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Up and Running with Cubase 7

Up and Running with Cubase 7

with Pieter Schlosser

 


Get up and running with the cutting-edge DAW Cubase 7 in this quick one-hour class. Author Pieter Schlosser shows how to use Cubase 7 to create your music, starting with the very first steps: setting up audio and VST connections, utilizing templates, and customizing your Cubase workspace. Then learn how to import audio, set your tempo, and create a click track and markers. The next chapter shows you how to record and edit audio tracks, including how to overdub and loop, as well as apply and edit fades and crossfades. Then, Pieter moves into MIDI recording and editing, covering how to choose sounds, edit performances in the Piano Roll view, and use MIDI controller lanes to enhance the performance. He wraps up the course with a chapter on adding effects, creating aux sends, automating your mix, and exporting the final track.
Topics include:
  • Choosing a template from the Project Assistant
  • Importing a drum loop as a starting point
  • Recording guitar
  • Choosing an amp and inserting other effects
  • Adding virtual instruments
  • Adding a compressor
  • Working with presets
  • Exporting the final mix

show more

author
Pieter Schlosser
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production
software
Cubase 7
level
Beginner
duration
1h 14m
released
May 14, 2013

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Introduction
Welcome
00:00 (MUSIC).
00:04 Hi. I'm Peter Schlosser and welcome to Up and
00:06 Running with Cubase 7. In this course, we'll look at Cubase 7
00:09 and learn how to produce great music.
00:11 (MUSIC).
00:15 I'll start by showing you how to set up and create your first project and add a beat.
00:19 (MUSIC).
00:21 Then, show you how to use VST Amp Rack to add some unique effects to your guitar.
00:26 (MUSIC).
00:30 We'll see how to create a dynamic mix by using Cubase's fantastic automation tools.
00:35 (MUSIC).
00:38 We'll be covering all these features plus plenty of other tools and techniques.
00:43 Now let's get started with Up and Running with Cubase 7.
00:47
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Using the exercise files
00:00 If you're a Premium Member, of Lynda.com, you have access to the exercise files
00:03 used throughout this course. When I was making the course I tried to
00:07 keep the projects simple and easy to follow.
00:09 Any material that was played live, such as guitars or virtual instruments, are included.
00:13 The loop files, however, you'll have to add from your own copy of Cubase, using
00:16 the MediaBay. But the track settings I used will still
00:19 be available. As you can see here, the exercise files
00:23 are dived into chapters. And each chapter, is divided into
00:27 separate folders corresponding to each video.
00:30 One thing to note when opening the files is a warning of missing audio ports.
00:33 You can ignore this warning as they are specific to our set up.
00:37 If you are a monthly member or annual member of lynda.com, you don't have
00:39 access to the exercise files, but you can follow along, from scratch, with your own assets.
00:44 Let's get started.
00:44
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Rebuilding a project file
00:00 Since we left the Loops out of the exercise files, I'm going to show you how
00:03 to rebuild the project file by dragging in the loops.
00:05 I've created a PDF listing all of the Loops and the respective tracks.
00:09 Now let's rebuild the final stave of the chorus, since it's the most complex.
00:13 Let's go up here to the MediaBay and as we learned before, we can start typing in
00:17 some of the names. For example, 12 Congas, and there they are.
00:23 Before I click on it, I want to point out two things.
00:26 You can click on this button to Preview Cycle, which means the Loop will continue
00:29 until you press stop or until you import it.
00:32 The other function to note is over here, Align Beats To Project.
00:36 This will conform the Loop to the tempo of your project.
00:39 Let me show you. If this is unselected, and I click to
00:42 Preview this, (MUSIC), it'll play at its original tempo, of 94.
00:49 Let's run that up a bit, (MUSIC). If I click on this, it'll align the
00:54 beats, let's listen now.
00:56 (MUSIC).
00:59 Great, I definitely want that. Now before I go on, let me close this and
01:05 show you something else. The first thing I want to import is the Piano.
01:08 So I'm going to select the Piano track. Lets go back up to the MediaBay, and type
01:13 in the name of our Piano Loop 04 piano 01.
01:18 And here it is (MUSIC), excellent. Lets do one more thing to narrow this
01:26 search down to make it a little easier. Lets go up to All Media Types and select
01:30 Audio Files. Instead of double clicking this file, to
01:33 import it into our session. I'm going to right click, Insert Into
01:37 Project, Add Cursor. Let's Close the MediaBay, and there it is.
01:43 Now let's move this back to its original place.
01:45 Option+click and drag to Copy. And now let's go and import some more
01:51 files, go up to Media > MediaBay. Now, to make this a little bit easier,
01:56 I'm just going to Import all of our assets into our session, and then put
01:59 them where they go. So keep on searching for your files over here.
02:03 (MUSIC),
02:08 (SOUND),
02:13 (MUSIC),
02:19 (SOUND).
02:26 I think we got all we need. Now let's Close this, and let's build our session.
02:47 We can grab all the files from down here, and after we're done, we can Delete these
02:50 tracks, right there. So let's start to build this.
02:54 I'm going to use shortcuts, Cmd+X, to cut it, and Paste it easier, up here.
03:03 Let's go to bar 2, turn on Snap, and Paste, Cmd+V.
03:10 Again, I'm going to Cut, and Paste. Let's take a listen to this.
03:18 (MUSIC).
03:22 That's pretty good. We've now learned how to rebuild a
03:32 project, by dragging in the Loops from MediaBay.
03:34 Additionally, we learned a couple of tricks in MediaBay to have our Loops
03:38 conform to our Projects Tempo.
03:40
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1. Setting Up Your First Project
Setting up eLicenser with Cubase
00:00 Cubase, like other Steinberg software, requires the use of a hardware copy
00:04 protection called a USB-eLicenser. The first step after installing Cubase
00:08 for the first time is to make sure your USB dongle is activated and has the
00:11 proper license to run the software on your system.
00:14 This is a one time step. First, make sure you've plugged in your
00:18 USB-eLicenser into a free USB port. Next, download and install the latest
00:22 eLicenser control center software. While you're at it, make sure you also
00:26 have the latest version of Cubase installed in your system by going over to Steinberg.net.
00:31 When you first open the eLicenser software, it shows you a welcome screen
00:33 with more information on how to download licenses and upgrade your software.
00:37 Let's go ahead and close this for now. Next, click on Perform Maintenance Tasks.
00:43 I would suggest doing this when you open the software.
00:45 This updates any licenses in your dongle. Let's cancel for now, since we've done
00:49 this already. (SOUND).
00:52 Next, go up to Enter Activation Code up here.
00:54 I've copied my license onto the clipboard, so I can paste this directly here.
00:58 In your case, click Continue so the license downloads onto your dongle.
01:02 Since we already have a license, I won't click Continue.
01:05 Now that you have downloaded this license you are ready to permanently run Cubase
01:08 on your system. Make sure you keep the dongle in a safe
01:11 place, if you lose it you'll have to buy a new license to run Cubase.
01:16
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Choosing a template from the project assistant
00:00 The quickest to make sure you hear a sound from Cubase is to use one of the templates.
00:04 These templates with preset instruments and tracks will enable you to quickly
00:06 hear sound and make sure you have the correct audio drivers for you to start
00:09 making music. When opening a Cubase the first thing you
00:13 see is a Steinberg hub. This is divided into two sections.
00:16 On the left, news and tutorials. On the right, Projects.
00:20 News and Tutorials over here allows you to directly click on any updates from
00:24 Steinberg, as well as new releases and tutorials.
00:27 When you click on any of these, your browser will automatically open and take
00:30 you directly to that link. I highly recommend browsing this section.
00:36 The Projects window will allow you to choose from many prebuilt templates.
00:39 You'll notice they are divided into categories, such as Recording, Scoring
00:43 Production, et cetera. This is where we are focusing our attention.
00:46 Let's go to the Production tab. Now let's click on Dance Production.
