navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

Getting Started with Apple Color

Getting Started with Apple Color

with Robbie Carman

 


Color, Apple's Final Cut Studio 2 color-grading tool, is integral for professional color correction and grading. In Getting Started with Apple Color, Apple Certified Instructor Robbie Carman explains and demonstrates how to use Color's features for best results with projects started in Final Cut Pro. Learn how to make primary and secondary corrections to improve or fix noise, color, and detail discrepancies. Exercise files accompany the tutorials.
Topics include:
  • Topics Include: Understanding the color-correction process Comparing Color to Final Cut Pro Understanding how Color thinks Making primary corrections Making secondary corrections Sending files back to Final Cut Pro

show more

author
Robbie Carman
subject
Video, Color Correction
software
Color 1
level
Beginner
duration
1h 10m
released
Jan 11, 2008

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Getting Started with Color
Welcome
00:00Hi! Welcome to lynda.com Getting Started with Apple Color. I am Robbie
00:04Carman. First thing's first. I am so excited to start to explore Color with you.
00:09And I know that after going through this course, you are going to be just
00:11as excited as I am. Before we jump into the actual App, I would like to spend a
00:15few minutes talking about a couple of things. Who I am, why I love Color, and
00:20what you are going to get out of this course.
00:22So who am I? Well I am a colorist, I have worked on major shows for networks
00:26like Discovery Channel, National Geographic. But I have also done a lot of
00:29corporate work. I am an online editor, which basically means I am the nit-picky
00:32guy of the end of the edit pipeline who works on a show before it goes to air.
00:36I am an Apple Certified Trainer. I am certified in all levels of Final Cut Pro,
00:41Motion, of course, Color, Aperture and probably, a few others that I am not
00:44even remembering right now. I am an author. I have written a couple of books
00:48about Final Cut Pro and I have also been a technical editor on several books
00:51about color correction. And I am a postproduction consultant. I have helped
00:56major networks like Discovery and National Geographic, integrate Final Cut Pro
00:59Studio workflow into their own workflows.
01:02So why do I love Color? Well, I love Color because it's a mix of the technical
01:07and creative. There is a certain aspect of it that's technical problem solving;
01:10fixing shots that are bad. But then there is also the aspect of the creative
01:15where we can really make shots look very, very cool by applying looks and doing
01:19other new things to them.
01:20I get to be the unsung hero and what I mean by that is because if I do my job
01:24right in Color, nobody ever notices my work. Well, hopefully they do. But the
01:28point is, is that I get to really do a lot of behind the scenes work that
01:32really makes a project shine. Creating for everyone; finally, we have a
01:36solution in Color that allows everyone to color grade. No longer we are limited
01:41to million dollar solutions that only be a league of the postproduction, well,
01:44can afford.
01:45Integrated Workflow; this is perhaps the best thing I like about Color because
01:49now we have a solution that's integrated with the rest of the Final Cut Studio
01:52applications. And of course, it's from Apple. And how can you not love a
01:56product when it is from Apple?
01:59So what is this course all about? Well, this course is understanding the color
02:03correction process. It's about getting projects form Final Cut Pro to Color.
02:08It's about learning the basics of the Color interface. What things are called
02:12and what they do? It's about making primary and secondary corrections to our
02:16footage. And ultimately, it's about getting our project from Color back to
02:20Final Cut Pro.
02:21So once again, I am very excited for the opportunity to start exploring Color
02:25with you. In the next two lessons, we will get some background information
02:29about what is color correction? And take a brief look at color correction in
02:32Final Cut Pro versus Color. And then in the next five lessons, we will jump
02:36into Color and get ours hand dirty. Thanks again for joining me, Robbie Carman,
02:40and lynda.com in Getting Started with Apple Color.
Collapse this transcript
Understanding color correction
00:00Welcome back. In this short lesson, we are going to take a look at the reasons
00:03why we are color correct in grade footage. This might seem like a no brainer
00:07but I think it's a good idea to get on the same page by what we are trying to
00:09accomplish with the color correction process. Of course, you may have your own
00:13reasons for correcting your footage like, making it look as bad as possible
00:16because you are really fed up with the project; that's an issue I can't really
00:19help you with. What I can help you with is understanding the correction process
00:22a bit further.
00:23Correcting for problems. As a general rule of thumb, color correcting is about
00:2770% fixing problems and probably only about 30% of the sexy stuff, creating looks.
00:32But what are those problems?
00:33Well first we have contrast problems, we have color balance problems and these
00:38are the problems that people think most of when they think about color
00:41correction; a blue clip versus a yellow clip and so on and so forth. We have
00:45saturation problems where we have clips that are under- or over-saturated. We
00:50have problems with broadcast legality. Now broadcast legality are issues that a
00:53clip is not suitable for broadcast, maybe because it's too bright, it's too
00:57saturated and so on and so forth. But different broadcasters have different
01:00rules about this and it's something that we need to pay attention to.
01:02So what are the Contrast Corrections? And what are those specific tasks that we
01:05need to do? Most footage needs some degree of contrast adjustment. Even if it's
01:10a nice shot, chances are it might to need to have it's contrast adjusted;
01:13little brighter, little darker, and so on. Contrast corrections fix under and
01:18over exposed footage. Contrast adjustments can also be used to create looks. So
01:23in another words, if you want to have a scene look like it was shot at night,
01:26you could adjust it's contrast to make it darker or you could brighten it up to
01:29make it look like it was shot at noon time. Contrast adjustments generally
01:33happen before color adjustments.
01:35Color balance corrections. Well, color balance corrections range from primary
01:39corrections like, improper white balance to secondary corrections like,
01:43adjusting the color of skin tone. Saturation Corrections are corrections that
01:47fix under or over saturated footage. You, probably, all have seen footage that
01:50has somebody with a red shirt on and that red appears to bleed into other
01:54colors. Probably, because it's over saturated. And I am sure you have seen a
01:57clip that is flat and dull. They might look that way because it's under-saturated.
02:02`Broadcast Legality; well, as I said most broadcasters have rules about
02:05contrast, saturation, and other technical aspects of the footage. And adhering
02:10to broadcast aspects is something that we always want to do. Now if you are
02:13asking yourself, well hey, I am never going to be broadcasting something, why
02:16do I need to do it? Well, even if your footage is not intended for broadcast,
02:20it's a good idea to adhere to these rules. Because if you adhere to them,
02:23chances are your footage will look better because these rules were established
02:26to make footage well, look good.
02:28Another aspect of the color Correction process is creating looks. And when we
02:32create looks with the color correction process, what we are really talking
02:35about is the sexy part of color correction. This is the part that everybody
02:38always thinks about, you know, the Matrix or Steven Soderberg with his blue looks.
02:43And it really is the sexy part of the process. But it's only a small part of it.
02:47A large reason that modern color software is so complicated and as feature rich
02:50it is, it's for the specific task of creating looks. Years ago, color
02:54correction was done with just a couple of knobs on a simple little piece of
02:57hardware. Today applications like Color provide us a lot of options mainly for
03:01creating looks. When you create a look, it's a really combination of primary
03:06and secondary corrections. That's important to remember.
03:09Continuity. Well, a large part of a colorist's role is creating a visual
03:13continuity, having one shot match another. Often the term scene-to-scene color
03:18correction is used to describe this process. And continuity corrections apply
03:23looks in a consistent and logical way. And what I mean by that is, let's say we
03:27have a show that has an interviewee and the interview appears three times.
03:31Well, the first time that it appears, it's blue; second time it appears, it's
03:34yellow; and the third time, oh! I don't know. It's super saturated. Obviously,
03:37those three clips don't look like they are the same clip. So when I apply
03:41Continuity adjustments, I am performing corrections so all of those clips look
03:44like they were the same clip.
03:46So correction versus grading; this is something that you hear a lot about.
03:50These terms are often used interchangeably, although some people, the color
03:54geeks out there, like to use the word grading all the time. But sometimes there
03:57is a difference.
03:59Grading can refer to applying looks while correction can refer to merely just
04:03fixing problems. But as I said, they can be used interchangeably. The important
04:07thing to remember though is that in Color, corrections refer to adjustments
04:11made in a room while a grade refers to sum of adjustments from all rooms. Let
04:15me say that again. In Color, corrections are adjustments happening in
04:18individual room while a grade refers to the sum of adjustments made from all
04:23rooms. That's an important thing to remember.
04:24Next we will take a brief look at color correction in Color versus Final Cut
04:28Pro because after all, you might be wondering what this whole Color app is all about.
Collapse this transcript
Understanding the differences between Color and Final Cut Pro
00:00I promise we will get into the application soon but here's our last Keynote
00:03presentation. If you are anything like me, you might be asking yourself,
00:06"I have been doing just fine correcting footage with Final Cut Pro. Who cares about Color?"
00:10I will be the first to tell you that initially, I thought much of
00:13the Color hype had to do with marketing. But having worked with Final Cut Pro
00:16extensively as an online editor and colorist, as well as having worked with other
00:20systems like the Da Vinci 2K, I would say, Color's where it's at if you
00:23can afford a slight deprecation in real -time output, compared to these million
00:27dollar systems. In fact, almost every colorist I have talked to in the past
00:30year has preferred Color's tool set than that of other major color correction
00:33tools. In this short lesson, we will take a look at comparing Final Cut Pro's
00:37color corrections tools to that of Color.
