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Foundations of Audio: EQ and Filters
John Hersey

Foundations of Audio: EQ and Filters

with Brian Lee White

 


In this installment of the Foundations of Audio series, author Brian Lee White shows producers and audio engineers how to properly apply equalization (EQ) and improve the sound of their mixes. The course covers the use of parametric and graphic EQs—and filters such as the high/low pass filters and shelf filters—in a variety of musical settings. These principles can be applied to any digital audio workstation platform, including Logic and Pro Tools, as well as analog workflows.
Topics include:
  • Measuring frequency and amplitude
  • Understanding the relationship between frequency and pitch
  • Working with EQ controls such as bandwidth (Q) and gain
  • Using graphic EQ
  • Understanding the shelving and high-pass and low-pass filters
  • Creating focus with EQ
  • Creating complementary EQ curves
  • Performing frequency bracketing with filters
  • Automating EQ
  • Using frequency analyzers
  • Using harmonic generators to excite frequency content

show more

author
Brian Lee White
subject
Audio, Mixing, Music Production, Audio Foundations, Audio Effects
software
Logic Pro , Pro Tools
level
Appropriate for all
duration
2h 29m
released
Jan 11, 2012

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Introduction
Welcome
00:04Hi! I am Brian Lee White and welcome to Foundations of Audio: EQ and Filters.
00:10In this course, we'll look at a variety of equalizer and filter techniques,
00:14including parametric, shelving, high-pass, and low-pass filter shapes.
00:20I will start by covering the fundamentals of a soundwave's frequency
00:24and amplitude.
00:25Then I will break down the common controls of an EQ and show you how to create
00:29definition, clarity, and focus in your mix.
00:33(music playing)
00:39I'll demonstrate how to EQ in context and create complementary EQ curves, use EQ
00:45in unique and creative ways to find a signature sound, and effectively read a
00:49real-time frequency analyzer.
00:52I will then explain how to EQ your FX returns to increase mix clarity and shape
00:57the tails of reverb and delay.
00:58I will cover techniques including frequency bracketing, EQ automation, and
01:05using software models of vintage hardware.
01:09Lastly, I'll discuss best practices for when and how to use EQ and filters
01:13in your mixes. (music playing)
01:20Throughout the course, I will also provide you with guided exercise content in
01:24the form of Get in the Mix demonstration sessions that you can open up in your
01:28own digital audio workstation.
01:30Now, let's get started with Foundations of Audio: EQ and Filters.
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What you should know before watching this course
00:00In this course, we will be covering many basic and advanced topics about
00:04equalization and filtering.
00:07While I don't presume that you have any knowledge of these topics,
00:10I do recommend having some basic working knowledge of a digital
00:13audio workstation.
00:15If you need a refresher on the basics of digital audio recording, mixing, and
00:20signal flow, you may want to check out the Essential Training course appropriate
00:25for your digital audio workstation in the lynda.com Online Training Library.
00:30Otherwise, if you're ready, I'm ready.
00:33Let's get started!
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Using the exercise files
00:00If you're a Premium member of the lynda.com Online Training Library or if you're
00:05watching this tutorial on a DVD-ROM, you also have access to the raw audio
00:09material used to create the exercise content, as well as many other audio
00:13examples featured throughout the course.
00:16Inside the Exercise Files folder, you'll find a folder for each chapter
00:20containing the WAV files used throughout the course.
00:23These files can be imported into your own digital audio workstation and used to
00:27follow along with the material.
00:30If you're a Monthly member or Annual member of lynda.com, you don't have
00:34access to the RAW audio files, but you can follow along from scratch with your own assets.
00:40For members at all subscription levels, I provided you with guiding exercise
00:44content in the form of Get in the Mix demonstration sessions that you can
00:48open up in your own DAW.
00:51Watch the video about the Get in the Mix content to learn more about this unique
00:55learning experience.
00:56Let's get started!
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Using the "Get In the Mix" Pro Tools and Logic Pro session files
00:00This course features Get in the Mix exercise content, living sessions with
00:05built-in demonstrations and practice material for you to use with your own
00:09digital audio workstation, or DAW.
00:12So download that content package and get in the mix with Foundations of Audio:
00:17EQ and Filters.
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1. Understanding Frequency and Amplitude
What are frequency and amplitude?
00:00Before getting into the nuts and bolts of equalizers and filters, it's important
00:05to take a step back and examine some of the basics of sound.
00:09Sound is made up of waves of energy that oscillate back and forth through a medium.
00:15Usually the medium is air, but sound can also travel through solids like
00:19drywall or liquids like water.
00:22Soundwaves create an invisible push and pull of the air particles around us,
00:27and our ears perceive and translate these waves into nerve impulses that are
00:31sent to our brain.
00:32For example, when you play music from your speakers, the speaker cone moves in
00:38and out, creating changes in the pressure of the air. The resulting soundwaves
00:44are picked up by our ears, and our brain translates them into sound information.
00:49Soundwaves are generally measured across two dimensions:
00:53frequency and amplitude.
00:56Frequency is the oscillation speed of the wave, or the rate of push and pull
01:01of air particles.
01:03Higher frequencies, or faster push and pull of air particles, produce higher-
01:08pitched sounds, while lower frequencies, or slower push and pull, create
01:13lower-pitched sounds.
01:16When measuring the frequency of a soundwave, we chart the speed or rate of
01:21change in this push and pull of pressure.
01:24Amplitude is the amount of energy in the waveform, representing the power or
01:29depth of the push and pull.
01:31Higher amplitudes create louder sounds, while lower amplitudes make
01:35quieter sounds.
01:37Likewise, when measuring the amplitude of a soundwave, we chart the amount of
01:42change in atmospheric pressure.
01:44When particles of air are packed together tightly, indicating higher
01:48pressure, we chart this push, or positive value on the graph, and it's called
01:53a compression.
01:55Pulls, or negative values on the graph where air particles are more spread out,
02:00are called rarefactions.
02:03The height of these compressions and rarefactions on the graph indicates
02:06the amplitude, which is directly proportional to the loudness of the sound perceived.
02:12In other words, the greater the amplitude of a soundwave, the louder we will
02:16experience the sound.
02:19Later in this course, we'll move into the studio to work with frequency and
02:22amplitude using equalizers and filters.
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Measuring frequency
00:00Frequency, or the speed at which a soundwave oscillates back and forth, is
00:05measured in cycles per second, or hertz for short.
00:09In a graph charting amplitude Y, over time X, frequency is the rate of change in
00:17amplitude, or how many times the waveform cycles up and down per second.
00:23A 100 Hz tone pushes and pulls a speaker cone 100 times per second, while a 1
00:28kHz tone would push and pull that same speaker cone 1,000 times per second.
00:35As frequency increases, so does the perceived pitch of the soundwave.
00:40It's generally accepted that humans can perceive sounds from about 20 Hz to
00:4520,000 Hz, or 20 to 20.
00:48Although sounds under 100 Hz are felt more than they are heard as the
00:53low-frequency vibrations resonate in our chest, more so than in eardrums.
00:58Likewise, our acuity for hearing higher-frequency sounds diminishes with age.
01:04As we grow older, or prematurely damage our hearing from over-exposure to loud
01:09environments, our ability to hear high frequencies can be severely reduced,
01:15sometimes to well under 10,000 Hz and lower, effectively cutting in half are 20 to 20.
01:22This is why it is important to protect your hearing in loud environments,
01:26as your ability to perceive a wide range of frequencies will ultimately help you
01:30learn and use equalization better.
01:33But while frequency determines the pitch of a soundwave, that's only half the story.
01:39Amplitude. or the amount of energy in a soundwave's frequency oscillations,
01:43determines its perceived loudness, which we'll discuss in the next movie.
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Measuring amplitude
00:00We've discussed frequency as the oscillation speed of the soundwave, but what
00:05about the other dimension, amplitude?
00:08A waveform's amplitude, or amount of push and pull, can be measured using sound
00:13pressure level, or SPL.
00:16SPL is a logarithmic scale measured in decibels, or dB, above a
00:22standard reference level.
00:23The standard reference level most commonly used for the starting point of 0
00:29dB is 20 micropascals RMS.
00:33Pascals are unit of measurement for pressure or stress.
00:3720 micropascals is usually considered the threshold of human hearing at 1k.
00:45The decibel scale is a logarithmic measurement scale.
00:49Turning up an audio signal's volume by 1 dB is basically imperceptible.
00:54For most of us, it takes at least a 3 dB increase for us to notice it.
00:59However, because of its logarithmic scaling, the loudness escalates quickly.
01:05A 10 dB increase represents a perceived doubling of loudness, and an increase of
01:1120 dB is about four times as loud.
01:15Sound confusing? Don't worry.
01:17All you need to remember is that 0 dB marks the threshold of our ability to sense
01:22sound, and as dBs increase, amplitude increases, and so does the perceived
01:27loudness of the soundwave.
01:29For example, a quiet room has a noise floor about 20 to 30 dB, while a normal
01:37conversation at the dinner table sits it at around 40 to 60 dB.
01:42An average vacuum cleaner is about 80 dB, while front row at a rock concert gets
01:48up to around 120 dB.
01:51Beyond that, our threshold of physical pain starts at about 130 dB.
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The perception of frequency and amplitude
00:00Together, frequency and amplitude make up the pitch and loudness of the sound
00:04we experience.
00:06At this point, it's important to note that humans do not perceive amplitude
00:10levels at all frequencies equally.
00:13That is to say, a 1000 Hz tone played at 80 dB SPL would actually seem louder to
00:19us than a 10,000 Hz tone played at 80 DB SPL.
00:24Take a listen to this 500 Hz tone.
00:26Headphones work best for this example.
00:28(music playing)
00:33Now listen to this 10k tone played back at the same exact level.
00:37(music playing)
00:42Notice that the 10K tone, while noticeably higher in pitch, seems a bit quieter.
00:49Now, listen to the 500 Hz tone played back to back with the 10K tone.
00:54This time the 10K tone will be increased by approximately 10 dB.
00:58(music playing)
01:07You see, in order to hear the 10K tone at the same perceived level as the 500 Hz
01:13tone, it had to be increased by about 10 dB to sound roughly the same. But why?
01:20Our human ears are tuned to be most sensitive between 2 and 5K, where the
01:25resonance of our ear canal is the strongest.
01:28This is by design.
01:30Curiously, a human baby's cry is centered around 3500 Hz, and the intelligibility
01:36and detail of most speech occupies the same frequency range.
01:41Our ability to perceive various amplitude levels at different frequencies is
01:45best described by an equal-loudness contour graph.
01:48Equal-loudness contours were first measured by Fletcher and Munson in 1933.
01:56Because of this, the graphs are commonly referred to as Fletcher-Munson curves.
02:02This graph measures the SPL that a tone cycling from lower to higher
02:07frequencies would have to be adjusted for a human to perceive that tone at the
02:12same level throughout the entire frequency range, just like we heard earlier
02:17with the 500 Hz and 10K example.
02:21Notice on the graph that lower- and higher-pitched frequencies have to be played
02:26back at higher SPL levels to maintain a constant perception of equal loudness,
02:31while the dip around our sweet spot of 2 to 5K requires less SPL.
02:37It is also important to note that this graph changes as the reference level of
02:43the 1K bass tone increases, becoming slightly more even at louder SPLs.
02:50This is measured in phons, a scale designed to compensate for the effect of
02:54frequency on the perceived loudness of tones.
02:58In other words, our ears have a flatter frequency response at louder listening
03:03levels, which is why you will often hear engineers discuss the importance of
03:08calibrated monitoring environments, where they can achieve a consistent
03:12listening level, or SPL from day to day, mix to mix.
03:15While I might take advantage of the flatter frequency response my ears provide
03:22at 80 plus SPL listening levels,
03:25I personally do not hard-fix my monitoring levels at any one SPL for the
03:30entire mixing process.
03:32For one, I find mixing at that high of an SPL to be especially fatiguing,
03:37so I've learned to mix at lower levels, and adapt to changes in my hearing in
03:42favor of being able to mix for longer periods of time between breaks.
03:47Also, I know the end listener will ultimately be listening at a variety of
03:52levels, so I do the same,
03:54listening to the mix at both loud and soft SPL levels, and everywhere in between.
04:00Understanding the equal-loudness contour and how humans perceive different
04:04frequencies at different amplitude levels is important when learning how to use
04:08EQs and filters, since we will be using these tools to control and alter the
04:13frequency and amplitude relationship of sounds.
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Frequency and pitch
00:00We now know that the speed at which a waveform oscillates is its frequency, but
00:06when this oscillation is periodic or repeats at the same oscillation speed over
00:11a series of cycles, we perceive the sound as a specific pitch.
00:16The faster the periodic oscillation, the higher the pitch we will perceive.
00:21Think of it this way.
00:22I'm sure everyone is played with a rubber band stretched between two fingers.
00:27Plucking that rubber band will yield an oscillation at a specific speed, where
00:31the rubber band quickly moves back and forth, cycling so many times per second.
00:37Now if that rubber band is stretched more tightly across two fingers, striking
00:42it again yields a much faster oscillation, and if you listen carefully, you can
00:47probably hear those vibrations as sound waves of a specific pitch.
00:52This same basic principle applies to all stringed instruments.
00:56A string of a certain tension is fixed at two points. The length of that string
01:01and its tension combined to create a specific frequency at which it will
01:05oscillate when struck.
01:06When that string is placed under a higher tension, tightening the tuning peg, or
01:12when the string length is reduced, fretting at a higher position of the neck, the
01:16string now oscillates much faster when struck, and thus produces a higher pitch.
01:22When an instrument like our guitar generates a sound wave, the frequency at
01:28which the entire wave vibrates is known as the fundamental.
01:31The fundamental of a waveform contains the most power or amplitude and thus
01:37defines the perceived pitch of the note.