00:50 We are choosing Dance Production for no particular reason other than the fact
00:54 that it has a program Jambi. Before you click Create, I strongly
00:57 recommend for you to click on the option at the bottom of this page that reads
01:00 Prompt for location down here. This will allow you to specify where you
01:04 want your files to be saved and keep you organized.
01:07 This is very important. Click Continue.
01:09 (SOUND). Let's create a folder.
01:12 Call it test. Create, then Open.
01:15 (SOUND). In our case, because of our unique
01:17 recording setup, you'll see these missing import ports.
01:22 If you have your interface set up correctly, you will see ports available
01:24 to pick here. In our case, we're going to ignore these
01:26 because we're not going to record live audio in this video.
01:30 Click OK. Now let's maximize this window so we can
01:32 see everything better. Either hit the Spacebar or go down here
01:36 and click Play. (SOUND) (MUSIC).
01:39 Press the Spacebar again or Stop. (SOUND).
01:45 Assuming you have correctly set up your drivers, you should now be able to hear
01:48 it, whether it is on your computer speakers or coming from your interface.
01:53 We took a look at how to open templates using the Steinberg Hub and got
01:55 familiarized with them. This is a great way of getting you
01:59 started using Cubace.
02:00
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Selecting your audio driver and VST connections
00:00 Knowing where to pick your audio driver for your interface will be essential.
00:04 This will allow you to use correct outputs to listen to your work, as well
00:06 as use correct inputs for later when you start recording.
00:10 I want to note, that whether or not you have an active project is irrelivent for
00:13 this step. Let's go up to Devices > Device Setup.
00:18 You'll see several folders going down the list here on the left.
00:21 Let's go to VST Audio System. Let's go over here to the right where it
00:24 says ASIO Driver. When you click on this down arrow (SOUND)
00:27 you'll notice several different options that will differ depending on your
00:30 system, like AirPlay, Built-in Audio, et cetera.
00:34 This depends on what audio peripherals are connected to your system.
00:37 Find and select your sound card by clicking on it if it isn't selected already.
00:41 In our case, we're going to click on Audio Interface.
00:44 Next, click on Switch to confirm the change.
00:48 (SOUND). Let's go over to the left again, click on
00:49 Audio Interface. (SOUND).
00:51 Now click on Control Panel. (SOUND).
00:53 This will allow us to change the preferred buffer size.
00:55 Audio buffers are used when audio data is being transferred between Cubase and the
00:58 audio card. Larger buffers will ensure playback
01:01 without glitches or interruptions. But the latency, that is the time between
01:04 the moment Cubase sends out the audio, and when it reaches the output, will also
01:08 be higher. This can affect the timing when recording
01:11 a musician. The lower the better, but this depends on
01:14 how powerful your system is. (SOUND).
01:16 When you're finished, click OK. Next, lets learn how to access sample and
01:21 bit rate. For this set you will have to have an
01:23 open project. Sample rate and bit resolution basically
01:26 reflect the quality of your audio. The higher the better, but the larger the file.
01:30 44.1 kilohertz, 16 bit, is CD quality. Generally, you want to work at higher
01:35 resolutions than 44.1. I like to work at 48k, 24 bit.
01:40 If you would like to change your sample rate or bit resolution, let's go to
01:43 Project (SOUND) > Project Setup (SOUND). Over here, you're able to change sample
01:48 and bit rate. (SOUND).
01:49 If you're working with video, you can change frame rate up here as well.
01:55 Click OK. (SOUND) With the correct audio driver
01:59 selected, and preferred buffer settings, as well as bit rate and sample rate, you
02:02 are now ready to start making music.
02:04
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Understanding the Cubase layout
00:00 In this video, we are going to get familiar with the Cubase layout so we can
00:03 find the tools and information we need for navigating and large scale editing.
00:07 Let's move these so we can get a better view.
00:11 The project window is divided vertically into tracks and the timeline on the
00:14 horizontal axis from left to right. From the top, we see a toolbar here.
00:19 As a general rule, if you hover your cursor over a button, Cubase will display
00:22 the name or function of these buttons. Feel free to explore.
00:26 But for now, we will concentrate on a select few on the toolbar.
00:30 The ruler is down here. From left to right, we see the inspector,
00:33 this is a detail view of what you'll see in the track list.
00:37 Here you have different functions such as Mute and Solo and views such as Inserts
00:42 to add effects, Equalizers and a view of the Fader.
00:47 The track list over here to the right shows you MIDI and audio tracks, also
00:50 with Mute and Solo. Next to this is the event display that
00:54 shows you audio and MIDI regions. Down at the bottom, we have the transport panel.
01:00 You'll see locators, time display, transport, and the master sync with click
01:04 and metronome settings. MIDI activity over here, and audio
01:09 activity over here. As you can see, the project window is
01:13 made up of different sections. Each of these allows you a wide variety
01:16 of flexibility when customizing your projects.
01:18
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Workflow tips and tricks
00:00 In this video, we will quickly change a few global preferences, that will allow
00:03 us to work quicker and more efficiently. As a default, if you click on a MIDI or
00:07 audio region. The track where it lives is not selected,
00:10 this is not ideal. Let's change this.
00:13 Let's go to Cubase > Preferences > Editing.
00:18 And select Track Selection and Follows event selection.
00:21 Click OK. When this option is selected, when you
00:23 select a part in the project window, its associated track will also be selected
00:26 along with it. Now when I click on the main drums, the
00:31 track is also selected. This allows me to play the drums from my
00:34 MIDI controller right away. (SOUND).
00:37 Also, if you want to copy a part another track, by copying and pasting.
00:44 Either by going to the Edit menu or clicking, holding down Option or Alt, and
00:47 Dragging down. You want that drag region to get the name
00:51 of your track you dragged it into. Let's change this, so the part gets the
00:55 track name. Let's go to Cubase > Preferences > Parts
00:59 get track names, OK. Let's Undo this and do it again.
01:04 And there it is. Another tool I like to use are Crosshairs.
01:08 A Crosshair cursor is displayed when working in a project window and in the
01:13 editors, either MIDI or audio. It facilitates navigation and editing,
01:18 especially for large projects. Again, let's go to Cubase > Preferences.
01:24 Under Tools, let's make sure that you see Horizontal Line.
01:27 Let's change the Line Color to red, the Mask Color to red, and Mask Width down to
01:35 1, click OK. Now, if I go here and choose the
01:39 Scissors, I'll be able to see exactly where I am.
01:43 Part of learning any new software, is establishing a work flow that works for you.
01:47 These small preference changes, allow us to work much quicker, and more efficiently.
01:51
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2. Making Music: Dropping a Beat
Importing a drum loop as a starting point
00:00 There are many ways to add assets to your session.
00:02 Let's take a look at some of the most effective ways to Import loops into your
00:05 session, to get you started writing music.
00:08 Cubase will handle most common audio file formats like WAV, AIFF, REX, etcetera.
00:12 And if need be, will convert them automatically, so you can work with them
00:15 in your session. For example, Bit Rate and Sample Rate.
00:20 In regards to tempo based files like loops, if the metadata is embedded in the
00:23 file, Cubase will recognize the original tempo, and adapt it to your sessions tempo.
00:28 If you know the tempo, you could also tell Cubase what it is.
00:31 This allows the file to adapt to the tempo of your session.
00:33 Let's open up a blank session. Let's go over to More > Empty.
00:38 As we mentioned in a previous video, we select the Prompt for Location here at
00:41 the bottom. This option should remain as a global
00:44 preference unless you change it, click Continue.
00:46 Let's choose a location where you want your project to be saved, and name it
00:49 something practical and useful. Let's go to the Desktop, create a New
00:54 Folder, call it Test 2 > Create, click Open.
00:59 Now that we have chosen a project location, let's save it.
01:02 Let's go up to File > Save As and name it.
01:08 If you have loops of your own that you want to import.
01:11 You can import them directly into Cubase by dragging them in.
01:13 Automatically, an audio track will be created.