00:39So what is color correction of Final Cut Pro all about? Well, the thing about
00:43color correction in Final Cut Pro is that you will never leave the Final Cut
00:45Pro interface. It's one place to ingest, edit, perform effects, transitions,
00:50and color correct. It begs the question though because this application does a
00:55lot of things, is that color correction good enough? For some people, it might be;
00:59for others who long for more, it might not be.
01:02Is the Y'CbCr model easier? Uh, what did I just say? This is a color model that
01:07Final Cut Pro uses. Essentially, what it means is that color in contrast or
01:11brightness and darkness can be adjusted separately from one another. The Y is
01:15the Luma component, while Cb and Cr are the color components of the signal.
01:20It's a multi-task application, like I said. So it doesn't do just one thing,
01:25it does a lot of things. And for some people, they might want an application that
01:28does a lot of things. And kind of a big thing is that there are no limitations
01:33for files within Studio. Because Final Cut Pro is the heart of the Final Cut
01:37Studio, it accepts files from all the other applications whereas Color doesn't,
01:40as we'll see. And a big one for some colorists is that it has limited control surface support.
01:46A control surface is just a piece of hardware that gives you tactile
01:49control over parameters and functions in the application. In a Final Cut Pro,
01:53we don't really have that for color correction specifically.
01:56So what is color correction in Color all about? It has a much broader range of
02:00tools obviously, because it's called Color and that's what it does. It's color
02:04correction and grading. Its interface and the workflow are geared to specific
02:08task, well, namely color correction. But even to break it down further than
02:11there, primary color correction, secondary color correction and so on.
02:15It uses the RGB color model, which a lot of people think is more natural. That's
02:19how a lot of computer applications work, it's kind of how we see the world and
02:23it's not as limited in some ways as the color model that Final Cut Pro uses.
02:27Currently, Color has limited integration with the rest of Final Cut Studio.
02:31It accepts projects from Final Cut Pro, it will go back and forth with some files
02:34but some other files like generators from Final Cut Pro, Motion files,
02:38etcetera, are not accepted at this time. For some, this might be a big limitation.
02:42It has control surface support. For a die hard colorist like myself, control
02:47surface support is a must. Because I get tactile control over the parameters in
02:51Color, I can work much, much faster than point and click. And Color does have a
02:57little intangibles to it and what I mean by that is the intangibles about Color
03:00are the fact that you are using a dedicated color application.
03:04If a client walked into a room when you are color correcting in Final Cut Pro,
03:06sure it might be able to do the job just fine, but most clients think about
03:09Final Cut Pro as an editor, not as a finishing solution that Color is. And so if
03:14you are working in a Color project, have Color open and have a hardware control
03:17surface, your client walks in and goes, ooh! Ahh! And therefore, you raise your
03:21value to that client. But it's an intangible, like I said.
03:23So what are the limitations of color correcting in Final Cut Pro? First, the
03:27interface is not geared completely towards color correction. As we mentioned,
03:31Final Cut Pro does a lot of things and that can be a big downer because it's
03:34not geared specifically towards color correction. The Color Corrector 3-way is
03:39the tool to provide primary and secondary corrections. And maybe you're a Final Cut
03:43Pro guru and you're saying, well, that's not true. And you are kind of right. There
03:46are other tools in Final Cut Pro that help me color correct. But for the most
03:49part, the Color Corrector 3-way is the tool that most colorist would use to
03:52correct footage.
03:54In Final Cut Pro, you manually have to build some effects like film effects,
03:57which in Color are really one button pushes. Correction tracking is very
04:02cumbersome in Final Cut Pro, and what I mean by tracking a correction is having
04:05a correction follow a subject around on the screen. In Final Cut Pro, you end
04:09up having to do this with dozens if not hundreds of keyframes, which can be a pain.
04:13So of course, Color is not perfect. There are some limitations in Color. First
04:17and foremost, the biggest one is that Text, Motion, LiveType files, stills
04:22like JPEGs, Tiffs, and other Final Cut Pro generators do not appear in Color.
04:26Although we will talk about shortly ways that this can be overcome. Because
04:30Color is a task specific application, there is not really any editing or
04:33digitizing. Instead it relies on Final Cut Pro to perform those tasks. Filters,
04:38transitions and supers are not previewed or rendered by Color. The only
04:42exception to that is the Color Corrector 3-way, which is translated into a
04:45correction in Color. But everything else doesn't come through to Color.
04:49It might show up in Color but like I said, it's neither previewed nor rendered there.
04:54A big limitation in Color is no FireWire output. Many users work with FireWire
04:59based cameras or decks, or maybe you even have an AJA Io, which is a FireWire
05:04interface box. Currently Color will not support these devices. The only way to
05:09get output from your Color system to an external monitor right now is via a PCI
05:13card. And for a lot of people that's going to be a big limitation but trust me,
05:16it's something that Apple probably has heard about once or twice and
05:19probably will work on very soon.
05:21I would like to think about Color as the colorist's wish. And what I mean by that
05:24is if you spend more than 40% of your time correcting footage for exposure
05:28and/or color balance issues, choose Color. The toolset are available in
05:32Color is geared specifically for correction and you will find yourself being
05:35able to work a lot faster and a lot more efficiently, if you choose Color.
05:39Another big reason to choose Color and I think this is a big one for a lot of
05:42colorists, is that you will require an intuitive tactile control surface.
05:46Remember, a control surface is just a piece of hardware that gives you tactile
05:49control over parameters and functions within Color. And the next thing is just
05:53to expand your horizons. Even if you don't consider yourself a colorist, Color
05:57provides the tool set for expanded color correction versus Final Cut Pro.
06:01Color for the most part is geared towards on task color correction and grading.
06:05What I mean by that is Color is an application build from the ground up
06:08specifically to do color correction and grading. Unlike Final Cut Pro, which is
06:12meant to do a lot of different things. And by becoming a master of Color,
06:17you will be able to provide your expert services. This may be another revenue
06:20stream for you in your business or it might just mean that you have another
06:24skill set that you can provide to any given project.
06:26So now that we have established some basic info, we are ready to jump into
06:29Color. Actually we are going to take a quick pit stop in Final Cut Pro first to
06:33understand what goes to Color and how it goes there. Then we will explore the
06:37basics of the Color interface. Yep, this is going to be exciting.
Collapse this transcript
Sending files from Final Cut Pro to Color
00:00So chances are if you are wanting to learn Color, you have been exposed to
00:03Final Cut Pro. Maybe you are a seasoned Final Cut Pro editor or a beginner,
00:08either way that's fine. The point is most Color workflows start in Final Cut
00:12Pro. This makes sense if you think about it because Final Cut Pro is the
00:15centerpiece of Final Cut Studio. And this is where we ingest, edit, add effects
00:20and transitions and where output happens.
00:22In this lesson, we will start in Final Cut Pro and talk about prepping the
00:25sequence for Color. Talk about some things to be aware of and then we will
00:29actually send a sequence to Color. If you are not a Final Cut Pro user, have no
00:33fear. The steps that we will do here are pretty straightforward and simple.
00:37The first thing I want to do is double- click on the exercise files folder on
00:39the Desktop. The exercise files folder contains two items. The first is a text
00:44file about how to use the exercise files, and the next thing is a disk image
00:48called exercise_files.
00:50We are using a disk image because when I created the Color projects on my
00:53computer, they linked up to the media and everything that operated normally.
00:57If I were to send you these projects and you open them up on your computer, all
01:01the media would be off-line because Color uses absolute file paths and would
01:05still be looking for the media on My Computer. By using a disk image and
01:10keeping all the files in the disk image, things should operate normally. If you
01:13want to know more about the disk image, just check out the text file How To
01:16Use the Exercise Files.
01:18So I am going to go ahead and double-click on the disk image,
01:21exercise_files.dmg. Double-click on that and give it a second to open up. And
01:26here on my Desktop, there is the disk image file, exercise_files. Notice it's
01:30different than the actual folder icon. So I am going to double-click on that to
01:33open that up. And inside the disk image file, here are all my project files.
01:39I am just going to go to List view here so it's a little easier to look at. And
01:42here I have all my Color projects. I have a folder called Final Cut Pro Master
01:46Project, and inside of that folder there is a Final Cut Pro Project called
01:50Getting Started With Color. I am just going to double-click on that to open it up.
01:54So now, we are inside the Final Cut Pro and you will notice that I have a
01:58sequence opened called 04_fcptoColor. Now, let me tell you a little bit about
02:03the sequence before we do something with it. This sequence is a DVCPRO HD
02:07720p24 sequence and it is a snippet of a music video for band that I am in.
02:13This sequence has some elements that I want to pay attention to. First at the
02:17beginning of the sequence, we have some text. This is just your standard music
02:20video text but this is a Title 3D, just a text generator from Final Cut Pro.
