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Apple Color Essential Training
Maria ReƱdon

Apple Color Essential Training

with Robbie Carman

 


In Apple Color Essential Training, Color expert Robbie Carman delves into the program's powerful features. Beginning with the fundamentals of digital color correction and preparing a Final Cut sequence for gradation in Color, Robbie goes on to teach advanced features such as evaluating contrast and color with scopes, making primary corrections with the color balance controls and curves, making secondary corrections, building Color FX, changing corrections over time, and using multiple grades. Exercise files accompany the tutorials.
Topics include:
  • Understanding digital color correction
  • Fitting Color into Final Cut Studio processes
  • Importing and opening projects
  • Using the scopes
  • Adjusting under- and overexposed clips
  • Removing color casts with the Color Balance controls
  • Understanding the Secondaries room
  • Building Color effects
  • Using multiple grades and corrections
  • Changing color over time
  • Rendering and outputting files

show more

author
Robbie Carman
subject
Video, Color Correction
software
Color 1
level
Beginner
duration
6h 43m
released
Feb 01, 2008

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1. Introduction
Welcome
00:00Hi, welcome to lynda.com's Apple Color Essential Training. I'm Robbie Carman.
00:05First thing's first. I'm so excited to explore Color with you and I'm confident
00:08that you'll fall in love with this application, just like I have. Before we
00:11jump into the course, I'd like to spend a minute or two talking about a few
00:14things. Who I am, why I love Color, and what this course is all about.
00:18So who am I? Well, first and foremost, I'm a colorist. I'm also an online
00:22editor, which means I'm basically the last person to see a show before it goes
00:25out the door. I'm an Apple Certified Trainer. I'm certified in all levels of
00:29Final Cut Pro, Color, Motion, and probably a few others that I'm forgetting.
00:32I'm an author. I published a couple of books about Final Cut Pro, and I've also
00:36been the Technical Editor for a few books about color correction.
00:39I'm a post-production consultant. I've helped groups like Discovery Channel and
00:42National Geographic integrate Final Cut Studio Workflow into their own workflows.
00:47So why do I love Color? I love Color, because it's a mix of the technical and
00:51the creative. It's technical because I get to fix bad shots and its creative
00:55because I get to apply my creativity to make a shot look beautiful. I love
00:58Color because I get to be the unsung hero. If I do my job well as a colorist,
01:02nobody ever really notices, and I like that aspect.
01:05I love Color because it's grading for everyone. We finally have an application
01:09that allows for professional color correction and grading to anyone who can get
01:12Final Cut Pro and Final Cut Studio, and those people don't have to rely on very
01:15expensive hardware for professional grading.
01:18I love Color because its integrated workflow. Color is very nicely integrated
01:23with Final Cut Pro, and that's a cool aspect of the package. And of course,
01:27it's from Apple. Who doesn't love a product from Apple?
01:30So what's this course about? This course is about learning the interface.
01:34It's about learning how to identify footage problems. It's about learning techniques
01:38to correct your footage. It's about learning techniques to give your footage a look.
01:42It's about learning to integrate Color into your workflow, and it's about
01:48building for the future.
01:49Now that we've met, let's get started learning more about Color.
Collapse this transcript
Understanding the technical requirements for Apple Color
00:00Like any application, Color has some technical requirements that we need to
00:04meet so the application can run smoothly. In this lesson, we'll take a quick
00:07look at those requirements.
00:09So what are the hardware requirements that Color needs to meet to run? Well, we
00:12need at least 1.25 Gigahertz or faster G4, any G5, or any Intel Processor.
00:19We need at least 1 gigabyte of RAM, but 2- 4 gigabytes is recommended, especially
00:24if you're going to be working with higher resolution media.
00:27We need to have a non-integrated graphics card, so a standard Mac book is out.
00:31Apple recommends the ATI Radeon X1900XT card. We need at least a single display
00:37capable of running a resolution of 1680x1050, although two displays at
00:411920x1080 are recommended.
00:44This is a big one. We definitely, definitely, definitely need a 3 button mouse.
00:49For all you old school Apple users out there, the single-button Apple mouse
00:52won't cut it, get a 3 button mouse.
00:55Additionally, hardware control surfaces are recommended by a lot of folks.
00:58So a couple of things about monitoring. First of all, grading should take place on a
01:02calibrated monitor, not a computer monitor. A computer monitor cannot be
01:07trusted for its accuracy in contrast and color. Also, depending on your
01:12computer monitor settings, grades may look a little different on your monitor than mine.
01:16Now that we've covered some technical information, it's time to move on to talk
01:19about Color terminology. But before we do that, the next movie is all about how
01:23to use the exercise files for this course. If you have access to these files,
01:27do not skip this next movie.
Collapse this transcript
Important information about the exercise files
00:00The exercise files used for this title are slightly different than other
00:04Lynda.com titles. If you're a Premium member of the Lynda.com Online Training
00:08Library or if you're watching this tutorial on a disk, you have access to the
00:12exercise files used throughout this title.
00:14Let me go ahead and open up the Exercise Files folder. This folder contains two
00:19items: a text file about How To Use the Exercise Files and a disk image called
00:24exercise files. We're using the disk image, because when I created the Color
00:28projects on my computer, they linked up to the media we're using, and
00:31everything operated normally.
00:33If I were to send you these projects and you were to open them up on your
00:36computer, all of the media would be offline, because Color uses absolute file
00:40pass, and would still be looking for the media on My Computer.
00:45By using a disk image and keeping all the files in the disk image, things
00:48should operate normally. If you want to know more about the disk image, just
00:52check out the text file, How to Use the Exercise Files.
00:55Let me go ahead and open up the disk image. The disk image contains numbered
01:03folders that correspond to the title. Since chapters 1 through 3 are theory
01:08based, there are no exercise files for those chapters.
01:10When you open up each folder you'll see a Color project file, denoted by the
01:15extension .colorproj. These are the projects you can use to follow along with the movies.
01:21Let me go ahead and open up one of these project files. With the Color project
01:28open, if you look at the top of the Color interface, you'll see the name of the
01:32project file. When watching a moving, to follow along, make sure you have the
01:37matching file open.
01:38The footage that these Color projects use is DVCPRO-HD footage at 24
01:42frames/second, and the footage is an assembly cut of a music video for the band
01:48RC and The Magic One. But we'll also be using some other clips.
01:51Let me go back out to the Finder. Back in my disk image, you'll also see two
01:56additional folders. A folder called FCP Master Project, and this contains a
02:01Final Cut Pro project. Sequences in this project were used to create the Color
02:04projects, and we'll be using this project throughout the title.
02:07You'll also find a Media folder, which contains all the media that the Color
02:11projects use. You shouldn't have to access this folder. If you're a monthly or
02:19annual subscriber to Lynda.com, you don't have access to the exercise files,
02:23but you can follow along from scratch with your own assets. So let's get started.
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2. Basics of Color Correction
Understanding color correction
00:00Before we get into Color, I want to use this short movie to take a look at the
00:03reasons why we Color Correct in Grade footage. This might seem like a no
00:06brainer, but I think it's a good idea to get on the same page about what we're
00:09trying to accomplish with the Color Correction process. Of course, you may have
00:13your own reasons for correcting footage, like spiting a client and making the
00:16footage look as bad as possible, but I can't help you with that.
00:19So the first thing the Color Correction process is all about is correcting for
00:22problems. These problems consist of Contrast problems, Color Balance problems,
00:27Saturation problems, and Addressing Broadcast Legality.
00:31What do we mean by Contrast corrections? Well, most footage needs some degree
00:35of contrast adjustment, and Contrast corrections fix under or overexposed
00:40footage. Contrast adjustments can be used to create a look, and Contrast
00:46adjustments generally happen before Color adjustments.
00:49If you're asking yourself, I thought Color was a Color Correction application,
00:52well, you're correct, but Contrast corrections are a big part of that process.
00:56So what are Color Balance corrections all about? Color Balance corrections
00:59range from primary corrections like fixing improper White Balance, to secondary corrections like adjusting the color of skin tone.
01:06Saturation corrections fix under or over saturated footage. I'm sure we've all
01:10seen a person on television wearing a bright red shirt that seems to glow.
01:13Well, it glows probably because its over saturated. I'm sure we've all seen
01:17clips that look dull and flat, and they probably look dull and flat because
01:20they're under saturated.
01:21Broadcast Legality. Most broadcasters have rules about Contrast, Saturation,
01:27and other technical aspects of the video signal. Even if the footage is not
01:31intended for broadcast, it's a good idea to adhere to these rules, because
01:35these rules were setup to help your footage look the best that it can.
01:38Another important aspect of the Color Correction process is creating looks.
01:41Creating looks is the sexy part of Color Correction. It's a large reason modern
01:46Color software is as complicated and as feature rich as it is. Creating looks
01:50is a combination of primary and secondary corrections.
01:53Now, I know that we haven't defined primary and secondary corrections yet, but
01:56we'll later on when we jump into Color. But the important thing to know is that
02:00a look is just a combination of these two types of corrections.
02:03Continuity. A large part of a color's role is creating visual continuity.
02:09The term scene-to-scene color correction is typically used to describe this
02:12process. Continuity applies corrections and looks in a consistent and logical way across scenes.
02:19Correction versus Grading. These terms are often used interchangeably. Grading
02:24can refer to applying looks while correction can refer to merely fixing problems.
02:29The important thing to understand is that in Color, corrections refer to
02:33adjustments made in a room, while a Grade refers to the sum of adjustments from all rooms.
02:37I know that we haven't defined rooms yet, but just keep it in the back of your
02:40mind that a correction happens in an individual room, while a grade happens as
02:44the sum of all those rooms.
02:46Now that we understand some of the goals of the Color Correction process, in
02:49the next few movies we're going to take a look at some of the technical aspects behind Color.
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Understanding image basics
00:00Okay, I admit it. I'm a geek. When my wife asks me what's on TV tonight, I
00:04sometimes respond with Chroma subsampling ratios or lengthy responses about
00:09video terminology. Real romantic, I know.
00:11Seriously though, understanding basic terms about Color will help you be a
00:14better communicator about Color correction and Grading, as well as help you
00:18with your skill as a colorist.
00:19What do we need to define? We need to define what we mean by Luma, Chroma, Hue,
00:25Saturation, Contrast Ratio, and lastly Gamma.
00:29What's Luma all about? Well, Luma should not be confused with luminance.
00:33Luma is what video systems use, and luminance refers to physical objects in the real
00:37world. Luma is the black and white part of the footage. It's the part of the
00:42signal that we use to evaluate contrast. In technical equations,
00:47it's represented by Y-prime.
00:48So what's Chroma? Well, Chroma is short for chrominance. It's the color part of
00:54the footage. It's made up of two parts : Hue and Saturation. It is part of the
00:58signal used to evaluate color. In technical equations, it's represented by CbCr
01:04in digital component video, or PbPr in analog component video.
01:08Hue. Hue refers to an actual color. On a color wheel, it's the angle on the
01:13wheel from the center out.
01:14Well, what's Saturation then? Saturation is the intensity of color. On a color
01:19wheel, it's the distance from the center. An image without saturation is grayscale.
01:25So here I have Hue and Saturation mapped on a color wheel. Hue is represented
01:28by the angle around the wheel and that's the actual color, while Saturation is
01:32the distance out from center. The closer I get to the center, the less
01:35saturated I am. The further out towards the edge, the more saturated I am.
01:39What does Contrast Ratio mean? Contrast Ratio is a phrase that we hear all the time.
01:42Contrast Ratio describes the difference between the lightest portion of
01:46the image and the darkest. As a general rule of thumb, footage with a high
01:50Contrast Ratio is more pleasing, and low contrast images tend to look dull and flat.
01:56Here on the left hand side of the screen I have a piece of footage that's low
01:59contrast, and it kind of looks dull and flat. On the right hand side of the
02:01screen I have some high contrast footage that looks nice and bold.
02:05Gamma. Gamma can refer to a few concepts. In Color Grading, Gamma generally
02:10refers to the adjustment of midtones.
02:12Now that we have some of the basics done, we'll take a closer look at color
02:15terminology in the next movie.
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Understanding the Color Wheel
00:00In the last movie we explored some terms that really had much to do with the
00:03video signal itself. In this movie we'll take a closer look at more color
00:07specific terms that will aid us in aesthetic choices, as well as fixing
00:10problems like color cast. So let's dive in.
00:13What do we need to define? We need to define what we mean by primary colors,
00:17complementary colors, and color casts.
00:20So what are primary colors? Well, in the additive color model the three primary
00:24colors are red, green, and blue. All video systems use the additive color
00:28model, meaning colors are created by mixing red, green, or blue together.
00:33On the color wheel, the primary colors are equidistant from each other and
00:36divide the wheel into thirds. Here I have the primary colors mapped on a color
00:40wheel. Up here I have red, green, and then blue over here, and you can see that
00:45they are all equidistant from each other and they divide the color wheel into thirds.
00:49What are complementary colors? Well, in the additive color model the three
00:52complementary colors are yellow, cyan, and magenta. Complementary colors are
00:57created by mixing equal parts of two of the primary colors, either red, green, or blue.
01:02So if I add red plus green, I get yellow, blue plus green I get cyan, and red
01:07plus blue, I get magenta. Here we have the complementary colors mapped on a
01:11color wheel. Over here I have yellow, down here cyan, and up here magenta, and
01:17just like primary colors, they divide the color wheel into thirds and they are
01:20equidistant from each other.
01:21Here I have a graphic that shows the primary and complementary colors all
01:24mapped together on a wheel. So you can see I have red, yellow, green, cyan,
01:29blue, and magenta, and they divide the wheel equally into six.
01:33So what's a color cast? Well, by understanding the color wheel, you can
01:37identify color cast. A color cast is neutralized by adding a color from the
01:42opposite side of the color wheel. When a color cast is neutralized completely,
01:47white should be white and black should be black.
01:50Here I have a yellow color cast mapped on a color wheel. I neutralize that
01:54yellow cast by adding blue, which gets me closer to the center of the color
01:58wheel, which is white. On the left-hand side here I have some footage that has
02:02an obvious yellow color cast. This color cast was neutralized by the addition
02:05of blue, and we can tell that because now things that should be white are
02:08white, like the clouds.
02:10In the past two movies, we've taken a look at some basic terms. In the next
02:13movie, we'll take a quick look at some geeky information that colors have to
02:17deal with on a regular basis. Once that's complete, we'll be armed with all the
02:20right terms to really explore Color in depth.
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Understanding digital color encoding
00:00In this movie, we'll wrap up our expirations of terms using color correction
00:04and grading with some under the hood technical information. We're not going to
00:07cover everything, but we're going to cover some of the basics of this technical nomenclature.
00:11So what do we need to define? We need to define RGB. We need to define Y'CbCr.
00:16We need to discuss the differences between RGB and Y'CbCr. We need to talk
00:23about Chroma subsampling, and we need to talk about Bit depth.
00:27So what's RGB Color encoding all about? RGB is an additive color model and it's
00:32how we see the world.
00:34In the RGB model, Luma or lightness and Chroma are not separate. A manipulation
00:39of one affects the other. Only recently have some video systems been capable of
00:44handling RGB video.
00:46What's Y'CbCr encoding all about? Well, it's the way that most component
00:50digital video is encoded, and sometimes the terms YUV is used as a generic,
00:54even though technically this is wrong. Y-prime represents Luma and CbCr
00:59represents the Chroma difference channels, the colored portion of the video signal.
01:04This model allows for separate manipulation of Luma and Chroma. This model
01:09allows for greater compression of Chroma, because Luma and Chroma are separate.
01:13So let's compare RGB to Y'CbCr. In RGB encoding, Chroma and Luma are linked.
01:20In Y'CbCr encoding, Chroma and Luma are separate. Neither color model is correct,
01:27but RGB manipulations are how many computer applications work, and different
01:31ways of thinking are required for each model, because in RGB, Luma and Chroma
01:35are linked, and in Y'CbCr they are separate.
01:39So what do I mean by Chroma subsampling? This is a term that we hear quite
01:42often. Basically Chroma subsampling refers to the reduction of Chroma in the
01:46overall video signal. Because our eyes are more sensitive to Luma than color,
01:51Chroma subsampling reduces Chroma in a video signal.
01:55Chroma subsampling ratios are often represented by ratios like 4:2:2 or 4:1:1.
02:01The first number represents Luma, the second two numbers represent the Chroma
02:05difference channels, or the color portion of the signal.
02:07The first number, Luma, is generally 4, while the Chroma difference channels
02:11are a half to even a quarter of the first number.
02:15Chroma subsampling can also serve as compression, because we're reducing the
02:19amount of Chroma in the signal, thus the overall data rate of the video signal is less.
02:23For color correction and grading purposes, the more Chroma that you can get,
02:27the better. Some newer formats like Sony's HDCAM-SR can actually record 4:4:4,
02:33so there is no Chroma subsampling taking place, and this provides a pristine,
02:37perfect image for color correction and grading.
02:40Bit depth is another concept that we hear about all the time. Bit depth refers
02:44to the range of colors that are available in any given color model. Video is
02:49commonly 8 or 10 bit, although some programs can process greater bit depths.
02:53An 8-bit RGB image has 256 possible values per pixel, while a 10-bit image has
02:591,024. Due to the way that digital video is encoded, most of the time we can
03:05only access 220 Luma values for 8- bit and 876 values for 10-bit video.
03:11Some newer codecs can actually support RGB encoding, so we get the full range
03:16of values. 0-1,023 in 10-bit, counting the 0.
03:21Basically, the more values the better for color correction. Whenever possible,
03:25work with 10-bit video.
03:27Up next, we'll talk about another very important concept in our discussion
03:31about the basics of color correction, physical setup of your grading environment.
Collapse this transcript
Setting up your physical environment
00:00So you want to be a colorist, or simply integrate color into your workflow.
00:04Either way, there are some important physical setup considerations. Now that
00:07doesn't mean you have to spend $50 billion on a suite. That would be some
00:11suite, but what it does mean is armed with a bit of knowledge you can make some
00:14smart decisions about your color correction and grading environment.
00:17Another way of saying that is that your environment directly influences your
00:20efficiency and the decisions that you make in color.
00:23Physical setup is vital. Room setup is in many ways more important than the
00:28actual color correction and grading software that we're using. A colorist's
00:31greatest asset is his or her eyes and not stressing them out or influencing
00:36them in any way is of the most importance.
00:38It's actually pretty easy to create an environment that's friendly for color
00:42correction and grading. The easiest way to create an environment that's
00:44friendly for color correction and grading is by making good lighting choices.
00:49We want to avoid external light sources like windows. Ideally, we'd use
00:54windowless rooms, or if we have to color correct and grade in a windowed room,
00:57invest in some blackout curtains. We want to avoid standard household lighting,
01:02and instead, we want to purchase daylight balanced, or what's known as D65 lighting.
01:07We also want to avoid direct lighting, especially towards monitors, scopes, and
01:11other reflective surfaces. On this slide, you can see a suite that is daylight lit.
01:14Also notice, the back lighting behind the monitors. Walls are another
01:18important consideration for your color correction and grading environment.
01:21We want to avoid saturated or bright colors. Neutral grays are best, and the
01:26actual color of the gray is debated, but 50% gray is a good place to start.
01:30We also want to create near the colorist sightline what's known as a confident spot.
01:33A confident spot is a spot where we have true white, gray, and black
01:37swatches. A colorist can use this when color accuracy is in doubt.
01:40Monitor Selection. Monitors are one of the colorists' most valuable tools.
01:45Don't compromise on a good monitor. Contrast, color accuracy, and adjustability
01:50are essential to act as a good reference monitor.
01:53CRT technology is still the gold standard, however, some other display
01:56technologies like LCD or DLP are gaining acceptance. People don't watch TV on
02:02$20,000 calibrated monitor, and having a regular old TV set in the grading
02:08suite can help you do a little reality check, hence the sanity monitor.
02:12Other display devices like projectors can also be used, but really the point
02:16is, at some point you want to view your show on a device that your audience
02:19will also be viewing it on.
02:21Monitor placement is another consideration. We want to pay attention to
02:24ergonomics. Placing the monitor in a centered, elevated position is very
02:29common, and we want to be aware of computer monitor light pollution on our
02:33reference monitor. Some people actually choose to use hoods on their computer
02:37monitors, so light doesn't spill- off onto their reference monitor.
02:40Control surfaces. Control surfaces provide tactile control over parameters and
02:45controls in Color. Trust me, control surfaces allow you to work much faster
02:50than point and click.
02:52Control surfaces are a large investment. However, I think the increased
02:56efficiency that you get may counter the cost.
02:59JL Cooper and Tangent both make great control surfaces for color. The cool
03:04thing about control surfaces is that they're often expandable for other controls.
03:07Here we can see two control surfaces. The JL Cooper Eclipse CX. That's the
03:11control surface that I use and I love it. We also have the Tangent Devices
03:15CP200, which is another good control surface.
03:18Every color correction and grading environment has compromises. Not every room
03:22is perfect, but please don't let that discourage you from learning color.
03:26Of course, different budgets allow for different options, and good grading can
03:31still happen with $500 calibrated monitor. The thing is knowledge of physical
03:36setup in color science is key to make good decisions about your color
03:39correction and grading environment.
03:41In this chapter, we've covered a lot of color correction basics, and hopefully
03:45you're feeling more comfortable with a lot of these terms.
03:47In the next chapter, we'll explore different workflows with color.
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3. Understanding Color Workflows
How Color fits into Final Cut Studio
00:00Since its introduction at NAB 2007, one of the questions that I get asked the
00:04most is how does Color fit into Final Cut Studio Workflow and post-production
00:08in general? Well, it's beyond the scope of this title to discuss Color's role
00:11in the ever-changing world of post- production, but what we can explore is
00:14Color's role in Final Cut Studio Workflow, and that's what we'll do in this lesson.
00:18Before I begin I should stress that with any workflow, adaptability and its
00:22design is key, therefore the workflows that we discuss here are not meant to be
00:26the end-all, be-all of Color workflows. Indeed, almost everyday I hear of
00:30exciting new workflows, what I do intend is that you walk away with a broad
00:33strokes understanding of workflow with Color inside Final Cut Studio.
00:37So I like to think of Color as the missing link in Final Cut Studio. I think of
00:41it like that because it's an application that allows us to do professional
00:44correction and grading. Sure, we could do color correction and grading inside
00:47of Final Cut Pro, but we now have a dedicated application specifically for those tasks.
00:52It's integrated with Final Cut Pro. There are some other applications out there
00:55on the market that allow us to do color correction and grading on the desktop,
00:58but they're not really nicely integrated with Final Cut Pro like Color is.
01:03Super expensive hardware is not required. All that's required to run Color is
01:07Final Cut Studio and a Mac.
01:09So here is the Final Cut Studio. At the heart of the Final Cut Studio, we have
01:12Final Cut Pro, where we ingest, edit, and do outputs.
01:15We have cinema tools, where we do film workflows and frame rate conversions.
01:19Motion 3 to do motion graphics. LiveType for title design. Soundtrack Pro for
01:23sound design and mix. We now have Color for professional color correction and
01:27grading. Compressor 3 for compression and output, and then lastly, DVD Studio
01:31Pro for DVD design and authoring.
01:33Before I go on, I just want to say that the workflows I'm about to present are
01:36meant to just give you a broad understanding of Color workflow inside Final Cut
01:40Studio. If there are some steps that you don't understand, that's okay. We just
01:44want to get at the basics.
01:45So the first workflow I want to talk about is what we typically refer to as The
01:48Roundtrip. The way that this works is that we ingest and edit our show in Final
01:52Cut Pro, and when we're done, we send an XML file to Color, via the Send to
01:57Color command in Final Cut Pro, and we reference the original media on disk.
02:01In Color, I grade and correct my program, and when I'm done with that process,
02:05I send an XML file back to Final Cut Pro via the Send to Final Cut Pro command
02:09inside Color, and I render out new QuickTime files with the color corrected
02:12media. That all comes back into Final Cut Pro, where I do any last minute
02:16tweaks and I output my project.
02:18This next workflow is a little bit more advanced. The way it works is that we
02:21shoot on film, and when we shoot on film we need a way of getting that film
02:25into our computer, and we do that by using a Datacine.
02:27The Datacine creates high resolution Cineon or DPX files, and all these files
02:32are, are high resolution image sequences. Once we have those image sequences,
02:37we can't edit with them in Final Cut Pro, instead, we need to create offline
02:41QuickTime files from them to be able to edit in Final Cut Pro, and we can do
02:44that with tools like Glue Tools, or AJA's DPX to QT translator. Don't worry.
02:49We're saving the DPX and Cineon files for later on in this workflow.
02:52So once we have the offline files, we import those offline files into Final Cut
02:56Pro and then we perform our offline edit. Once we're done with our edit in
03:00Final Cut Pro, we create an EDL, and an EDL just stands for an Edit Decision List.
03:04We then take that EDL and we use it to conform back or reconnect back to those
03:09original DPX and Cineon files. We then perform all of our color grading and
03:14correction. Once we're done grading, we render out from Color and we use the
03:18Gather Rendered Media command inside of Color to create new DPX or Cineon image
03:22sequences. We then take those image sequences and we do our film output.
03:26This next workflow that we have is a pretty common workflow, and the way it
03:29works is that we have a QuickTime master file. This QuickTime master file
03:33typically comes off a videotape and it's often accompanied with an EDL.
03:37Remember an EDL stands for Edit Decision List. In Color, we create a new Color
03:42project using that EDL and we link back to that master file.
03:45The cool thing about using an EDL and Color this way is that we can actually
03:49use it to notch or cut up the master file into its individual clips for color
03:53grading. We grade the show in Color, and then once we're done we send an XML
03:58file via the Send to Final Cut Pro command inside of Color and we render out
04:02new color corrected media. That all ends up back in Final Cut Pro, where we do
04:05any last minute tweaks and we output our show.
04:08The last workflow that we have is a pretty simple one. The way that it works is
04:11that we have an existing QuickTime file on disk. Not a digitized master, not
04:15any image sequences, nothing like that, just a simple QuickTime file.
04:19We import that QuickTime file directly into Color. This time we're not using
04:23any EDLs or XML or any send to commands, just importing it directly into Color.
04:28In Color, we perform our color grading, and then when we're done with our color
04:32grading, we render out new media from Color, color corrected media, and then we
04:35import directly into Final Cut Pro, where we do any last minute tweaks and
04:39output. Again, we don't use EDLs or XML files at this stage.
04:42Now that we understand the basics of color workflow inside Final Cut Studio, in
04:47the next movie we'll compare color correction between Final Cut Pro and Color.
Collapse this transcript
Deciding whether to color correct with Color or Final Cut Pro
00:01Okay. So if you're like me, you might be asking yourself, I've been doing just
00:04fine correcting footage in Final Cut Pro, who cares about Color? Well, I'd be
00:09the first to tell you that initially I thought much of the Color hype had to do
00:12with marketing, but having worked with Final Cut Pro extensively as an online
00:15editor and colorist, as well as having worked with other systems like the da
00:18Vinci 2K, I would say Color is where it's at if you can afford a slight
00:22deprecation and real-time output compared to million dollar hardware systems.
00:26Almost every colorist I've talked to in the past year has preferred Color's
00:29toolset to that of other major color correction tools. In this short movie
00:33we'll look at comparing color correction in Final Cut Pro to that of Color.
00:36Let's take a look at color correction in Final Cut Pro. One major advantage
00:41that color correction in Final Cut Pro has is that we never have to leave the
00:43Final Cut Pro interface.
00:45This begs a question, because it's not a dedicated color correction
00:48application, is it good enough? Well, for most people it is.
00:51It also begs the question, is the Y'CbCr model that Final Cut Pro uses easier?
00:57Some people think this is true because we have separate manipulations of Luma and Chroma.
01:02Another advantage of color correction in Final Cut Pro is that Final Cut Pro is
01:05a multi-task application, and because it is, we can do lots more than just
01:09color correction and grading. We can ingest, output, do effects, transitions, and so on.
01:15Another big advantage of color correcting in Final Cut Pro is that because
01:18Final Cut Pro is the heart and soul of the Final Cut Studio, there's no
01:21limitations for other files that it can accept from within the studio.
01:25Let's take a look at color correction in Color. Color has a much broader range
01:29of tools for a professional color correction and grading. Its interface and
01:33workflow are geared to a specific task, that of professional color correction and grading.
01:38Some people think that the RGB color space that Color uses is more natural, but
01:44currently it's limited in its integration with the rest of Final Cut Studio.
01:48But one big advantage that it does have is that it has control surface support.
01:53Control surfaces are vital for those colorists who want to have tactile control
01:56over features and parameters inside of Color.
02:00Another advantage is that color correction in Color does provide some
02:02intangibles. What I mean by that is if a client walks into your suite and
02:06you're color correcting and grading in Final Cut Pro, the client usually says,
02:09oh, Final Cut Pro. But if a client walks into your suite and they see Color on
02:13your system and you're running a hardware control surface, they go, hmm, this
02:17seems well worth the price.
02:18So let's talk about some limitations in Final Cut Pro. The Final Cut Pro
02:23interface is not geared specifically for color correction. The Color Corrector
02:273-way is the tool to provide primary and secondary color corrections.
02:31Now, I know that we haven't completely defined primary and secondary
02:34corrections, but the Color Corrector 3-way is the tool to provide these corrections.
02:39In Final Cut Pro, we sometimes have to manually build effects, like film
02:43effects. Tracking a correction can be very cumbersome in Final Cut Pro, often
02:47involving multiple keyframes. Final Cut Pro has limited control surface
02:51support, which is a big downer for colorists who want tactile control over
02:55color correction features of the interface.
02:57Of course Color is not perfect. Probably the biggest limitation in Color is
03:02that text, motion files, LiveType files, stills, and other generators do not
03:07appear in Color. Although, in a later movie we'll talk about how this can be overcome.
03:12Because Color is geared specifically for color correction and grading, there's
03:15no real editing or digitizing or even outputting. Filters, transitions, supers,
03:21and other features of Final Cut Pro are not previewed or rendered by Color.
03:26A big limitation in Color currently is that there is no FireWire output.
03:30What this means is that if you have a FireWire deck, camera, or even an AJAio box,
03:35you can't use the FireWire connection to get back out to an external monitor to
03:39preview your video.
03:41I like to think about Color as the colorist's wish, and what I mean by that is
03:45if you spend more than 40% of your time correcting footage for exposure and/or
03:49color balance issues, then I would really chose Color.
03:53Another reason to choose Color is that you require an intuitive tactile control
03:57surface. As I've mentioned before, control surfaces allow a colorist to work
04:00much, much faster than simply pointing and clicking.
04:04Color also allows you to expand your horizons. Even if you don't consider
04:08yourself a colorist, Color provides the toolset for expanded color correction
04:12versus Final Cut Pro.
04:14Color for the most part is geared towards on task color correction and grading,
04:17and what I mean by this is that it is a separate application specifically built
04:21to do color correction and grading, unlike Final Cut Pro, which is an
04:25application that is meant to do a lot of things.
04:27This is kind of an intangible, but by becoming a master of Color, you can
04:31provide expert services to your clients.
04:34Next up, we'll jump into Final Cut Pro and talk about prepping the sequence for
04:37use in Color.
Collapse this transcript
Realizing Final Cut Pro sequence limitations in Color
00:00So chances are if you're wanting to learn Color, you've been exposed to Final
00:04Cut Pro, because after all Color comes with Final Cut Pro in Final Cut Studio.
00:08Maybe you are a seasoned FCP editor or a beginner, either way that's fine.
00:12The point is most Color workflows start in Final Cut Pro. This makes sense if you
00:16think about it, because Final Cut Pro is the centerpiece of Final Cut Studio
00:20and its where ingest, editing, effects, transitions, and lastly, output happens.
00:25In this movie, we'll work in FCP and talk about prepping a sequence for Color
00:29and some things to be aware of. If you're not a FCP user, have no fear, the
00:33steps that we'll do here are pretty straightforward and pretty simple.
00:36So the first thing I want to do is come into my Exercise Files disk image, and
00:40I'm going to sort it as List view. There is a folder called FCP Master Project,
00:47and inside of there, there is a Final Cut Pro project called Color Essential
00:50Training. I'm just going to double click on that to open it up.
00:55So when Final Cut Pro opens up, you'll notice that there's no timeline window
00:59or no canvas window. That's just because I don't have a sequence open. Let's go
01:02up into my Browser, and there is a folder called 3 Overview of Workflows With
01:06Color. Let's scroll down on the disclosure triangle next to that folder, and
01:09there is a sequence in there called 3_ 3 prepfcpseq_limitationsofcolor.
01:14Let's just double click on that one to open it up. A sequence opens up in your
01:19timeline window and your canvas now appears.