01:16 You can also create an audio track by going over here.
01:19 Right-clicking and Add Audio Track. The following dialog pops up.
01:24 You can select the count, the configuration, Stereo in our case, and
01:28 track name. Let's name this, Add Track.
01:31 Now you can drag your loop into here. An easier way is to use the MediaBay.
01:32 Let's do that, let's go up to Media > MediaBay.
01:43 There's a lot to see here, but don't get discouraged.
01:45 Let's go over here to Category and click on Drum and Perk.
01:49 Let's go down to the search results and look at what we have.
01:51 (MUSIC). Under media type over here, you see that
01:58 it's a Media Loop. I don't want that.
02:02 I want an Audio Loop. (MUSIC), so let's go over here to All
02:05 Media Types. Select audio files (MUSIC), and here they are.
02:10 Let's click on Tempo, so we sort them out through tempo.
02:13 Scroll down something around 98.
02:16 (MUSIC),
02:25 that's good. Let's double-click on that, and let's
02:41 Close the MediaBay. And here it is, an automatically created
02:46 audio track with my Loop. We are now able to import Audio Files
02:49 into our session and we've also learned to create Audio Tracks, laying a
02:52 foundation for creating other types of tracks.
02:56 As well as now having a starting point for our song.
02:58
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Choosing a tempo and setting up your click
00:00 Tempo and Meter are two very important aspects of making music.
00:03 Knowing where and how to set and change your tempo and meter are essential.
00:07 So is having a click or metronome track for recording.
00:10 I've changed a few things in my project. I dragged my loop over here all the way
00:14 to the left, and I deleted the extra audio track that I had over here.
00:18 Now, let's get to talking about tempo. If the tempo of the song is fixed
00:20 throughout, meaning there are no tempo changes within the song.
00:23 The quickest way is to turn the tempo track off and set your tempo in the
00:26 Transport panel. Let's go down here.
00:29 Click on the word Tempo. It will go from highlighted to not
00:32 highlighted and the word Fixed, next to it, will appear.
00:35 Now, let's go down here to 120 and double click to change.
00:41 Let's set it to 100, press Return on your keyboard.
00:45 Now let's listen, by either pressing Play on the Transport bar or pressing the Spacebar.
00:54 (MUSIC). That sounds a bit better.
00:55 In the same way we've changed our Tempo, you can also change your Meter by going
00:58 over here. You can click on it once, and now you can
01:01 change this from 3 4, 4 4, 12 8, 6 8, whatever your song might be in.
01:07 Once you're ready, hit Return on the keyboard.
01:10 Now that we've set a tempo, it's time to turn on a Metronome.
01:13 Let's go to Transport > Metronome Setup. Make sure that under Metronome Options,
01:18 you have Metronome in Record and Metronome in Play.
01:22 Turn off Activate MIDI Click if it's turned on, and go to Activate Audio Click
01:25 down here. Here, we're going to use Beeps, click OK.
01:29 Now, let's go down here to the Transport panel and hit Click.
01:36 Let's listen, (MUSIC). Now we've learned how to change our Tempo
01:39 and Meter for our session as well as set up our Click.
01:43 This will help us when we are ready to record audio and MIDI.
01:46
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Understanding the timeline and adding markers
00:00 The timeline, along with the help of markers, makes it easy to know where you
00:03 are in your project. You'll be able to note sections of your
00:06 song like, intro, verse, chorus, or other important markers.
00:09 If you're working with a Video track, you can use them to denote special events in
00:12 the timeline, as well. This will come in handy later, when we
00:15 start building our song. Let's get started.
00:18 The ruler or timeline is at the top of the event display in your project window,
00:21 right here. It can show different types of formats,
00:24 like bars and beats, seconds, time code, etcetera.
00:27 In addition to the main ruler, you can add multiple ruler tracks.
00:30 For example, if you want to see bars and beats, as well as seconds, I'll get to
00:33 that later. For now, let's add a marker track, before
00:36 we do, however, let's use a nice featuring Cubase, called divide track
00:39 list, it's right over here. Let's click on this diagonal line.
00:44 It's important to know that scrolling will be independent on both sets of these
00:47 windows, down here and up here. This will allow you to keep a number of
00:51 tracks that are always visible regardless of the track count in your session below.
00:56 On the upper section of the track list, you can now add tracks that you always
00:58 want to be able to see. Let's create a marker track up here.
01:03 Right click Add Marker Track. Let's make this a little bit bigger by
01:07 dragging down here. Now let's create a marker.
01:10 Let's click over on bar three and click Add Marker, and there it is.
01:15 I want to mention one thing we didn't see before.
01:17 Let's go over here to the corner and click on Set up Window Layout.
01:21 Make sure that Info Line is selected. The Info Line is up here.
01:27 There's another way to add markers. Let's open the Markers window.
01:30 Let's go to Project > Markers. You can also add a marker from here.
01:35 Let's go to bar 5. Let's open the markers again, Project > Markers.
01:40 If you want this window to stay on top, let's go over to the window.
01:43 Right click, and click Always on top. This way, no matter where you click, it
01:48 stays here. Now on bar 5, let's go to Functions >
01:51 Insert Marker. Let's name these.
01:54 Let's go under Description, let's name this Verse, hit Return on the keyboard.
01:59 Another way to name it is to click on it, going up here, and name it.
02:04 You can recall or navigate to your markers by going down to the Transport
02:08 bar, and clicking on the Markers, your playhead will jump to each one you click on.
02:14 Using your timeline, and adding markers, will make navigating your project very
02:17 easy, make sure you name them, it's really important.
02:20
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3. Recording and Editing Audio
Setting up to record audio
00:00 We are now almost ready to record audio, and lay down our ideas into Cubase.
00:04 Before we do let's make sure we take the proper steps to route our signal from our
00:07 microphone or instrument through our audio interface into Cubase.
00:11 At this point you should have selected your audio interface as the source Cubase
00:14 will use for both imputing and outputting audio.
00:17 We will now make sure we have selected and activated the proper inputs.
00:21 Lets open up VST connections. Go to Devices, VST Connections, lets go
00:25 over to the Inputs tab. You'll very likely see a Stereo or Mono
00:29 input, depending on your interface. If not, create a buzz by clicking on Add
00:34 Buzz over here, either Stereo or Mono. Lets keep it to Mono in our case.
00:39 Since we're recording a guitar. Check that under Audio Device, you see
00:42 the name of your interface. Check that under Device Port, the correct
00:46 input is selected. In our case, Duet USB one.
00:50 If you like you can name this input by double clicking on it.
00:53 We've already named it guitar in our case.
00:55 We're going to leave it this way. Hit Return when you're done.
00:59 If you have more inputs that you would like to use add them now and name them as
01:01 described before. Now that you have insured you have the
01:05 proper inputs, you are ready to create some audio tracks and record.
01:08
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Recording your guitar
00:00 Even though Cubase is capable of recording on several tracks
00:02 simultaneously, we will concentrate on recording audio to a single track, and
00:05 record some guitar with my friend Scott. Now that we've set up inputs and know how
00:10 to set out sample and bit rate as well as create audio tracks, we are ready to lay
00:13 down our ideas into something tangible. When I record audio, sometimes I like to
00:18 use the audio pool, as you see in the lower left, so I can see where my files
00:21 are being recorded to. This window is accessible under Project
00:25 menu > Pool. Because of this, I've decided to resize a
00:28 few windows, so they are not laying on top of each other.
00:31 Let's get started by creating an audio track.
00:33 Let's go over here and right-click, and Add Audio Track.
00:37 Let's do a mono configuration for our guitar.
00:39 And let's name it. I'm going to name it Guitar 1, as we
00:42 might record more guitars later on. (SOUND) Add track.
00:46 I'm going to change the color of this for now by going over here to this arrow.
00:52 Let's change it to orange. Now let's go over here to the inspector.
00:56 As you've noticed, the Record Enable button is already on.