01:39For example, playing an open A string on a guitar tuned normally produces its
01:45strongest vibration at 110 Hz. (music playing)
01:53In other words, the entire waveform moves back and forth at 110 times per second.
02:00If I were to pluck that same A twelve frets up the neck, effectively halving the
02:05string length, I would produce a fundamental of 220 Hz. (music playing)
02:13This would be referred to as one octave higher, and represents a doubling of the
02:18fundamental frequency. But why does a guitar's open A sound different than a
02:22piano playing that same note, since they both vibrate at the exact same
02:27fundamental of 110 Hz?
02:31Unless it's a pure tone like a sine wave other higher-frequency waveforms or
02:36overtones generally travel along with this fundamental waveform.
02:40All of the frequency components that make up the total waveform, including the
02:45fundamental and the overtones, are called partials.
02:49Think of these partials as different frequency pieces at different amplitude
02:53strings, all adding up into one complex sound wave.
02:58So that open A string with the fundamental at 110 Hz would also excite the first
03:04octave at 220 Hz with slightly less amplitude than the fundamental, the octave
03:10and the fifth at 330 Hz, the second octave at 440 Hz, and so on.
03:17Together the fundamental and the overtones add up to form the harmonic series.
03:22A note's fundamental frequency along with its overtones and other non-pitch-
03:27related resonant frequency energy combine together to create the pitch and
03:32complex timbre or tonal character of that instrument.
03:35So a piano playing an A note-- (music playing)
03:45--in the same octave as a guitar-- (music playing)
03:54--sounds different because the piano excites the
03:57harmonic series differently than the guitar does.
04:01In fact, two pianos playing the same note would likely sound at least a little
04:05different for the same reason,
04:08as many complex factors, including the shape, material, and resonate qualities
04:12of the unique instrument factor into its frequency content and how it excites
04:17the harmonic series.
04:19Even the way an instrument is performed can change these qualities.
04:23I doubt anyone but B.B. King could make his guitar Lucille sound just so.
04:28Most instruments have a frequency range and harmonic series that live within the
04:33human range of hearing, and there are many charts that you can reference to
04:37determine the general frequency range of a specific instrument.
04:42These charts can be excellent references when learning to work with the
04:45frequency domain of your recordings, because for the most part, EQs and filters
04:50will not reference pitches like middle C or D-flat specifically, but will use
04:55frequencies measured in hertz to define the area of interest.
05:00It's worth mentioning that in the end you should always use your ears, not a
05:04frequency chart, to tell whether or not an instrument is sitting correctly in the
05:08mix, but there's no shame in referencing these charts to help point yourself in
05:12the right direction.
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2. Using Equalizers
What is an equalizer?
00:00Even if you don't know it, you've probably used an equalizer or EQ at some point
00:05in your life, probably on a car stereo, boom box, or home theater system.
00:11I like to think of EQ as frequency-specific level control.
00:14While a typical volume or level control in your mixer allows you to increase or
00:20decrease the amplitude of an entire channel's signal uniformly, an EQ allows you
00:26to increase or decrease the amplitude of a specific range of frequencies
00:31relative to everything else in the sound or instrument that you apply it to.
00:36Want more bass? Boost the low frequencies.
00:39Too much top end? Cut the treble or high frequencies.
00:43Sounds simple? In many ways it really is.
00:47In audio recording EQs, or filters as some engineers prefer to call them, are most
00:52often used to improve a sound's balance or tone, either by itself or in the
00:58context of other sounds in a mix.
01:02EQ is used to fix sound problems as well as shape or creatively change a sound's
01:08tone in wild and unique ways.
01:11We often refer to EQs as filters because they literally filter or isolate a
01:16specific portion of the signal's frequency spectrum relative to the rest of the signal.
01:22In this course, we'll use the terms equalizer, EQ, and filter synonymously.
01:28If this sounds confusing, imagine an EQ as a frequency mixer for a
01:34specific track in your mix.
01:36In fact, a graphic equalizer is just that, a mixer-like tool that allows you to raise
01:42and lower the relative levels of the low- to high-frequency content across the
01:46entire range of the instrument.
01:48So if you want a more snap in a snare simply raising the entire level of the
01:54snare in the mix isn't going to achieve that; you need to use EQ to turn up or
01:59boost the relative levels of the snap frequencies, which might be somewhere
02:03between 3 and 5 kHz.
02:04When volume and pan aren't enough to shape a track in the mix, an EQ can help
02:11you reshape or refocus a track's frequency bounce,
02:14adding more amplitude to certain frequencies or taking away amplitude from others.
02:20This enables you to push the sound forward, pull it back, or otherwise hone its
02:25place in priority amongst the other instruments in the mix.
02:29In many cases EQ is used in an attempt to improve mistakes or compromises made
02:35during the recording process, where the original recording has left something to be desired,
02:40like on a guitar recorded with too much low end or a vocalist recorded through a
02:45less-than-ideal mic that has an unflattering EQ curve. But EQ can also be used
02:50to make already-great-sounding instruments work better together in context.
02:55For example, an acoustic guitar's fundamental and lower overtone frequencies may
03:00be masking or obscuring the same frequencies shared by the lead vocal.
03:05Reducing the entire level of the guitar would not be an ideal solution, as some
03:10of the higher overtones and harmonics may be providing a nice melodic and
03:14rhythmic complement to the tune that we want to maintain.
03:18An EQ would allow us to reduce or turn down only the lower fundamental
03:23frequencies while leaving the higher overtones and harmonics intact,
03:27helping it sit correctly in the mix against the vocal and other elements.
03:31(music playing)
03:57Ultimately, we'll find that EQ can be used for creative tasks as well as for
04:01corrective ones, but for whatever the reason, when you don't like the current
04:06frequency makeup or tone of a specific track or tracks, you can reach for an EQ
04:11or filter to change it.
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Hardware and software EQ
00:00Truth be told, there are more EQ and filter tools in the market than I care to count.
00:05It's no surprise that producers and engineers often become quickly overwhelmed
00:10with the number of choices.
00:12Even though all the complex interfaces, graphs, and knobs may look radically
00:16different from each other, the reality is that all equalizers today are pretty
00:21much designed on the same principles as the ones from a few decades ago,
00:26and learning the fundamental concepts behind them and the basic techniques for
00:30using them in your mixes translate surprisingly well across both hardware and
00:35software processors.
00:37Think about it this way.
00:39If you can drive a Honda, you can certainly drive a Toyota.
00:42It might take a few minutes to get used to the controls and you may not
00:46understand the full feature set that the car offers, but once you know how to
00:49drive, you can pretty much drive anything and get from point A to point B. Now
00:55some cars can zero to sixty in under five seconds, while others were designed to take it
01:00slow and smooth.
01:02EQs are no different.
01:04Some work best for precision carving and transparent tweaking, adding no
01:08artifacts, while others are designed to color the signal, adding warmth and sheen.
01:15EQs can exist as plug-in-based software programs that run inside your DAW--
01:19otherwise known as in the box--or as output processors that are built into a
01:24channel strip of a console or exist as separate hardware pieces in a rack.
01:30In this course, we'll take advantage of some of the factory-bundled plug-ins
01:34included with the most popular DAWs, as well as the industry-standard Waves
01:38plug-ins, a popular third-party choice that works in almost any DAW as well as
01:44many digital consoles.
01:46Although we will look at a number of fantastic tools throughout this
01:49course, everything I will be showing you will easily translate to the EQs
01:54you have access to.
01:55So let's get started.
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Understanding frequency and gain EQ controls
00:00The two most important controls in any equalizer are frequency and gain.
00:06Just like the two dimensions of sound waves--frequency and amplitude--the
00:10frequency and gain controls are the heart of the EQ and allow us to apply
00:15amplitude changes to specific ranges of frequencies.
00:19An EQ's frequency control tells the EQ where to increase or decrease a signal's
00:25amplitude, while the gain control tells the EQ how much.
00:31Listen to this audio example as I increase the gain control and sweep through the
00:35range of frequencies from low to high.
00:38(music playing)
01:00An increase in gain is often referred to as a boost.
01:04Now listen again to an audio example as I decrease the gain control and sweep
01:10through the range of frequencies.
01:11(music playing)
01:33A decrease in gain is often referred to as a cut.
01:38An EQ's frequency and gain controls allow us to reshape a signal's amplitude
01:43across the frequency spectrum.
01:45By boosting or cutting a signal's amplitude over various frequency bands, we
01:50can work towards a more idealized frequency balance to help an instrument sit
01:55better in a mix.
01:57Many EQs show their frequency and gain relationship in an X-Y graph, with each
02:03band displayed as a breakpoint, visually representing where gain is being added
02:08or subtracted to the frequency range of the signal.
02:12But there are plenty of EQs, including many vintage and vintage-modeled ones
02:16that have no graphic display of the affected frequencies.
02:20They simply show the gain and frequency controls as marks on a dial or knob.
02:25Many EQs are split into multiple frequency bands, or ranges, in which the
02:29frequency control can be swept.
02:32These unique bands allow multiple points of frequency cut or boost within the same EQ.
02:38While one band may be used to boost a range of higher frequencies,
02:43another may be used simultaneously to cut a range of lower frequencies.
02:48Some EQs allow a continuous sweep of frequencies and gain controls, while others
02:53will use fixed interval frequency and gain points.
02:56For example, the famous Neve 1073 EQ offers three bands, each with fixed-interval
03:03frequency selectors.
03:06The mid-band offers six frequency points at 7.2k, 4.8k, 3.2k, 1.6k, 0.7k, and
03:170.36k, while the high- frequency band is fixed at 12k.
03:23At first glance, you may be overwhelmed with the number of controls on your
03:27EQ, but ultimately it is the frequency and gain controls that lie at the
03:31heart of any EQ.
03:34If you can understand how to use these controls, you can easily use almost any EQ.
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Using the bandwidth, or Q, EQ control
00:00We now know that EQ's frequency and gain controls can be used to shape a
00:05signal's frequency content by boosting or cutting various ranges of frequencies,
00:10but what defines the range of frequencies that these boost or cuts apply to?
00:15When increasing or decreasing the gain control of an EQ, even though we select
00:20a target or center frequency to work on, rarely is that the only frequency
00:25that is affected.
00:26For example, if I choose to boost a signal by 6 dBs at 2k, the frequencies around
00:342k also get boosted.
00:37The range or bandwidth of frequencies around the target frequency that the EQ's
00:42gain control will affect is known as Q, short for quality.
00:48In other words, Q is a way of expressing the frequency width of a filter in
00:52relation to the center frequency of a specific filter band.
00:57A boost or cut with a narrow or higher Q value will cause the EQ to affect fewer
01:03frequencies around the target frequency, while a wider or lower Q value will
01:08affect more frequencies around the target.
01:12Listen to this example of a 6 dB boost at 2.5k as I adjust the Q from narrow to wide.
01:20Notice that the wider Q settings are more obvious because I'm boosting a wider
01:25range of frequencies.
01:26(music playing)
01:47Traditionally, Q is often represented by this mathematical relationship.
01:52Take the center frequency and divide by the Q value.
01:55For example, a Q of 2.0 at 1000 Hz would be 1000 divided by 2, which gives us a
02:06bandwidth of 500 Hz.
02:09This filter would span a frequency range of 500 Hz, 250 Hz below the center
02:16frequency and 250 Hz above.
02:20Different EQs use different values to measure Q, so don't be surprised if your
02:26EQ doesn't follow the traditional mathematical definition.
02:30Generally, it's safe to assume that higher Q settings result in a narrower
02:35bandwidth and lower Q settings result in a wider bandwidth around the
02:39target frequency.
02:41And realistically that's all we need to know to shape our sound to our liking.
02:46Don't let the term quality lead you to believe that a higher Q actually makes
02:51the EQ sound better or of higher quality.
02:54It just means the band of frequencies that will be boost or cut is more
02:58narrow or refined.
03:01Narrow Q settings are most commonly used for fine-tuning a signal's frequency
03:06content and honing in on very specific areas, or residences, like the ringing of
03:12a snare or vocal sibilance.
03:15EQs with extremely narrow Qs are often referred to as notch filters, because
03:21they can be used to notch out a very narrow range of frequencies, like an
03:25unwanted 60-cycle hum.
03:28However, be careful when applying extreme gain changes with very narrow
03:32Q settings as unmusical distortion and undesired resonance or ringing can be added to the
03:39signal very quickly.
03:41Because frequency and pitch are directly related, large boosts with very narrow
03:46Qs can cause normally un-pitched elements like a kick or snare to take on a
03:51pitch, or pitched elements to take on a wah-wah effect.
03:57In fact, a classic wah-wah pedal is just a sweepable EQ with a large boost and narrow Q.
04:03Wide Q settings can be used for broad- brush tonal shaping and are often used in
04:09mastering applications, where disrupting the frequency balance with aggressive
04:14narrow Q filters would introduce undesired artifacts.
04:19Another way I like to think of it is that narrower or higher Q settings can be
04:23used more for solving sound problems while wider or lower Q settings can be used
04:29more for tonal shaping tasks.
04:32Some EQs have fixed Q settings that you won't be able to control, while others
04:37have Q settings that change depending on the frequency selected or the amount of gain used.
04:43For example, on the famous Neve 1073 EQ, which has seven fixed frequencies in
04:50its mid-band, the Q increases or becomes more narrow as you switch to higher frequencies.
04:57On the Waves Renaissance EQ the Qs are asymmetrical.
05:01A boost results in a wider Q, whereas a cut results in a more narrow Q.
05:08When possible, for general-purpose EQ tasks, erring on the side of wider Q settings
05:13rather than narrower ones should be used when shaping a signal's tone, as they
05:18tend to sound more natural.
05:20However, you always want to let your ears be your guide.
05:24Narrow Q settings can be just the signature sound you're looking for, either to
05:29get a certain instrument to pop out of the mix or tame a harsh resonant buildup.