01:21So let's talk a little bit about this sequence. This sequence is a DVCPRO-HD
01:25720P24 sequence, and it's actually a snippet of a music video from a band that I'm in.
01:32Right off the bat, let's discuss a few things about this sequence. The first
01:37thing I want you to notice is that the sequence uses two video tracks. I have
01:41V1 and I have V2. Additionally, I have some audio down here on audio tracks 1 and 2.
01:49The next thing I want you to notice is what's going on, on track 2. At the
01:53beginning of the sequence I have one of Final Cut Pro's standard title
01:56generators, and it's just displaying some music video text, the name of the
02:01song, the name of the album, and so on, at the beginning of the music video.
02:05A little farther down in the sequence, also on video track 2, I have some more
02:09text, but this text is actually text that was created by motion. It's a .motn
02:14file, representing a motion clip.
02:17Then down further on the timeline I have sort of a push-in, sort of a Ken Burns
02:23effect on a still photo. This is just a JPEG here at the end of the sequence.
02:29The next thing I want you to notice is in the middle of the timeline, if I zoom
02:33in a little bit with my Zoom tool, which is just Z on the keyboard to zoom in,
02:37I have a clip that has some variable speed changes applied to it. I know that
02:42this clip has had speed changes applied to it because in parenthesis, next to
02:46the name of the clip, it says variable.
02:48There is another part of this sequence that's kind of invisible to us right
02:51now, but I want to take a look at. Down here in the bottom left hand corner of
02:55the Final Cut Pro timeline, there is a little button that says Toggle Clip
02:59Keyframes. That's the one that looks like two parallel lines.
03:03If I click on that, underneath each clip, there is a gray area that's displayed
03:07that shows me my clip keyframes. But more basically than that, it shows me
03:11whether I have filters or motion changes applied to a clip. The green line
03:15underneath a clip shows me the fact that I have a filter applied to this clip.
03:19I don't know what filter it is, but I just have a filter applied. The blue line
03:23shows me that I have changed the motion of this clip in some way.
03:26So let's take a look at a couple of these clips that have filters on them.
03:29Down here, there is a clip that has a filter on it, and if I double click on the
03:33clip, the one that says RC-012, and I come into the Filters tab, you'll notice
03:39that I have a Color Balance filter. I can toggle that on and off, just to show
03:43you the effect of it. Here is the original clip, which is nice and blue, and
03:48then the Color Balance filter, attempted to color correct that shot.
03:52If I come down to the beginning of the timeline, there is a clip called RC-008,
03:55and let me double click on that one to load it into the viewer. If I look at
04:01the Filters tab there, I have a Color Corrector 3-way, and in fact, I have an
04:04additional tab called Color Corrector 3- way. This is just the principal tool to
04:08provide color correction in Final Cut Pro.
04:12So we know what our sequence looks like now, let's actually go ahead and send
04:15the sequence as is to Color. So the way that I'm going to do this is I'm going
04:20to go up to the File menu, and down to Send To, and Color. Oh, oh, Color is
04:26grayed out. This is an important thing. Final Cut Pro can only send sequences
04:31to Color. It cannot send individual clips. So I need to make sure that the
04:34sequence that I want to Send To Color is selected.
04:38So let me come back down to the timeline window and select the sequence, and
04:42come up to the File menu, Send To, and choose Color.
04:46I'm prompted with this dialog box that lets me choose the name of the Color
04:51project that I'm about to create. It defaults to the same name as the sequence
04:55that you're working on. I'll go ahead and click OK, and Color will launch.
05:00What's really happening when Color launches like this is that Final Cut Pro is
05:04sending Color an XML file and all an XML file is, is a set of instructions
05:09about the sequence.
05:11Additionally, when I use the Send To Color command from Final Cut Pro, the
05:15project is automatically saved in the default project directory in Color.
05:19In another movie we'll take a look at setting up the default project directory.
05:23But for now the default is fine. If you want to know, the default directory is
05:26in your User folder, Documents, and Color Documents.
05:31Now let's take a look at the sequence that we send from Final Cut Pro now in
05:34Color. At the bottom of the Color Interface is my Color timeline. In a later
05:39movie we'll deconstruct how the timeline works, but what I want you to know for
05:42right now is just basically how to zoom in and out on the timeline.
05:46If I hold my right mouse button down and drag left and right, I can zoom
05:52horizontally in and out of the timeline. If I hold my middle mouse button down
05:58and drag left and right, I can pan the timeline.
06:02The important thing is, when you zoom in and out, or you pan the timeline, you
06:06just want to make sure that you're doing that on the time code ruler here above
06:10the clips. So let me zoom in just a little bit and pan the timeline towards the
06:15center here, like this.
06:16All right. Let's see what's going on with this sequence now in Color. First of
06:20all, you'll notice that my tracks were maintained. I still have two tracks of
06:26video: video track 1 and video track 2. Notice however that I have no audio.
06:32Color maintained my video track layout, but audio does not come from Final Cut
06:36Pro to Color. Don't worry though. Your sequence will get married back up to its
06:41respective audio when the project goes back to Final Cut Pro.
06:45The next thing to notice is about those text generators that I had. At the very
06:49beginning of the sequence you'll notice that I have this red box that kind of
06:53looks like an offline clip that I might see in Final Cut Pro. In fact, that's
06:57what this is. It's an offline clip. Title generators or other generators like
07:01LiveType files, Motion clips, and so on are not displayed in Color. Color will
07:07use this offline icon as a placeholder, but it will not display the clip.
07:12Further down in my timeline, remember I had that Motion clip and likewise,
07:17because this is a .motn file, it is not displayed in the Color timeline.
07:22Do you remember that still that I had at the end of the sequence? Well, here it
07:26is right at the end of the sequence and I can see on the timeline that there is
07:30an icon for it. But if I put my playhead over that clip, you'll notice up here
07:35in the preview area of Color that I don't actually see anything. I just have a
07:39black blank window. That's because still frames, JPEGs, stills, or even stills
07:45that you create in Final Cut Pro are not supported by Color.
07:49Well, the next thing I want you to notice is the clip in the middle of the
07:53timeline that was the speed adjusted clip. That came over just fine from Final
07:57Cut Pro, however some users have reported problems with speed adjusted clips.
08:02In the most recent version of Color, there doesn't seem to be a lot of problems
08:05with speed adjusted clips. However, if you start having problems with speed
08:08adjusted clips, you may want to follow the procedure that we'll talk about in
08:11just a few minutes.
08:12Do you remember my clips that I had filters on? Let's take a look at those.
08:17Here is the clip that I had a Color Balance Filter on. You'll notice that it
08:20doesn't seem to be color corrected anymore. It's defaulted back to the original
08:24clip, which has that blue color cast.
08:26The important thing to understand here is that Filters do not come over from
08:30Final Cut Pro to Color. However, if you go back to Final Cut Pro as part of a
08:35roundtrip, those filters will then reconnect to those clips and we'll talk
08:39about why that can be a little dangerous in just a minute.
08:41Now, I said that Filters do not come over from Final Cut Pro to Color. However,
08:46there is one exception. Here is the clip that I had the Color Corrector 3-way
08:51Filter applied to. Now, the Color Corrector 3-way is the only filter that comes
08:55over from Final Cut Pro to Color, and it doesn't come over all that nicely,
09:00instead what happens is that its translated into a correction in my Primary In room.
09:05In later movies we'll talk about exactly how the Primary In room works.
09:09But the important thing to know is that the Color Corrector 3-way is translated
09:12into a Primary In room correction.
09:15Then the last thing to notice about this sequence is my transitions. Now, I
09:19didn't show you the transitions in the Final Cut Pro timeline, but that's okay,
09:22I can show you here. In the Color timeline, Color keeps the transitions.
09:26You can see that it says Cross Dissolve down here. But if I scrub through by
09:30dragging my playhead along those transitions, you'll notice that the transition is not displayed.
09:37Just like other things from Final Cut Pro, Color will keep the Cross Dissolve
09:41or keep transitions there as a placeholder, but it will neither preview them nor render them.
09:46So now that we've seen that the sequence is not exactly perfect, let's go back
09:51into Final Cut Pro and prep our sequence a little bit better.
Collapse this transcript
Preparing a Final Cut Pro sequence for Color
00:00In the last movie, we took a look at some of the limitations of sending a Final
00:04Cut Pro sequence to Color. In this movie, we'll take a look at better prepping
00:08our Final Cut Pro sequence.
00:11The first thing I want to do is just come down to the bottom of the timeline
00:14window in Final Cut Pro and click on the Toggle Clip Keyframes button, just to
00:17make the timeline a little easier to look at.
00:20The next thing I want to do is just use a quick keyboard shortcut, Shift+Z in
00:25the timeline, and that will snap the whole timeline back into the viewable area
00:28of the timeline window.
00:31Now, this is just a personal preference thing, but before I do any changes on a
00:35sequence, I like to backup the original sequence. So let's go ahead and do that.
00:39I want to come up to my browser and find the sequence 3_3
00:43prepfcpseq_limitationsofcolor and let's right click on the actual sequence icon
00:49and choose Duplicate. That makes a copy of the sequence.
00:55So next what I want to do is just click on the actual name of the sequence and
00:58let's just change its name. Just to be consistent, let's change the name of
01:02this sequence to be 3_4, and then at the end of the sequence, let's just add
01:08FOR COLOR. That way we can be very clear about which sequence we're working on.
01:12So to open up the sequence, I'm just going to double click on the actual
01:16sequence icon and that opens up the new sequence. Let's start prepping the sequence.
01:23If you remember correctly, at the beginning of the sequence, I had a Title 3D
01:27text generator, and this was just the title generator that was giving me my
01:31standard music video text. Also, in the middle of the sequence, I have that 3D
01:38text that was created in motion, and this is my motion clip.
01:42Now, I have a decision to make. I can leave this text just as is and it will
01:47show up as offline clips in Color, just really as placeholders. I've got to
01:52tell you that drives me crazy. So actually what I want to do here is just
01:56remove the Title 3D generator and the motion clip from this sequence.
02:01Don't worry. I'm not really deleting it, because remember, I have the sequence
02:04backed up. This one up here, 3_3 prepfcpseq. So when this project comes back to
02:09Final Cut Pro, I can literally just do a copy and paste of the Title 3D
02:13generator and the motion clip back onto the color corrected sequence.
02:18So I'm just going to remove the text and the motion clip. Again, this is
02:22optional, you don't have to do this, but I find it a good thing to do, because
02:25it makes your Color timeline a whole lot easier to look at.
02:28So I'm just going to select both clips and hit Delete. That leaves me with a
02:32blank video track 2. We saw in the previous movie that Color will maintain the
02:37amount of video tracks that you have from a Final Cut Pro sequence. Well,
02:41there's no real need to have a blank video track in Color, so I'm going to
02:45delete this track. The way that I do that is just to come over anywhere here
02:49into the gray area on V2, right click and say Delete track. So now I just have
02:54a single track. We're getting there.
02:58The next thing I want to address is the photo at the end of this sequence.
03:04Remember this was just a simple push- in to a still photo, and we saw in the
03:08previous movie that Color does not support stills, JPEGs, TIFFs, or even stills
03:12that we create as freeze frames in Final Cut Pro.
03:16So in order to get this still into Color, I need to actually export this as a
03:20Self-Contained QuickTime file. That's the only way that I'll be able to get it
03:23into Color for purposes of color correction and grading.
03:26So to do this, I'm going to go to the very beginning of the photo and I'm going
03:32to use the keyboard shortcut I to mark an in-point. I'm then going to come to
03:38the end of the photo. And just be careful you don't go too far. So I'm going to
03:43go back one frame so I have the very last frame of the photo, and I'm going to
03:47mark an out simply by hitting the O key on the keyboard.
03:50So now I've defined the photo, I've marked an in and an out, I've marked that
03:55area around the photo. Now what I'm going to do is come up to the File menu,
04:01down to Export, and choose QuickTime Movie.
04:06So the dialog box that pops up just gives me some options about how I want to
04:09export this. First of all, let's give it a new name. Let's call it
04:13sunsetphotomovie. Let's save it out to our Desktop. Then down here with the
04:22Settings, let's use the Current Settings. That will just make sure that the
04:26settings that this movie uses will match the sequence that I'm currently working with.
04:31Under the Include pull down, let's just choose Video Only, because it's just a
04:34still, I don't need audio.
04:36Then most importantly, let's just make sure that the Make Movie Self-Contained
04:40checkbox is checked. Then just hit Save. It will take two seconds to render
04:48out, and it's done.
04:50Now what we want to do is come up to my Final Cut Pro browser and anywhere in
04:53the gray area here, right click and choose Import, and then Files.
04:59Let's navigate back out to my Desktop and let's choose the file,
05:04sunsetphotomovie. The file is loaded to my browser and let's just double click
05:10on it, and it loads it up into the viewer, and if I scrub through that, you can
05:14see it's still that push into the photo, but now instead of a still image, it
05:18is an actual movie file.
05:21Because I still have my sequence marked with in and out points, let's actually
05:24go ahead and just edit this new movie into the sequence. To do that, I'm simply
05:28going to take the new movie, drag it over to the canvas window, and choose
05:32Overwrite. There we go. sunsetphotomovie has been edited into the sequence and
05:38now it's not a still image. It's a self-contained QuickTime file.
05:42The next thing I want to address is the issue of filters. If you remember
05:47correctly, this clip, RC-012, had a color correction filter applied to it.
05:53I'll double click on it, to load it up into the viewer, and let's take a look at in
05:55the Filters tab and there we have a Color Balance Filter.
05:59Now, I have two choices here. I could simply just turn it off, so I get back to
06:04the original. The important thing to understand about this is that if I was to
06:08leave this filter on this clip, when I send it to Color, the filter would not
06:13show up. It wouldn't be displayed. But when I come back from Color to Final Cut
06:18Pro, if this Filter was still on the clip, it would be married back up to the
06:22Color Corrector clip.
06:23So think about it. You send this sequence to Color, you color correct and grade
06:28this clip, and it looks beautiful. Then when it comes back from Color to Final
06:33Cut Pro, it's married back up with it's Color Balance Filter, and the
06:36correction that you just did in Color now looks weird, because this filter is
06:41applied again to the clip.
06:43So I think it's a safe bet just to delete the Color Balance Filter. You don't
06:46have to delete all filters. I like to just delete filters that really have to
06:50do with color correction. But the choice is yours, if you want to remove all
06:53filters from your Final Cut Pro sequence.
06:55So I'm going to simply select the Color Balance Filter and hit Delete.
06:58That gets me back to the original clip. If you remember correctly, the second clip
07:04here in the timeline, the one called RC-008 also had a filter applied to it.
07:09It was the Color Corrector 3-way.
07:10In the previous movie I mentioned that the Color Corrector 3-way is translated
07:14into a Primary In correction in Color. Now, that might be okay, but you're
07:19using Color because that's where you want to perform your color correction.
07:22Any translation that happens may be wonky, because remember, Final Cut Pro uses the
07:27Y'CbCr Color Encoding method, while Color uses the RGB Encoding method.
07:32So there has to be some translation there, and you might get some shifts in Color.
07:36So again, because this is a color correction filter, I'm going to simply remove it from the clip.
07:40Then the last thing that we want to address is this variable speed change of
07:46this clip. If you remember correctly, this clip, RC-Broll-006, had a variable
07:51speed change applied to it. Now, in the most recent version of Color, Color has
07:55been able to deal very well with speed changes. However, if you still notice
07:59that you're having problems with clips going from Final Cut Pro to Color that
08:02have speed changes on them, just follow the same procedure that we did to
08:06export the still photo, export it as a Self-Contained QuickTime file.
08:11The last thing about this sequence is transitions. Now, it's just a personal
08:14preference, but having the transitions displayed on the Color timeline doesn't
08:18really bother me. Just remember that the transitions are neither displayed nor
08:22rendered by Color, they're just there as placeholders.
08:27Now that we've prepped the sequence a little bit, let's send it back to Color.
08:31So to do this, I'm going to make sure that the timeline is selected, because
08:34remember, Color cannot send individual clips, it can only send sequences.
08:38So I've made sure that the timeline is selected, and I'm going to come up to the
08:41File menu, and down to Send To, and choose Color.
08:47Once again, I get this prompt to name the Color project, and by default it
08:51takes the name of the sequence that I was working on. The name that's there by
08:55default is just fine, so I'm going to go ahead and click OK. Color opens back up.
09:01Now, what you just saw happened there, I should make note of, we previously had
09:05a Color project opened, and when I just sent this sequence from Final Cut Pro
09:10to Color, the old Color project was saved, then closed, and this new project
09:14was opened in its place.
09:18Let's go down and look at the Color timeline now. Remember to zoom in on the
09:21Color timeline, I can just simply right click on the time code ruler here to
09:26zoom in horizontally, and then I can use my middle mouse button to click and
09:31drag left and right to pan the sequence.
09:35So right off the bat, you'll notice that now with this sequence I only have a
09:39single video track, because I deleted video track two. Of course, because I
09:44deleted video track two and removed the text generator in the motion clip,
09:48those are not displayed either.
09:50If I come down and take a look at the end of the sequence, you'll notice now
09:54where I previously had a photo that was not displayed in Color, I'm actually
09:57seeing an image. This is because we exported that photo from Final Cut Pro as a
10:00Self-Contained QuickTime and edited it back into the timeline. Because it's a
10:05Self-Contained QuickTime, it's now available for us to color correct and grade in Color.
10:09If I take a look at the two clips that I had filters on, this clip right here
10:17is the original clip, and this looks the same as it did before, but just
10:21realize that now when I go back to Final Cut Pro that I've removed that filter,
10:25so I'm not going to get any funkiness if I graded the clip in Color, and then
10:28having a filter reapplied to the clip back in Final Cut Pro.
10:32I also removed that Color Corrector 3- way, so there's no translation happening
10:37from the Color Corrector 3-way into the Primary In room here in Color.
10:42Then lastly, the speed corrected clip that I have is still intact. I should
10:46just stress one last time that clips that have speed adjustments should work
10:50just fine, but if you start seeing problems with speed adjusted clips,
10:54remember, the procedure to follow is just the same one that we did with the still photo.
10:58In Final Cut Pro, export your speed adjusted clip as a Self-Contained
11:02QuickTime, edit it back into the Final Cut Pro timeline, and then send the sequence to Color.
11:07So maybe you're thinking to yourself, wow, that seems like quite a bit of work.
11:13Well, the first time or two you prep a project, particularly on a long show, it
11:16might seem that way, but quickly this part of the workflow becomes rather
11:20quick. In my opinion, this extra bit of effort required to get a perfect
11:24sequence to Color is worth it.
11:27One thing is for sure, workflow issues like the ones we've described here will
11:30get improved by Apple as the application matures.
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Understanding 2K and Digital Intermediate workflows
00:01We touched on the idea of 2k workflows in the first movie in this chapter when
00:04we discussed how Color fits in Final Cut Studio workflow. However, I thought it
00:08would be a good idea to specifically discuss working with these higher end
00:11workflows very briefly before moving on.
00:132k, 4k, DI, what do I mean? Well, there is a world beyond high definition and
00:22it's a very high resolution world. 2k and 4k refer to resolution standards.
00:29The digital cinema initiative defines 2k as footage that has a resolution of
00:332048x1080 pixels, and 4k, has 4096x2160. That's really high res.
00:43So what do we mean by DI? DI stands for Digital Intermediate. A good way to
00:48think about the Digital Intermediate process is this. When a project originates
00:52on film, the Digital Intermediate process is when it's on the computer, when
00:56editing happens, color grading and correction effects, and so on. The final
01:01process is when we print back to film or do a film out.
01:04What I want you to understand is that anytime we're working with any of these
01:09higher end workflows, they can potentially be complicated. Generally, as I
01:16said, these workflows are used for film based projects, but increasingly, they
01:20can also be used with high resolution video projects, such as footage required
01:24on the RED ONE Camera and some other newer cameras out there.
01:27So let's talk about 2k in Color. There's no true FCP roundtrip when working
01:34with 2k footage. Currently, Color only supports up to a 2k resolution,
01:40it cannot work with 4k files.
01:45Color works with high resolution DPX or Cineon image sequences; it does not
01:50work with QuickTime files for this type of work.
01:55So let's discuss a typical 2k workflow. In a typical 2k workflow, we shoot on
02:00film and then we use a Datacine to create Cineon or DPX image sequences.
02:06These essentially are just high resolution, uncompressed image sequences.
02:12We need to find a way to edit with those image sequences, so we need to convert
02:16them to offline QuickTime files for Final Cut Pro.
02:20We ingest those offline QuickTime files into Final Cut Pro and we edit our
02:24program in Final Cut. When we're done with our edit, we create an EDL. And
02:29remember, an EDL is just an Edit Decision List.
02:34We then use that EDL to reconnect or to conform back to those original Cineon
02:39or DPX files that we created in the Datacine process. We color grade and
02:44correct our show, and then after we're done color correcting and grading, we
02:50render out new DPX or Cineon image sequences. We then take those image
02:55sequences and use them to do our film output.
03:00Higher resolution workflows are a work in progress in Color. No doubt these
03:06workflows are the future of post- production, but the thing to understand is
03:10this course focuses solely on video workflows and roundtrips with Final Cut
03:14Pro. The Color User Manual and some sites on the web are good resources for
03:19learning more about 2k workflows with Color.
03:23In this chapter, we've taken a look at various workflows. In the next chapter,
03:28we'll dive into Color and learn how it thinks.
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4. How Color Thinks
Approaching the eight rooms in Color in a logical fashion
00:00So maybe you've had experience correcting footage in Final Cut Pro or another
00:03application, the thing is you're used to how those apps think. Not that that
00:07thinking is wrong, it's just different than Color.
00:09In this movie we'll learn how Color thinks. That is, we'll learn what the
00:12internal workflow is within Color and the names of things. Color was designed
00:16by artists who are really geeks at heart, and therefore the approach it takes
00:19to correcting the show is logical. So let's decode this logic.
00:22The first thing I want to look at is the two main windows in the Color
00:25interface. The window here on the right is called my Composer Window.
00:29The Composer window contains all of Color's rooms. Each tab at the top of the
00:33Composer Window is a room. So I have the Setup room, the Primary In room, the
00:37Secondaries room, and so on.
00:39The other main window I have is called the Viewer. The Viewer contains my
00:42preview as well as my video scopes.
00:45With the Window menu at the top of the Color interface, I can choose between
00:49the Composer and Viewer windows, and I can also switch to Dual Display Mode.
00:53Currently I'm looking at the Color interface in Single Display Mode.
00:56If I want to switch to Dual Display Mode, there's one caveat, I have to choose
00:59this option and then restart the application for the change to take effect.
01:04Let's take a look at the first room in Color, the Setup room. The Setup room is
01:07where I can see all the clips that I have in a project. It's where I can see
01:11saved Grades. It's where I can adjust Project Settings. It's where I can view
01:16Messages that Color will give me about playback, and it's also where I can
01:20adjust my User Preferences.
01:22The first room that we have to do any real color correction is the second tab
01:26over called the Primary In room. The Primary In room is where I perform primary
01:30color correction. That is, corrections that affect the entire image.
01:33You'll notice that there's quite a few controls in the Primary In room.
01:36The Color Balance controls here at the top of the room, the Primary Curves, as well
01:40as a few parameters over here in the Basic and Advanced tabs. We'll talk more
01:44about all these controls in Chapter 6. But for now let's make a simple primary color correction.
01:49You'll notice that the clip that I have in my preview here is rather blue.
01:52We're going to neutralize this color cast by adding yellow into the image.
01:56To do this, I'm going to grab my Midtones Color Balance control and drag a little
02:00bit towards yellow. I'm also going to grab by Highlights Color Balance control
02:06and drag a little bit towards yellow as well.
02:11A great keyboard shortcut to compare corrections before and after is Ctrl+G.
02:15Ctrl+G enables or disables a grade. So if I hit Ctrl+G, here is before the
02:20correction, the original clip, and after the correction.
02:26The next room in the Color pipeline is the Secondaries room. The Primary In
02:30room is where I make primary corrections, corrections that affect the whole
02:34image. The Secondaries room is where I apply targeted corrections, or
02:37corrections that affect only part of the image.
02:40There are lot of controls here in the Secondaries room and we'll talk more
02:43about them in Chapter 7, but for now let's make a simple secondary color correction.
02:47If you look at the image over here in the preview, you'll notice that the
02:50subject's face is still kind of dark. What I want to do is apply a secondary
02:54color correction to brighten the face up. So to do this, I want to make sure
02:58that I check the Enabled checkbox here at the top of the Secondaries room, and
03:01then I'm going to come down to the bottom of the Secondaries room, underneath
03:04the Previews tab and check the Vignette checkbox. This puts some on screen
03:10controls for a vignette on the Previews tab.
03:12I'm also going to make sure that over here with these three buttons that I
03:15click on the button that is red, green, and blue. This will just show me my final image.
03:20I'm then going to use the on screen controls in the previous tab to position
03:24the vignette over the subject's face. So I don't have any hard edges in the
03:29vignette, I'm going to use the softest controls here to soften the vignette.
03:33A little bit of a side note, to change parameters very quickly, there's an easy
03:36thing that we can do. We can use the middle scroll wheel on a mouse to scroll
03:40the values up and down. You'll notice that if I scroll here, it goes pretty slow.
03:45If I add the Option key and scroll up and down, I can adjust the values
03:49much faster. So I'm going to soften this up quite a bit.
03:53Next, I'm going to come up to the Color Balance controls in the Secondaries
03:56room, and in my Midtones Color Balance control, I want to adjust the Contrast
04:01slider. That's this little white to black strip here. And drag up just a tad
04:05bit to brighten up the face.
04:09To see the before and after, I'm just going to use this checkbox here to enable
04:13and disable the Secondary Color Correction. Here is before the correction and
04:17here is after the correction. You'll notice that the face is a little brighter.
04:22The next stop in the Color pipeline is the Color FX room. The Color FX room is
04:26where I can apply looks to my clips, and I do that by using Nodes. These guys
04:30here on the left hand side of the Color FX room. In Chapter 8 we'll talk all
04:34about adding our own Nodes to create a look, but for right now, let's use some
04:38presets provided to us by Apple.
04:40The way that I access those presets is down here in the Color FX bin at the
04:44bottom of the room. So I'm going to click on the Color FX bin tab, and what the
04:47Color FX bin shows me is all the presets. I'm going to scroll all the way to
04:51the bottom of this list, and I'm going to chose the preset that's called Warm Glow.
04:56To apply this preset, all I need to do is simply double click on the icon
04:59itself. When I double click on the icon itself, here in the center of the room
05:03called the Node View, I can see all these Nodes. A good way to think about
05:06Nodes is just individual effects. They are all linked together to create the
05:10overall effect. Again, we'll talk more about Color effects in Chapter 8.
05:15The next stop in the Color pipeline is the Primary Out room. For those of you
05:19who are astute, the Primary Out room looks just like the Primary In room.
05:23There are a couple of additional controls over here in the basic tab, but for all
05:26intents and purposes the controls that I have here are exactly the same as the Primary In room.
05:30But here's the cool thing about the Primary Out room, it allows me to do global
05:34changes to the rooms that happened before it. What I mean by that is that if I
05:38perform a correction in the Primary Out room, I'm really working on the sum of
05:42the Primary In, the Secondaries room, and the Color FX room. We talk more about
05:47the Primary Out room in Chapter 10, but for right now I'm just going to do a
05:50simple global adjustment.
05:52I think that this clip is still a little bit too bright. I'm going to use the
05:54Midtones Contrast slider and drag down just a bit to darken the clip up.
06:00Again, the important thing to remember about the Primary Out room is that it
06:04works with the sum of corrections from the Primary In, Secondaries room, and Color FX room.
06:08The next room that we want to talk about is the Geometry room. Before I go into
06:12the Geometry room, I just want to navigate to a different clip. An easy way to
06:15do this is to come down to the current frame box down here in the bottom of the
06:19Color interface, next to the timeline, and type a time code that I want to go to.
06:22So I want to go to 4309, so I'm just going to type in 43.09 and hit Enter.
06:29My playhead navigates directly to that frame.
06:33So the Geometry room allows me to do geometric corrections in the Pan and Scan tab.
06:37It allows me to apply custom user shapes in the Shapes tab that I can
06:42apply to Secondary Color Corrections. We can use the Tracking tab to add a
06:46tracker, so that corrections will follow an object on screen over time.
06:50Let's make a simple adjustment in the Pan and Scan tab. We talk more about
06:54these three tabs in Chapter 9. I want to make a simple Pan and Scan adjustment
06:59to this clip. You'll notice on the edge of this clip, I can see a little bit of
07:02the edge of the background screen that was used in this clip. It's kind of
07:05annoying, so I want to get it out of there. So I'm going to zoom in quite a bit.
07:07To zoom in or to do a Pan and Scan adjustment, I'm just going to grab one
07:11of these corners and drag in.
07:18You notice over here in my preview I've zoomed in quite a bit. I can also
07:21rotate the image here as well. To rotate the image, I'm just going to click on
07:25one of the sides and drag left and right. Again, we'll talk more about the
07:30Geometry room in Chapter 9.
07:32The next room that we have is the Still Store room. The purpose of the Still
07:36Store room is to save a still and then use that still to compare against
07:39another piece of footage later in my timeline. This helps us in scene-to-scene color correction.
07:44To save a still, I just need to position my playhead on the frame that I want
07:47to save, and then at the bottom of the Still Store room I can simply hit Save,
07:51and you'll notice that the still is saved here in the Still Store room.
07:55Then I just need to position my playhead on a new clip. Then to compare the
08:01saved frame to the one I'm currently looking at, all I need to do is double
08:05click on the saved frame, and make sure that this Display Loaded Still checkbox
08:10is checked. You can see over in my preview, I can see the two images compared side by side.
08:15There are some additional controls here to let me change how the images are
08:19compared against each other, but we'll talk more about the Still Store room in
08:22Chapter 11, when we discuss scene-to-scene color correction.
08:25The last room that I have in the Color pipeline is the Render Queue. As we've
08:29previously discussed, I need to render out new Color corrected media to get
08:33back to Final Cut Pro, and the Render Queue is where I make that happen.
08:36Using the controls at the bottom of the room, I can add an individual clip or I
08:40can add all clips. I'll click on Add All, and all my clips are added to the
08:43Render Queue. Now to simply render these clips, I would hit start Render.
08:47So that's been a whirlwind tour of the rooms in Color. Let's recap. I start in
08:52the Primary In room and perform primary color correction. That is correction
08:56that affects the entire picture.
08:58I then move on to the Secondaries room, where I can apply targeted color
09:01correction or correction that only affects part of the picture.
09:04I can create looks in the Color FX room. I can perform any global tweaks in the
09:09Primary Out room. In the Geometry room I can make Pan and Scan adjustments, as
09:14well as add user shapes and track objects. In the Still Store room I can save
09:19stills for use in scene-to-scene color correction, and then in the Render
09:23Queue, I can add clips to be rendered.
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Setting essential preferences
00:00I'm guessing since you're on lynda.com, you've probably used some software once
00:03or twice. So you're using your favorite piece of software and humming along
00:07when you try to do something and the application won't let you do it, or maybe
00:10you're frustrated that the program always does something. Well, my friend, it
00:14sounds like you need to know about preferences.
00:16In Color, preferences are pretty straightforward. For the purposes of this
00:20movie, you don't need to explore every preference, but we do need to explore
00:23some of the most essential ones. Those of you who have access to the exercise
00:27files, the Color project file that I'm using is labeled 4_2_essentialprefs.
00:33Using preferences can be accessed in two different ways in Color.
00:36The first is by going up to the Color menu at the top of the Color interface
00:40and choosing Preferences, or I can choose the Setup room and then choose the
00:45User Preferences tab at the bottom of the Setup room. So we're going to cover
00:49quite a few preferences here and we are going to start up with the three at the
00:52top of the Users Preferences tab, the Default Project Directory, the Default
00:56Media Directory, and the Default Render Directory. Here's what they do.
00:59The Default Project Directory is where projects are saved by default, and this
01:03is kind of important, because when you send a project from Final Cut Pro, to
01:06Color, this is the place that it gets saved. So if you ever need to go back and
01:10find a project that you sent from Final Cut Pro, you need to look in your
01:14Default Project Directory. The Default Media Directory is a default directory
01:17that the file browser, the area over here on the left-hand side of the Setup
01:21room is looking by default. The Default Render Directory is where media goes by
01:25default when I render it out of Color.
01:28Let's go ahead real quick and change the Default Project Directory and Media
01:31Directory. To do this, I'm going to click on the Browse button next to Default
01:34Project Directory, and this opens up a dialog box and here I can navigate to
01:40various places on my computer. I can use the controls here at the top to navigate.