02:26Little further down the sequence, I have another generator. This is also a
02:31text, it has some lyrics from the song but this generator is not from Final Cut Pro;
02:35this is actually a Motion project file.
02:39Later down on the sequence, I have a Ken Burns-y effect or a Pan and Scan on a
02:44photo. And then in the middle of the sequence, I have a clip that has been
02:49speed adjusted. I can tell that it has been speed adjusted because on the clip
02:52next to its name, it says a 147%. That indicates that it has been speed adjusted.
02:56Now there is a couple of other things that are not so obvious to us right now,
03:00and I want to show you what those things are. The things that are not so
03:03obvious is that we have some filters or effects on a couple of these clips as
03:07well. And an easy way to tell that, instead of double clicking and loading each
03:10one into the Viewer to look at it is to come down to the bottom left hand
03:14corner of the Final Cut Pro Timeline and click on this little icon. It's the
03:18one that looks like two parallel bars. And this toggles my clip keyframes. And
03:23when I do that, I get a couple of things showing underneath my clips.
03:26Now, if you are not a Final Cut Pro user, don't worry about this. This is
03:28pretty straightforward stuff. Basically what the keyframes show me are keyframes
03:32that might belong to any clip. but it also shows me whether the clip has a
03:36video effect and/or a motion effect on it. The green line represents a video
03:40effect while the blue line represents a motion effect. If I look at this clip
03:45right here and I double-click on it to load it in my Viewer, you can tell that
03:48it does have an effect on it. It has a Color Corrector 3-way. And that's
03:52indicated also down here on the Timeline by the green bar.
03:55And there is a couple of other clips in the Timeline that have effects on them.
03:57You can see this one right down here has a green line on it as well. See what
04:00that effect was. Oh! that's a Color Balance control. So another video effect.
04:06Now, the blue line here on the photo is obviously that Pan and Scan. Now, why
04:11am I telling you all this kind of stuff? Well, the reason I am mentioning all
04:14this stuff is because we need to know how the stuff impacts our sequence in
04:18Color. Now before we fix anything or prepare anything, let's just go ahead
04:22and send this sequence as it is directly to Color right now.
04:27So the way I am going to do that is I am going to make sure my Timeline is
04:30active and I am going to come up to the File menu and down to Send To and
04:34choose Color. Before I do that, one thing I want you to know is that
04:37only sequences can go to Color. Individual clips cannot go to Color. So if you
04:41want to correct an individual clip, you got to put it on it's own sequence.
04:45Okay, so again, I am going to come up to the File menu, down to Send To and
04:50choose Color. And when I choose that, a little dialog box pops up and says, oh,
04:54okay, what do you want to name this Color project? And by default, it takes the
04:57name of your Final Cut Pro sequence and you get some information about it, like
05:01how long it is and stuff like that.
05:02I am going to take the default name, 04fcptoColor and just simply click OK. And
05:06Color is going to launch. When I send that file, what's really happening there?
05:13Final Cut Pro is simply sending an XML file to Color. It's not making any new
05:17media. XML is just all the instructions about the clips.
05:21Okay, so now here we are in Color and I want to take a look at a couple of
05:25things. Now, this interface is brand new to you, so don't get scared. But what
05:28I am going to do is look at the Color Timeline. The Color Timeline is down here
05:32in the middle part of the window where my mouse is, and what I want to do is
05:35zoom in to this Color Timeline just to look at it a little closer. And an easy
05:38way to zoom is just to come to the Timeline ruler here, the part which has all
05:42the hash marks, and right-click and just drag left or right. And this lets me
05:47zoom In and Out on the Timeline. You can also do this by Ctrl+Clicking and
05:52dragging.
05:53Now Color works best when you have a three-button mouse. So a left, a right,
05:56and a middle mouse button and I would suggest that, if you are going to do any
06:00serious work with Color. So let me zoom in here and you will notice as I zoom
06:03in, part of my clips get hidden over here on the right side of the Timeline.
06:07Well, if I middle click on the Timeline ruler there and drag left to right, I
06:11can pan my Timeline. So right click and dragging left to right to zoom in and
06:15out, middle click to pan the Timeline.
06:18Okay, so now that we have zoomed in a little bit, I want you to notice a couple
06:21of things. First and foremost, you will see I have several clips here on the
06:25Video Track 2 that have, well, red boxes in them. And if these look like off-line
06:30clips on Final Cut Pro, that's exactly what they are. These are off-line clips.
06:34If you remember correctly, this first little bit I had here was just text. It
06:38was that video text, the name of the song, the artist, and so forth.
06:41A little further down in the Timeline if you remember, I had that other text
06:44that have the lyrics from the song. And this also shows up as an off-line clip.
06:49Why are both these things showing up as off-line clips? Well, because they are
06:52both generators. Generators from Final Cut Pro, text generators and other
06:56generators in Final Cut Pro, LiveType clips, Motion clips, and so on are not
07:01supported in Color. They will be here as off-line clips, as placeholders, but
07:05they do not appear in Color and you can't see them. But once you get back to
07:09Final Cut Pro, they will show up again.
07:11A couple of other things. You will notice here in the middle of the Timeline, I
07:15have my speed adjusted clip. The speed adjusted clip looks just fine but some
07:19users out there are reporting problems with speed adjusted clips. Now, I should
07:23mention that speed adjusted clips are supported but if you are having problems,
07:27you might want to fix that. And we will do that in just a minute back in Final Cut Pro.
07:31The other thing I want you to notice at the end of the Timeline, where we have
07:33that JPEG. If I scroll over it, you can see that, well, I am seeing nothing.
07:38That's because JPEG stills or any other stills image file format is not
07:42supported by Color. That it will show up as a placeholder just like this but I
07:46will actually not be able to see the file.
07:49The next thing I want you to notice is remember that we had that Color
07:52Correction filter on this clip. Now, it's not important that you remember what
07:55the Color Correction look like. But I can just tell you that it's not what this
07:58look like. Okay? Well, two things are happening here. One, the Color Correction
08:02filter actually did come into Color. Why? Because it's a Color Corrector 3-way.
08:06And Color Corrector 3-ways are translated as corrections in what Color calls
08:11the Primary In room. But the other correction that I had on that really blue
08:15clip, right here, the Color Balance filter did not come through. And we will go
08:20take a look at that back in Final Cut Pro in just a minute.
08:23So filters for the most part do not come through into Color with the lone
08:27exception of the Color Corrector 3-way. And then the last thing I want you to
08:31notice about this Timeline is that even though I had dissolves in my Final Cut
08:35Pro Timeline and even though they show up here on Color, as I drag through I
08:39don't actually get to see that dissolve. Color will recognize transitions, keep
08:44them as placeholders, but will neither show you them or render those
08:48transitions. That happens back in Final Cut Pro. So you can see there is quite
08:52a few problems going on with this sequence. So what we want to do next is go
08:56back to Final Cut Pro and just take some steps to help prepare the sequence for
08:59better use in Color.
09:00I am going to hide Color by hitting Apple+H to hide the interface. And
09:06back in Final Cut Pro now, I just want to clean up my Timeline. So I am just
09:09going to hide the Clip Keyframes button right here. So it's just a little
09:13easier to look at. Let's address these problems one by one, but before I do
09:16that, what I want to do is just make a backup of the sequence. By making the
09:20backup of the sequence, I ensure that if I do any real damage, I at least have
09:24the original.
09:25So I want to come up to my browser, find the sequence, here it is,
09:2704fcptoColor, right-click on it and duplicate it. And let's give it a new name.
09:33We will keep the 04ftptoColor part, but let's just say, FOR COLOR. That way we
09:39know exactly what it is. And I am just going to double-click on it to open it up.
09:42Now at this point, you have a decision to make. You can live with the
09:47unsupported features in Color, things like the generators, things like effects,
09:51and that kind of stuff. But the other real important thing to notice here is
09:55that when a project comes back from Color to Final Cut Pro, you might have a
09:59problem. What do I mean by that?
10:02Well, take for example, this clip here that had the Color Balance filter on it.
10:06So you send this to Color and obviously, Color does not support these filters.
10:11You color correct and grade the piece of footage, it comes back to Final Cut
10:15Pro and when it comes back to Final Cut Pro, any unsupported features like
10:20filters will be reapplied to the clip. So we can potentially have a big problem
10:24here. You color correct and grade the clip in Color, it looks wonderful.
10:29You send it back to Final Cut Pro, it gets married back to this Color Balance
10:32filter, and all of a sudden, the clip looks like-- Well, you know what.
10:36What we are going to do first and foremost is remove filters from clips in
10:40Final Cut Pro before we send it to Color. Specifically, ones that have to do
10:44with color issues, like this Color Balance filter. So I am going to load that
10:47clip and delete the Color Balance filter, and you can see it returns to its
10:50original. Let's go back to that other clip that I know has a filter on it.
10:54That Color Corrector 3-way and let's delete that. Get back to original. And
10:59remember, an easy way to see if I have any filters on clips is just by clicking
11:02my Clip Keyframes. And I don't have any more filters on clips so I am good in
11:06that regard.
