves to zero, which is kind of nice.
01:34There is another trick. In order to assign this particular Bus 23-24 at all the
01:42other channels, all you have to do is press and hold the Option key and click
01:46and drag to the other channels. You click and drag that bus 23-24 send, and it's a
01:52very easy way to do things.
01:54Now that I am sending it to the Drum Comp channel, let's have a listen to what
01:59it sounds like without that particular New York compression.
02:02(music playing)
02:09Now let's look at the compressor.
02:11(music playing)
02:18We want some rather extreme settings, so I'm going to bring this up to at least 10 to 1.
02:22Once it becomes 10 to 1, this turns from compressor to a limiter. And it doesn't
02:28matter what plug-in you have or what dedicated hardware piece;
02:31whenever a compressor is set at a ratio of 10 to 1 or more, it now becomes a
02:36limiter rather than a compressor.
02:38Now the whole trick here is to bring up the New York compression underneath the
02:43normal drum setting.
02:44You can just bring it up once again until you just hear it.
02:47(music playing)
02:58You can hear how much punchier it's getting.
03:00Now let's listen without it and then with it in.
03:02(music playing)
03:22Sounds pretty good, huh? One last thing.
03:24We are going to make this even more extreme by adding an equalizer to it.
03:28So once again, I'm going to insert just a generic 4-Band Pro Tools EQ, and I am
03:35going to come done here to 100 Hz and bring it up to about 3 dB or so.
03:40You can bring it up a lot more radical if you would like to.
03:43And on the high frequency I will bring it up to 10K and bring this up 3 dB or so,
03:48and once again you can make this a lot more radical if you like.
03:52And let's listen what it sounds like now.
03:53(music playing)
04:02We have a lot more snap and a lot more low end.
04:05Now let's listen before the New York compression and after New York compression.
04:09(music playing)
04:19So that's how the New York Compression trick is done.
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Compressing the clean electric guitars
00:00Plain electric guitars can greatly benefit from compression since they usually
00:03have a lot of dynamic range with a lot of peaks.
00:06In this movie I'm going to show you how to control those peaks and keep the
00:09level study with the right compressor settings.
00:12First of all, with an electric guitar, the more it's amplified, the more it
00:15distorted, the less compression it usually needs.
00:19If it's direct, usually it needs a lot of compression in order to keep the level
00:23steady, because there's lots of dynamic range.
00:26Let's have a listen to what guitar 2 sounds like soloed.
00:28(music playing)
00:42Now let's listen to it in the track.
00:44(music playing)
00:58You can hear it, but especially on the turnaround, it sort of gets lost, so
01:03let's add a compressor.
01:04Once again, we're going to just use the generic Compressor/Limiter in Pro Tools.
01:09Let's solo it up first, have a listen.
01:11(music playing)
01:18And just like we did before, we're going to set the attack time as long as
01:23it will go and back it off until we start to hear the transient dulled a little bit.
01:29(music playing)
01:34So there is no transient there. We've gone away too far.
01:36(music playing)
01:46So over there is okay. Now let's set the release.
01:49Now we can do this couple of different ways.
01:51We can set it so it's fairly short and it breathes with the track, or we can set it
01:56so it's so long, so it elongates the envelope of the guitar itself.
02:00Let's set it a little longer first.
02:02(music playing)
02:16It was actually pretty good there. And the more peaks there are, the more dynamic
02:20range, the higher the ratio has to be, and that will control a little bit more.
02:24So everywhere except the turnaround, it sounds pretty good in terms of
02:27level, but at the turnaround, it begins to lose some of the chords, so let's bring ratio up.
02:32(music playing)
02:46It's still pretty good. I'm going to back off the attack, because I can
02:49hear some of the transients actually dulling a little bit on it. And let's add a
02:56little bit higher ratio.
02:57Now we're above 10 to 1, so it's actually becomes a limiter.
03:00Listen again, especially on the turnaround.
03:02(music playing)
03:15Now that's a little closer. The only problem is now we've lost some level,
03:19because the compressor has attenuated the single, so now let's use the gain
03:24control and the bypass switch in order to equalize the level between
03:26So that's how we compress a clean electric guitar.
03:29pre-compression and the post-compression.
03:31(music playing)
03:55Okay, that's about right. Let's listen in the track.
03:57(music playing)
04:29Start with the attack and release set so it breathes with the track, and adjust
04:32threshold and ratio controls for the right amount of compression. The more peaks
04:36the guitar track has, the higher the ratio will need to be.
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Compressing the distorted electric guitars
00:00Distorted guitars are already naturally compressed, but
00:03a little extra compression can often make a lead guitar stand off from a track.
00:06In this segment, I'm going to illustrate the best way to compress a
00:09distorted solo guitar.
00:10First of all, listen to the track with the guitar just the way it is, without any compression.
00:16(music playing)
00:29It sounds pretty good already and as a result of the distortion on the amplifier,
00:34it already has a lot of natural compression.
00:37The more distorted it is, the more compressed it will be, and obviously this
00:41isn't a metal guitar or even a hard rock guitar, and nonetheless you can still
00:45hear the edge on it.
00:46Let's listen to it, solo it up, just so you can hear.
00:49(music playing)
01:03So this won't need a lot, but just a little bit is all we need to take it to another level.
01:10Once again we'll use just the generic Pro Tools Compressor/Limiter plug-in.
01:14There may be something that sounds a lot better out there that you might
01:17have, but this will give you the idea of how to set it up.
01:21So just as we did before, the attack is a real important part.
01:25We're going to set it up so we don't cut off the transient of the guitar.
01:28Let's solo everything up again and have a listen.
01:31(music playing)
01:44You can hear the compression there at the end.
01:45(music playing)
01:50Obviously there is too much there, because what's happing is there is
01:53absolutely no transient at all.
01:55(music playing)
01:59The tone of the guitar is still pretty much there, but the attack is gone. The
02:02aggression is gone. So we'll move it back again, take the attack as long as we can,
02:08and we'll gradually move it down until that transient just starts to go away.
02:12(music playing)
02:22With the release, a little bit shorter is better.
02:25We want this to breathe with the track. But now since it's not playing rhythm or
02:30anything with the track, I just wanted to sound natural.
02:33If it's too long, like this, it won't sound natural at all
02:36(music playing)
02:47And if we have it really short-- (music playing)
03:02Actually that's pretty good right about there.
03:03(music playing)
03:11Let's listen with it bypassed.
03:13(music playing)
03:23Once again we'll even out between the bypassed sound without any compression and
03:27with the compression.
03:28(music playing)
03:35Let's listen in track.
03:38(music playing)
03:51One more time. (music playing)
04:06We didn't add very much compression, but yet it stood out in the track.
04:10We didn't add more level than we had before, but yet you can feel it coming
04:14forward a little bit in the track.
04:15If we wanted to add more level, we can do without even moving fader.
04:19We can do it with this gain control here. Let's have a listen.
04:21(music playing)
04:35So that's how we compress a distorted electric guitar.
04:38Start with the attack and release, set it so it breathes with the track, and adjust
04:41threshold and ratio controls for the right amount of compression. The more peaks
04:45the guitar has, the higher the ratio will need to be.
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Compressing the acoustic guitars
00:00Acoustic guitars generally have a lot of dynamic range, which means that they
00:03require some compression to keep the sound even in the mix.
00:07In this video I am going to show you how to set up the compressor to keep that
00:10signal steady, and to keep everything even in the mix.
00:13So the first thing to realize is that acoustic instruments are usually a lot
00:17more dynamic than electric instruments, so they have to be controlled more, and
00:21that's why we use a compressor.
00:23The other thing to remember is the more wild the peaks the higher the
00:26compression ratio should be, just like we did on other instruments.
00:30So let's have a listen in the track without a compressor and you can hear how
00:34sometimes you hear it really well and other times it drops out in the track.
00:37(music playing)
00:56Now, one of the things to realize about an acoustic guitar that strums like
01:00this, it's almost a rhythm instrument sometimes because it's pushing the track along.
01:04Just have a quick listen without the acoustic and listen to the difference.
01:08(music playing)
01:18So there are two things that happen here: the first thing it takes up a nice
01:21frequency range in the middle that really sounds good, and the next thing is it
01:25pushes everything along.
01:27It's almost like another rhythm instrument, and sometimes with a good
01:30acoustic guitar track
01:31you don't have to add percussion or something like that to make the track really move.
01:35That's the value of a good acoustic guitar track.
01:37Anyway, let's put our normal compressor in that we always use, which is the
01:41standard Pro Tools compressor, and let's have a listen.
01:47(music playing)
01:55So like we did with other instruments, we're going to adjust the attack time
02:00until it just begins to dull, because we're cutting off the actual attack of the instrument.
02:05That's when we want to back off a little bit.
02:08So let's do that now. (music playing)
02:24Now, next thing we're going to do is we're going to back off on the release a little bit;
02:28we're going to make it longer. (music playing)
02:43And because there are a lot of peaks, what we're going to do is we're going
02:46to raise the ratio up.
02:47(music playing)
02:56Now, we can hear the compressor kick in, and that's not what we want.
03:00So we're actually going to use something that we haven't used up until now, and
03:03this is the Knee parameter.
03:06What this will do is right at the point where the compressor kicks in,
03:09it will soften that a little bit.
03:11So instead of going from no compression to compression, it gradually turns on.
03:15So it makes it sound a little bit smoother.
03:17(music playing)
03:28Now, I think the gain is different, and it should be because we're compressing a
03:32whole bunch and the more we compress, the less the gain will be.
03:36Let's listen to it where the compressor bypass and hear how loud it is.
03:39(music playing)
03:54So what we're trying to do is use the Gain control to even out the differences
03:58between the uncompressed and the compressed sound, and now that they are about
04:02the same, we can really hear the compressor working here.
04:05(music playing)
04:19Let's listen to the track. (music playing)
04:40We can hear it pushing the track along, and we can hear all those strums.
04:43The problem is this doesn't really sound all that good, and sometimes that happens;
04:47certain compressors sound better on certain instruments and sometimes they
04:51just don't work as well.
04:52So we're going to try a different compressor.
04:55In this case we're going to go to another native compressor in Pro Tools, and
05:01this is going to be the Bomb Factory, BF76. And what this is is a software
05:07emulation of the hardware UREI1176, which has been a standard in studios for fifty years about.
05:15This is actually one of the first compressors built and used by studios all over
05:20the world, and it's still revered by just about everybody.
05:22The thing about the 1176 though, or in this case the BF76, is that the Attack and
05:29Release controls work backwards from normal Attack and Release controls.
05:32So in other words, on the attack the fastest is actually all the way to the
05:37right and the slowest is all the way to the left, and that's completely different
05:41from what we see in most other compressors.
05:43What we're going to do is back the attack off to its slowest, and we're going to
05:46put the release at its fastest and have a quick listen.
05:50(music playing)
06:02Now, I can hear it getting even already.
06:04What we're going to do is we're going to back the attack off until we just about
06:06Now usually what I like to do in cases of an acoustic guitar that's strumming is
06:08hear a dull, and when we hear that, we're going to back off.
06:10(music playing)
06:24Now we didn't hear a dull and that's because this works so well for this
06:27particular acoustic guitar
06:29that sometimes it's just a perfect match. That's because the attack time of the 1176, or
06:36in this case the BF76, is fairly slow.
06:39Now, let's back off the release time and make it breathe with the track.
06:42(music playing)
06:51Now, let's listen in the track. (music playing)
07:11back it off until you can just about hear it, and that way it will add motion to
07:16the track, which is what it's supposed to do.
07:18It will fill up an acoustic space, which is also what it's supposed to do, but it
07:21won't be too prominent so it drowns out the other instruments.
07:24So let's bring that back a little bit.
07:25(music playing)
07:41Now let's just listen without it, hear the difference.
07:43(music playing)
07:52After we EQ it and add some effects, this would sound really, really good.
07:57But now you get an idea of how to make it fit into the track, how to make it
08:01sound even with a little bit of compression, and what it will do to the motion
08:05of the track.
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Compressing the piano
00:00More than most acoustic instruments, the piano is really capable of a huge
00:04dynamic range, and that means that it usually needs at least a little bit of
00:07compression to keep the sound steady in the mix.
00:10An acoustic piano is inherently a lot more dynamic than a synthesizer or an
00:14organ or even an electric piano,
00:16so it has to be treated differently as a result.
00:19In this video, I will show you how to set the controls to keep those dynamics in check.
00:24Usually the more wild the peaks, the higher the compression ratio that you'll
00:28need ,and the fewer the peaks, the lower the compression ratio.
00:31In this case, we're talking about an acoustic piano that's by itself.
00:34It's a solo acoustic piano.
00:36It's not something that's working in the track.
00:38And this is a lot more difficult than something that is with other
00:41instruments. The reason why is since it's kind of naked by itself, you can
00:46hear any compression artifacts, so you have to be very careful about how you
00:50compress, so you don't hear it.
00:52In this example, you're going to see that from verse to verse, there is a big
00:57dynamic difference, in that the second verse is played a lot harder, so it's a
01:02little less dynamic, but it's also a lot louder. So we're going to have to
01:05control it from verse to verse.
01:07So let's listen without a compressor just so you can hear the difference.
01:10(music playing)
01:33Now you can hear there are certain notes that are really lot louder than the
01:37other ones, and there are some that are a whole lot softer, and that's why we
01:39want to use a compressor, so it evens those peaks and valleys out.
01:44So let's go to our normal Pro Tools Compressor that we've been using all along.
01:48This is just the generic native compressor that comes with it. Let's listen!
01:53Again, what we're going to do is we're going to take our attack time and we're
01:57going to make it as long as possible, and our release time, we're going to make
02:00it as short as possible and start from there.
02:03(music playing)
02:18What we're going to do is we're going to back the attack off until it begins to
02:23affect the attack portion of the piano sound. As soon as it begins to dull, then
02:28we know we've gone too far.
02:29(music playing)
02:38Now, we've gone way far there, and you can hear it even introduces an element
02:43of distortion, and of course, that's something that we don't want, most of the time anyway.
02:48So I'm going to back that off again. And just about when we hear it begin to
02:52dull, that's when we're going to stop right there, and even back off a little.
02:56(music playing)
03:12Now, what we're going to do is we're going to take our release and we're going
03:16to shorten it a little bit.
03:18In this case, since we're not playing with other instruments, the release can
03:22actually be a little longer than we'd normally have it.
03:25What we'd usually do is we'd make sure the attack and release were timed to the track.
03:29And in this case, we can actually be a little looser with the attack and release times.
03:34See, the attack time, not so much, because again, it affects the brightness of the
03:38track, but the release time, definitely.
03:40As soon as we hear breathe, then we know we've shortened it up too much, but
03:43usually it can sound pretty good with a longer release--just a bare acoustic
03:48piano by itself in a solo mode.
03:50(music playing)
04:04Now, what we're going to do is we're going to listen and bypass the way it was before.
04:08(music playing)
04:15Now let's listen with the compressor.
04:17(music playing)
04:29Now, what's happening here is that as soon as the compressor kicks in, we can hear it.
04:34So that's why we're going to use the Knee parameter, and what the Knee does is
04:38it allows the compressor to gradually kick in, rather than doing it very
04:41abruptly, so it smoothes out that sound when it initially begins to work. Let's listen.
04:47(music playing)
05:03Let's bypass it and have a listen.
05:04(music playing)
05:13And let's adjust the gain a little bit so it's even with the mix.
05:16Again, we never use compression.
05:18What ends up happening is that it will actually decrease the peak so it sounds
05:22like it's a little quieter than it was without the compression.
05:25(music playing)
05:40So you can hear how even that is.
05:41The peaks we've decreased a little bit, and the softer notes have been raised a
05:46little bit, which is what a compressor does.
05:48So now it's a lot more even.
05:50Now, this will work great in a track with the rhythm section.
05:54By itself it might not be as good, and you actually might want those dynamic
05:59changes with the solo acoustic piano.
06:02But this is what we do if we're going to use this in a track with the rhythm
06:05section to control the dynamics, something that we don't have to do so much
06:08with the solo piano.
06:09So to sum it up, in order to compress the piano, you start with the attack and
06:14release time and you set it so it breathes with the track or it breathes with the
06:18way it's being played.
06:19Then you adjust the threshold and the ratio controls,
06:22get the right amount of compression.
06:24The more peaks the piano has, the higher the ratio will need to be.
06:28Remember that the more compression used, the less realistic the piano sound--you
06:32can really hear the compressor rather than the piano.
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Compressing the electric keyboards
00:00Like guitars, compression on keyboards depends on how wild the dynamic swings are.
00:05Sampled acoustic or electric pianos don't have nearly the dynamic swing of a
00:09real acoustic instrument, but they still can have quite a lot of peaks, depending
00:12upon the way they're played.
00:14In this segment I'll show you how to add compression to any electric keyboard to
00:17keep it strong and steady in the mix.
00:19So we are going to look at this electric piano.
00:22It's in stereo, but it's panned a little bit to the right.
00:25There is no compression on it.
00:26Listen to how it varies in level.
00:28(music playing)
00:43There was quite a lot of variation there.
00:45He is a very good piano player, and that's what piano players do.
00:48They play dynamically.
00:49But that doesn't always work in the context of making a record.
00:53So that's why we use the compression in order to smooth those dynamic
00:57variations out a little bit.
00:59So let's listen in context with the rest of instruments and hear how some of
01:03the notes fall away and you don't hear them, and other ones really dominate the mix.
01:07(music playing)
01:23So let's solo it. We've already added a compressor,, and again, it's the same generic Pro
01:29Tools Compressor/Limiter.
01:30This can be anything you want.
01:32The setup is about the same, regardless of the compressor/limiter.
01:36So the first thing we are going to do is set the attack as long as it will go,
01:41and let's have a listen.
01:41(music playing)
01:52And what we are going to do is move this attack back.
01:55We are going to make it faster
01:57so it just catches the peaks without making it dull.
02:00(music playing)
02:17Now the more peaks that we have, the more dynamic range, the higher the ratio
02:21that we will need, and what that will do is that will smooth those peaks out.
02:25So let's bring this up a little bit.
02:26(music playing)
02:40So now you can hear there is not much of a difference between the loudest he plays and the
02:44softest he plays, and that's exactly what we are looking for.
02:47Now let's listen to if the compressor actually attenuated the signal.
02:52It sounds like it did a little bit.
02:54So let's listen to what it sounded like before we add the compressor and after.
02:59(music playing)
03:27Let's listen in the track now.
03:29(music playing)
03:58Now in fact, we can make this sound even smoother with a different compressor.
04:02This one is a little on the aggressive side, and you can hear it grabbing the
04:06transient, and there are other ones that sound smoother and that's probably what
04:09we would go for, but you get the idea of the setup.
04:11It's going to the same regardless of the compressor that you use.
04:14So that's how we add compression to an electric keyboard.
04:17You start with the attack and you release, so it breathes with the track.
04:19Then adjust the threshold and ratio controls for the right amount of compression.
04:23Even organ and string sounds which aren't very dynamic can benefit from a touch
04:27compression to make all the notes heard evenly, to pull them in front of
04:30the mix.
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Compressing the vocals
00:00If there is one instrument that greatly benefits from compression, it's the human voice.
00:05Most singers are unable to sing every word or line at the same level, so
00:08some words get buried as a result.
00:10Compression evens out the level differences so you can better hear every word.
00:14In this movie, I will show you how to set up the compressor to do just that.
00:17The first thing we're going to do is listen to the vocal just by itself, so
00:21we're going to solo it.
00:22(music playing)
00:40Now let's listen with the track.
00:41(music playing)
01:00A couple of things.
01:02The first is that this track was already compressed when it was recorded, so it's
01:06fairly leveled already.
01:07Although towards the end of the turnaround in "never like this before," we start
01:11to lose some of the words there.
01:13Another thing is you can hear a lot of sibilance, and that's an excessive amount
01:17of S's and that's because of the way it was compressed originally, but we'll talk
01:21about that in another movie and how to get rid of it.
01:24So what we're going to do is we're going to insert, once again, our
01:27generic compressor.
01:29Let's solo the vocal track, and let's set it up. Again,
01:34what we'll do is we'll take the attack and we'll set it all the way as long
01:37as it will go and we'll bring that back until we just about get rid of the transient.
01:42As soon as we hear the lead vocal begin to dull and the S's go away, then we
01:46know we've gone too far.
01:47Let's listen to this. (music playing)
02:01So you can hear, that's too much already, because we're not hearing any S's.
02:04(music playing)
02:07We're just hearing the very, very, very tip of it.
02:10Let's bring it back.
02:12(music playing)
02:29That sounds pretty good right there.
02:30Now let's set the amount of compression.
02:32Once again what we're trying to do is even out the peaks so we hear all the
02:36words pretty much evenly.
02:38(music playing)
02:53The next thing we want to do is when we use the compressor, we attenuated the
03:00vocal a little bit, so we lost some of the levels.
03:02So now we're going to use the Gain control and Bypass control to make sure we
03:05get that level back.
03:06(music playing)
03:20That's about right there.
03:21(music playing) Now let's listen in the track.
03:28(music playing)
03:47So now you can hear those words as we get towards the end of the verse on the turnaround.
03:52You can hear them a little more clearly.
03:54Probably what we'll have to do is ride that vocal a little bit, and that's not
03:57uncommon, to either automate it or just ride it with fader a little bit because
04:02the compressor can't get everything out, but it can get a lot of it, and that's
04:06what we're trying to do.
04:06We're trying to make it sound fairly good, in your face, and even, and then the
04:11rest we do with fader automation and riding the faders a little bit.
04:16So to sum it up, we use compression on a vocal because it evens out the level
04:20of differences so you can better hear every word.
04:22Start with the attack and release set so it breathes with the track, then adjust
04:26Threshold and Ratio controls for the right amount of compression.
04:29Remember that too much compression can cause sibilance and make the vocal
04:32sound unnatural.
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Compressing the horns
00:00Like most acoustic instruments, horns can have a wide dynamic range.
00:04Either with brass or woodwinds, the same compression principle apply.
00:08Let's look at how we compress a solo tenor sax.
00:10So let's listen to the sax by itself.
00:12(music playing)
00:32So there is a lot of dynamic-range difference between all the notes, and what
00:35we're trying to do is even them out.
00:36So the first thing we'll do is go to our dynamic plug-in, and once again we'll
00:41use the standard Pro Tools dynamics plug-in. And let's have a listen.
00:44(music playing)
00:49Now you can see it's compressing a lot, and that's because the threshold is down
00:52below what it needs to be.
00:53So let's bring this up.
00:54(music playing)
01:00So like with other instruments, we set the attack and release time so it
01:03breathes with the track.
01:05Since there is no rhythm track for us to set the attack and release, we're going
01:09to set it so it sounds best within the context of the solo sax.
01:13The first thing we want to do is set the attack, and the attack is set so just
01:17about the time we hear the attack part of the sax envelope cut off,
01:22we're going to stop there.
01:23I am going to back it off a little bit.
01:25So let's listen to it with the attack cranked up where it really sounds bad, first of all.
01:30(music playing)
01:37You can hear the brightness go away, and of course, we want to maintain that.
01:40So the first thing we do is bring it all the way, as far as we can, to its
01:44longest attack time.
01:45(music playing)
01:49So that's working pretty well, but you can see, once we set the attack time that
01:53long, in fact there's no compression that happens.
01:56So what we want to do is back it off a little bit until we just about hear it begin to dull.
02:00(music playing)
02:08Let's go again on the loud parts.
02:10(music playing)
02:16Now what we're going to do is bring the threshold down so the compressor kicks in.
02:20(music playing)
02:39What we're doing here is we're lowering the peaks, and if we wanted to actually
02:43bring up some of the softer sections of the sax solo, what we'd do is we'd
02:48compress it a bit more. So let's do that.
02:50(music playing)
03:09So you can hear that all notes are just about the same.
03:12The last thing we want to do is set the gain, and the way we do that is we bypass the
03:17compressor and then what we'll do is compare the level of the bypassed compressor to
03:21when the compressor is in the circuit.
03:23(music playing)
03:42So to sum it up, we use compression on either brass or woodwinds to even out the
03:45level differences between notes and phrases.
03:48Start with the attack and release so it breathes with the track and then adjust
03:51the Threshold and Ratio controls with just the right amount of compression.
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7. Using Noise Gates and De-Essers
Learning noise gate basics
00:00A gate is sort of a reverse compressor that can be used to eliminate
00:03leakage noises and buzzes and coughs and any other low-level noises that were
00:07recorded on a track.
00:09Sometimes it's called a noise gate or an expander, but it's all the same thing.
00:13In this video I am going to show you all about the various parameters of a typical gate.
00:18So a gate works backwards from a normal compressor in that the sound level is
00:21at its loudest until it reaches the threshold, and that's when it becomes
00:25decreased, or even muted completely.
00:27Like a de-esser, a gate can sometimes consist of just a few controls, principally
00:31the threshold, the range, and sometimes even hold, attack, and release controls.
00:36Also just like a compressor, threshold selects the level where the gate begins to work.
00:41First of all, let's listen to the floor tom with the gate bypassed.
00:44(music playing)
00:51So you can hear the leakage from the other track. And now let's take the bypass
00:55off and have a listen what happens.
00:57(music playing)
01:04And you can here how it attenuates everything else except for the loudest section.
01:08We can tweak that. Actually, before we even do that, let's put the threshold all
01:12the way up and have a listen to what that does.
01:13(music playing)
01:17And as you can hear, you never did hear the floor tom, the reason why is the
01:21threshold set so high that it can never be triggered.
01:23And if we put it all the way to left at -60.0 dB listen to what happens.
01:28(music playing)
01:35The threshold is set so low that once the gate opens up, it doesn't close again,
01:39because there's enough level to keep it open.
01:41So now what we'll do is we'll tweak that, we'll put it somewhere in the middle,
01:44and have a listen, and tweak as it goes along.
01:46(music playing)
01:53And let's back that up even a little more.
01:55(music playing)
02:02Now in order to make it sound realistic, we don't want the gain reduction at max.
02:06What we'd rather have is the audio attenuated rather than completely cut off.
02:12So what we are going to do is going to take the Range control and we are going
02:15to back that off, somewhere in here between -12 and -18 or so.
02:20(music playing)
02:25And that's even a little too much.
02:27We'll back it off more, around there.
02:29(music playing) And that sounds a lot more natural.
02:37Now the other thing we'd want to do, if we decided that we are going to put
02:41a Gain Reduction at max here, then our Attack and Release controls become very important.
02:46These are the same as on a compressor.
02:49We are going to affect the front end of the signal envelope with the Attack
02:52control and the back end with the Release control.
02:56Let's listen to what happens as we manipulate the Attack control.
02:59(music playing)
03:04That's with it at 10 milliseconds.
03:06Let's put it all the way up to 300 milliseconds and have a listen.
03:09(music playing)
03:14It actually sounded pretty good.
03:15Let's put it where it's really fast.
03:16This is 10 microseconds.
03:18(music playing)
03:24And what's happening is it's so fast that the leakage is actually triggering it.
03:29So that's way too fast, and what we want to do is back that off until the
03:33leakage didn't trigger the gate.
03:35(music playing)
03:40Now that last snare hit we may not be able get rid of.
03:43That's one of the fallacies about a gate, that you can eliminate everything,
03:47and you really can't.
03:48You can attenuate things and you can get rid of most of them, but sometimes on
03:52fills, for instance, and especially on a drum kit, you just can't get rid of
03:56everything, so you have to keep that in mind.
03:58(music playing) That's pretty good.
04:05Now if we take the Release control and let's put that all the way fast and have
04:09a listen to what it does.
04:10(music playing)
04:15When it's fast, it controls the envelope of the signal, and it shuts it down
04:20completely really, really quickly, and let's put it the opposite way where it's
04:23a really long release, have a listen.
04:25(music playing)
04:30And you can hear it fade out because the envelope is kept open by the release
04:34control, and then it gradually fades in from there.
04:38Now it's more in the middle like this, have a listen.
04:40(music playing)
04:45The other control that's important is the Hold control, and this holds open the
04:49gate before the release control kicks in.
04:51And we can set this at 5 milliseconds and listen to what happens.
04:54(music playing)
04:54It's kind of abrupt. What happens when it closes?
05:02We can put it all the way, so it's a 4 seconds and listen what happens.
05:06(music playing)
05:15It's holding the gate open so much that it never gets a chance to close,
05:20so obviously that's not going to work either, and it's somewhere in the middle
05:22here. And again, you have to experiment with it.
05:24There's no formula for it.
05:26You just have to experiment until you get it right.
05:28Gates are very touchy things, and they do require experimentation.
05:32(music playing) So that's pretty good there.
05:38But it would sound even better if we back off on the Range. Somewhere near is
05:43about where we'd like it.
05:44(music playing)
05:51See, we don't want to get rid of the leak completely; what we'd rather do is
05:54attenuate it, and it sounds a lot more natural,. And it's one of the fallacies of
05:59the gate that you want to get rid of everything completely, and you really don't.
06:02You just want to move it back in the mix enough that you really don't hear
06:05and it's not prominent.
06:07Now one of the cool things about gates is the sidechain.
06:10Not all gates have a sidechain, but when you have it, it can be very powerful.
06:14And what this does is tune in the band of frequencies where the gate
06:17actually activates.
06:19And the other thing you can do is actually control this from another channel for
06:22instance, or from another output device, but really it's the high and low
06:26frequencies that you can balance out here, so we can affect that band of
06:29frequencies that opens the gate.
06:32So now what we're going to do with low frequency is we're going to back that off,
06:36and basically we're cutting everything off under 16 kHz. Have a listen.
06:41(music playing)
06:46So you can hear, just about everything was attenuated which isn't what we wanted,
06:50so I'll back that off, somewhere in here.
06:52(music playing)
06:57Still, you heard a lot of the frequencies attenuated, which isn't what we want.
07:04That's better. Now we'll go to the high frequencies, and we'll just to zero in on a particular band.
07:09(music playing)
07:16This usually works better on something that has a lot of high-frequency content,
07:19like a snare drum, rather than a tom, but you get the idea.
07:23(music playing) That was pretty good.
07:28Now a way to help you tune this is a little Listen button up here.
07:33Now all we are going to do is we are going to listen to the bandwidth that the
07:37gate is reacting to.
07:38(music playing) Now watch what happens.
07:44(music playing)
07:48What we are hearing there is just the frequencies that the gate is going to react to.
07:53So if we take this off, have a listen.
07:55(music playing)
07:59And the reason why it doesn't sound so good is it is just listening to the
08:03attack of the sound, and really what we want is the body and everything. So I am
08:07going to back that off, so we can hear more of the drum, have a listen.
08:11(music playing)
08:16And you can hear how it even cuts off the snare drum at the end as a result, and
08:20what we'd do is we'd use that sidechain listen in order to tweak everything and
08:25fine-tune the opening of the gate. And this is especially effective on a snare
08:31drum, for instance, where we can really tune it just so that those
08:34high frequencies open up the gate. It works really, really well.
08:37The last thing is the Look Ahead button, and what that is
08:42it's a function that you only find in modern digital gates.
08:45It looks ahead at the signal so it can react only to the peaks. And this is a
08:50brilliant function that you don't find on hardware gates, and the reason why is
08:55hardware gates are analog and usually they're a little slow at working because
09:00they don't have this Look Ahead function.