01:45The button with the up arrow lets me go up one directory level. The button with
01:48the little house on it brings me back to my default directory and I can choose
01:52to view this as icons or as a list. I want to navigate all the way back up to
01:57the root level of my computer and an easy way to do this is to use this
02:00Directory pull-down at the bottom of the dialog box.
02:03I'm going to select it and go all the way back up until I see this little slash
02:08that represents the root level of my computer.
02:11Once there, I'm going to scroll down and choose the directory called volumes
02:16and then I want to choose the volume called exercise files. This is the disk
02:20image that we previously mounted. Once there, I just want to hit the Choose
02:24button in the bottom right- hand corner of the dialog box.
02:27Let's do the same thing for our Default Media Directory. I'm going to click on
02:30Browse and then I'm going to come down to the Directory pull-down at the bottom
02:34of the dialog box, go all the way to get to the top to where I have that slash,
02:38to get back up to the root level of my computer and change this to list view
02:43and in scroll down to volumes. Let's choose the exercise files volume again,
02:49let's choose Media and then let's choose Color Essential Training. Lastly, just
02:56select the Choose button in the bottom right-hand corner.
03:00Now by default, all my project files will be saved in the exercise files volume
03:04and Color will look to the exercise files volume for Media. The next preference
03:09I want to take a look at is UI Saturation. Here is how UI Saturation works.
03:13When I adjust this value by using my scroll wheel on my mouse to go up and
03:16down, I'm adjusting the saturation of various elements in the UI, or the User
03:22Interface and specifically the elements that I'm adjusting are the scopes, as
03:26well as some other controls in the Primary In, and Secondaries, and Primary Out
03:31rooms. Most notably, the Color Balance controls.
03:34So let me completely desaturate the UI, so you can see what I'm talking about.
03:39If I go to the Primary In room, you will notice now that my Color Balance
03:43controls are completely desaturated. The idea about UI Saturation is that we
03:48don't want to have the interface so saturated that it might skew our choices
03:51that we make for Color correction and grading. My personal preference is to
03:55have the UI Saturation somewhere right around .5. That's saturated enough so
04:03that the Color Balance controls look normal and the scopes look normal but it's
04:07not over saturated to where I might potentially skew my choices that I make for
04:12Color correction and gradient because of the saturation.
04:16The next little group of preferences that I have are these four checkboxes, and
04:20these four checkboxes just change the units used by my timecode ruler down on
04:24my Timeline. Right now it's set to Seconds, and that means that every little
04:29notch down here on the Timeline represents one second. If I change it to
04:32Frames, every little notch is a frame, and you can see that the Timeline zoomed in.
04:36I change it to Minutes, you get the idea, every notch is a minute and if I
04:41change it to Hours every notch is in hour, zooming very far out of my Color
04:46Timeline. I'm going to change it back to Seconds.
04:48The next three preferences just have to deal with how things are displayed on
04:52the Color Timeline. I can show the Shot Name, the Shot Number, or the Thumbnail
04:56on the actual Color Timeline. Let me just toggle these on and off. If I uncheck
05:00Shot Name, you can see the name disappears from the clip on the Color Timeline.
05:05The Shot Number just shows the chronological order of the Shot in the Color
05:08Timeline. The Show Thumbnail checkbox just toggles on and off a thumbnail
05:13display in the Color Timeline.
05:15The next two options have to do with playback. The first option Loop Playback
05:18is pretty straightforward. With this check, playback will loop over and over
05:22again. The next option for Maintain Frame Rate is a pretty big deal.
05:26With Maintain Frame Rate on, Color will maintain the project frame rate, but it may
05:30drop frames in doing so. With Maintain Frame Rate off, every single frame of a
05:35source clip is played back but playback might be really, really slow depending on the footage.
05:41The next option I have is to display my scopes in Monochrome. With this box
05:46checked, all of my video scopes are displayed Monochrome. With it unchecked,
05:52the scopes are displayed in Color, like I can see down here with the Vector
05:55Scope. The next option, I want to take a look at is Video Output. As we've
06:03previously mentioned, one big downer about Color currently is that, it does not
06:07support FireWire output. And you can see my Video Output is Disabled because I
06:11don't have a PCI Video Card either. If you do have a PCI Video Card, one
06:15important option is this one that's grayed out right now called Force RGB.
06:19The way that Force RGB works is that this controls the conversion from RGB
06:24color space to Y'CbCr color space that most video devices use. When Force RGB
06:29is off, this conversion is done by Color, and this can slow performance.
06:34When this checkbox is one, conversion is done by the video card and playback
06:38performance improves, but there is one big caveat. Any illegal luma and chroma
06:42values will not be viewed on your external monitor. That includes any external
06:46scopes that you may be using. That might be a big deal because if you're not
06:50paying attention to your scopes in Color, which will always display illegal
06:53values, you might miss something.
06:57Auto-Save Projects lets me auto save a project. The important thing to
07:00understand about auto saving projects in Color is that this does not work like
07:04the Autosave Vault in Final Cut Pro. This simply overwrites the existing
07:08project at the time increment of your choosing. And the last preference we want
07:13to take a look at is Update UI During Playback. With Update UI During Playback
07:18unchecked, when I begin playback only my preview window updates. The rest of
07:28the Color interface including the Timeline as well as the Scopes do not update,
07:32in fact the Scopes don't even show up.
07:33When I check Update UI During Playback, I have an option to update just my
07:41Primary Display, just my Secondary Display or both. Right now I'm only using a
07:46single display, so Update Secondary Display doesn't matter. But let me playback
07:51and with Update UI During Playback on, you can see that my Color Timeline moves
07:56and animates, the playhead moves along during playback, and my video scopes
08:00update as well along with the preview.
08:02In this movie we learned about some essential Color preferences. In the next
08:06movie, we'll take a look at project settings in Color.
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Understanding essential project settings
00:00In the last movie we discussed setting up User Preferences, in this movie we
00:04want to take a look at project settings. Project Settings can be accessed by
00:08choosing the Setup Room and then clicking on the Project Settings tab at the
00:12bottom of the room.
00:12Project Settings are settings that affect this project alone while User
00:18Preferences are settings that affect all projects or are global.
00:23In the Project Settings tab there are a few things you want to take a look at.
00:26At the top of the Project Settings tab, I can choose my Render Directory.
00:29This render directory is different than the Default Render Directory that I find in
00:33my User Preferences. The Default Render Directory is just the default. While in
00:37Project Settings I can choose a directory specifically for this project.
00:41That's useful if you want a save media or render media out to different location other
00:45than the Default Directory.
00:46I can also choose to add information like the name of the Colorist on the
00:49project and the name of the Client. The information here in the middle of the
00:52Project Settings tab is auto generated, if I'm doing a Final Cut Pro to Color
00:56round trip. If I'm not doing a Final Cut Pro to Color round trip, I can change
01:00this information. Below that, I have a couple of options for deinterlacing.
01:04The Deinterlace Renders deinterlaces everything about Color. It deinterlaces the
01:08image in my preview, it deinterlaces the monitored output, and it deinterlaces my renders.
01:14If I check the Deinterlace Previews, this deinterlaces only my preview and my
01:18monitor output. These deinterlace options are useful when you're working with
01:22interlaced footage, but there are two things to consider. One, Color was really
01:25built from the ground up to work with progressive images, not interlaced images
01:29and the second thing to understand is that the deinterlacing algorithm that
01:32Color uses is very, very simple.
01:35Below the deinterlace options, I have a pulldown from a QuickTime Export
01:38Codecs. When you're doing a Final Cut Pro to Color round trip, this is set up
01:42to Original Format. What this means is when you render out newly Color
01:45correcting media, these files will use the same Codec as the regional Final Cut
01:49Pro sequence. You can change this to other Codecs like, Apple ProRes, or
01:52Uncompressed 8 or 10-bit. But most of the time in Final Cut Pro to Color round
01:56trip, it's a good idea to leave it as the Original Format.
01:59The last area of control that I have in the project settings tab is whether or
02:03not I have Broadcast Safe on or off. In chapter five, we'll talk in detail
02:07about Broadcast Safe. Next up we'll talk about navigating the timeline in detail.
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Navigating the Timeline
00:00So you may be used to timeline based applications like Final Cut Pro or even
00:04Motion. The timeline, however, in Color operates just a little bit differently.
00:08So let's spend the next couple of minutes taking a look at the Color timeline.
00:11For those of you who have access to the exercise files, the Color projects that
00:14I'm working with is 4_4 navigating timeline. So previously we've mentioned two
00:21ways to navigate my timeline. I can use my right mouse button and drag left and
00:25right on the time code ruler above the clips to expand or contract my timeline horizontally.
00:33I can also use my middle mouse button to click and drag left and right to pan
00:37my timeline. Now I've said it once, but I'll say it again, for those of you who
00:41might be still using a single button mouse, throw it in the garbage. Go out and
00:46get a three-button mouse. To have the best experience in Color, you really want
00:50to work with the three-button mouse.
00:51If you're on a laptop, it might be a good idea also to use a three-button
00:55mouse, when you can. If you can't use a three-button mouse with a laptop,
00:58you'll be limited with your interactivity with Color. Another way that we can
01:02change the view of my timeline is by expanding or contracting the vertical
01:06heights of my clips. Underneath the clips you'll notice that I have this thin
01:10black line. If I click on, I can drag up or down to change the vertical height of my clips.
01:17This is kind of nice because if you want to visually identify a clip, you get a
01:20much bigger icon. Underneath the Track Resize handle, I have another little
01:29black line. I pull this one down. This shows me my Grades track. Basically,
01:34what the Grades track does is it shows me grades and corrections they may have applied to a clip.
01:38We'll talk in much more in detail about the Grades track in lesson 11 when we
01:41talk about grade management. I don't need this Grades track right now, so I'm
01:44just going to drag this bar back up.
01:45Now that we've resized our timeline a bit, the next thing we want to talk about
01:50is playback on the Color timeline. We've already discussed the simplest way to
01:53start and stop playback, and that's just by using the Spacebar. I hit the
01:56Spacebar to begin playback and hit it again to stop playback. I can also just
02:01drag my playhead around on the timeline to navigate from clip to clip.
02:07If you're a Final Cut Pro user, you might also be accustomed to using J, K, and
02:10L. The way that J, K, and L work in Color is different than that of Final Cut Pro.
02:14You can still use L to play forward, J to play backwards, and K to pause.
02:19However, Color doesn't use a full implementation of J, K, and L. Let me
02:22explain. First, you can't tap J or L multiple times to go faster in that
02:28direction, either L to go forward or J to go backwards.
02:31Also, you can't do slow scrubs. So you can't hold down K and then one of the
02:35direction keys do a slow scrub through your footage. Additionally, there is one
02:39aggravating thing about using J, K, L in the Color timeline. Let me show you.
02:43With the Color timeline selected, if I go ahead and hit L to play forward, and
02:48then hit K to stop playback, you would expect that if I wanted to play
02:51backwards by hitting the J key or play forward again by hitting the L key, that
02:56those keys would work. Well, let me try it. I'm tapping J a few times and I'm
03:00tapping L a few times and nothing is happening. This is kind of aggravating,
03:03but here's what is happening. When I use the J, K, and L keys and I stop
03:07playback, the Viewer window automatically becomes selected, and I can see that
03:12because it's highlighted in the menu bar here.
03:14If I want to begin playback again with the J, K, and L keys, I have to select
03:18the Composer window. So I've selected the Composer window and now I can begin
03:22playback again. Let me hit J to go backwards and K to pause. So you can see
03:27that using J, K, L in Color can be a little aggravating.
03:30Another way to navigate the Color timeline is by using the Up and Down arrows
03:34to navigate between clips. The Down arrow to go to the next clip, and the Up
03:38arrow to go to the previous clip. Just like J, K, L I need to make sure that I
03:42have my Composer window selected first. So I can use the Down arrow to go to
03:46the next clip in the Color timeline and I can use the Up arrow to go to the previous clip.
03:51If you're not a keyboard person, we can also use some buttons down here next to
03:55the timeline. These two buttons on the outside do the same thing as the Up and
03:58Down arrows. They go to the next and previous clips. The two buttons in the
04:03middle, let me play forward just like the L key and backwards, just like the J key.
04:07However, their implementation is a little weird too.
04:11If I click the Play button, you'd think that I could click it again to stop
04:15playback or I could at least hit the Play backwards button to play the other way.
04:22It doesn't work like this. To stop playback, you need to do one of two
04:29things, either hit the Spacebar, or hit the Escape key.
04:34So let's talk a little more specifically about the clips that I'm playing back.
04:43By default, when I navigate to a clip with my playhead, you'll notice that
04:47around the clip I have an in and an out point. When I begin playback, if Loop
04:55Playback is set up, Color will loop around this clip between the in and out
04:59point over and over again.
05:03That's because the default Playback mode is called Sharp Playback. Up in the
05:07timeline menu I have an option called Toggle Playback mode. Note the keyboard
05:12shortcut Shift+Command+M. If I choose this option, take a look at what happens.
05:19The in and out points moved to the very beginning of the Color timeline and the
05:26very end of the Color timeline. This is useful for when I want to playback
05:31multiple clips at a time.
05:32You'll notice when I begin playback Color goes from clip to clip to clip.
05:40If I want to manually define the portion of the timeline I want to playback, say I
05:43want to playback three or four clips in a row because I'm trying to get them to
05:47match up. I can do this pretty easily. The way this works is that I can simply
05:51come in to the Color timeline and hit I on my keyboard to mark an in point, and
05:55go to where I want to stop, and hit O on my keyboard to mark an out.
05:59When I begin playback now, Color will go back and forth between this in and out
06:08point that I've manually defined. If you're more of a time code person, you can
06:12also use the current frame entry box here to type in a time code to go directly
06:16to that particular frame.
06:18And lastly, I want to show you one miscellaneous thing about the Color
06:20timeline. In the upper left-hand corner here on the timeline, you'll notice
06:23that there is a Lock icon. When I send the project from Final Cut Pro to Color,
06:27the timeline is automatically locked. This prevents me from moving any clips
06:30around and performing any edits.
06:32Well, I'm feeling a little risky so let me show you what happens if I choose to
06:35unlock the Color timeline. I'm going to right-click on the actual Lock icon
06:40here and choose Unlock Track. Color presents me with this rather verbose
06:44warning message that basically says if I unlock this track bad things with
06:47Final Cut Pro interoperability may happen.
06:49I am not feeling that daring, so I'm going to go ahead and click the No button
06:53and keep the track locked. It's a good idea when you're doing a Final Cut Pro
06:56to Color round trip to just leave the tracks locked. That way you won't have
06:59any problems when you go back to Final Cut Pro.
07:01Now that we know our way around the Color timeline a bit better, in the next
07:05movie we'll take a look at importing files directly onto the Color timeline and
07:09opening and saving the projects.
Collapse this transcript
Importing files and opening projects
00:00I've mentioned several times that this course will focus mainly on Final Cut
00:03Studio Workflow. That is, sending project from Final Cut Pro to Color to be
00:07graded and then back to Final Cut Pro for final tweaks and output.
00:10However, there may be times when your task with grading a program that didn't
00:13start in Final Cut Pro, where you need to marry in EDL to a digitized master
00:17tape, or even more simply, you only need to correct one or two shots.
00:20In this movie, we'll explore importing shots directly into the Color timeline
00:24as well as saving in opening Color projects.
00:26So I'm going to go down to my dock to open up Color by clicking on the Color icon.
00:31When Color opens, I'm presented with this dialog box. This dialog box
00:38serves double duty. The first way that it works is that it lets me navigate to
00:42a place on my system where I can open up a Color project.
00:45If you remember, we set up the default project directory as the exercise_files
00:48disk image, and that's what I'm looking at right now. If I go into one of these
00:52directories, say the directory for GettingStartedHowColorThinks, I'm presented
00:56with items that are saved in that directory. In this case, I'm looking at Color
01:00project files. In Color project files are denoted with the extension
01:03.colorproj. If I wanted to open up one of these existing files, I could simply
01:07click on it and then come down to the bottom of the window and say Open.
01:11But I'm not going to open up an existing project right now. I want to show you the
01:14second way that this window operates.
01:16First, I want to navigate back to my default directory and the easiest way to
01:19do that is to click this little icon with the house. The second way that this
01:23dialog box operates is that it allows me to save a new project and the way that
01:28works is that I can come down here to this file entry box and type a name of a
01:32new project. But first, let's navigate to the folder of that we want to save this project in.
01:36So I'm going to choose the directory that's 4_GettingStartedHowColorThinks.
01:38Then I'm going to come down to the file entry box and let's name the projects.
01:44For consistency sake, let's call the project 4_5_importingfiles. Then let's hit
01:54the Save button at the bottom of the dialog box.
01:56So the full Color interface opens and you'll notice that it looks a lot
01:59different than what I have previously sent a project from Final Cut Pro to
02:02Color. Over here in my viewer, my preview window is dark, my scopes are not
02:06displaying any information, and if I take a look at the various rooms in Color,
02:10you'll notice that all the controls are dark.
02:12Furthermore, notice that my Timeline has no footage on it. Everything is blank
02:16like this right now because I don't have any footage in my Color project.
02:19So let's work on getting some clips into the project. To do this, I'm going to
02:22click on the Setup room. And on the left-hand side of the Setup room, I'm
02:26seeing where I previously set up my preference for my default media directory.
02:30If you remember, we set up our default media directory to the exercise_files
02:33disk image in the media folder.
02:35This is the media files that are contained within that directory. I can see
02:39some information about the clips, as well as see little icon preview for each clip.
02:43So to import some clips into the Color project, I'm going to select the Setup room.
02:47Now on the left-hand side of the Setup room here, I'm presented with my file
02:50browser. And previously, when we setup our User Preferences, we had set up a
02:54default directory for our media, and this is the place that Color is looking at now.
02:58The file browser shows me a list of clips in that directory and I can see
03:02some basic information about these clips.
03:04If I click on an actual clip, say this clip Clouds-2-v, I'm presented with some
03:09more information about the clip such as its duration, the codec that it uses,
03:14the resolution that it uses and even its frame rate.
03:16To get this clip into the Color timeline, I have two choices. I can simply
03:20double-click on the actual icon itself or I can click on the Import button at
03:24the bottom of the file browser. I'm going to go ahead and just double-click on the icon.
03:28Let's go ahead and import a couple more clips. The actual clips that you choose
03:31is not important, let's just add two or three more. What I want you to notice
03:36also is every time that I add a new clip, it's added to the end of the Color timeline.
03:41Unlike edit applications like Final Cut Pro, where I can choose in and out
03:44points before I put a clip in the timeline, in Color I don't have that option.
03:48The other thing I want you to notice is down on the timeline, I do not have a
03:50lock icon, this is because I'm not doing a Final Cut Pro to Color round-trip.
03:54And because there's no lock icon, I can manipulate these clips however I want.
03:58I can move them down the timeline and reposition them however I see fit.
04:02The other thing I want you to notice is that the footage shows a very small in
04:10my preview here. This is because by default, Color is set up to work with
04:151920x1080 media when I don't do a Final Cut Pro to Color round-trip. But I can
04:19easily change this option.
04:22If I come into my Project Settings tab in the Setup room, in the middle of the
04:26room, I can change my resolution preset. To do this, I'm just going to simply
04:30pull down this menu and let's choose 1280x720 to match the DVC Pro HD footage
04:36that I'm using for this project. And there you go. The footage now fills the preview.
04:41So you can see importing clips directly into the Color timeline is pretty easy.
04:45Next, I want to talk about saving projects. Now you might be asking yourself,
04:49what's the big deal about saving projects. Well, let's take a look.
04:52To save a project, all I need to do is come up to the File menu and click Save,
04:56and this works just like any other application and the keyboard shortcut is the
04:59exact same as it is in most applications, Command+S.
05:02So I'm just going to click Save here and save the project. But what I really
05:06wanted to show you up here is this whole idea about saving archives. What an
05:11archive is a small compressed version of the actual project file itself.
05:15To show you this, I'm going to jump out of Color for one second and go back to the Finder.
05:19To do this, I'm just going to hit Apple +H to hide Color. Let me navigate over
05:24to my exercise_files disk image and in the 4_GettingStartedHowColorThinks
05:30folder, let's click on the Color project that's labeled 4_5_importing files.
05:35This is the Color project that we just created.
05:37Let me go ahead and right-click on this Color project. When I right-click, I
05:42have an option that says Show Package Contents. Let me choose that. A Color
05:47project file is like a mini folder in disguise. Inside that folder, there are
05:51several items that make up a Color project file. And one of those items is an
05:55Archives directory. Let me twirl down the disclosure triangle next to the
05:58Archives directory. Inside the Archives directory I have a file that is titled
06:03the same thing as the Color project, but you will notice a couple of things about it.
06:07First, it's time and date stamped and its extension is .tgz. This is what is
06:12called a Tarball file. It is just a heavily compressed file but essentially, it
06:16is just the Color project file packaged in a small form.
06:20Now, if you remember when we were talking about our User Preferences, I
06:23mentioned that Auto Save in Color does not work like the Auto Save vault in
06:27Final Cut Pro. Well, the archive function sort it does.
06:30Every time that I save a project, an archive is automatically created for me.
06:35However, I can manually create archives if I want to. Manually creating
06:39archives is a good idea, if you reach a point in your project where you say to
06:41yourself, I really, really, really, really might need to come back to this
06:45point in time, and to manually save an archive, let's go back to Color.
06:48If I go up to the File menu, I can choose the option of Save Archive As and let
06:55me select that. I get a little dialog box here where I can enter my own name
07:01for the archive. Let's go ahead and do that and I'll say projectasoftuesday.
07:08You, of course, can enter whatever you want.
07:10I am then going to click the Archive button. Let's jump back out of Color for
07:15one second by hitting Apple+H one more time. Now inside that project file,
07:18inside the Archives directory, I have a file called projectasoftuesday.tgz and
07:23this is the archive that I just made.
07:25To recall an archive, we just have to follow a few easy steps. Let me go back
07:29into Color, go back up to the File menu, and choose Open Archive. And here,
07:36Color presents me with a list of archived files for this project. If I want to
07:40go back in time, I can just choose one of the saved archives and Color would
07:44recall the state of the project at that time.
07:46In this chapter, we have taken a look at how Color thinks. In the next chapter,
07:50we'll take a look at one of the colorist's most essential tools, the video scripts.
Collapse this transcript
5. Using the Scopes
Understanding scopes
00:00To a large degree, color correction and grading is about the Colorist making
00:04decisions based on what they see. The thing is our eyes can lie.
00:08In this movie, we'll discuss the basics of using the videoscopes and then in
00:11the following two movies, we'll use the videoscopes to evaluate our footage for
00:15contrast and color. Let's take a look at some background info. I like to think
00:19about the scopes as a trusty sidekick. The reason I say that is because they
00:23are tools used to measure the video signal, not just to look at it.
00:27If setup properly, scopes don't lie. And scopes are really the only true method
00:32to adhere to broadcast standards. So what type of scopes are available? We have
00:37Hardware scopes and these hardware scopes most commonly use CRT screens, but
00:41they can also use LCD screens. We have rasterizers. Rasterizers use a computer
00:46and video card to present data on the computer screen.
00:49And we also have Software scopes. Software scopes are part of software packages
00:53like Final Cut Pro or Color. Companies like Techtronic, Videotek, and OmniTek
00:58are all great manufactures of scopes.
01:00So what type of scopes do we use to evaluate contrast? Well, in this title,
01:04we are primarily going to be using the waveform scope set to Luma. We're also
01:08going to use the histogram also set to Luma. In this title, when we talk about
01:13evaluating color, primarily we are going to be using the Vectorscope as well as
01:17the waveform scope set to Parade. That doesn't mean that there aren't other scopes available.
01:22With the waveform scope, for example, we can view it as an Overlay, Red, Green,
01:26or Blue channels only, the Chroma channel only, and we can view the signal as
01:31Y'CbCr. With the histogram, I can view the signal as Red, Green, or Blue, or a
01:37combination of Red, Green, or Blue. Then finally, I have a scope that is
01:40exclusive to Color. It is called a 3D Color Space scope.
01:44The 3D Color Space scope is a very cool scope to look at. However, for the
01:47purposes of this title, we won't be using it. There are a couple of other scope
01:51concepts that we're going to cover in this chapter. We need to discuss what we
01:54mean by the Tonal Range, and we also need to discuss what we mean by the Trace.
01:59So let's jump into Color and take a look at videoscopes.
02:03In this title, we'll focus mainly on the waveform scope set to Luma and Parade.
02:07Let's take a look at some of the details about the scopes. First off, when we
02:10are in single display mode, we can only view two scopes at a time. In dual
02:14display mode, we can view up to three scopes at a time. I'm in single display mode.
02:18Next, the scopes and colors scale the video image for processing to 384x192
02:23regardless of the resolution of your source footage. It does this so that
02:27scopes can perform in real time, and still analyze every line in the video
02:30signal. Again, this is just for processing on the scopes. Your footage is not
02:34actually scaled in the preview.
02:36To activate a scope that's not currently active, all you need to do is simply
02:40right-click on a scope that is active and choose the scope that you'd like to use.
02:45In this title, we'll focus mainly on the waveform scope set to Luma and Parade
02:50and the Vectorscope. In a few times, we'll also take a look at the histogram
02:54scope set to Luma. Feel free to explore the other waveform scope and histogram
02:58options as well as the 3D Color Space scope. Let me switch back to the Vectorscope.
03:04The different scopes have different options and to select the different
03:07options, simply click on the option that you'd like. For example, in the
03:10waveform scope, we can switch between a number of different views, like Parade,
03:14Overlay. I can view the individual color channels, Red, Green, and Blue, as
03:18well as Chroma and Y'CbCr.
03:21Let me switch back to Luma. Another place were I can change options for my
03:27scopes is in the User Preferences. The User Preferences tab in the Setup room
03:31contains two additional options that affect the scopes. So let me go there.
03:34I will choose the Setup room, and then User Preferences. First is the checkbox
03:39for Update UI During Playback. If Update UI During Playback is not checked, the
03:45scopes will not be displayed during playback, let me show you what I mean.
03:48I will uncheck this box and begin playback. You will notice that the scopes
03:53disappear and then I can't see them during playback. If Update UI During
03:58Playback is checked, when I begin to playback, I'll be able to see the scopes
04:02operating in real time.
04:05The second option in User Preferences that affects the scope is this checkbox
04:09for Monochrome scopes. When this box is checked, all the scopes will be
04:14displayed in monochrome, and I can choose a color for the scopes right below that check box.
04:18If I flip to the scopes, you can see that all the scopes are displayed as
04:23monochrome. If I uncheck the Monochrome Scopes box, my scopes can be displayed
04:29in color depending on the scope. For example, in the Parade scope, I can see
04:33the individual Red, Green, and Blue channels and they are colored red, green, and blue.
04:38Next, let's take a look at what we mean by Trace. I'm going to switch my
04:43waveform scope back to Luma. Also, so I'm not distracted by all this color
04:47going on in the User Preferences, I'm going to click back on the tab appear called Primary In.
04:53The Trace is information that is displayed on the scope. For example, if we
04:58look at the waveform scope, we can see the trace, this white stuff, displayed
05:02against the scale. In the case of all the Waveforms Scope options, the
05:06important thing to understand is that the Trace mimics the actual footage that
05:09we are looking at in the preview.
05:11Another way of saying that is on the waveforms scopes, the Trace mirrors the
05:14actual picture left to right. I'll play this clip and show you what I mean.
05:19I'll simply select the Color timeline and hit the Spacebar. Notice as the
05:24subject's head goes back and forth, the Trace mimics that movement. I'll stop playback.
05:31The other thing that's important about this is that the subject's head is on
05:34the left-hand side of the screen and we have a large clump of trace on the
05:38left-hand side of the scope. Let me hit the Spacebar again and you can see this
05:42feature clearly displayed on the scope.
05:45Here's the subject's face, and here is a large clump of trace on the left-hand
05:49side of the scope mimicking the actual picture. I'll stop playback again.
05:55The trace on the Vectorscope does not mimic the picture in the sense that it
05:59mimics the position of objects on screen. However, the Vectorscope mimics
06:03colors displayed on screen and we'll talk about the Vectorscope more in a later movie.
06:07So now that we've gotten an overview of the scopes, in the next two movies,
06:11we'll discuss using the scopes to evaluate our footage for contrast and color.
Collapse this transcript
Evaluating contrast with scopes
00:00As you start to do more and more color grading, you find yourself doing a
00:03couple of repetitive tasks, especially as it relates to evaluating footage,
00:07evaluating contrast and evaluating color.
00:11In this movie, we'll talk about evaluating contrast using the scopes, and then
00:15in the next movie, we'll talk about evaluating color using the scopes. The two
00:20scopes that are used most often to evaluate contrast are the waveform scope set
00:24to Luma and the histogram scope set to Luma.
00:29The first thing we need to understand about evaluating contrast with the
00:32videoscopes is what we mean by Tonal Range. The first clip that I have here in
00:37the Color timeline is just a black and white gradient. The black and white
00:41gradient represents the tonal range. In other words, the tonal range could be
00:45defined as black to white, or another way of saying that is dark to light.
00:52If I look at the trace of this gradient displayed on the waveform, I can better
00:55visualize the tonal range. The scale that the waveform uses to display the
01:00trace is pretty simple. The bottom of the scale represents the bottom of the
01:04tonal range, or another way of saying that is black.
01:08As we discussed in the last movie, the trace on the waveform scope mimics the
01:12footage displayed on my preview. So looking at this part of the trace at the
01:16bottom of the scale shows us the darkest portions of the gradient, and I can
01:19see that up here in the gradient. Here is black, and the trace down here
01:24represents that portion.
01:27The top of the waveform scale represents the top of the tonal range, or another
01:31way of saying that is white. So once again, if I look at the trace at the top
01:35part of the scale, this shows us the lightest portions of the gradient.
01:38The scale that the waveform scope uses is -20 to 110.
01:43The units that the scale uses are percentages because we are dealing with
01:46digital video, and these units also match the scale on the analog waveform
01:50scope, which are called IRE units. But simply, black is 0% and white is 100%.
01:56Values above 100% are generally considered illegal for broadcast and indicate
02:03overexposure. These values are also known as super white values. Values below
02:10zero are too dark for broadcast.
02:13Let's take a look at an actual clip with the waveform scope set to Luma so we
02:17can discuss the contrast of that clip. I'm simply going to navigate to the next
02:21clip in the Color timeline by selecting the timeline and hitting the Down arrow on my keyboard.
02:26The first thing you'll notice about this clip is how much more messy the trace is.
02:30But let's take a look at the trace to describe its contrast. Remember that
02:34the trace in the waveform scope mimics the picture. So looking at this clip
02:38from the left side to about the middle, I can see that this clip appears to be
02:42pretty overexposed and the trace verifies this.
02:46From the left-hand side of the scope to about the middle, we can see we have a
02:50large clump of trace well above 100%. The thing is the more concentrated the
02:56trace is, at any point on the waveform scope, the more pixels in the footage
03:00are situated at that percentage.
03:04The right side of the clip also appears to be a little bit overexposed, but
03:07just not as much. This is indicated by the decreased concentration of trace
03:12above 100% on the right side of the scope. Overall, we can say that this clip
03:16is overexposed, and because it is overexposed, it appears to be washed out and
03:21in a general way, has a dull look.
03:24Let's navigate to the next clip on the timeline. Again, I'll just simply select
03:28the Color timeline and hit the Down arrow on the keyboard. This clip appears to
03:33be darker than the previous clip, but let's verify that by taking a look at the waveform scope.
03:39Looking at the trace for this clip, we can see on the left-hand side of the
03:41scope, I have a large area of trace that goes from about 1 or 2% up through the
03:46midtones to about 55 or 60%. On the right side of the scope, I can see that the
03:51trace is much lower indicating that this portion of the clip is darker.
03:56Remember as the trace approaches 0%, the footage will be darker and closer to
04:01100% the footage will be lighter, as the tonal range goes from black to white
04:07or from 0% to 100%. Overall, we could describe this clip as being moderately
04:14dark as most of the trace is on the lower part of the waveform scope.
04:19I can also use the histogram to evaluate the contrast of this clip.
04:23The histogram is very different than the waveform scope. It displays the tonal
04:27range from left to right or dark to light. The histogram does not mimic the
04:34picture like the waveform scope does. Instead, it presents the image in a
04:38statistical analysis.
04:40The spikes that we see on the histogram represent the concentration of pixels
04:44at that part of the tonal range. So here, you can see that I have a large
04:49amount of spikes towards the bottom of the tonal range, and I can verify this
04:53again on the waveform scope when it's set to Luma as the trace right here on
04:57the waveform scope also indicates that most of the picture is on the bottom end
05:01of the tonal range.