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Parametric equalizers
00:00Now that we have a grasp of frequency, gain, and Q, we can easily understand one
00:06of the most common types of EQ filters, known as parametric EQ.
00:11A parametric EQ, sometimes referred to as a peaking filter, uses all three
00:16controls to boost or cut a signal's frequency range.
00:21Generally broken into multiple bands where an EQ includes more than one
00:25parametric filter, the amplitude of each band can be controlled, the center
00:30frequency can be shifted, and the bandwidth or Q can be widened or narrowed.
00:36Think of a parametric filter as a mountain of boost or valley of cut across
00:41the frequency plane.
00:42The boost or cut is centered at the middle of the mountain or valley; therefore
00:48the center or target frequency receives the most change, while frequencies
00:54around the center taper off based on the Q value.
00:59George Massenburg developed and introduced the parametric EQ in 1972,
01:05and today parametric filtering is found in at least one band of most plug-in,
01:10console, and hardware equalizers on the market.
01:14Parametric EQ is by far the most flexible type of EQ because of the ability to
01:19control the center frequency as well as the Q width.
01:23As we'll learn in the next few videos, not all types of EQ have this ability.
01:29Parametric EQ is both useful in fixing frequency problems, like removing nasty
01:34resonance from improper mic placement or poor room acoustics, as well as
01:39subtle tonal shaping, like improving the clarity and presence of a vocal or
01:44bite of a guitar.
01:46Listen as I use a Parametric EQ to remove the main points of resonance from this
01:51vocal and then add some presence to increase intelligibility.
01:56(music playing)
02:25Because of their flexibility and control, I think you'll find parametric
02:29EQs will quickly become one of the most-used tools in your recording and
02:33mixing workflow.
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Shelving filters
00:00If you've ever used the EQ or tone control in your car stereo, you've most
00:05likely experienced a shelving filter.
00:08Unlike a parametric filter, a shelving filter is designed to boost or cut the
00:13signal at the target frequency and continue that boost or cut into lower or
00:18higher frequencies past the target.
00:22A shelving filter gets its name from the distinct shelf shape it forms in the
00:26EQ's frequency graph.
00:28Shelving filters come in two distinct flavors:
00:31high shelf and low shelf.
00:34With high-shelf filters, the frequencies above the target frequency are boosted
00:39or cut uniformly through the top end of the EQ.
00:44With low-shelf filters, the frequencies below the target frequency are boosted
00:48or cut uniformly through the low end of the EQ.
00:53Let's hear some shelving filters in action.
00:55First, listen to this parametric filter as I boost 6 dB at 6K.
01:00(music playing)
01:14Now listen as I switch the parametric filter to a high-shelf filter and perform
01:18the same 6 dB boost.
01:20(music playing)
01:33Notice that the high-shelf filter affects more frequencies than the parametric,
01:38resulting in an overall brighter sound as the shelving filter continues to
01:42boost frequencies well beyond what the parametric filter covered using a modest Q setting.
01:49A shelving filter generally has two controls:
01:52frequency, which is used to set the target frequency or starting point of the
01:56shelf's cut or boost, and gain, which, like in a parametric EQ, determines the
02:01amount of amplitude change over the range of frequencies defined.
02:07Many shelving filters feature an additional Q or quality control that determines
02:11how sharp the shape of the shelf's transition will be and whether or not it will
02:16have a resonant peak at the target frequency.
02:20This is used to tell the filter how quickly it will climb to the amount of gain
02:23you've set and if there will be a small bump or resonant peak at the target
02:28frequency before settling in for the rest of the shelf.
02:32Certain vintage EQs, specifically Neves, are well known and adored for their
02:37resonant shelves that peak a little more at the target frequency.
02:41There's a reason that shelving filters are used in most consumer stereos for
02:46bass and treble controls, because the goal with the shelf is to shape the
02:50overall low end or top end tone of the signal, as opposed to just boosting one
02:55single target frequency, like a parametric filter.
02:58High-shelf filters work great for bringing out the sheen or air of a signal,
03:04especially in the ultra-high frequencies.
03:06Or alternatively, they can dull the signal's top end a bit and send it to the
03:12back of the mix, similar to how analog tape can soften the high frequencies.
03:18Listen to this acoustic guitar with a high-shelf boost and then a high-shelf cut.
03:22(music playing)
03:45Notice that the picking is brought out when the shelf is boosting and
03:49pulled back when cutting.
03:50Low-shelf filters are great at boosting and strengthening all bass content in a
03:56signal below a set frequency, as opposed to a parametric filter, which boosts the
04:01signal centered over a specific frequency in that specific pitch.
04:06Likewise, a low shelf is a great tool for tapering back some of the low end in a
04:11muddy recording, helping make room for other instruments in that range.
04:17Listen to this drum loop with a low- shelf boost and then a low-shelf cut.
04:21(music playing)
04:45Notice the bump of the kick drum come and go.
04:49Shelves are an indispensable tonal shaping tool that work great for manipulating
04:53the low- and high-frequency content of an individual signal or a complete mix.
04:58Because they paint with a broad brush across many frequencies, they're generally
05:03best to use with lower gain settings under 6 dB,
05:07but feel free to use your ears and experiment.
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High- and low-pass filters
00:00We know that shelving filters boost or cut energy at the target frequency and
00:04all audio frequencies either above or below it.
00:08A pass filter also affects all energy above or below the target frequency, often
00:16referred to as the cutoff frequency in a pass filter.
00:20However, instead of boosting or cutting that content by a specific amount of
00:24gain, it instead removes that frequency content completely.
00:30Any frequency content outside the cutoff frequency is attenuated or cut
00:34gradually in a downward slope, heading towards negative infinity.
00:40Let's listen to some audio examples.
00:42Listen to the following drum loop with a high-pass filter engaged.
00:46(music playing)
01:10Next, let's listen to the loop with a low-pass filter engaged.
01:13(music playing)
01:38Like the name suggests, a high-pass filter allows the highs to pass through the
01:42filter unaffected, while the low frequencies are attenuated, or removed, starting
01:47at the cutoff frequency and lower.
01:50Likewise, a low-pass filter allows the lows to pass through the filter
01:54unaffected while the high frequencies are attenuated or removed, starting from
01:59the cutoff frequency and higher.
02:02Sometimes these filters will be referred to as high-cut and low-cut filters.
02:06High cut is simply another name for a low-pass filter and low cut another name
02:11for a high-pass filter.
02:14Don't let the names confuse you.
02:15Fortunately, the names are actually quite descriptive.
02:18Low-cut filters cut the lows;
02:20high-pass filters let the highs pass through, et cetera.
02:24When both filters are used simultaneously, one filtering out the lows and
02:29another filtering out the highs, it is often referred to as a band-pass
02:34filter, since in that case only a specific band of frequencies are allowed to pass through.
02:41Pass filters generally only have two controls:
02:44frequency and Q. The frequency sets the cutoff point of the filter, while the
02:50Q control, sometimes called slope in a pass filter, determines the steepness
02:55of the cutoff slope.
02:56Q in this case is usually measured in dB per octave and determines how
03:03aggressive the EQ will begin removing frequency energy above or below the cutoff point.
03:08Q settings on high- and low-pass filters generally start at 6 dB per octave,
03:15which is a rather gentle slope, and work their way up to more aggressive
03:19settings--sometimes as much as 48 dB per octave, which looks basically like a
03:25vertical line here on the graph.
03:29Let's look at an example of a high-pass filter.
03:31A setting of 12 dB per octave with a cutoff at 100 Hz means that after passing
03:37through the filter, a signal of 50 Hz or one octave lower will be reduced by 12
03:43dB, while a signal of 25 Hz, two octaves lower, is reduced by 24 dB.
03:51High- and low-pass filters are especially useful in restricting or bracketing
03:55frequency content of signals in a mix.
03:58Many times rumble, or frequencies lower than the fundamental of the instrument,
04:03can be completely removed using a high- pass filter set just below a signal's
04:08fundamental frequency.
04:09For example, a male vocal isn't going to have much below 80 Hz,
04:15so cutting off everything below 80 with a high-pass filter can help ensure
04:20that no additional low-frequency content unrelated to the vocal itself makes
04:25its way into the mix.
04:27Likewise, low-pass filters can be used to restrict and reduce
04:31high-frequency content.
04:33In the case of DAWs, unlike analog mixing consoles and tape, high-frequency
04:39retention is 100%, meaning no high frequencies are soaked up by the DAW's mixer.
04:45This can lead to mixes that have too much high-frequency extension in too
04:49many of the instruments.
04:51This can result in a subtle building up of undesirable high-end frequency
04:55content that is hard to describe.
04:58I like to use low-pass filters on instruments that aren't contributing
05:01significantly to the high frequencies of my mix.
05:04For example, a 12-inch guitar speaker cabinet doesn't produce much useful audio
05:10information above 8K, so why keep it in the mix?
05:15Reducing or eliminating those high-end frequencies helps to remove any noise
05:19or hiss that may be present in the recording, but not part of the actual instrument.
05:25And reducing these frequencies on multiple tracks keeps them from adding up in a mix.
05:31Using high- and low-pass filters to help tighten up frequency content and
05:34improve focus has been a secret of the pros for years, and I would find myself
05:39hard-pressed to do a mix without them.
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Putting it all together with multiband EQ
00:00Now that we understand the different types of filters commonly found
00:04in both hardware and software equalizers, it's worth mentioning that many EQs
00:09will incorporate multiple filter types into a single processor.
00:14This is often referred to as a multiband EQ.
00:18Multiband EQs generally feature one or more parametric bands in addition to
00:23high- and low-shelving filters and high- and low-pass filters at each end of the
00:28frequency spectrum.
00:30Many multiband EQs will also feature input and output gain controls that can be
00:35used to raise or lower the entire level of the signal.
00:39They usually have a phase or polarity invert button also.
00:44The phase flip switch allows you to invert the waveform's amplitude, swapping
00:49the pushes for pulls and the pulls for pushes shown here in the graph.
00:54This switch is often used to compensate for phase offsets created in multi-mic
00:59recording scenarios.
01:01For instance, if you mic a snare drum with a mic on the top head and the
01:05bottom head, those two signals might not reach the listener at the same time
01:11and will thus be out of phase, potentially canceling out, or in the least,
01:15sounding not quite right.
01:17Flipping the polarity of one of the signals can alleviate this problem.
01:22This SSL console I'm sitting at, like many analog and digital recording
01:26consoles, feature a channel EQ that incorporates a high-pass filter,
01:31shelving filters for both high and low frequencies, and two parametric
01:36filters with sweepable Q.
01:40Most standard DAWs feature built-in multiband EQs, like the ProTools EQ3
01:46and Logic's Channel EQ.
01:48Certain plug-ins, like the Waves' Q series EQs, allow each band to function
01:53independently as any filter type, offering up to ten bands of whatever you need.
02:00During recording and mixing, a multiband EQ is ideal because most EQ tasks
02:05require a combination of filters, with varying degrees of boost and cut.
02:09For example, to EQ a vocal track, I might start by engaging the high-pass filter
02:16to remove any low-frequency rumble below the vocal's fundamental, or lowest note.
02:22Then I might notch out some of the low-mid resonance in the vocal's harmonics to
02:27increase clarity and remove mud.
02:30After that, I'll use another parametric band to increase presence
02:34and intelligibility.
02:37To top it all off, I might strap on a high shelf add a bit of the top-end air and sheen.
02:42(music playing)
03:11While EQs can certainly be used in a single-band capacity, you'll often find
03:16yourself using multiband EQs for many of your basic EQ tasks.
03:21Don't let the additional controls scare you, and don't feel like you need to use
03:25every band of a multiband EQ just because it's there.
03:29A multiband EQ is just a bunch of filters bundled into one convenient package,
03:35so if you can understand and use a single band of EQ, you can certainly use and
03:40understand a multiband EQ.
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Using graphic EQ
00:00A graphic EQ is a special type of EQ that has fixed frequency and Q values
00:05and is arranged in a multi-band, almost mixer-like presentation.
00:10The only control in a graphic EQ is gain, which can either be boosted or cut to
00:16alter the amplitude of a fixed-frequency spectrum.
00:20Graphic EQs offer a fixed number of frequency points, or bands, that can be altered.
00:25This simplicity, along with the inherent visual presentation of the total EQ
00:30curve, makes them very simple to use and especially effective at certain tasks.
00:36Because they can contain many unique bands, sometimes over 30, graphic EQs are a
00:42popular choice for calibrating playback systems to a specific room or space.
00:47They are often used to compensate for a venue's acoustics in live sound systems
00:52and can also be found performing the same task in many recording studios.
00:57A large number of unique bands can help an engineer neutralize very specific
01:02room modes or points of resonance in a space.
01:06Sometimes I like to use graphic EQs for normal everyday EQ, tasks such as EQing a
01:11guitar or vocal, because of their simplicity.
01:14The limited number of frequency points can really help you stay focused on the
01:18creative side of things and get sounds quickly, without getting mired in the
01:22details of sweepable frequency and Q.
01:26Here I'm using the Waves API 560 EQ, a model of the API 560 hardware unit.
01:33This is a 10-band graphic EQ that is divided into one-octave increments.
01:38I can use it to quickly get this vocal to sit in the mix without worrying about
01:42Q settings or center frequency since those are already set for me,
01:47so I can focus more on the specific areas I want to boost or cut. Let's take a listen.
01:52(music playing)
02:22So here I'm removing some of the low- mids to get rid of that muddy resonance
02:26that usually builds up in a vocal and a little bit of the harmonics on that mud.
02:30I am also cutting heavily on the lowest two bands to remove any rumble or
02:35unrelated low-frequency content that would just add up and cloud the low end.
02:40I might also improve the clarity a bit by boosting some of the high-mids around
02:45for 4k and add a bit of air at 16k for good measure.