09:01The Look Ahead function really does look at the signal a few milliseconds ahead
09:06of time and allows the gates to have enough time to react, and this makes it
09:11very, very precise.
09:12So those are the parameters of a gate, which is an audio component used to
09:16eliminate or decrease noise or leakage in the track.
09:19But like compression, remember that a little goes a long way.
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Using the noise gate on guitars
00:00As I said in the previous video, a gate is sort of a reverse compressor that can
00:04be used to cover up any noises or buzzes or coughs or any kind of low-level
00:09noises that were recorded on the track.
00:11In this video I am going to show you how to use a noise gate to clean up a guitar track.
00:16So the first thing we're going to do is have a listen to this track so you can
00:19hear the noise and you can hear the guitar play when it comes in.
00:24(music playing)
00:43Now what you are hearing there is a very loud Marshall that's set up so it
00:47sounds good for the guitar player, but as a result, it has a very loud buzz, and
00:51you can hear some string noise and everything prior to the guitar entering.
00:55So what we are going to try to do is get rid of that, so we are going to bring
00:59our expander/gate in and just have a quick listen.
01:02These are some random settings. And let's hear what happens.
01:04(music playing)
01:19Now if you take notice, this worked great from standpoint that it got rid of
01:23the noise at the beginning, but it also didn't sound all the good when the guitar
01:26entered, and that's where some tweaking on the parameters really helps.
01:31So the firs thing we are going to do is play with the threshold, and let's bring
01:34that down to a place where it kind of works for us.
01:38Let's just see what happens down here.
01:40(music playing)
01:45That wasn't that good because it really didn't get rid of the noise at the
01:48front, and that's what we are trying to do.
01:50(music playing)
02:08Now that was kind of perfect because it got rid of the noise at the front of
02:13the guitar solo and yet it didn't affect the guitar when it entered, and that's
02:18what we are trying to do.
02:19We are trying to make sure that it sounds just as good as if we didn't have gate
02:23in yet, get rid of the noise at the same time.
02:25Now sometimes when we get rid of the noise completely it sounds unnatural.
02:30You don't always have to cut it off completely;
02:32just lowering it sometimes is quite enough.
02:35Now if you take notice on the left-hand side, you see the in and out meters and
02:39another meter called GR, and this is Gain Reduction. And really what it is it's
02:43the amount that the gate is attenuating the noise when it opens.
02:49And we're down about -40 now, and really it doesn't have to be that low to be effective.
02:55Now if we go to the Range control, we bring it up to -15, -12, somewhere around
03:02there, have a listen now.
03:03(music playing)
03:23So what happened there was you can actually hear some of the buzz before the
03:26guitar entered, but it was attenuated enough that you'd never hear it in the
03:30track. It would never be one of those things that would stick out or muddy up
03:34the track in anyway.
03:36So that's really what we're trying to do: make it sound natural, but attenuate it
03:40enough that we don't notice it at all,
03:42and never worry about getting it completely eliminated, because sometimes it
03:46sounds very unnatural when you do that.
03:48So that's how we set up an electric guitar with the gate.
03:51We'll take a look at attack and hold and release in context with drums in
03:55the next video.
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Using the noise gate on drums
00:00Just as we discussed on the video with the noise gate on the guitar, a noise
00:03gate is sort of a reverse compressor that can be used to cover up noises and
00:07buzzes and coughs or any kind of other low-level voices that were recorded on the track.
00:11In this video I am going to show you how to use a gate to clean up your drum tracks.
00:15Sometimes the drums actually sound pretty good with leakage from one to another;
00:20many times what ends up happening though, it makes some sound kind of muddy, and
00:24adding some noise gate to get rid of the rest of the leakage from the drum kit
00:29or from other instruments really cleans the sound up a little bit.
00:32So let's experiment a bit with adding some noise gates. And the easiest way to
00:37hear it is on the snare drum,
00:39so let's go over and listen to our snare drum for a second.
00:42(music playing)
00:50Now what you are hearing here is leakage from the hi-hat, and that's because the
00:56easiest placement on a snare drum so the drummer doesn't hit the microphone
01:01happens to be close to the hi-hat and therefore, you're always going to get a
01:06certain amount of leakage.
01:07You'll also get some leakage from the kick drum, and you'll also get some leakage
01:11from the toms as well.
01:13So the only way to get rid of any kind of leakage like that is to use a noise
01:16gate. Even with the very directional microphone, it doesn't work nearly as well
01:20as putting a gate on it. So let's try that.
01:23So we'll go to our dynamics list in the plug-ins, go to Expander/Gate, and there we are.
01:29Let's just have a listen to what it sounds like with the default settings.
01:32(music playing)
01:36Well, that's not going to work because obviously it's cutting off the noise and
01:40it's also cutting off the sound of the snare drum.
01:43So the first thing we are going to do is back off on the threshold and have a listen.
01:46(music playing)
01:48Now you can hear it's getting rid of some of the leakage, but it's also getting
02:01rid of some of the drum envelope as well.
02:04And we want to make sure we keep that as much as possible.
02:07So that's where the Attack and the Hold and the Release settings come in.
02:10Let's experiment a little bit.
02:11(music playing)
02:22So now we hear the attack pretty good.
02:24(music playing) Let's back off on the threshold.
02:30(music playing)
02:49Now you can hear what's happening.
02:50Now we're starting to hear just the snare drum itself, and we are getting rid
02:53of a lot of a leakage. What's happening here is we are trying to preserve the envelope.
02:57We want to hear the attack and we want to hear the release of that snare drum as well.
03:02We want to hear the full dynamic envelope of it.
03:05The only way to do that is to use the Release and the Hold parameters.
03:10(music playing)
03:17That's pretty good there. So let's listen without the noise gate.
03:21(music playing)
03:28Let's listen with it now. (music playing)
03:38You can still hear a little bit of a hi- hat on the release, but that's okay; it's
03:41attenuated enough that we'll never notice. And actually in the track what we are
03:45trying to do is just clean things up, and it's incremental. As we get rid of some
03:49of the leakage, it doesn't sound like it's a big deal on one drum, but as we put
03:54it on three and four and five, all of a sudden it just sounds a lot cleaner,
03:58especially when you add the other instruments in.
03:59So let's listen with the track for a second.
04:01(music playing)
04:08I am going to bypass it now. (music playing)
04:18Now we didn't hear a whole lot of difference in the track, but that's okay.
04:21What ends up happening, again, it's a cumulative effect against all the drums.
04:25The other thing is if we were to trigger another instrument or to trigger a
04:30separate snare reverb, you would find that would be a lot cleaner, because
04:34there'd be a lot less leakage that's actually going into the reverb.
04:37So that's why it is important here to use that.
04:40Take notice the Range is at -40, and that tends to sound fairly unnatural.
04:46So a lot of times what we want to do is back that off so it's -15, or -12 or something.
04:52Have a listen to what it sounds like.
04:54(music playing)
05:02Now we can still hear the leakage, but now it's attenuated a lot, and that's what we are trying to do.
05:06We are just trying to bring it down in the track, not necessarily want to
05:09eliminate it, because sometimes when we eliminate it completely, it sounds
05:13unnatural, and we want it to sound as natural as possible.
05:16Let's listen on another drum now.
05:17Let's go to the floor tom. Solo it up.
05:22(music playing)
05:28You can hear there is a lot of leakage there.
05:30Let's go and add the Expander/Gate, have a listen.
05:34(music playing)
05:38That doesn't sound good at all.
05:40Once again, the only thing we want to hear is just the hit from the floor tom.
05:43(music playing)
05:58Keep on moving the threshold back.
05:59(music playing) Now here we go.
06:01We are getting closer.
06:04But again, listen to the Release.
06:06It's cut off on this floor tom hit. Try that again.
06:14Let's bring the Hold back.
06:16We are getting closer.
06:18(music playing) And there we go. That sounds a lot more natural.
06:23Let's back off on Release still again.
06:27Here we go and once again we can still hear the leakage from the other drums.
06:36What we are trying to do is attenuate it, not necessarily eliminate it.
06:40So what we'll do with our Range control is back that off once again to somewhere
06:44on -15 or -12 or somewhere in there, and it will sound a lot more natural.
06:49(music playing)
06:56Now, have a listen with the gate bypassed.
06:59(music playing)
07:13Let's listen in the track. (music playing)
07:28You can hear that's cleaning it up a whole lot.
07:31Now if we went and continued on the other drums, it would clean up even more.
07:35So that's the way we use noise gates on drums.
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Learning de-esser basics
00:00Sometimes a vocal has short bursts of high-frequency energy where the S's are
00:03overemphasized, and that's known as sibilance.
00:06It comes from a combination of mic technique by the vocalist, the type of mic
00:10used, and heavy compression on the vocal track.
00:13Sibilance is nasty sounding and generally felt to be highly undesirable, so a
00:17special type of compressor called a de-esser is used.
00:20In this video I'm going to show you the typical de-esser parameters and what they do.
00:24So first of all, de-esser is a tunable compressor, and it allows you to compress
00:28only a selected band of frequencies, usually between 3 and 10k, and specifically
00:32to eliminate sibilance.
00:34Now you'd want to use this rather than an EQ, because if you use an EQ, you'll
00:38cut out those frequencies all the time, which is undesirable and just won't just
00:42sound the same, and that's why a de-esser works a little bit better.
00:46First of all, let's listen to what sibilance is.
00:48Let me play you a track with a lot of sibilance.
00:51This is a vocal track.
00:52(music playing)
01:09So the S's really come out at you, they really spit out, and that's what we want to
01:13get rid of, because they'll just jump out of the track and they'll make you
01:15crazy when you listen to it later.
01:17Most de-essers only have a couple of controls.
01:20They have a frequency control, and that allows you to tune in the exact frequency
01:25where the S's are happening, and the reason for that is everybody has a little
01:29bit different frequency where the sibilance occurs at.
01:31The second control that you have is a Range control, and that's the amount of
01:37attenuation that you'll have at that particular frequency.
01:40The other thing that you have on many de-essers is a Listen control, and that
01:44allows you to listen to just the particular high frequencies where the sibilance
01:48is happening so you can dial in a little bit better, and let's have a listen to
01:52what that sounds like.
01:53We'll engage Listen control. Here it is.
01:55(music playing)
02:06So between the Listen control and the Frequency control, it allows us to zero in
02:10on the sibilance, and then it allows us to control it as a result.
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Using the de-esser on vocals
00:00Sometimes a vocal has short bursts of high-frequency energy where the S's are
00:04overemphasized, and this is known as sibilance.
00:06A se-esser, which is a selective frequency compressor, helps eliminate
00:10this undesirable effect.
00:12Let's see how to use it.
00:14The first thing we'll do is we'll listen to a vocal that has a lot of sibilance.
00:18Let's solo it up and listen.
00:19(music playing)
00:23Now you can hear the S's just jump out.
00:25There is way too much there.
00:27So the first thing we are going to do is insert, under dynamics, it says De-esser,
00:32and this is the plain-vanilla de-esser that comes with Pro Tools.
00:36The first thing we are going to do is we are going to hit the Listen button and
00:41we are going to try to zero in on the frequency where the sibilance happens.
00:45(music playing)
01:01So it seems like about 6.1 kHz, right around there is where we have the S's.
01:07So now the next thing is to set how much sibilance is attenuated.
01:11(music playing)
01:14Now it's attenuated a lot here.
01:16Let's listen to what happens.
01:17(music playing)
01:22So as you can hear, there are hardly any S's there, and it just doesn't sound good.
01:25It wrecks the vocal.
01:27But we don't really want a whole lot;
01:29we just want a little bit.
01:29We want to deemphasize the sibilance just a little bit.
01:32(music playing)
01:42One more. (music playing)
01:46Now let's bypass and have a listen before and after.
01:49(music playing)
01:58Now let's listen in the track.
01:59(music playing)
02:04As you can hear, it sounds very, very natural, and that's what a de-esser does:
02:08it gets rid of the sibilance for us, makes everything sit in the track a lot better. So to sum it up,
02:13use a de-esser to eliminate sibilance from a vocal by using a frequency control
02:16to find the offending frequency.
02:18Then use the Threshold or Range control to dial in the proper amount.
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8. Learning About EQ
Understanding equalizer parameters
00:00Most equalizers sound a whole lot different from one another, even though they
00:03might have the same basic parameters.
00:06Let's look at the controls of the basic Pro-Tools-native EQ plug-in.
00:09Now the one thing that differentiates one EQ from another is the number of bands it has.
00:15And as you can see here, we have a five-band equalizer:
00:18low frequency, low-mid frequency, mid frequency, high-mid, and high frequencies.
00:23Sometimes you'll only have four bands instead of five;
00:25sometimes you'll have three bands, sometimes you have even two bands, like on a guitar amp.
00:30In this case, even though there are five bands, you can only use four at a time.
00:34The difference here is for the most part they're parametric equalizers, and
00:39parametric equalizers give you the ability to control three different
00:43parameters of the equalizer.
00:45You can control the gain, what frequency it works on, and you can control
00:49something called Q, and what this means, it's the quality of the filter that's being used.
00:55And really a better name for it is bandwidth, and bandwidth is how many
01:01frequencies it's working on at the same time.
01:03Just to show you difference between the three parameters, let's play a little
01:06with the low-mid frequency on the Snare Drum Top.
01:10(music playing)
01:13Now there are two hundred cycles here, but the first thing we're going to do is just
01:17boost the gain, have a listen.
01:18(music playing)
01:24That sounds way boxy, but you heard it.
01:26(music playing)
01:30And now when we cut it, you hear the two hundred cycles go away, but it's more than two hundred cycles.
01:37As you can see, it's everywhere from about thirty cycles up to about 5K or so
01:42that's being effected at the same time.
01:44Now the beauty of the Q control is you can control the number of those frequencies.
01:52Take notice, we can zero in on a very narrow band of frequencies.
01:58And frequency control allows us to sweep those.
02:03You can hear it if you open this up a little bit. (music playing)
02:22I can really hear that what we've done is we've eliminated a lot of the lower-
02:26mid frequencies, and it sounds pretty boxy there.
02:29(music playing)
02:33We can do the same thing if we boost the frequencies as well.
02:36(music playing)
02:44Now it's at 1K, and you can hear the difference.
02:46Now watch when we open up the bandwidth.
02:48(music playing)
02:54And what we've done there is basically control almost all the frequencies, but
02:59it's centered around that 1K, which you see in the frequency window there.
03:03So from 1K, it gets the most boost, and it rolls off from there.
03:08And as we move our bandwidth control, our Q control, still it's centered around
03:131K, but there are fewer and fewer frequencies that are controlled.
03:17Now, let's listen right there and what happens?
03:19Let's play it and just sweep through the frequencies, starting at 1K and moving downwards.
03:25(music playing)
03:36And of course now we're down below the main frequencies of the snare drum, so
03:40it's not going to affect it too much.
03:43Each band has an IN and OUT control. As you can see on the graph there, EQ goes
03:48away until we put it in again, and there it is.
03:51The other thing that's interesting here is the fact that we can only have four
03:54bands at the same time.
03:56So now when we bypass the low-mid frequency, the mid frequency is available to us.
04:02Let's go to high-mid frequency and listen as we sweep through that as well.
04:06(music playing) Now you can really hear it.
04:12(music playing)
04:24And what we're going to do now is we're going to take that Q and we're going to
04:27make it really narrow and sweep through everything.
04:29(music playing)
04:41Sometimes a combination of a really tight Q like this and a lot of gain makes
04:46the equalizer ring a little bit.
04:47And we can hear it here.
04:48It gives it kind of an overtone, and that's equalizer actually distorting a
04:53little bit, and that's because we've actually pushed the parameter controls just
04:56a little beyond what they're capable of doing.
04:59So we have to be very careful.
05:01Generally speaking, any equalizer sounds best if you don't push it
05:04really, really hard.
05:05In this case, 18 dB of gain is way more than we usually use on just about anything.
05:11(music playing) And if we back off on that a little bit--
05:21(music playing) Open up the Q.
05:22(music playing)
05:29And you can hear the difference.
05:30The high and low frequency controls also have an additional parameter which
05:34turns the band into either peaking or shelving.
05:38And you can see that here, watch. Take the high frequency and you can see
05:42it looks like a shelf.
05:43Let's have a listen.
05:44(music playing)
05:48And you can see, in this case, everything from about 3K up to 20K is pretty
05:54much the same level.
05:56We can change this to peaking control, and you can see the difference, and you can
05:59hear the difference.
06:00(music playing)
06:09One isn't necessarily better than the other;
06:11it depends on the situation.
06:13It just gives you a lot of extra variations and a lot of extra ability.
06:17Now a couple of other parameters that we have that aren't available in all equalizers.
06:21There is a high- and lowpass filter which are very, very powerful and used quite often.
06:26And what this will do is it will either cut all the frequencies off on the low
06:30end or on the high end.
06:31And watch what happens.
06:33If we go to the highpass filter and we put it in, and you can see there are
06:37two parameter controls.
06:39One is a frequency control and the other is a Q control.
06:43Once again, let's listen as we sweep the frequencies.
06:46(music playing)
06:56And what it's doing, it's cutting off all the low frequencies.
06:59Now we can exaggerate that by changing how quickly that roll-off becomes.
07:046 dB per octave is fairly gentle, and we can move this up to 24 dB per octave, and
07:10now watch when we sweep.
07:11(music playing)
07:20Now at about six hundred cycles you hear it, and before it was probably at about 3K before
07:24you start to hear it sound very similar.
07:27It's very, very effective, but it also can add a little bit of ring, just like you
07:32heard when we boosted the Q and the Gain in the high-mid frequencies.
07:37The same thing can happen, and that's why most engineers keep it just at 12 or
07:4118 dB per octave, and you can see how the roll-off changes.
07:45These are the number of frequencies that are controlled by the highpass filter.
07:49The other thing we have is a lowpass filter, and that's going to allow lows to
07:53pass and will attenuate the highs.
07:55Let's have a listen.
07:55(music playing)
08:03Now you can hear all the high frequencies go away, and the same thing happens
08:08here in that we have a Q control that allows us to control how fast those high
08:13frequencies go away.
08:14(music playing)
08:24The high- and lowpass filters are very, very powerful and used by most of
08:28the top engineers more than you'd know.
08:30Just about every time you have an instrument, you can always use a high- and low-
08:35pass filter to help shape the sound a little bit.
08:39There are two other controls that we have:
08:40an Input control and an Output control.
08:42The Input control allows us to either attenuate or boost the level into
08:47the Equalizer plug-in.
08:48The Output control allows us to either boost or attenuate the output coming
08:52out of the back end.
08:53And the reason why we would want that is the Input control will sometimes keep
08:57the Equalizer from overloading if a signal is too hot coming into it.
09:02And the Output control can either back off the signal so the next stage doesn't
09:06overload, or in fact, it will boost up the signal to where it was if you
09:11attenuate a lot on the EQ bands.
09:13(music playing)
09:16We can see the meters on the top.
09:17We have an IN and OUT control.
09:19And when we back off in the input, the level goes down, and we can see the level
09:24goes down on the meter. (music playing)
09:30Now what we did is we actually peaked into the red, and by clicking, we get
09:35rid of those peaks.
09:36And the other thing that happens is the Output control--
09:38(music playing)
09:45Just like you'd expect.
09:46One of the most important parts of an Equalizer is the Bypass control.
09:50It's really important to be able to hear what the sound was originally
09:54before you EQed it and compare both of them, because sometimes you're not
09:59making it any better;
10:00you're just making it different.
10:01And to be able to go back and forth with just a flip of a button is really
10:05important, and it's something that you shouldn't forget is there.
10:08So those are the parameters of a typical Equalizer.
10:11Remember that with an Equalizer, less is sometimes a lot more, so make sure
10:14you use it judiciously.
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Learning subtractive equalization
00:00While you might think that you'll automatically make an instrument or vocal
00:03sound better by randomly adding some EQ, that's not always the case.
00:07I'm going to show you an effective EQ technique called subtractive equalization
00:12that works by attenuating frequencies instead of boosting them.
00:15Many superstar mixers love this method because it's a lot more natural-sounding
00:18than if you boosted any of the frequencies.
00:21That's because every time you boost an EQ there is a form of distortion called
00:25phase shift that's added to the signal.
00:27Phase shift is a byproduct of the way an electronic equalizer works.
00:31By using subtractive equalization, you completely avoid any phase shift, and the
00:35track blends a lot better with the other tracks in the mix as a result.
00:39Here's how to use subtractive equalization.
00:41Set the Booster Cut control to about 8 or 10 dB.
00:46I like to use 10 dB. Actually the more, the better.
00:49You can even go deeper if you want.
00:50Then you want to sweep through the frequencies until you find the least amount
00:54of boxiness and the most definition of the sound.
00:57So we'll listen to a vocal now.
00:59(music playing)
01:13Okay. So that sounds a little muddy in the mid range.
01:15So let's sweep through there and see what happens.
01:19(music playing)
01:37Now you can see we hit a position right there where it's a lot less boxy.
01:44So now we back this off a bit, open up our Q, and watch when we take the EQ out.
01:59(music playing) Did you hear how nasally it is?
02:05(music playing)
02:24In that case, it sounds like the vocalist was really close to the microphone or
02:28maybe even off axis a bit, and that's kind of what happens when we get that mid-
02:32range nasally sound.
02:34Now the other way we can work this is if we in fact boost it instead of cut. So watch.
02:41We'll boost the frequencies, and then we'll sweep through again. And sometimes
02:47it's easier to actually hear the offending set of frequencies by doing it this way. Here we go!
02:52(music playing)
03:10Okay. You can hear these frequencies right here sound really funny.
03:15(music playing)
03:29Here's the difference. When you go in and out, here's our EQ.
03:34(music playing) Without the EQ.
03:37(music playing)
03:38Now, you can hear how much less boxy, and how there's more definition when we do this.
03:48In fact, you'll find if you do this across all of the tracks that you're mixing,
03:53it will sound a lot better than if you're boosting things.
03:55But that being said, there are times when you'd like to boost as well.
04:00Subtractive equalization works especially well in two frequency ranges:
04:04between 200 and 600 and maybe between 2K and 4K.
04:09There's a reason for this;
04:10200-600 is the area where there's a lot of proximity effect when you're recording.
04:17So in other words, the closer you get a directional microphone to the source,
04:22either a vocal or whatever it might be, an instrument, the more you're going to
04:27have this low-frequency buildup from what's called proximity effect.
04:32If you use the same microphone on a lot of different instruments, that buildup
04:37gets to be an awful lot in that one area.
04:40So 200-600 is an area that happens an awful lot, and subtractive equalization
04:46works really well there.
04:48The other place that it works is between 2k and 4K, and this is when you have a
04:53good vocal microphone like a condenser that already has a presence peak
04:57built-in, and a presence peak is usually around 2-4K.
05:01So it sounds terrific on vocal, but there are times when in fact it accentuates
05:07the sound of a vocalist that already has a little peak or she has a little peak
05:11in that range, and the microphone just accentuates it too much.
05:15So you find that in this particular area, subtractive EQ works really well.
05:20After you've actually gone through subtractive EQ, there are a couple of other
05:24things that you might want to do to add definition.
05:27In this case, we want to add something called Point, and Point is a little bit
05:31of upper midrange that in fact helps the definition a little bit.
05:36Now, usually that's around 1K, but in this case, that's about where we're
05:40decreasing because of the subtractive equalization.
05:43So that's not going to work there, but in fact we can add a little bit of
05:46what's called sparkle.
05:48That's by adding a little bit of a boost between 5K and 10K. Now watch what
05:52happens here with the vocal.
05:53(music playing) Okay. There's without it.
06:20(music playing) Here's with it.
06:31Now you can hear what happens there is you start to hear the S's a little bit
06:35better, and there's a little bit more definition. And of course this is what
06:38we call sparkle and it adds a lot to, especially a vocal, but just about any instrument.
06:44You don't need much; sometimes a dB is just enough, or sometimes two.
06:48In this case, it's 2.9. I might want to back that off when I play it with the track.
06:53But it usually works really well.
06:55You have to watch that you don't add it to too many tracks, because in fact then
07:00it just builds up, and you'll have clashes between one track and another in
07:04those frequency ranges.
07:06So this only works in certain cases.
07:08There is something else that we add sometimes for the brilliance, and that's
07:13what a lot of engineers call AIR.
07:15An AIR is up at the 10K, 12K range.
07:19Here's what that sounds like.
07:20It really works well in a vocal especially.
07:22It's very subtle, but it opens it up. Watch.
07:25We'll bring it up to, in this case 11K, so we're sort of right in the middle, and
07:31we're going to put this Equalizer on Shelving.
07:34There's two ways that you can make this.
07:35You can make it a peaking equalizer, or a shelving equalizer.
07:39You can put it on Shelving.
07:41Shelving works on all the frequencies, in this case from 11K to beyond 20K.
07:46Now watch what happens.
07:47(music playing)
08:02Watch when we take it up. (music playing) [00:08:1306] It just gives it the little bit of-- well, again, what they call it AIR.
08:17It gives you the idea that you're listening to the vocalist right in front of you.
08:22He is standing right there.
08:24So, many times what we'll do in a vocal is we'll add a little bit of EQ at 1K,
08:29very, very little bit.
08:30We'll add some at 5K. We'll add some at 10K.
08:33And again, when I'm talking about adding some, I'm only talking about a dB or two.
08:37It doesn't take much in these areas to really make a difference.
08:41That's how we do subtractive equalization;
08:43you either boost your cut by about 10 dB and sweep through the frequencies until you
08:47find the one that sticks out the most.
08:49Then adjust the amount of cut to taste.
08:51After that, you can add some Point, some Sparkle, and some AIR to add some
08:55definition to the sound.
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Learning frequency juggling
00:00In this video I am going to show you an EQ technique called
00:03juggling frequencies.
00:04One of the biggest problems during mixing is when two instruments clash because
00:08their predominant frequencies are in the same bandwidth.
00:11This often happens with two similar guitars in the mix, like if they're both
00:14Strats played through Marshals.
00:16But it could happen with other combinations too.
00:19Sometimes it happens between a guitar and a lead vocal, or a snare drum and a
00:22guitar, or a keyboard and a bass.
00:25The way to avoid this is to use a method called juggling frequencies.
00:29Veteran mixers know that equalizing a track without listening to any of the
00:33other tracks at the same time inevitably causes a frequency clash.
00:37The way to avoid this is to listen to other instruments while you're EQing.
00:41When you fine-tune instruments that have frequencies that clash, just solo those;
00:45here is how this works with these two guitars.
00:48Let's listen to them first.
00:50(music playing)
00:59This sounds so much alike that it's really difficult to determine that there are
01:02two different guitars playing at the same time.
01:06In fact, it sounds like they are both Gibsons or guitars with humbucking
01:10pickups and they are played through the same style amplifier, and this is what
01:14you get, where there is no definition.
01:17Now, of course if we wanted to, we can pan them like this, and here is what it sounds like.
01:22(music playing)
01:28Now you can tell for sure that they are two different guitar parts, but they
01:31really have the same sound. Listen once again.
01:33(music playing)
01:39They are both panned up the middle.
01:40It's really hard to tell that they're two different parts there.
01:43So what we are going to do is we are going to juggle some frequencies.
01:46The way this works is that two instruments shouldn't have their frequencies
01:50boosted at the same place.
01:52In this case, neither of them are boosted, if you look at both EQs.
01:56So what we're going to do is we are going to use a little bit of subtractive
01:59equalization, and we are going to change the sound of both of them by
02:05juggling some frequencies. Now watch.
02:07Here is the first guitar. (music playing)
02:11Now put the Equalizer in. (music playing)
02:16Okay. Now, we are starting to hear that there is two different guitars there: one is a
02:30With this guitar, you can hear that it's a little bit fuller and there is more
02:34body now, and what we are going to do is we are going to carve the other one so
02:38it's a little bit more treblier.
02:39Now you see in this 1.5K or so, this is where the notch is here.
02:43So what we're going to do is we are going to boost a little bit just in that
02:46place on the other guitar, and watch what happens.
02:49(music playing)
03:20little bit chunkier and the other one is just a little bit more treblier.
03:25Now we are going to actually carve those out a little bit more.
03:28I am going to go up to 6K is a magic frequency for guitars.
03:33It's about the upper high end of a guitar.
03:36Guitar amplifier rolls off somewhere around 8K, and anything above that, if you
03:41boost it, you really don't get much out of it, but 6K is a magic number because
03:45that's where the high frequencies come in.
03:47so watch what happens on this guitar.
03:49(music playing)
04:07Now, we are getting more definition.
04:08Now if we go back to the other one--and this is the way we are always going to do it.
04:12We are going to go back and forth and back and forth and back and forth until we
04:15get the definition that we are looking for.
04:16So now, we may even cut the high frequencies in that same place on this guitar.
04:22(music playing)
04:41Now, we're going to go back again. And we can see how much we boosted it here
04:45to make that sound.
04:46We are going to do something else.
04:47We are going to add the highpass filter in, and watch what happens.
04:53We are going to get rid of a lot of the low frequencies as well, so you'll be able to hear the
04:59definition as soon as that happens. (music playing)
05:25And going to go back to the second guitar, move this up a little bit.
05:28Now, you can hear there are two guitars there.
05:30Now they sound somewhat different, but we are going to go back.
05:33We are going to tweak it even more.
05:34(music playing)
05:37In this case, I am going to take the Gain.
05:40I am going, where we cut before,
05:42I am going to cut it back a little bit.
05:44(music playing)
06:02(music playing)
06:15Now, if we take the two guitars and we pan them a little bit, now you can really
06:20hear the difference. (music playing)
06:38So you probably have to do a lot of back-and-forth EQing where you start with
06:41one instrument, EQ it, then go to the other one, and EQ that, and then back and
06:46forth and back and forth until you hear them both distinctly.
06:48Now with this we might spend a little more time and make them both more distinct,
06:52but let's hear what they sound like in the track first.
06:55Let's unsolo them and have a listen. (music playing)
07:17Now, I am going to refine this guitar even little bit more.
07:20(music playing)
07:22Now in this guitar one of the things I'll do is also add a highpass filter,
07:29add a little bit more definition. Hear both of them.
07:33(music playing)
07:45Now, you can hear they both sound a little bit different, and they don't
07:48sound like the same guitar anymore. And when we put them in the track, see
07:51what it sounds like. (music playing)
08:05So that's how frequency juggling works.
08:07It's used whenever you have two instruments or vocals that clash frequency-wise. You
08:11want to make sure that the two offending instruments aren't boosting at the same frequency.
08:16If one instrument is boosted in the frequency range, the other should be cut in
08:19that frequency range.
08:21Remember that after frequency juggling, an instrument might sound terrible when
08:25soloed by itself, but it should work well in the track.
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Using the magic high-pass filter
00:00In this video I'm going to show you how to use the highpass filter to
00:03magically clean up your mix.
00:05The highpass filter is one of the most useful and overlooked
00:07equalization parameters.
00:09It allows the high frequencies to pass and cuts off the low frequencies, which
00:13usually don't add that much to the sound anyway.
00:16What we're going to do is go over on the electric guitar and let's insert a 1-
00:21Band EQ. And what we're going to do is we're going to put it on highpass filter.
00:28So we selected High-Pass here.