05:03Let's go ahead and navigate to the last clip in the timeline and take a look at
05:06the waveform scope and histogram. Again, to this, I'll just select the Color
05:10timeline and hit the Down arrow. As we've previously discussed, contrast ratio
05:14refers to the difference between the darkest and lightest portions of the image.
05:19Using the waveform scope and the histogram, I can easily evaluate contrast
05:23ratio. This clip has a pretty good contrast ratio as the trace is pretty evenly
05:28distributed across the tonal range. I can see the same thing on the histogram,
05:33the spikes in the histogram are pretty evenly distributed from left to right,
05:37or dark to light with a little bit of a spike right here. I can also see the
05:42spike on the waveform by this clump of trace that goes from right around 60,
05:47maybe up to about 70%.
05:50Let's go back one clip to take a look at the contrast ratio of the previous clip.
05:54So I'll hit the Up arrow on the keyboard to navigate back. Knowing what I
05:59know now, I can look at the waveform scope and the histogram and tell that this
06:03clip has a low contrast ratio.
06:05First, on the waveform scope set to Luma, I can tell that this clip has a lower
06:08contrast ratio because there's not much difference between the bottom end of
06:12the trace and the top end of the trace. Only about 20, maybe 30%.
06:17As before, with the clip that had a high contrast ratio, the trace extended
06:21almost the entire tonal range from about zero to 100%. If I look on the
06:27histogram, I can tell that this clip has a poor contrast ratio as well as most
06:32of the spikes are concentrated on the lower half of the histogram. In the upper
06:36half of the histogram, I see no spikes at all.
06:39Now that we have a better idea of evaluating contrasts, up next we'll take a
06:44look at evaluating the other part of the picture, color.
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Evaluating color with scopes
00:00When most people think about color correction and grading, it's the color part
00:04that stands out. Although, this is a bit of a misnomer, because probably the
00:07majority of a colorist's time is spent performing contrast corrections.
00:10Of course, color corrections are also very important.
00:14In this movie, we'll talk about using the scopes to evaluate color, so that you
00:17can make informed decisions about your corrections. The scopes that I use the
00:21most to evaluate the color portion of my footage are the vectorscope and the
00:24waveform scope set to Parade. So let me just make sure that I have those scopes active.
00:28I will right-click on the histogram here and choose Vectorscope to make the
00:33Vectorscope active, and I already have my waveform scope active. I just need to
00:37change its option to Parade. The Vectorscope, in a certain regard, mimics the
00:42color wheel. Around the edges of the Vectorscope, I have what are referred to
00:45as targets. There are targets for the primary colors, red, green, and blue, and
00:50targets for the complementary colors, cyan, magenta, and yellow.
00:55The first clip I have in my timeline and is being displayed in my preview is
00:59just some standard color bars. With these color bars displayed, if I look at
01:02the Vectorscope, I can see small dots in the trace. These small dots should
01:07line up with the color targets, and right now you can see that these dots don't
01:11line up with the color targets. That's because of my magnification on my Vectorscope.
01:16See, these color bars are known as 75% color bars and if I want the little dots
01:21with the trace to line up with the color targets, I need to change my
01:25magnification to 75%. And there we go. You can now see the dots of the trace
01:31line up with each one of the color targets.
01:34And remember, just like the color wheel, the angle around the Vectorscope
01:37represents hue. If I look at the color bars, I can see a number of hues
01:42displayed, yellow, green, red and so on. That's why the trace lines up with
01:48each one of these color targets. The yellow bar hits the yellow target; the red
01:53bar in the color bars hits the red target. The magenta, blue, cyan, and green
01:59bars all do the same thing.
02:01Let's go to the next clip in the timeline. To do that, I'll simply select the
02:04timeline and hit the Down arrow to navigate to the next clip. This clip is just
02:09a gradient representing the color spectrum. Again, notice that hue is
02:13represented by the angle around the Vectorscope. The other thing that this clip
02:17helps us visualize is saturation and legal chroma values. Legal for broadcast purposes anyway.
02:23As a general rule of thumb, if we made an imaginary line going around the
02:27outside of the Vectorscope and connecting all the targets, this imaginary line
02:32would represent the boundary for legal chroma values. You can see that by using
02:36this clip, all my hues are right at that imaginary line.
02:40This clip also helps us visualize saturation. Remember on a color wheel,
02:45saturation is defined as the distance out from the center of the wheel to the edge.
02:49So I can see that each one of the hues represented in this gradient is
02:53pretty saturated, as they are all pretty far from center, and again, right on
02:58that imaginary line of legal chroma values.
03:01Let's navigate to the next clip in the Color timeline. Again, just hit the Down
03:05arrow. Looking at this clip, it appears to have a pretty strong color cast.
03:10I can use the Vectorscope to verify this. The trace on the Vectorscope is
03:14positioned towards the blue and cyan targets. Here is blue, and here is cyan.
03:20Remember that the angle around the Vectorscope represents hue. So, with the
03:24trace mainly pointed towards the blue, and cyan targets, I can tell that this
03:28clip is pretty blue.
03:30Also notice on the Vectorscope, a large portion of the trace that extends quite
03:33far out from center towards blue. This is indicating that part of this clip is
03:38very saturated blue. The Vectorscope doesn't mimic the picture like the
03:43waveform scope does, but I can still infer some things about the picture from the scope.
03:47Part of the trace that's extended way out here towards the blue target, but
03:50let's play the clip just to make sure. So I'll select the Color timeline and
03:54hit the Spacebar, and that's what it appears to be, this blue part of the trace
04:00is the jacket. Let me stop playback.
04:03Remember that you will only get the trace updating in real time if in your User
04:07Preferences you have the option for Update UI During Playback checked. At any
04:12time, of course, I can simply just scrub through a clip and have the scopes update.
04:17I can also use the waveform scope set to Parade to garner information about
04:21this clip. Perhaps the best use of the waveform scope set to Parade is to see
04:25the relative balance between the color channels, red, green, blue. When one of
04:30the color channels is positioned much higher or lower on the scale, this is a
04:34good indication that there is a color cast. Looking at this clip, I can see
04:38that the blue channel trace is much higher up on the scale.
04:42The other useful thing about the waveform scope when it's set to Parade is that
04:46it lets me see where on the tonal range the color cast is happening. Remember
04:50on the waveform scope, the tonal range is represented from dark to light or
04:55from black to white as they go up the scale. So looking at this clip, I can see
05:00that most of the color cast appears in the highlights between about 90 to 110%.
05:06Color cast like this are usually an indication of poor white balance.
05:10Let's navigate down to the last clip in the Color timeline. Once again, just
05:14hit the Down arrow to do so. On the last clip, let's combine using the
05:18Vectorscope and the waveform scope set to Parade to evaluate the clip. Looking
05:23at the Vectorscope, I can see that most of the trace on this clip pushes
05:26towards red. Here is the red target. It is saturated but not excessively so as
05:32indicated by how far the trace extends out from center. On the waveform scope,
05:36when it is set to parade, I can see that this clip has a stronger red cast due
05:40to the red trace being elevated over the other color channels.
05:44Additionally, I can see that a great deal of the trace happens in the top end
05:47of the tonal range, here between about 80 to 90%. By evaluating my footage for
05:53color as we did in this movie, as well as for contrast as we did in the
05:56previous movie, I can make informed decisions about making corrections. In the
06:01next movie, we'll discuss one last feature that affects evaluating clips, Broadcast Safe.
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Understanding Broadcast Safe and the scopes
00:00In this movie, we'll take a look at one more important topic that affects our
00:04use of the scopes and that is Broadcast Safe. The Broadcast Safe feature in
00:08Color can be found in the Setup room and then by choosing Project Settings, and
00:12the Broadcast Safe controls are in the upper right-hand corner.
00:16Put simply, Broadcast Safe limits Luma and Chroma levels. It does this by
00:21clipping or cutting those values off. You can change each one of these
00:25parameters, but by default, the settings are very good for most situations.
00:30If you are working on a show for broadcast, it's always a good idea to ask the
00:33broadcaster for their specific requirements.
00:36First, let's see the Broadcast Safe feature in action, then we'll discuss
00:40whether we want to have it enabled or disabled. Additionally, let's do a couple
00:44more things. Let's make sure that the waveform scope is set to Luma and then,
00:49let's make sure that my Vectorscope is being displayed and that it's set to the
00:5275% magnification level.
00:56Looking at this first clip, I can see that it has an obvious blue color cast,
01:00and this is indicated by the large amounts of trace in the Vectorscope that are
01:03pushed towards the blue target here. Also, if I look at the waveform scope on
01:07the right-hand side, I can see a large clump of trace at the top of the scale.
01:12Remember the tonal range is represented by the scale on the waveform scope from
01:16dark to light or black to white. So this large clump of trace at the top
01:22indicates that part of the picture is very bright. Also, remember that the
01:26waveform scope mimics the actual picture. So if I look at the footage here in
01:30my preview, I can see on the right- hand side of the footage that this area
01:33appears to be pretty washed out.
01:35The other thing to notice about the trace is that it is clumped right around
01:38100% and doesn't go any higher. Anytime you see large amounts of trace clumped
01:42together like this, at the very top of the scale with the very bottom of the
01:46scale, it's a good indication that the signal is being clipped. What is doing
01:50this clipping? Well, that's the Broadcast Safe feature.
01:53If I go back into the Setup room and Project Settings, and toggle off Broadcast
01:57Safe, notice what happens on the waveform scope. You can see that the trace
02:02jumps well above 100%. Remember trace above 100% indicates illegal Luma values.
02:09You can also see that the trace is now, not as bunched together.
02:11Let me play the clip first with Broadcast Safe off and then with it on.
02:16So to do this, I'll simply select the Color timeline, and hit the Spacebar.
02:21As it plays back, you can see large amounts of trace that are over 100%. Let me stop
02:27playback. I'll go back into the Setup room, in Project Settings, and enable
02:32Broadcast Safe. Let me begin playback again, and now you will notice that no
02:38portion of the trace goes above 100%.
02:41In most situations, you can't really see any noticeable difference just by
02:45looking at the footage, but the Broadcast Safe feature is clipping those
02:49illegal levels. Let's go back and make sure that Broadcast Safe feature is off,
02:53and navigate to the second clip in the Color timeline by hitting the Down arrow.
02:58This clip is very well saturated, especially when any of the yellow taxicabs
03:02like this one are in frame. Notice how this part of the trace on the
03:05Vectorscope extends beyond the imaginary boundary line connecting all the
03:08targets. This indicates that this clip has a legal chroma levels. Remember the
03:13distance from the center of the Vectorscope to the edge represents saturation.
03:18If I go back into the Setup room> Project Settings, and enable the Broadcast
03:22Safe feature, take a look at what happens to the trace on the vectors scope.
03:26Part of the trace that extended too far is now being clipped. I can see this
03:31because the trace is being clumped together right here at the end, which just
03:34like in the waveform scope is a good indication that the clip is being limited
03:38by the Broadcast Safe feature.
03:40So when do you use the Broadcast Safe feature? Well, there are two schools of
03:44thought. One, leave it on all the time. That way any corrections that you
03:48perform are automatically legal and you don't have to worry about potentially
03:52making your footage legal for broadcast, or two, leave it off and correct your
03:57footage to make your footage legal. Then after you've performed all of your
04:00corrections, turn it back on to catch any straight pixels that may be illegal.
04:05I prefer option number two. The problem with leaving Broadcast Safe on all the
04:09time is that sometimes when making corrections, you can force Luma and Chroma
04:13levels so high that when those levels are clipped, the Broadcast Safe feature
04:17can add some ugliness by clipping your footage too much.
04:20So now that we're comfortable with the scopes, in the next chapter, we are
04:24going to make our first corrections using the Primary In room.
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6. Primary In Corrections
Understanding the Primary In room
00:01As we start our exploration into corrections in Color, the one thing I want to
00:04stress is that there's no true right or wrong way to correct a project.
00:09All choices that I make throughout these movies are just that, my choices. You may
00:13end up with different corrections or even radically different ideas about a
00:17correction and that's completely cool.
00:19Every shot in Color starts off in the Primary In room. The Primary In room is
00:25the principal place to apply primary Color correction. That is, corrections
00:29that affect the entire picture. Over the course of a project, you'll end up
00:33spending quite a bit of time in the Primary In room. So in this movie, we'll
00:36get to know the controls available to us in the Primary In room and then in
00:40later movies in this chapter, we'll use them to make all sorts of corrections.
00:43If you have access to the exercise files, the Color project file that I'm using
00:48is 6_1_understandingprimaryroom. So I have quite a few controls in the primary
00:57room and most notably, I have the color balance controls at the top of the room.
01:02Let's break down the color balance controls. First, you'll notice that I
01:07actually have three color balance controls, one for each distinct tonal range
01:11that Color uses: Shadows, Midtones, and Highlights. In the next movie, we'll
01:17break down the tonal ranges into more detail and understand how they overlap.
01:22Each color balance control is made up of a couple of parts. I have a color
01:26wheel. Next to the color wheel, I have three sliders. The first slider is my
01:33hue slider, the middle slider is my saturation slider, and the third slider is
01:39my contrast slider. The easiest way to make manipulations on the color balance
01:44controls is to simply just drag the target around here in the color wheel.
01:48The angle at which I drag around the color wheel represents my hue, just like it
01:54does on a real color wheel. The distance out from center represents my saturation.
02:01Additionally, I can adjust the target here in the color wheel by using the
02:05first two sliders. By dragging the hue slider up and down, I can change the
02:10angle of the target around the color wheel. And by dragging the saturation
02:14slider up and down, I can change the distance out from the center of the color
02:18wheel. If I drag the contrast slider up and down, I don't see any changes on
02:26the actual color wheel. But I do see changes in two other places: in my preview
02:32and on my videoscopes.
02:36Each color balance control can be reset with the little blue dot in the lower
02:39left-hand corner of each color balance control. For those of you who create
02:44geeky tech information, we can also see the changes that I've made to hue,
02:48saturation, and lightness, with these numbers here at the bottom of each color
02:51balance control. I have hue, saturation, and then lightness. Most often when
02:58correcting a project, it's the combination of manipulations between the
03:01Shadows, the Midtone, and the Highlight color balance controls that actually
03:06make up a correction. Let me reset each one of the color balance controls.
03:15The next method that I have to make primary corrections in the Primary In room
03:19is the primary curves. The primary curves operate much differently than the
03:23color balance controls. The way that the primary curves work is that the entire
03:27tonal range is mapped on a straight line. In other words, on the left-hand side
03:32I have black progressing up to white on the right-hand side, and there are four
03:37curves: a Red curve, a Green curve, the Blue curve, and then finally the Luma curve.
03:44Each curve allows for separate manipulation for each channel: Red, Green, Blue,
03:48and Luma. To actually make a manipulation on the curve, all I have to do is
03:52click on the actual line and this adds a point. Once I've added a point, I can
03:58drag up and down or left to right to re-map values. Each curve can be reset
04:05with this little blue dot in the upper left-hand corner.
04:09Later in this chapter, we'll explore in depth making both Luma and Color
04:13changes using the primary curves. The next place that I have control over
04:18making primary corrections is in the Basic and Advanced tabs. In the Basic tab,
04:24I can change Saturation as well as three things called Lift, Gain, and Gamma.
04:30Lift lets me make overall Luma changes to the footage, Gain works exactly like
04:36the highlights contrast slider, and Master Gamma works just like the midtones contrast slider.
04:41In the Advanced tab, I also have Lift, Gain, and Gamma controls, but they are
04:49broken out into the three Color channels: Red, Green, and Blue. I also have
04:53what are known as Printer Point controls. The Printer Point controls here mimic
04:58the controls a film timer has. Below the Basic and Advanced tabs, I have a few
05:05buttons. I have an Auto Balance button, where I can apply automatic correction
05:07to my footage, and I have some copy buttons where I can apply Primary In room
05:12corrections to other clips in the Color timeline, and then lastly, I can reset
05:17my entire Primary In room.
05:20The next thing we need to do is take a look at the three tonal ranges that
05:23Color uses, and we'll do that in the next movie.
Collapse this transcript
Understanding Color Balance controls and the Tonal Range
00:00As part of making corrections with the color balance controls in the Primary In room, [00:00:03.8] we need to discuss a very important subject, understanding how the color
00:07balance controls influence different parts of the tonal range. This will allow
00:11us to make more efficient and informed decisions when making primary
00:14corrections with the color balance controls.
00:17In Color, the color balance controls are broken down into three distinct tonal
00:20ranges: Shadows, Midtones, and Highlights. But what does this really mean?
00:27Well, I think to best explore this subject we should take a look at a few graphics.
00:31This first graphic shows each color balance control's range of influence mapped
00:35against the tonal range. What's the tonal range? Well, the tonal range is from
00:39black to white, or from to dark to light. On this graphic, the influence that
00:46each color balance control has is represented by a line. So the Shadows color
00:50balance control is represented by this black line, the Highlights color balance
00:54control is represented by this white line, and the Midtones color balance
00:58control is represented by this gray curve.
00:59Let's take a look at the influence that each color balance control has on the
01:04tonal range. This graphic shows me the influence that the Shadow color balance
01:10control has on the tonal range. The Shadows color balance control influences
01:14the darkest portions of the tonal range the most, and as I progress across the
01:18tonal range its influence diminishes.
01:23The Midtones color balance control affects almost the entire tonal range except
01:27for the very darkest and very lightest portions of the tonal range.
01:33The Highlights color balance control influences the lightest portions of the
01:36tonal range the most, and as I progress across the tonal range getting darker
01:40its influence diminishes.
01:43Back in Color, I think the easiest way to show you how each color balance
01:46control influences the tonal range is to introduce a color cast on a gradient.
01:51The gradient that I'm using is a black to white gradient and represents the
01:54tonal range going from dark to light.
01:59Let's start with the Shadow color balance control. I'm going to add a red color
02:03cast and when I do that, notice that the darkest portions of the tonal range
02:07were influenced the most. As I progress across the tonal range, the color cast
02:12diminishes. This is because the Shadows color balance control influences the
02:16darkest portions of the tonal range the most. Let me go ahead and reset that by
02:21clicking this little blue dot here in the bottom of the Shadow color balance control.
02:26Next, let's take a look at the Highlight color balance control. I'm going to
02:29add a blue color cast. Notice on the gradient that the lightest portions of the
02:35tonal range were influenced the most, and as I progress across the gradient,
02:39the color cast diminishes. This is because the Highlight color balance control
02:43influences the lightest portions of the tonal range the most. Let me reset the
02:48Highlight color balance control.
02:51Next, I'm going to introduce a yellow color cast on the Midtones color balance
02:55control. Notice that almost the entire gradient has a yellow color cast.
03:02This is because the Midtones color balance control influences almost the entire
03:05tonal range except for the very darkest and very lightest portions of the tonal
03:09range. Let me go ahead and reset the Midtone color balance control.
03:13Of course, the color balance controls influence more than just color. They also
03:19influence or contrast. It's kind of hard to show you this influence on a black
03:23and white gradient. Instead I'm going to switch to a real clip. In my Color
03:28timeline, I'm going to use the Down arrow to navigate to the next clip in the
03:31timeline. I want to make sure that I have my waveform scope set to Luma.
03:37Okay, let's start out with the Shadow Contrast slider. I'm going to drag the
03:42Shadows Contrast slider up and what you should notice on the waveform scope is
03:46that the trace appears to be lifted up by the bottom. This is because the
03:50Shadow Contrast slider influences the darkest portions of the tonal range the
03:54most, and on the waveform scope the darkest portions of the tonal range are
03:59those areas nearest to 0. Let me go ahead and reset the Shadow Contrast slider.
04:05Next, let's take a look at the Highlight Contrast slider. I'm going to take the
04:08Highlight Contrast slider and drag down. This time you should notice that the
04:13trace seems to compress from the top. This is because the Highlight Contrast
04:18slider influences the lightest portions of the tonal range, and on the waveform
04:23scope the lightest portions of the tonal range are represented as I get nearer
04:27to 100. Let me reset the Highlight Contrast slider.
04:34Lastly, let's adjust the Midtone Contrast slider. As I adjust the Midtone
04:38Contrast slider up, notice on the waveform scope that the trace appears to move
04:42up altogether, and if I adjust the Midtone Contrast slider down, the trace
04:48appears to move down altogether. That's because the Midtone Contrast slider
04:52influences almost the entire tonal range except for the very lightest and the
04:56very darkest portions of the tonal range.
04:59Now you should have a better understanding about how Color thinks about tonal
05:02ranges using the Color Balance controls. In the movies that follow, we'll put
05:06this knowledge into action in correct footage in the Primary In room.
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Adjusting underexposed clips with the Color Balance controls
00:00Sometimes a videographer or a DP is so worried about overexposing footage that
00:04you end up with some pretty dark clips, or perhaps a dark shot was intentional
00:09but it's just a little too dark. Either way, correcting underexposed clips is a
00:13super common task that every colorist performs.
00:16In this movie, we'll take a look at correcting an underexposed clip using the
00:19color balance controls of the Primary In room. If you have access to the
00:23exercise files, the Color project that I'm using is labeled
00:266_3_cbc_underexposed.
00:30It's always a good idea before you start applying corrections to your footage
00:35to evaluate that footage first. And the first step in that process is to simply
00:38playback the clip. So I'm going to select the Color timeline and hit the
00:42Spacebar to begin playback. You can see that this is a shot of a park bench on
00:48what appears to be a cold, dark, rainy day. Because the clip is dark, I know
00:54that I'm probably going to be performing a Contrast adjustment, and the best
00:58scope to evaluate Contrast corrections is the waveform scope when it's set to Luma.
01:03If I take a look at the trace on the waveform scope, I can tell that this clip
01:07is pretty dark. The bottom of the trace is around 1 or 2% and the top of the
01:11trace is around 30-35%, with some peaks a little higher around 50-60% when I
01:17playback. But most of the trace is centered right around 1 to 2% up to about
01:2630%, indicating that I have a pretty dark clip. A little too dark for my taste.
01:32So to fix this clip I'm going to use the Contrast sliders in each one of the
01:36primary color balance controls. So let's start with the Shadow Contrast slider.
01:42I'm going to drop the Shadow Contrast slider down just a little bit. The idea
01:47is that I want the bottom of the trace to just touch the 0% line. This ensures
01:52that any part of the footage that's supposed to be black will be displayed as black.
01:58Next, I'm going to come to the Highlight Contrast slider and drag up. This will
02:03lighten the clip quite a bit. Just be careful that you don't drag up too far.
02:07It's very easy with underexposed footage to add excessive video noise by
02:12dragging the Highlight Contrast slider up too far.
02:16And finally, I'm going to come into the Midtone Contrast slider and drag up
02:20just a little bit to lighten the midtones in this footage. Now you may have
02:27noticed when I made those last two corrections on the Highlight Contrast slider
02:31and the Midtone Contrast slider that the bottom of the trace came up from the
02:350% line. This is common when making Contrast corrections with the Color Balance
02:41controls in Color. This is due to the overlapping nature of the Color Balance
02:45controls and how they influence the tonal range.
02:48So to fix this, I'm just going to come back into the Shadow Contrast slider and
02:52drop the Contrast down just a bit so that the trace returns to just touching
02:58the 0% line. Now let me playback this clip. Let me select the Color timeline
03:03and hit the Spacebar to begin playback.
03:07Okay, I still get the feeling that this clip is on a cold, dark, rainy day but
03:11it's just not as dark as it was before. If I stop playback, there's a nifty
03:16keyboard command that I can use to compare this clip to the original clip, and
03:19that's Ctrl+G. So by pressing Ctrl+G, I can see the original clip and then I
03:26can see the corrected clip.
03:27So you can see that it's pretty easy to fix an underexposed clip using the
03:32color balance controls in the Primary In room.
03:35In the next movie, we'll take a look at fixing an overexposed clip using the
03:39color balance controls in the Primary In room.
Collapse this transcript
Adjusting overexposed clips with the Color Balance controls
00:00The overexposed clip is the bane of every director, editor, and colorist.
00:04Often you hear phrases like, how could that happen, or what was he thinking. The big
00:09problem with overexposed clips is that if they're really overexposed, a lot of
00:13image detail can be lost and in a general way the clip looks ugly.
00:17In this movie, we'll fix an overexposed clip using the color balance controls
00:21in the Primary In room. If you have access to exercise files, the Color project
00:26file that I'm using is labeled 6_4_cbc_ overexposed. Remember it's always a good
00:33idea to evaluate your footage before applying any corrections. And the first
00:37part of that process is to simply playback your clip.
00:40So I'm going to select the Color timeline and hit the Spacebar to begin
00:43playback. Here I have a clip of a person walking by what appears to be a river.
00:49The thing to notice about this clip is the left-hand side of it. Right over
00:53here, the clip appears to be overexposed. Because this clip appears to be
00:58overexposed, I know that I'm going to be performing a Contrast correction, and
01:03the best scope to evaluate a Contrast correction is the waveform scope when it's set to Luma.
01:09If I take a look at the trace on the waveform scope, I can see a large area on
01:13the left-hand side of the waveform scope that's right around 100% indicating
01:17that this clip may be overexposed. Well actually, it's a little more
01:21complicated than that. When I send a project from Final Cut Pro to Color,
01:26Broadcast Safe is on by default, and Broadcast Safe is actually masking the
01:30true nature of this clip.
01:33So I want to turn Broadcast Safe off. To turn Broadcast Safe off, I'm going to
01:38choose the Setup room, then choose Project Settings, and then toggle off
01:44Broadcast Safe. Aha! You should have seen the trace on the waveform scope jump
01:51up quite a bit well over 100%, indicating the true nature of this clip. That is
01:56actually pretty overexposed.
02:00To fix this clip, let's jump back in to the Primary In room and I'm going to
02:04use the Contrast sliders in each one of the color balance controls to fix this clip.
02:08Let's start with the Highlight Contrast slider. I'm going to drag the
02:13Highlight Contrast slider down until the top of the trace touches 100%, just like that.
02:22Next, I'm going to use the Shadow Contrast slider and drag down as well, just
02:27until the trace touches the 0% line. Again, remember the idea is that we want
02:33the trace to touch 0% so the parts of the footage that are black will be
02:37displayed as black.
02:39Next, I'm going to come into the Midtone Contrast slider and drag down to
02:43darken the midtones of this clip. Let's see the results by playing back the clip.
02:52I'll select the Color timeline and hit the Spacebar to begin playback.
02:58Okay, the clip looks much better.
03:01Remember the handy keyboard shortcut, Ctrl+G. Ctrl+G toggles a grade on and off.
03:06So here I can see the original clip and here is the corrected clip.
03:13You can see that it's pretty easy to fix an overexposed clip using the color
03:17balance controls in the Primary In room.
03:19So far we've dealt with two primary corrections. In the next movie, we'll
03:23combine the two techniques of the last two movies so that we can widen the
03:26contrast ratio of a clip that's not over or underexposed but just needs some help.
03:31And we'll also address a clip that has parts that are over and parts that are underexposed.
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Widening the contrast ratio of clips with the Color Balance controls
00:00While over and underexposed clips are common problems to deal with, overall
00:04they really only represent a small percentage of Contrast corrections that
00:08you'll make in the Primary In room. More often than not, the Contrast
00:11corrections that you perform are simply widening the contrast ratio of a clip.
00:16As we've discussed previously, widening the contrast ratio of a clip adds depth
00:19to the clip. In this movie, we'll widen the contrast of a clip that's otherwise
00:23okay, meaning that it's neither overexposed or underexposed but it just needs
00:28some help. We'll also take a look at a clip that has parts that are overexposed
00:32and it has parts that are underexposed.
00:36If you have access to the exercise files, the Color project file that I'm using
00:39is labeled 6_5_cbc_widening. Of course, the first thing I always want to do is
00:48evaluate my clip. I'm going to select the Color timeline and hit the Spacebar
00:52to begin playback. Here I have a clip that's pretty cool. It's some raindrops
00:57landing in a puddle. If I take a look at the waveform scope set to Luma, I can
01:05evaluate the contrast of this clip. You'll notice that no portion of the trace
01:10touches 0 and most of the trace is peaking around 60%. However, if I begin
01:16playback again, you'll notice that there are a few pixels that go over 100%.
01:20For right now, I'm not going to worry about those pixels. I could always turn
01:24Broadcast Safe back on to limit those pixels going over 100%. This clip
01:31represents a common issue that a colorist deals with. In one regard, we need to
01:35darken this clip. That is, have the trace touch 0%. In another regard, I want
01:42to lighten this clip up just a little bit, so we're going to have to do
01:46corrections that oppose each other, one correction that darkens the clip and
01:50another correction that lightens the clip.
01:53To fix this clip we're going to use the Contrast sliders in the color balance
01:56controls in the Primary In room. Let's start out with the Shadow Contrast
02:00slider and drag down until the trace touches 0, just like that. Remember when a
02:07part of the trace touches 0, this just ensures that parts of the footage that
02:10are black will be displayed as black.
02:15Next, I'm going to come in to the Highlight Contrast slider and drag up to
02:18lighten this clip a bit.
02:22Next, let's come into the Midtone Contrast slider and drag up to lighten the
02:26midtones just a bit. Remember because of the overlapping nature of the color
02:31balance controls and their influence on the tonal range, the trace came off the
02:360% line. This is easy to fix.
02:38I'll come back into the Shadow Contrast slider and just drag down until the
02:42trace once again touches the 0% line. Let's see the results of our correction.
02:49I'll select the Color timeline and hit the Spacebar to begin playback. Okay,
02:57you can still see parts of the trace are going over 100%. Don't worry about
03:01that right now. Like I said, we could always turn Broadcast Safe back on to
03:04limit these few pixels that are going over 100%. But overall, the trace has
03:10been expanded; it now goes from 0 well over 60%.
03:13Let's use Ctrl+G to compare the original clip to the corrected clip. Here's the
03:21original clip and you can notice that I have a relatively limited contrast
03:25ratio. The trace goes from about 10% to just about 60%. And here is the
03:33corrected clip. The trace now goes from 0% well over 60%. Looking at the clip,
03:40I can describe the difference as the corrected clip seems to have more
03:43definition compared to the original clip. Let me toggle the clips again. Here's
03:48the original clip, and here's the corrected clip. One more time. The original
03:53clip and the corrected clip.
03:56Let's navigate to the next clip on my Color timeline by selecting the Color
04:00timeline and hitting the Down arrow. Here I have a clip with a problem that a
04:05colorist faces all the time. Let me begin playback. If I take a look at the
04:11trace, you'll notice that a large part of the trace is over 100% indicating
04:16overexposure. At the bottom of the trace, I appear to have large clumps
04:21somewhere between, I don't know, about 10% up to about 30, 40% indicating that
04:27part of this clip is pretty dark. Let me stop playback.
04:32To fix this clip, I'm going to have to make opposing corrections. The first
04:36correction to bring the trace back down under 100% and make this clip legal.
04:39The second correction, to lighten this clip a bit, bringing these large parts
04:44of trace up a little bit, effectively raising the midtones of this clip.
04:49So to fix this clip, I'm going to use the Contrast sliders in the color balance
04:53controls in the Primary In room. Let's start with the Highlight Contrast
04:58slider. I'm going to drag down until the trace is at or just under 100%, just like that.
05:07Next, I'm going to use the Shadow Contrast slider and drag down just a bit
05:10until the trace touches 0%. Then I'm going to use the Midtone Contrast slider
05:17and drag up quite a bit, something like that should work. Remember that due to
05:24the overlapping nature of the color balance controls and their influence on the
05:28tonal range, I'm going to need to go back and adjust the Shadow Contrast slider
05:32and the Highlight Contrast slider again.
05:33If you look at the waveform scope, you'll notice that the trace came off 0% and
05:39part of the trace is now peaking back over 100%. This is easy to fix.
05:44Let me come back into the Shadow Contrast slider and drag down again until the
05:49trace just touches 0%. Next, I'll use the Highlight Contrast slider and drag
05:55down just a touch until the trace returns below 100%, just like that.
06:00Let's look at our correction. I'm going to select the Color timeline and hit the
06:05Spacebar to begin playback. Okay, the clip looks pretty good.
06:12Now if I use Ctrl+G again to toggle the correction on and off, here you can see
06:18the original and the corrected clip, the original and the corrected clip.
06:25Up to this point in the Primary In room, we've only made Contrast corrections. In the
06:29next few movies, we'll shift gears and in addition to making Contrast
06:32corrections, we'll also take a look at using the color balance controls to
06:36adjust the color of our footage.
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Removing color casts with the Color Balance controls
00:00When most people think about color correction and grading, they think about the
00:03color balance controls in an application like Color or Final Cut Pro, or maybe
00:07even the Color joyballs (ph ) on the control surface.
00:10Well, perhaps the most common task that a colorist deals with in relation to
00:13Color is adjusting color balance. This could be everything from fixing improper
00:18white balance to purposely introducing a color cast. Before we get into the
00:22creative, let's discuss fixing some problems.