00:58 Now let's turn on the monitoring to see if we can hear him.
01:03 (MUSIC). There he is.
01:03 If you can't hear it, go hear the input, and make sure that the proper input is selected.
01:08 (SOUND) If you're using a microphone, be mindful of your microphone level.
01:11 If this is too high, you will cause a feedback loop.
01:14 It is also highly recommended that you use headphones for this process to avoid this.
01:18 It is important to set input levels correctly.
01:20 Loud enough to ensure low noise levels, but not so loud that your sound is distorted.
01:24 You can start recording from the beginning of the timeline at bar 1, beat
01:27 1, or you can click anywhere on the ruler and select a bar where you would like to
01:30 start recording. I usually like to start recording at bar
01:34 3 and give the player two bar count off. Before we do this, let's duplicate this loop.
01:39 I'm going to click on it, hit Option, and drag to copy it over to bar 5.
01:43 Let's make this a little smaller so I can see it better by clicking down here.
01:46 (SOUND) Let's look on bar one. (SOUND) Now, let's go down to guitar and
01:51 make sure that record enable is set again.
01:53 You can either click on the track or go to the inspector over here and click on it.
01:58 Let's start recording by hitting the Record Button.
02:08 (MUSIC).
02:12 That was pretty good. Let's press Stop to stop the recording.
02:29 Now we can go back and listen to it. Before we do it lets take this track off
02:32 of monitoring. Let's go to bar 1 and press the Spacebar.
02:42 (MUSIC). Now let's record another guitar track.
03:03 The easiest way to do this is to duplicate this track, so we duplicate all
03:05 its settings. Right-click on the track, Duplicate Tracks.
03:09 Let's rename this to guitar 2, double-clicking on the name, guitar 2.
03:14 Let's change the color for a better view. (SOUND).
03:20 Let's get rid of the old audio, which we see above.
03:24 Let's Record Enable and press Monitor. (SOUND) Let's go to the top of our
03:27 timeline by clicking on bar 1.
03:29 (SOUND)
03:32 (MUSIC)
03:35 (SOUND)
03:38 Cool. So, recording in Cubase is as easy as
03:47 creating new tracks, hitting Record Enable and Monitor, and pressing Record.
04:02 Thanks, Scott.
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Choosing an amp and inserting other effects
00:00 Cubase has excellent built in plug ins. In this chapter we will explore two of
00:03 these plug ins to help you create and shape a sound to inspire you as you
00:06 record your guitar. By doing this we will start to learn the
00:09 basics of inserting plug ins into your audio tracks.
00:13 Let's go to the project window and duplicate this track.
00:17 Let's Delete the old audio, change the color, change the name, get it into
00:23 record, and monitor,
00:25 (SOUND).
00:28 There it ism, now, let's start to insert some plugins.
00:32 Let's go over here to the Inserts tab, click on that to open it.
00:35 Go to the first slot, click on the down arrow, and you'll see a list of all the
00:38 plugins available. Let's go to Distortion and use Amp
00:41 Simulator, (SOUND), and there it is. If you're feeling brave, feel free to
00:45 turn any and all knobs you see to shave your sound.
00:48 Alternatively, we can also pick a sound preset that comes built-in with these
00:52 plugin by doing the following. Let's go to the top of the plugin to this
00:56 window over here and click on it. This brings up all the built in presets
01:00 from Steinberg for this plugin. Go nuts and explore each one until you
01:03 find out what you are looking for, and suits your song.
01:06 As you click on each one, you can audition them by playing the guitar.
01:09 (MUSIC), I'm going to use a different plugin though, let's Close this.
01:26 Let's go back here and Remove this plugin.
01:28 You can either remove it by inserting a new one or going to No Effect.
01:33 Discard any changes. Let's go back an insert a VST Amp Rack.
01:37 We're going to do this in a different way.
01:38 We're going to click on here and go to the search bar, start typing VST Amp Rack.
01:43 As you do this the list starts to narrow down.
01:47 VST Amp Rack now shows. Lets click on that and recall it,
01:50 (SOUND), there it is. The same way we've done before.
01:54 We can click over here to browse the presets.
01:58 And play our guitar to listen to them (SOUND).
02:00 I like that one, lets double-click to activate it.
02:14 (SOUND) Let's close this so we can see where we are.
02:17 So I can hear this better, I'm going to mute Guitar 2 by clicking on the Mute
02:19 button over here (SOUND). Let's go back to Guitar 3 to activate the record.
02:25 Go back to bar 1, click on Record. (MUSIC).
02:54 Note that these sounds are being recorded non-destructively.
02:57 This means the sound you are recording is being effected after the recording process.
03:01 If you decide you don't like this particular setting, you can always change
03:04 it without affecting the original recorded sound.
03:06 Let's go back and listen to this. (MUSIC), let's turn off our Click, get
03:13 off the monitor. That sounds okay, but I want to listen to
03:21 it without the plugin, so let's go over here and turn it off, press Play.
03:31 (MUSIC). To turn that back on, simply go over here
03:34 and turn it on. Or go to next to Inserts and press here.
03:39 You are now able to take advantage of the built-in guitar effects offered by
03:45 Cubase, to get you inspired while recording in a non-destructive way.
03:53 You've also learned how to look for plugins, insert them to your audio track,
03:56 browse the different presets, as well as bypass the effects.
04:00
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Keeping your session tidy with folders
00:00 We all know our session is going to become quite messy before too long.
00:03 We are so busy being creative and laying down ideas, that we forget to be
00:06 organized in the process. It is vital to keep you session clean and
00:09 tidy in order to find what you are looking for.
00:12 Now that you've created several audio tracks, it is time to organize them into folders.
00:15 You can organize them by any number of categories of your choosing.
00:18 Most commonly by instrument group, like drums or vocals.
00:21 However, you are able to include any type of track into a folder, including other folders.
00:26 Let's go ahead and organize our session. I'm going to select these two tracks and
00:30 put them under the Drums, Rename these tracks, and put them into a folder.
00:36 That's right click > Add Track > Add Folder Track, Drag this to the top.
00:44 Select these tracks and Drag them into the folder.
00:48 Now let's name this, (SOUND), I'm also going to change the color of this folder.
00:54 Let's go over here and pick color number four.
00:58 Let's go down to the Drums, Shakers and Congas.
01:04 Another way to change the folder color is by going over here and clicking on Option
01:08 or Alt. Another way to add things into folders is
01:13 by doing the following, select the tracks you want to go into the folder.
01:19 Go to Project > Track Folding > Move Selected Tracks to New Folder, let's name this.
01:25 To remove tracks from a folder, simply drag them out.
01:29 We're going to put this back in. You can Show or Hide folder tracks by
01:33 expanding and collapsing them, by going over here.
01:37 You can have folders within folders. Simply create more folder tracks and drag
01:41 the desired tracks s discussed before. I usually like to create a master track.
01:46 I'm going to do that now. Drag this to the top, Grab my two folders.
01:52 Going to Drag them in here and name this Master.
01:56 Let's expand these folders. We should also note that we have these
02:01 familiar buttons here in the folders, Mute and Solo.
02:04 These will act as a group. If you solo them, every track in the
02:08 folder will get soloed, as well as mute, excellent.
02:12 Creating folders in Cubase allows us to stay organized and structure tracks in
02:15 our project window. Bu grouping tracks into folders, we can
02:18 Solo and Mute them as a unit. They will give us a much better overview
02:22 of our projects, especially when the track count starts to grow.
02:24
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Editing tool overview
00:00 In this video, we will cover the most commonly used tools and techniques for
00:03 editing parts and events. Although we will concentrate on Audio in
00:06 this particular chapter, as a general statement, these editing techniques apply
00:09 to both Audio and MIDI. By learning things like cutting, pasting,
00:13 and moving audio among other things. You will be able to shape and modify your
00:16 recorded audio to obtain the best performance for your project.
00:20 Standard editing practices and keyboard shortcuts like Cut, Copy, Paste will
00:23 apply here just like any other program, whether it's using Windows or Mac.