00:29Now usually there are two controls that you have--
00:33sometimes there is only one--and it's a frequency control that selects the
00:36frequency that the filter works, at and sometimes there is a slope control,
00:42or sometimes called Q, and what this will do is select the rate that the
00:48filter rolls off at.
00:49So there is 60 dB/octave.
00:50You can see when we go to 12 dB/octave, it's even more pronounced, 18 dB/octave is
00:58more so, and 24 dB is flat off the cliff.
01:03Let's listen to what these sound like first, and we're going to use electric guitar.
01:07Electric guitar is especially good for using a highpass filter.
01:14So let's listen what happens.
01:16(music playing)
01:31Now, there is a point where you won't hear the highpass filter work at all. Now watch.
01:37So we have it down to 20Hz here.
01:40(music playing)
01:49We're rolling quite a lot of the lows off, but you don't hear any difference at all.
01:53That's because there's not a lot of low frequencies that are in the electric guitar sound.
01:57(music playing)
02:03That's where we can about hear it.
02:05Now the way this works is the low frequencies that are being picked up by the
02:08microphone are things that we don't want anyway.
02:12They may be things like truck traffic, or it might be, there is heavy equipment
02:16being used somewhere, and that gives you a low rumble that you really can't hear
02:21unless you have headphones on or if you have the monitors turned up. But it's all
02:25sorts of extraneous noises in your mix that really take away from it and make it
02:31sound muddy and jumbled.
02:32So the more we can get rid of this, the better off everything sounds.
02:37Besides, these low frequencies really don't add anything to the sound of the
02:40electric guitar, and that's why if we get rid of them, it only makes the guitar
02:45stand out in the mix more.
02:46So let's have a listen.
02:47(music playing)
03:00So that still sounded pretty good there, even though all the lows were rolled off.
03:04Let's listen to it with the lows. (music playing)
03:14Here when we actually put the highpass filter in--I'm going to put this up,
03:19so it's 12 dB/octave--
03:21it makes the guitar a little more distinct, because those low frequencies are
03:26getting in the way of the bass guitar, of the kick drum, and if we get those out
03:32of the mix, it makes everything more distinct.
03:35It will clean up the low frequencies on those instruments, and it'll also clean
03:39up the sound of the electric guitar.
03:41So now let's listen.
03:43(music playing)
03:57Sounded pretty good!
03:58Let's go and put the highpass filter on the vocals for instance.
04:02Now, the vocals are another instrument that can really use a highpass filter,
04:11and the reason why, again, is usually they're turned up loudly,
04:15they're recorded loudly, and also you're standing away from the microphone that
04:19they're being recorded, and most people are recording in their garages or in
04:24their bedrooms or whatever.
04:26So you don't have an acoustically tuned room or an isolated room to get rid of
04:31all those extraneous low-frequency noises. And you don't even hear most of them,
04:35but you can see them on a meter.
04:37If you turn the track up loud enough, you can actually see the meter bouncing,
04:42and it's because of these low frequencies that are happening, and this is when
04:45there is no other sound happening, but you can see that happening.
04:48Now on this particular vocal, I can't show you that because it was recorded in a
04:51real studio, so we don't have those problems. But now let's listen to the vocal
04:56by itself, and we'll put the highpass in. (music playing)
05:09Okay. So there are no low frequencies there and that doesn't sound very good, but
05:12watch: we can roll it off at 40 or 50 and it doesn't change the sound of the vocal at all.
05:19(music playing)
05:27Let's bypass it. (music playing)
05:38So now you can hear there is really no difference, but what we've done is we've
05:42gotten rid of those low frequencies that aren't helping the vocal at all and are
05:46really clouding up the mix.
05:48We can even use this on something like the bass or a kick drum.
05:53Now let's go over to the bass and put a highpass filter in it.
05:58We'll go in Bass and we'll insert 1 Band filter. There we go!
06:04Call that highpass filter.
06:06Now, let's listen to the bass.
06:07(music playing) Let's gradually put the highpass filter in.
06:16We'll raise the frequencies. (music playing)
06:21Now, you can hear it. It really makes a difference.
06:23At 150 cycles there is no low end, and that's not what we want.
06:28So what we can do now is we can actually bring it up to 30 or 40 cycles, and we
06:33won't hear the sound of the bass change, but yet we'll get rid of a lot of the
06:38muddiness that's down below the 30 cycles that just muddy up the sound.
06:42(music playing)
06:57We can use this on a kick drum and just about anything that uses a microphone.
07:01It really performs some magic on the mix because you get rid of a lot of
07:05frequencies that don't really add anything to the sound yet cloud up the mix
07:09because they are in the way of the bass drum, and what we're trying to do is add
07:14definition between all those instruments, and this is one of the ways we do it.
07:18So to finish up, a highpass filter is used to get rid of the low frequencies
07:22that muddy up the sound.
07:23There is one main parameter that sets the frequency, and sometimes another that
07:27selects how quickly those frequencies are rolled off.
07:30Finally, we can use the highpass filter in almost every instrument, but
07:34it's especially effective on those that don't have many low frequencies to
07:37begin with.
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Learning the principles of equalization
00:00Here are some general equalization principles that can speed up the EQ process
00:04and keep you from chasing your EQ tail.
00:07If it sounds muddy, attenuate it at around 250 Hz.
00:10If it sounds honky, attenuate it at around 500 Hz.
00:14Cut or attenuate if you are trying to make things sound clearer.
00:17Boost if you are trying to make things sound different.
00:20Use a narrow Q / Bandwidth of between 6 and 10 when cutting and a wide Q of
00:25between 0.5 and 2 when boosting.
00:27If you want something to stick out, roll off the bottom.
00:30If you want it to blend in, roll off the top.
00:33If you keep these principles in mind, your EQing will go smoother and faster.
00:37In this chapter on equalization, I am going to cover each point in a lot more
00:40detail when we EQ a number of different instruments.
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9. Applying EQ to the Rhythm Section
Equalizing the kick
00:00The kick or bass drum is extremely important because it's the heartbeat of the
00:03song and provides power to the mix.
00:06Although different kick drums sound different, here is a general way to approach
00:10EQing the kick drum that will usually get you in the ballpark.
00:12The first thing to remember is you can't overcome a bad drum sound.
00:16If the kick drum sounds bad in the room, then there is no amount of EQing that's
00:20going to make it sound better.
00:21But if a kick does sound good, we can make it sound even better, with a little
00:25bit of EQ at certain EQ points here and there in the frequency range.
00:29Let's see what we can do with this kick.
00:30First of all, let's listen to the entire drum kit just by itself.
00:35(music playing)
00:43You can hear some leakage from the bass guitar in the background. That's okay.
00:47You'll never hear it in the track.
00:49So let's bring our native 4-Band EQ up.
00:54The first thing to remember is that the ideal frequency for a 22-inch kick drum,
00:58which is what most kick drums are,
01:00that's usually around 80 Hz.
01:02If you go and EQ below that--40 or 60 Hz--it may sound big on certain
01:08speakers, but you've probably added too much if you're listening on small speakers.
01:12You'll find low end will be just too big for the rest of the band.
01:15So you have to be really careful.
01:17So let's solo our kick drum, have a listen to it by itself.
01:21(music playing)
01:28That could use a little bit in the low end.
01:29Let's start with couple 3 dB, and let's have a listen.
01:33(music playing)
01:44Now, the next thing we want to do is get rid of any of the hollow sound that the
01:47drum might have, and that's somewhere between 200 and 400 Hz.
01:51So let's see if we get a little bit of that out if we attenuate it.
01:56(music playing)
02:05Let's bypass it and have a listen.
02:07(music playing)
02:15Now, let's listen. Then we'll bypass it so you can hear before and after.
02:15You can hear how it sounded bigger already.
02:18Now, if we really go crazy and get rid of a lot of, in this case it's 258
02:22cycles, have a listen when we scoop it up.
02:24(music playing)
02:39It sounds a lot better when we get rid of that 200 to 400 cycles.
02:43It just seems to sound bigger, and it does fit better in the track.
02:46Now the final thing that we want to do is add something that we call point,
02:50and point is a little bit of definition on the drum, and that definition comes between 3 and 5K.
02:56So let's go up to 3K or so and add a little bit of point.
02:59(music playing)
03:18(music playing)
03:33Big difference there; let's listen in the track.
03:35(music playing)
03:54Now, let's add the second kick drum mic into it, and what this is is it's called
03:58a sub-kick, and this is either a homemade drum mic, which is a six- or eight-inch
04:04speaker that's placed in front of the kick drum, or Yamaha actually makes a unit
04:08that's called a Subkick.
04:10And what we're aiming to do is get the 40 to 60 cycles that you don't normally hear.
04:14So you have to be careful because this could actually overpower everything else
04:18and really on most bookshelf speakers
04:21you can't really hear the effects of this so much.
04:23So you have to be careful and be very judicious with its use.
04:27Just about the time you hear it is the time that you want to stop adding more.
04:30(music playing)
04:45We can listen to that by itself.
04:46(music playing) See, it's only low frequencies.
04:51Now the last thing we might want to do is actually add a highpass filter to the kick drum.
04:58And even though this might sound counterintuitive, sometimes you can actually
05:02clean up the sound of the kick a little bit.
05:04So what we'll do is we'll go to the plug-ins and we'll add a simple 1-Band plug-in.
05:10And what we're going to do is select the roll off, the highpass filter, and
05:15we're going to go to a frequency starting at 20 and have a listen.
05:20(music playing)
05:33You usually don't want to go too much above 40 Hz, and sometimes 30 is enough, and
05:38what this will do is clean up a lot of unwanted sound, and actually it will
05:42tighten up the sound of the kick drum.
05:44It's not necessary, but sometimes it's really nice to have.
05:47So that's how we EQ the kick drum.
05:48Our bottom comes from 80 to 100 Hz, any hollowness in the drum is anywhere from
05:54200 to 400 Hz, and the point or definition is at 3 to 5K.
05:59Beware the boosting from 40 to 60 Hz may make the kick sound big on big
06:03speakers, but it might not be heard when played back on smaller speakers.
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Equalizing the snare
00:00The snare is important because you hear it more than just about any drum in a
00:03song, and is responsible for the song's pulse.
00:06Although different snare drums sound differ from one another,
00:09here is a general way to approach EQing a snare that will usually get you to the ballpark.
00:13The first thing is you can't overcome a bad drum sound with EQ.
00:18If the snare drum doesn't sound good acoustically in the room, no amount of EQ
00:22is going to make it sound great.
00:24Let's listen to our snare drum soloed,
00:25hear what it sounds like, and then add a little bit of EQ to help it up.
00:29(music playing)
00:38Sounds pretty good to begin with, but I think we can make the sound even better.
00:41So let's go to our EQ plug-in.
00:44We will just go to the 4-Band EQ.
00:46The first thing to remember is we can make the drums sound crisper with a
00:50little bit of 5K, and this will give it just a little bit of more definition
00:55than we had before.
00:56So let's add that 5K, have a listen.
00:59(music playing)
01:11It's a good amount of high end there,
01:13but we can add some snap if we add some 10K as well, and that will give us the
01:18snap of the snares. So let's go up 10k or thereabouts, and we will put a peaking
01:23filter on it and have a listen.
01:25(music playing)
01:34Now remember that we get fatness between 120 and 240Hz.
01:39This just makes it a lot fuller, so
01:42let's bring it down to 100, and let's hear what happens.
01:46(music playing)
01:54Let's bypass and have a listen.
01:56(music playing)
02:01And with the EQ. (music playing)
02:07Now let's listen in the track, and what I am going to do is let you hear it with the
02:11EQ, then we will bypass the EQ and you can hear it flat.
02:14(music playing)
02:18Now of course, there's a lot of leakage from the other drums, which is
02:31absolutely normal, so you don't want to get rid of that.
02:34What we're doing is we are just adding a little bit here and there so
02:37everything, when it comes to EQing, is subtle.
02:40Usually, you don't want really, really big changes, especially if the drums
02:43sound good begin with.
02:45So that's how you equalize the snare drum.
02:47Remember the fatness comes at 120 to about 240Hz, the point at 900 or so,
02:53crispness at 5K, and snap at 10K.
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Equalizing the rack toms
00:00Rack toms have a wide variety of sounds and are usually an effective part
00:03of the song's turnarounds.
00:05Sometimes you want them to sound big and fat, but sometimes you just want to
00:08hear them in passing.
00:09But you always want them to sound good.
00:11Here is how to get them that way.
00:13Remember again, no matter what you do with EQ, you can't make a bad
00:17sounding drum sound great.
00:19EQ just doesn't do that kind of job.
00:21It has to start all in the studio, the drum has to sound great acoustically, and
00:25then you can improve it from there.
00:27Just like with the other drums, there is a few points in the frequency
00:30spectrum that really makes the sound, that makes it sound bigger, makes it
00:34sound fatter, takes out some of the beach ball sound, and we're going to get
00:37to those right now.
00:38Let's listen to a drum fill that's right at the beginning of the song.
00:42(Music playing)
00:45So there are two drums here.
00:47It's a rack tom and a floor tom and what we're going to concentrate on right
00:50now is the rack tom.
00:51Let's have a listen to it just by itself.
00:53(Music playing)
00:55So there is a whole lot of leakage in that, but we can still make it sound pretty good.
01:00First thing is we'll get our native EQ up and in this case, what we'll do is
01:05we'll go to a couple of frequencies that really make a difference first of all.
01:08The one thing that always works at rack toms, believe it or not, is somewhere
01:13around 200 cycles or so.
01:15If we dip some out, it actually sounds a whole lot better.
01:19So let's listen to this just by itself first, and then we'll dip a little of 200 Hz out.
01:26Let's listen to it with a little bit of 200, removed.
01:29First of all we're going to make a peaking filter, we don't want a shelving filter.
01:35(Music playing)
01:37That's good, we'll do more.
01:38(Music playing)
01:40Listen to the difference.
01:41(Music playing)
01:49Just bring a little bit more out.
01:51(Music playing)
01:58Next thing we're going to do is we're going to add somewhere around 400-500
02:01Hz and just add a little bit there and that's going to add some fullness, some body.
02:06Once again, this tends to work on a rack T\toms.
02:09It doesn't necessarily work on floor toms, but in rack toms, it works great.
02:12(Music playing)
02:18Now, the next thing we're going to do is add some 5K or so.
02:225K is the stick sound, so this gives you the definition on the drum.
02:27We'll add a few Db here. Have a listen!
02:30(Music playing)
02:33Now here is without the EQ.
02:35(Music playing)
02:36With EQ. (Music playing)
02:39Without. (Music playing)
02:42With it. (Music playing)
02:45Now, it might seem a little bright, but you put it in a track with all the
02:48leakage and all of a sudden, it will jump right out.
02:50Let's have a listen.
02:51(Music playing)
02:54Listen with a Bypass. (Music playing)
02:58With it in. (Music playing)
03:00So it just jumps out a little bit and it sounds pretty good.
03:03One thing we're going to do there is we're going to back this off a little,
03:06because you can see it peaking up here.
03:08So we're going to back our output off, so we don't overload anything.
03:12(Music playing)
03:17There we go!
03:18Okay, last but not least.
03:19If we add High Pass Filter, we can actually make everything sound a little bit
03:24better and a little more crisp and more defined, and that's because we can
03:28get rid of some of the low-end that really isn't adding too much of the sound to drum.
03:32So what we're going to do is come over here.
03:34Once again we will solo it up and we're going to bring in a 1-Band filter and
03:42come over here and we'll say High Pass, 12 Db/octave and we'll bring it down to
03:46somewhere around 50 or 60. Have a listen!
03:50(Music playing)
03:52Here is without it.
03:53(Music playing)
03:55Now you might not hear a whole lot of difference in this.
03:57If you have big speakers and you listen, it will sound very defined all of a sudden.
04:00There will be a lot of low-end that will go away, but it's not adding so much to
04:05the sound of the drum.
04:06You can even lower this to 40 cycles or so if it sounds like you're losing too much low-end.
04:11But it really makes a difference.
04:12It gets rid of things like truck rumble, maybe even helicopter is going over.
04:16Sometimes you can get rid of things like that. Footsteps, any kind of heavy
04:20machinery that's working outside the studio that's just giving a low rumble.
04:25That's why Low Pass Filter here is really, really important and I try to add it whenever I can.
04:31Let's listen to the drum kit on the fill now.
04:33(Music playing)
04:39So to sum it up, the rack toms will sound different because they each have a
04:42different size, different heads, or construction of the drum is different.
04:47Remember that the rack toms gain their fullness at somewhere around 400-500 Hz
04:51and if you get rid of 200 Hz, sometimes you can get rid of the bouncy beach ball
04:56effect and make it sound that much bigger.
04:58Remember that the attack or the definition comes at somewhere around 5 to 7K.
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Equalizing the floor tom
00:00The floor tom is one of the most difficult drums to equalize because if we are
00:03not careful, it can end up sounding like a basketballs instead of a very powerful drum.
00:07But here's an EQ approach that you can take to really make it sound great.
00:11So once again, our floor tom sound different but if it doesn't sound really good
00:15in the room, it's not going to sound good, regardless of how much EQ you add.
00:20So the real trick here is add just enough EQ to make it sound a whole lot better.
00:25So let's listen to our drum fill at the beginning of the song, and listen on the
00:30left-hand side for the floor tom.
00:30(Music playing)
00:34Just listen to it soloed.
00:36(Music playing)
00:42So I think we can make that sound little better.
00:45Let's go to our 4-Band native EQ plug-in.
00:49So the first thing we are going to do is we are going to go to 400 and that's a
00:53magic number for the floor tom because that's where the beach ball sound comes
00:57from, and you want to get rid of it.
00:59So put this up at 400Hz and it might vary because it could be a little higher or
01:04little lower but 400 is a good place to start.
01:08So let's get rid of it little bit here. Have a listen.
01:12(Music playing)
01:13Little more. I am going to exaggerate the amount of EQ that I am adding or
01:18subtracting here just so you get the idea, and in an actual mix, you might use a
01:22whole lot less than what I am going to show you here, but I am showing you
01:25enough to get the idea across on just about any size speakers.
01:28(Music playing) Let's Bypass that.
01:33(Music playing)
01:35Here we go again.
01:36(Music playing)
01:37I can hear big difference there.
01:39Now the next thing, we want some fullness and the fullness is almost like a 22
01:44inch kick drum. It's somewhere around 80Hz.
01:45Let's add a little bit there and have a listen.
01:49I am going to exaggerate it one more time.
01:51(Music playing)
01:53Yeah it sounds a lot bigger.
01:55Let's Bypass it have a listen.
01:56(Music playing)
01:59You can hear the difference there.
02:00One more time with the EQ in.
02:02(Music playing)
02:05Next thing we need is a little bit of the stick sound that goes some definition
02:08so once again that somewhere in the 5K to 7K region, I will start with 5, we had here 4dB.
02:15Let's listen.
02:16(Music playing)
02:19And let's Bypass.
02:20(Music playing)
02:22One more time with the EQ in.
02:25(Music playing)
02:26Bypass. (Music playing)
02:29Big difference here. It sounds like a corporate box without the EQ.
02:33Now let's listen in the track.
02:35(Music playing) One more time.
02:40(Music playing)
02:44One last thing I want to show you is adding a high-pass filter, which once again
02:48can get rid of some of the unwanted low-frequency sounds that are happening,
02:53and these are usually environmental sounds that are coming from trucks that are
02:56passing outside, coming from helicopters, things like that.
03:01And we don't take too much of this out but just a little bit goes a long way.
03:04So we're going to go to out plug-in, we will just use a one band plug-in and
03:09we'll put it on high-pass filter, at 12dB per octave and we are going to bring it
03:14back to somewhere around 30 cycles or so.
03:18Now you might not even hear this unless you have big speakers or you are
03:21listening with a subwoofer, but what it's going to do is help to really clean
03:24up the sound of your drum kit.
03:26So it's always worth putting a high-pass filter in.
03:29Let's listen soloed.
03:31(Music playing) Bypass it.
03:35(Music playing)
03:40And once again, this type of thing if you are listening on small speakers or
03:43even headphones and you don't have a like 15 inch subwoofer or a very large
03:49monitor system, you might not hear that but it's still worth putting in and
03:52stopping somewhere around 30Hz or maybe with a little bit higher, and it will
03:57cleanup the sound of all your drum tracks.
04:00The more you use it on your drum tracks, the more you'll find that it will be a lot
04:03cleaner and punchier.
04:05Let's have one last listen.
04:05(Music playing)
04:10Now the toms sound pretty good.
04:11So remember, like other drums it's the floor tom for each kit is going to sound
04:15different. You are never going to make it sound great if you start out with a
04:18bad product to begin with.
04:19Remember that the fullness comes from around 80Hz, the stick or attack sound
04:24or the definition comes from around 5 to 7K and that basketball sound comes
04:29from around 400 Hz.
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Equalizing the hi-hat
00:00The hi-hat is the timekeeper of the drum kit, and depending upon the player and the arrangement
00:05it can be a signature of a song.
00:06Let's look at how we can EQ the hat to make it sound clean and crisp.
00:09First thing to remember is that, all hi -hats don't sound the same and that's
00:14because of the thickness.
00:15Usually studio players tend to get really thin hi-hats.
00:19And those sound clean and crisp and usually really good under a microphone.
00:25But the problem is they never last if you play live with them because they
00:28break and that's why most players will have heavier cymbals.
00:32Now the heavier cymbals will last a lot longer but they don't sound nearly as
00:35good under a microphone and tend to clang a little bit.
00:38So we can help that with a little bit of EQ.
00:41So let's listen to what that sounds like.
00:43Concentrate on the hi-hat because we'll hear the entire drum kit.
00:46(Music playing)
00:55Let's listen to the hi-hat soloed.
00:57(Music playing)
01:05So take notice of the leakage there.
01:06We hear a lot of kick drum and we hear a lot of the snare drum.
01:10So let's go to our EQ plug-ins and once again we will go our trusty native 4-Band EQ.
01:16The first thing we are going to do is add a high-pass filter.
01:20And the high-pass filter is important because what it will do is it will get
01:23rid of a lot of frequencies that we don't need and usually those frequencies are
01:27down below 200, 400 cycles, even more.
01:31The hi-hat is mostly high frequencies.
01:34That's what the ear wants to hear there and anything that's kind of below 200
01:39cycles or so just doesn't register and it just clutters up the mix.
01:42So I want to get rid of that.
01:44A way to do that is we add the high- pass filter and near about 12 dB per octave
01:49or so and let's bring this up to 200 Hz or so, have a listen from there.
01:52(Music playing)
02:00Now let's listen with the Bypass and listen to the kick drum.
02:02(Music playing)
02:08Now let's listen with the filter in.
02:09(Music playing)
02:15The kick is really attenuated as soon as we get rid of those low frequencies
02:20and actually take a notice that we can go pretty drastic here with the high-pass
02:24filter and bring it up to even 1K.
02:26And it doesn't affect the sound of the hi-hat all that much.
02:28(Music playing)
02:35Let's listen in the track, listen what happens.
02:37(Music playing)
02:43And now let me Bypass it, have a listen.
02:44(Music playing)
02:50And watch when we put the EQ in.
02:52(Music playing)
02:58Here, we get rid of a lot of leakage and it sounds pretty crisp as a result.
03:02I wouldn't go quite up to 1K.
03:03I would probably put it at 400, 500 in a Hz there. It is about right.
03:07Let's have a listen.
03:09(Music playing)
03:13And you can hear that the Kick drum is pretty attenuated at that.
03:17Once again we are getting rid with a lot of frequencies that don't really add
03:20anything to the sound of the hi-hat to begin with.
03:23The next thing we are going to do is add a little crispness to it and the
03:27crispness and sparkle comes from somewhere between 8 to 12 K or so, and once
03:33again it really depends on the sound to begin with. We'll just start at 10K
03:37and we are going to exaggerate it here so you can hear it so, we will go to
03:406dB, have a listen.
03:43(Music playing)
03:49Let's listen to some Bypass.
03:50(Music playing)
04:03I may even come down a little bit a K or so.
04:06(Music playing)
04:14Let's listen to the track.
04:15(Music playing)
04:26And of course, the sound of the hat is filled in through the leakage of all
04:29the other drum mikes.
04:31So in fact, it never sounds as crisp and clean as when it's soloed, but even so,
04:36you can hear just what you need, you can increase definition and that's
04:40what we are looking for.
04:41So that's how to EQ the hi-hat.
04:43Remember that there is not a lot of low frequencies to the sound of the hi-hat,
04:46so you can get rid of a lot of the leakage by using a high-pass filter to
04:49filter out the bottom end.
04:51Also remember that sparkle from the cymbal comes from around 8 to 10 K.
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Equalizing the cymbal or the overhead mics
00:00Cymbal mics are usually placed fairly close to the cymbals, while overhead mics
00:03are placed higher in attempt to capture more of the overall drum sound.
00:07In this video I'll show you examples of both and the EQ points that work
00:11for both instances.
00:12First thing to remember about cymbals is the thinner the cymbal, the brighter
00:16it is and the crisper it is.
00:18So most drummers if they play live a lot, will usually have heavier cymbals and
00:22those tend to clang more and aren't nearly as crisp.
00:25We can actually make them sound pretty good with some EQ, but remember that
00:29thinner cymbals usually sound better under microphones.
00:32That being said there's a couple of magic frequencies that just about work for
00:36any kind of cymbal in any instance.
00:39So let's listen to our overheads first of all just soloed.
00:45(Music playing)
00:58There are actually two crash cymbals and a ride cymbal.
01:01The ride is sort of in the middle and the crashes are on the outside, sort of
01:05hard left and hard right.
01:06In this case the ride cymbal is important to the song and it's a little lower in the mix.
01:12In fact, the ride had a separate microphone on it and let's listen to it what it
01:16sounds like when we add that ride.
01:18(Music playing)
01:30Let's listen in the track now.
01:31Listen for the cymbals and especially the rides.
01:34(Music playing)
01:42Now they sound pretty good in the track, but we can make it sound even better.
01:45First thing is we'll listen to the left overhead and we'll add some EQ, and once
01:50again, we'll go to our 4-Band EQ.
01:53First thing we're going to do is go to a high pass filter and get rid of a lot
01:57of the low end, because just like with the other drums, there is a lot of low
02:01end that's happing with cymbals and with the overheads that we don't really
02:05want. It doesn't add to this overall sound and just kind of muddies it up.
02:09So the more of that that we can get rid of, the crisper everything will sound.
02:13So what we're going to do is go to about 12 DB per octave.
02:16Let's bring this up to 100 cycles or 120 or so have listen.
02:22(Music playing)
02:36Now depending how big our speakers are, you can either hear that very distinctly
02:40or you can't hear it at all.
02:41If you have fairly bigger speakers, suddenly you'll find that low end doesn't
02:45really add anything, is gone. As a result everything is a little crisper and has
02:50a lot more definition and that's what we want.
02:52I'm going to exaggerate this, I'm going to bring it up to four or five hundred
02:55here and now you'll really hear it.
02:58(Music playing)
03:11And you can hear what happens. The kick drum especially is attenuated a whole
03:15lot and that's kind of what we want, and the high end of the cymbal isn't
03:19really affected at all.
03:21So now we want to make that little crisper and the way we're going to do that is
03:25we're going to add a little, somewhere around 10K or so maybe 8. ,
03:29Let's go to 8 because we can hear it better.
03:31And once again I'll exaggerate it so you can really hear it, but we might not
03:35use this much in a real mix, have a listen.
03:37(Music playing)
03:47I can really hear how crisp it is.
03:49Now what we're going to do is we're going to hit the Option key and we're
03:52going to click and hold the EQ plug- in with the mouse or we're going to
03:55move it over to the right overhead, and now what happened is we copy that
03:58whole EQ with all the settings over there. Now let's listen to both the left
04:03and the right overhead.
04:04(Music playing)
04:10Let's listen in the track.
04:11(Music playing)
04:20I can hear how crisp it is and actually for me there is too much of
04:24low-frequency that we're missing, so we're going to bring it back down to 150 or
04:28so, because a little bit of it actually has some body in fullness.
04:32It just sounded a little too thin to me. Now let's listen.
04:37(Music playing)
04:44That sounded pretty good.
04:46Now we'll do the same thing with our ride cymbal, so listen to the ride cymbal by itself.
04:50(Music playing)
04:57That really need some crispness. That's very dull sounding.
05:01So once again we're going to get that somewhere in the 8K range, have a listen.
05:05(Music playing)
05:13And in this case it's very dull sounding cymbal and we have to bring the
05:17frequency down. Have a listen.
05:19(Music playing)
05:24That sounds better.
05:26Now if you take notice up here, the output is peaking and that's not a good
05:31thing, because even if we can't hear it it's one of those things that enough of
05:34these overloads add up and eventually they become cumulative and you can be
05:39able to hear it, so we always want to keep the peaks from happening, so let's
05:43back off by a couple DB in the output.
05:44Let's watch it now.
05:45(Music playing)
05:50There we go. Now we're going to the same thing. We're going to roll off some of the low end
05:55using a high-pass filter, because there's lots of low end that isn't adding
05:59anything to the sound and all it's doing is mudding up the mix, so let's go to
06:03150 like with the other ones, have a listen.
06:05(Music playing)
06:11It also gets rid of some of the leakage as well.
06:13Now let's have a listen with the other cymbals.
06:15(Music playing)
06:30You can hear how defined the cymbals are, how sparkly they are, and that all
06:34came from just a little bit of EQ.
06:36Now remember that I'm over-EQing here, so you can hear the difference, but
06:40usually I would back off and maybe do about half as much and the way EQ works
06:45is just about the time we start to hear it is when you should stop from increasing it.
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Equalizing the room mics
00:00Room mics glue the sound of the drum kit together by making it sound like a
00:03single element instead of individual drums.
00:06They don't usually need a lot of EQ to do the job, but let's look at a couple
00:09scenarios where EQ can really help the sound.
00:12Let's listen to the drum kit first of all without the room mics.
00:15(Music playing)
00:25Let's listen with the room mics now.
00:27(Music playing)
00:39And if we even push the room mics a little further, so we here more of the room
00:42this is what it sounds like.
00:44(Music playing)
00:53The room mics actually give the sound of the drum kit a lot more ambience and
00:58a lot of times this is used instead of reverb, because it's a little more of a pure sound.
01:03Now it all depends on the sound of the room that you have and the kind of mics
01:07that you're using, because sometimes this can actually be a bad sound that you
01:11don't really want and sometimes just a little bit goes a long way.
01:14Anyway, let's EQ it to make it sound a little bit better.
01:17So let's listen first of all to the room mics by themselves.
01:19(Music playing)
01:28It's kind of a bland sound by itself and you can hear the leakage of the bass
01:33guitar, but not to worry. That actually adds to the sound and it's not something
01:37that you should be afraid of.
01:38We never worry about leakage when it comes to recording and mixing, and if we
01:43know how to do it we can actually make all the leakage work in our favor and
01:47that's basically what we're doing with the room mics.
01:49The best way to add the room mics first of all is just bring it up until it
01:53seems to glue the whole kit together and you hear a little bit of the
01:57ambience of the room. So let's try that.
01:59(Music playing)
02:10Now what happens there is all of a sudden we can hear especially on the snare
02:14drum where now the snare sounds a little more tight into the kit than sitting
02:18individually by itself.
02:19And now we can make this sound even a little bit better by adding some EQ.
