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The Edit/Arrange window

From: Digital Audio Principles

Video: The Edit/Arrange window

Now let's look at the Edit/Arrange window, which we've really been looking at all along. It's this main area where the Timeline and the audio waveforms are. And basically, it's where you're going to do most of your work if you're doing editing. And it's also the great place for visual cues in terms of doing recording, setting up tracks, and playing back and overdubbing. So it's good to know the different pieces of the puzzle in the Edit/Arrange window. So as I've mentioned before, this displays your waveform along a linear Timeline from left to right. You can see up here in the very top of the Edit/Arrange window we have a couple of various different units of measure, we have Bars and Beats, Minute Second, Samples.

The Edit/Arrange window

Now let's look at the Edit/Arrange window, which we've really been looking at all along. It's this main area where the Timeline and the audio waveforms are. And basically, it's where you're going to do most of your work if you're doing editing. And it's also the great place for visual cues in terms of doing recording, setting up tracks, and playing back and overdubbing. So it's good to know the different pieces of the puzzle in the Edit/Arrange window. So as I've mentioned before, this displays your waveform along a linear Timeline from left to right. You can see up here in the very top of the Edit/Arrange window we have a couple of various different units of measure, we have Bars and Beats, Minute Second, Samples.

You can show or hide those different things and you can set the Grid--these blue lines represent the grid--to different degrees of those things. So right now we're at Bars and Beats. If I get in, we can change it from 1 bar down to a grid based on a quarter-note interval. So you can do different things, and then you can make edits along those grids, we can snap to that grid, the highlight selection. If I go back to the bar, I'll be able to highlight from bar to bar, snap to go.

You can also work in this space, not necessarily in a snap to grid mode--we won't get into that--but there are different modes of kind of how you're able to move the files around in the edit window. The other thing you can do is set markers along this top bar. So if we're playing, and I hit a magic key over here, I can drop a marker and say that will be guitar hit1. And there, sure enough, it shows me that marker. Now, this is convenient if you're working on long pieces of music or you want to kind of note the different sections or transitions from verse to chorus, or where different people start speaking if you're doing interviews or something like that.

So you can do these on the fly, like I just did without stopping and setting it. You just keep moving, but if you're working with longer files, markers can be very helpful. And then a lot of times you can click on that marker and it will take you back to that marker, or you can set up some hotkey commands. A lot of times if you have a numeric keypad to the right of your keyboard, you can actually assign those numbers, like 1 through 5, to take you to marker number 1, marker number 2, marker number 3, et cetera. So markers are something to know about as they make navigating the arrangement very convenient and can make getting around more efficient.

As you may have already seen, the Edit window is where a lot of the editing takes place. The slicing and dicing, the cutting, copying, and pasting, all these things can take place here, I'll restore that. We can also Create New Tracks, see those here in the session, and go ahead and move our audio files from different track to track. So you'll do a lot of arrangement here. They can be big or small. Here I have made the workspace a little bit bigger, and you can see I have kind of made some different versions of this piece of music in these tracks.

Now, one thing to keep in mind is that the edit window itself actually shows tracks, it doesn't show channels, and that's what the mixer shows. So you'll refer to the things you're looking at here as tracks. You'll notice that there are a lot of the same control over tracks as there is over channels. For instance, we have a Mute button, a Solo button, and a Record Arm button, or we can also change the way we look at things. We can change the height of the tracks. We can decide if we want to look at the-- instead of taking the computer power to draw that graphic, because every graphic takes a little bit of processing power, we can just look at it as a big block, or we can look at the waveform or the volume.

This is a nice thing. You can go in and actually change the volume. And this line dictates the volume being turned up and down. Let me unmute that for you. We'll make it a real extreme one for our demonstration purposes. Down and back up.

So that's cool, you can--actually, that's called automating volume control--but anyway, you can look at what's in the track in different ways based on what you're trying to do with the track at that time. You can also obviously zoom way in and out, instead of different views of the waveforms or the relationship of the tracks. Because you're going to be spending most of your time here in the Edit/Arrange window, it's good to get to know the different buttons and features and kind of the different show and hide features. A lot of times you can customize the spaces so that it looks the way you want it to, so that you can just focus in on what you want to work with.

This is your main workspace window, the Edit/Arrange window. Next we'll take a look at the Mixer.

Show transcript

This video is part of

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Digital Audio Principles

110 video lessons · 26624 viewers

Dave Schroeder
Author

 
Expand all | Collapse all
  1. 50s
    1. Welcome
      50s
  2. 39m 10s
    1. What is sound?
      4m 15s
    2. Hertz and frequency response
      5m 34s
    3. Phase
      2m 39s
    4. Capturing audio
      3m 39s
    5. Sample rate
      6m 16s
    6. Bit depth
      9m 47s
    7. The waveform
      5m 3s
    8. Audio file formats
      1m 57s
  3. 7m 25s
    1. What is a digital audio workstation?
      2m 59s
    2. Typical DAW signal flow
      4m 26s
  4. 50m 33s
    1. What microphones do
      1m 57s
    2. Element types
      5m 0s
    3. Pickup patterns
      6m 51s
    4. Axis
      2m 52s
    5. Frequency response and the proximity effect
      5m 10s
    6. Phase issues
      1m 41s
    7. Microphone types
      8m 44s
    8. Miking vocals
      5m 39s
    9. Miking amplifiers
      2m 17s
    10. Miking drums
      10m 22s
  5. 16m 39s
    1. Cables and connectors overview
      2m 42s
    2. Balanced and unbalanced cables
      3m 19s
    3. Common cable types
      7m 13s
    4. Cable tips
      3m 25s
  6. 12m 16s
    1. What is an I/O device?
      1m 41s
    2. Analog to digital conversion
      3m 10s
    3. Tour of an audio interface
      4m 49s
    4. Interface considerations
      2m 36s
  7. 21m 5s
    1. What is a preamp?
      3m 21s
    2. Input levels
      5m 29s
    3. Padding
      2m 18s
    4. Phantom power
      2m 37s
    5. Phase reverse
      3m 4s
    6. Preamp demo
      4m 16s
  8. 12m 56s
    1. What is a mixer?
      5m 55s
    2. Input section
      1m 17s
    3. Channel strips
      3m 16s
    4. Master section
      2m 28s
  9. 18m 21s
    1. What is monitoring?
      2m 11s
    2. Speakers
      4m 47s
    3. Room considerations
      5m 43s
    4. Headphone types
      3m 50s
    5. Monitoring levels
      1m 50s
  10. 15m 23s
    1. What role do computers play?
      1m 36s
    2. Performance issues
      4m 11s
    3. Hard drives
      4m 38s
    4. Mechanical noise
      2m 10s
    5. Authorization
      2m 48s
  11. 6m 54s
    1. Planning for recording
      54s
    2. Doing a system check
      1m 26s
    3. Planning your inputs
      1m 42s
    4. The recording environment
      2m 52s
  12. 25m 52s
    1. Types of digital audio software
      38s
    2. Multi-track recorders/sequencers
      4m 56s
    3. Two-track recorders/waveform editors
      4m 55s
    4. Loop-based music production software
      5m 44s
    5. Plug-ins
      6m 56s
    6. Other varieties
      2m 43s
  13. 18m 59s
    1. Common components
      46s
    2. The transport
      2m 4s
    3. The toolbar
      3m 19s
    4. The Edit/Arrange window
      4m 42s
    5. The mixer
      5m 8s
    6. The file list
      3m 0s
  14. 19m 17s
    1. Setting up a session
      3m 30s
    2. Assigning inputs and getting signals
      3m 19s
    3. Input modes
      3m 28s
    4. Overdubbing and punching
      5m 14s
    5. Bouncing down
      3m 46s
  15. 19m 42s
    1. What is editing?
      1m 21s
    2. Waveforms
      2m 53s
    3. Making silent cuts and trims
      7m 1s
    4. Fades and automation
      8m 27s
  16. 1h 23m
    1. What are plug-ins?
      3m 0s
    2. Using plug-ins
      6m 11s
    3. EQs
      7m 4s
    4. Dynamics pt. 1: Compressors, limiters, expanders, and gates
      5m 40s
    5. Dynamics pt 2: Applying dynamic effects
      7m 2s
    6. Pitch shifting
      6m 14s
    7. Reverb
      9m 28s
    8. Echo and delay
      6m 23s
    9. Modulation effects: Phaser, flanger, and chorus
      9m 39s
    10. Sound tools pt. 1: About, gain, normalize
      7m 39s
    11. Sound tools pt. 2: Reverse and time compression/expansion
      6m 29s
    12. Sound tools pt. 3: Noise reducers, dither
      8m 11s
  17. 23m 43s
    1. What is MIDI?
      3m 6s
    2. Keyboard controllers
      1m 23s
    3. Computer-based virtual instruments
      1m 6s
    4. Control surfaces
      1m 6s
    5. Recording and editing MIDI
      12m 4s
    6. Virtual instruments
      4m 58s
  18. 27m 29s
    1. What is mixing?
      1m 54s
    2. Some common objectives
      3m 4s
    3. Some useful techniques
      5m 59s
    4. A quick mixing demo
      16m 32s
  19. 18m 48s
    1. What is mastering?
      2m 24s
    2. Sonic maximization
      9m 43s
    3. Final preparations and exporting
      6m 41s
  20. 13m 34s
    1. What is audio compression?
      2m 16s
    2. Popular formats
      2m 9s
    3. Bit rate, sample rate, and channels
      5m 42s
    4. Other adjustments and considerations
      3m 27s
  21. 15m 6s
    1. Essential gear
      7m 36s
    2. Voice recording setups
      1m 43s
    3. The voice production process
      5m 47s
  22. 10m 4s
    1. Analog vs. digital
      2m 48s
    2. Tube vs. solid state
      5m 6s
    3. The continual upgrade
      2m 10s
  23. 18s
    1. Goodbye
      18s

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