00:28 In our project Window, let's head up here to our Tool Box.
00:31 You can access your tools up here or you can do it down here by doing right click.
00:36 Remember, if you hover your mouse over each button, you will see what it does.
00:41 The Object Selection tool over here, is used for moving things to the side or up
00:45 and down. I want to note that some of these tools
00:49 are affected by the Snap tool. If the Snap tool is active, indicated by
00:52 this highlighted button, the tools will react to the quantized value over here.
00:59 We'll stay at 8th notes for now. Let me show you what I mean.
01:02 If I drag this to the side, it will snap to the next 8th note.
01:08 If I change this to quarter notes, it'll jump by quarter note values.
01:11 If you turn this off, it will move freely.
01:18 Let's turn it back on and head back to 8th notes again.
01:21 Snap this back to bar 3. Now back to our tools.
01:24 With this same tool, you can trim by going down to the sides, Clicking and Dragging.
01:31 Same thing happens on the other side. Our next tool is the Range Selection over here.
01:36 We will get to this one later when we talk about cross fading.
01:40 The next one is the Split. Use for splitting audio or MIDI regions.
01:45 Now, let's our Glue tool to put these back together.
01:47 The Erase tool is for just that, erasing. Let's Undo that.
01:54 Next is our Zoom tool. Click and Drag to zoom into a region.
02:00 Our next one is the Mute tool. You can click to mute and click to un-mute.
02:06 Some of these tools also have modifier keys if you hold down Option.
02:10 Let's go back to our Object Selection tool.
02:13 If i grab a region and I click hold down Option+Drag, it will be copied, let's
02:18 Undo that. If I hover over a region and press
02:21 Option, this is a quick way to change into your Split tool.
02:25 Editing is an essential part of any audio production workflow.
02:29 These tools will help you fine tune and perfect your Audio and MIDI performances.
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Using fades and crossfades
00:00 Now that we know how to edit our audio, it is time to apply some fades.
00:04 Fading in and out, as well as crossfading between audio clips, will ensure smooth
00:07 starts, ends and transitions of audio regions.
00:10 Cubase let's us apply fades very quickly, directly on the audio region without
00:13 having to use any special tools or fish through any menus.
00:17 If I go to the bottom of this region, you will see the double arrow.
00:20 If I Click and Drag, It'll trim the region.
00:23 If I go to the top, you'll see the double arrow again, however, this time, if I
00:25 Click and Drag you will see it fade. The same applies for the end, fading out
00:32 and fading in. I can make these as long or short as I
00:35 want, let's make this bigger so we can see it better.
00:40 I can also apply fades to a group of regions if I select all of my percussion
00:43 and I click on the top corner, I can Click and Drag and all the regions will
00:46 be faded out. Let's listen to that.
00:50 (MUSIC). That's pretty good, let's Undo that for now.
01:00 (SOUND). If you want to change the type of fade,
01:03 you can do so in the Open Fade Editor from the Audio menu.
01:08 Let's do that now. Let's solo this track and fade it out.
01:13 Audio > Open Fade Editors. We have a range of selection that you can
01:18 choose from here. Let's use that, and click OK.
01:22 And there we go, let's listen to it. (SOUND).
01:27 That's better. Another nice feature is audio clip bass volume.
01:35 You'll notice a square handle in the middle of an audio clip.
01:40 You can drag it up and down to change the volume.
01:43 You will also see the wave form changing in the back.
01:46 Let's solo and listen, (MUSIC), this is great.
01:56 I don't have to fish through any faders or menus.
01:59 For smooth transitions between overlapping audio, we can use crossfades.
02:02 For this example, I'm going to use one of the guitars.
02:06 Let's go to guitar one, make this a little bit bigger and solo it.
02:10 I'm going to cut the tail end of this, and overlap it a little.
02:18 Let's listen, (MUSIC) let's listen again, (MUSIC).
02:24 Let's use the Range Selection tool where we want to cross-fade.
02:32 Let's go up here and select this area. Now let's go to Audio > Crossfade.
02:41 Let's take a listen, (MUSIC), that's much better.
02:49 Now let's just fade out the end, (MUSIC), great.
02:57 As I mentioned before, you can change the fades by either going up to Audio, open
03:01 Fade Editor or you can double-click on the Fade itself.
03:05 There it is, to Remove a Fade, you can simply drag it out or you can select it.
03:12 Go to Audio > Remove Fades. Now, that we've learned the different
03:16 types of fades and how to access them, you can apply these in your Edits.
03:19 Ensuring a seamless performance between various takes.
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4. Recording and Editing MIDI
Adding virtual instruments
00:00 In this video, we will cover MIDI Connections to ensure your MIDI
00:02 Controller and Cubase are communicating properly.
00:06 MIDI input will allow you to trigger various virtual instruments, and allow
00:08 you to record your performance. It is very likely that your MIDI inputs
00:12 will already be active and functioning correctly.
00:15 Let's make sure this is the case. Go to Devices > Device Setup, select the
00:19 MIDI Port Setup and make sure you see your MIDI device in the yellow column
00:22 over here. Check that the columns that say visible,
00:28 Active state, and in All MIDI are checked, press OK.
00:32 Once this is done, let's check our transport for MIDI activity.
00:35 MIDI activity will be seen here. Let's press any key on the controller and
00:40 look at the transport, there it is. You do not need any MIDI tracks open for
00:45 this to be active. Now that we've ensured proper MIDI input
00:49 into Cubase from your MIDI controller, we are ready to learn about and start
00:51 playing and recording virtual instruments.
00:54
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Understanding instrument tracks
00:00 In this video, we will learn how to add virtual synths within Cubase.
00:04 VST instruments are software synths that are played internally via MIDI.
00:07 You're able to add effects and EQs to these instruments, as we can with audio tracks.
00:12 Let's take a look. Let's go to our tracks, right-click, Add
00:15 Track > Add Instrument Track. Let's go to Instrument and click here.
00:20 Here, you'll see a list of the instruments within Cubase.
00:23 There's HALion Sonic, which is a sampler instrument that lets you load many types
00:26 of instruments, from pianos and guitars to orchestral instruments.
00:30 LoopMash allows you to remix and manipulate any rhythmic audio loops.
00:35 Mystic is similar to a traditional analog synthesizer.
00:37 Padshop creates atmosphered pads and textures based on granular synthesis.
00:43 Prolog is a classic subtractive sythesizer.
00:45 Retrolog is a modular synthesizer. Inspector, is a unique synth, that used
00:51 spectrum filters and oscillators. And up here, Groove Agent ONE, it's a
00:55 drum sampler. Let's choose Mystic, Add track.
01:00 Once you create the track, you are ready to play the instrument.
01:03 Let's see what this sounds like. (SOUND).
01:06 Let's close this so we can see our track. And here it is, I'm going to make this
01:11 bigger and change the color so we can see it better.
01:19 Instrument tracks are a combination of instrument, MIDI track, and instrument
01:22 channel all rolled into one. If we go to the Inspector, we can see
01:26 that there are many parameters we could change, both MIDI and audio.
01:30 You can add Insert effects in EQ, right from the Inspector.
01:33 To open the Control panel for this instrument, again, simply go to the
01:36 Inspector and click on Edit Instrument button, up here.
01:40 Like we've done with other plugins, let's go ahead and browse these sounds.
01:43 Let's go up here, and click. As we click through these, we can
01:46 audition them. (SOUND).
01:49 I want to add a base, let's go to the search results and type in base.
01:59 (SOUND), I like that. Let's double click.
02:02 Let's close Mystic. Now we are ready to record a bass.
02:06 Instrument tracks are a great way to add layers and complexity to your song, and
02:12 allow us great flexibility and access to many different types of instruments.
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Choosing and browsing sounds on the MediaBay
00:00 If we are unsure of the particular instrument or sound we want, Cubase
00:03 allows us to browse through the many different presets.