11:07The next issue to address is what I want to do with these generators. As we
11:10saw just a minute ago, the generators should show up as placeholders. Now, you
11:15might want that or you might not want that. I particularly find that really
11:18distracting to have these big red boxes everywhere in Color indicating off-line
11:21clips. Because I have made a backup of the sequence, I am just going to remove
11:26both of these generators, the Built- in Text Generator as well as the Motion
11:29Clip here. And then when I come back to Final Cut Pro, I will reapply these on
11:34the graded Timeline. So I am simply going to select both these guys and hit
11:38Delete to remove them.
11:40Okay, so the next thing I need to address is this photo at the end of the
11:43sequence. Remember, this photo did not show up in Color. Well, it showed up in
11:47the Timeline but we didn't actually see it in the Viewer in Color. So to
11:51actually get it to Color, what I need to do is render it out as a
11:54self-contained QuickTime. Remember, still images like TIFFs, JPEGs or even
11:58still frames that you make inside of Final Cut Pro are not supported by Color.
12:02So to make a self-contained QuickTime, what I am going to do is come to the
12:05beginning of the clip and mark an in-point. And it's useful when you are
12:09drag, by the way, to have snapping on. It just helps you snap at the
12:13beginning of the clip. So if I have to mark an in-point, I am going to come to
12:15the end of the clip, back up one frame and mark an out point. And then I am
12:20going to come up to the File menu, choose File > Export and QuickTime Movie.
12:25I am going to give the file a name. Let's just call it the same thing as the
12:29photo, so sunsetphoto. Let's call it sunsetphotomovie to differentiate it.
12:37I am going to save it out to my desktop. And then I make sure I use Current
12:41Settings. This just ensures that when the file comes back in the Final Cut Pro,
12:44it's going to have the same codec settings as my current Timeline.
12:48Under the Include pulldown, I don't need audio with this. It's just a still.
12:51So I am just going to make sure it's Video Only. And then I am going to make
12:55sure it says Make Movie Self-Contained. By choosing Make Movie Self-Contained,
12:59what I am doing is saying, hey, make this a self-contained movie so I can bring
13:03it to other systems if need to be. So I will just hit Save. It takes a second
13:08to render out. And then back up in my browser. Let's go ahead and right click
13:11in the browser and choose Import and Files. And then let's just choose the
13:16sunsetphotomovie. That's the file I have just exported. And choose that. There
13:21it is in my browser. I am just going to double-click on it to load it into the
13:24Viewer. And you can see here it is as I drag through it, it's that same mov
13:27that was on it before but this time it's just a movie instead of a still frame.
13:30And because I already have my In and Out points on my Timeline, all I need to
13:34do is edit this back in. So I will take this and drag it in and do an Overwrite
13:39edit. And there it is. Now I have that same move on that photo but this time
13:45it's just a movie.
13:47So I have done almost everything I need to do to prepare the sequence. The one
13:51thing that you might want to do, I am not going to do but you can experiment
13:53with, is the speed change. Speed changes are supported in Color but if you are
13:57having problems with speed change, you would follow the exact same steps that
14:01we just did with the photo to render out a self-contained QuickTime.
14:04And the very last thing I am going to do is just because I don't want to deal
14:07with the second video track, an empty second video track in Color, is I am just
14:10going to right click on the second video track here and say Delete Track.
14:16That way I am dealing with just a single track. As a general rule of thumb, you want
14:19to try to get as much footage as you can onto a single track. It's just easier
14:23to look at in Color.
14:24And for the last step, now that we have a prepared sequence, I am going to come
14:28up to the File menu, down to Send To and choose Color once again. Now this time
14:36it takes a new name because it is the sequence that I have made before Color
14:39sequence. I am going to click OK. And that previous file that was open in Color
14:44is now closed and the new one is opened up. And now if I look at the sequence
14:49in Color, I can see, if I zoom in here by right clicking on the Timeline bar
14:53and dragging left and right and then middle clicking to Pan, I can see now
14:57that I have a single track with no off-line clips.
15:01As I drag through here, I have no problems with this clip. It's the original
15:05clip. The speed change still looks fine. My clip that I had the Motion file on
15:11and also had that filter on is back to the original clip. And then lastly my
15:15photo here now shows up in Color because I rendered it out as a self-contained QuickTime.
15:21Okay, so that's a little bit about preparing our sequence for Color. Depending
15:25on your project, you might have more levels of complexity to preparing the
15:28sequence but the idea is basically the same. Always make a backup of your
15:32sequence before preparing it for Color. Make your preparations and then send
15:35the file to Color.
Collapse this transcript
Understanding how Color thinks
00:00So, maybe you have had the experience of correcting footage in Final Cut Pro or
00:04another app. The thing is you are used to how those apps think. Not that that
00:08thinking is wrong, it's just different in Color. In this lesson, we will learn
00:12how Color thinks, that is, we will learn what the internal workflow is within
00:15Color and the names of things.
00:17Now this might seem scary, especially since we are not following slides, but
00:21trust me, you can do this. Color was designed by artists who are really geeks
00:25at heart. Therefore the approach it takes for correcting a show is logical and
00:29we are going to decode this logic.
00:31What you need to know right off the bat though is that every tab in the Color
00:34workflow interface is known as a room, and in this lesson, it's the rooms we
00:39want to define. We are going to define a couple of other things but that's the
00:41main point. We are not going to define every function of course in these rooms,
00:45we will save that up later, but we want to know essentially what these rooms do.
00:49Now before I actually jump into any of the rooms, I want to talk about the two
00:53main windows in Color. I do have two windows here, one on the right and one on
00:58the left. The window on the right is called my Composer window and it contains
01:02all of the rooms, Setup, Primary, Secondaries, etcetera. The window on the left
01:08is called my Viewer and the Viewer contains -- well, my Viewer. It's where I can
01:12actually see my image. As well as the scopes that I have available.
01:16Now right now, I am running Color in a Single Display mode. The Color was
01:20actually built from the ground-up to run in Dual Display mode, and we can get
01:24to that option as well, the Composer and the Viewer options, up in the Window
01:27menu. The thing is when I run Dual Display mode I actually have to restart the
01:32application to get Dual Display to come up. For our purpose is because I am
01:36obviously running off a single display, I am going to remain in Single Display mode.
01:42The other place of the Color interface that's not really a room is the Color
01:46Timeline and the Color Timeline is a pretty basic timeline but a couple of
01:50things I want you to know. First and foremost, we cay play clips in the Color
01:54Timeline by simply hitting the Spacebar and that plays the clip. Spacebar again
02:00to stop. JKL commands work how you are accustomed do in Final Cut Pro
02:05but with a couple of caveats; they don't play backwards and they don't fast forward.
02:09A couple of other things about the Timeline that are interesting is that you
02:12might find it frustrating to be able to zoom in to the Timeline; there is no
02:16zoom tool like you find in Final Cut Pro. To zoom in to the Color Timeline,
02:19what I need to do is right-click or Ctrl -click anywhere up here on the timecode
02:24ruler. So I am going to right-click and drag left to right to be able to zoom in
02:29and out of my Timeline. If I hold the middle-mouse button down and drag left
02:36and right, I can pan my Timeline.
02:38And there is one more important thing about the Color Timeline. You might be
02:42frustrated as you start playing back a clip that it only plays back a single
02:46clip. It keeps this endless loop, replaying and replaying that single clip.
02:51That's because by default Color is setup to play a single clip. And we can
02:54toggle this on and off.
02:56If I come up to the Timeline menu and come down to Toggle Playback Mode, which
03:01keyboard shortcut coincidentally is Shift+Command+M. You notice when I do
03:06that I no longer have in and out points around the clip. Those in and out
03:10points are now around the entire Timeline. So now when I playback, it goes from
03:16shot to shot.
03:17Okay. So now let's actually talk about the rooms in the Color interface. The
03:22first room that I have is the Setup room. The Setup room is where I can see a
03:27list of all my shots in the project. It's where I can manage grades. Grades are
03:31primary and secondary corrections as well as color effect corrections,
03:34essentially all the rooms saved into one bundle that I can then apply to clips later on.
03:39It's where I can change project settings, specifically things like broadcast
03:43safe. I can see messages that Color might give me. For example, you can see a
03:47couple of messages here about the playback frame rate that I was getting the
03:49last time I played. And then user preferences.
03:54The first real room that we have in Color where we were actually doing any work
03:57on corrections is the Primary In room. The Primary In room is the place where
04:02we are going to be applying primary color corrections, and there are quite a
04:05few tools in here. At the top, we have our Color Balance controls. In the
04:09middle of the room I have my Primary Curves, and that over on the right hand
04:13side I have a couple of tabs, the Basic tab and the Advanced tab which are just
04:17other places where I have parameters that I can affect primary corrections.
04:22The next room over in a logical approach is the Secondaries room. It makes
04:26sense if you think about it. You have applied a primary correction that affects
04:29the entire picture and now you want to apply a secondary correction that is a
04:33correction that only affects a part of the picture. The commands that we have
04:37or the tools that we have in the Secondaries room are similar to the Primary
04:40room but there are quite a few differences.