00:25In this movie, we'll take a look at fixing the clip with an obvious color cast.
00:28I should note that this clip has had its contrast adjusted using the primary
00:32color balance controls. It's a good idea to apply contrast adjustments with the
00:36color balance controls before you apply color adjustments with the color
00:39balance controls. Because as you make contrast adjustments, you potentially
00:43change the part of the tonal range that a color cast occurs in.
00:46As always, the first thing that I want to do is evaluate my clip before I apply
00:51any adjustments. So let's go down to the Color timeline and begin playback by
00:55hitting the Spacebar. It appears that this clip has a blue color cast. Let me
01:02stop playback by hitting the Spacebar once again. To evaluate a color cast, I
01:07need to change the scopes that I've been using over the past few movies.
01:11So let's go into the waveform scope and change the waveform scope from Luma to
01:14Parade. When the waveform scope is set to Parade, I can see the relative color
01:19balance between the three color channels: red, green, and blue. If I look at
01:24the trace of this image on the waveform scope set to Parade, I can see that the
01:28blue channel is elevated over the red and green channels, and the red and green
01:32channels are in relative balance.
01:34Next, I want to come down to the Vectorscope. Let's remember how the
01:39vectorscope works. The angle around the vectorscope represents hue, and the
01:44distance from center represents saturation. You'll notice that I have a lot of
01:49the trace pushed towards the blue target here. This is another indicator that I
01:53have a blue color cast on this clip.
01:56So to fix this blue color cast, I'm going to use the primary color balance
01:59controls. First, let's come into the Highlight color balance control and I know
02:05that to neutralize a blue color cast, I need to add yellow to the footage.
02:09So to do that I'm going to drag the Highlight color balance control towards
02:13yellow, right about there.
02:18Next, let's come into the Midtone color balance control. I also want to
02:21neutralize the blue color cast in the Midtones by adding yellow. So I'm going
02:25to drag the Midtone color balance control towards yellow. Just be careful as
02:30you drag towards yellow that you don't introduce an unwanted color cast on the
02:33skin tone. Something like that works.
02:38Let's go back to our waveform scope set to Parade. You should see now that the
02:43red, green, and blue channels are in relative balance. If the blue channel is
02:48still a little elevated, that's okay because the subject has a blue jacket on.
02:53Okay, the last adjustment that I want to do is with the Shadow color balance
02:56control. Because of the nature of the overlapping tonal ranges that the color
03:00balance controls use, oftentimes when I make adjustments with the Midtones, or
03:04Highlights, or any combination of two color balance controls, I have to use the
03:09third color balance control to limit those adjustments.
03:13In the case of the Shadow color balance control, I'm going to add just a touch
03:16of blue to limit the adjustments that I've made by adding yellow in the
03:19Highlight color balance control and Midtone color balance control.
03:23So I'm going to add just a touch of blue in the Shadows. Okay, let's playback
03:31our clip and look at the corrected footage. Select the Color timeline and hit
03:35the Spacebar to begin playback, and you can see the corrected clip.
03:41Let's compare this corrected clip to the original. Remember a great keyboard command
03:46to toggle a grade on and off is Ctrl+G. So here is the original clip that had
03:51the blue color cast and here is the corrected clip.
03:56Take a look at the waveform scope set to Parade and the vectorscope, first with
04:00the original clip. With the original clip, on the waveform scope set to Parade,
04:06the blue channel was elevated much higher than the red and green channels.
04:10Also, on the vectorscope, you'll notice that I had a lot of trace pushed
04:14towards the blue target.
04:15On the corrected clip, when the waveform scope is set to Parade, you can see
04:20that the color channels are in relative balance. There's a little bit more blue
04:24but that's to be expected because the subject has a blue jacket on. If I take a
04:30look at the vectorscope, I can see that the trace has been pushed a little bit
04:34towards yellow and there's not as much blue in the image.
04:38Like most modern software, there's usually three ways to do something. In the
04:41next movie, we'll take a look at an alternate approach to adjusting contrast
04:45and color balance by using the Basic and Advanced tabs in the Primary In room.
Collapse this transcript
Using the Basic and Advanced tabs
00:00You might be under the impression that all color grading requires fancy
00:03controls, cool graphical interfaces, and comfortable control surfaces. Well,
00:08long before software color grading solutions and back before some of the most
00:12well-known hardware solutions were available in the market, colorists or even
00:16color timers working on film based projects had just a few simple controls.
00:20In this movie, we'll explore a couple of those simple controls in the Basic and
00:25Advanced tabs in the Primary In room. In this first clip, we'll use the Master
00:30Lift, Gain, and Gamma controls to adjust the contrast of the clip. The Master
00:35Lift, Gain, and Gamma controls can be found in the Basic tab of the Primary In room.
00:40They can also be found in the Secondaries room right here and the Primary
00:46Out room, right here. In all three places all three controls do the exact same thing.
00:52Let me switch back to the Primary In room. So here's the deal with the
00:57controls. Master Lift performs an overall Luma adjustment to the footage.
01:02So if I adjust the Master Lift parameter up, notice on the waveform scope, the trace
01:08went up the scale. If I adjust the Master Lift parameter down, notice the trace
01:14goes down the scale. Let me reset Master Lift.
01:19Master Gain is the exact same thing as the Contrast slider in Highlight primary
01:24color balance control, this guy right here. And Master Gamma is the exact same
01:29thing as the Contrast slider in the Midtone primary color balance control.
01:34This slider right here. So let's correct this clip.
01:39First, notice that no part of the trace touches 0. So let's go ahead and use
01:43the Master Lift parameter to make an overall Luma adjustment. I'll scroll down
01:50until the trace touches 0%.
01:53Next, let's use Master Gain to lighten this clip quite a bit. I'll scroll up
01:58with Master Gain but I don't want to go too far like I just did or else I'll
02:03make this portion of the trace illegal. A value of around 1.15 works for Master Gain.
02:12Then let's adjust the lightness of the Midtones. I'll use the Master Gamma
02:16parameter and go up just a touch. Just like we did with the primary color
02:24balance controls, we need to go back and adjust the Master Lift parameter so
02:28that the trace once again touches 0%. Right now I can see that it's off 0%.
02:35So I'll go back to Master Lift and scroll down. Let me toggle the grade on and
02:41off by using the keyboard shortcut, Ctrl +G. Here you can see the original clip
02:47and the corrected clip. The corrected clip is a bit brighter. Let me select the
02:51Color timeline and I'll play that clip back. It's always a good idea to play
02:55your clip back to see the correction in action. Okay, that works for me.
03:04Next, let's navigate to the second clip in the Color timeline. I'll select the
03:08Color timeline and hit the Down arrow. Let me play back this clip. This clip
03:17has an obvious blue color cast and we're going to switch over to the Advanced
03:22tab in the Primary In room. And here we find Lift, Gain, and Gamma controls for
03:28the red, green, and blue color channels. We're going to use these separate RGB
03:33Lift, Gain, and Gamma controls to adjust the color balance on this clip.
03:38So a good way to evaluate color balance is to switch my waveform scope over to
03:43the Parade option. And the waveform scope, when set to Parade, shows me the
03:48relative balance of the three color channels: red, green, and blue. So I can
03:53see right off the bat that the trace of the blue color channel is elevated
03:56pretty high on the waveform scope when it's set to Parade. This indicates a
04:00blue color cast. Let's find a slightly better frame to use. There you go.
04:10Now the eyes of the subject are open.
04:12So let's come over into the Advanced tab and start making our corrections.
04:18First, let's go in and adjust the red, green, and blue Gain. Remember Gain is
04:23the exact same thing as the Contrast slider in the Highlight color balance
04:27control and therefore, any adjustments that I make with the Gain controls will
04:32adjust the top end of the tonal range the most. That's what I want to do first
04:37with the blue channel, because you can see the top end of the trace here for
04:41the blue channel is well over 100%.
04:46So let me adjust blue Gain down quite a bit. Again, to adjust this parameter,
04:52I'm just scrolling down with the wheel on my mouse. A value of around 0.80 is good.
04:59When I made that adjustment, you can see that the trace for the blue
05:03channel now is about equal with the green channel. Let's go into green Gain and
05:08adjust it down just a touch, something like that works as well. Remember what
05:15I'm trying to do is get the red, green, and blue channels in relative balance,
05:21and I started out adjusting Gain so we could adjust the top end of the trace first.
05:27Let's go into the red Gain parameter and nudge that up just a bit. This will
05:31add some warmth back into the clip. Now that we have adjusted Gain, let's go
05:37ahead and adjust Gamma. Remember the Gamma controls are the exact same thing as
05:43the Contrast slider in the Midtone color balance control. The idea behind
05:48adjusting Gamma for red, green, and blue is that I want the mid part of each
05:52trace to be about equal. The feature that I'm going to use in the trace to sort
05:57of spot this is this little black hole here in each one of the traces.
06:01Of course, it's not really a black hole. It represents an object on the screen.
06:07So let's start with red Gamma and I'm going to adjust this up just a bit,
06:13something like 1.02 works. Let's adjust the green Gamma down just a bit,
06:20something like 0.96 works. Again, I keep looking back to the waveform scope set
06:24to Parade and what I'm looking at is this black hole feature here in all three
06:30traces. I'm trying to get that to line up. You're never going to get it perfect
06:35but the goal is to get it relatively equal.
06:38Then finally, we'll adjust blue Gamma. You can see that the blue trace in the
06:42Midtones here is well elevated over the red and green channels. To adjust this,
06:47I'll use the blue Gamma parameter and I'm going to drag down quite a bit.
06:52A value of around 0.86, 0.85 works just fine.
06:58Finally, let's come into the red, green, and blue Lift parameters. I'm going to
07:04adjust each down just a bit so the bottom of each trace will touch 0%.
07:11I'll start with red Lift. Next, green Lift, and then finally, blue Lift.
07:23Okay, I'm finished with the correction. Let's play back the clip first.
07:27I'll select the Color timeline and hit the Spacebar to begin playback. Okay, the
07:34clip looks pretty good. I'll stop playback and let me toggle the grade on and off.
07:39I'll toggle the grade on and off by hitting Ctrl+G. Here's the original
07:45clip with the blue color cast. Note the traces in the waveform scope when set
07:50to Parade. And here is the corrected clip. Now note the traces, they're
07:58relatively equal. Again, as I drag through the clip, I can see that they're about equal.
08:11The last thing that we'll do in this movie is navigate to the last clip, and
08:13we'll use the Auto Balance button, which is underneath the Basic and Advanced
08:19tabs to make a correction to this clip. One note about the Auto Balance button.
08:24The Auto Balance button doesn't always give you the best results, and here's why.
08:29Technically speaking, it takes the darkest and lightest 5% of the image
08:34and the most natural midtones to apply a primary color correction.
08:37Let me go ahead and hit the Auto Balance button, and it made a correction.
08:43What it's really doing is adjusting red, green, and blue Lift, Gain, and Gamma in the Advanced tab.
08:51So the controls in the Primary In Basic and Advanced tabs are just another way
08:55to perform a primary grade. There's no requirement that you use these controls.
09:00Well, I guess, furthermore, there's really no requirement that you use the
09:02color balance controls either, but I think that you'll find the color balance
09:06controls a little more useful and intuitive.
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Making saturation corrections
00:00You've adjusted your contrast, you've color balanced your clip, but something
00:04is still missing from your shot. I've trained myself for over the years that
00:07when I have that thought that the problem is probably saturation. In this
00:11movie, we'll take a look at the saturation controls in the Primary In room.
00:15I should be clear before we begin that I don't mean the saturation sliders as
00:19part of the color balance controls. Those controls are meant to saturate or
00:23desaturate based on the tonal range. If there has been a hue adjustment made,
00:27it will increase or decrease the saturation of that hue.
00:31The controls that we'll use in this movie are meant mainly for saturation
00:34adjustments after primary contrast and color balance has been performed.
00:38Let's take a look at adjusting the saturation of the first clip in this project.
00:44The first clip in this project is an okay shot of the Washington Monument in
00:47the Potomac River in Washington DC. But upon closer inspection, I think that
00:52it's really pretty under-saturated. I can confirm this by looking at my Vectorscope.
00:59Remember on the Vectorscope, the distance out from center represents saturation
01:04and if I look at the trace on the Vectorscope, I can see that the trace is
01:07pretty much bunched up right around the center, indicating that this clip has
01:11pretty poor saturation.
01:14So to adjust the saturation in this clip, I'm going to come over to the Basic
01:17tab in the Primary In room and up to Saturation, and let's go ahead and adjust
01:23this parameter. To adjust the Saturation parameter, remember, an easy way to do
01:27that is with my scroll wheel on my mouse.
01:29If I scroll up, I'll be increasing saturation, and if I scroll down, I'll be
01:35reducing saturation. I can reset any parameter here on the Basic or Advanced
01:41tab for that matter, by clicking this little blue dot.
01:43Let me reset the saturation parameter. Also remember, if you want to be able to
01:49adjust these values in a much quicker way, holding down the Option key and then
01:53scrolling up or down will adjust the parameter much faster. And again, I can
01:59reset by clicking the blue dot. Because this clip has pretty low saturation,
02:04I'm going to increase the saturation of this clip.
02:06So I'm going to hold down the Option key and scroll up until my saturation
02:11reaches right around 1.5, 1.6. If I look at the Viewer, the clip looks much
02:19more pleasing now. The trees down here by the river are saturated and the sky
02:24has also had its saturation increased. If I look down at the Vectorscope, I can
02:30tell by looking at the trace on the Vectorscope that the saturation of this
02:33clip has been increased.
02:34If you remember in the original clip, the trace was bunched up right around the
02:39center but after I adjusted the clip, the trace has increased further out from
02:45the center. Remember I can toggle the grid on and off like I just did by using
02:50the keyboard shortcut, Ctrl+G. So here's the original clip and here is the corrected clip.
02:59The second clip that I have in my Color project is a shot from Artbeats.com and
03:03it's a beautiful shot of the Southwest. Upon closer inspection, I think that
03:09this clip is a little too saturated. Not that technically the clip is
03:12over-saturated because if I look at the Vectorscope, I can see that the
03:16saturation is just fine. But for my taste, it's a little too saturated.
03:21I'm going for something a little bit more Ansel Adams-like.
03:25So let's adjust the saturation of this clip by coming back to the Basic tab in
03:28the Primary In room and back up to the Saturation parameter. Let's use my
03:33scroll wheel on my mouse in combination with the Option key to reduce the
03:37saturation in this clip by scrolling down.
03:39And let me scroll down to something right around 0.4 or so, just like that.
03:46Now if I look at the preview, I can see that the clip has been greatly desaturated
03:51and this is the look I was trying to create when I desaturated the clip.
03:54Let's go down to the third clip in the Color timeline. This clip is pretty well
04:01saturated and I can tell that by looking at my Vectorscope. But the reason I
04:05want to use this clip is to show you two other saturation parameters in the
04:08Basic tab: Highlight Saturation and Shadow Saturation.
04:16Highlight Saturation is a way to selectively desaturate just the highlights in
04:19an image. When I desaturate highlights, it helps restore areas of white to the
04:24image where reflection or spill from other color casts have happened. Let's go
04:30take a look at the clip in the preview. What I want you to notice is this area
04:33right here where the sun is hitting the brick of the house.
04:37Notice how it has that slight yellow cast to it. Well I'm going to come back
04:42over to the Basic tab and adjust my Highlight Saturation. First, let me reduce
04:48the Highlight Saturation all the way to zero so you can see what happens.
04:55Let's come back over to the preview to see what happened.
04:59You notice on that area on the house right here that was saturated yellow
05:02before has now been desaturated, and the brick now looks like it's white.
05:08Highlight Desaturation is one way to restore areas of white to an image where
05:12reflection or spill that has happened in the highlights.
05:16Let's go back over to the Basic tab, and Highlight Saturation, and go the other way.
05:20I want to hold down my Option key and scroll up until I go to a high
05:24number like two or three. Now let's come back over to the preview and see what
05:30happened. If I take a look at that same area on the house, you can see that the
05:34saturation has been increased. Let's go back over to the Basic tab and reset
05:40Highlight Saturation.
05:43Next, let's take a look at Shadow Saturation. Just like I did with Highlight
05:48Saturation, I'm going to reduce Shadow Saturation all the way down to zero to
05:51see its effect, but first, let's come over to the preview and take a look at
05:55the image. What I want you to notice are parts of the image that are pretty
05:59dark, the guitar, even the jacket.
06:03Let's go back over to the Basic tab and reduce the Shadow Saturation to zero.
06:08Again, I'm going to hold down the Option key and scroll down until the
06:11parameter reads zero. Let's go back over to the preview and see what the effect was.
06:18Darker portions of the image have had their saturation reduced.
06:25Desaturating shadows is one way you can make blacks look deeper.
06:31Let's compare this to the original image. You notice in the original image the
06:35guitar is nicely colored red, and in the corrected image, you notice that the
06:41guitar has been greatly desaturated. That's because I reduced Shadow
06:45Saturation. Let's come back over to the Basic tab and go the other way with Shadow Saturation.
06:51I'm going to hold down my Option key, and this time scroll up quite a bit until
06:55my Shadow Saturation reads three or four. Notice when I scroll up to a value
07:02that high, the darker portions of the image over my preview sort of become
07:06neon, they become very, very, very saturated. Typically, you don't use the
07:11Shadow Saturation parameter to increase saturation in shadows.
07:15Like I said, it's often best used to desaturate the shadows to make your blacks
07:19look blacker. Next up on our Color journey is exploring the primary curves and
07:25figuring out when to use the primary curves versus when to use the primary
07:29color balance controls.
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Understanding Primary Curves vs. Color Balance controls
00:00In the world of color grading, whether it's been on online message boards,
00:02industry conferences, or over a beer with a couple of colleagues, there's been
00:06a slow growing debate about how or when to use the primary color balance
00:10controls versus the primary curves. Most modern grading tools have their own
00:15interpretation of exactly how these controls are implemented, but the general
00:18idea behind each is the same.
00:21In this movie, we'll briefly compare the primary color balance controls to that
00:24of the primary curves. Then after we have that background knowledge, we'll go
00:28into exploring the primary curves in more detail. So let's recap the primary
00:32color balance controls.
00:35The primary color balance controls simulate traditional hardware controls.
00:39They allow for manipulation of contrast, hue, and saturation, and they're often the
00:44fastest and most comfortable way for a colorist to work because they can make
00:47broad adjustments using the primary color balance controls.
00:49Here are my primary color balance controls. Remember I have a color balance
00:54control for Shadows, Midtones, and Highlights. So what are curves? Well, curves
01:02are an additional way to adjust contrast and color balance. They allow for a
01:07very fine control over contrast and color balance, and they may be familiar to
01:13those of you who have used other curve based applications like Photoshop, and
01:16here are the primary curves in Color.
01:21Notice that I have a curve for red, green, blue, and luma. So let's compare the
01:29primary color balance controls to the primary curves. The primary color balance
01:34controls are generally faster for broad adjustments, while the primary curves
01:39excel at making detailed adjustments. The primary curves affect only a single
01:45color channel while the primary color balance controls affect all three color
01:49channels at the same time.
01:53The primary color balance controls affect three defined tonal ranges: Shadows,
01:57Midtones, and Highlights, whereas primary curves allow for adjustment of the
02:02entire tonal range on each curve. One thing to remember is that curves cannot
02:06be keyframed. We'll talk more about keyframing in Chapter 12.
02:09Ultimately, the choice to use the primary color balance controls or the primary
02:14curves is a workflow decision. One way to think about it is you can make broad
02:19adjustments with the primary color balance controls and then fine-tune with the primary curves.
02:25Another way to think about it is you could correct only with the primary color
02:28balance controls or only with the primary curves. But here's one big key point
02:34you need to know when to stop. It doesn't matter if you use the primary color
02:38balance controls or the primary curves. There's no such thing as a perfect image.
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Using Primary Curves
00:00In this movie we'll take a look at the mechanics of using the Primary Curves.
00:04The Primary Curves are another way of applying primary corrections, but using
00:07them is not as intuitive as say the Color Balance controls. So, let's see how they work.
00:11Unlike the Color Balance controls, each of which influences a different part of
00:15the Tonal Range. The Primary Curves allow for manipulations across the entire
00:19Tonal Range on each curve.
00:20What I mean by that is the Tonal Range is mapped on each curve going from left
00:24to right, or dark to light.
00:27In Color I have four primary curves, one for red, green, blue, and luma. When a
00:33curve has no manipulations applied to it, it's represented as a straight line.
00:37To manipulate a curve I need to add a Control Point, and to add a Control Point
00:41I simply click on the curve itself.
00:42Adding a Control Point doesn't actually apply a manipulation. I need to
00:47reposition this Control Point along the curve. To reposition the Control Point,
00:51I simply click on it and drag. Notice that the Control Point isn't actually
00:55attached to the curve. Instead it works like a strong magnet influencing the
00:59shape of the curve.
01:01Another important aspect of Control Point position is that depending on where
01:05I've placed the Control Point I'm influencing a different part of the Tonal
01:08Range. Let me demonstrate.
01:10If I position a Control Point say up here on the curve, I'm influencing the
01:14lightest portions of the Tonal Range. If I position the Control Point say here
01:19in the middle of the curve, I'm influencing mainly the midtones of the Tonal
01:22Range. And if I position a Control Point say down here on the curve, I'm
01:27influencing mainly the darkest portions of the Tonal Range.
01:30Let me go ahead and reset this curve by clicking this little blue dot in the
01:35upper left-hand corner, or I could also take the Control Point and simply drag
01:39it off the curve to delete it.
01:42The reason I reset this curve is because I think it will help us illustrate
01:45another important point about Control Point position. If I added a Control
01:49Point to this curve and repositioned it, so it was above the original shape of this curve.
01:54I would effectively be adding either red, green, or blue to that part of the
01:58Tonal Range depending on which curve I'm working on.
02:01If I added a Control Point and positioned it below the original shape of the
02:05curve I would effectively be removing either red, green, or blue, at that
02:10portion of the Tonal Range. Let me demonstrate.
02:12I'm going to add a Control Point right in the midtones of the Red Curve, right
02:17here in the middle. I'm then going to reposition this Control Point above the
02:23original shape of the curve. You notice on the gradient that I have in my
02:28preview that I've added red mainly to the midtones. If I take this Control
02:34Point and reposition it below the original shape of the curve I've effectively
02:39removed red at that part of the tonal range, and when I've removed red I've
02:44essentially added cyan. Now let's take a look at the way this works.
02:49An easy way to take a look at this is by looking at my Vectorscope. If your
02:52Vectorscope is not showing, right- click anywhere on one of the scopes and
02:56choose Vectorscope.
02:59When I added a Control Point on the Red Curve and I positioned the Control
03:02Point above the original shape of the line I was adding red, and here's the red
03:06target. When I position the Control Point below the original shape of the line
03:11I was effectively removing red. And what removing red means is that I was just
03:15going to the opposite side of the Color Wheel. Thus I was really just adding cyan.
03:19And this works exactly the same for the red, green, and blue curves.
03:24So on the Green Curve, if I added a Control Point above the original shape of
03:27the line I'd be adding green. If I added a Control Point below the original
03:31shape of the line I'd be removing green or adding magenta.
03:36On the Blue Curve, if I added a Control Point and positioned it above the
03:39original shape of the line, I'd be adding blue. And if I added a Control Point
03:43and positioned it below the original shape of the line I'd be removing blue or
03:47effectively adding yellow.
03:48Let me go ahead and reset the Red Curve. The Luma curve works slightly
03:56different than the red, green, and blue curves. If I add a Control Point and
04:01position it above the original shape of the curve I'm effectively lightening
04:05that part of the Tonal Range. If I add a Control Point and position it below
04:10the original shape of the curve I'm effectively darkening that part of the
04:13Tonal Range. Let me reset the Luma Curve.
04:16There is one more important thing to understand about the primary Luma Curve.
04:21Manipulations that I make to the primary Luma Curve directly influence how much
04:25I can adjust the contrast sliders in each one of the Color Balance controls.
04:29Let me demonstrate.
04:32If I reposition a Control Point to say right here, notice on my Gradient as
04:37well on my Trace, when my Waveform Scope is set to luma, when I adjust the
04:41Highlight Contrast slider by dragging up, notice that the Trace cannot go above
04:47about 82 or 83%. And that correlates to the position of this Control Point.
04:52Let me reset the Luma Curve and let me reset the Highlight Color Balance control.
05:00The last important thing we want to talk about in relation to the primary
05:03curves is adding multiple control points. To add multiple control points I
05:08simply click on the curve multiple times. So I'll click here, I'll click here,
05:13and I'll add one more Control Point, say right here in the middle.
05:16When I add multiple control points I can effectively limit the amount of
05:21influence that any single Control Point has. Let me show you. So I'll leave
05:25these two control points in place and just position this middle Control Point
05:29above the original shape of the line.
05:31You'll notice that when I did that, on my Gradient, I only added red to just a
05:36small portion of the Tonal Range. Whereas, when I added a single Control Point
05:41before and repositioned it above the original shape of the curve, I was
05:46influencing a much larger area of the Tonal Range.
05:48Now that we have a hand on manipulating the primary curves, in the next two
05:53movies we'll put this knowledge to work and use the curves for the specific
05:56purposes or removing color casts and manipulating contrast.
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Adjusting luma with Primary Curves
00:00One of the easiest ways I think to really use curves as part of your everyday
00:03workflow is with the Primary Luma Curve. This includes here in the Primary In
00:08room and in the duplicate set in the Primary Out room.
00:11In fact, in some ways, because the entire Tonal Range is available on the
00:14Primary Luma Curve, making Luma adjustments using the Primary Luma Curve is
00:18easier than using the Color Balance controls because there you are making
00:21adjustments across three different contrast sliders.
00:25In this movie we'll take a look at making some simple corrections using the
00:28Primary Luma Curve. First, let's take a look at the three clips that I want to
00:31correct. This first clip I've seen before. It's an overexposed clip of a person
00:36walking by a riverside.
00:38The second clip is a clip that's pretty dark that I just want to lighten up,
00:42just a bit. And then the third clip is a clip that has a very poor Contrast
00:47Ratio. We're going to fix all three of these clips by using the Primary Luma
00:52Curve. Let's go back to the first clip.
00:56I know that this clip is overexposed because if I look at the Waveform Scope
00:59set to luma, there is a great deal of Trace above 100%, indicating an
01:03overexposed clip. So let's fix this clip.
01:07First I'm going to come into the Primary Luma Curve and add a Control Point at
01:11the top end of the Tonal Range, right about here. I'm going to come into the
01:16Control Point that's already built onto the curve and drag down just a bit,
01:20just enough until the Trace returns below 100% on the Waveform Scope.
01:24Next, let's come down to the dark area of the Tonal Range and add another
01:29Control Point right about here.
01:30I'm going to take this Control Point and drag down just a bit, and I want to
01:37drag down just enough so that the bottom part of the Trace touches 0%. Remember
01:42the idea is that we want parts of the image that are supposed to be black to be
01:46displayed as black.
01:49Lastly, I'm going to come into the middle part of the Primary Luma Curve and
01:53add another Control Point. And here I'm just going to drag down just a bit,
01:58just to darken the midtones. And if you remember, there's a great keyboard
02:04shortcut, Ctrl+G, that lets me toggle a Grade on and off.
02:08So here's the original clip. You can see that it's washed out and overexposed,
02:12and here's the corrected clip that has a lot more definition to it. Let's take
02:17a look at the next clip. This clip is okay. It's a little dark for my taste
02:22though. So let's use the Primary Luma Curve to brighten it up just a tad bit.
02:28So to do this I'm going to come into the Primary Luma Curve and add a couple of
02:30control points. First, let's add a Control Point towards the bottom end of the
02:35Tonal Range, right around here. And let's drop the Control Point down just a
02:40tad bit, just enough to where the Trace touches 0%.
02:47Next, let's come in to the top end of the Tonal Range and add another Control
02:50Point right about here. And let's drag up just a touch. This will lighten the
02:58image ever so slightly.
03:00Lastly, let's come into the middle portion of the Primary Luma Curve and add
03:03another Control Point, right about here. And let's drag this Control Point up
03:08just a touch to lighten up the midtones. Okay, that clip looks pretty good.
03:18Finally, let's come to the last clip in the Color Timeline. I can tell that
03:21this clip has a pretty poor Contrast Ratio if I look at the Waveform Scope set
03:25to luma. If I look at the Waveform Scope I can see that no part of the Trace
03:29approaches 0. Also, I can tell that most of the Trace is centered right here
03:34between about 40 to 80%. So let's use the Primary Luma Curve to fix this clip.
03:41First I want to come in to the Primary Luma Curve and add a Control Point
03:45towards the darker end of the Tonal Range but not too far down, maybe about right here.
03:50I'm going to take that Control Point and drag down just enough to where the
03:55Trace touches the 0% line.
04:00Next, I'm going to add another Control Point in the middle part of the Primary
04:04Luma Curve, right around here and drag up just a little bit to lighten the
04:09midtones. That's pretty good.
04:15Lastly, I'm going to add one more Control Point towards the top end of the
04:18Tonal Range, right around here, to lighten up the highlights. I'm just going to
04:22drag up. And let's compare this clip to the original clip.
04:29Remember Ctrl+G is an easy way to turn a Grade on and off. Here's the original
04:35clip, which looks washed out and has a poor Contrast Ratio. And the corrected
04:40image that has a lot more definition to it and has a much better Contrast
04:44Ratio. Just as we did when correcting a clip with the Color Balance controls,
04:48we first adjusted Contrast. In the next movie we'll use the Primary curves to
04:52remove a color cast from a clip.
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Adjusting color casts with Primary Curves
00:00One of my favorite uses of the Primary Curves is removing color casts from
00:03footage. Maybe it's because I have a greater control over the Tonal Range I can
00:07affect, or maybe it's because it's just so much fun to make a ton of little points on a line.
00:13Wait a second. That's when I was in kindergarten, never mind.
00:17Well, in this movie we'll use the Primary Curves to remove a color cast from a clip.
00:21As always it's a good idea to evaluate the clip before I apply any
00:25corrections. So, let's begin playback by selecting the Color Timeline and
00:30hitting the Spacebar.
00:30I've actually seen this clip before and it still has the same problem, a blue
00:37color cast. And the way that I'm going to evaluate this clip is by selecting
00:45the Waveform Scope and then the Parade option. I can also evaluate this clip
00:50using my Vectorscope.
00:53Remember when the Waveform Scope is set to the Parade option I can see the
00:56relative balance between the three color channels: red, green, and blue.
01:02And the elevated Trace on the Blue Channel here shows me that this clip has a blue
01:06color cast, and because the Trace is above 80% here, I can see that most of the
01:11color cast is happening in the highlights.
01:14This is usually a good indication that this clip was proper. This is usually a
01:18good indication that when the shot was taken the camera was using improper white balance.
01:23If I take a look at my Vectorscope I can also see that this clip has a blue
01:28cast as most of the Trace on the Vectorscope is pushed towards the blue target here.
01:32So we are going to use the Primary Curves to make a correction.
01:36In previous movies we've used the Color Balance controls as well as controls on
01:40the Basic and Advanced tabs, and this is just an alternate way of removing a color cast.
01:46By no means you have to choose them all. You can choose whatever method is your
01:50favorite to remove a color cast. And as I said, for this movie we're going to
01:54use the Primary Curves.
01:57So, because this clip has a blue color cast I'm going to start in the Blue
02:01Curve. Looking at the Waveform Scope set to Parade I can see that the Trace in
02:08the Blue Channel has elevated highlights. So I'm going to come into the Blue
02:13Curve and grab the top-most Control Point that's there by default and drag it
02:17down, right about there.
02:23The idea when looking at the Waveform Scope set to Parade is that we want the
02:26three color channels to be in relative balance, and by pulling that Control
02:31Point down on the Blue Curve I lower the Trace and the highlights so it
02:36basically matches the other channels. We'll do some more manipulation of course
02:40to the other channels.
02:42Taking a closer look at the Trace, I can see that most of the difference now
02:46between the traces is here in the midtones. The Red Channel is lowered; the
02:51Green and the Blue Channels don't match either. So once again, in the Blue
02:55Primary Curve, let's come in and add a Control Point in the middle of the curve.
03:01Remember that the Tonal Range is mapped out on each curve, going from dark to
03:05light or black to white. So adding a Control Point in the middle of the curve
03:10would be adding a Control Point for the midtones. I'll click and add a Control
03:15Point and then I'll drag down to lower the midtones on this Trace, maybe a
03:25little bit more. All right, that's working for me.
03:30If I take a look now at the blue and green traces, this area right here between
03:37both traces is relatively equal. I think I'll need to do some adjustment to the
03:41Green Channel in just a second.