00:06 So we can find what we are looking for. It also allows you to explore and
00:09 experiment with sounds you wouldn't have thought of.
00:12 In this video, we will learn how to browse through Cubase's many built-in
00:14 instrument presets called Track Presets. As we've done before, let's add an
00:18 instrument track. Right-click, Add track > Add Instrument Track.
00:23 Now, let's click on Browse. The Add Instrument Track will expand,
00:27 showing the preset browser with many search options.
00:29 Category, Sub Category, Style, Character, or Instrument.
00:35 On the right, there is a Search if you know what you're looking for.
00:38 As we've done before, we can click on these and audition them by playing our controller.
00:42 (SOUND).
00:45 Let's go up here and search for a bass. (SOUND), that sounds okay.
01:09 If you're not happy with the results, you can always go here and reset all the
01:12 search parameters. Once you find a sound that you're happy
01:16 with, double-click on the sound and Cubase will create an instrument track
01:18 for you. Let's note that many presets might also
01:21 include insert effects. You can tweak these at will to create
01:24 your own unique sound. Cubase comes with many great sounding VST presets.
01:29 The preset browser allows you to quickly browse and preview these sounds, getting
01:32 us fast and great sounding results.
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Editing your MIDI performance
00:00 In this video, we will cover the basics of recording MIDI using your MIDI
00:03 Controller to trigger virtual instruments.
00:05 We will also learn the various ways of editing your MIDI performance using
00:08 different tools, as well as enhancing the performance using the Key Editor.
00:13 Now that we know how to instantiate VIs, or Virtual Instruments, as well as choose
00:15 our sounds. We are ready to record them using some of
00:18 the recording techniques we learned when recording audio.
00:21 As you can see in my session, I've edited some of the audio, and added in some more
00:24 drum loops. I also found a bass that I like, it's
00:27 down here. I'm going to move it down to the guitars.
00:32 Also I'm going to resize these folders, so I can see everything better.
00:37 Let's go down to our base again. Record, enabling MIDI tracks, work the
00:40 same way as with audio tracks. And as a global preference, when you
00:44 select a track, it automatically goes into record.
00:47 This means you can play your instrument using your controller right away (MUSIC), excellent.
00:54 When your ready to record remember you can turn the click on and off of the Transport.
00:59 Let's go to bar 2 and start recording.
01:02 (MUSIC).
01:07 This brings us to our first quick editing tutorial.
01:40 You can edit MIDI regions the same way you learned to do it with Audio.
01:43 You can use the same tools, you can crop, etcetera.
01:46 This is practical for large scale editing, let me show you.
01:49 I'm going to shorten this, over here, remember that this is effected by the
01:52 Snap tool. We are using an 8th note as the Snap value.
01:56 Now, let's look at this in more detail, by far, the best way to look at our MIDI
01:58 information is to open the Key Editor. This will show you MIDI data,
02:02 graphically, in a piano roll-style grid. You can edit it by double-clicking or by
02:07 hitting the Return key on your keyboard, and there it is.
02:12 Notice that the top of the screen has a very familiar set of tools.
02:16 The first thing we want to do is quantize this MIDI to a grid.
02:18 Let's go up here and choose 16th notes. We can Quantize this by hitting the
02:23 letter Q on the keyboard or by going up to Edit > Quantize and there is it.
02:30 Let's Undo this so you can hear it without any quantization.
02:34 (MUSIC), I don't think that will work. Let's Quantize this again.
02:44 Let's listen now (MUSIC), that sounds much better.
02:55 Most of the tools will work the same as when editing audio.
02:58 I'm going down here to change this note. (SOUND), drag it down.
03:02 Let's listen now, (MUSIC), great. You are now able to record MIDI, as well
03:15 as apply basic editing techniques such as Quantizing.
03:29 By using the Key Editor, we can get a detailed graphical view of our MIDI
03:32 performance, and edit at a much deeper level.
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Using Cubase MIDI CC lanes
00:00 In this video, we will learn how to enhance our MIDI performance by using
00:03 what can be described as MIDI automation, like MIDI volume.
00:07 And the modulation wheel, for example. Furthermore, you can tweak the
00:10 performance by adjusting MIDI velocity. In other words, how hard or soft a note
00:14 is played. All of this is easily done in the Key
00:17 Editor using MIDI Continuous Controller Lanes.
00:21 Let's open the Key Editor on our bass Track.
00:23 You can double-click on the region, or you can hit the Return key on your keyboard.
00:28 There it is, let's resize it to see it better.
00:33 The first thing I want to do is clean this up a little bit, there's a lot of
00:35 information I don't need to see. I'm going to go down here at Controller
00:40 Lane Setup, and go to Show/Hide Controllers.
00:44 You can hide everything this way, but I do want to look at the velocity.
00:47 So let's go here again and click on Show Used Controllers, and there it is.
00:52 Let's tweak our base performance by adjusting the velocity values.
00:55 First, let's go up here and Solo it, so this is the only thing that we can hear.
01:00 Let's play, (MUSIC), that last tone was a little bit soft.
01:12 Let's go down here and go to our Object Selection tool.
01:15 If I go down here, this turns automatically into a pencil.
01:18 Let's click to bring this up. (SOUND), that's pretty good.
01:24 Let's go over here and do the same, (SOUND), let's take a listen.
01:32 Instead of hitting the space bar, or going to the transport, I'm going to
01:35 double click on the timeline.
01:36 (MUSIC),
01:40 this sounds good. Now let's add some volume to this.
01:53 Let's go back to before bar 5. Now, let's go down here and click on
01:56 Create Controller Lane. Now, let's change this from velocity to
02:01 volume, which is CC number 7. We can create a volume in several
02:05 different ways. We can use the Pencil tool, or you can
02:09 use a fader on your controller. Let's Undo this.
02:14 Be mindful of the quantize value when you draw volumes.
02:17 Let's change this to 16th notes, and try that again.
02:21 That'll be much smoother. Let's get rid of this, right-click on the
02:24 mouse, use the Object Selection tool, Click and Drag to select, and hit Delete.
02:31 Now let's use our controller to draw some MIDI.
02:33 Let's go back before bar 5, and press Record.
02:48 (MUSIC). Let's undo that and unsolo, so we can
02:50 hear it in context. Let's go to bar 4 so we can have some pre-role.
02:54 (MUSIC). By using MIDI Controller Lanes and Cubase
03:04 in the key editor, we can further enhance our MIDI performance.
03:19 By adjusting velocities as well as drawing in volumes.
03:31 If your MIDI controller has Faders, you can use those as well.
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5. Mixing
Understanding the mixer layout
00:00 In this video, we will get familiarized with Cubase Mix Console, getting us ready
00:03 to mix our song. We will tailor the Mix Console to suit
00:06 our workflow, allowing for very quick and efficient navigation and results.
00:11 Before we do, let's go up here to our Toolbar, right-click and select Media and
00:14 Mix Console Windows. Here you can open the Mix Console, and
00:19 there it is. Let's expand this to Full Screen.
00:22 If we take a quick look, we can see our Transport up here, our Routing, Inserts,
00:27 Equalizer, Strip and Sounds over here. Further down are your Faders with Mute,
00:34 Solo, or Paner in our tracks. Let's customize our layout a little bit
00:40 by going up here. Let's get rid of the Channel Selector.
00:44 Open our EQ Curve, our Meter Bridge, and our Control Room.
00:49 Click anywhere outside of this box to get back to the mixer.
00:52 Now let's see what we have, we have a meter bridge up here, an EQ, again our
00:57 Routing, Inserts, EQ and strip, and our Faders.
01:02 We can always change this by dragging up and down on any section.
01:08 Since I have my meters down here, I'm going to get rid of these.
01:10 Let's go back up here, and get rid of Meter Bridge, that's much better.
01:15 At this point, we don't need to see a routing.
01:18 So I'm going to get rid of this as well. Let's go up to Racks, click on Routing to
01:21 get rid of it. This is much better.