02:23So let's go over and bring up our trusty 4-Band native EQ and the first thing
02:29we're going to do is add the high- pass filter again, because the high-pass
02:32filter is going to get rid some of the low-end stuff that isn't really
02:36helping us, and again, that might be things like truck traffic outside or it
02:40could be footsteps.
02:41So let's go to 12db per octave, and bring it up to somewhere around 80.
02:47(Music playing)
02:54Okay, let's solo the room and have a listen.
02:56(Music playing)
03:09Now if you have big speakers you hear that immediately; if you have small
03:12speakers or you are listening with headphones you might not hear anything at all.
03:15And that's the problem that happens with low end.
03:18Lot of times you can't hear what's happening and just about the time you begin
03:21to hear, it's really too much.
03:23So you have to be very careful whenever you're doing anything to the low end.
03:27But just to exaggerate things so you can hear, let's bring it up to maybe 200.
03:31Now let's have a listen.
03:32(Music playing)
03:41You can hear a lot of the low-end from the bass and from the kick goes away.
03:45We actually want the sound the kick in the room sound though.
03:48So again, we'll just bring this down.
03:50It's always a good idea to have this high -pass filter in at least somewhere, and
03:55again, when in doubt put it at 40 or even 35H. Even if you can't hear it, it is
04:01really going to help the sound in the long run.
04:03The next thing we want to do is add a little bit of sparkle to everything and
04:06of course the way we do that is with just a little bit of EQ and bring it up at 10K or so.
04:10Just add a few db.
04:12Actually I'm going to exaggerate things so you can really hear it.
04:15So this is a lot more than I normally add, but now you hear it.
04:19(Music playing)
04:25What we're going to do is back this down a little bit.
04:28Once again depending on the speakers that you have you might hear 10K really
04:33distinctly or you might not.
04:35When in doubt, add less.
04:36(Music playing)
04:45Let's listen in the track.
04:46(Music playing)
04:57So to sum it up, you don't need much EQ in the room mics to do the job.
05:00So listen to the drum kit while EQ-ing, add a high-pass filter if the bottom
05:05needs some more definition, and finally add a little bit of 10K and either add
05:09some definition to the kit or emphasize the sound of the room.
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Equalizing the bass
00:00The bass has both the power and the foundation of the mix and it's usually best
00:03to EQ it along with the drums to get the best frequency balance.
00:07That said, there are few common frequencies with the basses EQed, so let me show them to you.
00:12The first thing to remember is that the low end on a bass usually comes a little
00:16bit higher than everybody thinks.
00:18Everybody thinks if they crank up 40 or 60 Hertz, then in fact you're going to
00:22get a lot of bottom.
00:23Well, what they usually get is a lot of mud if that's the case, and usually
00:27somewhere around a 100 or 120 or even a little bit higher sometimes will give
00:32you the sound that you're looking for.
00:33So not to say that you want to add a little bit of 60 sometimes, but
00:36usually it's a little bit higher to make everything sound a little more
00:40distinct and punchy.
00:41So let's listen to this bass with the track and then we'll listen to it by itself.
00:46(Music playing)
00:54Let's have a listen.
00:55(Music playing)
01:07And this is an amplifier that's miked. It's not direct.
01:11This is the old fashioned way of doing things.
01:14So I'm going to make this sound a little bit better using some EQ.
01:17Once again we'll go to our 4- Band EQ, nothing fancy here.
01:20it's just the native plug-in from Pro Tools and non-extravagant plugin.
01:26First thing we're going to do is we're going to go to 120 cycles and watch what
01:32happens when we add a low end here.
01:34Usually what we're trying to do is EQ above where we EQed the kick drum.
01:37So if we EQ the kick at 80, then any where above that is going to work. Or even below that.
01:43I want to make sure that we don't EQ with the exact same places they kick,
01:47because then they both will clash.
01:49Let's bring this up about 3db and have a listen.
01:52(Music playing)
01:58Let's exaggerate it a little bit, so it's easy to hear.
02:01(Music playing)
02:15Next thing we're going to do is add a little bit of attack and that usually
02:18comes that around 700 Hz. 700 is sort of a magic number because it will really
02:24make it stick out in the mix.
02:25Watch what happens when we add a little bit here.
02:27(Music playing)
02:40All of a sudden we get little bit of definition and if we want we can add a
02:44little bit of 2K to 3K, somewhere in there, and usually what that will do is
02:50it will give us a little bit of a finger snap of the players playing with
02:54fingers or even with a pick.
02:55We'll just get a little bit more definition, so let's go down to 2.5 in this
02:59case, add a little bit, and again I'm going to add more than I normally would,
03:03just so you hear what it sounds like.
03:05(Music playing)
03:17Let's listen in the track.
03:18(Music playing)
03:35You can hear it's a lot bigger sounding, it's a lot more defined, and that's
03:38just what we're looking for.
03:39So that's how we EQ the bass, Remember the low end comes from somewhere around
03:43a 100, but you might want to add a little at 60.
03:46The attack is at 700 Hz and the finger snap is somewhere around 2K to 3K.
03:51Also remember, if you add too much bottom, you're going to make it sound too
03:54big for the mix and it's going to be lot harder to fit all the other
03:57instruments into the mix.
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Editing the bass rhythm
00:00Sometimes when we get something in the mix we find that there is a problem and
00:04that there is some timing issues, there is something that's early or something
00:08late, and the only way we can make the track sound good is to do a fix.
00:12So let me show you how to do a quick fix on the bass here that we can apply just
00:16about any instrument if it happens.
00:17Let's have a listen first of all to the drum track and the bass.
00:20(Music playing)
00:28Now it doesn't sound so bad when everything is together.
00:31But if we soloed things up, we can definitely hear if the bass is late.
00:36We are going to solo the Kick, the znare, and the bass.
00:39(Music playing)
00:45You can hear that last note is definitely late against the snare.
00:48That's what we want to fix.
00:50So the easiest way for us to do this is to move the snare channel next to the bass.
00:54And the way we do that is we click-and -hold and then move over to the bass.
01:00Now when we go to our Edit window we see bass and snare are right next to one
01:05another and this is important, because we'll look to where the snare is so we
01:09can line up the bass and we'll do the final part by ear where this will give
01:12us in the ballpark. Let's listen.
01:14(Music playing)
01:19So here's where the problem is and it's right here.
01:21So what we'll do is we'll highlight just that note.
01:25Now we can tell by the peak here this is the next note.
01:28So we want to go from the peak here to the next peak and what we're going to do
01:33is hit Command+E. Command+E now separates on both sides so we just have this one piece.
01:41Now what we're going to do again is grab this piece by clicking and then moving
01:45the mouse and move it up just a little bit and let's hear what this sounds like.
01:51(Music playing)
01:57It sounds almost but not quite.
01:58(Music playing)
02:03Go to a little ahead now, then a little bit behind.
02:07(Music playing)
02:12Let's listen with the rest of the track.
02:14(Music playing)
02:20Now we can zoom in by just hitting the T button and the R button moves us back.
02:26And if we zoom in we can see, we are just a little bit ahead.
02:31Here is this snare drum right here and here is the bass.
02:35Now what we want to do is move this just ever so slightly and we'll grab it move
02:40it back and we'll listen now.
02:42(Music playing) That's pretty close.
02:45(Music playing)
02:47The next problem is right at the Edits.
02:49Let's listen to the bass by itself and listen to what happens.
02:52(Music playing)
02:56If we really want to make this sound good what we're going to do is do a quick crossfade.
03:01Now where we want to do this is just move our mouse right on top of the edit.
03:06Now if you take notice we get this little icon and what that means is we can now
03:11add a crossfade and the way we will do that is we'll click and we'll move to the
03:15right and you can see this crossfade comes up.
03:18We can do the same thing over here.
03:20Now what we're going to do is we are going to elongate the previous region so
03:24they overlap a little like this. And let's have a listen.
03:27(Music playing)
03:30And you can hear it's pretty seamless.
03:31(Music playing)
03:34Let's listen with the snare again.
03:36(Music playing)
03:42And let's listen to the whole track.
03:44(Music playing)
03:47Matter of fact let's go back to the beginning and have listen.
03:50(Music playing)
03:57And you can hear all of a sudden it's tightened up.
04:00Now if you want, you can go through all the parts and tighten everything up so
04:04they hit pretty much the same.
04:05You don't want to always make everything exactly the same because then it gets
04:09a little boring but you want to make sure that one instrument doesn't sound so
04:13far either ahead or behind that it just sounds awkward.
04:17Of course, that's a taste call, but that's why you're the producer, right?
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Equalizing the rhythm section
00:00The bass provides the power to the mix, but it's the relationship between it and
00:04the drums that really makes the mix sound big and fat.
00:07That's why some mixers can spend hours just fine-tuning this balance.
00:12If the relationship isn't correct then the song will just never sound big and punchy.
00:15In this video I'm going to show you just how to get that balance.
00:18First thing we're going to do is we're going to have a listen to what we have.
00:21This is just the drums and bass.
00:24(Music playing)
00:31This doesn't sound too bad, but it's a little murky in the low-end.
00:35There are some times when we can't hear the definition of the kick and there are
00:38other times when we really can't hear the definition of the bass, and that's
00:41what we're trying to get: definition plus some power.
00:44So the first thing we're going to do is look at how the kick is EQed.
00:48Now the first thing we see is it's EQed at almost 80 Hz.
00:53Now if we go and look at the bass as well, we can see that it's at 60 Hz.
00:59Well it should work in that they're not boosted at the exact same point.
01:04The only problem is if we add a lot at 60, we might not be able to hear it,
01:09because maybe our speakers are too small and they don't reproduce 60 Hz very well.
01:14So what ends up happening is it just gets muddy down there.
01:17Even if we can really hear 60 Hertz, even 40, what ends up happening is that
01:23this just becomes one big ball of mud down there.
01:26So the first and we want to do is we want to solo the kick and the bass, and just
01:31have a quick listen.
01:32(Music playing)
01:41This isn't too bad, but again we're trying to make everything clear and what we
01:47have is a lot of mud, especially from the bass.
01:49So the first thing we're going to do is bring this frequency up above where
01:53the kick drum is, and the other thing we're going to do, instead of having a
01:57shelving EQ, we're going to go to peaking EQ, and what this will do is it'll
02:02just peak in this case a 100 or so, and let's have a listen to what it sounds like.
02:06(Music playing)
02:17You can hear they're both working together now. You can hear each of the notes
02:22from the kick and from the bass guitar, but they're a lot more distinct because
02:26there are in frequency ranges.
02:27Next thing we're going to do is add just a little bit of definition and on the
02:32bass, the best way to do that is add something around 700 Hz or so and what
02:38you're going to hear is some sudden definition that you didn't hear before.
02:42(Music playing)
02:49Although we have that, we have to add the same thing, not the same frequency,
02:54but the same definition to the kick.
02:57So we come over here and when we look, we see there is no high end here at all.
03:01Usually what we'll find with the kick drum is somewhere between 2K and 4K is
03:07where we're going to hear some definition and that's really the sound of the
03:10beater hitting the head, so let's have a quick listen, hear what we get.
03:15(Music playing)
03:24I can really hear the definition.
03:26The real key here is the fact that if we look at the bass, we'll find that the
03:31frequency points are completely different than what we see for the kick, and
03:37that's what we're always trying to do. When we are juggling frequencies like this,
03:40we're trying to keep the frequency boost that we do or cuts different from
03:44every other instruments slightly.
03:46Whenever there's an instrument that seems to get in the way of another one, it
03:49muddies it up or veils it. The reason why is
03:52there is probably a frequency that's in the way and the best thing we can do is
03:56move one of those instruments out of the way frequency wise, by either
04:00boosting a little up above the frequency or cutting at the same frequency.
04:04Either one will work.
04:05Let's look at our kick again, and another thing we can do is get rid of the
04:11beachball effect and that's kind of down here in the 200 to 400 range.
04:15(Music playing)
04:23Let's add our snare drum in. Have a listen.
04:26(Music playing)
04:32And also let's add our sub kick in.
04:35The sub kick captures just the very lowest frequencies and it's usually
04:39somewhere below 100 cycles and actually what we're looking for is something
04:43that's down around the 60 or even 50. We're not going to hear it, but sometimes
04:47you feel it more than hear it.
04:49Let's solo it up, have a listen.
04:50(Music playing)
04:58Let's listen with all the solos off, listen to the whole track.
05:01(Music playing)
05:13Now we can hear the kick and the snare distinctly, as well as the bass
05:17distinctly. There's a lot of power between them, and that's what we're trying to do.
05:21Now what we probably do is spend probably another hour or so just tightening this
05:25up so it sounds even bigger and fuller.
05:27But what we're going to be doing is just tweaking these frequencies a little at
05:31a time until everything kind of melts together so it sounds like one, instead of
05:37all three instruments, the kick, snare, and the bass, are distinctly different.
05:40We want them sound like one, yet we want to hear them all individually, and that
05:44takes a little bit of time to do, but this is how you do it.
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10. Applying EQ to the Instruments
Equalizing the electric guitar
00:00Electric guitars whether they're clean or distorted are very dependent upon how
00:04they sit in the track with other instruments in order to be heard in the mix.
00:07In some cases like with the big distorted guitar playing power chords, it may be
00:12better for the guitar to actually blend in with the rest of the instruments
00:15rather than be heard distinctly.
00:17But at other times, you want to make sure you hear every note of every guitar.
00:20In this video, I'm going to show you a few tips for equalizing electric guitar.
00:24The first thing we're going to do is have a listen to this song and there's
00:27actually two electric guitars in it and see if you can hear them both.
00:31(Music playing)
00:41They sound pretty much the same and that's the problem.
00:44It's really hard to tell the difference between the two, and that's where some EQ comes in.
00:48So let's Solo Electric Guitar number 1, have a listen to it.
00:51(Music playing)
00:59Actually it doesn't sound too bad, but let's EQ it. We can make it sound better.
01:04Go to our trusty 4-Band EQ.
01:06And the first thing we'll do is we'll add the high-pass filter and the reason
01:10why is an electric guitar doesn't have a whole lot going on way down under 100 cycles or so.
01:17So the first thing we'll do is we'll disconnect these frequency bands and that
01:22opens up our high-pass filter, go to 12dB per octave and then we'll go to maybe 150 hertz.
01:28And let's have a listen.
01:30(Music playing)
01:40As we switch the EQ in and out, you really can't hear the difference between
01:44having the high-pass filter in the signal path or not having it in the signal path.
01:49Sometimes it really makes EQing simple when you just use the high-pass filter
01:54and you bring them up to 1 or 2K.
01:56And sometimes a guitar will just jump out because all of those low frequencies
02:00are now attenuated and they get out of the way of some instruments that have a
02:03lot more low frequencies that are part of their sound.
02:06But that's not all we're going to do.
02:08We're actually going to add some other EQ to make it more defined
02:12and stick out in the mix a little bit.
02:14So somewhere between 1.5 and 2.5K gives a guitar presence, so we're going to start there.
02:20We'll go right at 2K and I'm going to play it and add some EQ as we listen.
02:26(Music playing)
02:48I can hear it's a lot more defined.
02:50Let's have a listen in the track.
02:52Let's see if we can hear the difference between both guitars.
02:54(Music playing)
03:13That's a little better but both of them still sound pretty much the same.
03:16This is probably because they sound like there were two Gibsons of some type and
03:20maybe both are into the same type of amplifier, Marshals perhaps.
03:24So this is usually the case where both guitars sound pretty much the same and
03:29this is why a lot of studio guys have different guitars and different amplifiers
03:33that they can mix and match just so they can sound a little bit different and
03:36stick out in the track.
03:38So let's listen to Guitar number 2 by itself.
03:41(Music playing)
03:50Once again it doesn't sound so bad by itself, but we can help it out with some
03:53EQ and let's go to our native 4-Band EQ plug-in.
03:57And again, the first thing we'll do is we'll roll off the low end with
04:00the high-pass filter.
04:01We're going to do that by disabling the Low Frequency and Low Mid Frequency
04:06bands, and that opens up the ability for us to insert a high-pass filter.
04:11And let's go to 150 cycles or so. Have a listen.
04:15(Music playing)
04:25Once again you don't hear too much of a difference and the reason why is there
04:28is just not a lot of low-frequency information happening down there.
04:32If we wanted, we can move the frequency of the high-pass filter up even higher
04:37and get rid of even more low frequencies in order to shape the sound a bit more.
04:40Let's try that and just here what it sounds like.
04:42Let's go up to about 800 and have a listen.
04:44(Music playing)
04:55You can hear it's a lot smaller sounding.
04:57Let's listen in the track and see if there's difference between both guitars now.
05:01(Music playing)
05:10There is a little bit of a difference but not a whole lot.
05:13And that's because we have to shape that sound a little bit more, so we'll bring
05:15this back down to 150 or so.
05:18And we're going to look at the first electric guitar and look at where it was EQed.
05:22And now we can see that there's a peak that's at 2K and it's a 4.7 dB peak.
05:29And what we're going to do is come over to our second guitar and we're going to go to 4.7.
05:34But now where the other one peaked, what we're going to do is we're going to put
05:41a dip in there, 4.7.
05:44And now what happens is it carves out a frequency range where one is actually
05:49emphasized in that area and the other one is deemphasized.
05:52Let's have a listen.
05:52(Music playing)
05:58Little bit of a difference.
05:59Let's Solo them up, have a listen.
06:01(Music playing)
06:07So it's a little bit better.
06:08Now we're getting more defined.
06:10Now of course what we'd normally do is we'd pan these left and right and there
06:14would be a lot more definition that way.
06:16But if we can do it in mono, it's going to sound even better when we pan
06:19them out in stereo.
06:20So the next thing we're going to do is we're going to add a little bit of 2.5
06:24to 3K, somewhere in there, because that's going to give this a little bit of presence.
06:28So we have to disable our High Frequency band and enable our Mid Frequency band.
06:34We'll come to about 2K.
06:36Let's give it a little boost here and have a listen between them.
06:41(Music playing)
06:56Now you can hear a big difference between them.
06:58And we're actually going to move this down a little towards 1K and have a listen.
07:03(Music playing)
07:08Now we can hear the difference.
07:09Now let's put them back in the track, we'll unsolo, have a listen.
07:12(Music playing)
07:22And watch what happens when we pan them.
07:24We pan them about three quarters left and right. Have a listen now.
07:28(Music playing)
07:38Now we can tweak these even more and probably if we're doing a full-on mix
07:43we'll spend a little bit more time tweaking everything so there would be a lot
07:46more definition between the guitars.
07:48But this is where we'd start and this is how we do it.
07:51So remember there are frequencies to look at when you're EQing electric guitar.
07:55Somewhere around 2 to 5K gives a presence; somewhere around 4K you can hear the
08:01pick noise and it makes it brighter.
08:02Now if you want to make it full, between 240 and 500 actually gives you some fullness.
08:08But there is usually never much below 150 cycles.
08:11So you can use a high- pass filter and cut that off.
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Equalizing the acoustic guitar
00:00The acoustic guitar has an entirely different sound from electric guitar, so it
00:04has to be approached differently.
00:06Plus each acoustic guitar has its own sound depending upon the body size and the
00:10wood that it's made from.
00:11Here is how to equalize that acoustic guitar to make it fit a lot better in the mix.
00:16First thing we have to remember is, that the bigger the guitar body, like a
00:19dreadnought or a jumbo sized, the more bottom in it will have.
00:22That doesn't necessarily mean it will record better though because it might
00:26actually sound too big for the mix.
00:28The other thing is that a small body or a cut away acoustic guitar will have a
00:32lot less bass but that may make it sit better in the mix as a result.
00:35The same goes for the wood that it's made from.
00:37Certain woods will sound better because it will be brighter and other woods will
00:41sound a little darker, and that will make it even fit better in the mix or stick
00:45out or actually fallback little in the mix.
00:48It depends on the song.
00:49It depends on the arrangement which one is going to work.
00:51So let's listen to this acoustic guitar with the rest of the track, and you'll
00:57find that it's a little dark and what happens is it sort of blends into the mix.
01:01(Music playing)
01:10Now if we mute it, you can really tell a difference that is not there, even
01:14though you can't really hear it.
01:15(Music playing)
01:24Sometimes an acoustic guitar is just there to push the song along and add some
01:29rhythm, then add some motion, the same way that some percussion instruments do.
01:34But if we want this to actually stick out in the mix, we can do some interesting
01:38EQ things to make it work.
01:40So let's add our favorite 4 -Band native Pro Tools EQ.
01:45The first thing we are going to do is we are going to solo this and we're going
01:49to add some body to the sound.
01:51Let's listen to it soloed first.
01:52(Music playing)
02:01Now, the body on acoustic guitar comes from somewhere around 250 cycles or so.
02:07So lets' add 250, add 3 or 4dB, have a listen.
02:13(Music playing)
02:24You can hear it got a little bit fuller.
02:26Now we can add even more fullness if we go down to 80 or 100 and add a couple of
02:31dB there, so that's our 80, now hear it.
02:36(Music playing)
02:48So now that we heard that the fullness comes from 80 to 100 to 110, somewhere in
02:52there, and the body of the acoustic guitar comes from 250 or so, now we want to
02:58add little bit of presence and that comes from between 2 to 5K.
03:01So let's just start at 2. Listen to that.
03:04(Music playing)
03:19Now you can hear all of a sudden it sounds fuller and there is a bit
03:22more sparkle to it.
03:23Now if we want we can make it cut through the mix, if we go up to 5 to 8K
03:27somewhere in there and that will actually make it cut.
03:30(Music playing)
03:34So let's listen in the track.
03:35(Music playing)
03:43Now, the difference is before that guitar was just kind of pushing the track
03:46along and it wasn't very predominant because we couldn't really distinguish it.
03:52Now we can really distinguish it.
03:54The other thing I want to show you is let me get rid of the lower bands here and
03:57we will just listen to the upper bands.
03:59And this is interesting the way it sounds.
04:01It will stick out of the mix, but sometimes you really want that extra body as well.
04:06(Music playing)
04:26So let's go back and will Bypass it and have a listen.
04:29(Music playing)
04:43So that's how we EQ an acoustic guitar.
04:46Just check to see that your acoustic isn't EQed in the same place as any other
04:50instrument like electric guitars, because we don't want them to clash frequency wise.
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Equalizing the hand percussion
00:00Percussion can be categorized into two groups: the low-frequency drum
00:04instruments like bongos, congas, djembes and udus, and the high-frequency
00:08instruments like shakers, tambourines and triangles.
00:11In this video, I am going to show you how to equalize the high-frequency hand
00:14percussion instruments.
00:16So the first thing we are going to do is have a listen to the track with
00:20the tambourine in it.
00:21And the tambourine is actually adding some motion.
00:24The beauty of this is we won't necessarily hear it but we can feel it in the track.
00:29(Music playing)
00:38Feels really good. Now watch if we mute it.
00:40(Music playing)
00:50It's very subtle thing.
00:51It just adds some motion, which is what percussion usually does, and that's why
00:54record producers from the time they are record producers, always wanted to have
00:58percussion on the track.
01:00Let's listen soloed.
01:01(Music playing)
01:06Okay, let's add a little EQ.
01:08It really doesn't need too much and that's the whole thing with
01:11percussion instruments.
01:12If they are recorded even reasonably well, they usually don't need a whole lot
01:15of EQ to make them work.
01:17But there are a couple of tricks.
01:19Now first thing is we are going to go back to our high-pass filter.
01:22Now watch what happens here.
01:25There's really not a lot of low-frequency information on high-frequency hand percussion.
01:30As a matter of fact, there is zero low-frequencies.
01:33If we actually roll off everything from about 1K, believe it or not, we won't
01:38notice the difference. Have a listen.
01:40(Music playing)
01:47There's not a lot of low- frequency information there at all.
01:51Now the beauty of this is what we might have picked up in recording,= would have
01:55been once again things like truck traffic, helicopters flying over or footsteps
02:00or things like that, basically consisting of low-frequency information that does
02:04nothing to help our mix.
02:05So we want to use the high-pass filter in order to get rid of it.
02:09So that's the first thing we will do.
02:11The next thing is it's fairly simple with hand percussion. nywhere between 05
02:16and 10K or so add a little bit of a boost and all of a sudden that particular
02:22percussion instrument will jump out of the track.
02:24So let's add a little bit of 5K or so and let's listen to what it does to the
02:29tambourine in the track.
02:31(Music playing)
02:43There is a little bit more definition to it and let's listen what happens when
02:46we play the tambourine with the rest of the instruments.
02:49(Music playing)
03:06So that's what happens when we add a little bit of 5 or 10K, depending on how it
03:12was recorded and what the instrument is. all of a sudden we go from not really
03:16hearing the instrument, the tambourine, because it's blending in with the track
03:20to all of a sudden sticking out of the track.
03:22And that's what we want sometimes. We want to be able to hear the instrument
03:25and that's the way we do it.
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Equalizing the lead vocals
00:00The vocal is almost always the focal point of the song.
00:02So it's not only important that it's heard well in the mix, but it has to
00:06sound good as well.
00:07In this movie I'll show you some of the prime frequencies for equalizing vocals.
00:11It's important to understand that EQing can make a vocalist sound up close and
00:15in your face or back in the mix, but it really depends upon the song, the
00:18arrangement before you choose the frequency that's best to work with.
00:21So let's have a listen to this lead vocal with the track and then we'll
00:25listen to it by itself and then we'll play with some of frequencies that might affect it.
00:30(Music playing)
00:41I want to play that again.
00:42Let me make it louder in the mix.
00:43(Music playing)
00:54So let's have a listen to it soloed.
00:56(Music playing)
01:07So it doesn't sound too bad and we can hear some leakage of the guitar in the
01:11background, but that's not so bad because we don't hear it with the rest of the instruments.
01:16So once again here is a case where you never worry about leakage because
01:19usually it's not as big as a problem as you might think it might be.
01:24So let's add a familiar 4-Band EQ.
01:28The first thing we're going to do is EQ somewhere around 125 to maybe 250, and
01:36what that will do is take a male vocal and make it sound a bit more chesty.
01:40So have a listen when we boosted here at about a 125 or so.
01:45(Music playing)
02:00I can hear it. There is a little bit of bottom there that wasn't there before
02:03and it just seems a little bit closer to us.
02:07Now if we add somewhere we've seen 2k and 5k, we can accentuate the consonants
02:12and add a little bit of presence and it makes the vocal also seem closer to the listener.
02:16So we'll go to 2k and add a little bit and let's see what happens.
02:18(Music playing)
02:30Now let's bypass it and have a listen.
02:31(Music playing)
02:42I can hear there is a big difference there, because all of sudden he is a
02:46little bit closer to us and there is a little bit more definition on the
02:50consonants as well.
02:51Let's listen in the mix for a second.
02:53Take notice we have an overload in the output here.
02:55I'm going to click on the overload LED and I'm going to back this off a little bit, and let's listen.
03:01(Music playing)
03:07Let's have a quick listen in the track.
03:09(Music playing)
03:18Here is another trick that we can do.
03:20That's if we go somewhere around 10k or so, we can add something called air.
03:26Now air is one of those things that you don't really hear-- you feel it.
03:30And if you have the speakers that aren't that good you won't hear it at all and
03:35you won't feel it either.
03:36This is usually one of those things that you need some really, really good
03:39speakers to hear, and the thing about it is even if you can't hear it and
03:43you add a little bit some people that will be listening on other speakers
03:47will be able to hear it.
03:48So it's kind of nice because it just gives an impression that there's a space
03:53that the singer's in.
03:53And let's just add a little bit and see what happens, and once again it's not a
03:58whole lot that you can add, because if you add too much it just sounds bad.
04:02So let's start here and that's actually more than I'd probably add anyway, but have a listen.
04:07(Music playing)
04:13Actually let's listen to it by itself.
04:16(Music playing)
04:31Here we're getting a little bit and it does help, but again this is a little bit
04:34more than I would ever add.
04:36One of the problems that we have right here when we add too much of the 10k is
04:40we start to get into a problem called sibilance.
04:43Sibilance is when the S's are emphasized too much, and in fact they become very
04:49disconcerting to the listener.
04:51This is somewhere around oh 4 to 7k.
04:53It depends on the vocalist.
04:56What we do to get rid of that.
04:57EQ helps a little bit, but it usually what it is it's a special compressor
05:01called a de-esser that we use, and we've gone over that in another movies.
05:05But let's intentionally get that sibilance.
05:09So what I'm going to do is switch to the peaking filter here and I am going to
05:13crank this up and I'm going to go a 5K and have a listen.
05:16(Music playing)
05:32You can hear that those S's kind of jump out and that's exactly what we don't
05:35want, especially if we compress this vocal as well.
05:39If we compress it hard and add a lot between 4 and 7K, suddenly you're going to
05:44find that S's are going to be taking your head off.
05:47So that's something you should avoid.
05:48So that's what to look for when EQing a lead vocal.
05:51Don't be afraid at a high-pass filter at 60Hz to clean up the bottom end of the
05:54vocal and make it sit better in the mix.
05:56Just like any other instrument vocal sometimes has a lot of low frequencies that
06:00don't add anything to the sound of it.
06:02So don't be afraid to get rid of those.
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Equalizing the background vocals
00:00Many times background vocals conflict with lead vocal and can even cover it up.
00:04In this video I'll show you just what to do when that happens.
00:08Let's have a listen to the song with both the background vocals and the
00:10lead vocals together.
00:11(Music playing)
00:25Now there are two things about the background vocals. The first thing is that
00:28they cover up the lead vocal on the third line that we just heard and the other
00:33thing is they are kind of dark and we can brighten those up little bit so we
00:37can hear them a bit more distinctly.
00:39There is one thing that you should know about background vocals against lead
00:43vocals and that's if you attenuate anywhere between 2K and 5K, just a few db,
00:50all of a sudden you open up a space for lead vocal frequency wise. That will
00:54allow you hear both pretty well.
00:56The first thing we're going to do though is we're going to look at the lead
00:59vocal EQ and we're going to see that there is 4db boost at 2K.
01:05So really what we want to do is now attenuate the background vocals at 2K and
01:10that will automatically give a space for both of them to sit.
01:14Let's solo them up, have a listen.
01:18(Music playing)
01:26A third line again is a little indistinct and we can fix that. Once again we'll
01:32put our 4-Band EQ in, and since we're 2K, we're going to dip that a little bit.
01:39Let's have a listen.
01:40(Music playing)
01:49All of a sudden we can hear both the background vocals and lead vocals, because
01:54both of them have their own sonic space and that's the whole trick here. We
01:58want to make sure that we never boost at the same frequencies and we never cut
02:02at the same frequencies for that matter.
02:04We want to make sure every instrument or vocal has its own space in the frequency pan.
02:08The next thing we're going to do is brighten these vocals up a little bit,
02:11because they do set a little dull. So at 6K or so, we'll add a few db.
02:16Let's have a listen.
02:17(Music playing)
02:26And we can even add a little bit more.
02:29(Music playing)
02:43Now they don't sound nearly as though as they did before. They don't cover up
02:48lead vocal and there is a space for both of them.
02:50The final thing that we're going to do is we're going to add a high-pass filter
02:54once again, because just like all vocals there is things that exist in low
02:58frequencies that don't really help the sound, and again, that could be a rumble
03:02and it could be footsteps and it could be any kind of low frequency
03:05interference that isn't adding anything to the sound or to the mix and if we get
03:10rid of it, it'll just make everything sound better.