02:49So I hope you can see in here that by using the graphic EQ in this scenario I
02:54can focus on what really matters, getting the vocal to sound how I want it to
02:58without worrying about if I picked the exact right frequencies or following
03:02some sort of recipe.
03:03While they aren't perfect for everything,
03:06if you have access to a graphic EQ plug-in or hardware unit, try it out on
03:10some different material.
03:12Mixing is just as much about creative flow as it's about precision movements
03:16and critical thinking,
03:18so sometimes fostering forward motion by using simple, even restrictive tools
03:23that allow you to quickly move on to the next idea can be just what's needed to
03:27get the mix sounding great.
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3. Advanced EQ Topics
Creating focus
00:00When applying EQ in a mix there are a number of common mistakes made by
00:04novice engineers.
00:06Here I want to talk about three of the big ones:
00:09trying to make every instrument's stand out in the mix, trying to make too many
00:14instruments fit into a mix, and EQing tracks in solo.
00:19Not every track can be the star in a mix.
00:22All instruments can't have the spotlight at the same time.
00:25Instead, you can use EQ to help direct the listener to what the focal point of
00:30the song is at any given moment.
00:33In fact, you can use EQ to make one or more instruments purposefully sound more
00:38dull in order for another instrument to stand out.
00:41Photographers use depth-of-field extensively to achieve this same effect.
00:46They place the subject of the photo in focus while background elements may be
00:50made intentionally out of focus to help draw the viewer's eye towards the
00:54subject, and make for a more interesting composition or organization.
00:59We can do this in music or post-production too using EQ.
01:03For example, the lead vocal track is usually the main focal point of a pop mix;
01:10however, vocals and electric guitars share many common frequencies and
01:14can compete in a mix.
01:16If the guitar is too in focus, the vocal can be lost and not be the focus of the mix.
01:22Instead, you can use EQ to shape the guitar sound around the vocal track.
01:27For example, you can reduce the high- mids between one and 4k maybe to allow the
01:32vocal to shine through the mix and effectively blurring the guitar sound in that EQ range.
01:39You can apply this principle to all aspects of the mix giving, each element its own space.
01:45This yields a well-balanced mix, much like a photograph with great composition.
01:51Let's return to our photography example.
01:54Photographers don't light all elements of a photograph with the same bright light.
01:58Just like not every instrument in a mix can be the star of the song, not every
02:03element in a photograph should shine.
02:06Instead, certain elements get separate lighting or are cleverly positioned in
02:10the background, allowing them to look good, but in context with the rest of the elements.
02:16In music and post-production, we often use EQ to create this
02:19balanced composition.
02:22Another aspect that also relates to the composition of a photograph, as well as
02:26to creating a balanced mix of a song, is arrangement.
02:30Simply having too many elements in a photograph or in a mix can cause either
02:35to be cluttered.
02:36Specifically in a mix, if you find that no matter how hard you try to fit
02:40elements together things still sound muddle, try muting certain elements or
02:45even more drastically, adjusting the song or arrangement to create a
02:49less-is-more situation.
02:52Never be afraid to question whether elements in a mix actually belong in the song.
02:57Finally, don't EQ tracks in a vacuum. That is, don't make your final decisions for
03:03an instrument's EQ setting based on listening to it in solo.
03:07Now I'm not saying you can never solo an element to get a better handle on
03:10what's going on with the track; however, just like you don't separate one
03:15element from its surroundings in a photograph,
03:18you should make your EQ decisions by listening to each instrument in the
03:21context of a mix.
03:23So context matters in all EQ decisions, as does retaining focus on the most
03:29important elements in a mix.
03:32In my opinion, the greatest mixes are artful examples of sonic context, like a
03:37photographic with perfect composition, pushing and pulling the listener's
03:41attention to better strengthen the emotional feel and delivery of the piece.
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Get in the Mix: Using EQ to fix problems and place elements in the mix
00:00EQ can be used to repair a signal's frequency response and create a more
00:05idealized representation of the recording.
00:08Likewise, EQ can be used to fit the resulting fix signal into the rest of the
00:13mix, complementing the other elements.
00:16Because of this, I often like to break my EQ approach into two parts.
00:22I start by considering the signal by itself and listen for anything that sounds
00:26out of place, like too much frequency buildup or resonance from improper mic
00:31placement or background noises recorded with the signal.
00:35At this stage I may use EQ to attempt to correct these issues before I try to
00:41place my signal into the rest of the mix.
00:44I call this stage corrective EQ.
00:47This is the one place where I think it's okay to listen critically in isolation,
00:52with the track soloed.
00:55During this stage I'm usually cutting or removing frequencies from the signal
01:00rather than boosting.
01:03After getting rid of the things I know I don't want in the signal, I proceed to
01:07the most important stage of the EQing process, EQing in context.
01:13During this stage, I use EQ to place the element into the mix based on my master
01:18plan of creating a focal point, complementing other elements, and finding a good
01:24overall frequency balance for the entire mix.
01:28Let's take a look at an example of the process on a keyboard track.
01:33It's time to get in the mix.
01:34Pause this movie and open the appropriate file for your DAW.
01:39If you don't have access to a DAW right now, you can continue watching this
01:43video to see the get in the mix demonstration.
01:52Listen to this Rhodes part in isolation.
01:54(music playing)
02:05This particular Rhodes sounds very rich and full, if not a touch dark, with nice,
02:10low-frequency extension.
02:13Listen again in the context of the mix.
02:16Pay attention to the Rhodes as it relates to the rest of the instruments in the
02:19arrangement, especially the vocal and the bass.
02:22(music playing)
02:33Hopefully you notice that the Rhodes in context sounds a little washed out and
02:36muddy, like it isn't sure where it belongs frequency-wise.
02:41The lows and low-mids fight for space with the kick and bass guitar, and the
02:46darker quality of the harmonics don't complement the melody and sparkle as
02:50well as I would like.
02:52Based on how it's sitting now, there's no doubt that this Rhodes track will
02:56need a bit of EQ.
02:58Because I know the buildup in the lows and the low-mids are going to be
03:01especially troublesome, as they tend to be with most instruments that live in
03:05this middle ground, I'll start with the track in isolation and try to break
03:10out some of that low-frequency crud with a bit of subtracting EQ in the high-
03:14pass filter.
03:16Listen as I adjust the parametric band to break up some of the
03:20low-mid resonance.
03:22Notice how I specifically boost with a narrow Q setting and sweep to find
03:26the offending frequency range and then proceed with my cut.
03:31After, I will enable a high-pass filter to cut some of the low-frequency
03:35extension off the bottom end of the instrument to make space for the bass and kick drum.
03:40(music playing)
04:21This boost-sweep-and-cut trick works extremely well when trying to find the
04:25nasty resonant patches in a signal's frequency content. But try to first
04:30identify in your head what the problem might be as opposed to looking for
04:33trouble where it doesn't exist.
04:36In other words, if you just go looking for frequencies to cut from without
04:40really having a reason to do so, you will certainly find spots in the frequency
04:44spectrum that ring out more than others when you sweep through the bands.
04:49This isn't always a bad thing, as every instrument has a unique frequency
04:53footprint that creates its distinct timbre,
04:55so be sure you're removing frequency content with the clear goal in mind rather
05:00than just hoping you get lucky.
05:02Now at this point I've only treated the signal in isolation and if I stopped
05:07here, I will be missing the most important part of the EQ process.
05:10Now that I worked on some potential problem areas, I need to further refine the
05:15EQ in context with other elements in the mix.
05:18It could be very frustrating at first trying to use EQ in context, because your
05:23tendency might be to solo that instrument to hear what's going on, but you'll
05:28get used to it in time.
05:29So fight the urge and do your best.
05:32Rather than soloing, sometimes it can help to turn up the instrument's volume
05:36while EQing in context.
05:39Listen and watch as I adjust the EQ in context.
05:42Notice that I use the same boost-and- sweep trick to find additional resonant
05:46patches that might get in the way of the vocal.
05:48(music playing)
06:29After notching out more of the lower midrange resonance that can muddle the
06:33vocal intelligibility, I also tightened up the high-pass filter to really remove
06:38most of the bass note's fundamental energy, to keep things nice and open for the
06:43bass guitar that likes to sit in a pocket between the deeper kick and the other elements.
06:50Because the Rhodes is really the only instrument carrying the chord progression
06:53here, I have also brought out some of the sparkling in the top end using a
06:58high shelf and another parametric band to boost the detail of the instrument's
07:03upper harmonics and help to better define those core changes once it's placed in the mix.
07:09Listen once more as I bring the EQ in and out in four-bar segments.
07:14It's a subtle change, as many EQ tasks will be, but if you listen carefully, it
07:19helps clean up the midrange and define the chords a bit more.
07:22(music playing)
08:03Did you notice throughout this whole process that I've not mentioned specific
08:07frequencies to always cut or boost on Rhodes?
08:10Should you use the same EQ curve I came up with on a Rhodes in your mix?
08:15Absolutely not. Every instrument in context will be different.
08:19If this instrument was playing only next to the lead vocal without any bass or
08:23drums, I would have ended up with an entirely different EQ curve, because the
08:28context would be different.
08:31If you can take away only one idea about EQ from this course, it's this:
08:36context matters.
08:39Use EQ to strengthen your desired context.
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Get in the Mix: Creating complementary EQ curves
00:00We now know that it's best to make EQ decisions in context, based on how we
00:05want to push and pull the listener's focus and complement all the instruments
00:10and song as a whole.
00:12We also know that frequency and pitch are directly related. and therefore
00:17elements playing in the same octave are in danger of competing with each other
00:22and may special considerations in regards to EQ to sound good in context.
00:28Simply boosting an instrument's fundamental frequency tends to make instruments
00:32blur together in a mix.
00:34Remember, it's an instruments harmonic series that give it its unique tone and
00:40quite often the frequencies near the fundamental tend to sound very similar from
00:45instrument to instrument.
00:47That being said, when dealing with instruments that live in the same frequency
00:51range, we must attempt to create complementary curves that allow each instrument
00:57to speak in the desired way, without blurring over each other or overpowering
01:02that specific frequency range.
01:05Now where this is most critical is around the low end of a mix, specifically
01:10the bass instruments.
01:12Kick drum and bass often have a tumultuous relationship because they each want
01:17to carry the low end of the mix.
01:20But if approached correctly, the two can share complementary EQ curves that
01:25unifies them into a deep punchy low end that sounds awesome.
01:31Let's check out an example of complementary EQ curves between a kick and bass guitar.
01:37It's time to get in the mix.
01:43Take a listen to this mix. The bass and kick drum have yet to be EQed,
01:47so see if you can notice some blurring between the two instruments and the rest of the mix.
01:51(music playing)
02:04Hopefully you noticed that the kick drum is a bit heavy in the low-mids,
02:07sounding a bit like knocking on a cardboard box.
02:12This resonant buildup in the low-mids is pretty common, depending on how you
02:16mic your kick drum.
02:18What it does is tend to blur the sweet lower harmonics of the bass guitar.
02:23When this critical frequency band gets masked by the kick drum, it really blocks
02:28the instrument from speaking through the mix.
02:31To get a better sense of what's going on between these two instruments, let's
02:35listen again with just the kick and bass in isolation.
02:38(music playing)
02:50Again, that kick drum has a nasty little peak in the 300 to 500 Hz range that is
02:55making it sound boxy and eating up the frequency range where my bass and
03:00acoustic guitars want to live.
03:02To solve this, I'm going to redistribute some of the frequency spectrum of the
03:06kick drum to allow the bass to cut through a bit better and remove some of
03:11that box-like sound.
03:13To do this, I will first pull out a bit of the low-mids, around 400 Hz in this case.
03:19That will get rid of some of that boxy sound.
03:23To redistribute some of that energy and push those subfrequencies a bit more, I
03:27will boost around the kick drum's fundamental with a slightly narrower Q to
03:32really focus the boost.
03:34If you're having trouble finding the fundamental of your kick drum, try using
03:38the boost-and-sweep trick that I showed you earlier.
03:41Most kicks will have a fairly defined peak that will pop out relatively easily.
03:47After that, I'll remove a bit of the energy from the kick's first
03:51harmonic, around 120 Hz.
03:53This will make more sense when we work on the bass EQ.
03:57To top everything off, I will bring out a little bit of the beater with some top-
04:01end parametric boost around 4K.
04:03(music playing)
04:32Notice that I didn't go crazy with the low-mid cut.
04:35This is a taste thing.
04:37Aggressive rock tunes tend to have a distinct scoop mid from the kick drum with
04:41a pronounced boost at both ends.
04:44But because this has more of a quirky indie rock vibe than a ground pounding
04:47metal track, I want to leave some of the more organic low-mid intact.
04:52This kind of decision making is a perfect example of why recipes you find in
04:57presets or books tend to neglect the context of the genre and emotional
05:01direction of the tune.
05:04So before you say, "must cut low-mids from my kick" every time you start a mix,
05:09think about what those frequencies are doing for that unique song.
05:12You may also have notice that I finished everything up with a high-pass filter
05:17set to a very low cutoff point.
05:20I generally do this as a safety measure to prevent any potential super-sub-bass
05:24from building up in the mix.
05:27Small speaker systems and even less efficient full-range systems can have
05:31trouble when they attempt to reproduce super-low frequencies.
05:35Because I often mix for the masses who listen on headphones or even ear buds
05:39rather than a small group of audiophiles with subs that can reproduce 10 Hz, I
05:44like to optimize my mix accordingly.
05:48Now let's move on to the bass.
05:50When EQuing bass guitar many make the mistake of trying to boost too much of
05:54the low fundamental, thinking it will help add definition and make the bass cut through the mix.
06:00Normally, however, that just isn't the case.
06:03In fact, that methodology will not only lead to a muddled low end, but won't even
06:07come through on smaller speakers and ear buds.