04:42At the very top of the room, I have Color Balance controls just like I had in
04:45the Primary In room. Down here in the middle of the room, I have a Previews
04:49tab, which lets me see a preview of from doing in a Vignette or what's called
04:52as an HSL Curve. I have Secondary Curves, which operate very differently than
04:58the Primary Curves, but they are another way of providing a secondary color correction.
05:02Below those tabs I actually have my Vignette controls which I mentioned just a
05:06second ago which are one way to apply a secondary correction. Up in the upper
05:10right hand corner, I have another way or the third way of applying a secondary
05:14color correction, which is what's called an HSL key and HSL stands for Hue,
05:18Saturation and Lightness. So in the Secondaries room there are really three
05:21ways to apply a secondary correction, Vignettes, Secondary Curves and the HSL key.
05:30So we have done Primary In, Secondaries, the next room is the sexy room. The
05:35next room that we have here is called the Color FX room. And a good way to
05:38think about the Color FX room is that this is where looks are applied. Now the
05:42Color FX room is probably like nothing you have experienced before.
05:45The way that the Color FX room works is that it uses what it calls nodes. And
05:48think about nodes as little self- contained FX packages. We add them together or
05:52we link them together to perform an overall look or to provide an overall look.
05:57Over on the here on the left hand side, I have my individual nodes. Over here
06:01in the middle is where I actually start linking the nodes together and then on
06:04the right I have two tabs: a Parameters tab where I play with the different
06:08functions of each node, and then the Color FX Bin.
06:11The Color FX Bin is where I can save corrections or save Color FX that I like,
06:16but you will also notice that there are some color effects that were pre-built
06:19by Apple that ship along with the application. To apply one of these presets, I
06:23will do one real quick, all I have to do is double-click on its icon here, and
06:29that color effect has been applied to the clip, and you will see these little
06:33tiles here. Each one of these are nodes and they are linked together with what
06:37I call noodles to apply the whole overall effect. The particular one that I
06:41just applied was the Bleach_Bypass_ Look to approximate the film process of
06:45bleach bypassing.
06:48So we got Primary In, Secondaries, Color FX,. The next tab down is the Primary
06:53Out room. Now you win a prize if you say, "I don't get it. This looks just like
06:58the Primary In room." Well, in fact it is just like the Primary In room. Well,
07:02there is a couple additional controls over here. But all intents and
07:05purposes, it is the same thing as the Primary In room. Why do we have it then?
07:09Well, the Primary Out room takes the sum of the corrections from the Primary
07:12In, Secondaries and Color FX room. It's your opportunity to provide any last
07:18minute tweaks to the clip.
07:20The next room down in the Color pipeline is the Geometry room. In the Geometry
07:25room, I can apply Pan and Scan effects like this or I can scan around the
07:30image. With the Shapes tab down in the bottom right hand corner of the Geometry
07:35room, I can create user-defined shapes that I then can attach to Secondaries,
07:40and then lastly, I have the Tracking tab. The Tracking tab allows me to apply a
07:45single point tracker for the purposes of having a correction follow that track.
07:50The next room in the Color pipeline is the Stills Store room and the purpose of
07:53the Stills Store room is to save a still frame that is representative of a
07:58correction or clip that you like for comparison against another piece of
08:02footage in your sequence. the way that this works is whatever clip my playhead
08:07is on, when I click the Save button here at the bottom of the Stills Store
08:10room, it saves a representative thumbnail of that clip. Then what I need to do,
08:16if I want to use it for comparison, I am going to go to another clip in the
08:20Timeline, say this one. Double-click on the clip to load it up and make sure
08:26that this checkbox, Display Loaded Still, is enabled and then over here in my
08:31Viewer, I can see those two images side by side. This is a great tool when you
08:35are trying to do scene-to-scene color correction and match up various clips.
08:40The last room that I have is the Render Queue. The Render Queue is where I
08:44actually render files out to go back to Final Cut Pro. Getting files back to
08:48Final Cut Pro is actually a two-step process. I need to do first create new
08:51QuickTime files. That's what the Render Queue does. The second part of this
08:54process is I actually send an XML file to Final Cut Pro so it knows where these
08:59clips are. To add clips to the Render Queue I can simply choose one of the
09:02functions down here, Add Selected or Add All clips, and when I do that, these
09:06clips are now ready to render and go back to Final Cut Pro.
09:10So now that we know a bit more about how Color thinks, the next step is to dive
09:15in and start making corrections. First we will make some primary corrections,
09:19corrections that affect the entire picture, and then we will make some
09:22secondary corrections, corrections that affect only a part of the picture.
Collapse this transcript
Making primary corrections
00:00All right, welcome to Color. We are now ready to do with this program is all
00:05about, correcting and grading clips. In this lesson, we will take a look at the
00:09Primary In room. First, we will take a look at the controls inside the Primary
00:13In room and then we will start correcting a few clips. Let's get started.
00:16The project that I have here has four clips in it. If I look down at the Color
00:19timeline, let's take a quick spin through those clips. The first clip that I
00:23have is a shot of a bench here on a rainy day and it's kind of dark. And I can
00:26see that up here in my Viewer. The next clip that I have up here in my Viewer
00:30is a clip that looks pretty over exposed, pretty bright, not a whole lot of
00:35detail going on over here and definitely needs a lot of help. The third clip
00:39that I have is a clip that's neither over exposed or under exposed; it just
00:43kind of lacks any definition. And then the fourth clip that I have is a clip
00:47that is well, blue. So let's get started correcting these clips.
00:52To correct these clips, I am going to go to the Primary In room, which is just
00:55the second tab at top of the Color interface. And for the purposes of this
00:59lesson, we are going to use the Color Balance controls to correct these clips.
01:02What are the Color Balance controls? Well, the Color Balance controls are these
01:05guys right at the top of the room and they are separated into three different
01:09tonal ranges: Shadows, Midtones and Highlights.
01:13In each one of the Color Balance controls, we have a number of parameters or
01:17things that we can adjust. The first little strip here, a little bar I have, is
01:21my Hue bar. And this is where I can adjust the Hue of the actual correction.
01:26The middle bar is my Saturation bar. As I move that around I can adjust the
01:30saturation of a particular Hue that I have got chosen. Now what's kind of
01:34interesting to note about this, as I start moving the Saturation slider up
01:37and down, you can see over here in the color wheel, this target also starts to
01:41move. And then the third bar is my Contrast slider. This is where I can affect
01:45the overall contrast of the particular tonal range.
01:49Now of course, I can come in and just drag around the target here and that
01:52adjusts the Hue and Saturation sliders all at once. So I don't have to come in
01:56and manually adjust each one. At the bottom of each Color Balance control,
02:00you will notice a little blue dot here and that's the button to reset that
02:04particular tonal range. So I will just click to Reset there.
02:08So the first thing that we have to do here is we have to adjust the contrast of
02:12this clip because it's pretty dark. And therefore, I want to be using just the
02:15Contrast sliders. As I mentioned before, Contrast adjustments are adjustments
02:19that we want to do before we do any color adjustments. So how do I know that
02:24this clip is dark? Well, obviously I am looking at it and it looks pretty dark.
02:28But the other way that I have to tell that it's dark is my Waveform scope. Over
02:33here underneath of the Viewer, I have my Waveform scope. Now if your Waveform
02:37scope is not on, it should be by default, you can always right-click anywhere
02:40in this area and just choose Waveform. I want to make sure that my Waveform is
02:45set to the Luma scope; this just let's me view the Luma portion of my signal.
02:50Now the way that this scope works is that I have all this sort of squiggly
02:53stuff that actually represents my picture. This is called the Trace. This trace
02:58is mapped out on a scale from 0 to 100. 0 representing black while 100
03:04representing white. And going from left to right, it represents the image going
03:09left to right. So if I look at this Waveform, I can tell that I have a whole
03:13lot of image that's pretty dark because it's pretty low on the scale. So the
03:16idea when we correct this particular clip is that we want to have this Waveform
03:21be spread out a little bit more on the Waveform monitor. So let's go ahead and do that.
03:26The first thing that I am going to do is I am going to come in to the Contrast
03:28slider for the Shadow tonal range. And I am going to drag it down just a little
03:32bit. And you are asking me why am I dragging something down when the clip is
03:36already dark? Well, I want to have the bottom of the Waveform just touch 0% to
03:41give the blacks-- well, make them black.
03:44The next thing I want to do is come to the Highlights Contrast slider and drag up.
03:48And as I do that you will notice that the image starts to get brighter.
03:52Now, I keep dragging up a little bit and I don't want to overdo it because I
03:55can quickly wash out this clip. So I will stop somewhere right around here. And
04:00next I am going to use the Midtones Contrast slider to sort of give an over-
04:04arching feel to this clip. So what I am going to do is drag the Midtones up
04:09just ever so slightly. Now you will notice as I did those three Contrast
04:13adjustments, the clip sort of became washed out. And in fact, if I look on the
04:17Waveform monitor, it's no longer touching 0 and I have moved the whole
04:21Waveform. This is common when you are doing Contrast adjustments in Color that
04:25as you affect one tonal range, you will have to go back and affect another
04:28tonal range. That's because the tonal ranges overlap considerably.