03:43Next, let's go and work on the Red Channel. Coming to the Red Primary Curve I'm
03:49going to add a Control Point right in the middle of the curve. Again, this will
03:53allow me to manipulate the midtones. I'll click to add a Control Point and I'll
04:00drag up quite a bit.
04:04Okay, going back to the Waveform Scope set to Parade, I can see that the
04:09midtones of all three channels are in relative balance now. I still want to
04:13tweak the Green Channel a bit. So, let me go over to the Green Primary Curve
04:17and add a Control Point in the midtones as well and lower those midtones ever so slightly.
04:27The danger with removing color casts with the primary curves is that you might
04:31go back and spend all day adding control points manipulating existing control
04:36points. Avoid that temptation when possible. I think that this clip looks
04:41pretty good. I'm going to make one slight adjustment in the Red Primary Curve.
04:46I'm going to grab this Control Point and reposition it ever so slightly so
04:51there is not as much red in the face.
04:55Remember I can use the keyboard shortcut Ctrl+G to toggle a Grade on and off.
05:02So here's the original clip. Take a look at the Waveform Scope set to Parade
05:05and notice the Trace, and then here is the corrected clip. Notice how each
05:11Trace for each Color Channel is in relative balance now.
05:16Well, that's it for the Primary In room. In the next chapter we'll take a look
05:20at making secondary corrections using the Secondaries room.
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7. Secondary Corrections
Understanding the Secondaries room
00:00Welcome to the Secondaries room. In this chapter we'll take a look at making
00:04secondary corrections using the various methods available in the Secondaries room.
00:08We will start in this movie with an overview of the Secondaries room, then
00:11we'll move on looking at different ways to apply secondary corrections in more
00:15detail in the rest of the chapter. First, let's define what we mean by
00:19Secondary Color Correction.
00:20Secondary corrections are corrections that allow us to affect part of the
00:23picture while not affecting the rest of the picture like a Primary Correction does.
00:27And in the Secondaries room, there are three main ways to apply these
00:31corrections. The first is by using what's called an HSL key. An HSL key
00:36operates just like the limited effect of Final Cut Pro's Color Corrector 3-way
00:40and an HSL key allows us to isolate a portion of the image based on its Hue,
00:45Saturation, or Lightness, HSL for short. And once I have isolated a portion of
00:50the footage I want, I can apply a correction using the Secondary Color Balance
00:54controls here or even some of the parameters on the Basic and Advanced tabs.
00:58In the Secondaries room, all the controls I have for performing in an HSL key
01:02are found in the upper right-hand corner of the room on the Basic tab.
01:05I can perform in HSL key by using the HSL Eyedropper to sample values over here in my
01:10preview, or I can use these little strips here called HSL Qualifiers. And then
01:15finally, I can use these little color swatches which let me choose the primary
01:19colors, red, green or blue, or the complimentary colors, cyan, magenta and
01:25yellow, that may be present in the image.
01:27Let me do a quick HSL key in correction. Don't worry about each step at this
01:31point, I'm just demoing the feature. The movies later in this chapter will
01:35breakdown the process of using an HSL key.
01:41So I'll do an HSL key by using the HSL Eyedropper and selecting the part of the
01:46footage that I want over here in my preview, simply by dragging. Next, once I
01:53have the part that I want selected, I'll soften it up a little bit so there are
01:56no hard edges with this Key Blur Parameter.
02:00And then finally, I'll use a Secondary Color Balance controls to add a color
02:04cast to the sky, the part I selected. I can always fine-tune a key that I've
02:23made by using the HSL Qualifiers and I'll do that very quickly.
02:26Well, not the finished look, you can see that it's pretty easy to select
02:42portions of the footage using the HSL key controls. I navigate to the second
02:49clip in the Timeline. Let me show you the second way to apply a Secondary Correction.
02:53In this clip from Artbeats.com, I'll use a Vignette to apply a Secondary
02:56Correction. A Vignette uses a geometric shape to apply a correction. In other
03:01words, we can use the shape to define the part of the clip we want to affect.
03:05The neat thing is I can choose to affect the inside or the outside of the
03:09Vignette or what's inside the shape, or what's outside the shape using this
03:14pull-down here at the top of the Secondaries room for inside, or outside
03:18controls. And this works with any Secondary Correction, it's just particularly
03:23useful for Vignettes. So let me go ahead and add a quick Vignette to this clip.
03:27I will enable the Vignette, which gives me some on-screen controls and I can
03:32choose from a Circle, Square, or User-defined shape.
03:38Next, I'll size and position the Vignette how I want. I'll add some Softness so
03:48the edges aren't as hard. Then I'll come up and make a correction with the
03:55Secondary Color Balance controls. But before I make that correction, I need to
03:58make sure that this Enabled checkbox is checked, and I'll get back to this feature shortly.
04:03So with the Secondary Enabled, my Vignette in place, let me apply the
04:08Correction. I'll switch the Control pull-down to outside here, and what I'm
04:13going to do is darken up the part of the footage outside of the Vignette.
04:30And maybe soften it up just a bit more. And you can see in my preview, Look is a
04:39Traditional Lens Vignette with dark edges around the corners. And let me
04:45navigate to the last clip in the Color Timeline.
04:48The third way to apply a Secondary Correction is by using the Secondary Curves.
04:52In the middle of the Secondaries room, I have three Secondary Curves, the Hue
04:56Curve, the Saturation Curve, and the Luma Curve.
05:00The Saturation and Luma curves are abbreviated Sat and Lum, for Saturation and Luma.
05:06The Secondary Curves work differently than the Primary Curves. Each one
05:10the curves maps the Color Spectrum left to right, and depending on which curve
05:15I'm on, Hue, Saturation, or Luma Curve, adding control point and manipulating
05:21those control points will have a different effect.
05:23For example, adding control points on the Hue Curve will let me alter the Hue
05:28part of the Color Spectrum. Adding control points in the Saturation Curve will
05:33let me alter Saturation at that particular Color on the Color Spectrum and then
05:39adding control points on the Luma Curve will let me adjust the relative
05:42lightness at that particular color.
05:46Again, let me make a quick correction to this cool clip from Artbeats.com of a
05:50New York City street scene. Later in this chapter we'll take a look at making
05:54this correction in detail. So, I'm going to choose the Saturation Curve and add
06:00quite a few control points.
06:06Next, I'm going to move these control points down like this to desaturate the
06:10image. As always, I need to make sure that I have the Enabled checkbox on to see the effect.
06:26Okay, so that's the look. I desaturated most of the image while leaving other
06:30parts of the image saturated.
06:31Finally, let's take a look at a few miscellaneous things about the Secondaries room.
06:36First is these tabs at the bottom of the room. Each tab in the Secondaries room
06:41allows me to apply a separate Secondary Correction. In each tab in the
06:45Secondaries room has identical controls for performing a correction. We can
06:48actually combine multiple secondary tabs together to create an overall look.
06:53And later in this chapter, we'll take a look at combining multiple secondaries.
06:57The last thing that I've have already mentioned, but it's worth mentioning
07:00again is the Enabled checkbox here at the top of the Secondaries room. You have
07:06to make sure that this button is checked to see the results of your Secondary
07:09Correction. Trust me, I'll mention this about a hundred more times, but it's
07:13important. I often get asked why can't I see my Secondary Correction? And 99.9%
07:19of the time it's because the Secondary room was not enabled. Now that we know
07:22the tools available in the Secondaries room and the movies that follow we'll
07:26break down each tool and the corrections that it can make.
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Using the HSL Eyedropper
00:01Our first exploration in isolating areas for correction in the Secondaries room
00:05is by using the HSL Eyedropper to perform an HSL key.
00:09HSL stands for Hue, Saturation, and Lightness. And what we want to do with the
00:14Eyedropper is sample HSL values to create a Matte, which I'll come back to
00:18shortly. So let's jump right into it.
00:21This clip is a beautiful shot from artbeats.com of a bridge in Tokyo.
00:25It's already had some Primary Correction applied to it, and what we want to do is
00:29apply some Secondary Correction to only affect part of the clip.
00:33Remember the purpose of Secondary Correction is to make isolated corrections to
00:37part of the clip while leaving other part of the clips unchanged.
00:41What I'd like to isolate the sky in this clip so I can give it a surreal
00:45saturated look. To do this, we are going to use an HSL key. The HSL controls
00:50can be found in the upper right-hand corner of the Secondaries room. Each one
00:53of these strips here is known as an HSL Qualifier, and there is one for Hue,
00:58Saturation, and Lightness, or HSL.
01:01In the next movie, we'll talk about using the HSL Qualifiers to select portions
01:05of the clip based on their Hue, Saturation and Lightness values. But in this
01:09movie, we are going to use the HSL Eyedropper to perform an HSL key.
01:13I keep saying key. Let me explain. See, the idea with an HSL key is that I want
01:19to select portions of the image, the selected portions are known as the Key, or
01:24another way of saying that is that the portions I select will take part in a
01:27Secondary Correction.
01:29Simply selecting portions of the footage doesn't actually do anything to them.
01:32We'll get to that part shortly. But the first step is selecting the parts that
01:36I want. So let's go ahead and do this.
01:39First we just need to get in a habit of making sure that every time I perform a
01:43Secondary Correction, I click the Enabled checkbox at the top of the
01:46Secondaries room. This just ensures that any secondary corrections I perform
01:51well actually be applied to the clip.
01:54Next, let's come over and choose the HSL Eyedropper, I'll simply click on it.
02:00What I want you to notice is over in my Preview I now have these red
02:03crosshairs. These red crosshairs let me choose part of the clip that I want to
02:07add to the HSL key. Now don't click anything yet.
02:11If I was to single click, I'd only be selecting the HSL values right underneath
02:15the crosshair. What I actually want to do is click-and-drag to add the HSL
02:20values of multiple pixels. So let me go ahead and do that. I'm going to
02:24click-and-drag in the area of the sky right around here. So I'll click and drag
02:31and add values to the Key. Something like that works just fine.
02:39Now I want you to notice two things. First, as I was dragging, up here in the
02:45Preview, my Preview went to this weird desaturated look. The stuff that I was
02:50selecting is still saturated, but the rest of the clip is desaturated. That's
02:55because of the controls down here in the Previews tab in the middle of the Secondaries room.
03:00Over here on the right-hand side I have three buttons. The button that's on by
03:05default is this one that's gray, green, gray, and that shows me a Desaturated
03:10Preview. The other buttons, I'll get back to in one second. But first, we need
03:14to notice what's going on here in the Previews tab.
03:17Next to my original clip, you can see now I have this image that's white on
03:21black. This is my Matte. The part here that's white is the part of the clip
03:27that I've actually selected, the part of the clip that's black is the portion
03:32of the clip that is not selected. And I can use these three buttons to control
03:37how I'm looking at the image.
03:38We've already discussed the button that is gray, green, gray, and that shows me
03:42my Desaturated Preview. The button underneath that, the one that is black,
03:46white, black, shows me my Matte in my Preview. The button all the way at the
03:53top, the one that's red, green, blue. That shows me the final image.
03:58Let's go back to the Matte Only button, the button that's black, white, black.
04:04Here my Matte is displayed in the Preview and remember the thing with the Matte
04:09is the parts that are white are parts that I have selected and they will take
04:12part in the Secondary Correction. Parts of the Matte that are black are parts
04:17that are not selected and they will not take part in a Secondary Correction.
04:21The ideal is to get a perfect white on black image, meaning that all the stuff
04:25that you want to affect is solid white and all the stuff that you don't want to
04:29affect is solid black. In reality, this is actually pretty hard to do but in
04:34the next movie, we'll use the HSL Qualifiers to fine-tune this Matte. But for
04:39right now, this Matte is fine. It's not all that important for most secondary
04:43color corrections to use a perfect Matte.
04:46The thing I want you to remember is that portions of the Matte that are white
04:49will take part in the correction, and portions of the Matte that are black will
04:52not take part in the correction. Any parts of the Matte that are gray will be
04:57semi-affected by the correction.
05:00Coming back over to the three buttons next to my Matte, let's choose the one
05:03that is a red, green, and blue. This will just show me the final image in the Preview.
05:10Next, let's come up to the Color Balance controls in the Secondaries room.
05:13What I'm going to do is introduce a color cast into the sky, and to do that,
05:19I'm just going to take the Midtone and Highlight Color Balance controls and drag
05:23towards purply-pink. Let me go ahead and do that.
05:37Okay, now you should see in the Preview the parts of the sky have turned into
05:41this sort of light purple. The reason that the correction only affected the sky
05:45is because that's how my Matte was set up.
05:48Let's do one more thing. Let's click back on the Matte Only button, the button
05:53that's black, white, black next to my Matte. If I take a closer look at this
06:00Matte, you can see that there is some pretty hard edges, especially on parts
06:04that go from white to gray.
06:05In my final image, these edges might be visible, so I can actually soften up
06:11these edges so the overall effect is a little softer. To do that, I'm going to
06:15use the Key Blur control, which is underneath the HSL Qualifiers.
06:19Remember to change any Parameter box in Color you can simply use the scroll
06:22wheel on your mouse. If you hold the Option key and you scroll up or down, you
06:26can change the value faster.
06:28So I'm going to hold down the Option key and scroll up to add a little bit of
06:31Key Blur. A value of around 1.5 is fine. Back over in my Preview, you can see
06:36the Matte has now been blurred.
06:38Again, this will just soften some of the hard edges for the Matte transitions
06:43from white to black, or white to gray. Let's show my final image by clicking on
06:46the Final button, the button that's red, green, blue, and here you can see the final correction.
06:53For those of you who are astute, you may have noticed that the correction
06:56didn't affect the part of the sky underneath the bridge. It also affected the
07:00small portion of the water, and I can see that on my Matte by these white pixels right here.
07:06In the final movie in this chapter we'll take a look at combining multiple
07:10secondaries, and by combining multiple secondaries, we'll actually finish the
07:13effect on this clip. In the next movie, we'll take a look at using the HSL
07:17Qualifiers to isolate a portion of an image.
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Using the HSL Qualifiers
00:00In the last movie we took a look at using the HSL Eyedropper to pull a quick key.
00:04We used that key to give the clip a cool effect. But we didn't focus too
00:09much on the quality of the key. Many times in Color Correction that method
00:13works just fine but other times, you will need to get a much more solid Matte.
00:18In this movie, we'll explore using the HSL Qualifiers to select and then
00:21fine-tune a Matte. Remember the HSL controls can be found in the upper
00:25right-hand corner of the Secondaries room. HSL stands for Hue, Saturation and
00:29Lightness. And to recap, HSL keys allow us to select portions of the clip for
00:35secondary corrections based on Hue, Saturation, and Lightness.
00:39Before we use these controls to make a correction, let's take a look at their
00:42mechanics. First off, each Qualifier is represented by a little strip.
00:48The Lightness strip showing the Tonal Range going from left to right, or from dark
00:52to light, the Saturation strip, showing Saturation, going from left to right or
00:58Desaturated to Saturated, and a Hue strip showing the Color Spectrum. The only
01:03thing interesting about the Hue strip is that it actually wraps around.
01:06So when we start making corrections, the control is going to actually from one
01:10side to the other side in a wraparound manner.
01:13First off, when a Qualifier is not active, this center point handle right here
01:18on each strip will be lined up. Also, the handles of each strip will be pegged to the end.
01:23Additionally, if I look at my Previews tab in the center of the room, my Matte
01:28preview will be solid white. The checkboxes next each Qualifier let us enable
01:34or disable the Qualifier controls. This is useful, for example, if you are
01:38simply trying to isolate say the lightness of an object on screen to reduce its
01:41lightness for broadcast safe. You would de-select Hue and Saturation and only
01:47use Lightness Qualifier. Let me turn this back on.
01:51Each Qualifier has a set of handles on either end of the strip. To move these
01:56handles, simply drag one of the handles. I'll drag the Lightness Handle here.
02:04By moving these handles, you can isolate a portion of Hue, Saturation and
02:07Lightness you want to select. For example, with the Lightness Handle set like
02:12this, I'm selecting mainly the midtones in this clip. These handles are called Range Handles.
02:18I can also keep the relative position of the handles the same, but reposition
02:21it on the strip by grabbing the center handle like this.
02:28If you look close, and you really have to look close, because even on a big
02:32monitor they are small. I have two additional handles and they are actually
02:36attached to the Range Handles. To make these handles a little easier to look
02:40at, I'm going to pull them out. And to pull those handles out, I'm going to
02:43click on either side of the Range Handles and drag left and right.
02:46Here we go. These are called my Tolerance Handles and a good way to think of
02:54the Tolerance Handles is that they control the amount of falloff or softness
02:58around the edges of the values you've chosen for either Hue, Saturation, or Lightness.
03:03To manipulate the Tolerance Handles, you simply drag, like I said, behind
03:07either one of the Range Handles. There are few last things about manipulating
03:11the HSL Qualifiers before we make a correction.
03:14By default, dragging the Range or Tolerance Handles, affects both sides, making
03:21an asymmetric change. But if you want to make an asymmetrical change, all you
03:26need to do is hold down the Shift key on the keyboard and you can affect one side or the other.
03:32Okay, let's make a correction. First, let's reset the HSL Qualifiers by
03:37clicking on this little blue button here right next to the Lightness Qualifier.
03:41What I think I'd like to do in this clip is once again isolate the sky for
03:45correction. And the way that we are going to do that is we are going to start
03:48with the Lightness slider and let's drag the Range Handles in closer to the
03:53center until they are around, I don't know, 30 or 50%. I'm going to drag them
03:58in and then I'm going to use the Center Handle to reposition them. Something
04:07like that should work.
04:08And the reason I positioned these handles right around 30 to 50% is because if
04:13I look at my Waveform Scope when it's set to Luma, I can see a large amount of
04:17Trace right between about 30 to 50 or so percent. I'm thinking that the area of
04:22Trace above 60 to say almost 100% is these clouds. And remember, because the
04:28Waveform Scope mimics the actual picture, this is actually pretty easy to tell.
04:33Over here on the right side of the Preview, I can see just the part of the clip
04:36that's the sky and that's represented by this large amount of Trace right here
04:40around 20%. And that's represented by this large amount of Trace right around
04:4420 to probably about 50%. Also, I want to add a little Softness to the values
04:49I've chosen. So to do that, I'm going to drag the Tolerance Handles out.
04:53Remember to drag the Tolerance Handles, just drag the area behind each one of
04:57the Range Handles, just like this.
04:58When I start making corrections, notice, when I start making corrections on my
05:05previous tab, I can see the Matte that I'm creating. Also, if I turn
05:09Desaturated Preview on, the button that's gray, green, and gray, I should be
05:14able to see my desaturated preview. But hold on a second, I can't see my
05:18desaturated preview. Why is that?
05:21Well, it's very easy to forget to turn on the Secondaries room and I did this
05:26just for effect. But please make sure you for you perform any Secondary
05:30corrections that you click this Enabled checkbox. Now I can see a desaturated
05:35preview. What I have selected is still saturated, and the stuff that is not
05:40selected, the clouds, is desaturated.
05:45I can click on the Matte Only button, the button that's black, white, black,
05:50see just my Matte, and this view is very useful when you want to get a bigger
05:53picture of your Matte, instead of the one that's just used down here in the Previews tab.
05:57Next, let's manipulate the Saturation Qualifier, and I'm going to do this by
06:01moving the Range Handles just a bit outside the area that I've chosen for my
06:05Lightness Qualifier. Let me go ahead and do that.
06:11Remember to affect one side, or the other, or to make an asymmetric change,
06:16simply hold down the Shift key, and this will allow me to position the handles
06:23independently from each other.
06:28Once again, I want to add a little bit of Softness, and I'm going to do that by
06:32using the Tolerance Handles for the Saturation Qualifier. Remember to
06:36manipulate the Tolerance Handles, simply drag on the area behind the Range
06:40Handles. I actually don't have to use the Hue Qualifier for this clip.
06:46Remember the idea is to get your Matte to be white on black. The white portions
06:51being the part of the clip that you want to affect. The black portions of the
06:57Matte being the part of the clip that you don't want to select. And this clip
07:00is pretty good. White for the sky, black for the clouds. But sometimes there
07:05are clips that you'll need to use a combination of Hue, Saturation, and Lightness.
07:10Next we just want to soften up the edges between where the Matte transitions
07:14from white to black. And to do this, I'm going to use the Key Blur Parameter.
07:17Remember I can just use my scroll wheel on my mouse to change this value, or
07:21hold the Option key down to change the value faster. I'm going to scroll up
07:27until the value is around 1.5.
07:29Finally, let's actually make the correction. Let's switch back to my final
07:33view, the button that's red, green, and blue. Now all I want to do here is
07:39increase the Saturation of the sky. So I'm going to use the Saturation
07:43Parameter, which is right underneath the Key Blur Parameter that we were just affecting.
07:48So I'll use the scroll wheel on my mouse to scroll up to change this value, or
07:53I could hold down the Option key to change the value faster. Just be careful
07:58you don't go too far or the clip might start to look weird. Also, remember,
08:02illegal Chroma values can be represented on the Vectorscope and the Trace goes
08:06outside the imaginary line created by the targets.
08:09So let's just playback the clip to see our correction. To do that, I'll simply
08:12select the Color Timeline and hit the Spacebar. And I can see that the sky is nicely saturated.
08:22In the past two movies we used HSL keys to isolate a portion of the footage.
08:26In the next two movies, we'll use an alternate way of applying the Secondary
08:30Correction using vignettes and user shapes.
Collapse this transcript
Applying basic vignettes
00:00Vignettes are one of those things I love about Color. I think vignettes are an
00:07immensely powerful way to make Secondary corrections. Often when I'm teaching
00:11and I make this statement, you will find yourself using vignettes all the time,
00:14I get a lot of students who say, come on, how can that be?
00:18Well, I think the essential issue is that many people hear the word Vignette
00:21and they automatically think traditional lens vignettes, darkened edges around
00:26the side of a frame. Well, we can certainly create that kind of effect in
00:29Color, but there is so much more to vignettes. So let's dive in and take a look
00:34at vignettes in the Secondaries room.
00:37The first thing I always want to do before making a Secondary Correction is
00:40enable the Secondaries room, and I do that by checking the Enabled box here at
00:44the top of the room. Next to activate the controls for the Vignette, I need to
00:50make sure that the Vignette box is checked right here under the Previews tab.
00:55The first thing I need to choose is what kind of Vignette I want to apply.
00:59I can choose this with the Shape pull-down.
01:01Here I can choose from a Square, Circle, or User-defined Shape. A User-defined
01:07Shape is just a shape that I make in a Geometries room and that's what we'll do
01:10in the next movie. But for now, let's just choose Circle.
01:16Notice that after I chose Circle here in the Previews tab I have some on-screen
01:20controls, and this is where I can manipulate the Vignette.
01:24If you are more of a parameter box kind of a person, you can use the controls
01:28here to manipulate the Vignette. What I'd like to do with this clip is apply
01:32the Circle Vignette so we can brighten up just the face on the subject.
01:36So I want to go ahead and position the Vignette centered over the face. And to
01:40move the Vignette using the on-screen controls, I simply click and drag in the
01:45middle of the Vignette. Just like this.
01:46To change the Size or Aspect of the Vignette, I simply just drag one of the
01:51control points on the Vignette corner, just like this. Change the Size and the
01:56Aspect. I can rotate the Vignette by right-clicking and dragging one of the
02:01points on the corner of the Vignette just like this.
02:06Also, notice in my Preview I'm once again seeing a desaturated preview, just
02:10like I did when we were using HSL keys.
02:13That's because the Matte buttons here work exactly the same. Currently, I'm
02:18viewing my Preview as a desaturated preview, and that's the button that's gray,
02:21green, gray. If I want to view my final image, I'll simply click on the button
02:26that's red, green, blue.
02:29If I want to view just the Matte, I click on the button that's black, white,
02:33black. But the Matte doesn't make much sense when I'm using a Vignette.
02:37Let me go back and click on the Desaturated Preview, the button that's gray,
02:41green, gray. What I want you to notice in the Preview is that the Vignette has
02:45a hard edge right around the subject's face. We need to fix this before we
02:50apply the Correction, otherwise it will look silly.
02:53So to do this, I need to add some Softness to the Vignette. There are two ways
02:56of doing this. You can use the Softness Parameter down here in the Vignette
03:01controls, or you can use the on-screen controls. To use the on-screen controls,
03:06you simply hold down your middle mouse button and drag to add softness.
03:12It's the exact same thing as adding Softness using the Parameter.
03:19Let's drag up until we get to a Softness value right around .85, so this is
03:24going to be a pretty soft effect. In the Preview, you should now see that the
03:28edges of the Vignette are much softer.
03:30Okay, So now for the correction. In the previous movies about HSL keying, we
03:34didn't discuss this feature, but it's very useful for Vignettes and it also
03:38works for HSL keys and the Secondary curves.
03:42At the top of the Secondaries room, there is a pull-down called Control, and
03:47here is where I can control if the Correction is going to be applied to the
03:50inside or the outside of what I have selected. In the case of the Vignette,
03:55when it's set to Inside, it will be affecting the area inside the Vignette.
04:01In the Vignette we just built, this would be the face.
04:04When the Control pull-down is set to Outside, we'll be affecting the area
04:09outside the Vignette. In this correction, we are simply going to affect the
04:12inside of the Vignette.
04:16So to do this, let's switch to my final view, the button that's red, green and
04:21blue here. And then, let's take the Contrast slider and the Mid-tone Color
04:26Balance control and drag up just a bit, something like that works.
04:33In previous movies, when I wanted to see the original clip versus the corrected
04:38clip, I use the keyboard command Ctrl+G. Ctrl+G toggles the entire grade off,
04:44and if you remember, a grade is the sum of Primary and Secondary corrections.
04:51So if I hit Ctrl+G here, I'd be toggling the entire grade off, turning off not
04:55just the Secondary, but also the Primary Correction that was already applied.
05:00So an easy way to toggle off just the Secondary is by using the Enabled
05:04checkbox. So here is the original clip, and here is the corrected clip,
05:11original and corrected. And you can see that the face on the corrected clip is
05:16a great deal brighter. Actually, it's a little too bright, so I'll drag back
05:20down in the Midtone Color Balance control just a bit. Let's apply what we've
05:25learned to another clip in the Color Timeline.
05:27I'm going to select the Color Timeline, and simply hit the Down Arrow to
05:30navigate to the second clip. Let me playback this clip. This clip is okay
05:40looking, but I think it could be a little bit more dramatic with the use of a
05:42Vignette. I'll hit the Spacebar to stop playback. So the procedure that we
05:47follow to add a Vignette is exactly the same as what we just did in the first clip.
05:50I'll make sure that the Secondaries room is Enabled, I'll make sure that the
05:55Vignette is Enabled, I'll then position the Vignette where I want, change its
06:01Size and add Softness, if need be. I'll add quite a bit of Softness for this one.
06:11Next, we just need to make sure that I'm affecting either the inside, or the
06:14outside of the Vignette. So let's actually switch this to the outside.
06:21So now any corrections that I do are going to affect the outside of Vignette,
06:26not the area inside of the Vignette. And I want make a Contrast correction to
06:30the outside of this Vignette. Basically, I'm going to darken the area around
06:33the Vignette so it looks like we've made a drastic lighting change to this clip.
06:37Let me go ahead and do that.
06:41In the Highlight Color Balance control, I'm going to drag the Contrast slider
06:44way down. I'll do the same thing in the Midtone Color Balance control. So now
06:57if I playback this clip, again, just select the Color Timeline, and hit the
07:00Spacebar, you can see that this clip is now much more dramatic. To toggle off
07:08the correction, remember, you can just use the Enable checkbox. Here is the
07:12original, here is the corrected clip.
07:14You might be wondering, what about this dark area back here where the person
07:17seems to run into the Vignette? Well, in later lessons in this title, we'll
07:22talk about tracking vignettes as well as keyframing vignettes. By using either
07:26one of those two methods, we can actually have the Vignette move around on
07:29screen. But for right now, this thing Vignette is fine.
07:33Finally, let's go to the last clip in this Color Timeline. I'll hit the Down
07:36Arrow to navigate to the last clip. So this clip is a pretty good shot of the
07:40Washington Monument and the Potomac River in Washington, DC. But I think that I
07:45want to do something a little different in the sky here, and I'm going to apply
07:49another Vignette. The methodology that we'll use is exactly the same as in the previous clips.
07:53Let me Enable the Secondaries room, I'll come down and Enable the Vignette.
08:00This time instead of a Circle, let's choose the Square, and I'm going to
08:05position the Square so it's on the top half of the clip and it doesn't touch
08:10the top of the Washington Monument. Something like that works just fine.
08:28Next, let's actually apply the Correction. I'm going to come into my Highlight
08:32Color Balance control and drag towards blue. And right off the bat, you should
08:39notice that I have this hard edge in my Preview. To get rid of that hard edge,
08:43all I need to do is up my Softness. So I'll come into the Softness Parameter
08:49and scroll up to add some softness into the Vignette.
08:54Next, let me come into the Midtone Color Balance control and I'll add some blue
08:58to the midtones. Something like that works just fine.
09:05The one thing about adding vignettes like this is that it's often a
09:08back-and-forth process. So I have added the Vignette, I've added some Softness,
09:13I have applied the Correction, but rarely does something happen perfect the first time.
09:17So if I want to go back and change any of the parameters for this Vignette, I
09:21can very easily just by going back and changing them. So for example, I could
09:25reposition the Vignette higher or lower on the clip. I could change the actual
09:32color that I'm using to treat the sky, or I could play with the Softness
09:36Parameter and soften the Vignette even more. Let's take a look at the original
09:42clip and the corrected clip.
09:46As always, to get a better idea of what the clip really looks like, let's just
09:49playback the clip. There you can see I have a nice soft Vignette that makes
09:56that sky a little more blue, a little more purple in the clouds.
09:59In the next movie, we are going to take a look at creating Custom User Shapes.
10:03We'll then attach those custom shapes to a Secondary.
Collapse this transcript
Creating custom vignettes with user shapes
00:00Sometimes standard shapes or HSL keys don't hold water for the purpose of
00:04making Secondary corrections. So what's a lowly colorist to do?
00:08In this movie, we'll explore the idea of User Shapes. The idea behind User
00:12Shapes is that they allow me to create a custom shape that I can then apply to
00:16a Secondary for the purpose of using as a Vignette.
00:18The thing is the way that we create and then attach the shape to a Secondary is
00:23not all that intuitive. So let's see how this process works.
00:26Because I'm going to be using a User Shape and attaching it to a Secondary, the
00:29process starts in the Secondaries room. The first thing I want to do as always
00:33is just to make sure that I Enable the Secondary.
00:36Next because I'm going to be using the User Shape as a Vignette, I just want to
00:40make sure that I Enable the Vignette.
00:43By default, when I enabled the Vignette, I'm presented with a circle on the
00:46on-screen controls. And we saw earlier how we can change this from a Circle to
00:51a Square, but I also can choose a User Shape.
00:54Before I actually click on User Shape here, I just want to prepare you for
00:57what's going to happen. When I select User Shape, I'm going to jump out of the
01:02Secondaries room and into the Geometry room.
01:04It's in the Geometry room that we actually make the User Shape, not in the
01:09Secondaries room. So let me choose User Shape, and there you go. I jumped
01:15immediately to the Geometry room. This is kind of weird at first, because you
01:19are thinking to yourself, I thought I was in the Secondaries room, I thought I
01:22was making a Vignette, but remember the Geometry room, specifically the
01:26Geometry room and on the Shapes tab, is where we make Custom User Shapes.
01:31When you jump from the Secondaries room to the Geometry room, the Shapes tab is
01:35automatically selected. My footage is presented to me in the middle of the
01:39room, much bigger than the preview, which is kind of nice. But you'll notice
01:42that it's kind of dim. The idea behind this is that when you add control
01:46points, they are easier to see it against the footage.
01:49I can zoom in and pan around the footage as well. To zoom in, I simply hold my
01:54right mouse button down and drag. This lets me to zoom in. Holding my middle
01:59mouse button down and dragging allows me to pan around the image. And to center
02:04the image back up in the Geometry room, I simply hit the F key on the keyboard.
02:08A good way to remember that keyboard shortcut is F for Frame. It will frame the
02:12footage back in the center of the room.
02:14In the Shapes tab, I have quite a few controls. Starting on the top, I have
02:18some buttons that allow me to attach or detach a shape. We'll get back to those shortly.
02:23I have a list of all shapes that I have applied to this clip, and currently, I
02:27have a shape that's called untitled0. This shape was automatically created for
02:31me when I jumped from the Secondaries room. There are some other parameters
02:34here, too. I can use tracking data. We'll talk about tracking in Chapter 9.