01:26 Now, next to this I'm going to click on the Rack settings and click on Exclusive.
01:31 This way, when I click through these, only one of them will be visible at a time.
01:35 Next, let's go over here and click on Meter.
01:37 Let's go down here and make our faders a little bit bigger, much better.
01:40 Now that we are familiar with Cubase's Mix Console, we are able to customize
01:42 certain views and parameters to best suit our workflow and needs.
01:44 We can also navigate through the various sections in Racks quickly and
01:49 efficiently, getting us ready to start mixing.
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Adding a compressor and other effects
00:00 In this video we're going to talk about how to add common effect, like
00:03 compressors and delay, into our signal chain to enhance our mix.
00:07 We will get more familiar with the Rack, as well as some of Cubase's effect
00:10 presets, significantly speeding up our workflow.
00:13 I've gone ahead and resized the mixer, I want to be able to see my transport and
00:21 my markers. Let's jump in to marker one, so we can
00:28 start from there. (MUSIC).
00:32 Let's turn off our click. (MUSIC).
00:36 As we listen to this, let's set some rough levels.
00:37 Let's go back to marker one.
00:39 (MUSIC).
00:42 While we're here, why don't we pan a few things as well.
01:00 (MUSIC).
01:03 Let's go back to marker one.
01:11 (MUSIC),
01:18 that's pretty good. Let's go back to our project window and
01:40 set a few locators, so we can set up a loop, this to about 11.
01:44 Now, let's go down here and click on Cycle.
01:47 Now, let's go to marker one, press Play. (MUSIC), let's lower those drums a little.
02:07 (MUSIC), that's pretty good. Looks like our mix is a little bit hot,
02:15 and it's clipping, let's remedy that. Let's make this a little smaller, go into
02:20 the Strip by clicking on it, and let's scroll down to Limiter.
02:26 Let's use a Brickwall Limiter. This should prevent it from clipping.
02:31 Let's Close this by clicking on here. Go to marker one, and listen.
02:35 (MUSIC),
02:39 that's pretty good. Now let's add a compressor to the base.
02:51 Let's go over here to the Inserts. Go to the first slot, Dynamics > Vintage Compressor.
02:58 Go to marker one and press Play.
02:59 (MUSIC),
03:05 that's much better. Let's Close this.
03:22 Let's solo the base for a second and listen.
03:26 (SOUND). I want to add some EQ.
03:28 Let's go up here. We're free to click around, to add a
03:30 little bit more deep end. That's pretty good, let's lower that,
03:39 let's take it out of solo so we can listen in context.
03:52 (MUSIC). Let's listen to this again, but now we're
03:54 going to bypass the insert on the base. (MUSIC), that's much better.
03:59 Let's copy this compressor over to the piano.
04:05 I can do this easily by holding down Option and dragging it over the piano.
04:15 Let's listen now. (MUSIC).
04:22 Double click to Edit it. (MUSIC).
04:23 I don't think I like this, I think I'm going to Remove it.
04:34 Let's go over here and let's click on this down arrow.
04:37 Click on No Effect, Discard. (MUSIC).
04:45 That's much better. Let's go to our guitar and add some Delay.
04:48 (MUSIC).
04:57 Let's turn down the Feedback, turn this off.
05:11 I'm going to copy this same Compressor over to the guitar, holding down Option
05:15 and dragging it over. (MUSIC).
05:19 We can also change the order by dragging these down.
05:28 We are not able to insert effects straight into our tracks as we shape our
05:31 mix, whether it's delay or compression or other effects.
05:34 We're also able to turn them on and off for comparison.
05:37 Furthermore, we can change the order. Feel free to explore all the options you
05:40 have available in the mix console.
05:42
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Working with presets
00:00 VST Presets are a great way to find new sounds, not only with virtual
00:02 instruments, but also to jumpstart your mix.
00:06 Let's explore how. My piano is sounding a little dull, I'm
00:08 going to solo it. Now click down here on Edit Channel
00:11 Settings to get a different view. Let's go over to Inserts over here, click
00:15 on Preset Management > From Track Preset. Let's press Play to listen.
00:20 (SOUND). Let's go over to Search and type in piano.
00:23 (SOUND), that sounds good. Let's double-click to Commit.
00:43 (MUSIC).
00:45 I want to unsolo to listen in context. (MUSIC), that's pretty good.
00:58 Now let's go up here, and click on Bypass to listen to the difference.
01:02 (MUSIC),
01:05 that's great. Let's do the same thing to the drums.
01:12 Let's scroll over here to the left, solo the drums.
01:17 (SOUND). go to Edit Channel Settings, (SOUND),
01:21 let's go to Insert > Preset Management. From Track Preset.
01:28 (MUSIC). Clear the search field and type in Drums,
01:36 (MUSIC), excellent. A little reverb goes a long way, let's
01:42 Close this. Unsolo to listen in context, (MUSIC).
01:47 We've learned a new way to access different views for our mixer channels.
01:52 As you can see, track presets are another great quick way of adding effects to our mix.
02:05
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Creating group tracks and FX channels
00:00 It is very practical to be able to combine several audio tracks to a single output.
00:04 This is very handy with several drum tracks for example, where you might have
00:07 seven or eight, or even more tracks. Allowing us to have a single output for
00:11 all these tracks and treat the audio as a whole, and apply EQ, effects, levels, etcetera.
00:16 Similarly, we can also have Effects Channels.
00:18 As opposed to Inserts, where 100% of the signal passes through the effect.
00:22 This, lets us send as much or as little of our unprocessed audio to one or more
00:26 tracks for multiple sources, allowing us to blend the two signals.
00:31 Let's create a group channel for our guitars.
00:33 Let's open the mixer, go to Project > Add Track > Group Channel.
00:40 Let's name this All Guitars, click Add track, and there it is.
00:46 Let's color this. Now, let's get all our guitars, our three
00:50 tracks, over to this one output. Head over to Q-Link up here, and select it.
00:57 Select all your tracks, and now go up here to Racks and Routing, click on Routing.
01:03 Go down here > and click on Group > All Guitars.
01:09 Let's solo this, and listen. (MUSIC).
01:12 You'll notice that when I solo this, the group track is also soloed.
01:27 (MUSIC). Now let's add an effects channel.
01:28 Let's add some reverbs to all the guitars.
01:31 Go to Projects > Add Track > FX Channel. Go to the effect, and type in reverb.
01:38 Let's use Reverence, click Add Track. Reverence pops up, so you can change the settings.
01:44 Let's Close it for now. Here's the effects channel.
01:50 Let's solo this, solo all guitars, and press Play.
01:53 (MUSIC). Let's scroll down here, to our Sends, and
01:56 Open them. Let's create a Send by clicking on the
02:01 first slot and head down to FX1 Reverence.
02:07 Turn it on, and press Play. (MUSIC).
02:14 And there it is, very good. Let's clear all the solos.
02:20 Let's go up here to Deactivate all of them, at the same time.
02:29 (MUSIC). Excellent.
02:31 Group tracks and Cubase allow us to create a single destination for multiple
02:37 audio tracks. This will let us treat the combination of
02:42 signals as a single unit, and allow us to apply EQ and Inserts as a group.
02:47 Using Sends to effects channels, are an excellent way to create a balance between
02:50 a processed and direct signal. Another advantage is being able to send
02:54 several audio channels to the same effect.
02:57
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Automating your mix
00:00 Cubase allows you to automate almost any parameter.
00:03 The best part is that Cubase makes this incredibly easy and intuitive, without
00:06 having to fish through complicated menus. With a few mouse clicks, you'll be
00:10 automating your mix quickly and efficiently.
00:12 Let's get started. Anywhere you see an R and a W, we can use automation.
00:17 Let's expand these tracks, so we can see them better, (SOUND).
00:22 R is for Read automation, W is for Write automation.
00:27 When you click on the W to activate Write, Read is automatically engaged.
00:31 Read and Write apply to any parameter on this track which is changed during
00:34 playback, including all inserts and their parameters.