04:32So let me go back to the Shadow Contrast slider and just drag down so I get 0
04:35touching there again. And there we go. We have brightened up this clip
04:39considerably. Now I don't need to make sure any part of the Waveform touches
04:42100 because after all this is on a rainy day. I just wanted to brighten the
04:45clip up a little bit. A good keyboard shortcut to know is Ctrl+G. Ctrl+G
04:49toggles on and off a grade. So as I hit Ctrl+G, here is the original, here is
04:55the corrected version. The original, the corrected version. And you can see the
04:58corrected version is a great deal brighter.
05:00So the next clip that I have in my timeline is this clip of person walking
05:04down what looks like to be a riverside. And it looks to be pretty bright but
05:09let's go back to my Waveform monitor and see if in fact it is bright. Well,
05:12look at the Waveform monitor, you can see that I have quite a bit of the
05:15Waveform sort of trapped right here at a 100%. Well, this is a little
05:19misleading because by default, the Broadcast Safe feature of Color is on.
05:24And then where I have that control for Broadcast Safe is in the Setup room. And
05:29then down under Project Settings. Anytime I send a project from Final Cut Pro
05:33to Color, Broadcast Safe is on by default. And what Broadcast Safe does is it
05:37attempts to limit contrast as well as color information like saturation so it
05:42is broadcast safe. If I check this off and I go back and look at my Luma
05:47Waveform monitor, you will notice that the trace just went a whole bit higher
05:51than a 100% indicating the true nature of this clip. It's really over exposed.
05:56So let me go back into my Primary In room and we are going to just do the same
05:59thing but just sort of inverse of the way that we corrected an under exposed
06:03clip. So what I am going to do first is I come in to the Highlights Contrast
06:07slider and just drag down until I get the Waveform on Luma monitor just around
06:13100%, just like that. Then I am going to come into the Shadows Contrast slider
06:18and drag down so I get a little part of the image touching right around 0. And
06:23then because this clip is so little too, overall a little bit too bright,
06:27I am going to take the Midtones Contrast slider and drag down just a bit to get a
06:32little more definition in the clip. Remember if I hit Ctrl+G, I can toggle the
06:37correction on and off. So there is the original and there is the corrected
06:41version. And you can see especially in areas like the jacket here, the
06:44railing, we have a lot more definition in the clip. Okay.
06:49The third clip that I have is kind of an interesting one. Well it's not
06:53interesting, it's just well, rain drops on a puddle. But the reason it's
06:57interesting is because the clip is neither overexposed nor underexposed. It's
07:01kind of just, well, exposed. And I can tell that by looking at the Waveform.
07:05You can see I have nothing really touching 0, it doesn't have a lot of
07:08definition. I have maybe a couple of little dots here, little pixels that are
07:11coming up to a 100, but most of the stuff is right in the middle. And this is a
07:14common situation that colorists find. They have a clip that's pretty good,
07:18they just need to apply a little tweak to it. That's exactly what we are going
07:21to do with this clip.
07:22So I want to come into my Color Balance controls. So the first thing I want to
07:26do is I want to come into the Shadow Contrast control and drag down, just so I
07:30have a part of the Waveform touching right around the 0, just like right around
07:34here. Then I want to come in to the Highlights Contrast slider and drag up to
07:40stretch that Waveform up towards 100%. Just be careful you don't go too far.
07:44And then what we want to do is use the Midtones Contrast slider to go up just
07:50ever so slightly. Now you might be wondering, what about these extra pixels,
07:54these little dots that are above 100%? I thought you said those were
07:57illegal. Well, I did. But we will see later on one of the last steps that we
08:01do is we will turn Broadcast Safe back on to clip any of those remaining one or
08:06two pixels that we might have forced illegal. So if I toggle this correction on
08:10and off, you can see that the clip, it doesn't really have any noticeable
08:14contrast changes, but what you might describe it as, it has more definition.
08:18The original clip here kind of has a sheen over it and the corrected clip has a
08:22little more definition to it.
08:25Okay, in the fourth and final clip that we have for primary correction is, whoa.
08:30It's a beast of a clip right here; it's nice and blue. Now why did this happen?
08:34Well, it happened because the DP was not really paying attention and didn't
08:39white balance the camera and there you go, you have a nice blue clip. This is a
08:42common situation that a colorist finds himself in, often having to fix color balance
08:46problems. But the first thing we want to make sure that we do is always
08:50contrast adjust first and then change your color balance. So let's do our
08:55Contrast adjustments first.
08:57In the Primary In room, I am going to come in to the Shadows Contrast slider
09:00and drag down just a little bit, just to get a little more definition there.
09:04Again, the goal is to have something touch right around the 0; it gives a
09:06little more definition to my blacks. Let's come in to my Highlights and just up
09:12a smidge, it's pretty bright clip. And then into my Midtones Contrast slider
09:16and this is a personal taste but I am going to go down just a little bit, just
09:20to get a little bit more definition to areas that are in Midtones, things like
09:23hair, skin, stuff like that.
09:26Now there is one more thing that I want to change in the Color interface. It's
09:29really going to help us correct this clip and it has to do with our scopes
09:32again. Back in my Setup room and back to User Preferences, I have this option
09:39to show Monochrome Scopes. And that's what I am looking at right now, these
09:42scopes are kind of this golden color. In fact, I can make it any color I
09:45choose here. But if I uncheck Monochrome Scopes, you will notice that a couple
09:50of things happen. First, my Luma Waveform monitor turned white and that's kind of
09:54make sense because you are adjusting Contrast which is black and white. But if
09:58I click on one of these other scopes here, for example my Parade scope, you
10:02will see that now those Waveform is drawn in, for example the Parade, in red,
10:06green, and blue. And the Parade scope as well as the scope below, which is
10:09called the Vector scope, are very useful for analyzing and looking at color
10:14problems in a clip.
10:15The Parade scope shows me the relative balance of R, G, and B: Red, Green, and v
10:19It works just like the Waveform does. It's mapped on a scale from 0 to
10:24100 and it's mapped left to right showing me the picture. But instead of going
10:28all the way across, the entire picture is mapped in each color channel. So in
10:32other words, the entire picture is from here to here for the red channel,
10:35here to here for green, and from here to here for blue.
10:39The Vector scope shows me nothing about contrast information. It only shows me
10:43color information. And it's mapped out on a scale that has targets. In the
10:48middle of the scale, I have my center point here which is white. The distance
10:52that I go out from the center of the scale is my Saturation and in which angle
10:57I go out from the center of the scale is my Hue. I have a couple of other sort
11:03of indicators on the Vector scope. I have these color targets out here on the
11:06outside, yellow, red, magenta, blue, cyan and green. And then I have these I
11:12and Q bars. The I and Q bars are just used to troubleshoot the image. Well in
11:15fact, the I bar is also called the flesh tone line but again that's to sort
11:19of troubleshoot the image.
11:20As we look at the Vector scope, you can see that most of the squiggly stuff,
11:24that's the image, is pointed out towards blue. The distance again from out
11:29from center is how saturated it is. So this is pretty heavily saturated in
11:32blue. I can see the same thing up here on my RGB Parade. The red and green
11:38channels looks to be pretty balanced but the blue channel is way above the red
11:42and green. So all indicating that I have a blue cast which is pretty obvious in this clip.
11:47Okay, so now to fix it. Coming back to the Primary In room. What I am going to
11:51do is I am going to use the Color Balance controls to neutralize this color
11:54cast. And the way a color cast is neutralized is by dragging to the opposite
11:58side of a color wheel. So in other words, if I have a blue color cast,
12:02blue is right here on the color wheel, to neutralize this color cast, I would go
12:06towards yellow or red. And in fact, it's exactly what I am going to do. I want to
12:09take the Midtones Color Balance control because that's where the face and most
12:12of the midtones of this image are. And drag it a little towards yellow,
12:18something like that. And then we will do the same thing for the Highlights.
12:23Just ever so slightly, just to get a little warmth back in the face. Now I don't
12:27really need to do the Shadows here because it's a pretty bright image. I don't
12:29really have that much of a blue cast in the Shadows. Now this is not perfect
12:33but this is, for right now, this is an okay image.
12:36If I toggle this grade on and off by hitting Ctrl+G, you can see the noticeable
12:41difference between the clip. Here is the original with a nice blue color cast
12:45and here is the corrected image that has some natural skin tones put back into the clip.
12:49Okay that's been a whirlwind tour of making primary corrections in Color. In the
12:53Color Essentials title, we will break down all the areas of primary color
12:56correction and all the controls in the Primary In room. Now that we have made
13:00some primary corrections, up next we will talk about making secondary corrections.