03:12So what we're going to do is disable our bottom two bands here, insert a
03:16high-pass filter, and go to a 150 cycles or so. Have a listen and you're
03:23going to see that it doesn't affect the sound of the vocal at all and yet it
03:26cleans everything up.
03:27(Music playing)
03:40Let's listen in the track.
03:42(Music playing)
03:59So that's how you keep the background vocals from conflicting with lead vocal.
04:03By cutting a little in the 2K to 5K range in the background vocals, you will be
04:07able to hear every word of your lead vocal. Don't forget to add a high-pass
04:10filter in the backgrounds that clean up any low frequency clutter.
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Equalizing the piano
00:00The grand piano was an interesting instrument because it's so percussive and has
00:03such a wide frequency range.
00:05Because it can play just about any role and arrangement, it can be equalized in
00:09a lot of different ways.
00:10Here are some frequencies to look at when equalizing that piano.
00:13The piano can sound a lot different depending how it's miked.
00:16If there's one mike that's directly over the middle of the strings, it
00:19will sound one way.
00:20If that mike is moved out into the room it will sound another way.
00:23If it's mike with two mikes in stereo, it's going to sound different yet again.
00:27Regardless of how it's miked, there is a couple of frequency bands that make a
00:30big difference when it comes to equalizing and the first is the fullness of a piano.
00:35If you want it to sound bigger and little bit closer to you, somewhere between
00:3980 and a 100 Hz or maybe even 110 will give you that fullness.
00:44So the first thing we will do is we'll listen to this one without an EQ and have a listen.
00:49(Music playing)
00:59Now let's boost it.
01:00We will start at 100.
01:01I am going to boost it more than I ever normally would, but just so you get an
01:08idea, now let's play it.
01:09(Music playing)
01:25You can hear that especially on the left-hand of the piano, where suddenly it
01:29gets a lot bigger and fatter, and let's just experiment little bit with moving
01:33the frequency band a little bit and see if it makes a difference.
01:36(Music playing)
01:53This particular piano seems to like about 100 Hz to make it fuller but
01:57depending on the piano and depending on how it was miked, it could be anywhere
02:01from 80 up to a 120 or so, but that's the frequency range that you use to make
02:06it sound little bit bigger and fatter.
02:08The next frequency band that we look at is a band that will give us the presence
02:13so it kind of jumps out of the mix and brightens it up at the same time.
02:16This present band is between 2K and 5K and this is little higher actually
02:21in that 4 and 5K tends to work little better but on certain pianos, down
02:25at 2K works okay as well. So let's do that.
02:29Let's go up to above 4.
02:30Once again I boost it higher than I normally would just so you can hear, and let's play it.
02:35(Music playing)
02:51You can hear how much brighter it sounds all of a sudden.
02:54Now once again, you use just enough EQ to make it peek out from the mix and
02:58that depends on all the other instruments that are around it.
03:01Now in this case, it's just a solo piano, so it will equalize it to make it
03:05sound pretty good to our ears.
03:06But again, it will always be different depending on if there are guitars in the
03:10mix or if there are synthesizers or any other kind of electronic instrument or
03:14even acoustic instruments.
03:17So there is one other band that you have to be aware of with the piano.
03:20And this is around 1k.
03:22It's a mid-frequency band.
03:24And if you are not careful with that, if you boost it there you can make it
03:28sound like a honky-tonk piano, which is not usually what we are looking for.
03:32So let's bring it down to about 1K and have a listen what it sounds like now.
03:36(Music playing)
03:51You probably heard a little bit of distortion there and that comes from an
03:54overload at 1K and 1K tends to do that especially in the digital domain. Once
03:59again we are boosting at 70B which is quite a lot.
04:02If we back this off to 3dB, you wouldn't have that and you could still probably hear it.
04:07Take a listen.
04:08(Music playing)
04:18So once again, you hear that 1K.
04:20It even distorts there and you can also hear how you get that honky-tonk quality.
04:25If you moved that particular band up to 3 or 4K's, certainly it will sound
04:30a whole lot better.
04:31So remember that the kind of piano and how it was miked means a lot to this
04:34final sound, but it gets fullness at about 80 to a 100 Hz and its presence at about 2K to 5K.
04:41Don't boost too much in a mid-range though, because it will give it a honky-tonk quality.
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Equalizing the organ
00:00The organ is a quintessential instrument to add glue to a track.
00:04It isn't always heard as a distinct instrument, but you can always feel its presence.
00:07In this video I'm going to show you a couple of approaches when it comes
00:10to EQ-ing an organ.
00:12So you have to remember that an organ, especially like a Hammond B3 has a really
00:16wide frequency range.
00:17It can have a huge low-end, so you have to be careful that it doesn't get in the
00:20way of the bass or the kick drum.
00:22That's why it's not in common to use a high-pass filter to roll off the low-end
00:26below a 100Hz or so.
00:27Let's listen to the organ in the track.
00:29(Music playing)
00:42Sounds pretty good.
00:43Let's listen to it by itself now.
00:45This is a Hammond B3 through a Leslie.
00:47And there are two speakers on the Leslie. There is a rotating horn and there's
00:51also a rotating speaker on the bottom.
00:54The speaker on the bottom will give you the low frequencies and of course
00:58the horn will give you the high frequencies, so this is miked with two
01:01different microphones.
01:02So that's why it says B3 High and B3 Low.
01:04Let's have a listen.
01:05(Music playing)
01:16So let's add some EQ to make it sound a little bit bigger and a little bit more present.
01:21The first thing to notice is that both channels of the B3, B3 High and the B3
01:25Low, are assigned to a subgroup channel and that's called Organ.
01:31So what that does is it allows us to put one EQ in that covers both the high and
01:36low channels without having to use a separate one for each.
01:39Under certain circumstances we might use an EQ for each channel, but usually
01:43it's just easier to use one.
01:44So let's put it in a Subgroup channel. Come back to our favorite 4-Band EQ.
01:50Now if there was a lot of low frequency in the organ, in other words if
01:54the organ player was using his left-hand on the lower registers or using bass pedals,
01:59if we EQed between 80 and 100Hz, it'll give it a lot more body, but since he's
02:04not doing that we won't hear anything and I'll play a little bit and I'll boost
02:08the low-end and you won't hear.
02:09(Music playing)
02:18So I had a 10dB of gain on the low-end there at a 100Hz and you hardly heard it
02:22and that's because there is not much on the low-end coming out to begin with.
02:25So it goes to prove an EQ principle in that you can add something that
02:30isn't there already.
02:31So what we'll do if we want more body, we'll go up to about 240 cycles or so.
02:36240, 250, 300, in there.
02:39It's kind of a magic for an organ.
02:41It's a magic frequency and then you'll hear the body just feel bigger.
02:45(Music playing)
02:53One more time then I'll switch in and out.
02:55(Music playing)
03:02Now when he's playing the chords you definitely can hear when he goes to the
03:05high sustained note you don't hear it as much, because once again, if there are
03:09no frequencies there to begin with, you can't really add them.
03:12But as he plays the chords in the mid- registers then you can definitely feel
03:16that body come up and that's kind of a secret, at 250, 240, and 300 in there
03:21usually makes the organ sound a lot bigger.
03:23The next frequency that we'll go to is between 2K and 5K again and you can see
03:28a pattern here. We've used this on other instruments.
03:30This is our presence frequency that kind of works on everything, but you have to
03:34be careful that if you boost one instrument in one place, you can't boost the
03:38same frequency on another instrument, because then they'll clash.
03:41So what we're going to do is go to maybe 3K here and add a little bit. Now have a listen.
03:46(Music playing)
03:56One more time.
03:57(Music playing)
04:04Let's listen in the track now.
04:06(Music playing)
04:17Now you can hear two things there. The first is it definitely sticks out of the
04:20track a bit more, but also right towards the end the lead guitar that was
04:25playing the lead lyrics was beginning to conflict with the organ and that's
04:29because it was probably boosted at about the same frequency.
04:32So without even looking at it we can probably change this by just moving the
04:35frequency down a little bit and let's go to 2.29. Listen to that again.
04:41(Music playing)
04:51Now you can hear both of them equally the same.
04:53That's what we're trying to do with EQ. We're trying to carve out a frequency
04:57space for every instrument.
04:58We don't necessarily wanted to make an instrument sound great by itself, because
05:03then it might not live with all the other tracks as well.
05:06What you're trying to do is make them all work together and that's why we keep
05:10on moving those frequencies up and down, up and down, listening to other
05:13instruments and moving the frequency a little bit.
05:16It doesn't take much. Sometimes 100Hz is just enough to make the difference, but
05:20you have to keep on listening to different instruments to make it work.
05:23Finally, it's not uncommon to use a high-pass filter on the organ as well to
05:27roll off some of the low end, especially in a case like this where there is not
05:31any low end to begin with.
05:32So here's what we'll do. Since we're not using the upper band, we'll disable
05:36that, and just like we did before 12 dB per Octave, we'll take it to a 100 or
05:42so, and let's solo this up and have a listen.
05:44(Music playing)
05:54It doesn't make any difference to the final sound, but what it does do is
05:58clean up that low end.
05:59Now if you're listing on a set of speakers that has a 15 inch woofer and has a
06:05very extended low frequency response, there'll be artifacts that you will hear
06:10that will suddenly disappear when we add the high-pass filter.
06:14But on most small bookshelf speakers, on headphones, you may not hear that at all.
06:19Nonetheless, it's always a good practice to roll off the low end if it doesn't
06:23affect anything, because it will only clean up the mix, so it's a good
06:27practice to get into.
06:29So that's how you equalize the organ. The fullness comes at about 80 Hz, but be
06:33careful because that can get in the way of the bass or the kick drum.
06:36Body comes at about 240 and presence between 2K and 5K.
06:41Remember, just like with other instruments, sometimes a high-pass filter can
06:44tighten up the sound, so don't be afraid to try it if the bottom sounds too big.
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Equalizing the strings
00:00Whether real or artificial strings, are frequently used as a finishing touch to
00:04an arrangement, although they tend to stick out of the mix because of their
00:07mostly high-frequency content.
00:09In this video I'll show you some tips for EQing strings.
00:11First of all let's listen to the song with the strings in the mix.
00:14(Music playing)
00:31What we just heard was some artificial strings like you'd find on a typical
00:34synthesizer and you can hear that they stick out the mix a little bit.
00:39There are pads, three octaves of strings.
00:42But that being said there's not much movement and that's the way it usually is
00:47with most string sections.
00:49What that means is usually we have to make sure that not only does it fit in the
00:53mix but we can hear it as well.
00:56So let's listen to the string patch just by itself for a second.
01:00(Music playing)
01:16Now obviously when they're dry it doesn't sound as good as when we envelop it
01:20with reverb, but nonetheless you will get the idea where we add some EQ.
01:23We'll go to our 4-Band native EQ in Pro Tools and the first frequency we'll look
01:29at is between 200 to 500 Hz and this will give the strings more body.
01:35So now I'm going to exaggerate how much EQ I'm going to add just to make sure
01:39that no matter what speaker you're listening on you're going here this.
01:42So we'll goose it up to almost +10 and we'll put it 334, just arbitrarily picking a number.
01:50Have a listen.
01:50(Music playing)
02:06You can hear there is a lot more body to the strings.
02:08Anything below 250, 240, somewhere in there, you really won't hear because once
02:14again strings don't have a lot of low frequencies unless you have basses and in
02:19this case we're just listening to what would basically be violas and violins
02:24and there's not a lot of low frequencies there.
02:26Of course, you can't add anything that isn't there to begin with.
02:30This is a little too much. I wouldn't normally put that much on.
02:32So we'll bring it back here and now we'll go to the next frequency.
02:36Sometimes strings are a little harsh at somewhere between 4K and 5k, and just
02:42by attenuating those frequencies you can make these string sections sit better in the mix.
02:49So let's go 4k or so and attenuate a little bit.
02:54The other thing that you should remember when we're attenuating is usually what
02:58we try to do is narrow the bandwidth somewhat and that's the Q. When we're
03:02attenuating, usually a narrow band that sounds better and we're boosting a wide
03:07bandwidth sounds better than that narrow one.
03:10So now what we're going to do is narrow this a little bit. Have a listen.
03:15(Music playing)
03:33Let's listen in the track.
03:34(Music playing)
03:51Now we can hear it in the track, but it doesn't get in the way of anything and
03:55that's what we're trying to do.
03:56We're trying to make sure that there is no frequencies that clash anywhere.
04:00Usually, you may be boosting the other instruments at 4K or 5K because it's a
04:05typical presence frequency for a lot of instruments, but it's just the
04:09opposite on strings.
04:10So on strings usually we want to get rid of that little bit or at least
04:13attenuate it somewhat.
04:15The final frequency range that we want to look at is between 7K and 10K, which
04:19gives the strings some brightness.
04:21But we have to be careful.
04:22If we add too much, we can actually make everything sound little scratchy there.
04:26So what we're going to do is just boost it a little bit.
04:29I'm going to boost it more than I normally would just so you can hear the
04:33effect and let's solo it and play.
04:37(Music playing)
04:53Let's listen in the track.
04:54(Music playing)
05:12Once again just by listening to a track by itself, be it the strings or any other
05:18track, in EQing doesn't really get you where you want to go a lot of times and
05:22that's just a solo instrument.
05:24What you're you trying to do is have each instrument sit well in the track with
05:28all the other instruments combined and sometimes something that sounds terrible
05:32soloed sounds terrific in the track.
05:35So just by soloing something and making it sound good doesn't necessarily mean
05:39it's going to work with the other instruments.
05:41What I'm showing you here is more of an illustration of the frequency points
05:44that work, but it's not something that you have to use every time you EQ the
05:49strings or any other instrument.
05:51Also remember that a high-pass filter will get rid of a lot of the unwanted
05:55low frequencies that don't add anything to the sound, except in the case where
05:59you have basses in the string section and then you have to be very careful
06:02when you use that.
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Equalizing the horns
00:00Either brass or woodwinds contain mostly midrange frequency content, so they can
00:04easily conflict with guitars, vocals and snare drums.
00:07In this movie I'll show you what to look for when it comes to EQ-ing brass or woodwinds.
00:11In this example we have a solo saxophone, let's take a listen to it unEQued.
00:16(Music playing)
00:25So now let's go to somewhere around 120 cycles, because that's where the
00:30fullness comes in on most woodwinds and brass.
00:32Now let's go to 120 or so, I'll go to 133. That's okay.
00:36Crank it up a lot, so you can hear it.
00:38Actually I'm going to put a peaking filter on as well.
00:41(Music playing)
01:01Now you can hear it gets a lot fuller at that frequency.
01:04Now you won't want to add 7 or 8 or 9db like I just did here, because what that
01:08will do is it will get in the way of some of the low frequency instruments.
01:12So unless its pretty much sitting out there by itself, it needs just a little
01:16bit help on the low end.
01:17Usually you're better off if you don't do too much and if you only do a couple
01:22db that might be enough.
01:23So you always want to make sure you use an EQ in moderation, because if you use
01:27too much, it will usually make things worse instead of better.
01:30Now let's go to right around 5K or so, and let's put a peaking filter on one more time.
01:37Let's go up here, just bring this down to 5K and have a listen what happens
01:43when we add a lot of 5K.
01:44(Music playing)
02:00Now that actually sounds okay, because it brighten it up a lot, but you have to
02:03worry about 5K, and that if you add too much, what's going to happen, it
02:08becomes very piercing.
02:09In this case we needed that extra 5K, so it's all right.
02:13But you have to always worry that adding too much is actually going to
02:16be counterproductive.
02:17Once again, how it works in the track is always best, rather than listing to it by itself.
02:22And finally, on the saxophone there is a special case and that's in around 1K to
02:282K, and let's go to 1K and boost this here, and listen what happens.
02:33(Music playing)
02:401K to 2K makes a sax squawk and it's very unwanted.
02:45It's not really good frequency for the sax, so it's best stay away from that for the most part.
02:50Finally, just like with most acoustic instruments, they benefit greatly from
02:54adding a high-pass filter and usually you could dial in somewhere under 100
02:59cycles and get rid of a lot of unwanted noises like rumbles from outside, truck
03:05traffic, things like that, but sometimes you can't really hear, but it's picked
03:08up anyway by the microphones and all it does is muddy up the mix.
03:13It doesn't add anything to the sound, so it's a good idea to always put a
03:17high-pass filter on if you can because it will clean up the mix quite a lot.
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11. Understanding Reverb
Learning the principles of reverb
00:00Reverb is added to track to create width and depth, but also to dress up an
00:04otherwise boring sound.
00:06Like with other aspects of mixing, the use of reverb is frequently either
00:09overlooked or misunderstood.
00:11Before we get in to adding or adjusting the reverb in your mix,
00:14let's look at some of the reasons to add reverb first.
00:17There are four reasons to add reverb.
00:19To make the recorded track sound like it's in a specific acoustic environment.
00:23Many times, a track is recorded in an acoustic space doesn't fit the song or the
00:27final vision of the mixer.
00:29You may record in a small dead room, but want it to sound like it was in a large
00:33studio or a small reflective drum room or a live in reflective church.
00:37Reverb will take you to each of those environments and many, many more.
00:41To add some personality and excitement to a recorded sound, picture reverb
00:45as makeup on a model.
00:47She may look rather plain or even only mildly attractive until the makeup makes
00:51her gorgeous by covering her blemishes, highlighting her eyes, or accentuating
00:55her lips and cheekbones.
00:57Reverb does the same thing with some tracks.
00:59It can make the blemishes less noticeable, change the texture of the sound
01:03itself, and highlight it in a new way.
01:05To make a track sound bigger or wider than it really is. A sense of stereo space
01:10can be added artificially by reverb.
01:13Usually reverb there has a short decay time of less than one second to
01:17make track sound bigger.
01:18To move a track further back in the mix. While panning takes you from left to
01:22right in the stereo spectrum reverb will take you from front to back.
01:26An easy way to understand how this works is a picture of a band on stage.
01:30If you want the singer to sound like he is in the front of the drum kit, you would
01:33add some reverb to the kit.
01:35If you wanted the horn section to sound like it was placed behind the kit, you
01:38would add even more reverb up to the horn section.
01:40If you wanted the singer to sound, like he is in between the drums and the
01:43horns, you would leave the drums dry and add a touch of reverb up to the vocal,
01:47but less than the horns.
01:49If we were going to get more sophisticated with this kind of layering, we would
01:52have used different reverbs for each of the instruments and tailor the
01:55parameters to best fit the sound we are going after.
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Understanding reverb parameters
00:00Although many sophisticated reverbs have a wide variety of somewhat obscure
00:04parameters, you can get exactly what you need for any mix with only five.
00:08Let's take a look at a native Pro Tools reverb plug-in.
00:11Most software reverbs have four environments that you can dial in: a Hall, a
00:15Room, a Chamber, and a Plate.
00:18In this case we have a Church instead of a Chamber and we have a couple other ones too.
00:22I have ambient and nonlinear and let's forget about those for a second because
00:26most reverbs don't actually have those parameters.
00:29A Hall is a large space that has a very long decay time and lots of reflections
00:33while a Room is a much smaller space that can be dead or reflective but has
00:38a short decay time of less than 1.5 seconds or so.
00:41A Chamber is an electronic representation of a tiled room that many of the large
00:46studios used to build just to create a great reverb sound.
00:49Phil Spector's Wall of Sound was built around in an excellent acoustic chamber at
00:53Gold Star Studios as an example.
00:55A Plate is a 4 foot hanging piece of metal that has transducers on it that
00:59many studios use for artificial reverb when they couldn't afford to build the chamber.
01:04Each of these reverb types have distinctly different sound and there's no rule
01:08on which one to use.
01:09Also in this Pro Tools D-Verb plug-in that we're looking at is also a size
01:14parameter that can select between a small, medium, and large space and that means
01:19a hall could either be a small hall or a medium or a large hall.
01:23In fact, you don't see that on a lot of other reverbs.
01:26Probably the most important parameter is the Decay parameter and what this
01:29does is it represents how long it takes the reverb to fall off to where we can no longer hear it.
01:35So in other words if it's set on 4.5 seconds, it takes 4.5 seconds until the
01:41reverb tail falls below a level that we could hear it.
01:44The longer the decay time is the more it pushes a track further back in the mix
01:50while short ones under about a second or so make it sound bigger.
01:54One of the things you have to worry about in almost all artificial reverbs is
01:57the very shortest decay times, because they tend to boing and usually that's how
02:01you can tell if a reverb actually sounds good or not.
02:05If it boings or sounds funny or metallic at a very, very low decay time, then
02:11usually it's not going to sound all that much better at longer ones as well.
02:16Now the other end of the spectrum is the longest delay time and what will happen
02:21is you'll also hear some boinginess or ringing or just some funny artifacts as a
02:27reverb is dying out.
02:29Sometimes it doesn't matter so much because it's cover-up in a track, but if it
02:33was the very last note of a song for instance and you had this dying reverb tail
02:37that all of a sudden has sounded boingy or funny or had some artifacts in it,
02:42then it's something obviously you wouldn't want to use.
02:45So if you stay anywhere in between the shortest reverb time and longest reverb
02:50time it usually sounds a whole lot better, but that's how you can tell whether a
02:53reverb is going to sound good or not or the quality of the reverb is.
02:57Let me put this back here to somewhere normal. The third parameter is Pre-Delay.
03:02Pre-delay delays the entrance of the reverb.
03:06So in another words a pre-delay of 0 milliseconds means that the reverb begins
03:11exactly when this sound does.
03:14But sometimes it actually muddies up the mix.
03:17So it's better if the Pre-delay is actually moved to 20 milliseconds or even
03:23more, which we will cover in a later movie.
03:27What this will do is add some space between the entrance of the sound and the
03:30entrance of the reverb and that space will clean it up considerably.
03:34Suddenly instead of the reverb sounding kind of muddy, along with vocal let's
03:37say, you'll hear the vocal distinctly and then the reverb distinctly, and even
03:41though it's 20 milliseconds or 60 milliseconds or something very, very short, it
03:45really does make a difference.
03:46Though this is very important.
03:48In the days before electronic reverbs Pre-delay was achieved by using a tape
03:51recorder and what would happen is they would listen off the playback head and
03:56there a delay between the record head and the playback head, because there's a
04:00distance between the two heads and that would pre-delay the sound of the reverb.
04:05It's a lot easier to do it without digital plug-in these days.
04:10So the Pre-delay can be usually adjusted from 0 to 120 milliseconds or so and
04:14that's about an eighth of a second.
04:16Usually, a 120 milliseconds is way long.
04:19We don't use it that much.
04:20It's usually somewhere between 20, 40, 60, 80, somewhere in there, but it's a
04:24very powerful parameter on reverb and something that you should learn how to use
04:30because it makes a huge difference in the sound.
04:32The next most important parameters are the high and low pass filters on a reverb.
04:36Now many times these aren't included in a reverb plug-in and you would do
04:42this externally to shape the tone of the reverb. And that's another very
04:46important thing in mixing, where the tone of the reverb is shaped to make it
04:52fit best in the mix.
04:53In this case we have a high cut filter which is really important.
04:57There is a low pass filter which is basically the same thing and I'm not quite
05:01sure why they actually put two of the same thing in here, but the high frequency
05:05cut filter is very important and it will be used all the time.
05:08If you want to clearly hear the reverb in the mix, you wouldn't cut the
05:11high frequencies at all.
05:13If you want the reverb to blend in with the mix, you cut the high frequencies and
05:17sometimes you'd cut them down to 8K and sometimes you cut them down to 3K, and
05:21this will make the reverb fit a lot better in the mix.
05:25On the other hand if your mix has a lot of low-end and it's already busy, too
05:29much low-end on the reverb would just muddy it up and that's why we would use a
05:33high pass filter to roll off anywhere between 50 Hertz and maybe as high as 600.
05:38It should be noted that the reverbs at Abbey Road that have been heard on
05:41hundreds of hit records over last 50 years and of course every Beatles record,
05:45they set their low pass filter at 10K and their high pass filter at 600 and
05:50that's a real secret to the way their reverbs sound.
05:53Finally, the dry/wet control, which is sometimes called the mix control, allows
05:57you to mix the reverb signal with the dry signal.
06:00Normally, we'd set that at 100% wet when inserted into a dedicator
06:04reverbs effects channel.
06:05Many reverbs have a diffusion parameter and what that does is it simulates how
06:10reflective the walls in the particular space are.
06:12For instance a more diffused environment has hard walls with lot of reflections
06:17while one with softer walls has few reflections.
06:20A simple way to think of this is that high diffusion provides a thicker sounding
06:23reverb and low diffusion is a thinner sounding reverb.
06:27So to sum it up, the reverb types selects between different reverb environments.
06:31Decayed time represents how long it takes the reverb tail to fall off to where
06:35we can't hear it anymore.
06:36Pre-delay delays the actions of the reverb so the reverb doesn't get in the way of the track.
06:41The high and low pass filters help shape the sound of reverb and the dry/wet
06:44control determines the mix of the dry to the affected signal.
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Timing the reverb to the track
00:00One of the secrets of hit-making engineers is that they time the reverb to the track.
00:04That means timing both the pre- delay and the decay so it breathes with
00:08the pulse of the track.
00:09The decay of a reverb is timed to the track by triggering it off a snare hit.
00:13The decay parameter is adjusted so that the decay just dies by the next snare hit.
00:19The idea is to make the decay breathe with the track.
00:22The reason why we want to do this is timing the delay to the beat of the track
00:26and add depth without the reverb being noticeable.
00:28Let's have a listen.
00:29Here is a track without any reverb.
00:31(Music playing)
00:36Let's listen to just the snare drum.
00:39(Music playing)
00:42And what we're going to do is add a Send.
00:45Now I know because I've preset this already Bus 11 and 12 is actually my send
00:51to the first reverb.
00:53So let's bring this up and have a listen to what it sounds like.
00:56(Music playing)
01:00So the decay is far longer than it needs to be, because it bleeds over and pass
01:04the next drum hit. So we'll bring that back and have a listen.
01:08(Music playing)
01:24We'll add even more.
01:26That's about the right amount though.
01:27(Music playing)
01:34Maybe back it off a bit more.
01:35(Music playing)
01:37Now it's time to the track and have a listen to what it sounds like.
01:40(Music playing)
01:57Now what happened here is the snare sounds bigger.
02:00It sounds fatter, it blends into the track better, but you don't really notice it
02:04is a reverb helping it out.
02:07You can time to pre-delay to the track by using the following formula.
02:107,500 divided by the Beats per minute of the track equals a delay time in milliseconds.
02:16As an example, if we had a song that was a 125 beats per minute, this is the
02:20formula: 7,500 divided by a 125 beats per minute equals 60 milliseconds.
02:27This is the delay of a 32nd note. If that's too long you can divide the result of
02:32the formula by 2 to get a 64 note delay of 30 milliseconds, or you can double it
02:38to a delay of a 16th node which is a 120 milliseconds.
02:42Any other amount that's visible like 45 milliseconds or 90 milliseconds will
02:46also sound pretty good.
02:48So for it to time to pre-delay it to this track, we happen to know that it's at
02:51104 beats per minute.
02:54So if we use a formula here, it goes 7500 divided by a 104 beats per minute and
03:00that comes out to 72 milliseconds.
03:02I'll just type 72 milliseconds in.
03:07Let's have a listen.
03:08(Music playing)
03:14I can hear there is like a second note there, so what we do is we bring the
03:19reverb down in intensity and have a listen.
03:21(Music playing)
03:28Let's listen to what that's like in the track.
03:30(Music playing)
03:40Now you really don't hear that delay and the reason why is it timed to the
03:44track, so you don't hear it as a distinct delay.
03:47Now what might work better is if we cut that in half. Instead of 72
03:50milliseconds, if we cut it into half to 36, it might sound a little different.
03:55Let's do that and have a listen.
03:56Let's solo it and listen.
03:58(Music playing)
04:08Here is a difference between no Pre- Delay and a 36 millisecond Pre-Delay.
04:12(Music playing)
04:21You can hear there is a little bit of separation there.
04:23Let's listen in the track.
04:24(Music playing)
04:39And the reason why you don't hear the separation is it's timed to the track.
04:43So what we're trying to do is make this blend in instead of send out.
04:47If we wanted to stand out, we don't time it to the track. We just set an
04:50arbitrary number that sounds good to us and we use that.
04:54If we wanted to, we could actually double the pre-delay time, we could cut it in
04:58half again. Any of those will make a big difference in the way it sounds.
05:02Another way the time that pre-delay to the track is to use the ultimate delay
05:06time iPhone application or the chart in the mixing engineer's handbook.
05:10Even if you decide not to time the pre- delay to the track, pre-delay can still
05:15be very effective. Even if you only use 10 or 20 milliseconds just arbitrarily,
05:20you'll find that it thickens up the sound of the reverb.
05:23So let's take the Pre-delay to 0, we'll solo up our snare, and have a quick listen.
05:29(Music playing)
05:33Watch what happens when we remove to 10 milliseconds.
05:38(Music playing)
05:43Watch me go to 20.
05:44(Music playing)
05:56There is a big difference from the way it sounds at 0 milliseconds Pre-Delay to
05:5910 or 20 milliseconds.
06:02It's just a thicker sounding reverb and it works better in the track.
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Equalizing the reverb
00:00One of the biggest secrets of making your reverb fit into a mix is by using either
00:04an internal or an external equalizer to shape the sound.
00:07In this video, I will show you just how to do that.
00:09First thing we are going to do is take a listen to the way this reverb sounds
00:14both when the snare is soloed and also in the track.
00:16Let's listen in the track first.
00:18(Music playing)
00:27Reverb sounds okay, but let's see what happens when we equalize it.
00:30What we are going to do is add our standard 4-Band EQ but we're going to add it
00:36before the reverb plug-in.
00:38The reasons for that is it always sounds better if you equalize going into the
00:42reverb rather than coming out.
00:44So the first thing we will do is disable our various equalizer bands because all
00:50we want are the high and low-pass filter.
00:53So let's dial in the Abbey Road settings here.
00:56So what we will do is we'll set the high -pass filter to about 600. Actually we
01:02can just type it in, 600. We will put this at 12 dB.
01:07Let's have a listen to what it sounds like just that part of it.
01:09(Music playing)
01:18Now let's dial in the low-pass filter and Abbey Road just uses 10K and that so we will use too.
01:26And we will set this at 12 dB per octave put it in. Have a listen.
01:29(Music playing)
01:43Let's listen in the track.
01:44(Music playing)
02:03Now it sounds like we are taking away too much of the reverb sound itself.
02:07What we are trying to get rid of is the frequency bands that get in the way of
02:12other instruments in the mix.
02:13Just to prove that this actually helps the sound, let me show you what it sounds
02:18like in the track when we turn the reverb on and off, and you can see that it
02:23actually improves it quite a bit, even they have it equalized like this.
02:26(Music playing)
02:43So you can hear that it fits into the mix a lot better when it's equalized and
02:47this is a really big secret to making the reverb work in the track.
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Using the two-reverb quick setup
00:00Here's a reverb method designed to get you up and running quickly with the
00:03parameters in a general position to where they almost always sound at least
00:06acceptable and sometimes even surprisingly good.
00:09This method works well when you're tracking and need some quick reverb or for
00:12doing rough mixes when you don't have time for more a complete setup.