06:09Instead of boosting the lowest fundamentals, I will boost a bit of the low-mids
06:14in two places where I carved out some space from the kick drum previously.
06:19I will also notch a bit out where the kick drum's fundamental is, sitting around 60 Hz.
06:25This complementary curve is what I like to call a bass sandwich, where the bass
06:29is the meat in the middle and the kick is the bread on the bottom and top ends.
06:34This allows the lowest element to be the fundamental of the kick, pushing
06:38the song along, while the bass gains note definition and warmth through its harmonics.
06:43(music playing)
07:11Now we are getting somewhere.
07:12Together the kick and bass now form a strong bond that will really
07:16complement the song.
07:18Let's take a listen in context with the rest of the mix,
07:21first without EQ and then with.
07:23I will automate the EQ curve for the bass and kick in and out so you can hear
07:28what we've accomplished.
07:29(music playing)
07:57I generally like to approach my kick and bass relationships using this
08:00sandwich-style approach.
08:02However, the style of music and the tempo of the song can force you to
08:06alter your strategy.
08:07For example, in speed metal where the drummer might be playing 16th-note blast
08:12beats, there isn't a lot of room for sub-bass on the kick.
08:16Otherwise, all the notes tend to blur together and have no definition.
08:20In that case the bass may end up being the lower instrument, sitting below the kick.
08:26Reggae and dub is another example where the bass usually sits below the kick, as
08:31the bass is generally the main rhythmic timekeeper in the song and the kick
08:35tends to play a more accenting role.
08:38Ultimately, there are no hard-and- fast rules when it comes to creating
08:41complementary EQ curves.
08:44The best way to approach this concept is to really think about the instruments
08:48and where they sit in the arrangement.
08:50Know that there is a finite amount of space for instruments to live and breathe,
08:54especially in the low end.
08:57Listen for material that might overlap or fight and distribute
09:01elements accordingly.
09:03Listen to reference tracks in the same genre and think about how the instruments
09:07are being presented, what is living where, and what is taking priority.
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Get in the Mix: Creative EQ with the telephone effect
00:00I'm sure you've heard a mix where the lead vocal or another instrument sounds a
00:04bit lo-fi or purposefully low-bandwidth, but creates a unique mood and enhances
00:10the contrast of that element in the mix.
00:14EQ curves are not always about correcting an instrument's tonal balance, but
00:18sometimes are simply used for a creative effect or placing an element in a
00:23unique space within the mix.
00:25To me there is nothing that represents this usage more than the
00:29classic telephone effect.
00:32Let's take a look at applying this effect to a vocal track.
00:35It's time to get in the mix.
00:42First, let's listen to an example of a telephone-style filter in action.
00:46(music playing)
01:12Listen again as I automate the effect in and out of the mix.
01:16(music playing)
01:42Aptly named, the telephone effect makes it sound like the signal is coming
01:46across on a telephone connection.
01:49Hopefully you noticed that the effect sits the vocal in a very unique place in the mix.
01:54Not necessarily in the foreground of the mix, but definitely not in
01:58the background.
01:59The filter effect gives the vocal of cool lo-fi quality that grabs the ear, yet
02:05takes up very little frequency space, therefore allowing all the other
02:09instruments around it to fill out the spectrum.
02:13Let's take a look at how it's done.
02:15First I start with a low-pass filter and sweep down until I find a nice spot
02:19around 2 to 3K where I can still hear much of the harmonics that make the
02:24vocal intelligible.
02:26Then I will sweep up with a high- pass filter to remove all of the low
02:30frequencies up through around 400 Hz.
02:33The combination of a low- and high-pass filter creates what is commonly referred
02:38to as a band pass-filter,
02:40and this lays the foundation for my telephone-style effect.
02:43(music playing)
03:10Notice that I am using a very aggressive slope or Q of 24 dB per octave here.
03:16This allows the high- and low-pass filters to really restrict the frequency range
03:20and box in the vocal's energy to just the frequencies I've selected.
03:25To take the effect even further, it is often common to include a resonant bump
03:31somewhere around the low- pass frequency's cutoff.
03:35This narrow Q boost can really make the effect of pop and extend the
03:39lo-fi feel even more. Check it out!
03:42(music playing)
04:08Hopefully you noticed that when I add almost 12 dB of gain to my parametric
04:12boost I am nearly eating up all of my headroom, and even starting to clip when
04:17I sweep into certain frequency ranges.
04:20To counteract this, I can simply trim down the output of my EQ to regain some of
04:25that headroom and prevent clipping.
04:28When using this radical of a filter effect, it is not uncommon to have to
04:32re-address your signal's relative volume anyways.
04:36You may need to either raise or lower the volume of the track in the mix
04:40after the effect has been applied, as it really changes the perceived level of
04:45the track in the mix.
04:47The telephone-filter effect is an excellent example of how taking away
04:50frequencies rather than boosting them can actually provide greater contrast and
04:55make a track stand out more in the mix.
04:58By catching the listener's ear in a unique way, they're more drawn to that
05:02specific element in the mix.
05:04So the next time you're working with equalization, think about not only how it
05:09can solve your frequency problems, but how it can help you creatively place
05:13elements in a mix by altering their frequency makeup in unique and artful ways.
05:18While something like this can be classified as purposefully distorting the
05:22original signal and making it less audible,
05:25sometimes you have to dirty things up in order to make other things appear clean,
05:30and that contrast is what makes for an interesting mix.
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Get in the Mix: Frequency bracketing with filters
00:00Modern software-based instruments, especially commercial loops and virtual
00:04instruments, tend to be very broadband by design.
00:08In other words, they tend to fill out the entire frequency spectrum from low to
00:13high pretty much all by themselves.
00:16This is to be expected.
00:17A loop library company or instrument patch designer wants to sell their product
00:23and doesn't usually think towards this sits so perfectly in a dense mix, but
00:28rather they focus their efforts on the average hobbyist, who is impressed by
00:32huge sounds right out of the box.
00:35Besides, just like a picture or graphic file, I'd rather start with a high-res
00:41or full-bandwidth version and then scale down if necessary.
00:46The problem with this is that when combined with a bunch of other super-
00:50broadband material and left unchecked, these full bandwidth instruments can add
00:56up to a muddy mess across your frequency spectrum, with way too much low end and
01:02an unnatural amount of fatiguing high-frequency content.
01:07Combine this with the fact that a DAW's mixer is completely linear and uncolored
01:12in its summing process--that is to say, unlike an analog environment none of the
01:17frequency content gets soaked up by the circuits or tape formulation.
01:21So high- and low-frequency retention is 100%.
01:27In my opinion, this is one of the main reasons digital mixing gets a bad rap
01:32because it doesn't help clean up your frequency mess for you;
01:36you have to be in control.
01:38So what can we do?
01:40As a general strategy, I like to use high- and low-pass filters across select
01:45tracks in my mix to effectively bracket their frequency response and rein in
01:50some of those overly broadband signals, reclaiming clarity and creating space
01:55for other elements to breathe and coexist.
01:59Let's take a look at an example of working with high- and low-pass filters to
02:04frequency-bracket competing drum loops.
02:07It's time to get in the mix.
02:13Listen to the following two drum loops in isolation.
02:16Notice that they are both very broadband, containing both very low- and
02:21high-frequency energy across the spectrum.
02:24(music playing)
02:33Now let's say I like the hi-hat pattern of Loop 2, but I really want to keep the
02:37kick drum pattern of Loop 1.
02:40If I play the two back together, not only does it result in an overpowering
02:44low-frequency buildup, the kick drum pattern turns into a jumbled mess.
02:48(music playing)
02:54Aside from the pattern not aligning well, these loops aren't playing nice
02:58with each other because both are filling out the entire frequency spectrum at both ends.
03:04To solve this dilemma and regain some clarity in control of our frequency
03:08spectrum, we can use high- and low-pass filters to bracket the frequency content
03:13and place the elements exactly where we want them.
03:17Listen to the bass clear up as I apply a high-pass filter to Loop 2.
03:21Notice that I'm using a slope of 18 dB per octave to really separate the lows
03:27from the highs at the filter frequency.
03:28(music playing)
03:41What we are left with when I remove the low frequencies from Loop 2 is a cleaner
03:45presentation of the kick drum pattern on Loop 1.
03:49I can still hear the high- frequency content of the kick in Loop 2.
03:53This is unavoidable.
03:54However, it takes on a more of a woodblock character than a kick drum and
03:58doesn't disturb the kick pattern or the low end of Loop 1 nearly as much as before.
04:04If I decided I like the kick drum pattern of the second loop instead, I can turn
04:09the tables and apply the same technique to Loop 1.
04:12Take a listen.
04:13(music playing)
04:25I can use the same principles to control high-frequency content of audio material.
04:30Take a listen as I remove most of the hi-hat and clap of Loop 2 by using a low-pass filter.
04:36(music playing)
04:48Frequency bracketing or band-pass filtering with high- and low-pass filters works
04:53on any kind of audio signal, not just drum loops, and can really help you define
04:58an element's placed in the mix.
05:00That said, be careful with how aggressively you approach your filtering.
05:04Removing some unwanted low-end rumble can quickly turn into a situation where
05:09you're removing the signal's fundamental frequency content and taking out all of the meat.
05:14When I first learned about high- and low-pass filters, I was amazed at how
05:18quickly I could clean up the low end of my mixes by filtering out everything
05:22below 200 or 300 Hz on non-bass instruments.
05:25While that technique will no doubt leave you with a cleaner low end,
05:29it will also leave you with a very hollow mix that doesn't port very well
05:33to small speakers.
05:35Ultimately, it's a fine line,
05:38so use your ears and strive to understand what frequencies make up specific
05:42instruments in your mix and use those ranges to help guide your cutoff points.
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Get in the Mix: Automating EQ
00:00Most songs contain a variety of different sections, as in verse, chorus,
00:05bridge, et cetera.
00:07It's fairly common for an engineer to have to automate the level of a track in a
00:11mix up or down to accommodate the new section's arrangement density.
00:15For example, I might have to turn up my vocal in the chorus as additional
00:21elements are added to the arrangement.
00:24I can use the same technique with EQ for the same exact reason.
00:29Since EQ is just a frequency-specific level control and most DAWs allow me to
00:34easily automate plug-ins, I can automate bands of EQ to boost or cut during
00:39certain sections of my mix to better accommodate the section's elements.
00:44For example, during most of the song, I might want my guitar to complement
00:50the lead vocal by removing some of the frequencies that compete with the
00:54vocal's intelligibility.
00:56However, during the guitar's solo, the guitar becomes the lead instrument and has
01:02no vocal to compete with.
01:04So adding back or even boosting some of the same previously removed frequencies
01:09during that section can help it really pop out and come into focus.
01:14Let's take a look at an example of automating EQ.
01:18It's time to get in the mix.
01:24Take a listen to this track. Pay attention to the fact that the acoustic guitar
01:28plays on its own during the intro but then accompanies the rest of the
01:32instruments when the beat drops.
01:34(music playing)
02:10I already have an EQ that I'm happy with for the intro.
02:13I have got a bit of top end rolled off to give it a dirtier vibe.
02:17I have added a bit of 2k for a little more honk and also some low-shelf boost
02:22to emphasize the bass frequencies a bit, since there is no actual bass in this section.
02:27But I don't think this curve is working for me as well as it could when the
02:31full band drops in.
02:33To achieve better separation between the instruments when all the instruments
02:36are playing together, I can start by undoing my low-shelf boost to leave
02:41space for the bass.
02:43I'll leave my cut at around 250 Hz to keep the guitar from feeling muddy, but
02:47I will also cut around 850 Hz to make room for the piano staff to play on
02:53beat 1 of each measure.
02:55I'll top it off by moving my top-end boost to around 5k, to emphasize more of the
03:00pick-strum and less of the honk, and I will also remove my low-pass filter to
03:05let it breathe a little bit more.
03:07(music playing)
03:37Now, let's put the two pieces together and listen to the full context of the EQ automation.
03:43Watch out for a bit of added EQ automation when the reverse guitar chord
03:47crescendos into the beat.
03:49(music playing)
04:32By altering the EQ curve on the guitar from intro to full band, I am
04:36achieving two things.
04:38First, I am accommodating the change in arrangement so that the acoustic
04:42guitar fits into the context of its new surroundings once the music comes in,
04:48and second, because I played down the high-frequency content in the intro by
04:52using a low-pass filter to roll off the top end and ramp up the top-end
04:57boost on the crescendo,
04:59I'm further extending the idea of the song opening up into this big power-punch
05:04moment right after the reverse guitar chord crescendo.
05:08So not only am I using EQ to better fit elements into context, I am also using
05:13it to propel the song forward and create an even greater contrast between the
05:18lower- and higher-energy moments of the tune.
05:22This thought process can work all over your mix.
05:25Try adding a bit of top-end bite to a snare during the chorus. Sometimes just a
05:30dB or two of boost at the right frequency can do the trick. Or maybe try
05:35darkening up the kick drum with a low- pass filter during the intro or verse,
05:39then open it up when the song gets moving.
05:42EQ automation is extremely common in the post-production world too, where
05:47automating EQ curves to fit the context of a camera angle or a scene change
05:51is fairly normal.
05:53The same basic concept of using EQ to create focus and contrast apply.
05:58However, the elements in a post- production mix tend to change more often as the
06:02scene changes, requiring much more automation than a typical music mix.
06:08Regardless of whether you're mixing music, dialogue, or effects, EQ automation
06:13is a valuable tool you can use to help individual tracks fit better into a mix
06:18and make your overall mixes more dynamic.
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Learning to listen
00:00Applying EQ is all about listening to an audio signal and asking yourself, where
00:05do I want to take this and why?
00:08Approaching every track as if it needs some sort of EQ applied to it without
00:12really having a reason why is a solution in search of a problem, and that's not
00:17how you want to approach EQ.
