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Whether one is producing music, podcasts, game sounds, or film sound effects, Digital Audio Principles provides the tips and techniques that will make the project a success. Author Dave Schroeder explains the basics of digital audio production techniques and covers the essential hardware and software. He also discusses sound theory, frequency response, the range of human hearing, and dynamic range.
Okay, let's take a look at a mixing board, and we are going to start with the input section, which is essentially just this section up here. So let's take a look. Now the first thing I wanted to point is that there are six of the same identical sets here. So let's pay attention, we are just going to pick one, okay, imagine maybe this one. This is one repeated multiple times across here. So don't be intimidated by all of this stuff. You just have to learn one, two, three, four different things, and we know what's in an input channel. So this is the input section and like a preamp or digital audio interface, it's where you hook up your microphones and signal level sources.
So we have an XLR Input to hook a microphone up to, we have a quarter-inch jack to plug in a keyboard or synthesizer, then we have a low cut frequency switch. If we push this in it cuts off the low frequencies from that source, and then finally a Trim knob, which increases the gain or volume of the signal coming in. So this is what we use to set the Input volume and to get gain. So that's basically it, once you know that, you them all, and this board just has six, some boards have 48, some boards have more than that, but you don't need to be intimidated once you know what's in that one section of input.
Now let's look at the Channel Strips.
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