00:15It uses two different reverbs and is what I call the 2 reverb quick setup.
00:20So the first reverb is intended just for drums.
00:23We're going to go to a D-Verb because I like the sound of that and what we're
00:29going to do is set this to Room.
00:31I'll go to Room 1 first, and we're going to set this to about 1.5 milliseconds
00:37and we'll set it to the Large or Medium or Small when we have a listen.
00:41Now what we're going to do is set the Pre-Delay to 20 milliseconds and 20
00:45milliseconds is good because it works on just about everything.
00:48If you have a low-pass filter available, low-pass and high cutter are the same
00:52thing, we'll set it to 10,000. There we go.
00:56And if you have a high-pass filter available you want to set that to 100.
00:59We don't have one here, but we'll just leave it the way it is for now.
01:02Now let's get some drums here soloed up and have a listen.
01:07So let's just solo all the drum tracks.
01:13Quick listen to what it sounds like.
01:16(Music playing)
01:20I already have a Send in. lLet's see what it sounds like.
01:23(Music playing)
01:29And usually we want to put a reverb also on the toms. We don't need it on any of
01:34the other drums. Sometimes on the hat, occasionally, if the hat is in the front
01:38of the mix, but most of the time we want it on the tom.
01:41So the easy way to do that is we'll click and hold the Option key, we'll click
01:45on the mouse and hold on Bus, and we'll move it over to Floor Tom, let go and there is a copy.
01:51We'll do that again on the Tom 2. Once again on Tom 1.
01:55So that's exact copy of the Send coming over on all of Toms. Let's listen.
01:59(Music playing)
02:06Let's listen in the track.
02:07(Music playing)
02:21So that sounds pretty good just the way it is right there.
02:25Let's close that up and what we'll do is add reverb number 2.
02:30And once again, we'll go to our find the D-Verb. This one we're going to set to
02:37Plate and we're going to set the Decay time to 1.8 seconds.
02:42You can just highlight the Decay window, type in 1.8.
02:46We'll set the Pre-Delay to 20. Once again, we click on the window, type in
02:5220, and there it is.
02:53We have a low-pass filter or a high cut filter, as we have here,
02:57we're going to set it about 10K or even 8K.
03:00In this case we're going to set it to 8K or 8000.
03:04If a high-pass filter was available, we'd set that to about a 100, but since
03:07it's not available here we'll just go without it.
03:12First thing we'll do is we'll listen on vocals.
03:14So first thing we want is we want this on Bus 13-14. If we take notice, this is
03:2113 or 14 here, and that's our long reverb, the one that we just set to a Plate tone.
03:27Now let's have a listen.
03:29(Music playing)
03:37That's pretty good huh?
03:38Let's listen in the track.
03:39(Music playing)
03:53Let's try that in some other instruments as well.
03:56Let's listen on the guitars.
03:57So let's go to electric guitar 1, solo that up, have a listen.
04:03(Music playing)
04:05Now since these are bussed to a subgroup, all we have to do is add one Send to the
04:11subgroup, instead of having a Send on each of the guitar tracks.
04:15So we want to go to Bus 13.
04:17Let's have a listen.
04:19(Music playing)
04:29Let's listen in the track.
04:31(Music playing)
04:49You can hear it's getting bigger sounding.
04:51We'll do the same thing on the B3.
04:53Once again, it's the high and low B3 tracks that are bussed to the organ
04:58subgroup, and let's just type this inhere, Bus 13.
05:04So let's have a quick listen.
05:05(Music playing)
05:18Let's listen in the track.
05:19(Music playing)
05:28So there you have it. The 2 reverb quick setup will get you up and running
05:32quickly and sound surprisingly good.
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Using the three-reverb setup
00:00In this video we'll look at how to use 3 reverbs in the mix to get a small, a
00:04medium, and a large space.
00:06I'll show you that by placing instruments in different environments, we can give
00:10the mix depth and interest.
00:12So the first thing we're going to do is add a reverb. We'll go and I'll get our
00:16D-Verb that we've been using, and this is going to be for our short reverb.
00:21This will be a small space and we'll call this a Room, and it will be set to
00:26less than one second. In this case I'm going to put it somewhere down
00:30500 milliseconds or so.
00:31We're going to use this for percussion and drums and maybe even guitars and keyboards.
00:36The second one is going to be a medium space and what we're going to do is add a
00:41Reverb Effects returned.
00:43So we'll come up to Track, we'll say New, we'll say Stereo because it sounds
00:48better in stereo, and we'll say Aux Input.
00:51So there is our Aux Input that just came up.
00:54Let's call this Rev Medium.
00:57Let's again let's add a D-Verb.
00:59I am using D-Verb because I think it sounds better than all the other ones.
01:02Now this one we're going to set to a plate. We're going to set it between 1 and 2 seconds.
01:07Now it's at 1.7; we'll set it at 1.8.
01:10Once again, 20 milliseconds or so sounds really good and what we would like to
01:15do also is roll it off to about 10K. That always sounds really good.
01:20There is our second one and our third one is going to be a long reverb. This is
01:25a large space. D-Verb up again.
01:29Now we'll set this to more than 2 seconds, so we'll go to 2.5 in this case.
01:35Once again, 20 milliseconds always sounds good.
01:37If we were going to do this really the right way in the mix, we would time the
01:41decay and we time the pre-delay to the track. This will work okay.
01:45Let's cut it at 10K and we're all set.
01:51The one thing we didn't do is set the bus input for the medium reverb return
01:56channel that we just created, so let's do that now.
02:00And since this was Bus 11 and 12, the other one is 13 or 14, I don't know what
02:05the other buses are.
02:06I'm just going to say 23 and 24.
02:09So now let's have a listen to what these sound like and we'll start with the
02:12drums. I'll start with our snare drum.
02:14(Music playing)
02:20The first thing we'll do is go to Bus 11-12. That was our short reverb.
02:25Let's have a listen what it sounds like.
02:26(Music playing)
02:43I don't know if that fits this song, so let's actually set this now to the next bus.
02:49Let's set it to 13 and 14. This is to the medium reverb.
02:52(Music playing)
03:04That seems to fit the track a lot better. Let's listen.
03:07(Music playing)
03:22That sounds pretty good.
03:23Let's go to the vocal.
03:26Vocal is always the most important thing, and once again we'll try the
03:31three different reverbs.
03:32Let's set it to 11-12 which is the short one.
03:35Let's hear what it sounds like.
03:36(Music playing)
03:48Again, this is only a half a second, so it doesn't take much to actually put
03:53the singer into a room.
03:54Let's listen in the track.
03:55(Music playing)
04:08You can hear it. It makes a really big difference, so we're going to keep it there.
04:12Let's go to the strings.
04:13Strings are interesting because they usually sound really good when they have
04:18a long reverb on them, and in this case we have a nice long reverb on our reverb number 3.
04:24So let's have a listen. Solo it up.
04:27(Music playing)
04:32Okay, now let's listen to the strings, and usually they benefit from a
04:36really long reverb.
04:38So the first thing we're going to do is we're going to set our bus to 13 or 14,
04:43which happens to be the really long reverb.
04:46Solo it up first and listen without the reverb at all.
04:50(Music playing)
04:57Pretty bland.
04:58Let's listen to the reverb added now.
05:01(Music playing)
05:17Let's go back and forth.
05:18We'll go between the muted reverb and the reverb.
05:23(Music playing)
05:30Let's listen in the track now.
05:31(Music playing)
05:48Now let's add a couple more reverbs here to some other instruments.
05:53(Music playing)
06:02Okay, let's add a reverb to the electric piano.
06:04Let's listen to it by itself now.
06:07Here is the electric piano.
06:09(Music playing)
06:16Let's add some of the medium reverb and see what it sounds like. So we know
06:20that it's on Bus 23-24.
06:22Let's have a quick listen.
06:23(Music playing)
06:34Let's have a quick listen in the mix now.
06:37(Music playing)
06:50Now let's go back and just mute the reverbs quickly and have a listen to what it
06:54sounds before and after.
06:55Now keep in mind that all of the instruments don't have reverb on them and they
06:59don't normally would, but you can get the idea just from this.
07:02(Music playing)
07:17So by using three different reverbs we can artificially simulate a small, a
07:22medium, and a large environment, and that will help us better layer the
07:25tracks in the mix.
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12. Adding Reverb
Adding reverb to the drums
00:00The drum kit is interesting and different from the other instruments in the
00:03mix in that it may use several different reverbs in order to layer it
00:06correctly in the track.
00:08In this video, I'll show you how reverb can make your drum sound come alive.
00:11One of the things to keep in mind is that the reverb on the drums usually comes
00:15from the snare more than anything else.
00:18Matter of fact, the kick drum is usually left completely dry.
00:21Sometimes the cymbals and the hi-hat and the toms even have a different reverb
00:26from that of the snare.
00:27On the other hand, a single reverb may be just enough to make the kit sound great.
00:32So let's start with our snare drum.
00:33Let's have a listen.
00:34(Music playing)
00:37This is the send going to Reverb number 1 and we'll solo it.
00:43(Music playing)
00:53Now we have our D-Verb and first thing we want to do is time it to the track.
00:57So what we're going to do is put a room sound on it.
01:00And I'd like to start somewhere around 1.5 because it usually sounds good in
01:05there, but let's tweak it so it fits best in the track.
01:07(Music playing)
01:19The way we time it to the track is when the snare drum hits the reverb should
01:24just about die out by the next time it hits.
01:27If it spills over, then the track tends to get muddy.
01:30So if we make a mistake, we'd rather make it on the shorter side rather than the longer side.
01:35Next thing we'll do is we'll add some pre-delay.
01:37Now what we want to do is time this to the track.
01:40I happen to know that this track is at 104 BPM.
01:43So that means that 72 milliseconds is equivalent of a 16th note.
01:47Let's put it at 72 milliseconds.
01:49That's going to be too long but you'll get an idea.
01:51We'll just click in the box, hit 72.
01:53Let's have a listen.
01:56(Music playing)
01:59That's way too long.
02:00Let's cut that in half to 36 milliseconds.
02:03(Music playing)
02:10It sounds pretty good there.
02:12Take note if we turn it to 0 what it sounds like.
02:14(Music playing)
02:18And at 36.
02:19(Music playing)
02:23We can even cut that in half again, to 18, and have a listen to what that sounds like.
02:29(Music playing)
02:35Even that sounds good.
02:36So we'll leave it at that.
02:37Let's hear what it sounds like in the track.
02:38(Music playing)
02:51You can hear that it makes the drum sound bigger.
02:54The next thing we want to do is tweak the sound of the reverb.
02:59So what we're going to do is add our 4-Band reverb.
03:03We're going to disable all of the EQ bands and we're going to set the High-Pass
03:13filter to 120 and Low-Pass filter we'll set that to 10K or thereabouts.
03:22Now let's have a listen.
03:23(Music playing)
03:32Let's listen with the EQ bypassed.
03:34(Music playing)
03:46So it fits a little bit better in the track when the reverb is tailored by using some EQ.
03:51Now let's listen when we actually add reverb to the rest of the drums.
03:55First thing we're going to do is add it onto the toms.
04:00So the easiest way to do that, press the Option key, press and click the mouse,
04:05and drag it over to Floor Tom, let them both go, and there you have a copy.
04:09One more time, on the Tom 2, one more time to Tom 1.
04:14What that does is it gives you a copy with the same exact settings.
04:19So it's a real fast and easy way to do that. And let's solo all the drums, have a quick listen.
04:26(Music playing)
04:36Let's go to a part in the song where we can hear the drums.
04:40(Music playing)
04:44Now let's listen with the rest of the track now that we have some reverb on the toms as well.
04:49(Music playing)
04:55Now sometimes what we might want to do is add a different reverb.
04:59So let's go over here. We have another D-Verb here.
05:02And we can leave this on a Hall and let's just bring this down to
05:08somewhere around 2 seconds.
05:10Let's make this a bigger Pre-Delay.
05:12Let's put this back at 36 milliseconds because we're timing it to the track, and
05:17let's have a quick listen.
05:19(Music playing)
05:23We'll have to assign it first.
05:24So now what we're going to do is solo everything up.
05:28Now let's change the send to Bus 13 and 14 which is the longer reverb, 13 and
05:3914, and Bus 13 and 14.
05:41Now let's have a listen.
05:43(Music playing)
05:49Let's just listen to the toms themselves.
05:51(Music playing)
05:55A little bit more.
05:56(Music playing)
06:09Let's listen in the track now.
06:10(Music playing)
06:17Now you can hear that the toms have their own different sound and they're in
06:21a different environment with a different pre-delay, so they're a little bit bigger.
06:25Sometimes it works in the track, sometimes it doesn't, but this is the best way to do it.
06:29Now finally, let's listen to our hi-hat and sometimes we'll want some reverb on it.
06:34We want to put it in space and other times we won't.
06:36Let's have a quick listen to what it sounds like.
06:38First of all let me put this Let's go here.
06:43(Music playing)
06:50So let's put this out to the first reverb.
06:54This is our short reverb.
06:55Let's have a listen.
06:57(Music playing)
07:05Let's listen in the track.
07:05(Music playing)
07:16Now if we have a drummer or an arrangement that has a very intricate hi-hat
07:20part that's featured, sometimes we really want to have that in its own individual space.
07:27In this particular case, it doesn't matter all that much because the hi-hat
07:30really isn't featured and it's just keeping time, so we don't hear that much of a difference.
07:35But that's what you do if in fact you wanted to have multiple layers just within
07:39the drums themselves.
07:41So to sum it up, reverb on the snare and toms are usually all you need to place
07:45the drum kit in its own environment.
07:47But they might need to be different-sounding reverbs.
07:49Make sure that the reverb is timed to the track and experiment with different EQ
07:52and pre-delay settings to tailor the reverb sound to the drum kit.
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Adding reverb to the vocals
00:00Since the lead vocal is usually the focal point of a song, reverb setting is
00:04critical because of how it can make the vocal sound.
00:06Pick the right one and it'll add the extra professional sounding sheen that
00:10all hit records have.
00:11Pick the wrong one and it'll sound washed out and lost in the track.
00:15In this video, I'll show you how to get the best reverb sound for your vocal.
00:19Many times the lead vocal has a lot more reverb on it than it seems, but it's
00:23disguised by the way it's tailored in that it uses a high-pass filter and a
00:28low-pass filter and maybe even some additional reverb
00:31so it fits better in the mix.
00:32Other times it's really important that we hear the reverb and every effort is
00:36made to maintain or even equalizes its high-frequency response just so we can
00:39hear it and it sticks out.
00:41Bells that have a long period of space in between vocal lines will usually
00:44benefit from a longer reverb decay that's obvious in the mix.
00:48So let's have a listen to the lead vocal here and see what we can do in terms of some reverb.
00:53Let's listen to it just by itself.
00:55(Music playing)
01:03So now what we're going to do is we're going to assign this to our second reverb.
01:08The first one is pretty much for the drums, so I'll go to the second one on Bus 13 and 14.
01:15Let's bring up the Reverb settings and have a look at it.
01:20This is set to a large plate, which has a Decay time of about 1.8 seconds. Let's listen.
01:25(Music playing)
01:34That sounds pretty good.
01:35Now 1.8 seconds is actually timed to the track.
01:38We timed it with our snare drum and if you don't know how to do that, go back
01:41and look at the movie on timing your reverb to the track.
01:45So now the next thing we want to do is add some pre-delay.
01:48Now we know that this song is at a 104 beats per minute.
01:53And again, if we go back to the movie about timing our reverb to the track, we
01:56can figure out from the formula that it comes out to about 72 milliseconds for a
02:0116th note Pre-Delay.
02:03So let's hit that tp 72 milliseconds.
02:06Let's have a listen now.
02:08(Music playing)
02:16Now with no Pre-Delay.
02:17(Music playing)
02:25It sounds a lot better, doesn't it?
02:27The Pre-Delay adds some space in between the attack of the vocal and then the
02:31attack of the reverb.
02:33If the attacks are both on top of one another, they tend to blur together.
02:37In this way the Pre-Delay actually makes them both distinct, so it sounds a lot
02:41bigger and it keeps them out of each other's way.
02:44Let's listen in the track now.
02:45(Music playing)
03:01Now let me mute that and then I'll play with the reverb so we can hear both of them.
03:05(Music playing)
03:14You can hear it adds an awful lot.
03:15Now what we might want to try to do is actually cut this in half.
03:19From 72 milliseconds, we'll cut it down to 36.
03:24Have a listen to what that sounds like. Let's solo it up.
03:26(Music playing)
03:31It sounds pretty good.
03:33It's less distinct and that might work better in the track. So let's listen.
03:36(Music playing)
03:45It sounds really good.
03:46Now you can see that the Pre-Delay is really important and it's something that
03:50if we time it to the track, it especially works very well.
03:54We're going to go one more step and we're going to add an EQ in front of the
03:58reverb in the signal chain.
04:00So let's bring up our friendly 4-Band EQ.
04:04But now what we're going to do is we're going to dip right in the presence range
04:12of where the vocal is.
04:13Now what this will do is it will keep those frequencies out of the way of the
04:18vocal and it will actually open up a lot of space.
04:21Let's solo up the track, have a listen.
04:23(Music playing)
04:38Now let's listen in the track.
04:40(Music playing)
04:52Now usually at somewhere between 2 and 5K, it's in the presence region of the vocal.
04:57And if we attenuate those frequencies just a little bit, and again, there's no
05:02set amount to do this, this is pretty much by ear, but you'll find that the
05:06reverb will fit a lot better.
05:08We can go another step here though.
05:10Let's add our high-pass filter and we'll cut this off at about 200.
05:17Now again, 100 to 200, even 500, works really well.
05:21The famous Abbey Road reverbs use 600.
05:23So actually, let's go to 600 just so we can hear what it's like.
05:29I can do this easily. I can just type it in, 600.
05:32Let's have a listen now.
05:33(Music playing)
05:42Now you can hear how thick it is when the EQ is bypassed and how it fits into
05:47the track and sounds so much more natural when EQ is in.
05:49(Music playing)
05:58Let's listen in the track.
06:00(Music playing)
06:08Let's go back and listen with the EQ bypassed and then I'll put the EQ in
06:11as we're listening.
06:12(Music playing)
06:22This is why many hit records have a lot more reverb than you think.
06:26The reverb is actually tailored frequency-wise so it fits better in the track and
06:30this is a real secret.
06:31Another thing that we might do is put another high-pass filter in.
06:35We can't do it on this particular EQ because we have limited resources, but if
06:41we could, we would also roll off the top end to about 10K and that would help as well.
06:46So all those things help to make it fit better in the track.
06:50If we look at background vocals, we'll have a slightly different approach.
06:52Let's have a quick listen.
06:54(Music playing)
06:59I'm going to go to a different place in the song for the background vocals.
07:02I'm going to hit Command+5 and it brings up our Memory Locations.
07:06I'm going to hit this particular chorus here.
07:08Let's get rid of the Memory Locations again and have a listen to the background
07:13vocals against the lead vocal.
07:14(Music playing)
07:28Now background vocals sometimes are just put into a space and pushed back
07:31farther in the mix on the lead vocal.
07:33But sometimes they're made bigger than life thanks to a really short reverb and
07:38that's somewhere less than about half a second or so.
07:41If the background vocals are singing harmony with the lead vocals, sometimes
07:44they need to have the same reverb as the lead vocal.
07:47But most of the time, you want to have them distinguished differently, so a
07:50different reverb actually works better.
07:52Let's solo these up and have a quick listen.
07:54(Music playing)
08:03Now what I'm going to do is add another reverb just for the background vocals.
08:08So let's add one more.
08:10We're going to add an Aux Input and we're going to drag it over with our other reverbs. Here we go!
08:19Let's add another D-Verb.
08:22I'm using the D-Verb because I think it's the smoothest sounding reverb of the
08:26ones that are included in the Pro Tools software.
08:29So the first thing we're going to do is let's say we'll put this in a room. I'll
08:34put it in a Large room.
08:36And since we know that 1.8 seconds work good on the other reverb,
08:40let's make it 1.8 over here.
08:42And 72 milliseconds might work really good, and again we're timing it to the
08:47track and we want the reverb to sound somewhat different.
08:50Let's see what happens.
08:52So again this is a brand-new aux track.
08:56We're going to call this Rev BG for background vocals and we're going to put
09:03this input on a different bus.
09:05We can see here the ones in yellow are already used.
09:08So 19 and 20 isn't used.
09:11That'll be our input to the new reverb.
09:14We'll come up here and we'll add a send and 19 and 20 is what we need.
09:20Let's have a listen now.
09:21(Music playing)
09:26Now one thing we have to do is come over here and solo it.
09:29Also, we want to hear it.
09:30(Music playing)
09:34Now there is a trick that we can do over here.
09:37We can put it into something called Solo Safe.
09:39And the way we do that is Command and then hit the Solo button, and now what
09:44happens is no matter what other solo is engaged on any other channel, this solo
09:50will always be on on the reverb background channel that has a Solo Safe on it.
09:55And that's usually what we do with effects channels.
09:58We put them in Solo Safe so we don't have to worry about always soloing one
10:02channel and having to go back to solo the reverb channel just to hear what it sounds like.
10:06It's a quick shortcut.
10:08(Music playing)
10:17Now that might work.
10:18Now take notice there is a lot more reverb but we're putting it in a different
10:21space than the other vocal and then also the other instruments.
10:25Let's listen what it sounds like in the track.
10:27(Music playing)
10:44One more time, let me mute it and then I'll unmute it just so you can hear the difference.
10:48(Music playing)
10:58So you can hear the background vocals are in a different space and there is a
11:03fair amount of reverb on there, so they are pushed back more in the mix.
11:06Now if I wanted to tailor the reverb like I did on the lead vocal, what I would
11:10do is add an EQ and then I would notch it in the presence frequencies, 2-5K, and
11:16then add high- and low-pass filter, and once again that would make it blend a
11:20little bit better in the track.
11:22But that's how you do it.
11:23So that's how we add reverb to a vocal.
11:26Many times a lead vocal has a lot more reverb on it than it seems, but it's
11:29disguised by the way its bandwidth is tailored by a high-pass filter and a
11:32low-pass filter and maybe an EQ.
11:35Other times it's important to hear the vocal and every effort is made to
11:38maintain or even equalize its high-frequency response.
11:41Background vocals sometimes are just put in the space, pushed back in the mix
11:45from the lead vocal, or even made it bigger than life,
11:47thanks to a very, very short, like a 0.5-second, reverb.
11:51Remember you're usually trying to put the vocals in the space, not push
11:55them back in the mix, which is the opposite of what you're trying to do with
11:57the background vocals.
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Adding reverb to the guitars
00:00While guitars are percussive by nature they also have a sustaining quality.
00:04That means that a variety of different reverb settings can work depending upon
00:07the guitar's place in the arrangement.
00:09In this movie, I'm going to show you some different tricks that you can use to
00:12make the guitar sound larger-than-life.
00:14So the first thing we're going to do is we're going to listen to these
00:17guitars in the track.
00:18There is two of them. One is panned left, the other one is panned right.
00:21(Music playing)
00:35We can work on the first one, Guitar 1 that's on the left.
00:39We'll solo that up and have a quick listen.
00:41(Music playing)
00:49So I already have a reverb all set for this guitar and it's called Guitar Verb
00:54and it's on bus 21-22.
00:57So what we'll do is we'll go to bus 21-22 with send.
01:02Now let's bring it up and hear what happens.
01:04(Music playing)
01:24Now what we didn't do is tailor the sound of the reverb, but also let's take a
01:28quick look what it is.
01:30This is just the default settings of the reverb. We're in a large hall.
01:35We probably don't want that.
01:37So what we're going to do is just come down to Plate and we know from the other
01:41settings that the time to the track we want about 1.8 seconds.
01:46The other thing that we know is this track is at 104 BPM which comes out to
01:50about 72 milliseconds of a pre-delay.
01:52Now again, you should look at the movie that shows you how to time the delay to
01:57a track and that will show you how we get the 72 milliseconds.
02:01Let's start there. 72 milliseconds.
02:03Here the thing we're going to do right off is use the High Cut filter and bring
02:09it down to 10K or thereabouts.
02:12Let's have a listen now.
02:13(Music playing)
02:22Let's listen in the track.
02:24(Music playing)
02:40Now the other way we can go with this is to have a very, very short decay time
02:45and what we're going to do is bring this down to about half of what this is.
02:50So this is 1.8 seconds.
02:51Let's bring it down to 0.9 seconds.
02:54Have a listen to what it sounds like now.
02:56(Music playing)
03:05See it's making it bigger than pushing it further back in the mix.
03:09Let's cut it down even more and actually what we're going to do is cut the 72
03:14milliseconds in half as well.
03:16What we're always trying to do is cut everything in half. We're doubling it.
03:20(Music playing)
03:29Now see it just sounds bigger rather than pushing it back in the track. Let's listen.
03:34(Music playing)
03:42Let's listen in the track now.
03:44(Music playing)
03:59Now another trick is we can even take it down even more.
04:02So let's take this down to 450 milliseconds and let's take the Pre-Delay down to
04:1118 milliseconds, again cutting it in half.
04:13Now let's solo it and have a listen.
04:15(Music playing)
04:27Let's listen in the track.
04:28(Music playing)
04:43This is a trick that we can use on guitars to make them sound bigger, and again
04:48we're not trying to push it back in the mix.
04:50Usually a lot of reverb is really good to make it sound bigger.
04:55We find this a lot on lead guitar solos because it's a way to make it sound
04:58bigger without washing it out.
04:59So there you have it.
05:01An electric guitar playing power chords can sound great with the long reverb
05:04decay and certain types of guitar mix elements sound even better with a very
05:08short but loud room reverb.
05:10Don't forget to try different pre- delay settings since that can make a big
05:13difference in how distinct the guitar and the reverb sounds.
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Adding reverb to the piano
00:00Since there is such a wide variety of keyboard, they each demand their own
00:03approach to adding reverb.
00:05In this video we'll look at some of the techniques for adding reverb to a grand piano track.
00:10Since a piano is so percussive, reverbs that are timed to the track usually fit
00:13better than reverbs that are not.
00:15The exception is a solo piano or a classical situation where you are more
00:19concerned about putting the piano in an environment or enhancing any ambience
00:23that's already there.
00:24So the first thing we're going to do is listen to this piano and it is a solo
00:29piano which is a special case.
00:31But that's okay because it'll give us chance to listen to what happens with the
00:35piano just on its own.
00:36Let's listen by itself.
00:38(Music playing)
00:45So I have a De-Verb, which is one of the native reverb plug-ins in Pro Tools, and
00:52I have it set to a small room and if you take notice there is the Decay of 500
00:56milliseconds and this is a very, very small room.
01:00Have a listen to what happens when we add it.
01:02(Music playing)
01:16Now what happens with a small room or a small reverb in general is that it's
01:22really good for making something bigger, but it doesn't necessarily put it in an
01:26environment. Especially a piano that soloed on its own, it really likes a lot more
01:32reverb and a much bigger space.
01:34So even if we set it to a large area which is about a second, have a listen to
01:38what it sounds like.
01:39(Music playing)
01:47It's still not as big as what we'd like.
01:49So now let's move up to a plate.
01:52We're going to put this generously 2.3 seconds. Have a listen.
01:56(Music playing)
02:08Now this helps a lot, but let me show you another thing that really helps it out.
02:12Here's a Pre-Delay.
02:13If we bring this out to 20 milliseconds let's say, have a listen to what
02:17it sounds like now.
02:18(Music playing)
02:30Not only is it bigger, but there's more of an environment there.
02:33But really a solo piano likes a much bigger space.
02:37Let's go to our Hall and have a listen.
02:39(Music playing)
02:48It sounds pretty good.
02:51Let's add a little bit of Pre-Delay and have a listen.
02:53(Music playing)
03:09You can hear as we mute the reverb how much bigger it sounds with it and how
03:13much the Pre-Delay actually helps.
03:15We can actually double this.
03:17Let's bring this out to more the 50 milliseconds and have a listen what happens.
03:20(Music playing)
03:40Now the beauty of the Pre-Delay is it actually makes the reverb more prominent
03:45without getting in the way.
03:47The reason for that is the fact that you hear the attack of the piano and then
03:52there's a slight delay and then you hear the reverb and you hear them separately.
03:56Without the Pre-Delay they're both on top of one another and they're sort of
03:59blend together, which isn't exactly what we want all the time.
04:03So that's a few concepts to think about when adding reverb to a piano.
04:06Reverbs that are timed to the track usually work better than reverbs that are
04:09not because the piano is so percussive.
04:12The exception is a solo piano or classical situation where you're more concerned
04:16about placing the piano in an ambient space.
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Adding reverb to the organ
00:00Since there is such a wide variety of different sounding keyboards, they each
00:03demand their own approach to adding reverb. Because an organ places more
00:06sustaining notes, the approach to adding reverb to it is different than any other keyboard.
00:11Let me show you how.
00:12While an organ might sound pretty good with the timed reverb, but it's not
00:15always essential and the reason for that is it's playing some long sustaining notes.
00:20So you won't necessarily hear if it's timed or not.
00:23Usually you don't try to make an organ sound larger-than-life.
00:27So simply putting it in an artificial space works well.
00:30Let's have a listen to the Hammond B3 on this track.
00:33Let's solo it up and listen.
00:34(Music playing)
00:39Let's listen in the track.
00:41(Music playing)
00:49Let's listen to it by itself.
00:50(Music playing)
00:55It sounds good, but it can sound better with little bit of reverb.
00:58I've already placed an effects bus in the organ subgroup and this is sending
01:03to our long reverb.
01:05So let's just have a listen to what this sounds like.
01:08(Music playing)
01:18Let's listen in the track now.
01:19(Music playing)
01:33You can hear it adds some sheen to it.
01:35It puts it in its own environment. Before without reverb it sounded kind of dull
01:41and now it sounds a bit more exciting and that's what we're trying to do with
01:43reverb, where we are trying to make things sound more exciting or we're trying to
01:46make them sound bigger than life or just trying to make them sound plain bigger.
01:51Let's experiment a little bit.
01:52Let's go over and look at the reverb and if we play with it a little bit,
01:56let's see what happens.
01:56Now this reverb right here, this is same one that the vocal is using I think.
02:03Let's just have a listen, if we'd changed the parameters little bit.
02:06Let's solo up the B3 and have a quick listen.
02:09(Music playing)
02:14Let hear what happens if we shorten that the decay time.
02:17We'll make it really short.
02:19Let's make it at about...
02:22(Music playing)
02:31Now this could work sometimes in certain tracks and other times it won't.
02:35What a very short reverb does is it makes them bigger rather than put it in
02:39the environment, because the environment is so small that you don't hear it as an environment.
02:43You just hear it as sounding bigger.
02:45Let unsolo it and listen in the track.
02:46(Music playing)
03:00You can hear a little bit of a difference, but not as much as when we had it
03:03at the longer setting.
03:04Let's go back and set it at 1.8 seconds like we had it before. Now listen.
03:09(Music playing)
03:29There is a big difference there.
03:31The reverb really helps.
03:32So there you have it. Because an organ plays more long sustaining notes, timing
03:36the reverb to the track isn't essential and putting an artificial space around
03:39it is more important than trying to make it sound larger-than-life.
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Adding reverb to the strings
00:00Whether it's real or artificial strings they always sound better with reverb.