Collapse this transcript
Making secondary corrections
00:00So sometimes, you want to make corrections that affect only part of the image
00:04and not affect the whole image, like a primary correction does. Well, in the
00:08wild world of color grading, these types of corrections are known as secondary
00:11corrections. One of my favorite tasks as a colorist is to perform Secondary
00:15Corrections. Whether that be the mundane, like separately de-saturating a red
00:19shirt but keeping the rest of the picture nice and saturated. Or the fun stuff
00:23like making a sky in a shot look beautiful. One of the best parts of Color is
00:27that it provides us multiple methods for performing these secondary
00:30corrections. And if you combine that with the ability to have up to eight tabs
00:34across the bottom of the Secondaries room, you will have more creative control
00:37than you ever thought possible. So in this movie, I have three clips that I
00:41want perform secondary color corrections to. Let's take a quick look at the
00:45clips. The first shot is a beautiful shot of a bridge in Tokyo. No, I didn't
00:50travel to Tokyo, although I wish I could have. No, this shot was provided by
00:54the good folks at artbeats.com. It's a nice looking clip and it's already had
00:58some primary corrections applied to it. What we are going to do with this clip
01:01is treat the sky so that is a very surreal purply pink. The second clip is a
01:05profile shot that's kind of missing something. I think I could make it a little
01:09more dramatic. And we are going to do that with the secondary color correction.
01:12What we are going to do with this clip is change the lighting in the scene to
01:16make it a bit more dramatic. And the third clip that I have is also a clip from
01:20artbeats.com. It's a busy scene on a New York City street that has been spread
01:24up with cars going by in fast motion. We are also going to apply secondary
01:28color correction to this clip that will de-saturate most of the scene but leave
01:32the taxi cabs yellow. So in Color, there are three ways to perform secondary
01:37color corrections. Of course, all three ways happened in the Secondaries room,
01:41which is the third tab over. And those three ways are HSL keys, with the HSL
01:47controls up here in the upper right hand corner. HSL stands for Hue, Saturation
01:51and Lightness. The second way is with Vignettes and the Vignette controls are
01:56right here at the bottom middle of the room. And then the last way is with the
02:00Secondary Curves of which I have three: Hue, Saturation and Luma Curves. Now
02:07different clips are going to require different methods of secondary color
02:10correction. But for example sake, we are going to use all three methods to
02:13correct the three clips in this project. And we are going to start out with an
02:16HSL key. The first thing I need to do is make sure that the Enabled button at
02:20the top of the room is checked. If I don't have that button checked, anything
02:24that I do in this room won't show up in my Viewer. So to perform an HSL key,
02:29what I am going to do is come over here with the HSL controls and grab the
02:32Eyedropper tool. And when I do that, I want you to notice a couple of things.
02:35First over in my Viewer I have this red cross here. What this red cross here
02:39let's me do is choose the pixels that I want to have take place in the key. Now
02:43one real important thing here. I don't want to just single click. Because if I
02:47just single, I will be only choosing the HSL values of one individual pixel.
02:52What I want to do is click and drag to add multiple pixels' HSL values to the
02:57key. So let me go ahead and do that. Click and drag. And the second thing I
03:03want you to notice that's happening is down in the Previews tab in the middle
03:07of the Secondaries room. In the Previews tab on the left hand side, I see my
03:11original image and then on the right hand side I see this sort of white on
03:15black view. This is my matte. And what a matte is it's just white on black and
03:20the white portions of the image are things that I have chosen, parts of the
03:23image that I have selected. The black stuff is part of the image that is not
03:27selected. Next to the matte I have three different buttons. The button that's
03:31on by default is this one that's grey/green/grey. And that shows me a
03:35desaturated preview up here in my Viewer. You can see that the areas that I
03:39have chosen, the stuff in white is still saturated while the stuff in black is
03:44desaturated up in the Viewer. If I click on the button that's
03:47black/white/black, I see my matte only. And again, a matte is white on black;
03:53white is the stuff that I have selected that I am targeting for a Secondary
03:56Correction; black is the stuff that is not selected and that will not take
03:59place in the Secondary color Correction. Now in an ideal world, what we would
04:03like to have happen is the white stuff to be perfectly white and the black
04:07stuff to be well, perfectly black. Well, for the purposes of secondary color
04:11correction often that this is not of utmost importance. It's okay to have sort
04:15of grey areas or holes in your mattes. But in the Color Essentials title, we
04:19will use the HSL qualifiers, over here in the upper right hand corner, to
04:23fine-tune this matte. For our purposes right now, this matte is just fine. And
04:28the third and final button that I have in my matte preview buttons, is the one
04:32that's red, green and blue and this shows me my final corrected image. So now
04:36that I have selected a portion of the image, I have a matte, what I want to do
04:40is come up to my Color Balance controls here in the Secondaries room and I am
04:44going to correct this image by adding a little bit of color to what I have
04:47selected. So I am going to drag my Midtone's Color Balance control a little bit
04:52towards sort of pinkish red. And then I am going to do the same thing for
04:58Highlights. And you can see as I did that, the area that I have selected in the
05:02sky is sort of tinted sort of this pink, sort of an Armageddon kind of cloud.
05:06Now a couple of things about this. Let me reset those real quick. Because my
05:12matte, let me click back on matte view, because it have some of these holes in
05:15it, if I just apply the correction by adding that pink to it, it's going to
05:19kind of look a little chunky. So what I want to do is actually come over here
05:23to the right hand side of the Secondaries room and to this parameter called Key
05:27Blur. What Key Blur does is it adds blur to the white portions of the matte, it
05:32blurs the edges so there is not hard edges between where there's solid white
05:36and grey and then kind of black. So what I am going to do is add a little Key
05:40Blur and to do this, I am just going to use my middle mouse button to scroll up
05:43to add some Key Blur. And if this seems like it's taking forever, which it
05:47does, if you hold down the Option key, you can have these values go up much
05:53faster. So again, to just scroll about here, just use the middle mouse button.
05:57To make it go faster, hold down the Option key and you can add values. And you
06:01can see over here now, the matte is now blurred. So some of those hard edges
06:05are going to be softened up. Okay, so let's go back to the final button, the
06:10one that's red green and blue and let's add that tint again to the sky. And now
06:18when I did that I have much softer tint throughout and none of those hard
06:22edges. Okay. So that's HSL key. The next clip that I want to play with I
06:27actually want to apply a Vignette Secondary color Correction. So let's click on
06:31the second clip, just move our played down there. Incidentally, you can use the
06:34Up and Down Arrows to navigate between clips too, which is a nice way to
06:38navigate. So the Down Arrow to go to the next clip, Up Arrow to go to the
06:41previous clip. So this is clip is that okay shot of a profile here and I just
06:47think it's lacking any sort of character to it; doesn't really have anything
06:49really interesting. So I am gong to make this interesting by adding a Vignette
06:53secondary color correction to sort of alter the lighting of the scene. The way
06:57I am going to do that is by adding a Vignette but first we need to make sure
07:00that I have the Enabled check box checked up here. So again, Enabled checkbox
07:04makes sure that any corrections that I do are actually applied to the clip. I
07:07am then going to come down to the Vignette controls in the bottom portion of
07:12the room here and make sure that Vignette is turned on. And when I do that,
07:16automatically in my Previews tab here you will see these controls; these are my
07:19Vignette controls. Now there are two ways of manipulating the controls here. I
07:23can manipulate them directly in the Previews tab by moving the Vignette around.
07:28I can come to the edges of the Vignette and change the size of it. If I
07:32right-click and drag on one of the corners, I can rotate the Vignette, okay.
07:38And otherwise move it around however I see fit. I can also exercise the same
07:42amount of control by using the actual parameters down here. And these work like
07:45any parameter box in Color. By using my middle mouse button, I can scroll the
07:49value or holding Option down I can go much faster to scroll the value. So I
07:54have a circle and that's the Vignette that's there by default. But under a
07:58Shape pulldown, I also have a couple of other options. I can create a square or
08:02a user shape. And a user shape is just a shape that I will draw. And we will
08:05take a look that in the Color Essentials title. So I have created a Vignette
08:10around the head here. And what I am going to do is add a little softness so the
08:15Vignette is not so hard. But to demonstrate what this looks like with the hard
08:18edge, I am going to come up to the Control pulldown here at the top of the
08:22Secondaries room. What the Control pulldown does, when it is set to Inside, any
08:26correction that I do will affect what I have selected. So in other words, in a
08:30case of a Vignette what's inside of the Vignette. When this is set to Outside,
08:35any corrections that I do will affect what's outside of the Vignette. If we
08:39take a look at our HSL key back here, same thing is true. Inside would be what
08:44I have selected, the matte; Outside would have been the black stuff the stuff,
08:48stuff that's not selected. Okay, so now that I have the Vignette around the
08:53head here, I am going to come up to the Outside, here it is. And I am going to
08:57adjust my Color Balance controls and adjust the Contrast slider of my Midtones
09:01and drag down quite a bit and do the same thing for my Highlight Contrast
09:05slider; just so I get some nice dark lighting around. Now obviously, I didn't
09:10become a saint overnight here and I have this little halo around my head,
09:13right? This is because I don't have any softness applied to this Vignette and I
09:17have nice hard edges. So what I want to do is come down to the Softness
09:21parameter at the bottom of the Secondaries room in the Vignette controls, and
09:25just ramp that up quite a bit. As I do that you can see in the onscreen
09:30controls, I have this softness, these two circles are showing me the softness.