02:39I can add Softness to the shape. I can give the shape a name. These buttons right
02:43here allow me to create a New shape, Remove a shape, Close a shape, which we'll
02:47get back too shortly, Save a shape for later use or Load a shape that I've previously saved.
02:52This area right here allows me to control the type of shape that I'll make.
02:56Either a B-Spline shape or a Polygon shape. When I choose B-Spline, I can curve
03:02the corners of the shape. When I choose Polygon, I'll have hard corners.
03:07So another way of thinking about that is that B-Splines are good when you have a
03:11lot of curves that you need to go around. And Polygon shapes are good when you
03:14have nice defined edges.
03:16In this clip, what I want to do is I want to actually create a shape that goes
03:20around the edge of the building like this. That way, when I apply it to the
03:24Secondary, I can use the User Shape as a Vignette and treat the sky.
03:28When I jump from the Secondaries room to the Geometry room, a shape is already
03:32created for me. I don't need to click the New button.
03:36So to start making the shape, all I need to do is click on the actual footage.
03:41So I'll click once, and a Control Point is added. Before I add another point,
03:46let me jump over and choose Polygon.
03:47I am choosing Polygon because I know that I need nice hard edges to go around
03:52this building. Let me zoom in a little bit to the footage, and again I do that
03:56by right-clicking and dragging in. And I can pan the footage by holding my
04:02middle mouse button down and dragging left or right.
04:07So I'll add another point right here. I'll add another point at the top of the
04:12building, maybe in the middle of the roof, at the end right there. I need to
04:24add a couple of points right here to cover this little weird area of sky.
04:28So let me go ahead and do that. Frame the image again by hitting F on the
04:38keyboard, and I want to cover the whole sky, so I'll add another point way down
04:43here, down here, and down here.
04:47Now to close the shape, I have two options. I can hit the Close Shape button
04:52and that will automatically close the shape for me, but the thing to keep in
04:55mind is that we'll find the shortest path to the original point. So on some
05:00clips, it might look weird. Or I can simply click on the original Control Point
05:04and that will also close the shape. I know that the shape is closed when I have
05:09a little green box here in the middle of the footage.
05:12Okay, so I've created my User Shape, how do we now attach it to a Secondary? To
05:17attach the shape to a Secondary, I need to come to the top of the Shapes tab
05:21and click the Attach button.
05:22Note, above the Attach button there is an item that says Current Secondary.
05:27It says 1. This is auto-populated when I got sent from the Secondaries room to the Geometry room.
05:32The Secondary I came from was Secondary number one. So I'll just hit the Attach
05:37button and that shape has been attached. Not so obvious, is it? Well, I need to
05:45come back to the Secondaries room. Now, if I look down at my Vignette controls,
05:50you can see that the shape I'm using is defined as User Shape. Also notice that
05:55all the parameters for the Vignette are grayed out. That's because any changes
05:59that I might want to perform, I need to actually do back in the Geometry room.
06:03I cannot do them with the Vignette controls.
06:07So currently I'm displaying my Vignette as the Desaturated Preview. Gray,
06:10green, gray. Let's change that to the Final View, red, green, blue. Let's use
06:16my Color Balance controls to treat the sky. I want to make this quite surreal.
06:21I'm going to add a lot of purple into the footage.
06:23If I look closely, I can see a little bit of the original sky right here on the
06:29edge of the building. So to fix this, all I need to do is come back into the
06:34Geometry room. Select that shape, and remember it was shape number one, and I
06:40can see the Secondary that's applied to right here as well. And then I can just
06:45reposition the points as needed.
06:56Let's select the Color Timeline and play this clip back. It looks like I went a
07:03little too far in moving the shape. So let me adjust it back ever so slightly.
07:07Again, maybe zooming in will help me just a bit. Yup, you can see that I moved
07:13the shape too far and now it's covering the edge of the building.
07:16A touch of Softness might also help, so I'll adjust the Softness Parameter up, just a tad bit.
07:30Let's navigate to the next clip in the Color Timeline by hitting the Down Arrow.
07:36Here I have a shot that has all sorts of color balance problems. But instead of
07:41actually correcting for this footage, I'm going to do something different.
07:45I've decided that I'm going to use Custom User Shape to isolate the subject, and
07:50then I'm going to desaturate the background almost completely. That way I don't
07:54have to deal with the color balance problems back here in the background.
07:58So process is the same, but remember the process starts in the Secondaries room.
08:03Don't just create a shape first and then try to apply it to the
08:07Secondary, you'll have some issues.
08:10So let me come back to the Secondaries room, enable the Secondary, enable the
08:16Vignette, under the Shape pull-down choose User Shape. And now I'm in the
08:23Geometries room ready to create a shape. Unlike the building we were looking at
08:28just a few minutes ago, the subject has lots of curves.
08:33So what I'm going to do is use a B- Spline shape instead of a Polygon shape.
08:38So let me spend a minute and actually create the shape.
08:53Okay, so now I've made the shape, and you can see that I have literally dozens
08:58of control points. Remember B-Spline shapes are the best, when you need to make curves.
09:02So now that I have created the shape, let me attach it once again to the
09:06Secondary. I'll come up to the top of the Shapes tab and hit the Attach button.
09:12Then I'll switch back to the Secondaries room. Now that the shape has been
09:17applied, I can do whatever correction I want to do. Let me come up to the
09:22Control pull-down and change the Control to Outside.
09:27Now, I'll be affecting the area outside of the shape that I just made.
09:30I'm going to desaturate that area outside the shape by using the Saturation
09:36Parameter here. Let me just double- check that I'm looking at my Final View,
09:44red, green, and blue, which I am. Now you can see that the subject is so
09:48saturated, but the background is almost completely desaturated, creating a
09:53pretty cool effect. Let me go ahead and playback this clip. That works pretty well.
10:03Remember if you need to make any adjustments to a shape you always need to go
10:07back to the Geometry room to make those adjustments. Such as making Softness,
10:13moving control points around, and so on. I should make one special note about that.
10:17To move a Control Point around after you've made it, simply click on the
10:22Control Point to move it, like so.
10:26The thing to remember is that you can't move control points until you close the
10:30shape. That's just a little caveat when working with User Shapes. So far we've
10:34used HSL keys, Vignettes, and User Shapes to apply Secondary corrections to a clip.
10:40And those adjustments include things like moving existing control points
10:45and adding softness. And that's actually the last two things I want to talk
10:48about in this movie.
10:49So let me go ahead and zoom into the footage. Moving a Control Point is pretty
10:55simple. All you need to do is click on it and reposition it. The thing is you
11:01can only move control points like this after the User Shape is closed. If the
11:05User Shape is open, Color assumes that you want to click and add a new Control
11:09Point. Not move an existing one. And finally, let's talk about Softness just a
11:14bit in regards to User Shapes. I raise my Softness in this clip, you can see
11:21that it looks like that I have three User Shapes now. Well, in fact, I still
11:26only have one User Shape.
11:28The middle line here, the yellow line shows me my User Shape. The two other
11:33lines, or the green lines, show me my softness. What's cool about softness with
11:38the User Shape is that I can control the Softness outside the User Shape and
11:43inside the User Shape. And notice how I have control points that mimic the
11:47position of the original control points on the User Shape. I can move these in
11:51just the same way as I move control points on the regular User Shape.
11:59The ability to adjust softness like this is great, especially when you have a
12:03real finicky shape that you need to go around. But for this particular clip, I
12:06don't really need to add any softness, so let me reset the Softness Parameter.
12:13So in the past few movies, we've taken a look at HSL keys, User Shapes and
12:17Vignettes, and next up we'll take a look at using the Secondary curves.
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Using the Hue Curve to change a color
00:00In this first movie about the secondary curves, we'll take a look at the
00:03Secondary Hue Curve. The Secondary Hue Curve is one of those tools that at
00:07first glance doesn't really seem to make a whole lot of sense. Some use this
00:10curve to adjust the Hue of skin tones and close-ups or other shots that need
00:14skin tone adjustments. Well, I thought, we could be a little bit more fun with
00:16our application of the Secondary Hue Curve, and use it to change the color of
00:20an object on screen.
00:21The Secondary Hue Curve can be found alongside the other Secondary curves in
00:25the Previews tab in the middle of the Secondaries room.
00:29As always, before applying any Secondary corrections, just make sure to turn on
00:33the Enabled checkbox here at the top of the Secondaries room.
00:37The goal of the Correction with this clip is to change the color of this
00:40jacket. And I'm going to do that with the Secondary Hue Curve. The Secondary
00:46curves operate a little bit differently than the Primary curves, that I find in
00:50the Primary In and the Primary Out rooms. The Secondary curves map the Color
00:53Spectrum left to right. And I can see that pretty easily just looking at the
00:57curve. Here I have red, yellow, green, and so on down the line. Manipulating a
01:04Secondary Curve works just like manipulating the Primary curves.
01:07I simply click on the curve itself to add a Control Point. The thing is, when
01:11you manipulate a Control Point, each one of the Secondary curves operates
01:15differently. For example, with the Hue Curve, dragging a Control Point up or
01:20down rotates Hue. So another way of saying this, when I drag a Control Point
01:28down on the Hue Curve, I'm rotating Hue to the right. And when I drag a Control
01:33Point up, I'm rotating left. Just like the Primary curves I can add multiple
01:38control points to limit the effect, any single Control Point has on the shape of the curve.
01:43Let me go ahead and reset the Hue Curve here simply by clicking this little
01:51blue dot in the upper left-hand corner. As I mentioned, the goal of this
01:56correction is to change the color of this jacket. This jacket is obviously
02:00blue, so the control points that I'm going to add to the Hue Curve are going to
02:04center right around the blue part of the Color Spectrum. So let me go ahead and
02:08add a couple of control points.
02:15Next, I'm going to leave these two outside control points where they are so
02:19that the rest of the curve is not affected. And then I'm going to drag the two
02:23middle control points upward slightly to rotate Hue and change the color of the jacket.
02:38Over in my preview, you should now notice that the jacket is no longer really
02:41blue, it's a little bit more of a sea foam. Remember as I drag these points up,
02:46Hue is rotated to the left and I can see over here on the Color Spectrum I'm
02:52getting more greeny blue, more sea foam.
02:56The other important consideration when you are adjusting any curve is the shape
02:59of the curve. The softer the shape of the curve, the softer the effect. So I'm
03:05going to spread these points out just a little bit to soften the shape of the
03:09curve where I'm trying to target here in the blue area. If you didn't get it
03:15just right, don't worry. You can always reposition any of these control points on the curve.
03:19So I could slide these over just a little bit, targeting more of a deep blue,
03:31something like that. Let me select the Color Timeline and begin playback.
03:39Now I can see, I have changed the color of the jacket to this sea foam.
03:46Let's compare this correction to the original clip, and I'll do that by just
03:50clicking the Enabled checkbox. Here is the original clip, note the blue jacket,
03:58and here is the corrected clip. Note the sea foam color of the jacket.
04:02In the next two movies, we'll continue our tour of the Secondary curves.
04:07Up next is a Saturation Curve, and then finally the Luma Curve.
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Creating a desaturated look with the Saturation Curve
00:01Our next stop on the Secondary curves tour is the Sat Curve, or the Saturation
00:05Curve. The Saturation Curve is a great way to subtly saturate or desaturate a
00:10particular color or color range.
00:13In this movie, we'll show you a way for making a mundane correction, and use
00:16the Sat Curve to create a cool New York City street scene.
00:20The clip that I'm working with is from artbeats.com, and it's actually a really
00:23cool clip. Let me playback the clip, so you can see what I mean.
00:29This clip is a really neat New York City street scene that sped up. The thing I
00:34notice most about the clip is all the yellow taxicabs going by. This gave me
00:40the idea for a cool look. I think what I want to do is desaturate the entire
00:44image, but leave the taxicabs saturated. To do this, I'm going to use a Saturation Curve.
00:52The Saturation Curve or Sat Curve for short can be found in the middle of the
00:56Secondaries room. Before I actually apply any corrections, let's just make sure
01:02I have the Secondaries room Enabled. That way any corrections that I perform
01:06actually get applied to the clip. The Saturation Curve like the other Secondary
01:12curves maps the Color Spectrum out left to right.
01:17Manipulation of the Sat Curve works just like the other curves in Color.
01:21I simply add a Control Point to the curve. Secondary curves do different things,
01:27and the Sat Curve, as its name implies adjusts Saturation. And if I reposition
01:32a Control Point up on the Sat Curve, I'm increasing Saturation. If I drag that
01:39Control Point down, I'm decreasing Saturation. I can add multiple control
01:44points to limit the part of the curve that's being saturated or desaturated as well.
01:49So let's go ahead and actually make a correction. I'm going to reset this
01:53Saturation Curve by clicking the little blue button in the upper left-hand
01:55corner. Remember I can always delete individual control points too by simply
02:01just dragging them off of the curve, which deletes them.
02:05So remember our game plan, we wanted to desaturate the entire image, but leave
02:10the taxicabs saturated. So to do this, I'm going to add multiple control points on the Sat Curve.
02:14Starting on the left-hand side here, let me add about three to four points.
02:26Next, because I want to keep the saturation in the taxicab, right around here,
02:31yellow and red, I need to drag the rest of the curve down. So let me start
02:37repositioning some of these other control points down, the goal leaving just
02:42the yellow portion right here saturated. As I reposition points down, just be
02:50careful that you don't drag them off the curve. That will delete them.
03:02Okay, I'm starting to desaturate the image, but now I just need to reposition
03:06left and right some of these control points. Let me reposition this one over to
03:11the right to add more yellow back into the clip. And I'll reposition this one
03:16also over to the right to get some more yellow back in the clip.
03:22The thing to remember anytime that you are adjusting a curve is that the
03:26straighter the line is up and down, and the less curved it is the more severe the correction.
03:32So what I want to do here as I essentially want to make as straight as possible
03:35up and down line between these bottom control points and these top two control points.
03:44Okay, that's really starting to work. If I wanted to increase the Saturation of
03:50the taxicab, I could just drag one or both of these control points around
03:55yellow, orange up a bit, just to add a bit more saturation back into the taxicab.
04:01Okay, that's looking really good. However, there is one problem with this clip.
04:06And I'm not going to fix it in this movie. If you take a look at the
04:10background, I still have parts of the clip that are saturated, like this
04:14Planters sign, this Kodak sign, and a few miscellaneous items in the background.
04:19In the last movie in this chapter, we are going to take a look at using
04:21multiple Secondaries. By using multiple Secondaries, I'll be able to fix parts
04:27of this clip that I don't like.
04:30Finally, let's just take a look at the clip by playing back. Looks pretty cool.
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Adjusting the luma of a specific color
00:00Every once in a while, there comes a need to perform a correction where you need to
00:04increase or decrease the lightness of this specific color. For example, there
00:08might be a bright object on screen and otherwise dark shot that's distracting,
00:13or maybe the opposite. You want to increase the lightness of an object that
00:16falls within a specific color range.
00:18In this movie, we'll use the Secondary Luma Curve to decrease the lightness of
00:22the feature on screen. The Secondary Luma Curve could be found next to the
00:26other Secondary curves in the middle of the Secondaries room. It's the last tab
00:30right here and it's abbreviated Lum Curve.
00:34As always, before I apply any Secondary corrections, I just want to make sure
00:38that the Secondary is enabled. This just ensures that any corrections I do are
00:42actually applied to the clip. The goal with the correction on this clip is too
00:46darken this blue jacket. And I'm going to do that of course with the Secondary Luma Curve.
00:52The Secondary Luma Curve works just like the other Secondary curves. The Color
00:56Spectrum is mapped out, left to right, across the curve. I can add control
01:01points to manipulate the curve. And in Luma Curve, if I drag upwards, I'm
01:05increasing lightness and if I drag down, I'm decreasing lightness.
01:11Just like the other curves, I can add multiple control points to effectively
01:14limit the influence that any single Control Point has on the curve. Let's go
01:19ahead and reset the Luma Curve by clicking the blue button in the upper left-hand corner.
01:22As I mentioned, the goal of this correction is to decrease the lightness of
01:26this jacket. So obviously, the jacket is blue, so I want to add a few control
01:32points in the blue part of the Spectrum. By adding multiple points, I can
01:36effectively limit the correction on the rest of the curve. So, let me go ahead
01:41and add a few points.
01:49Okay, now that I've added a few points, let's actually perform the correction.
01:53I'm going to drag these two center points down ever so slightly. That seems to
02:07work pretty well. You should notice that the jacket got a little bit darker,
02:12let's toggle the Secondary On and Off. Here is the jacket originally, and here
02:19is the jacket after the correction. One thing to point out, if you see any
02:24banding or artifacting going on in the jacket, it may just seem to move a
02:27couple of the control points to soften the effect.
02:30I have reduced the banding by moving these two control points out a little
02:40further, softening the shape of the curve.
02:43In the final movie in this chapter, we'll take a look at combining multiple Secondaries.
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Using multiple secondary corrections
00:01Most of the time, when performing Secondary corrections, only a single
00:05Secondary tab is what it takes. In this movie, we'll take a look at combining
00:09the couple of tabs in the Secondaries room to create a more complex look.
00:12Most of the time when performing secondary corrections, a single Secondary tab is all it takes.
00:18But there are times when you need to harness the power of the eight separate
00:21Secondary tabs complete to look. In this movie, we'll take a look at combining
00:24a couple of tabs in the Secondaries room, as well as combining a couple of
00:28secondary operations on a single tab. You might remember this first shot.
00:32This is a clip from artbeats.com that we used a few movies ago to create a cool
00:36desaturated look of a New York City street scene.
00:39I mentioned, when we finished that movie I wasn't completely happy with the
00:42look, mainly because there were still items in the background that were
00:45saturated. Like this Planters sign, this Kodak sign and a few miscellaneous
00:51things here in the background.
00:52The reason that happened of course was because these signs had the same color
00:57and relative saturation as the taxicabs that we were trying to target. But this
01:01is an easy fix if I combine multiple secondaries.
01:04To make the fix, I'm going to click on the Secondary Tab number 2. In Secondary
01:10Tab number 2, I'm going to click on my Previews and make sure that I Enabled
01:13the Secondary room. The idea is that I'm going to use a Vignette on the top
01:18half of the clip, and then I'm going to desaturate inside the Vignette, so the
01:23parts of the footage that are still saturated now will become desaturated
01:26because they will be inside of the Vignette.
01:28So let's enable the Vignette, and I don't think a circle is going to work all
01:33that well. So let's change the shape to a square. Then let's position the
01:40square on the top half of the clip. Something like that works for right now.
01:58Next, let's come over to the basic tab and adjust my Saturation Parameter,
02:03let's reduce the Saturation inside of the Vignette. Before I reduce the
02:07Saturation, let's just double check that you're actually going to reduce it
02:10inside of the Vignette. Make sure that the Control pull-down is set to Inside,
02:15not Outside. So I'll reduce the Saturation inside the Vignette.
02:24And now, over in the clip, you can see the parts of the footage that were
02:27saturated before that I didn't like are now desaturated, because they are
02:31inside of the Vignette. Let me select the Color Timeline and start playback, so
02:37we can see this. It looks pretty good. This is a pretty cool look now, because
02:43only the taxicabs are saturated.
02:47Let's move down to the second clip in the Timeline. Here is another clip from
02:54artbeats.com. You might remember this one as well. If you remember, we used
02:58this clip and applied an HSL key to the sky, to give the sky that purple color.
03:02But as I mentioned before when we were working with this clip, I wasn't
03:05completely happy with the final look for two reasons.
03:08One, you will notice that the effect doesn't really come down here underneath
03:12the bridge; and two, the purple hue I gave to the sky spills over a little bit
03:17here on the water. So on this clip, we are going to combine multiple Secondary
03:21operations on the same tab.
03:23Let me switch back over to Secondary Tab 1, and then click on my Previews.
03:31And here, I can see the HSL key that I previously performed. If I look at my Matte
03:36Preview, you can see that quite a bit of the key spills out into the water.
03:39Let me click the Matte Only button so we can see it a little easier in my preview.
03:46You can see that a large part of the key spills out into this water.
03:49Let's go ahead and redo the key first and then we are going to use Vignette to
03:53limit the effect of the key. So I'll come down and reset the Secondary by
03:59clicking on the Reset Secondary button. And let's apply the key again. I'll use
04:07my HSL Eyedropper -- oops, this sometimes happens when you forget to switch
04:12back over to your final or desaturated preview. I'm going to reset the
04:17Secondary one more time. So I'll click on Desaturated Preview, and then I'll
04:24use the HSL Eyedropper to make the key.
04:31And this time, I'm going to drag all around the screen trying to get as much of
04:37the sky as possible. Okay, that works. I'm going to look at the Matte in the Preview.
04:51So now, you can see that I selected the entire sky, a great deal of the water,
04:57but the important thing is that I got the sky underneath the bridge, so, let me
05:01actually apply the Correction.
05:03I'll use my Midtone and Highlight Color Balance controls to add that purple-y
05:10color back into the sky.
05:11But now, the problem is really bad. We can see the purple spillover quite a bit
05:23on the water. No worries, I'm just going to use a Vignette to limit the effect of the HSL key.
05:32Vignettes can limit HSL keys when you apply them on the same tab as the HSL key.
05:37So, let's go ahead and enable the Vignette, and this time, let's not use a
05:43circle, let's use a square. And already, over my preview, you can see I have
05:49this big purple square. That's because the Vignette is already limiting the key.
05:53What I want to do is place the Vignette over the sky and down over the
05:58bridge. Let's go ahead and do that.
06:00And if you want, add a touch of softness, so you don't see the hard edge here
06:16at the bottom. If you want, add a touch of softness so you don't see the hard
06:21edge underneath the bridge.
06:32Okay, I'm now happy with that. So, just remember that if you use a Vignette on
06:38the same tab as you have applied an HSL key, the Vignette can limit the effect
06:43of the key. Okay. That does it for our tour of the Secondaries room. In the
06:48next chapter we'll take a look at the Color Fx room.
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8. Color FX
Understanding the Color FX room
00:01In this movie, we'll do an overview of the Color FX room. We'll talk about how
00:05the room is designed, as well as taking a look at the mechanics of adding a few pre-built looks.
00:10First, let's see how the Color FX room is laid out. On the left-hand side here,
00:15I have my node list. Each node in the node list performs a separate operation
00:19on the footage. The thing to remember is, because the Color FX room comes after
00:24the Primary In and Secondaries room, the footage that each node affects is
00:28actually the footage that has Primary or Secondary corrections already applied to it.
00:33Next, the large gray area here in the middle of the room is called the Node View.
00:36This is where I work with, and manipulate Node Trees. And Node Trees are
00:41simply multiple nodes all linked together. Let me show you a Node Tree by
00:46showing you another part of the Color FX room. Over here on the right-hand side
00:50of the room, I have two tabs, the Parameters tab, where I adjust the parameters
00:54of a node, and the Color FX Bin.
00:57The Color FX Bin is where I can access pre-built nodes created by Apple in that
01:01ship with Color, and where I can save and access my own Node Trees that I have
01:06saved. We'll talk more about saving our own Node Trees in Chapter 11.
01:11For now, let's apply a few of these pre- built Node Trees. On this first clip, I
01:15think I'm just going to apply the Node Tree called Dream_Cold. I can scroll to
01:19find it. There it is, right there. And to apply this Node Tree, I simply
01:24double-click on it, or I can single click on it and come down to the bottom of
01:28the Color FX Bin and click the Load button.
01:31If you are having a hard time finding this Node Tree, there is a few buttons at
01:35the top of the Color FX Bin that may help you. First, I can view the Color FX
01:40Bin as icons as I'm viewing it now, or as a list.
01:43When I'm in Icon View, I also have a little Scroll Bar here where I can adjust
01:50the size of the thumbnails. Let me scroll back down and I'm going to activate
01:56the Dream_Cold Node Tree. To do that, I simply double-click on it, like I
02:00previously mentioned.
02:02Now, in the Node View here, I have a bunch of nodes all linked together.
02:07Each node is linked together by what we call a Noodle, and that's just this white
02:11line here that connects the output, this little triangle right here to the
02:16input of another node, this little triangle right here.
02:20Each node has at least one input. While some nodes like this add node here have
02:25two inputs. Nodes with multiple inputs let us combine different manipulations
02:30to the footage. The thing to remember is that the output of each node is what
02:35feeds that effect down through the rest of the Node Tree.
02:39In a common phrase that you hear all the time in regards to Node Trees is
02:43adjusting a node further downstream, and what that means is a node that comes
02:48down further in the Node Tree. So, for example, this Gamma Node is further
02:52downstream than, say, this Blur Node.
02:57But the thing to remember is that when you click on a node further downstream,
03:00you're viewing its effect as well as the sum of the nodes that came before it.
03:04So, when I clicked on this Gamma Node, I'm seeing the effect that the gamma
03:07node has. But also the effect of the blur, the black and white, and the add node.
03:14With a node selected, if I click on the Parameters tab, I can adjust the
03:18settings for that node. Some nodes, like this black and white node, don't have
03:23any settings. The only setting that they have is a Bypass Setting.
03:27If I click on the Bypass Setting, notice the node now has this orange dotted
03:32line around it, and the noodle coming out of the output of that node also is
03:35dotted orange. This just indicates that this node is being bypassed.
03:41Other nodes, like this Blur Node, do have controls that I can adjust. In the
03:46case of the Blur Node, I can adjust its spread or the amount of blur.
03:50And depending on the node you'll have more or less parameters. I can select
03:55multiple nodes by simply drawing a marquee, like this.
04:00So let's add a few more of these pre- built Node Trees to the other clips in
04:03this Color project. Let me click back on the Color FX Bin and in my Timeline
04:09let me navigate to the second clip. Let's try the warm glow on this clip.
04:19Again, to add one of these pre-built Node Trees, simply double-click on it.
04:24And you can see this Node Tree is a little bit more complicated. Let me navigate to
04:28the third clip in the Timeline and here I think I'll add the node Dream_Warm
04:33and that gives this clip a pretty cool dream-like state.
04:38Let's go to the third clip and let me add the node Cold High. That gives this
04:46clip a very high contrast, but cold look. And then finally on the last clip,
04:54let's use the node Defocus_Vignette. But you'll notice, however, if I click on
04:59a couple of the other Node Trees that sometimes their name is abbreviated here
05:03in the Icon View. If I click on one of the Node Trees, down at the bottom of
05:07the Color FX Bin, in the File Box here, I can see the full name of the Node Tree.
05:14So, again, I'll click on Defocus_ Vignette and double-click on it to add it to
05:18this clip, and that simply just blurred the edges of this clip.
05:22So now that we have a better idea of how the Color FX room works, we'll dive
05:27into a little bit more detail in the next movie, and start building our own Node Trees.
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Building Color effects
00:00In the last movie, we got an overview of the Color FX room. In this movie,
00:04we'll build a simple Node Tree, and then in the remainder of the movies in this
00:08chapter, we'll build some recipes or some looks.
00:12First, let's start out by making our own simple Node Tree. Let's come over to
00:16the node list and find the Duotone Node. I'm going to click on the Duotone Node
00:21and drag it out into the Node View.
00:23Notice when I do that that the Node View becomes highlighted. And I'll let go
00:28and when I let go, notice that the Duotone Node came along with an Output Node.
00:34This is really important. On any Node Tree you build you must have an Output Node.
00:40The Output Node connects the tree to the Color Render pipeline.
00:43And without the Output Node your tree won't be rendered.
00:47So, let's change a few parameters of the Duotone Node. To do that, I'll simply
00:51click on the node and come over to the Parameters tab. And this Duotone Node
00:56has two parameters, Light Color and Dark Color. I'm going to change them both towards blue.
01:07Next, let's come back over to our Node List and find the Film Grain Node.
01:12This time instead of dragging, I'm just going to double-click on the Film Grain Node.
01:15Notice when I did that that the Film Grain Node was added to the Node
01:19View, but it's not connected to the rest of the tree.
01:21Let's try it again. I'll select it and just delete it. This time, instead of
01:29double-clicking on the Film Grain Node, let's drag it into the Node View.
01:36You notice when I did that, it didn't come along with an Output Node. That's fine.
01:39The reason that didn't come along with an Output Node is because I only
01:42need one Output Node in any Node Tree. And because I had previously dragged the
01:47Duotone Node in, it came with an Output Node, Color is smart enough to figure
01:52out I don't need another Output Node.
01:55Next, let's talk about connecting and disconnecting noodles. Remember a noodle
02:00is just this thin white line here, and it's what connects the output of one
02:03node to the input of another node.
02:05What I want to do here is I want to connect the Duotone Node to the Film Grain
02:10Node and finally to the Output Node. To disconnect a noodle, simply
02:15double-click on the input of a node downstream from the one you want to disconnect.
02:19So I'll click the Output Node input here and that disconnects the noodle. Next,
02:25let's take the output of the Duotone Node and drag it to the input of the Film
02:30Grain Node. Notice this green line. The green line indicates that I'm dragging
02:34a noodle. I just haven't connected it to anything yet. And when I come down to
02:39the Film Grain Node, notice that when I position my mouse over the input it
02:44becomes highlighted blue and says Source.
02:47This indicates that if I let go now, the noodle will be connected and then two
02:51nodes will be joined. So I'll let go. And now you can see the noodle connecting those two nodes.
02:59And finally, I'm going to connect the Film Grain Node to the Output Node in
03:02exactly the same way. I'll drag the output of the Film Grain Node to the input
03:07of the Output Node.
03:09So now I have a Duotone Node that then feeds to a Film Grain Node, then finally
03:14outputs. And if I want it to, I could always come into the Film Grain Node and
03:19adjust some of the parameters for the Film Grain, Grain Intensity or Grain Size.
03:24But let me show you one more interesting thing about connecting noodles.
03:27I'm going to select the Film Grain Node again and hit the Delete key. Because I
03:32deleted a node in the middle of a Node Tree, the Duotone and Output nodes are
03:37no longer connected, so let's reconnect them.
03:41If I don't want to have to do all this connecting and disconnecting, what I can
03:45do is I can automatically connect the nodes together, when I drag out into the
03:48Node View. Here's how this works.
03:51Instead of double-clicking or just dragging the Film Grain Node into the gray
03:54area of the Node View, when I drag it I'm going to drag it right onto this
03:58noodle. So, let me show you. I'll take the Film Grain Node and drag it right on to the noodle.
04:06Notice how when I do that, the noodle becomes highlighted blue. I'll let go,
04:12and now the Film Grain Node is automatically connected to the Duotone Node and the Output Node.
04:20Let's delete this whole tree. I'll just drag a box around all the nodes and hit
04:24the Delete key. Multi-input nodes work just like single-input nodes with the
04:29obvious difference being they have multiple inputs.
04:33The thing to remember about a Multiple Input Node is that a blank input simply
04:37feeds in the original clip, i.e. the clip before the Color FX room. Another way
04:43of saying that is that it feeds in the clip affected by the Primary In room and
04:47the Secondary In room.
04:48Also, different inputs on Multiple Input nodes can do different things.
04:53For example, this Alpha Blend Node has three inputs, and the third input is built
05:01to accept a Matte. We'll actually use this node in a recipe later in this
05:05chapter, but for now, let me delete it.
05:09So, let's build a very, very simple Multi-input Node Tree. First, let's add a
05:15Color Node, and I'll drag it into the Node View. Remember when I drag a node
05:20into a blank Node View, it also brings an Output Node.
05:24Next, let's go find the Add Node. It's right here at the top of the Node List.
05:28I'm going to take that and drag it right onto the noodle between the Color Node
05:32and the Output Node
05:35Okay, so what this did, was that it connected one of the inputs of the Add Node
05:41to the color and then finally to the Output Node. This blank input here is
05:46feeding in the original footage. Remember this blank input feeds in the
05:51original footage, and the original footage is from the Primary and the
05:55Secondaries room, not the actual original clip.
05:59The cool thing about the Add Node is that it allows us to adjust the Bias
06:03between the two inputs. In other words, I can affect how much one input
06:07influences the look over the other. So because the Color Node is attached to
06:11the first input, if I wanted to reduce this blue color, I'd simply adjust the
06:16source 1 Bias, and I'll do that by using my scroll wheel on the mouse and reducing the Bias.
06:24But notice how the clip got darker. So, all I need to do then is adjust the
06:28Bias of Source 2. Right now, by default it's set to 0.50, I actually want to
06:33set this to use the entire original clip. 1 would equal the original clip, so,
06:38I'll type-in 1. Now you can see the clip in my preview got much brighter.
06:44And I'd still like it to be a bit more blue, so I'll adjust the Source 1 Bias up a little bit.
06:50This Node Tree and the effect that it creates is probably one that I actually
06:53wouldn't add to this clip. The Color Node in combination with the Add Node
06:57simply washed out this clip with a blue color cast. It doesn't look all that good.
07:01The reason that I added this Node Tree was just to demonstrate
07:05multi-input nodes like this Add Node.