00:04In this video I'm going to show you how to enhance those strings by adding just
00:07the right kind of reverb to make them sing.
00:09String sound best when we place them in a medium to large artificial hall,
00:12because that's how we're used to hearing them.
00:14Usually, this means a Hall or Church setting if the reverb unit of the plug-in
00:18has one, with a decay time of two or more seconds.
00:22Let's have a listen.
00:23So here are the strings by themselves.
00:25(Music playing)
00:33There are three reverbs here.
00:34We are going to the Rev Long.
00:36So let's set a bus here and a Rev Long on Bus 13 and 14.
00:42Let's listen what it sounds like.
00:43(Music playing)
00:55It sounds a lot better.
00:57Let's see if we can tweak this a little bit.
00:59So let's go to a Church setting to hear what it sounds like.
01:03(Music playing)
01:14That's a really long decay time of 8.7 seconds.
01:17Let's listen in the track.
01:19(Music playing)
01:28It's a little muddy and that's because of that decay being so long.
01:33So if we back this off to 4 seconds or something.
01:36Let's have a listen.
01:37(Music playing)
01:46That's about 4.9 seconds.
01:47Let's listen in the track.
01:48(Music playing)
02:03Now let's go back to our Hall setting here and let's put this at about 4 seconds
02:09or so, because usually a nice long the decayed time really befits the strings.
02:14They like it a lot better than the short to decay time.
02:17Let's listen to a short decay time first. Let's go to 700 milliseconds,
02:23slightly under a second, have a listen to what it sounds like.
02:25(Music playing)
02:38So this illustrates a good point.
02:40Short decay times usually make something sound bigger and in this case that
02:44happens, but it doesn't give us the wash that we're looking for.
02:47Now if we bring it back to a second-and-a- half, which is what we generally used for drums.
02:52Let's have a listen.
02:53(Music playing)
03:06Pretty good! But if we bring it back to about 4, you'll find that it'll sound all that much better.
03:12(Music playing)
03:23And we could even bring it out more and this depends on the track.
03:26Now sometimes you can get away with more and sometimes it will be too much.
03:30(Music playing)
03:37Let's listen in the track.
03:38(Music playing)
03:53Okay, next thing we're going to look at is Pre-Delay.
03:57Sometimes adding between 10 and 20 milliseconds allows the attack of the strings
04:01to be more noticeable.
04:03Longer pre-delays usually don't suit an instrument that's used as a pad
04:06element in the mix, which is what the strings are.
04:09So let's bring this out to about 20 milliseconds and have a listen now. Solo it up.
04:14(Music playing)
04:21Now without it.
04:22(Music playing)
04:29The pre-delay makes it sound that much bigger and a little more distinct,
04:33because what happens is you can hear the attack of the strings then you hear the
04:37reverb rather than both at the same time.
04:40So it keeps the mix from getting muddy.
04:42Let's listen one more time.
04:43(Music playing)
04:49Now let's listen in the track.
04:50(Music playing)
05:04You can hear when I muted the reverb on the strings how dull they sounded.
05:09They sounded much more realistic even though it's an artificial string
05:12patch on the synth. It sounded so much more real when we had the big reverb wash on it.
05:17So to sum things up, string sounds best when we place them in a medium to a
05:21large artificial hall, because that's how we're used to hearing them.
05:24This means a hall or a church setting with a decay time of 2 seconds or more.
05:28Because of the long sustaining quality of the sound of the string section, the
05:32decay time is far less important than it is with other instruments.
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Adding reverb to the horns
00:00Whether it's brass or woodwinds, solo instrument or a section, all horns sound
00:04better when placed in some sort of acoustic environment.
00:07In this video, I am going to show you the best way to add reverb to this sax track.
00:10So we are used to hearing a horn or a horn section, whether it's a brass or
00:14woodwind, in some sort of a space and that's why reverb always sounds a little
00:17bit better than any other effects when it comes to horns.
00:20The other thing it will do, it will push the horn further back in the mix and
00:24sometimes that's what you want.
00:25You want it to sound like it's farther back rather than in the front.
00:28So let's have a quick listen to what this sax sounds like, just by itself.
00:33(Music playing)
00:40Let's add a little bit of a standard reverb with just the default settings on it.
00:45(Music playing)
00:51That's a little long.
00:53Let's make it a medium hall, bring that down at 3.4 seconds.
00:58(Music playing)
01:04And the next thing we can do is add pre-delay.
01:06That was playing at a 160 beats per minute and that comes up to 92 millseconds for
01:11pre-delay, so let's type that in and will listen to what happened.
01:15(Music playing)
01:27And what happens is we hear the reverb after the horn. So in other words, it
01:32sounds a little bit bigger and also stays out of the way of the original horn sound.
01:37Now let's compare them both.
01:38(Music playing)
01:48You can hear the pre-delay sounds a lot more interesting.
01:52(Music playing)
01:56Now if we want we can cut this in half, so let's go to 46ms, have a listen now.
02:02(Music playing)
02:09It also sounds good.
02:10I think the longer one sounds better in this case, but again, if it was playing
02:14a track with other instruments, then you'd actually have to compare and find out
02:17which one sounds best.
02:19Last thing we can do is use the high- cut filter, cut some of the highs off.
02:22Let's have a listen.
02:24(Music playing)
02:36Now, this will make the reverb sit in the track a whole lot better, so a lot
02:40of times you want to shape the sound of the reverb by using a high and low-pass filter.
02:44So to sum things up,
02:46horns sound better when they are placed in an acoustic environment.
02:49Use reverb to push them back in the mix or making sound larger than life, and
02:52because most horns have a brisk attack and release, the time reverb works very well.
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Adding reverb to the percussion
00:00Just like drums, percussion is made up of short bursts of sound with strong attacks.
00:04As a result, it's very important that the reverb parameters are tuned
00:08precisely to the song.
00:09In this video I am going to show you how to do that.
00:11So the first thing we are going to do is listen to the tambourine which is
00:14a nice hand percussion.
00:15Let's listen to it in the track. It doesn't have any reverb at all.
00:18(Music playing)
00:28Now let's solo it and have a listen to what it sounds like.
00:31(Music playing)
00:36I already have a Send in here. This goes to our shortest reverb, which is
00:41used for the drums.
00:43Let's just have a quick listen of what it sounds like.
00:45(Music playing)
00:53Sounds pretty good in space.
00:54Watch what happens when we add too much reverb.
00:57It actually changes the rhythm that the tambourine is playing.
01:00(Music playing)
01:08It all starts to melt into one instead of sounding like very distinct events.
01:12Let's bring it back to where it was before.
01:13(Music playing)
01:18And let's listen in the track.
01:19(Music playing)
01:31Now you can hear it has a little bit more personality when the reverb is on.
01:35This could actually work without reverb in the track.
01:37Usually what we want to try to do is put everything in its own space, at least a little bit.
01:41Let's just experiment a little bit with the sound just so you can hear what it
01:46sounds like with different parameter settings.
01:48So right now we are at 1.2 seconds on a rather large room.
01:53Let's cut this in half and let's make this 600 milliseconds.
01:59And have a quick listen to what it sounds like.
02:00(Music playing)
02:09You can hear that what happens is with the shorter decay, it puts it into a
02:13different environment.
02:14And it begins to sound bigger.
02:16Let's cut it down even more.
02:17We cut it to 300ms.
02:20(Music playing)
02:28Let's listen in the track.
02:29(Music playing)
02:39This sounds pretty good and usually what you'll find is very, very short reverb
02:44decay times will greatly help a percussion track.
02:48The longer the reverb decay, the worse it usually sounds because once again,
02:53it begins to change the rhythm and that's not a good thing.
02:55The only thing that really helps is the pre-delay.
02:58Let's solo it up again and have a quick listen to what happens.
03:01(Music playing)
03:03Let me change the decay time.
03:05We will put it back to where it was at about 1.2 ms and let's listen.
03:11(Music playing)
03:16Now let's listen with no pre-delay.
03:18(Music playing)
03:24It sounds okay but it sounds a lot better with some pre-delay.
03:28Let's put it up to 72 ms which is timed to the track.
03:30(Music playing)
03:41Now, you can hear what happens is it sort of blends together since it's
03:44timed with the track.
03:45And that makes it sound pretty interesting.
03:47It makes it sound big and puts it in its own environment.
03:49Let's have a quick listen.
03:50(Music playing)
04:04Sometimes what we are trying to do is when we time reverb and delays to tracks,
04:08what we are trying to do is make it so it's not obvious.
04:11When we add the reverb, when we add the effects, we are trying to make it sound
04:15bigger without being obvious.
04:17And that's what the timing of the pre- delay and the decay does to the track.
04:21In conclusion, percussion is made up of short bursts of sound with strong
04:25attacks and as a result, it's very important that the reverb parameters are
04:29tuned precisely to the song.
04:30That means timing the pre-delay and the reverb time to the track. You can see
04:35exactly how to do that in another movie.
04:37Remember, that you're normally not trying to make any percussion instrument
04:40sound bigger, push it back in the track.
04:43You are just trying to put it into its own environment.
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Using reverb to layer the mix
00:00Now that we have a reverb set up, it's time to layer the mix.
00:03In this video, I'll show you that by placing instruments in different
00:06environments, we can give the mix depth and interest.
00:09So in layering the mix, we're thinking of three different things.
00:12First thing is, are the instruments in front or behind each other in a
00:16pleasing manner in the mix?
00:18The second thing is, does one instrument or vocal need a completely different
00:22reverb sound, and therefore its own reverb?
00:24The third thing is, does an instrument or a vocal need an effect other than
00:28reverb like a delay or modulation, which are things that we'll cover in other movies?
00:33So the first thing we're going to do is set up three reverbs.
00:35The first one is a small space and it's a room with less than a second of decay time on it.
00:42And we can use that for percussion or drums or guitars or even keyboards.
00:46Second one is a medium space and in this case, we're going to use a plate.
00:49And that's set for between 1 and 2 seconds of reverb decay.
00:54Again, we can use that for drums, we can use that for guitars, vocals, or keyboards.
00:58The third reverb is a large space and this is a hall or a church.
01:02In this case, we're going to use a hall and it's set for longer than 2 seconds.
01:06And this is usually for instrument pads like synthesizers and strings and things like that.
01:11Organs could work really well with that.
01:13The next thing is when it comes to layering a mix we're talking about the reverb
01:16balance of each instrument or a vocal in the mix.
01:20So let's start out listening to the drums first and that's where we're going to
01:23put our first reverb.
01:24(Music playing)
01:32So this is completely flat. There are no reverbs anywhere.
01:35We have our reverb set up, but we haven't actually put anything in yet.
01:39So the first thing we'll do is we'll go to the snare drum because usually the
01:42reverb sound of the entire drum kit comes from the snare drum.
01:47What we're going to do is we're going to go to our first or shortest reverb and
01:51this is set up on Bus 11 and 12.
01:52(Music playing)
02:03This is a reverb that's set for a decay time of 400 or 500 milliseconds, which is
02:07about a half a second, but it also has some pre-delay on it.
02:10So here's what it sounds like.
02:10(Music playing)
02:15Let's listen in the track.
02:17(Music playing)
02:30That sounds okay, but let's try a different reverb.
02:33We're going to go down to Bus 13 and 14.
02:36This is the medium sounding reverb.
02:38(Music playing)
02:50It actually might work better.
02:52It might be smoother in the track and let's have a listen.
02:54(Music playing)
03:08Now again, sometimes what we're trying to do is set the instrument into its own
03:13acoustic environment.
03:14We don't necessarily want the reverb to stand out; we just want the instrument
03:19to sound bigger or in its own space.
03:21Let's try the third reverb that we have set up and this one is on Bus 19 and 20.
03:26Let's have a listen.
03:29(Music playing)
03:39Let's listen in the track.
03:40(Music playing)
03:50Now this could work even though it doesn't sound really good by itself.
03:54It has a very long pre-delay on it, which is 72 milliseconds, which is fairly long.
04:00And it's set for about two and a half seconds of decay time, and that's kind of long as well.
04:05But notice that it's timed to the track and when it's timed to the track, it blends in.
04:09We'll listen to it by itself and it sounds funny.
04:12You listen to it with the track and it blends in. There we go!
04:14(Music playing)
04:24So that sounds okay because it blends in with the track, but it's not exactly
04:27what we're looking for because we want to put it into more of an environment.
04:31So let's go back to the very, very first one, the shortest reverb, and
04:35that's also a room.
04:36It's on Bus 11 and 12. Let's listen.
04:38(Music playing)
04:48It sounds a lot better.
04:50The other thing we're going to do now is we're going to copy those settings over to the toms.
04:53The reason why is when a tom fill hits, we also want to have reverb in that.
04:57Sometimes you want the same reverb, sometimes you want it different.
05:00In this case, we'll just keep the same reverb.
05:02So the way we do that is we hit the Option key, we click on Send, and we drag it
05:08over to Floor Tom, release both, and there we have an exact copy of the send.
05:13Let's do it again on Tom 2.
05:15Let's do it again on Tom 1. Have a listen.
05:17(Music playing)
05:25The next thing we're going to do is go to the vocals.
05:27Let's come over here, have a listen just to the vocal by itself.
05:31(Music playing)
05:40It really needed to be in its own space.
05:43So now what we're going to do is we're going to go to the middle reverb, which
05:46is on Bus 13 and 14. Have a listen.
05:49(Music playing)
05:56Let's see how those are set.
05:58(Music playing)
06:07That sounds pretty good.
06:09The other thing is that we've also tailored the sound of the reverb by inserting
06:12an EQ in the signal chain before the reverb plug-in.
06:15And you can see how we did that by going to the movie about EQ'ing the reverb.
06:19Let's listen again by itself.
06:21(Music playing)
06:25Now let's listen in the track.
06:27(Music playing)
06:35Now let me mute it and have a listen.
06:37(Music playing)
06:47It's in a nice spot.
06:48It sounds really good, it's not obtrusive, and yet it adds a nice bit of
06:52interest to the track.
06:54Next thing we're going to do is add something to the background vocals.
06:57And actually what I'm going to do is I'm going to go to a place where there is a
07:01lot of background vocals which is the chorus.
07:03So let's listen to that.
07:04(Music playing)
07:09Now for that, let's try the long reverb and that's on Bus 19 and 20.
07:14So what we're going to do --
07:16(Music playing)
07:18-- is take notice Background Vocal 1, Background Vocal 2 are assigned to the
07:23Background Vocal subgroup.
07:24An easy way to do this is just add a Send on the Background Vocal subgroup and
07:30that will cover both Background Vocal 1 and 2 channels.
07:33This is on 19 and 20.
07:35Let's solo this up, have a listen.
07:38(Music playing)
07:50Let's listen in the track now.
07:52(Music playing)
08:10Now you can hear what happens is it's in a difference space, different
08:13environment, there is a lot more reverb so it pushes it back on the track
08:16from the lead vocal.
08:18The local vocal is in front. We can imagine the background vocals are standing
08:22behind them and that's what we're trying to do.
08:24The next thing we'll do is we'll add some reverb to the other instruments and
08:28let's start with the guitars.
08:30First guitar that we have here, let's listen to it by itself.
08:33(Music playing)
08:39Once again we have Electric Guitar 1, Electric Guitar r which stands for room,
08:45and they're both sub-grouped.
08:47So all we need is one Send on the subgroup and what we're going to do is go to
08:51the very shortest reverb, which is reverb short on Bus 11-12.
08:56Have a listen to that.
08:58(Music playing)
09:08Let's listen in the track.
09:09(Music playing)
09:19Let's listen to Guitar 2.
09:20Now here is it soloed.
09:22(Music playing)
09:31Once again Guitar 2 is sub-grouped and all we need is one send on the subgroup.
09:37And let's put this into a longer reverb and we'll put this into reverb Bus 13-14.
09:44Let's listen.
09:45(Music playing)
09:53Let's listen to both guitars and listen to how the reverbs are different.
09:56(Music playing)
10:05Because guitar number 1, because the reverb is shorter, it seems like it's
10:10closer to us, while the guitar in the right sounds like it's farther away and
10:14that's because the reverb is longer.
10:16So let's listen in the track now.
10:17(Music playing)
10:34Last thing we'll do is we'll put some reverb on the organ. It's a Hammond B3.
10:38Once again, there's a high- and a low- frequency speaker called the Leslie speaker.
10:43They are both miked, so it's stereo and they're both subgrouped into
10:47one subgroup channel.
10:49So all we need is one reverb send to make this work.
10:52So here is what we're going to do.
10:53We're going to send it to the longest reverb which is on Bus 19 and 20.
10:58Let's Solo that up, have a quick listen.
11:00(Music playing)
11:04Let's listen with the reverb now.
11:06(Music playing)
11:20Because we're adding a long reverb, you can feel the layers coming together in the song.
11:25Now what happens is the organ is pushed further back in the mix.
11:28You can imagine it as the farthest away because it has the most reverb and
11:33the longest reverb.
11:34Let's listen in the track.
11:35(Music playing)
11:51So we're going to do one last thing and that's listen to the mix and then we're
11:55going to mute the reverbs just to hear the difference.
11:57(Music playing)
12:14You can hear there is a lot more personality to the mix and none of the
12:17instruments or the effects clash because they're different, we're putting
12:20everything in a different environment.
12:22That's how we layer a mix.
12:23What we do is we place different mix elements in different environments.
12:27Try to visualize if an instrument is in the front or behind or in the back
12:31of another instrument,
12:32and that determines the layer that the instrument should be in.
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13. Adding Delay
Learning delay principles
00:00Delay or echo as it's sometimes called is an integral part of the mixer's
00:04toolbox because it's able to make things sound larger than life or push them
00:07back in the mix, just like reverb, but does so by being somewhat less
00:11noticeable than reverb.
00:12In fact, there are some recordings where the only effect is delay and not a
00:16speck of reverb is used anywhere.
00:19In this segment, I am going to explain some of the principles behind adding a
00:22delay effect to your mix.
00:24Many of the reasons for using delay are the same as with reverb. For instance,
00:27delay can be used to push a sound back in the mix.
00:31By using a longer delay, the track will seem further away from the listener if
00:34the level is high enough.
00:36Adding more repeats also enhances this effect.
00:39Make an instrument or vocal sound larger than life.
00:42A very short delay of under 40 milliseconds or so reinforces the dry signal,
00:47while artificially reproducing what's known as the first reflection in the room.
00:51This is the most powerful and audible part of natural room ambience.
00:55Also, panning the delay to one side of the mix and the dry signal to the other
00:59widens the sound of the track and the stereo soundstage.
01:02Add an artificial double.
01:04By adding a 50 to 100 milliseconds delay, you can artificially create the
01:08slap-back double track effect heard on so many hits of the 50s, because that's
01:13the only effect they had back then.
01:14Add a "glue" to the mix.
01:17Delay that's timed to the track essentially disappears, but it has the effect of
01:21melding the track together in a way that reverb can't do.
01:24Better mixers call it the glue to the track.
01:27So to sum it up, delay is used either push the sound back in the mix or make an
01:31instrument or vocal sound larger than life.
01:34And also be used at an artificial double track effect or add the elusive glue to a mix.
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Understanding delay parameters
00:00Delay has fewer control parameters in reverb, but that doesn't make it any less powerful.
00:05In this movie I'm going to show you the various delay controls and explain what they're for.
00:09The very first one we're going to talk about is delay time and that's similar to
00:13the decay time on reverb.
00:15What that does is set the time between repeats.
00:17It's usually measured in milliseconds since it's rare that it ever goes as long
00:21as a second, which is 1000 milliseconds.
00:24Let's have a listen to what it sounds like.
00:25Here we go with a soloed electric guitar, have a listen.
00:29(Music playing)
00:36Now, let's go down to 34 milliseconds and have a listen what it sounds like.
00:40(Music playing)
00:47We can't really hear too much of a difference and once again like reverb, the
00:51shorter a Delay gets, the bigger the sound gets.
00:54It doesn't necessarily get pushed back from here. It gets bigger.
00:57Now let's move this out as far as it will go and this is 2726.
01:02In other words this is 2,726 milliseconds, which is 2.7 seconds.
01:07Let's have a listen.
01:08(Music playing)
01:14And you see that it's so long that it gets disconcerting, and now let's move it
01:18back to about a second so you can hear what it sounds like there.
01:21(Music playing)
01:27Most of the time we have delays under 500 milliseconds and somewhere around 350
01:31is usually a nice place to start.
01:34Let's listen to it.
01:35(Music playing)
01:42The next parameter is repeats, although sometimes it's called regeneration and
01:45sometimes just feedback.
01:46In this case on the Pro Tools Native Mod Delay, it's actually called Feedback.
01:51It sets the number of repeats that we'll hear.
01:53What we're going to do is actually click on this, because what this does is it
01:57sets the repeats to the tempo of the track.
02:00Let's listen to it.
02:00(Music playing)
02:04Let's listen as we add feedback. I'll start at 11%.
02:06(Music playing)
02:12As we get longer, listen to what happens.
02:13(Music playing)
02:21Actually let's make this longer so you can hear it.
02:23(Music playing)
02:31And we can make it very, very long, 94%.
02:33(Music playing)
02:44The problem here is if we put it at 100%, it'll actually go into feedback,
02:48which is why it's called Feedback, and there will almost be a loop that never stops.
02:53Let's try that.
02:54(Music playing)
03:02Not an effect that we use all the time. In this case we can also have
03:05negative feedback.
03:06It sounds a little bit different.
03:07(Music playing)
03:13Bring it all the way down here.
03:15(Music playing)
03:22You can't always hear the difference between the positive and negative feedback,
03:24but I would always use the positive feedback in this case, just to be safe.
03:30The next thing that most delays have is a low-pass filter or sometimes it's
03:34just called a filter.
03:35And what this allows us to do is shape the tone of the delay.
03:40Sometimes we don't want it to stick out in the mix, so we want to roll off the
03:43top-end and that's what the low- pass filter does. Let's listen.
03:46(Music playing)
03:53I'll add some feedback just so you can hear the repeats.
03:55(Music playing)
03:59And now if we turn it off.
04:01(Music playing)
04:03You can hear it's much brighter.
04:05It sounds exactly like the original guitar, but a lot of times we don't want that.
04:09If we roll off the high frequencies it will blend into the track a lot easier.
04:13Last, we have a dry/wet control or sometimes called a mix control. In this
04:18case, it's called Mix.
04:20And what this does is it allows you to mix the delayed signal with the dry signal.
04:23This is essential for dialing in the correct amount of delay, if the delay is a
04:27plug-in that's inserted on the track. But it's normally set to 100% Wet
04:32when it's inserted into a dedicator affects return channel like this one.
04:36Let's have a listen.
04:36(Music playing)
04:50Now you can hear the Mix is set to 0%, which means it's all the dry signal, and
04:54we can actually control the balance from here.
04:57We can do it in two different ways. We can control it with this fader, which
04:59is the Send or we can control it with the Mix control. Most of the time we want it at 100%.
05:05(Music playing)
05:08Sometimes delay plug-ins also have a parameter that's called Meter or Tempo.
05:13In this case we have both of them.
05:14And what that does it allows us to time delay to the track.
05:18Now normally we can set the delay time by using something like the Ultimate
05:22Delay Time iPhone app or the chart from the Mixing Engineer's Handbook, but the
05:26easy way is to just find the tempo of the track and then use these notes here to
05:32dial in the exact delay time that we want. If we go on a quarter note and
05:38it gives us 576 milliseconds of delay. Have a listen.
05:42(Music playing)
05:47If we set it at an 8th note, it sets at exactly half of that, 288 milliseconds.
05:52(Music playing)
05:56If we set it at a 16th note, it sets it at exactly one half of the 8th note value.
06:01(Music playing)
06:04The other thing we can do is dial in a dotted note, which you can see now up
06:09to 260 milliseconds.
06:10(Music playing)
06:13Or we can put it into triplet figure, which cuts it down to 96 milliseconds.
06:17(Music playing)
06:22I found the triplet and dotted note figures actually work better sometimes than
06:27the straight 1/4 and 8th and 16th note, but again, it depends upon the track and
06:31it depends upon the arrangement.
06:32So that's an overview of the various parameters of a typical delay unit or plug-in.
06:37Delay time is similar to decay time in reverb and sets a distance between the repeats.
06:41Repeats or Regeneration or Feedback, sets the number of repeats.
06:45The filters allow you to shape the frequency response of the delayed signal,
06:49and the Dry/Wet or Mix control allows you to balance the delayed signal with
06:52the dry signal.
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Timing the delay to the track
00:00Just like with reverb, timing your delay to the track can add depth without the
00:04delay being noticeable.
00:05In this video, I am going to show you how to time your delay to the track.
00:09The reason why you want to time your delay to the track is because the delay will be noticeable if it's not timed.
00:13Now sometimes you want it to be noticeable, and other times you don't.
00:17Most of the time you don't, because it gives it a feeling of depth without
00:20pushing the Track back into the mix.
00:23Many delay plug-ins allow you to sync to the BPM of the track which
00:26automatically determines the delay times.
00:29In fact, in Pro Tools this is what happens and this is what Tempo and Meter and Groove does.
00:34If this option isn't available, you can time the delay to the track by using
00:38the following formula.
00:3960,000 divided by the beats per minute of the track, and that equals the delay
00:44time in milliseconds.
00:45As an example, 60,000 divided by 125 beats per minute equals 480 milliseconds.
00:52This is the delay of a quarter note.
00:54If that's too long, you can divide the result of the formula by 2 and get an 8th
00:58note delay of 240 milliseconds.
01:01Divide by 2 again and you get a 16 note delay of a 120 milliseconds.
01:05You can keep dividing by 2 to get smaller and smaller note divisions.
01:09Another way to time the delay of the track is to use the Ultimate Time Delay
01:12iPhone app or delay chart found in the Mixing Engineers Handbook.
01:16That's how you time delay to the track, which can add depth without the
01:19delay being noticeable.
01:21Find the BPM of the track and your DAW may calculate it for you, or use the
01:25formula or the Ultimate Delay Time iPhone app.
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Using delay timing variations
00:00Sometimes a delay fits in the mix better with other note denominations such as
00:04triplets or dotted notes.
00:05In this video, I am going to show you how to do that and you will hear what they sound like.
00:09Dotted note denominations can be determined by using the following formula.
00:13Delay Time x 1.5 equals the dotted value.
00:17For example, 480ms, which is the quarter note 125 BPM delay from the previous
00:23example, times 1.5 equals 720ms.
00:27That's a dotted quarter note.
00:29For a triplet denomination, use this formula.
00:32Delay Time x .667 equals the triplet value.
00:36For example, 480ms, which is a quarter note 125 BPM delay, times .667 equals 320
00:44ms or a quarter note triplet.
00:47As with the straight quarter and 8th and 16th notes, you can continually divide
00:51the dotted or triplet values in half until you get the desired denomination.
00:55While the straight note denominations of quarter, 8th, 16th, and so on can
00:59provide depth in a track, triplet and dotted note denominations are great for adding glue.
01:04They can make a track feel good and can blend in seamlessly. Let's hear them.
01:08So right now we have a quarter note delay and this is based on the 104BPM tempo of the song.
01:14(Music playing)
01:21Let's listen in the track a bit.
01:22(Music playing)
01:31Now, if we make this into a dotted note, now the delay gets longer.
01:35Basically we are adding one half of the delay.
01:38So in other words, instead of cutting it in half, we are adding another half to it,
01:42which comes out to 432.69ms in this case.
01:47Solo it now and have a listen.
01:48(Music playing)
01:51Let's listen to the track.
01:52(Music playing)
02:00That's pretty long and it probably isn't going to work because it clashes with
02:03the rest of the track.
02:04So let's try triplet.
02:06Now the triplet is a 192ms and this should sound pretty good. Have a listen.
02:11(Music playing)
02:15Let's listen in the track.
02:16(Music playing)
02:29This might not be right for the track but you get the idea.
02:32Sometimes if a quarter note or an 8th note or a 16th note just doesn't work,
02:36try triplet or try a dotted value and that might work better in the track.
02:40So that's how you set dotted or triplet delay times.
02:43For dotted times, multiply your standard delay times by 1.5. For triplet delay
02:48times multiply it by .667.
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Equalizing the delay
00:00One of the biggest secrets of making your delays fit into a mix is by using
00:03either the internal or an external equalizer to shape the sound.
00:07In this video I'll show you how to do just that.
00:10So the first thing we'll do, we will listen to the track and concentrate on the vocal.
00:13(Music playing)
00:23Okay, now let's add a little bit of delay.
00:25What we're going to do is solo it and I'll add the delay.
00:29This is going to be an eight note delay of 288 milliseconds.
00:31(Music playing)
00:52Now that might not be exactly right.
00:54Let's try a couple of other combinations and see if we can find something that works better.
00:57Let's try a dotted variation and let's actually go to a dotted 16th note.
01:02(Music playing)
01:20That sounds pretty good.
01:21Let's see what the triplet sounds like.
01:22(Music playing)
01:33Now let's go to an eighth note triplet.
01:35Let's hear what it sounds like.
01:37(Music playing)
01:48That's sounds pretty interesting.
01:50Let's leave it there.
01:51But what we're going to do is we're going to shape the sound of the delay a little bit.
01:55So what we're going to do is come over here and add our 4-Band EQ and let's have
02:02a listen to what this sounds like.
02:04Let's bring this over here.
02:06Let's bring our EQ over here and now we're going to solo it up and what I'm
02:11going to do is shape it.
02:12Now just like we did with reverb sometimes if we add a dip in the presence
02:16frequencies of the vocal, we can actually have the Delay blend into the mix a lot better.
02:21So let's do that by-- let's go to about 3K or so and let's dial in a 5 or 60
02:28Db dip and let's have a listen.
02:30(Music playing)
02:39Let's listen in the track.
02:41(Music playing)
02:51Now let's mute it and then I'll unmute it as the track goes on.
02:54(Music playing)
03:03You can see by adding that dip in the presence region that suddenly it fits
03:07better into the track.
03:08You don't notice it as much and that's what we're trying to do.
03:11The other thing we can do is add a high-pass filter and get rid of the low
03:14frequencies which also makes it fit better in the track. So what we'll have to do
03:18is disable the frequency bands that we're not using on the equalizer and that
03:23will enable us to use the high-pass filter.
03:26Well, let's put it about 100.
03:27Let's put it at 200 and that should work.
03:30Dial it in and let's have a quick listen.
03:33Let's solo it first.
03:34(Music playing)
03:43You can hear the difference that the EQ makes.
03:45It makes it sit a little bit better in the mix because the delays aren't as prominent.
03:49And that's what we want sometimes.
03:50Have another listening to the track.
03:52(Music playing)
04:02So to sum it up shaping the sound of the delay with the either the onboard or an
04:05external equalizer is a great way to get it to fit into the mix better.
04:09High-pass filter it from 100 to 600 Hz to keep it from getting muddy or keep it
04:13out of the way of a busy track.
04:15Filter from 10K down to 2K to make it blend into the track better.
04:19Insert an EQ dip from 2k to 5K to keep it out of the way of a vocal.
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Understanding the Haas effect
00:00The Haas effect is a very short delay that can be used to thicken a track.
00:04In this movie, I will show you how to set it up and let you listen to what it sounds like.
00:08The Haas Psychoacoustic theory states that a delay of 30ms or a less is not
00:12perceived as a distinct event.
