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Whether one is producing music, podcasts, game sounds, or film sound effects, Digital Audio Principles provides the tips and techniques that will make the project a success. Author Dave Schroeder explains the basics of digital audio production techniques and covers the essential hardware and software. He also discusses sound theory, frequency response, the range of human hearing, and dynamic range.
In this chapter we are going to talk about a few things to keep in mind with respect to your computer hardware and digital audio production. The first question is what role do computers play? The answer is pretty simple, they play a huge role. They have everything to do with kind of the performance and the power and agility of your software. They can have a huge effect on the number of tracks you can play back, the number of plug-ins you can use, the quality of the effects processing you have access to. So, they play a giant role. So, we are going to take some time in this chapter to look at a few of the different aspects of computers and how they relate to digital audio production.
One thing I'd like to mention is that while we keep making faster computers and better processors, and RAM and storage space all become less expensive, we also keep making software that becomes more demanding. In the world of audio that's definitely something that happens. So, the most current release of a really cool reverb plug-in is still going to be demanding, more demanding than the one from two years ago, because it knows you have more processing power now if you have a newer computer. So, even though it's nice to try and use computers that are couple of years old or whatever, you do really get a performance increase by using the newest, fastest computer you possibly can.
Now, that's not saying if you don't have a really brand-new fast computer you are out of the picture. It's just saying don't expect to be able to run 20 instances of the most impressive plug-in on a computer that's a couple years old, because if it just came out, it's probably built to work with the processors that are coming out right now as well. So, that's just something to keep in mind. In the next movie, we'll take a look at some of the key performance issues.
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