09:35And up in my Viewer you can see that the edge is nice and soft. Now if I toggle
09:40this correction on and off just by hitting the Enabled button, there is the
09:44original, there is the corrected version. I now have sort of a spotlight effect
09:48and that's a little bit more dramatic. Okay, so the third and final clip that I
09:53have, if you remember correctly, was a clip where I wanted to de-saturate most
09:57of the scene but leave the taxi cabs to themselves saturated. I want to leave
10:00the taxi cabs yellow. And the way that I am going to do this is by using one of
10:04the secondary curves. Specifically, the Saturation curve. But before I actually
10:08start manipulating the secondary curve I want to make sure that my Secondaries
10:11are enabled. So I am going to the top of the Secondaries room and check the
10:15Enabled box. The way that the Saturation curve works is that it maps the color
10:20spectrum left to right. So red to red, it actually wraps around. And the way I
10:24manipulate this curve is by adding points on to the line itself. So if I click
10:30on the line here, I add points. And if I drag one of these points up, I am
10:35going to be saturating the color that I have chosen. And if I drag one of these
10:39points down, I am going to be de- saturating. So you can see here this
10:42yellow-red that I have selected, if I drag it up, the cabs get more saturated.
10:47If I drag it down, those cabs get less saturated. Okay, so let me go ahead and
10:51reset the saturation curve by clicking the little blue dot in the upper left
10:55hand corner of the Saturation Curve box. And let's go ahead and add some points
10:59so we can do our intended effect. I am going to go ahead and add a couple of
11:03points in the yellow and red area of this clip, around here, maybe add three or
11:09four, maybe five. There we go. And the reason I am adding a few of these is
11:13because I want a sort of isolate this section of the curve off from the rest of
11:17the curve. So what I am going to do is I am going to go in and start dragging
11:22the rest the curve, the colors I don't want, dragging those control points
11:26down, effectively de-saturating the rest of the image. And as I do that you can
11:33see that the image does becomes desaturated. That's pretty good but I still
11:36have a little bit of finessing to go. So let's go ahead and finesse this just a
11:40bit. And remember, if I move points up and down, I am going to be changing the
11:45saturation; more saturated or less saturated. But if I move left to right, I am
11:49choosing to include a different part of the color spectrum. So let's change
11:53this curve so where we have most of the taxi cabs chosen and we have most of
12:01the reds and stuff like that not in the image. Here we go. And let me just drag
12:06this area right where I have the taxi cab colors, that orangey red, just drag
12:09it up just a bit just to saturate those cabs just a little bit more. Now for
12:15those of you who have an astute eye, you may notice that not everything in the
12:20image has been desaturated; this little peanut guy over here, this sign are not
12:25desaturated. It's because they show the same colors as the taxicabs. In the
12:29Color Essential training, we will actually combine multiple secondaries to
12:34limit the saturation curve so it's only affecting just the cabs and not the
12:39rest of the image. So as you can see secondary curves in Color can be extremely
12:44powerful. But one thing to keep in mind, not every shot needs a secondary
12:49correction. However, the power of secondary corrections in Color will make you
12:53try but just be warned that not every shot needs to do it and use them wisely.
Collapse this transcript
Sending files back to Final Cut Pro from Color
00:00So we have made primary and secondary corrections in Color. At this point for
00:04many Color projects, that's the end of the pipeline. In lynda.com's Color
00:07Essential training title, we'll explore the rest of that pipeline that includes
00:10using multiple Secondaries rooms, the Primary Out room, Color FX room, and
00:14Tracking, and Pan and Scan, and the Geometry room.
00:17For now, let's just say we are all done with the corrections that we've
00:19made. So the next step is to get our Graded footage back to Final Cut Pro where
00:23it can be married with audio, transitions, effects and finally be outputted.
00:27In this lesson, we'll explore the two parts of that process, adding clips to
00:31the Render Queue and using the Send To > Final Cut Pro Command. So here I have
00:34a sequence in Color that for all intents and purposes is done. It has had primary
00:38and secondary corrections applied to the clips and now it's ready to go back to
00:41Final Cut Pro.
00:43And there are two parts of this process as I mentioned. The first is we need to
00:46render out a new set of media for Final Cut Pro to use. And then we need to
00:49send back instructions to Final Cut Pro that tells Final Cut Pro where these
00:53files live. And we do that with the XML file via the File > Send To > Final Cut Pro command.
00:58So we have our render footage is in the Render Queue and logically it makes
01:01sense that the Render Queue is the last tab or the last room in the Color
01:05pipeline. When I click on the Render Queue I have a blank slate. I have no
01:08clips that are added to the Render Queue yet. Down here at the bottom of the
01:11room, I have some commands. I can add a selected clip, which will only add a
01:15single selected clip that I have my timeline. I can add all the clips for my
01:19timeline. I can clear the queue, which removes all the clips from the queue. I
01:22can remove an individual clip by the Remove Selected button. Then finally I can
01:26start and stop the render with the Start Render button.
01:28So I want to add all the clips for my Color timeline and I click Add All. And
01:32when I do that, my Color Render Queue becomes populated with some clips. And
01:36here I can see the name of the shot, its In and Out point. I can also see its Grade ID.
01:40In the Color Essentials title, we'll take a look at Grade IDs and more about
01:44Grade management. But for right now, all of them are going to have Grade ID
01:47number 1. And then over here I have a progress bar, which shows me that all my
01:51clips are currently queued, ready to be rendered.
01:53Then on the timeline I have two things that are of importance. First on each
01:57clip, I have a little yellow bar underneath the clip that let's me know that
02:00they are queued. And in fact, that yellow color matches the word queued in the
02:03Render Queue. Above the timeline, I have this little orange bar that shows me
02:07that these clips have not yet been rendered. Orange means not rendered and
02:11we'll see as we start to render that this part turns green.
02:14So I am all ready to go to render but one important thing before we do this.
02:18Where are these clips going to be rendered to? Well, we can actually setup a
02:21preference about where these clips are going to. But by default, they get
02:24rendered to your User directory. Specifically, your Document's folder and then
02:28the Color Document's folder.
02:29Before I click Render, I need to know where these clips are going to go. We can
02:33actually setup a user preference to change where these clips are going to go
02:36but by default, these clips go to your User folder, Documents, Color Documents.
02:41Let's start rendering. I am going to come over and click the Start Render
02:43button. And when I do that I want you to notice a few things. First, in the
02:47Render Queue, you see that I have a green bar going across for each clip that
02:50shows me the progress of its render. And you can see as it's rendering, the
02:55green bar is going across the bottom of the timeline and as it renders each
02:58clip, the clip goes from a yellow clip to purple indicating that's rendering.
03:03Finally, to a green bar underneath each clip indicating that has been completed.
03:08Okay, sometimes Color can have problems with screen redraw and you can see
03:11that's happening right now in the Render Queue with those clips icons not being
03:15shown. These clips are still there, they are just not showing up as icons right
03:19now. One other thought is that render speed is directly contributed to a couple of
03:25factors. How many primary, secondary, and other corrections that you have,
03:29the speed of your graphics card as well as the speed of the processors on your
03:32machine. So if you have a two hour long show, all shot in high-depth with
03:37eight secondaries on every clip, it's going to take a little while to render.
03:40So now rendering has been completed and I can see in the Render Queue that all
03:43the clips say Complete. Down on the timeline, each one of the clips has a green
03:47bar underneath the clip indicating that it has been completed. And above each
03:50clip or above the entire timeline, I have a green bar indicating that these
03:54clips have been rendered. Okay, so that was step one.
03:57So the second step is we need to be able to get instructions back to Final Cut
04:00Pro about where this media now lives, this newly rendered media. And to do
04:04that, I am going to go up to the File menu, down to Send To and choose Final
04:09Cut Pro. So again, it's File > Send To > Final Cut Pro. And when I do this,
04:13Final Cut Pro is going to launch. And what's going to happen is Final Cut Pro is
04:18going to go back to the original Final Cut Pro project file that this sequence
04:21originated from and it's going to put a new sequence in the Final Cut Browser.
04:25But this time instead of the original name, which it still has, it'll also add
04:29in parenthesis 'from Color', indicating that this is the rendered footage, this
04:34is the rendered sequence from Color.
04:36One thing may happen to you in your own projects. If Color cannot find the
04:40original Final Cut Pro project file, it will create a blank untitled project
04:45which to put this 'from Color' sequence in. But let's open up the 'from Color'
04:49sequence, just take a look. And there it is. As I scroll through it, I now have
04:54the graded clips. Let's just do a quick comparison with the original. So for
04:58example, I am at 25:18 in the 'from Color' sequence. If I go back to the original
05:02sequence and let's go to 25:18, so I type it in. There is the original ugly
05:08blue clip and in the 'from Color' sequence we now have a color graded clip.
05:13Congratulations! you have successfully got a project back to Final Cut Pro and
05:16are ready to output.
05:17Hopefully, you got a lot out of Getting Started With Color presented by
05:20lynda.com. Be sure to check out lynda.com's Apple Colors Essential title.
05:24In that title, we'll explore the whole application and get a little more down and
05:27dirty with the various rooms and tools in Color.
Collapse this transcript


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,141 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked