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Whether one is producing music, podcasts, game sounds, or film sound effects, Digital Audio Principles provides the tips and techniques that will make the project a success. Author Dave Schroeder explains the basics of digital audio production techniques and covers the essential hardware and software. He also discusses sound theory, frequency response, the range of human hearing, and dynamic range.
Regardless of what type of application you are working with, you're going to find that audio software interfaces tend to be made up of a few core components. And many of the features and functionalities of these different types of software are similar. There are a lot of similarities. In this section we're going to look at the different components or the different sections that you can find in most audio software. So we'll cover the transport, and the toolbar, the Edit/Arrange window, the mixer, and the file list. What I'm hoping is that if you get to know these different components or sections of software, you can open up any piece of software and not feel like you're completely lost.
You'll be able to look at different things and say, okay, this is the transport area, and ah, here's the mixer. So we just want to highlight what these different sections are and then talk about what they do. So let's start by looking at the Transport.
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