00:14That means if a delay on the snare drum was set to 50ms, you would hear two
00:18separate events, the initial snare hit then the delay.
00:21If you set the delay to less than 30ms the two would blend together and you'd hear
00:25them both as a single event.
00:27Let's try that just so you can hear.
00:29Let's bring up our delay.
00:30Let's set at the 50ms.
00:34This is our snare drum.
00:35Let's solo it, have a listen.
00:37(Music playing)
00:44Okay, let's mute the delay just so you can hear.
00:47(Music playing)
00:53So you can hear two distinct events happening: the snare hit then the
00:57delay shortly after.
00:58Now let's move this down to 30ms. Now listen to it.
01:05(Music playing)
01:14It's a lot harder to hear the distinct events that are happening.
01:18If we move it down to 20ms and listen again.
01:22(Music playing)
01:31A short delay of less than 30ms can be used to thicken a sound that seems a bit thin.
01:35It can be used to stereoise a mono track by panning the dry track to one side
01:39and the delay to the other.
01:42Let's have a listen to what that sounds like.
01:44Let's solo our guitar and have a listen to that.
01:48(Music playing)
01:55First thing we are going to do is we are going to put this at 50ms again,
02:00just so you can hear it.
02:02(Music playing)
02:10Now let's put it down to 30ms.
02:11(Music playing)
02:18Really hard to hear the delay this time.
02:20And what we are going to do is pan that delay to the right-hand side because the
02:24Guitar is already panned to the left side.
02:26Now listen to the stereo effect that we get.
02:28(Music playing)
02:39Regardless of how you use it, the Haas effect is a very powerful and sometimes
02:43overlooked tool in your mixing toolbox.
02:45It's a short delay of less than 40ms that can be used to thicken up a track or
02:49stereoize a mono track.
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Using the three-delay setup
00:00Just like with reverb, many mixers will use multiple delays during a mix.
00:04In this setup, we'll use three different delays.
00:06One set up for a very short delay.
00:08Another is medium and another long.
00:11Let me show you how to set them up and what they sound like.
00:13The reason why we are going to do this is three delays cover most of the
00:16possibilities that might arise during the mix.
00:19It's also possible that one of the delays will be dedicated to just one mix
00:23element, like a solo or a lead vocal.
00:26So our very first delay is going to be the Haas delay, and as we said in another
00:30movie, this is a very, very short delay of 40ms or a less. Let's set that up.
00:38So what we are going to do is go toward Delay.
00:40I always use the Long Delay and the reason why is it gives me a lot more flexibility.
00:45If I decide that I want to go to a lot longer than 36ms it's very easy to do that.
00:52One of the big problems with some of these other delays like the short delay or
00:56the medium delay is they have a finite length on them.
01:00And if let's say you want to go beyond that finite length, you can't.
01:04You really have to put another plug-in in and so that's why I always use Long Delay.
01:09So since we know that the BPM of this track is a 104 and that equates to 72
01:14ms for an 8th note, what we want to do is set this at 36 and the reason why is 36 is below 40.
01:2440 is the magic number there because what ends up happening is anything above 40ms
01:28will sound like a discrete delay.
01:32Anything below 40ms will sound like it's blending in with the original sound,
01:37and we use this for thickening more than anything else.
01:40So let's set this at 36 and let's set up the next one.
01:45This one is going to be a short delay and it can be anywhere from a 50 to a 150ms,
01:49with the couple of repeats in time to the track.
01:54So once again we use our Long Delay plug-in.
01:58And the beauty is we already know that the tempo of the song is at 104. We can see it here.
02:03And if we click on any of these notes here, it actually gives us the delay value.
02:09So in this case, we can see that an 8th note is 288ms.
02:15That's longer than we want.
02:16We want something shorter than that.
02:18And let's try this. 144ms.
02:20It actually might sound better little below that but let's use that as a starting place.
02:25And this is more for a slap.
02:27Delay number three is set as a Long Delay and that acts more like the glue for a track.
02:32So we want to shoot for a time delay that goes anywhere between 250 to about 400ms
02:37with a couple of repeats.
02:39I like to use a triplet or a dotted note value here but experiment to see what
02:43works best for the song.
02:44If you want to delay to stick out, sometime the 350ms untimed delay works great.
02:49But we are going to time it this time.
02:51So we will go to Delay, we will say Long Delay, and so it says 288ms.
02:57What I am going to do is put it in as a dotted note value and that comes out to 432.
03:05It's a little bit longer than what we would want.
03:08Let's see what it's like when we go to 16th note. Oh it's not.
03:11We won't either. So a quarter note triplet might work and like I said, I like
03:17dotted notes and triplet notes because they actually blend in with the track very nicely.
03:23So let's try that and see what happens.
03:25And first thing we will do is we will bring up the vocal, solo it.
03:31Let's listen first to our Long Delay.
03:32The Long Delay is on Bus 16 so let's go to Bus 16.
03:38Have a listen to what it sounds like.
03:38(Music playing)
03:47Let's listen into track.
03:48(Music playing)
03:57Now we can hear it, but it blends in with the track.
04:00Well now if we bring it back so we can just barely hear it, listen to what happens.
04:04(Music playing)
04:21You can hear when it's in the track, where it adds a little bit of an ambience
04:27that you wouldn't get any other way.
04:29And what ends up happening is it sounds different from reverb and that reverb
04:34tends to sound a little more washy than a delay.
04:38Delay makes everything a little crisper sounding and that's why I like to use them a lot.
04:42Now let's try another reverb.
04:44Let's try the short one.
04:45And this is setup more as a slap, so we are going to go to Bus 15, solo it up, have a listen.
04:53(Music playing)
05:02So let's listen with the track.
05:03(Music playing)
05:21That actually works better for this track.
05:23And you might find that the Long Delay, which doesn't work on the vocal,
05:26works great on guitars,
05:27works great on keyboards or something else.
05:29The last one to try is the Haas effect which is a very, very short delay.
05:34And the first thing we have to do is assign a signal path to it.
05:38So we will go to a bus, and we will say Bus 19.
05:41And the other thing we have to do is we want to put it in what's called Solo Safe.
05:46And solo safe means that no matter what we solo, this channel will always stay on.
05:51And what we do is hit Command and click on the Solo button and now it's in solo safe.
05:56It's a good little trick.
05:57Let's assign this to Bus 19.
05:59This is the send we are assigning.
06:02Let's solo it up and have a listen.
06:04(Music playing)
06:15Let's listen to it in the track.
06:16(Music playing)
06:34You can hear it thickens things up, yet it doesn't sound obtrusive. It doesn't
06:39sound so in your face.
06:41It doesn't sound discrete.
06:42Lot of times this works better on things like guitars, works really good
06:46on saxophones or bass. Less so on vocals but you can hear what it does there nonetheless.
06:53So these delay settings are just a starting place
06:55and they will be tweaked as you go along in the mix.
06:57Sometimes you might find one of delay times unnecessary while other times you
07:00may need more than what we have here already.
07:03The three delay setup covers most of your delaying during this mix.
07:07It consists of a very short delay of less than 40ms, a short delay of anywhere
07:11from 50 to a 150ms.
07:13It's used for a slap or a double.
07:15And a long delay that will act as your glue which is a time delay that goes
07:19anywhere from 250 to about 400 ms.
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Adding delay to the vocals
00:00Both lead and background vocals are frequently the primary recipients of some
00:03sort of delay in the mix.
00:05For a lead vocal, it can provide a sense of space and polish without pushing it
00:09too far back in the mix.
00:10For the background vocals, it can be a way to distinguish them from the lead vocal.
00:14In this movie, I'm going to demonstrate just how different types of vocal
00:17delays sound in the mix.
00:19So first of all let's listen to the vocal in the track without any kind of delay on it.
00:24(Music playing)
00:34The first thing we'll do is we'll solo it up and we already have our three
00:37delays set up from another movie, so we're going to use the Haas effect first.
00:41And this is on Bus 19, which is already preset.
00:45Let's hear what it sounds like.
00:47(Music playing)
00:52Now what a Haas effect is, it's a delay of 40 milliseconds or less and the
00:56reason why is anything above 40 seconds sounds like a very distinct event.
01:02So in other words we'd definitely hear the delay.
01:04When it gets below 40 milliseconds, we don't hear the two separate events any
01:08longer. We hear them both as one.
01:10In this case, if we look, we can see that this is set to 36 milliseconds, so it
01:15is definitely below our 40 milliseconds.
01:17Now the cool thing about the Haas effect delay is we can use it to stereoize a track.
01:24Let's do that now.
01:25What we're going to do is take the delay and we're going to pan it out a little
01:29bit, take our normal lead vocal track and pan it out a little bit. Now listen to it.
01:36(Music playing)
01:44Let's listen in the track.
01:46(Music playing)
01:55This works better with other instruments rather than vocals.
01:59Sometimes it works really good with background vocals.
02:01I wouldn't always use it on a lead vocal, but that just gives you an idea
02:03what it sounds like.
02:04Now let's go to our next delay.
02:07It's a very short delay of 50-150 milliseconds or so.
02:13This is on Bus 15.
02:14Let's bring this back down.
02:16We'll send this to Bus 15.
02:20Let's solo it and have a listen.
02:21(Music playing)
02:27Now let's open up the Delay and see what it is.
02:30This is set to a 16th note delay, which is 144 milliseconds.
02:35Anything around 150 milliseconds sounds more like a slap, kind of like the
02:40old-time Elvis Presley sound. We've gotten his vocal way back when, which is tape slap.
02:44But we can actually try a couple of other things that might work.
02:48One of the things I like to do is use a triplet or a dotted note denomination.
02:54And sometimes that works a lot better in the track than just a straight order or
02:588th or 16th note delay.
03:00Let's have a listen.
03:00(Music playing)
03:06Now this is a 16th note triplet delay.
03:08You can see it's at 96 milliseconds now.
03:10It sounds pretty good actually.
03:12Let's listen in the track.
03:13(Music playing)
03:23The other thing we can try is a dotted 16th note delay.
03:26And that brings this out to 216 milliseconds, which is a little bit higher than
03:31we wanted, but listen to what it sounds like. Let's solo it.
03:34(Music playing)
03:42Let's listen in the track.
03:43(Music playing)
03:53That sounds pretty good too. That will work.
03:55And you can see how sometimes the dotted note or the triplet denominations
04:00actually sound better than the straight quarter or 8th or 16th note.
04:05The quarter, 8th, and 16th note tend to blend into the track in a way that we
04:10don't even know they are there.
04:11And sometimes that works great, sometimes it doesn't.
04:14Where you find that you get a little bit more depth and you can hear the
04:17delay just a little bit better on the triplet or the dotted denomination, try them all.
04:23The other thing we haven't done is play with the Feedback and the Feedback
04:26is number of repeats.
04:27And let's do that now.
04:29Let's have a quick solo.
04:31(Music playing)
04:42You can hear we have more and more repeats.
04:44Sometimes this works really well because it fills out the space in between a
04:48vocal phrase, but sometimes if there's a lot of words in the vocal,
04:52it kind of steps on the various notes.
04:54So you're better off to have less Feedback or less repeats.
04:59Usually two or three kind of work pretty good in all cases and this is
05:02somewhere around 2-5%.
05:04Bring this is back to where it was and the way we do that, we hit Option and
05:09click on it and it brings us back to 0.
05:12Let's close this up.
05:13Let's go to our long delay now.
05:14The long delay is on Bus 16.
05:15So let's bring this up here. Have a listen.
05:20(Music playing)
05:25Now you can definitely hear the delay as a separate event which sometimes works
05:29great in a track and sometimes doesn't. Let's hear it.
05:31(Music playing)
05:37It doesn't really sound all that good in the track and let's see what it is.
05:41In this case, it's a quarter note triplet at 384 milliseconds.
05:45That might not work really well.
05:47Let's see what happens if we lower that a little bit.
05:51Let's try a straight 8th note delay.
05:55Let's see what it sounds like.
05:56(Music playing)
06:01Let's listen in the track.
06:02(Music playing)
06:08That doesn't really work either.
06:10So let's go to a dotted 8th note delay.
06:14Have a listen. This is pretty long.
06:16(Music playing)
06:19The other thing we'll do is we'll add a little bit of Feedback.
06:22So there is a couple of more repeats.
06:24(Music playing)
06:29Let's have a listen.
06:30(Music playing)
06:36That might work for some songs.
06:38It doesn't work for this one.
06:40Let's try a triplet now and see what happens.
06:42Let's have a listen.
06:43(Music playing)
06:48That's a little better.
06:49Let's listen in the track.
06:50(Music playing)
07:09And you can hear that one pretty much works.
07:11It sounds pretty good.
07:13It gives the vocal a sense of space.
07:15It gives it a little bit of dimension and yet it doesn't get in the way.
07:19And that's what we're looking for.
07:20Finally the last thing we'll do is an untimed delay.
07:24And usually what this means is it's a delay that's not timed to the track and
07:30because of that, it sticks out and this is just what we want sometimes.
07:34We definitely want to hear the delay.
07:36So a good starting place is always 350 milliseconds.
07:40Let's have a listen to what it is.
07:41(Music playing)
07:47When you go and hear bands live, a lot of times they'll use a 350 millisecond
07:51delay because it kind of works no matter what the tempo of the track is.
07:56And if they want some dimension, they'll just dial that in.
07:58And this is kind of very useful number for live delay times.
08:04It doesn't always work for recorded delay, but let's hear what it sounds
08:08like with the track.
08:09(Music playing)
08:18It's not bad with this track, but you can definitely hear the delay.
08:21Whether you want that or not of course is a question of taste, a question of
08:25what the producer wants, a question of what the artist wants.
08:28So as you can hear, delay adds a sense of space and polish without pushing the
08:32vocal too far back in the mix.
08:34Make sure that you experiment with both timed and untimed delays as well as
08:38different delay lengths and note denominations to find the right one for the track.
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Using delay to layer the mix
00:00Just like Reverb, there's no rule for where or how Delay is added to a mix.
00:04In some mixes, a single delay can work for every instrument vocal.
00:08That's what they did on all those great hits in the 50s, 60s, and 70s when the
00:12Delay came from a tape machine.
00:14Another mix might sound better with the separate delay for every mix element.
00:17Here are a few examples that will allow you to hear each scenario.
00:21So we have our three delays set up.
00:23We have a Haas Delay which is a delay of 40 milliseconds or less.
00:28We have a Short Delay, this is somewhere between 50 and 150 milliseconds, and we
00:32have a Long Delay that's somewhere around 300-400 milliseconds.
00:37In this case, everything is timed to the track.
00:39If we look at our Haas Delay, it's at 36 milliseconds timed to the track,
00:44Tempo is at 104 BPM.
00:47If we look at our Medium Delay or Short Delay, it's at 216 milliseconds and
00:52that's a dotted 16th note delay.
00:54We look at our Long Delay.
00:56It's a 8th note delay at 288 milliseconds.
01:01So let's hear how we can use just those three delays to layer a mix.
01:05First thing we'll do is, listen to what a Delay does to a Snare Drum.
01:09Now you might think that you would only add Reverb to snare, but sometimes you
01:13would be surprise that what a little bit of delay can do.
01:16So let's move down here to our Snare Drum and Solo it up, have a listen --
01:20(Music playing)
01:21And let's listen with the Delay.
01:25And this one now is going to our Short Delay which is 150 milliseconds or thereabouts.
01:32(Music playing)
01:32Okay, by itself it doesn't sound too good.
01:41Let's listen in the track.
01:42(Music playing)
02:00You can hear it's very subtle, but you can hear that the Snare suddenly gets
02:03a lot bigger in the mix and you don't hear the delay because it's timed to the track.
02:08So we'll leave that there for now and let's go over and look the most important
02:12part of our mix which is the vocal.
02:14It's always the focal point and let's get a delay.
02:17Solo it up first and listen --
02:18(Music playing)
02:19That's a Long Delay.
02:19I don't know if that's going to work for the track.
02:32Let's go to the Short Delay and have a listen.
02:35(Music playing)
02:39
02:45Let's listen in the track.
02:45(Music playing)
02:46Now you can hear what's happening here.
03:08You barely hear the Delay itself, but yet you can hear as soon as you turn it
03:12off, as soon as that Delay is muted, suddenly the vocal sounds naked.
03:17When you put the Delay on, it just sounds bigger and there's a sense of space and depth.
03:22And that's what we're trying to do.
03:23We're not necessarily trying to call attention to the Delay itself.
03:26We're just trying to put the vocal into an environment, just give it a sense of
03:31specialness, and the Delay does that.
03:33So let's leave that right there for a second.
03:35Let's go to the background vocals.
03:37Let's have a quick listen to them on their own --
03:39(Music playing)
03:40Let's listen in the track.
03:48(Music playing)
03:49What might work really well, is to spread those out and put the Haas Delay [00:03:56.24 on it.
04:03Let's solo it up and that's on Bus 19.
04:06Let's listen as we put the Haas Delay in the track.
04:09(Music playing)
04:22Now the cool thing about this is it makes this sound like there are more singers
04:26than there actually are.
04:27It actually beefs up the sound of the background vocals.
04:31Let's listen in the track.
04:31(Music playing)
04:32Now the other thing we can do is stereolize this.
04:48Already the Haas effect is panned at 45 to the right.
04:52Let's take our main background vocal and we'll pan that about the same. Have a listen now.
05:11(Music playing)
05:12You can hear suddenly there's a sense of space, there's also a space just for
05:17the lead vocal up the middle.
05:19When we pan the background vocal suddenly, we never have to worry about them
05:23stepping on the lead vocal, and that's the beauty of using the Haas effect.
05:26Let's go to our guitars and see what it sounds like with the delay on a guitar.
05:32Let's go to our Guitar number 1 first of all, have a listen, Solo it.
05:35(Music playing)
05:36Now this is Bus 16.
05:46Bus 16 is the Long Delay.
05:48Let's hear what it sounds like.
05:48(Music playing)
05:49That's pretty good.
06:00Let's listen what it's like in the track.
06:01(Music playing)
06:17Now again, it doesn't call attention to itself, but all of a sudden, the
06:21electric guitar sounds just a bit more special, there's some space around it. It feels good.
06:26All of a sudden, there's a sense of polish that you feel not only on the guitar
06:29but on the mix as well.
06:31Let's go the other guitar and have a listen to that as well. Solo it up.
06:34(Music playing)
06:45Let's try a different delay on this one.
06:46Let's go to the Short Delay which is on Bus 15, have a listen.
06:49(Music playing)
06:50Now let's listen in the track.
06:58(Music playing)
06:59Now same thing happened.
07:13All of a sudden, there's a sense of polish that comes over the track.
07:16We don't necessarily hear the Delay and that's what we're actually trying to
07:20achieve by timing it to the track.
07:22One more track that we can work on, and that's the Hammond Organ, the B3 track.
07:27Let's listen just by itself --
07:29(Music playing)
07:39This is obviously recorded in a small room.
07:41What we want to do is put some space around it.
07:43So what we'll try to do is put the Long Delay on it and the Long Delay is on Bus 16.
07:49Let's hear what it sounds like.
07:49(Music playing)
07:50Let's have a listen in the track.
08:01(Music playing)
08:10The other thing that might sound good is to try the Haas Delay on it.
08:15Let's go to Bus 19, have a listen.
08:17(Music playing)
08:18Let's hear in the track.
08:29(Music playing)
08:30I think that actually gets in the way of the background vocal.
08:40So let's go back to the Long Delay which is on Bus 16 and have a listen.
08:47And what I'm going to as we listen, I'm going to mute the Delays just so you can
08:52hear what it adds to the track.
08:53(Music playing)
08:54You can hear there's a sense of polish that the delays add, and that's what
09:16we're trying to achieve here.
09:17By combining the three delays with three reverbs, all of a sudden, you have not
09:22only the sense of polish and space that they'll bring to the mix, but all of a
09:26sudden, the mix sounds complete.
09:29It sounds full, it sounds real.
09:32And as compared to the way it sounds now where it's flat, all of a sudden
09:36there's a sense of specialness and that's what we're trying to do by
09:39adding Delay and Reverb.
09:41So that's how we layer a mix by placing different mix elements in different
09:44environments with the Delay.
09:46As with Reverb, try to visualize if an instrument is in front of, behind, or
09:51with another instrument to determine which layer the instrument should be in.
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14. Adding Modulation Effects
Understanding the types of modulation
00:00Modulation refers to an external signal that varies a signal of an instrument or
00:04a vocal and volume, timing or pitch.
00:07This includes effects like Chorus, Flanging and Phasing, which are pretty
00:10standard mixing tools, to trim along vibrato, which you use mostly on Guitars
00:14and Electric Pianos.
00:16While all modulation effects certainly don't sound the same, not many mixers
00:20know the difference between them.
00:21In this video, I am going to demonstrate the differences between different types
00:24of modulation effects.
00:26So there are three main types of modulation effects that you usually use during a mix down.
00:32One is Phase Shift, one is Chorus, the other one is Flange.
00:36Chorus, is the most popular of all three, but let's start with the Flanger.
00:39First of all let's take a listen to it.
00:41(Music playing)
00:42Flanger is a pretty dramatic effect and it was first derived in 60s by the
00:56playback of a song on two different tape recorders at the same time.
01:00By slowing one of the machines down by placing your finger on the tape flange,
01:04it became known as Flanging.
01:06Flanging is fairly dramatic, so it isn't used all that often.
01:09Sometimes it's used across the entire mix.
01:12And occasionally, it's used on individual instruments like this Guitar or
01:16sometimes with keyboards, electronic keyboards especially.
01:19A modulation effect is used even more as a chorus.
01:23Let's look at that for a second.
01:24I will bring up chorus have a listen.
01:27(Music playing)
01:38It's a nice, gentle effect that expands the sound of the instrument across the
01:43stereo channels so it's stereo rises something that's kind of mono to begin
01:47with, which is very nice.
01:49Both the chorus and flange effect is a modular delay that's mix back into
01:53the original signal.
01:55The difference between the chorus and the flange is that the, flange has a very
01:59much shorter delay time.
02:00It's usually less than one second or so.
02:03Phasers are somewhat less dramatic effects and they aren't use quite as much.
02:07Let's take a listen.
02:08(Music playing)
02:20You just don't hear this effect all that much and when you hear it, it's
02:23usually on an electric piano, where it tends to work little bit better than
02:28another instruments.
02:29So those were those different kinds of modulation effects.
02:32Chorus and flange comes from a modulated delay.
02:34That's mixed back into the original signal, with the chorus having a longer
02:38delay than a flanger, while Phasers are a less dramatic effect and not used
02:42as much.
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Understanding modulation parameters
00:00The parameters for a Phaser, Flanger, or Chorus are somewhat the same, which is
00:04why all three effects are sometimes combined into the same unit or plug-in.
00:08In this video, I'm going to show you the various modulation controls and
00:11explain what they are for.
00:12The first parameter that we will talk about is called Speed Control and
00:15sometimes it's called Rate like it is here.
00:18This control adjusts the speed of the effect.
00:20It's usually set in low milliseconds from about 0.5 up to about 25 milliseconds.
00:26Have a listen to what it sounds like here as we adjust it.
00:29(Music playing)
00:40So you can hear when it gets very, very low.
00:42In other words, when the effect is closer to zero, we hear less and less of it.
00:46While you hear way too much, it just wobbles a whole lot as it gets above 1.
00:52The next control is Depth or sometimes it's called Intensity, that adjust how
00:56much of the effect that you hear.
00:57Let's have a listen.
01:05(Music playing)
01:06And once again, as you get towards the upper end of the parameter settings then
01:15it becomes something that might not be too usable on the track.
01:19One of the most important controls is the Mix control and that mixes the wet
01:23with the dry signal.
01:25In most cases a Mix of 50% provides about the most intense effect that you can get.
01:29Let's have a listen --
01:30(Music playing)
01:31Now when it's set to zero, what that means is your only hearing the dry signal,
01:41you're not hearing any of the effect.
01:42It's quite the opposite when it set to 100, all you're hearing is the affected
01:45signal and none of the dry signal.
01:47(Music playing)
01:48Doesn't sound that much different.
01:54That's because it's really dependent upon the mix to really get the effect.
02:01A balance of 50% dry and 50% wet gives you the most dramatic effect as you can hear now.
02:13(Music playing)
02:13Another parameter that you usually see is the Feedback control, sometimes it's
02:18called Regeneration which basically means the same thing.
02:23What this does is it takes a little of the output signal of the plug-in or the
02:26hardware unit and it routes it back to the input of the device and that provides
02:30a really unusual variation to the sound.
02:33Let's take a listen --
02:40(Music playing)
02:46Once again, at its most extreme settings and it just might be a little too
02:51dramatic for most uses, but nonetheless it's an effective parameter and it
02:55something that you should consider playing with.
02:58Sometimes there is also a Width parameter that controls how wide the stereo field is.
03:02As you can see we don't have a Width control in this particular plug-in,
03:06although many Modulation plug-ins do have it.
03:09And last is the Delay control.
03:11On many multifunction modulation devices or plug-ins the Delay Control is
03:16what changes the function from a Phaser, to a Flanger, to a Chorus or
03:19anywhere in-between.
03:20Let's have a listen --
03:21(Music playing)
03:37On this particular plug-in you don't hear a really dramatic effect going from
03:41Phaser to Flanger to Chorus, because it's not a multifunction device it's just
03:48a dedicated chorus.
03:50But if you do have a multifunction modulation plug in, you'll find that it's the
03:54Delay parameter that actually sets the function of the device.
03:57So those are the typical Modulation parameters on a Chorus, Flanger or Phaser.
04:01The Speed or Rate control adjust the speed of the effect, the Depth or Intensity
04:06control adjust how much you hear the effect and the Mix parameter controls the
04:10balance between the wet and the dry signal.
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Modulating the guitars
00:00Distorted electric guitars and modulation seem to fit together like a hand in a
00:04glove, although clean electrics and acoustics benefit as well.
00:07In this movie, I'll show you how various modulation effects work on both clean
00:11and distorted guitars.
00:12First of all, let's listen to our electric guitar number 1 soloed and let's
00:17listen to what it sounds like by itself.
00:19(Music playing)
00:25Let's add a chorus.
00:27because a chorus usually works really well on most instruments.
00:32We'll do that first.
00:34So we'll go to our Modulation, we'll use our AIR Chorus, just by itself, just
00:39the way it is right now.
00:40Let's have a listen.
00:40(Music playing)
00:41Let's listen in the track.
00:49(Music playing)
00:50Now as you can hear what happens is it gets widened out, because of the stereo
01:09effect that didn't have before and this can sometimes work really well
01:14especially if there is only one guitar in the mix.
01:16If there are several guitars sometimes it just gets a little too wide, but in
01:19fact, it's a really nice effect and sometimes it works better than reverb or
01:23delay in putting a sheen or putting it in a nice space and that's kind of what
01:29we want whenever we put an effect on a instrument or vocal.
01:33Now we don't even have to adjust any of the controls too much.
01:37It sounds pretty good just as it is.
01:39Let's try something else.
01:40Let's try Flange just so you can hear the difference of what it's going to
01:45be like in the track.
01:46First of all let's listen solo.
01:47(Music playing)
01:48Let's listen in the track.
01:57(Music playing)
01:58You'll find that a Flange will work better on other instruments than guitar,
02:09although there is certain cases when it does work really well, this is one of them though.
02:14So what we'll do is we'll go back, we'll put this on Chorus and let's move on to something else.
02:21Let's listen through the acoustic guitar and here what we can do with the chorus with that.
02:26Let's listen by itself first.
02:27(Music playing)
02:40Now here we have chorus. It's already in.
02:43It's bypassed.
02:43Now let's listen what it sounds like --
02:45(Music playing)
02:46And it pretty interesting, now let's listen in the track.
03:03(Music playing)
03:04Now you can hear the acoustic guitar got wider in the Mix and it got a little
03:21bit more interesting and a little thicker sounding, but in fact, we can actually
03:25make it sound like a 12-string if we wanted to and the way we do that is with a
03:29little bit of a boost in the Rate here.
03:32Now let's solo it up and have a listen.
03:43(Music playing)
03:44It's not exactly like a 12-string, but as close as you can artificially get.
03:57So there you have it, various types of modulation can be used on clean or
04:00distorted guitars and make it sound thicker or wider in stereo field or just
04:05make it sound unique.
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Modulating the keyboards
00:00Modulation has been used on keyboards almost from the time they were invented.
00:04Adding a bit can take a boring mono instrument and make it more interesting as
00:08well as make it thicker and wider sounding.
00:10In this video, we'll look at different ways that modulation effects can be
00:12use on electric piano.
00:13First thing we'll do is we'll solo up this electric piano and have a listen
00:22to it just by itself.
00:23(Music playing)
00:26I can hear it has a little bit of tremolo on it, just to differentiate tremolo
00:30is a variation in volume while vibrato is a variation in pitch.
00:35Most instruments have the variation in volumes so it's tremolo, even though
00:38they may be called vibrato, what it usually is, is tremolo and that's what is in this case.
00:44So the first thing we're going to do is try a chorus plug-in, so we're going to
00:48go down in Modulation, go to our AIR Chorus and let's have listen.
00:52(Music playing)
00:59You can hear it widens it out very nicely.
01:01Some nice wide thickening effect.
01:04Let's listen to what it does in the track.
01:05(Music playing)
01:14It's really nice. It keeps it out of the way of the other instrument while widening it out and it
01:18adds a little bit of a sheen that we didn't have before.
01:22Let's try something else.
01:23Let's try another Modulation effect. We'll try Flanger.
01:26Let's listen what it sounds like, first of all by itself.
01:31(Music playing)
01:41Let's listen in the track.
01:42(Music playing)
01:52It's not as good because it calls attention to itself and it's not exactly what
01:56we want for this track and sometimes for other tracks as well.
01:59Let's have a quick listen again and let's Bypass it and then we'll put it in so
02:05you can hear the difference.
02:06(Music playing)
02:13Let's try another one.
02:15This time we'll go to Phaser.
02:18Let's listen by itself.
02:19(Music playing)
02:24I can hear the effect is very pronounced.
02:26Let's have a listen in the track.
02:28(Music playing)
02:35Once again, it calls a lot of attention to itself and it's not necessarily
02:38something that really sits in the track well, so let's go back to our chorus.
02:42Almost always chorus sounds better than the other modulation effects.
02:46That being said there is the occasion where Flanger can work really well and
02:51we'll see that coming up in a movie about strings.
02:53Let's have a listen.
02:55(Music playing)
03:04It sounds nice. So to sum it up, chorus, Flanging and tremolo are frequently used modulation
03:07effects on all sorts of keyboards.
03:09Don't be afraid to experiment with Rate, Depth and Feedback controls, but be
03:13aware that it can cause tuning problems with other instruments.
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Modulating the vocals
00:00Modulation effects are often used on vocals to make them sound thicker and widen
00:03them out in the stereo field.
00:05Let me show you how that's done.
00:07The first thing we'll do is listen to a chorus on the vocal.
00:10First of all let's listen to the vocal by itself.
00:12(Music playing)
00:13Now we already have a chorus patched in. It's in Bypass.
00:23Let's take it out of Bypass to have a listen of what it'll do.
00:26(Music playing)
00:32Now let's listen to the track.
00:33(Music playing)
00:48Now there is couple of problems when using this.
00:50The first is that if we're not careful sometimes we could actually cause some