00:20Define your goals and work toward them.
00:23Try to hear where your signal needs EQ before grabbing the knobs.
00:28It'll be hard at first, and you'll need to practice.
00:31But in time, you will be surprised at yourself saying things like that
00:35guitar has a bit of resonance around 300 to 400 Hz, and it needs to be carved
00:39out a little.
00:40What you won't find in this course is a laundry list of frequencies for every
00:45instrument telling you how they should be boosted or cut. Why?
00:50Because I don't know what your specific instrument sounds like.
00:53For example, is your acoustic guitar a Jumbo Dreadnought Martin, a cutaway
00:58Taylor, a three-quarter sized guitar?
01:00They all sound very different.
01:03What type of strings does it have?
01:05What key are you playing it?
01:06Are you playing high up on the neck?
01:09What other instruments are in the mix?
01:12Not only that, every genre of music has a different approach to what is
01:16considered ideal sonicsm
01:18so relying on a specific list of frequencies for anything other than a rough
01:23guide of where to look is a mistake.
01:26Don't get me wrong. Presets and rough guides are fine.
01:29I am sure your EQ came with a bunch where you could find such a list easily on
01:34the Internet, but I want to encourage you to listen, first and foremost.
01:38For example, where is the body or roundness of the bass instrument in your mix?
01:44Pull up an EQ, grab a parametric band, and boost, sweep, and listen.
01:50Play around with it, run it through a high-pass or a low-pass filter, and listen
01:54to the different parts of the signal.
01:57Know what frequencies make up the sounds you're hearing.
02:00My sense of roundness might be different than yours.
02:03It's just an adjective that's loosely trying to describe a feeling.
02:08When you're first starting out using EQ, experiment with your signals a lot.
02:14I recommend using EQ sparingly.
02:17If you find that you're using a lot of EQ, say more than 6 dB of boost in any
02:21one band on basic EQ tasks, take a step back and see if you're dealing with a
02:27level balance issue.
02:29Maybe turning up or down the entire track will get you where you want to go
02:33instead of using EQ.
02:35If you still find that you're using that much EQ, think about re-evaluating your
02:40source material, mic placement, and arrangement.
02:43Ultimately, all these ideas are just a rough framework to give you a place to start,
02:48so if using 6 or 12 dBs of boost really gets you where you want to go and you
02:53feel it in your gut, do it.
02:55While everyone hears audio differently, the sooner you trust your own ears and
03:00stop looking for a magic-bullet list or a recipe of EQ tricks, the sooner you
03:05will be in control of your EQ and ultimately your mixes.
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Balancing expectations from the recording process
00:00One of the most common critiques I have when I review my students' mixes has
00:04nothing to do with the mix at all.
00:07When the signal you're working with was poorly recorded, sometimes EQ is just
00:12not enough, and knowing when the signal just isn't going to get better using EQ
00:16is an important skill when working towards the big picture.
00:21Take a listen to this guitar that I've purposefully recorded using poor mic placement.
00:26Notice the clipping in addition to the overpowering signature of the room's
00:30acoustics and the hollowness of the guitar sound.
00:32(music playing)
00:49You might be surprised, but many novice engineers would find this to be a
00:53perfectly suitable starting point in the mix process and then wonder later what
00:58they did wrong with EQ or compression when the mix didn't turn out well.
01:03The reality is that no amount of EQ can make this guitar sound like it could
01:08have if I would've taken more time to place the mic correctly and capture a
01:12good source signal.
01:14First off, EQ will never be able to remove the sound of the room from
01:18this recording.
01:19In fact, there really isn't a tool that I've worked with that can effectively
01:24remove the reverb from a recording to my satisfaction.
01:28Also, the distortion caused by clipping the analog-to-digital converter inputs
01:33can't be repaired with an EQ, no matter how hard I try.
01:38EQ can only improve on what's there.
01:41Think of it this way.
01:43If you can make a signal sound 20% better with EQ and your source signal is 50%
01:48of what it could have been had you taken the time to record it correctly, you
01:51will never end up with 100%.
01:54It's really that simple.
01:56If you start with compromised material,
01:59you need to have reasonable expectations of what EQ can do for you.
02:03Can EQ make a poorly recorded signal sound better?
02:06Yes, but you wouldn't wonder why your homemade stew doesn't taste as good as
02:11your favorite restaurant's after knowingly using crummy ingredients,
02:15so don't expect EQ to do the same thing for your mix.
02:20In fact, over-EQing tends make things even worse.
02:24Too much EQ, especially on acoustic instruments, can result in a strained
02:29unnatural-sounding signal.
02:30So how do I prevent this from happening?
02:33You listen. When recording a signal, ask yourself, am I going to need a lot of EQ to get
02:39this sounding right?
02:41If the answer is yes, then maybe consider a different mic placement,
02:45instrument, or signal chain.
02:47Seriously, it's not rocket science.
02:50If the input signal sounds bad when it's coming in, then do something right then and there.
02:56As an exercise, try pretending EQ didn't exist and try to capture a signal that
03:01will have a pleasing frequency balance using only basic recording techniques
03:06like mic selection and placement.
03:08Now don't get me wrong, performance always triumphs audio fidelity.
03:13So if I have captured the perfect take with less-than-ideal sonics, I will work
03:18with it and use EQ to improve it.
03:21Sometimes I will even work with the sonic shortcomings as an aesthetic.
03:24Got a clipped signal? Add some more distortion and make it a statement.
03:29Got too much low-end mud that no amount of EQ is going to clean up?
03:32Throw in a telephone effect and call it a conscious decision.
03:37Some of the world's best music has been recorded in less-than-ideal spaces with
03:41less-than-ideal gear.
03:42But all things being equal, do your best to capture a clean balanced signal at
03:48the source and you will be more than halfway to a killer-sounding mix.
03:52Don't rely on the old adage
03:54"we will fix it in the mix."
03:56If you're beating yourself up over a mix that just isn't working, maybe go
04:00back and evaluate the bigger picture to make sure the arrangement and
04:04recording quality stack up.
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4. Additional EQ and Filtering Techniques
Get in the Mix: EQing FX returns
00:00Have you ever had a mix with what seems like an impossible amount of reverb or
00:04delay, but still remains clear and focused?
00:08It's all about clever use of EQ.
00:11Many people think that EQs are only useful for directly EQing a signal chain,
00:15but they can be just as powerful when used on the tail end of a reverb, delay, or
00:21any effects return for that matter.
00:24A send-and-return relationship is a common routing technique in which a signal
00:28is routed out via a mixer's send over a bus and brought back into the mix via a
00:33return track, usually with the shared effect applied to the return.
00:38Since the effect lives on the return, many tracks can send to this bus to take
00:43advantage of the same shared effect.
00:46The more output sent to the send the wetter the balance becomes between the
00:50affected and the dry signal.
00:53This is ideal with effects like reverb and delay because it takes up less
00:57processing power on the system and allows multiple tracks to share the
01:02same common space.
01:03While reverbs, delays, and other time- based effects often have built-in EQs, I
01:09find I like the control of applying a dedicated EQ to the return track so I can
01:14really shape the sound of the effect to fit in the mix.
01:18Let's jump into an example of applying EQ to effects returns.
01:22It's time to get in the mix.
01:29Listen to this snare drum with an EQed eighth-note triplet delay applied to it.
01:33(music playing)
01:54Now listen again to the snare in isolation.
01:57(music playing)
02:01Hopefully you notice that the delay tail has a significantly different
02:05tonal quality due to the EQ affecting only the delay effects return and not
02:10the dry snare signal.
02:12In other words, the initial hit is left unEQed while the delay taps are filtered
02:18through a very strong band- pass filter with a resonant peak.
02:23This provides are really cool dub-style delay treatment, perfect for
02:27the song's vibe.
02:29Now listen to the snares delay without any EQ on the effects return.
02:33(music playing)
02:37Because I'm using a digital delay here the signal that taps out is tonally
02:42identical to the original.
02:44In contrast, classic delays used tape to record and feed back the signal into a
02:49loop that would introduce regeneration artifacts, due to the tape head's bias and
02:55mechanical imperfections of the tape machine's transport mechanism.
02:59As the tape feeds back into a delay loop, each subsequent tap with gradually
03:05roll off the high frequencies and introduce a bit of pitch modulation, among
03:09other artifacts.
03:10I'm attempting to simulate that here using EQ after the delay effect.
03:16So I've dialed in some high-frequency rolloff, giving the delay a distinct sound
03:21all its own that separates it from the initial dry signal and creates a unique
03:25placement for that instrument in the mix.
03:29Now I will move a step further and automate the EQ to change over time.
03:33Listen as I adjust the cutoff point of a low-pass filter in a parametric filter
03:37simultaneously to create a cool resonant low-pass filter.
03:41(music playing)
03:44Using EQ to control your effects returns is a great way to shape the sound of
03:48your effects to better fit the context of your mix and preserve clarity in
03:52your low end.
03:54Like I said earlier, many delays and reverbs feature built-in equalizers and
03:58those can work just fine,
04:00but I personally like the flexibility of a dedicated EQ strapped onto the tail
04:05of my effects chain so I can really tighten up a muddy reverb tail or focus a
04:09delay into a specific place in the mix.
04:13Many times the EQ I use on effects returns is made of very subtle high- and low-
04:17pass filters set between 100 and 200 Hz at the bottom and 10-15k at the top.
04:24In that case, I'm just looking to keep any low- and high-frequency buildup from
04:29occurring as I extend a sound's decay time using reverbs and delays.
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Using common vintage-modeled EQs
00:00Sometimes I want an EQ that's extremely transparent, almost clinical in
00:05its application.
00:06This sort of tool is great when I don't want to hear the EQ working on the signal.
00:10I just want clean boost or cut without adding any additional character or
00:14driving any additional harmonics.
00:17Other times, I'm looking to add a little extra something to my signals, in
00:21addition to just basic boost or cut of frequencies, and this is when I employ
00:25model vintage EQs in my workflow.
00:28You have to understand that a DAW's recording and mixing facilities are
00:31extremely transparent.
00:33Even the channel strip EQ and compression rarely add any additional artifacts or
00:38color to the signal.
00:40Personally, I think this is a good thing, because it gives me total control
00:44over my sonic aesthetic.
00:45When I do want to color a signal, drive the harmonic series, and pick up some
00:50extra character, I often use classic EQs in my tracks.
00:54With these, I get sort of a two-for-one situation, by utilizing the EQ controls I
00:59need to shape my instruments, plus a little something special.
01:02Two of my favorite vintage model EQs are the Pultec EQP-1A and the Neve 1073.
01:11Here, I'm using Waves models of these two classics:
01:15the PulTec and the VEQ3.
01:17The Pultec is a tube EQ well known for its dual boost and attenuate
01:22controls, and the ability to dial in a ridiculous amount of gain without
01:27getting into trouble.
01:29Because of its tube amplifiers, the Pultec is great at driving the harmonic
01:33series and fattening up bass signals as their lower fundamentals excite
01:37harmonics in a more audible range.
01:40Listen to this drum loop with a bit of low-shelf boost.
01:43(music playing)
02:00The Pultec actually has three bands of control, but the layout can be
02:04confusing to some.
02:06The first group has three controls:
02:09frequency, boost, and attenuate.
02:12In this case, I can simultaneously dial in boost and cut in this band using
02:17the separate controls.
02:19This is part of the famous Pultec sound, as dialing in too much boost and pulling
02:23it back with the attenuate control can yield uniquely pleasing results.
02:29The second band features three parameters:
02:32a boost control, bandwidth or Q, and a frequency selector.
02:37The third band features only the attenuate and frequency select controls.
02:42Because the Pultec is a tube EQ, it'll actually color the signal without any
02:47boost or cut applied.
02:48So sometimes it's nice to just place it on a track and let it do its thing for a
02:52subtle kick of color.
02:54Equally as notable and famous as the Pultec, the Neve 1073 was designed by the
02:59Rupert Neve Company in 1970, and the channel module also featured a mic pre-amp.
03:05The 1073 has easily been on the desert island list of studio staples for
03:10decades, and has been used on most of the hits made in the last 40 years.
03:15The 1073's EQ is famous for the unmistakable sheen, clarity, and presence
03:21it adds to the signal.
03:23The 1073 is a three-band EQ with an additional high-pass filter.
03:29The high shelf is fixed at 12K and can be used to add that signature Neve sound.
03:34The waves here can be switched between 10 and 12K.
03:38It's just been modified a little bit in the plug-in version.
03:41Listen to this vocal as I boost with the high shelf.
03:43(music playing)
04:12The original 1073 mid-band has six fixed frequency points and no Q control.
04:18The bandwidth automatically gets narrower as you choose higher frequencies.
04:23The Waves model I'm using has a few more frequency bands added for flexibility.
04:28The high-pass filter has a frequency selector with a slope of 18 dB per octave.
04:33Both EQs here are definitely what I would classify as boosting EQs, used more
04:40to alter the tone or character of a signal than clinically notching out problem spots.
04:45Many times, I'll use two EQs on a signal: one to clean things up or correct and
04:51another to apply the character component.
04:54In this scenario, I will pair the Pultec or Neve with a normal channel-strip EQ
04:59and use both to achieve the desired result.
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Using frequency analyzers
00:00I strongly believe that using and trusting your ears is the best strategy
00:04when applying EQ.
00:06But there are certain scenarios that may require a bit more insight into the
00:10frequency makeup of a signal.
00:13This is where frequency analysis tools can come in handy.
00:17Frequency analyzers are often referred to as FFT spectrum analyzers.
00:22FFT stands for fast fourier transform, and is the name of the algorithm used to
00:28digest the waveform's frequency display that we see in the graph.
00:32Here I'm using Waves' PAZ Frequency Analyzer, and unlike a traditional
00:37oscilloscope that shows me time on the x axis and amplitude on the y axis, here
00:43I can see frequency on the x axis and amplitude on the y axis, while the graph
00:48updates in real time as the signal plays back. Check it out!
00:52(music playing)
01:02Frequency analysis tools like this can provide us useful information about the
01:06frequency content of a signal.
01:07For example, I can use this tool to help me find the extreme ends of the
01:12instrument's low- and high-frequency content, giving me some insight into where I
01:16might place low- and high-pass filters to remove any additional rumble or noise
01:21from a signal without digging into its fundamental or harmonics.
01:25Listen again, and watch the analyzer as I play back this vocal track.
01:29(music playing)
01:41Notice that the vocal doesn't have much frequency content below 125 Hz.
01:47In fact, there's some headphone bleed down below 125 Hz that could certainly use
01:52some high-pass filtering to help clear it out.
01:55Watch the graph as I employ a high-pass filter and sweep up.
01:59Notice how the FFT changes to display the new frequency makeup.
02:03(music playing)
02:27One thing that can make reading these FFTs a little easier is to slow down or
02:32average out the plot over a longer period of time, so we can see more of an
02:36average frequency level.
02:38This can help give us a better sense of what we're actually hearing rather than
02:42the peak values of the frequency response.
02:45Listen and watch again as I slow down the response time of the graph.
02:48(music playing)
03:12An FFT can provide useful information and help guide certain EQ decisions,
03:17especially when dealing with unfamiliar room acoustics or trying to figure
03:21out what kind of harmonic distortion or noise a specific processor is adding to my signal.
03:26I always want to use my ears as the final judge.
03:29No one is going to see an FFT of the individual instruments in your mix,
03:34so make sure you don't lean too heavily on what things look like.
03:38In other words, to quote the famous music engineer and producer Joe Meek, if it
03:42sounds right, it is right.
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Using harmonic generators to excite frequency content
00:00We learned that spectrum analyzers can be used to take a peek at the frequency
00:04content of a signal, but what happens if I boost a frequency range of a signal
00:09that just doesn't have any energy in it?
00:12Take a listen to this 808 kick drum and watch the output on the
00:16spectrum analyzer.
00:18Notice that there isn't much going on in the mid-range frequency space.
00:22(music playing)
00:32If you are listening on small speakers or even ear bud headphones, you might not
00:36even hear the kick drum, but you can see in the spectrum analyzer that there is
00:40indeed energy in the signal, way down below 100 Hz.
00:45If you hadn't seen the spectrum plot, you might think, "No problem.
00:49I will just boost some of the low mids to fill out that 808 a little bit more."
00:53The problem with this strategy is that there isn't enough energy in that
00:57frequency range to support a boost.
01:00You can't boost what isn't there.
01:03Well, you can, but you're just going to bring up noise and unrelated nasty
01:08frequencies that you generally want to avoid.
01:10So what can we do?
01:12In scenarios like this where I want to give the ultra lows a little more
01:15mid-range extension so they fill out on smaller speakers a bit more, instead
01:20of using EQ, I will use harmonic generators to excite the harmonic series of the signal.
01:26You see, I can tell by the FFT that this 808 is primarily a sine wave playing at
01:32a fundamental of around 60 Hz, without much harmonic content beyond that.
01:38To excite additional frequencies beyond the fundamental, I can use a few
01:42different techniques.
01:43Running the signal through some sort of distortion will usually drive the
01:47harmonic series fairly well, but this can quickly get out of control and start
01:52to destroy my ultra-low lows.
01:54Take a listen.
01:57(music playing)
02:07To better illustrate what's going on here, let's look at a pure 60 Hz sine wave
02:12running through the same effect.
02:15Notice the additional harmonics pop up as I raise the distortion control.
02:19(music playing)
02:43Another technique is to use either tape or tube saturation.
02:48Tape simulators can warm up the signal by driving the odd harmonics.
02:52Listen and watch that same low- frequency sine wave on the FFT as it passes
02:57through tape simulation.
02:59(music playing)
03:26Here my signal around 60 Hz is being driven at 3 times 60 and 5 times 60, or
03:33the odd harmonics.
03:35I want to be aware that a lot of tape bias could start rolling off my ultra-low
03:40lows, which I may or may not want.
03:43In hip-hop and R&B I generally like a very clean low-end extension without the
03:49rolloff that tape usually imparts.
03:51But that's just my taste.
03:53A third technique to excite additional frequencies will be to use a dedicated
03:57harmonic generator like Waves' MaxxBass or Renaissance Bass.
04:02These tools are designed specifically to excite harmonic content from a
04:06signal in a cleaner, more controlled way than using distortion or tube and
04:10tape tricks.
04:11Using MaxxBass I can raise or lower either the fundamental or the newly
04:16generated harmonics and blend to taste.
04:18I'll be sure to lower the input control to avoid any clipping.
04:22Take a listen.
04:25(music playing)
04:56Ultimately, I like to shoot for a balance between different listening systems.
04:59In other words, I don't want to completely compromise a full frequency listening
05:04system by driving a ton of low-end harmonics for ear buds, and vice versa.
05:09Adding too much harmonic distortion can cause the low frequencies to
05:12become exaggerated on speaker systems with subwoofers or greater
05:16low-frequency extension.
05:18In the end, there isn't a single ideal way to add additional frequency
05:22content. Whether it's pure distortion, tube or tape saturation, or specialized
05:27harmonic generation tools,
05:29the technique you use depends largely on your specific goal and desired outcome.
05:34I've shown you a few ways in which I approach the dilemma and will often try a
05:38few different approaches until I find what works best for each unique scenario
05:42I encounter.
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EQ or compression first?
00:00One of the most common questions I get from my students is whether they should
00:04EQ their tracks before or after compression.
00:08And the answer I always give them is, that depends.
00:11I like to consider an addition- subtraction approach when deciding whether I want
00:15to EQ or compress first.
00:18What am I going to get rid of, and what do I want to play up or add?
00:23In the case of subtraction, I think about what part of the signal's frequency
00:27response do I not like or what I want to remove before the signal goes through a
00:32compressor or limiter. Why?
00:35Because I don't want the compressor's threshold to be triggered by material that
00:39I want to get rid of anyway.
00:41For example, if I have a loop with a ton of low end that I don't need, I might
00:46use an EQ to filter out all the bass frequencies before hitting the compressor.
00:52Since those bass frequencies will likely make up most of that signal's
00:56amplitude, they would likely influence the compressor's threshold in
01:00an undesirable way.
01:02Sometimes what happens when you use a lot of compression or limiting is that a
01:06signal's frequency response or tonal characteristics can get a bit flattened
01:11out, especially in the low and high frequencies.
01:15In this case, if I want to do additive or boosting EQ, I might consider saving
01:21that for after I add compression.
01:23That way I can restore some of the tonal response or shape to the signal post-
01:28dynamics-processing.
01:31When you first start mixing a song, don't worry too much about what order
01:35you add your effects.
01:37I generally reach for whatever processor that I think will take me in the
01:41right direction.
01:42However, sometimes I do find it helpful to apply my compression before I start
01:48adjusting the EQ curve.
01:49It helps firm the track's dynamics up in the mix and gives me a better sense of
01:54what kind of EQ it's going to need to sit with the rest of the tracks.
01:59Otherwise, trying to EQ a dynamically wild track can be a bit like trying to
02:03hit a moving target.
02:06Remember, this adding or subtracting ideology is just a framework that you can
02:10use to think through your processing chain.
02:14It isn't a hard-and-fast rule that you have to religiously follow.
02:18In many cases the order just won't matter all that much.
02:22Like if I'm going to do a few dB of gain reduction on a vocal track, I don't
02:26always have to use two separate EQs before and after compression to achieve
02:31my ultimate goal.
02:33With DAWs and plug-ins, it's so easy to play with the signal chain that
02:37it's almost a no-brainer to try out different approaches, just to hear what
02:41they might sound like.
02:43So experiment, listen, and think about how the compressor might react to
02:47different frequency material if you reorder the effects.
02:51And if you want to learn more about compressors and dynamic processors, be sure
02:56to check out Foundations of Audio:
02:58Compressors and Dynamics Processors in the Online Training Library.
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EQ and room acoustics: Is your room lying to you?
00:00Have you ever done what you thought was a killer mix only to take your mix
00:04elsewhere and be utterly disappointed: what was the perfect amount of bass is now
00:08way too much in the car, or the chunky tone of your guitars ends up being hollow
00:13and thin on friend's speakers?
00:16Mix portability, or how a mix translates from room to room and speaker to speaker,
00:21has been toiled over by mixers of all skill levels for years.
00:27EQ is all about altering the frequency balance of a signal, adding or
00:32subtracting energy from a waveform's amplitude.
00:36Rather than relying on a list of frequencies and recipes to cut or boost,
00:40seasoned engineers use their ears to apply EQ.
00:44What if your speakers and room are coloring the frequency response of your mix?
00:49In other words, what if the EQ adjustments you think are making your mix better
00:54are actually just a response to how your room's acoustics are shaping the sound
00:58coming from your speakers?
01:00Let's try an experiment.
01:02I'm going to play back a 100 hertz tone, and I want you to turn up your speakers
01:06and walk around your room as the tone plays back.
01:10As you walk around, note any changes in the perceived level of the tone.
01:15If you're using headphones, this won't work,
01:18so come back to this example when you can listen on speakers.
01:21(Tone)
01:52Unless you're lucky enough to be in a perfectly tuned room, you probably noticed
01:57that the tone increased and decreased in level as you moved around the space,
02:02most likely building up in the corners of the room.
02:06What you're experiencing is additive and subtractive phase cancellation of the
02:10100 hertz sound wave bouncing off the walls and ceiling and recombining with
02:15the direct signal.
02:17These standing waves create pockets of build up where the waves combined
02:22constructively, a push added to a push, or destructively, a push added to a pull to
02:29create pockets of reduced level or near silence.
02:34The creation of these standing waves are based on a room's modes.
02:39Room modes are a collection of resonances that are based on a room's dimensions,
02:44with small rooms exhibiting more aggressive modal resonance because physically
02:49larger lower frequencies have nowhere to go except to bounce around and
02:54overlap on themselves.
02:57Sitting at your mix position using your speakers, take a listen to this bass
03:02playing the chromatic scale.
03:04Note that each note is played at the same exact amplitude.
03:08(music playing)
03:35Did you notice any notes that seemed to stick out as if they were louder?
03:39If yes, then you're experiencing the effects of your room's modal response.
03:45Try going back and playing the same example listening with headphones, and see
03:49if you notice a difference in the balance of the notes.
03:53Remember, each note is being played back at the same exact amplitude,
03:57so if you have a fairly balanced pair of headphones, you shouldn't notice much
04:02difference in the amplitude of each note.
04:06Now, imagine you're trying to find the perfect level and EQ for your bass
04:09guitar and the root node of the bass line sits at one of those frequencies
04:13that is either getting boosted or cut due to your room's modal response and standing waves.
04:20You may be inclined to make an EQ or balance decision that has nothing to
04:24do with the actual signal itself, but only how that single is reacting to
04:28your speakers and room.
04:31It's like trying to paint accurate colors with sunglasses on.
04:35An exhausted review of acoustic principles, properties, and treatments is beyond
04:39the scope of this course, but all I want to do here is make you aware of the
04:43fact that your room is probably lying to you, and that the principles shown here
04:48bring to light one of the main reasons your EQ decisions might not translate
04:52from space to space.
04:54So what can you do?
04:55Well, short of hiring an acoustician and building a new studio, you can start by
05:00learning more about acoustics and acoustic treatments.
05:04Take the time to learn your room and its shortcomings by listening to a lot
05:07of reference material.
05:10Learn and use a pair of favorite headphones as an additional reference, and
05:15listen your mixes in different environments to see how your EQ decisions
05:19transport from space to space.
05:22In all circumstances, use reference mixes that you know sound good out in the
05:26world and compare their frequency balance side by side to your mix.
05:31Does your favorite mix sound like it has too much bass in your room, then you
05:35will likely have to make your mixes sound like they have too much bass in order
05:39to translate well to other playback systems.
05:43Bad rooms can screw up the best engineers and turn them upside down when trying
05:47to make EQ decisions.
05:49Know that even with treatment, it's almost impossible to completely fix a room, and
05:54even multimillion dollar studios have similar problems.
05:58In fact, I'd rather do a mix in a bad room that I'm intimately familiar with
06:03than in a tuned room with unfamiliar sonics.
06:07After learning what your space sounds like, you'll be able to craft consistently
06:11strong mixes despite any shortcomings.
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Boost or cut? The relative nature of EQ and headroom
00:00A common question I get constantly from my students is whether boosting is
00:04better than cutting, or vice versa.
00:07This is a great question because thinking about an answer reveals the relative
00:11nature of boosting and cutting different frequencies from a signal.
00:16Generally, we boost for tonal correction or to increase the good stuff that we
00:21like, and we cut to remove artifacts or things we don't like about the signal.
00:27But could we not cut the frequencies around the good stuff and achieve the same
00:31thing as boosting those frequencies?
00:33Yes, we certainly can, and many times do.
00:37This is the reciprocal nature of EQ:
00:39a boost in one place is similar to a cut in another.
00:43If I want to increase the high-frequency content of a guitar track, I could boost
00:48the highs using their shelving filter or alternatively I could cut lows using
00:53the shelving filter and turn the entire signal up in the mix.
00:57(music playing)
01:21Why cut instead of boost?
01:24Boosting a signal will eat up your EQ and mixers' headroom and increase the
01:28chances of clipping and distortion.
01:31Headroom can be thought of as a safety zone, allowing audio peaks to exceed the
01:36average working level of the signal without clipping or distortion.
01:41Think about the ceilings in your house. Unless you're an NBA player, you can
01:45likely walk around the house just fine without hitting your head on the ceiling.