00:38 Let's start with something simple, like automating a pan on this percussion
00:40 effect here. Let's solo it, and let's move our locators.
00:48 (SOUND).
00:51 Now let's go over here to our inspector. (SOUND).
01:06 Now let's play that back. (SOUND).
01:10 You can see the automation moving right over here.
01:18 (MUSIC). If you go the mixer, you will see that as
01:23 well, and there it is, (SOUND), great. If you're unhappy with it, we can also
01:31 delete the automation. Go down here, to Show/Hide Automation,
01:35 let's click over on Volume > Standard Panner Left and Right.
01:40 Click and Drag to select, and hit Delete on the keyboard.
01:43 (SOUND). Let's make sure that we go back to the
01:47 center, over here. (SOUND).
01:51 You can also bypass automation by click down here.
01:56 You can also go over here and draw the automation but clicking and dragging.
02:02 Let's listen to that.
02:10 (SOUND).
02:13 Nice, let's listen in context. (MUSIC), very good.
02:29 Now, let's go to the mixer and automate something else.
02:32 Let's go over to our Piano, open the Inserts.
02:36 Let's open this reverb, double-click on it.
02:39 Let's activate the automation. Let's solo for now, so we can listen.
02:43 (MUSIC).
02:47 Let's go back to marker one to listen again.
03:11 (MUSIC), and there it is. Let's go back and see the automation on
03:14 the Automation Lane. Go to the Piano, go over to the corner to
03:17 Show/Hide Automation, and click over here on Volume, and here it is.
03:33 Here's our automation. Let's go back to the mixer and automate a
03:37 send for the guitars. Here's our guitars, activate Read and
03:42 Write, or just Write. Click our inserts, scroll down to Sends.
03:52 Let's check it out.
03:57 (MUSIC).
04:03 Let's listen to that. (MUSIC), of course, I have exaggerated
04:21 the send for illustrative purposes. Let's Close the mixer.
04:26 Let's go down to our All Guitar track, Expand it, click on the down arrow.
04:32 Send levels and here they are. Remember, you can tweak these settings
04:37 over here. Or you can Delete them if you're not
04:39 happy with them. By automatic parameters in our mix,
04:42 whether it's levels, panning, or reverb sends, we can bring our mix to life and
04:45 make a significant difference in our song.
04:49 Cubase makes this process very easy and practical, allowing for an incredibly
04:53 intuitive and fast workflow.
04:55
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Using quick controls for tactile adjustments
00:00 Mixing and automating with a mouse is not always ideal.
00:02 It is hard to replace the feeling of moving an actual fader or knob.
00:06 Many MIDI controllers now come with at least one or several faders, knobs, or
00:10 something as common as a modulation wheel.
00:13 We can quickly integrate these into Cubase for automation.
00:16 Let's take a look. Let's go up to Devices > Device Setup,
00:19 head here to Remote Devices and Quick Controls.
00:24 Make sure that under MIDI inputted reads, all MIDI inputs.
00:27 For now, the output is irrelevant. For our case, I'm going to use the
00:30 modulation wheel and one fader. The easiest way to do this is click on
00:34 the first control name, QuickControl 1, click Learn.
00:38 And now on your controller move the fader or modulation wheel in my case.
00:43 You can see down here that media activity is being received by Cubase.
00:47 There's my Mod Wheel. Let's go to QuickControl 2, click Learn
00:51 and let's move a fader, and there it is. Now click Apply and OK.
00:58 Let's use the Mod Wheel to automate the level on these drums.
01:01 I'm going to solo them, click on Right Automation, head to Quick Controls, turn
01:06 them on, click over here, now click on Volume.
01:10 Now, when I move my Modulation wheel the volume will move, excellent.
01:15 If I head over to the mixer, you will also see the Fader moving.
01:20 Now let's use the second fader to automate something in the insert.
01:24 Let's double-click to Open it. Let's automate the mix parameter.
01:27 Right-click on here, go down to Add Mix to Quick Control Slot number 2.
01:33 Let's close this so you can see it, and there it is.
01:36 I'm going to move my fader so you can see.
01:39 You can also see it here in the plugin, very good.
01:43 I'm going to move my locator to the drums, press Cycle and Play,
01:57 (SOUND).
02:02 Now, let's stop. Take it out of right automation, and
02:05 listen (MUSIC). You can see our Mix moving here, and now
02:12 our Level moving here
02:15 (MUSIC).
02:22 As you can see, using faders to automate quick controls makes mixing and
02:25 automating a much more intuitive process.
02:28
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Exporting your final mix
00:00 So we are finally done with our song. I've done a few modifications to
00:03 fine-tune our mix. It's now time to Export.
00:07 When we export our song, we want to do it into a stereo format.
00:10 Which includes all our of mix moves, automation, live instruments, as well as
00:13 virtual instruments, and all included effects.
00:16 We can do this in a number of formats depending on our preferred delivery specs.
00:20 Before we do, I just want to check the mix one last time.
00:23 Let's take a listen. (MUSIC).
00:26 Let me open the mixer to take a look at the levels.
00:37 (MUSIC). Looks like I'm clipping a little bit,
00:39 let's fix that. I'm going to go to my Edit Channel
00:42 settings and go here to the Strip. Go to From Track Preset, I've already
00:48 typed in Master. Let's see what this does.
00:52 (MUSIC). Great, it's very subtle, but the
00:56 difference is definitely there. (MUSIC).
01:07 Very good, no more clipping. Let's Close the mixer.
01:11 Now, before we export, let's make sure our locators, are at the beginning of the
01:15 song and at the end of the song. Let's give ourselves some nice space at
01:20 the end. Let's also make sure that any tracks that
01:23 are muted are unmuted, and let's make sure that solo tracks are unsoloed.
01:26 Let's go over here and turn Right Automation off.
01:30 Now let's go to File > Export > Audio Mixdown.
01:36 Over here on the left, let's go to Ouptut Channels and select that.
01:39 Let's name our mix. And under Path, let's select a location
01:45 on your computer so you know where to find your mix after you export it.
01:53 Let's put it on the Desktop so we can find it easily.
01:57 Under File Format, select the file format you want, whether it's Wave or AFF, or
02:01 even MP3, we're going to stick with Wave for now.
02:06 Under Audio Engine Output, we're going to stay at 48K, and change this to 24 Bit.
02:12 If you want to listen to your mix while it is being exported, you can click on
02:15 real time Export. However, if you don't, this process takes
02:18 much less time. If you have a SoundCloud account, you can
02:22 go down here to Post Process and Upload to SoundCloud directly.
02:25 Now let's export. After export, let's cancel out of this,
02:34 let's hide Cubase and look for our song, and there it is.
02:40 The last process in our mixing stage is to export our final mix into a tangible
02:43 format for final delivery. One that includes all live and virtual
02:47 instruments, as well as all our automation moves and effects.
02:51 Export Audio Mix Down will let us export our song in various formats, whether it's
02:55 Wave files or MP3s. And allow us to upload our project
02:58 directly to the web via SoundCloud.
03:00
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Conclusion
Next steps
00:00 Thanks so much for watching Up and Running with Cubase 7.
00:03 I hope you enjoyed it as much as I did. Now that you've completed this course,
00:07 you should have a pretty good understanding on how Cubase works, and
00:09 what you can accomplish with it. As a next step, I encourage you to create
00:13 project templates with your own customized views, your most commonly used
00:16 effects, and instrument and audio tracks. They can really expedite your creative process.
00:22 So dive in and explore all that Cubase has to offer.
00:25 And if you're interested in going further with your knowledge, check out our other
00:29 courses on Lynda.com. Foundations of Audio is great series for
00:32 getting back to the basics. Check out Foundations of Audio: Reverb,
00:36 by Alex U. Case.
00:39 And Foundations of Audio EQ and Filters by Brian Lee White.
00:44 Thanks so much for watching, and I'll see you next time.
00:46
Collapse this transcript


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