01:50Depending on the height of your ceilings, there's probably a good two to four extra feet
01:55of headroom in case you get excited and want to jump up and down.
02:00Here is a simple example.
02:02Let's say you have a signal that's reaching peaks of -6 dBFS or 6 dBs from the
02:08clipping point of your DAW's mixer at 0 dBFS.
02:13If you were to boost that signal 12 dB at 10K, that boost will result in a
02:18clipped and distorted signal. That 6 dB is over the system's maximum
02:22output value. So, what can we do?
02:25Well, if the signal really needs a 12 dB boost and there's only 6 dB left worth
02:30of headroom, I could do one of two things.
02:33I can either turn the entire signal down before going for my boost, which most
02:39EQs allow you to do with an input control, or using the reciprocal nature of
02:43boost and cut, I could opt for a different combination of filter settings,
02:48possibly cutting other frequencies to achieve a similar tonality to that boost.
02:53At first, your ears will be more sensitive to boosts than cuts.
02:58In other words, you will hear a boost of 3 dB easier than you will hear a cut of
03:023 dB. But remember, the benefit of cutting over boosting is that it doesn't eat
03:07up any additional headroom.
03:10Another potential benefit of cutting or removing gain is that EQs tends to have
03:14more transparent with fewer artifacts.
03:17I say this is a potential benefit because in contrast, you might actually want
03:21some of the additional harmonic distortion added by huge boosts on vintage or
03:26vintage-modeled EQs.
03:29My point is not to scare you away from boosting--sometimes it's exactly what the
03:33signal needs--but understand that if and when you do need to boost, headroom
03:38will be decreased and at some point it becomes finite in your EQ or mixer,
03:43potentially leading to clipped or distorted signals.
03:45So do yourself a favor.
03:48Understand that headroom and level matter.
03:50Learning how to use the reciprocal nature of boost versus cut with an EQ can
03:55really be the difference between a muddy distorted mix and the mix you want.
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Building healthy EQ strategies
00:00EQ is an extremely powerful tool for shaping the frequency balance of elements
00:05in a recording or mix.
00:07It can help bring things forward or push them back, allowing you to create or
00:12take away focus and highlight important elements while keeping others from
00:17being distracting.
00:18EQ can help repair poor recordings and make great ones sound even better.
00:23Here are some tips that I've learned over the years while mixing with EQ.
00:28I find that many inexperienced engineers don't have a goal in mind when
00:33they approach a mix.
00:34Because of this, they tend to wander around tinkering with elements out of context.
00:40Ultimately, this creates a muddled and uninteresting mix.
00:45I think you should have a plan and make a statement with your mix.
00:48Try to imagine you're finished mix before you start and use that as a template
00:53to push you forward.
00:55Try using reference mixes of other songs from a similar genre to inspire you and
01:00get the creative juices flowing.
01:02You'd be surprised at how easy your EQ decisions can be if you actually have a
01:07final goal in your head to work towards.
01:10Many engineers will tell you that they never solo anything when they're working,
01:15especially when applying EQ.
01:17While I find this hard to believe, the wisdom there is solid.
01:22Avoid making final EQ decisions in isolation.
01:25I say final decision, because let's be honest.
01:28there are times when you need to solo something up and hear what's actually
01:32going on with the recording before you can create an EQ strategy.
01:37I oftentimes work in isolation to repair any problems from the recording
01:41process, such as bad mic placement, weird room resonances, and stuff like that.
01:46Then I will immediately put it back into the mix and continue adjusting
01:51relative to other tracks.
01:53At the end of the day, all that matters is how it sounds against
01:57everything else.
01:58No one is going to hear your acoustic guitar in isolation, unless there is a
02:02section where it plays by itself.
02:04And in that special case, you might think about automating your EQ to do
02:08something special there.
02:10One other soloing technique I like to use is keeping the lead vocal and bass
02:14instrument soloed along with whatever I'm working on.
02:18This way I can be sure not to upset the fundamental foundation of the bass,
02:22while simultaneously respecting the clarity and intelligibility of the most
02:27important mix element, the vocal.
02:30One of the biggest mistakes new engineers make is overusing EQ, specifically
02:36too much boosting.
02:39If you need to boost more than 6 dB in any given frequency, make sure you're
02:44satisfied with your level and pan choices.
02:47Many times too much EQ is used to make up for poor balance decisions.
02:53Make sure that turning it up or turning it down in the overall mix doesn't solve
02:57your problem before reaching for too much EQ.
03:01Cutting takes up less headroom than boosting and is generally more
03:05transparent to the ear.
03:07As an exercise, try doing a whole mix using only cuts.
03:12You might be surprised at the result.
03:15Remember that frequency is directly related to pitch.
03:19Understand an instrument's frequency range and where its fundamental and
03:23harmonic content live.
03:25Try to relate this to the arrangement of the instruments and the key of the song.
03:30Consider what instruments share fundamental frequency ranges and which
03:34instruments' fundamentals occupy others overtone range.
03:38Boosting an instrument's fundamental frequencies can result in different
03:42instruments sounding similar and less defined, especially if they're playing
03:47in the same octave.
03:49Remember, it's an instrument's harmonics, or overtones, that combine in
03:54unique ways to create the one-of-a- kind timbre of that instrument on that
03:58specific recording.
04:00Use this concept to play up the unique frequencies by either boosting them
04:05relative to the fundamental or cut in the fundamental relative to the harmonics
04:10to achieve good separation and definition in your mix.
04:14Sometimes certain elements in a mix just don't work together, no matter
04:19how much you EQ them.
04:21This could be due to poor arrangement decisions, like too many instruments
04:24playing different things in the same octave, or just plain bad luck come
04:29mix-down.
04:30Never underestimate the power of the Mute button.
04:33If you're having trouble getting your mix together, experiment with muting
04:37certain elements to see if things work better.
04:40You may be surprised.
04:42I've had mixes that I've struggled with for hours, only to discover that one
04:46unassuming non-critical background element was fighting me the entire time, and
04:51simply muting it allowed the entire mix to come together instantly.
04:56Don't let arrangement vanity ruin your mix.
04:59It's okay to mute things sometimes if it's not serving the song as a whole.
05:04If it's causing trouble, get it out of the mix.
05:08Presets are great, just not for EQ.
05:11Every instrument is unique.
05:13Every song is in a different key and tempo.
05:15Rooms have different modes and mic placements vary during the recording stage.
05:20Use your ears when applying EQ.
05:22Of course there are general areas to look in when you encounter problems, but
05:27crank up that EQ sweep and listen to the actual signal before you go grab some
05:32magical list of frequencies off the Internet.
05:36Your room and your speakers are probably lying to you.
05:39Do your best to make sure your EQ decisions are based on the actual recordings
05:44and the way you want them to fit in the mix, not a correction of your room's
05:48wacky modal response.
05:51Everything can't be important.
05:54Everything in the mix can't be the star.
05:57Figure out your focal points and use EQ to direct the listener to those elements.
06:02Use EQ to shape other elements to complement the focal points, not fight them.
06:09Most amateur mixes I here have serious problems in the low end, because of
06:14bad room acoustics or too many low- end elements fighting each other and creating mud.
06:20Be mindful of tracks with lots of low end.
06:23Remember that low frequencies are physically much larger than high frequencies
06:28and thus take up more space in a mix.
06:31It's common to aggressively cut the low end of tracks that aren't vital to the
06:35bass component of the mix using shelves and high-pass filters.
06:40Make sure that low-frequency instruments aren't competing with each other and
06:44use complementary curves to help them sit together.
06:48Be sure to consider your tempo in the genre of music you're working on when
06:52making EQ decisions.
06:54Faster tempos often require more aggressive low-frequency control and tend to
07:00have less bass frequency content overall.
07:03For example, a fast rock tune played at 130 BPM with a bass guitar playing 8th
07:10notes tends to have a fairly lean kick drum and bass guitar when compared to
07:15the kick and bass of a dub reggae mix at a much lower tempo.
07:20This is because there is literally less time for the frequencies to play out a
07:24mingle in the space outside the speakers.
07:27Too much low end on a fast-tempo song can take away any definition in the
07:31individual low-frequency notes, making them sound like a single note of
07:36neverending mud.
07:38Many beginning engineers think that EQ decisions must be static in a mix.
07:43That is to say the EQ they choose for the verse has to be the EQ that will
07:47continue into the chorus.
07:49Not so. With today's DAW automation features you can automate almost any
07:54parameter of any plug-in, including EQ.
07:58so don't be afraid to change your EQ curves to better suit the arrangement
08:03density of the song as it changes.
08:05For example, an acoustic guitar in the intro can be made fuller if it's the only
08:11instrument carrying the tune.
08:13As other elements are introduced, like bass guitar, you can decide to cut some
08:18of the acoustic guitar's lower frequencies to better accommodate the new
08:22arrangement density of the mix-- EQ automation to the rescue.
08:26While there are no hard- and-fast rules for using EQ,
08:31there are many techniques laid out here in the course that you can use in any mix.
08:36Experiment with these techniques for yourself, as mixing is an art form and also subjective.
08:42One person's concept of a balanced mix could be another person's idea of a terrible mix.
08:48So take the techniques you've learned here, listen carefully, practice your art,
08:53and most importantly, have fun.
Collapse this transcript
5. Conclusion
What's next and EQ summary
00:00Thanks for watching Foundations of Audio: EQ and Filters.
00:04If you liked what you heard, be sure to check out my other titles on the
00:07lynda.com Online Training Library.
00:10If you want to learn more about me or the projects I'm working on, check out my
00:14web site at brianleewhite.com. See you next time!
Collapse this transcript
6. An Interview with the Author
A session with Brian Lee White
00:00(music playing)
00:07My name is Brian Lee White.
00:09I am a mixer, producer, and educator based in Oakland, California, and I like to
00:15make records and show other people how to do the same.
00:22I grew up in a musical family.
00:24My dad played lots of instruments, played in bands, so I've been playing
00:27instruments since I can remember.
00:30I got into computers at a really young age too, computers, technology, and the Internet.
00:34So to me, mixing kind of really incorporates this left-brain, right-brain, very
00:41artistic, right, and aesthetics, as well as highly technical and analytical
00:47components, and kind of fusing the two together into this kind of middle-brain
00:52spot to really kind of achieve the best of both worlds and deliver something
00:58that's really special.
00:59(music playing)
01:03I originally got into teaching sort of as a way to supplement my income in what
01:09is really a hard industry.
01:12Ultimately, I really grew to love teaching, being able to share my experiences,
01:18share my tips and tricks with everyone, and I kind of created this kind of
01:25nothing-is-secret approach.
01:28I came to that point because I would have students and I would have friends
01:32come to me and they would say things like, "Yeah, you know, I heard this really
01:36cool thing that my buddy was doing and he told me I am not going to show it to
01:41you because that's my trick."
01:43I would hear that and I would say, "That's ridiculous."
01:47That's not the mentality that we need to have in this community of people making art.
01:53And I would immediately go and then show them exactly what they wanted to learn
01:59how to do, and then some.
02:00The real value of a mixer, a producer, a songwriter is what's in here.
02:06It's those instincts that tell you not how to do something, not how to turn a
02:12knob, but why you would turn that knob.
02:15I think ultimately the mix has to serve the song, right.
02:20It has to serve the emotion of the song, and ultimately, when I'm working for
02:24somebody I'm providing a service, so I ultimately want to achieve the goal of
02:31the songwriter and the producer, sort of where they want to go with their
02:34aesthetic, right?
02:36And that could be both artistically as well as commercially.
02:39(music playing)
02:43What I like personally in a great mix is I tend to gravitate towards mixes that
02:50really make a strong statement, right, where the artist and the producer and the
02:55mixer have all come together.
02:57They're all on the same page, and they kind of say, let's go for this.
03:02We're going to go out there.
03:03This could be a polarizing aesthetic.
03:06This could be the sounds and the textures and the way we're presenting them--
03:10not everyone might get.
03:12We're going to make a really gutsy move on this, and we're going to make
03:16an artistic statement.
03:18Those are the kind of things that really excite me.
03:21(music playing)
03:23As a mixer, of course, sonics are a big thing for me, how things sound, is it
03:28clear, was it recorded well?
03:31While that is my job, I think it's important for me as a mixer and other
03:36mixers, all of the greatest mixers, what they recognize is sort of what draws
03:43people to a piece of music or a piece of art can be totally disconnected to
03:51how it sounds sonically.
03:52You can see it all over the place, right?
03:55You see people listening to songs off their cell phone speaker and just loving
04:00it, just digging it, right?
04:02Listening stuff off YouTube. It's been recompressed thirty times and it's
04:07no different to them.
04:08They're getting it, right?
04:10The emotional connection is not lost.
04:13People are really stoked on music, and it makes them happy, and even in very
04:19bandwidth-limited presentations where the sonics are just horrible, it still
04:24makes them happy, and they're still getting 99% of the same enjoyment out of it.
04:28And so I need to take that to heart and use those concepts to really serve the
04:35project I'm working on, and try to present those so that that enjoyment is
04:41maximized, no matter what speaker system or compression algorithm is being used
04:46to put that out there. (music playing)
04:54One of my most important jobs as a mixer is to really own the aesthetic of the
05:01song and the genre and really present that to the listener.
05:05So whether it's a crazy garage rock punk tune that's going to have all kinds
05:10of distorted vocals and drums or some super clean R&B that's got a ton of
05:15low-frequency and a ton of high- frequency extension, for me, I really want to
05:21own that genre.
05:22I want to own that aesthetic,
05:23and yes, fit it within sort of some genre expectations and kind of really push
05:29that forward so that listeners of that genre,
05:32it's not a super-big stretch for them to kind of take that and run with it.
05:37And I think that really makes my job super fun, because I really get to wear
05:42all these different hats and paint with all these different colors from one day
05:48to the next.
Collapse this transcript


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