07:07Finally, Color was built from the ground up to work with progressive footage,
07:11like I'm working within this title. If you do need to work with interlaced
07:15footage, there is one important thing to be aware of in regards to the Color FX room.
07:18To build Node Trees that work properly with interlaced footage, you must
07:23treat each field separately.
07:25Let me come over to the Color FX Bin. I've saved a Node Tree that shows this
07:30work-flow. You don't have this Node Tree in your project. So to apply a preset
07:35like we did in the previous movie, I'll simply double-click on it.
07:38The important thing is any Node Tree that you currently have in your Node View,
07:42will be replaced when you double-click on this Preset.
07:46Okay, so here is an interlaced Node Tree. Notice how both sides of the Node
07:50Tree look identical. They both have HSL key nodes, Blur nodes and Alpha Blend
07:57nodes. But at the top of each side of the tree there is a Deinterlace Node.
08:03What this Deinterlace node does is it splits out the even and odd fields.
08:08Then at the bottom of the tree those fields are once again recombined using the Interlace Node.
08:15Remember color really likes to work with progressive footage. If you do need to
08:19work with interlace footage in the Color FX room you may need to add Node Trees
08:23that look like this. There is more information about working with interlace
08:27footage and Node Trees in the Color User Manual.
08:31Now that we have the proper background on the Color FX room, let's start
08:34building some recipes or looks, and that's exactly what we're going to do in
08:38the next few movies.
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Creating a glowing highlights look
00:00Whether it's an alien abduction, a flashback or an interrogation under a really
00:05bright light, all of these scenes have glowing blown out highlights in common.
00:10In this movie we're going to put together a simple recipe to achieve this look.
00:13The clip that I'm going to use to build this look is perfect. It already has a
00:18lot of highlights here on the face, and I'm simply going to take these
00:20highlights and take them up a notch.
00:23Before we actually build this look, let's think about what goes into building it.
00:27First, we need a way to isolate just the highlights here on the face. Next,
00:32we need a way to take those highlights and blow them out. We can do this with a few simple nodes.
00:37I am going to add an HSL Key Node to isolate just the highlights on the face.
00:42I'll add this node by double-clicking on it and adding it to the Node View.
00:48Next, I need a way to blow out the highlights that I'll select with the HSL Key Node.
00:51I'm going to use an Add Node. The Add Node takes in two inputs and as
00:59its name implies, performs an add operation.
01:02The result on this clip will be blowing out the highlights. I know that it will
01:07also need an Output Node for the Node Tree to be added to the Color Render
01:11pipeline. So let me go ahead and add an Output Node.
01:16The one node that might not be obvious is I need a Blur Node. Here is why.
01:21If I select the HSL Key Node, you can see that there is no Key Blur Parameter
01:25anywhere in the controls for the HSL key. I need to be able to blur the Matte I
01:30create with the HSL Key Node, so I have no hard edges on the Matte.
01:35So let me go back over into the Node List and add a Blur Node. Now let's
01:45connect everything together. First, I'm going to take the output of the HSL key
01:53and connect it to the input of the Blur Node.
01:58Next, we'll take the output of the Blur Node and connect it to input number 2
02:04on the Add Node. And finally, we'll take the output of the Add Node and connect
02:10it to the input of the Output Node.
02:13Now we're ready to build the look. Let's go back up to the HSL Key Node, and
02:18make sure that the Parameters tab is selected over here on the right-side of
02:21the room, and let's use the HSL Eyedropper to key the highlights on the face.
02:26So here's the HSL Eyedropper, and I'll drag along the highlights on the face.
02:34It's kind of hard just looking at the preview to tell if I've selected just the
02:37highlights. So remember, if I double- click on a node downstream from the node I
02:43want to adjust, and then single-click back on the node I want to adjust, the
02:47preview will show the output of the node downstream.
02:50So in this case, I'm going to double-click on the Blur Node, and then
02:55single-click on the HSL Key Node. Now, I'm viewing the output of the Blur Node
03:02with the ability to adjust the HSL Key Node.
03:05You can see when I perform that key that I actually got most of the image in
03:09the key. The face, a little bit of the background, and some other parts.
03:15So I need to adjust the HSL Qualifiers for this HSL Key Node to get a good
03:20Matte. And I'm going to adjust the Lightness Qualifier.
03:23Remember because we want to have the highlights blown out, I need to isolate
03:28just the highlights. So using the Lightness Qualifier, I'm going to hold my
03:32Shift key down so I can make an asymmetric edit to the Lightness Qualifier, and
03:37drag up with the left handle. Over in my preview, you can see that I've just
03:45selected the highlights of the face.
03:48Next, let's double-click anywhere in the gray area of the Node View to unlock
03:52the Blur Node from View. Then I'm just going to click back on the Blur Node and
03:57adjust the Spread of the Blur up to about 2-2.5. And remember, I can always
04:06make this go faster by holding down the Option key when scrolling with my
04:09mouse. So there we go. Somewhere between 2 and 2.5.
04:16Now, let's select the Add Node. Not quite what you were thinking, huh? Don't
04:22worry. We'll fix this output. Remember any time a Multi-input Node has a blank
04:28input the original footage is inputted into that blank input. And with the Add
04:33Node we can adjust the bias between the two inputs.
04:37So let's go ahead and change the Bias of Source 1 to 1. And I could either
04:43scroll this value up or I could simply type-in 1 and hit Enter. Ah, that looks
04:50much better. Then we can adjust the Bias of input number 2 to control the
04:55amount of blowout happening in the highlights. I'm going to adjust it down just
05:00a bit, somewhere around 0.37, 0.38.
05:07You may have noticed that this recipe pushed the Trace on the Waveform Scope
05:11above 100%, indicating illegal luma. Don't worry. We can fix this later in the Primary Out room.
05:18So you can see, it was pretty simple to create this common look of blown out highlights.
05:24In the next movie, we'll build a recipe to smooth skin tones.
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Smoothing skin tones
00:00Sure, upon first look, the Color FX Room is built for the uber-sexy effect.
00:06But often a colorist faces much more mundane tasks. But thanks to the power of the
00:11Color FX Room, those mundane tasks can be done very quickly, and if you're
00:14lucky, maybe even have a touch of sex appeal.
00:18In this movie, we'll take a look at softening detail on skin tones using the
00:23Color FX Room. The clip I'm going to use for this recipe is representative of a
00:27lot of clips that you'll find yourself having to soften skin tone on. If I look
00:32at this side of the face here, and then drag through the clip, I can see a lot
00:36of patchiness on the face. So it's a perfect candidate for this recipe.
00:42As we did in the last movie, let's think about what we'll need to do before
00:46actually building the look. First, we need a way to isolate just the face.
00:52Next, we need a way to soften the face. Like in the last recipe, we're going to
00:57use an HSL Key node to isolate the part of the clip that we want to affect,
01:01i.e., the skin on the face. So let's double-click on an HSL Key node to add it to the node view.
01:08Next, we need a way to soften the skin we're going to isolate with the HSL Key node.
01:12So the easiest way to do that is with a Blur node. Let me go up and
01:17double-click on a Blur node to add it to the node view.
01:21Also, we need a way of combining the portion of the clip that the HSL Key will
01:25isolate with the Blur that will soften the skin on the face. The node that
01:29we'll use for this is the Alpha Blend node. Let me go up and double-click on
01:33the Alpha Blend node to add it to the node view.
01:37Here's the deal with the Alpha Blend node. The Alpha Blend node has three
01:41inputs, one, two and three. Notice the third input is noted out. What happens
01:48with the Alpha Blend node is that inputs one and two are blended together, but
01:53only in the areas defined by input number three. Input number three will be the
01:59output of the HSL Key. In other words, it will be a map that will be inputted
02:05on the Alpha Blend node.
02:07We, of course, also need an output node to add this node tree to the color
02:11render pipeline. So let me scroll down and add an Output node. One last, not as
02:22obvious node that we'll need is a second Blur node.
02:25This is because the HSL Key doesn't have any key blur parameters, and we want
02:30to blur the edges of the map that the HSL Key node creates, so that there are
02:34no hard edges. So let me scroll up in the node list and add another Blur node.
02:45So let's connect everything together. First, let's take the output of the HSL
02:52Key and connect it to the input of the first blur. Then we'll take the output
02:58of the first blur and connect it to input number three on the Alpha Blend node.
03:03Remember input number three is where we want to input my map, and this input
03:08will define how input number one and two are blended together. Then let's take
03:14the output of the Alpha Blend node and connect it to the input of the Output node.
03:20What about this other Blur node? Well, that's what we're going to use to soften
03:24the skin tones, so let's connect it to input number two on the Alpha Blend node.
03:29Remember any time that you have a blank input on a node, like I do here
03:34on the Alpha Blend node, the original footage is used.
03:38So on the Alpha Blend node, input one is the original footage. Input two will
03:44be a blurry version of the footage. Those two inputs will combine only in the
03:49areas defined by input number three, which is the map that we'll create with the HSL Key.
03:56Let's get cracking. Let's select the HSL Key node and then use the HSL Key
04:01eyedropper to sample the skin on the side of the face, something like that.
04:12It's kind of hard though, just looking at the preview to tell what you've selected.
04:16So remember, by double-clicking on a node downstream, the Blur node in this
04:21case, I can lock the preview to the output of that node. Then I can single
04:26click back on the HSL Key node to adjust its parameters.
04:31So next, let's come into the HSL qualifiers and adjust the map a bit. As with
04:36any map, I want to adjust the HSL qualifiers until I have a map that I'm happy
04:41with and I think that will work. So let me go ahead and do that.
04:44I'm going to adjust the Lightness qualifier first. Remember I can do an
04:51asymmetric adjustment to any of the handles on any of the qualifiers by holding
04:55down the Shift key. Okay, I'm pretty happy with that map.
05:13I'm not going to worry about this area of white over here that's also been
05:16selected. It's going to be blurred, but it won't be noticeable. So we have a
05:22map that we're happy with. The next thing we need to do is blur the edges of that map.
05:27So we need to soften up the map, but first, we need to double-click anywhere in
05:31the gray area here in the node view to unlock the Blur node from the preview.
05:38Then we'll select the Blur node again, and just adjust its spread, or blur up a
05:44couple of notches. Something around 2 will work just fine.
05:48Remember I can hold down the Option key and use my scroll wheel on my mouse to
05:52adjust this value faster. The last step in this recipe is to adjust the second
05:59Blur node for how much softness you want to have in the skin. So let me select
06:04the second Blur node and adjust the spread. I'm going to start out with a
06:09conservative value of around 1.5.
06:14Click on the Output node to see the result. Here you can see, right in the
06:18cheeks, especially, the skin tone has been softened quite a bit. You can play
06:23with this Blur node and adjust the Blur up and down to soften the effect even more.
06:28So if I scroll up to say 2 or 3, and click back on the Output node, you
06:38can see that the skin is now very soft.
06:42Just be careful that you don't apply too much softness to the skin tone.
06:46Too much softness can look weird and kind of hokey. So let me go back to that Blur
06:50node and adjust the spread down to something a little more conservative, around
06:581.75. Then I'll simply play back the clip to see the correction.
07:10It looks pretty good. To toggle a Color FX correction on and off, we can use
07:17the Bypass button on any given node. The best way to see that for this node is
07:22I'm going to select the Alpha Blend node and then choose Bypass.
07:29If you look at the skin tone, as I toggle this on and off, you can see the
07:34difference that the softening made. The reason that I selected the Alpha Blend
07:40node is because it was the last node in the tree before the Output node.
07:44So you can see, with just a few simple nodes, we were easily able to soften the
07:48skin tone on this clip. This is a good recipe to remember, as you find yourself
07:53doing this type of correction all the time.
07:55In the next movie, we'll create one last recipe. We'll use various nodes to
08:00create a film look.
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Creating a film look
00:00It seems like every producer or DP I talk to is obsessed with the idea of
00:04making their video look like film. Newsflash video is not film.
00:09However, that doesn't stop everyone from wanting to be that way. As a colorist,
00:14you're often asked to approximate film looks. In this movie, we'll create our
00:19own Bleach Bypass look with a little bit of grain thrown in for good measure.
00:24To understand what goes into this recipe, you have to understand what film
00:28developed with a Bleach Bypass process looks like.
00:32The Bleach Bypass process is simply skipping a step when developing film.
00:37That is, the part that removes silver from a film.
00:41Film that undergoes this process typically has higher contrast, a grainier look
00:46and lower overall saturation. So we're going to add quite a few nodes just to
00:51adjust the contrast and saturation of this clip.
00:55Let's first start with an Exposure node. I'm going to double-click on the
00:58Exposure node to add it into the Node view. We'll use this node to drop the
01:03overall exposure of the clip quite a bit.
01:06The Exposure node affects the lower end of the tonal range more than the upper end.
01:10So it will make the clip more dark. Next, let's scroll up and add the
01:15Bleach Bypass node. The Bleach Bypass node simulates the traditional process.
01:24Then let's add a Lift node.
01:28Remember a Lift operation applies an overall luma adjustment to the clip.
01:33We use the Lift node to crush the blacks in this clip, which we'll add to the contrasted look.
01:38To also help with creating the contrasted look, we'll add a Gain node.
01:44We'll use this node to blow out the highlights. Next, let's add a Saturation node.
01:51We'll use the Saturation node to decrease the saturation in this clip because
01:56the Bleach Bypass process tends to lower saturation. Let's scroll up and add a
02:05Film Grain node. We'll use the Film Grain node to help grunge up this clip a bit.
02:12Then finally, we'll add an Output node. I'll add the Output node by simply
02:17double-clicking on it to add it to the Node view.
02:21Remember every node tree has to have an Output node for the node tree to be
02:24rendered in the color pipeline.
02:27So let's go ahead and link up each one of these nodes in a linear fashion.
02:32What I mean by that is I'll take the output of Exposure and connect it to the input
02:37of the Bleach Bypass.
02:39Next, I'll take the Bleach Bypass and connect it to the input of the Lift node,
02:45and so on, until I've connected all of the nodes.
03:03Now, we're ready to adjust each one of the nodes. Let's start at the top of the
03:07node tree with the Exposure node. I'll click on the Exposure node and then just
03:11make sure that my Parameters tab is active, which it is, and I can adjust the
03:16Exposure parameter.
03:18As I said before, we're going to use the Exposure node here to drop the overall
03:22exposure of the clip quite a bit. So I'm going to adjust the Exposure parameter
03:27down, and let's adjust it down to something around 0.1 or so.
03:35Next, let's click on the Bleach Bypass node. You'll notice in my Parameters tab
03:40that this node doesn't have any parameters that we can adjust.
03:44So moving on, let's click on the Lift node. Remember the Lift node performs an
03:51overall luma adjustment to the clip, and we're going to use the Lift node to
03:55crush the trace here in the Waveform Scope.
03:58So I'm going to adjust the master Lift, not the Red, Green, or Blue Lift and
04:03I'm going to adjust that down to a value of around 0.2, maybe a little higher
04:100.18. That works just fine.
04:13You can see on the Waveform Scope, we've shifted the trace down quite a bit on
04:17the scale, darkening this clip up considerably.
04:21Next, let's adjust the Gain node. And remember anytime that I'm adjusting a
04:27parameter box I can always use the Option key and use my scroll wheel to change
04:31the value faster. Maybe a little less than 1.8, 1.72, 1.73 looks just fine to me.
04:46Next up, the Saturation node. Remember that the Bleach Bypass process tends to
04:52desaturate footage. So let's go ahead and desaturate this clip a little bit
04:57using the Saturation parameter of the Saturation node. I'll desaturate this
05:02clip to a value of around 0.45 or so.
05:08Finally, let's grunge up the clip a little bit with the Film Grain node.
05:12The Film Grain node has a few parameters, Grain Intensity, Grain Size and the
05:17ability to display the grain as Monochrome.
05:20I'll leave the Grain Size where it is and I'll leave Monochrome unchecked, but
05:23let's just change the Grain Intensity. Let me scroll up until I reach a value
05:29of around 0.75, maybe a little less. How about 0.65 or 0.60? Yeah, I like 0.60.
05:40Okay, we're done creating the look. Let's go down to the Color Timeline and
05:46start playback. You can tell that the clip is pretty grungy and it really does
05:54have that Bleach Bypass look.
05:58A couple more thoughts. You may have noticed that we pushed the trace for this
06:02clip well below 0 on the Waveform Scope, and a little bit above 100.
06:07Don't worry about this right now. We can fix this in the Primary Out room.
06:11We'll discuss the Primary Out room in chapter 10.
06:14So the other thought is by clicking on each one of these nodes, I can see its
06:19effect on the image. By clicking on each one, I can get a better idea of how
06:27each node adds to the look.
06:29In the next chapter, we'll jump into the Geometry room and take a look at
06:33making Pan & Scan adjustments along with tracking footage.
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9. Pan and Scan and Tracking
Understanding the Geometry room
00:00In this movie, we'll do a quick overview of the Geometry room. In the movies
00:03that follow later in this chapter, we'll use the Geometry room to apply a few
00:07pan and scan corrections as well as track footage, so we can have a correction
00:11following object around screen.
00:13The Geometry room consists of three tabs, the Pan&Scan tab, the Shapes tab, and
00:19the Tracking tab. The Pan&Scan tab is where I can apply geometric adjustments to my clips.
00:25The Shapes tab is where I can create custom shapes to attach to a secondary, to
00:30then be used as a Vignette, and we did this in chapter 7. Finally, the Tracking
00:34tab is where I can track an object on screen.
00:38All of the tabs in the Geometry room have a few navigation features in common.
00:42First, notice the footage in the middle of the room is darkened a bit.
00:45This helps us to see on-screen controls in each of the three tabs a bit better.
00:48So the Wireframe in the Pan&Scan tab, Control Points in the Shapes tab, and
01:00Track Controls in the Tracking tab. Next, I can zoom, pan and reframe all the
01:11tabs in the same way
01:12By holding down my right mouse button and dragging, I can zoom in and out.
01:19By holding down my middle mouse button and dragging, I can pan around the clip.
01:24And by hitting the F key on my keyboard I can reframe the clip or reposition it
01:29back in the center of the room.
01:30Let me demo a couple of the tabs quickly and then in the movies that follow,
01:34we'll break down the specifics of the Pan&Scan tab and the Tracking tab.
01:37The Pan&Scan tab is where I can apply geometric adjustments to my clips.
01:41I do this by using the on-screen controls here of this Wireframe or by using the
01:44parameters over here, at the top of the Pan&Scan tab. Let me make a quick
01:48geometric adjustment.
01:51I'll zoom into the clip and then I'll rotate the clip, and over in my viewer,
01:57you can see the change. I can also reposition the frame once I've zoomed in.
02:05So let me position this down here, so I have a close-up of the guitar pickup,
02:08and the bottom of the fretboard. The thing to remember about making adjustments
02:12in the Pan&Scan tab is that if you send a project from Final Cut Pro to Color,
02:16the adjustments won't actually be rendered by Color. Instead, they'll be
02:19rendered back in Final Cut Pro as motion effects.
02:23Next, let's click on the Shapes tab. The Shapes tab is where I can make my own
02:28user-defined shapes. The thing is, I don't actually want to create shapes here by themselves.
02:32I always want to access the Shapes tab from within the Secondaries room, and I
02:36do that by choosing to add a Vignette and then choosing user shape as a
02:40Vignette type. We already covered creating user shapes in chapter 7. So I'm
02:44going to skip over the controls in the Shapes tab.
02:46Finally, I have the Tracking tab. The Tracking tab lets me track an object
02:51around screen, and to demonstrate this, I'm going to choose the second clip in
02:54the Color Timeline. So let me playback this clip so we can see it.
02:57What I want to do in this clip is track the nose on the subject's face.
03:10By doing that, I can then attach a Vignette that follows that tracking data.
03:14Let me go back to the beginning of the clip by hitting the up arrow on the
03:18Timeline, and then let's click the New button to add a new tracker. This gives
03:25me some on-screen controls, which I'll adjust and position around the nose on
03:29the subject's face.
03:40Once I'm done positioning the controls, I'll hit the Process button. You can
03:59see the object was tracked around the screen. All these little red dots here
04:04are tracking points, and this blue line represents the track path.
04:08I can smooth this path by using the Tracking Curve Smoothness controls over
04:12here in the Tracking tab. I can either type in a value or use this slider, and
04:18this smoothes out the path to make it look a little more natural.
04:21Now that I have tracking data, I can go back into the Secondaries room, enable
04:26a secondary, enable a Vignette, choose the tracker ID of the tracker that I
04:34just created and enter it in the Use Tracker box here in the Vignette controls.
04:39And then position and adjust the Vignette as I normally would.
04:52Then when I begin playback, the Vignette will follow the tracking data and
04:55follow the subject's nose around screen, which it did just fine.
05:06I can also use tracking data to attach to a Pan&Scan correction. I enter the
05:10tracker ID here in the Use Tracker box in the Pan&Scan tab. I can also apply
05:15tracking data in the Shapes tab. In the middle of the Shapes tab, I also have a
05:21Use Tracker box where I can enter the ID of a tracker.
05:24Now that we've gotten an overview of the Geometry room, in the movies that
05:29follow later in this chapter we'll make a couple of corrections using the
05:32Pan&Scan tab as well as add a few tracks using the Tracking tab.
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Using Pan and Scan creatively
00:00In the last movie, we took a look at using the controls in the Pan&Scan tab of
00:03the Geometry room. In this movie, we'll take a look at using those controls to
00:07creatively reframe a few shots.
00:08Let's take a look at the first clip in the Color timeline. I'll simply select
00:12the timeline and then hit the Spacebar to begin playback. You can see that this
00:17is a pretty cool clip, except that it has a problem. As the camera pans over to
00:22the left, I can start to see the edge of the screen that was used as the
00:25background for the clip. Let me stop playback. I can fix this problem pretty
00:29easily in the Pan&Scan tab of the Geometry room.
00:31So let's go to the Geometry room. Just make sure the Pan&Scan tab is chosen,
00:36which it is for me. Next, using the on- screen controls, let's grab any one of
00:40the corner points of the wireframe and drag in. When I do this, what I should
00:44notice that happens is that I zoom into the image. By zooming into the image, I
00:49can get rid of this edge that I see on the side of the screen.
00:52So let me grab one of the corner points and drag in. Sure enough, I zoom into
00:58the image. If I wanted to, I could also rotate this image to match the angle of
01:03the guitar. Let's go ahead and do that. Clicking any side of the wireframe, I'm
01:07going to click-and-drag left or right to rotate the wireframe, and there you go.
01:12Something like that works.
01:14Let's go to the next clip on the Color timeline. Select the Color timeline and
01:18just hit the Down Arrow to navigate to the next clip. Here you have another
01:22shot that could benefit from some pan and scan adjustment. The problem with
01:25this clip is that there is a little bit too much headroom, and I have a lot of
01:28dead area over here to the left.
01:30So again, using the on-screen controls, let me grab any one of the corner
01:34points of the wireframe and drag in. Remember as I drag in, I zoom into the
01:38image. So I'll drag in to zoom in. Then let's just take the wireframe and
01:46position it more over the center of the subject's face. Something like that works.
01:50Up next, we'll take a look at using the pan and scan controls to reframe a shot
01:54destined for 4x3 output.
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Using Pan and Scan to frame for 4x3 output
00:00I should mention right off the bat, before we start this movie that the method
00:03I'm about to describe here is not at all the best method for reframing objects
00:07to a given aspect ratio. Indeed, there are those who might say that really the
00:10best way to do this is by using the hardware standards converter, or at the
00:14very least, a dedicated software application.
00:16However, for this movie, let's just assume that we need a quick and reliable
00:19way to make a 4x3 output while giving ourselves creative control over how our
00:23footage is framed. By default, when I send a project from Final Cut Pro to
00:26Color, the wireframe in the Geometry room matches both the aspect ratio and the
00:31resolution of the source footage.
00:33If I look at this first clip in the Geometry room, I can tell that this is true.
00:36The wireframe has the same 16x9 aspect ratio as the footage it covers,
00:40and it appears to have the same resolution. However, I can change both
00:44resolution and aspect ratio for a project.
00:47To do this, I'm going to come to the Setup room and then to the Project
00:51Settings tab. In the middle of the Project Settings tab, I have a pulldown
00:54that's called Resolution Presets. By default, when you send a project from
00:57Final Cut Pro to Color, this matches the sequence settings back in Final Cut Pro.
01:01Let's go ahead and pull the Resolution Presets box down and let's choose
01:05something different, like 720x486 NTSC. Notice what happened when I did that.
01:10In my preview, I now have a 4x3 image. Let's click back into the Geometry room.
01:16In the Geometry room, you can see that my wireframe has changed to match the
01:204x3 aspect ratio of the preset that I chose, and it's quite a bit smaller, to
01:24match the 720x486 resolution that it shows in that preset.
01:28Now because I have a 4x3 aspect ratio and a smaller resolution, I can position
01:32the wireframe anywhere I want on the 16x9 footage. Let's position the wireframe
01:36over the hands in this first shot. Let's take a look at the other clips and see
01:41how we can frame them.
01:42Let me select the Color timeline and just simply hit the Down Arrow to go to
01:46the next clip. In this clip, I think I'd like to position the wireframe in the
01:50lower left-hand corner so that the taxicab is centered in the frame.
01:53Let's check out the third clip.
01:56In this clip, I think I want to center the frame over the face like this.
01:58Let's take a look at the fourth clip. Again, just hit the Down Arrow to navigate to
02:03the next clip. In this clip, I think I want to position the frame in the lower
02:06left-hand corner here over the guitar pickups. Then finally, in the last clip,
02:11I think I want to center the frame over the head and face.
02:13Let's take a look at the creative choices I just made, but first, let's switch
02:18our timeline playback mode, so that we can see all the clips play back instead
02:21of just one clip. To do this, I want to come up to the Timeline menu and choose
02:26the option Toggle Playback Mode. Note the keyboard shortcut, Shift+Command+M.
02:30When I selected that option, I now can play back the entire timeline, and I can
02:36see this because the in point and the out point are at the very beginning and
02:40end of the timeline. Let's hit the Spacebar to begin playback, and I'll watch
02:45through the timeline. Okay, cool. You can see that it's relatively easy to use
03:01the on-screen controls in the Pan& Scan tab of the Geometry room to prep a
03:04project for a 4x3 output.
03:06In the next two movies, we'll learn about the two ways to track footage in Color,
03:09automatically and manually. We'll learn how to assign those tracks to corrections.
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Using Auto Tracking
00:00In the colorist utopia, all shots would be static. Actors would stay in one
00:04place, the camera wouldn't make any moves and your hourly rate would triple
00:07because you're simply the best. But welcome back to reality for a minute.
00:11Sometimes manually keyframing, which we'll discuss in chapter 12, just doesn't
00:14cut it. That's why we have the tracker.
00:16We can use the tracker to follow objects across the screen, and then use that
00:20data to attach vignettes, user shapes and pan and scan corrections so that they
00:24follow the same path. In Color, this can be done automatically or manually.
00:28In this movie, we'll look at automatic tracking and attaching the motion tracking
00:31data to a vignette.
00:32In Color, I can find my tracking controls inside of the Geometry room, and then
00:37by choosing the Tracking tab. To add a new tracker, all I need to do is simply
00:40hit the New button here. We have a few things to discuss before I add a new tracker.
00:44First, what am I trying to accomplish with this clip? I think I want to apply a
00:48vignette around the face to brighten the face up just a little bit. The problem
00:51is, if I begin playback, I can see that the face, and indeed, the head move
00:55quite a bit. Let me show you.
01:02If I was to apply a vignette, I'd actually have to make the vignette pretty
01:05soft and pretty big so that I wouldn't see the edges of the vignette. I think
01:09what I'm going to do is add a tracker to follow a feature of the face around
01:12screen. Then I'm going to use that tracking data to attach a vignette.
01:16That way, I can have a vignette that's a little tighter on the face than the one
01:18I previously described.
01:20The next thing I want to talk about is how Color defines the area that it wants
01:23to track. If I was to add a new tracker, which I'll go ahead and do right now,
01:26just by clicking the New button. You'll notice underneath the clip, in green
01:30letters, I have in and out. This represents the area that Color wants to try to
01:36track. By default, it uses the position of my playhead and the nearest out
01:40point or the end of the clip to track.
01:42If I manually want to define the area that I want to track on the clip, I need
01:46to position my playhead where I want, and then click on the Mark In button or
01:51the Mark Out button, depending on the area that I'm trying to define. For the
01:55purposes of this movie, I want to track the entire clip.
01:58So I'm going to move the playhead back to the beginning of the clip and hit the
02:01Mark In button. Now you can see my in point and my out point are defined at the
02:07beginning and the end of the clip. Again, I can see that with the in, in green
02:11letters here and the out in green letters.
02:13Next, let's talk about two other things that happen when I click the New
02:16button. First, I have some on-screen controls. These are the controls that I
02:21can actually use to set up the tracker, but we'll come back to that in one second.
02:24Also, at the top of the Tracking tab, I now have a tracker listed. It's called
02:28Tracker 1, and note its ID, number 1. This is because it's the first tracker
02:33applied to this clip. Also notice the Status. The Status bar is red, because I
02:37actually haven't tracked an object yet. Let's go back to the on-screen controls.
02:42The on-screen controls consist of two boxes, one inside the other. The outside
02:46box is known as my search area, and the inside box is known as my reference area.
02:52Here's the idea. I want to position the reference area on the actual
02:55object that I want to track. Then I want to adjust the search area so that it
02:58can be big enough to follow the object around screen.
03:01If an object that you're trying to track goes outside of the search area, then
03:04I want to make the search area big enough to encompass the movements that the
03:08object that I'm trying to track might make. If the object that you're trying to
03:11track goes outside of the search box, the track will fail. Make sure that you
03:15make the search box big enough.
03:17However, be aware of this one issue. The bigger the search box, the longer it
03:21takes to process to track. Also, another thing to be aware of when applying the
03:25tracker is that trackers do best when you're trying to track an object that's
03:29angular or has high contrast. Let's go ahead and position the reference box
03:33here on an object on the face. I'm going to choose the end of the nose, right here.
03:38Then I'm going to adjust my search area around that. Something like this should
03:46work just fine. Now, to actually process the track, all I need to do is hit the
03:50Process button. You can see, when I do that, the object is tracked.
03:59When tracking is done, my playhead bounces back to the first frame that I began my
04:02track from, and a couple of other things happened.
04:06At the top of the Tracking tab, I can see my Status bar for the tracker is now
04:09green, indicating that tracking has been completed. Also, on the on-screen
04:13controls, I can see that the reference box is now green, another indication
04:16that the track is done. So I've successfully tracked an object around the screen.
04:20The next thing I need to do is apply it to the vignette I was describing
04:23earlier. Let's go back into the Secondaries room and let's enable the
04:26Secondaries room as we normally would. Let's click on the Previews tab if it's
04:31not already selected. Then let's enable the Vignette controls.
04:35You notice in the Vignette controls, I have an entry box that says Use Tracker.
04:39It has the number 0 in it, by default. When this box is populated with 0, I
04:43won't be using any trackers. But to use a tracker, I need to enter the ID of
04:47the tracker. If you remember, the ID of the tracker that I just created was
04:51number 1, so I'll type in 1.
04:53Now I can use the on-screen controls for the parameters to adjust the vignette.
04:57Let me spend a second to adjust the vignette, pretty tight around the face.
05:00I'm going to add a little softness. Something like that is good. Then I'm going to
05:17lighten the face just a little bit using the Midtone color balance control.
05:27If I begin playback now, I should see the vignette follow the object that I
05:31tracked around the screen. Let's see. It appears to do so, but to prove this
05:44point to you, I'm going to make the edges of the vignette really, really hard
05:47for a second, and then we'll come back and adjust the parameters again.
05:51So let me reset the softness and then let me adjust the Midtone color balance
05:59control way, way up, so that in my preview you can see a nice hard edge around
06:04the vignette, and let me begin playback again.
06:07Now you should be able to see in the preview that the vignette follows the
06:17object that I tracked around the screen. Let me just go back and adjust my
06:24settings again. I'm going to raise the softness and I'm going to lower the
06:33Midtone color balance control.
06:38Tracking can really be powerful in helping you achieve some awesome results
06:41with your footage. Buyer be warned though, getting tracks to do exactly what
06:45you want can sometimes be challenging and can be a time suck.
06:48So instead of crossing your fingers and simply hoping that the 400th time that
06:52you adjust the search box will be the one. In the next movie we'll explore manual tracking.
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Using Manual Tracking
00:00In the last movie we explored Auto Tracking and it worked rather well for
00:03animating a Vignette. In this movie, I was having some problems tracking a
00:07fretboard of a guitar for a Vignette I wanted to do. I tried several times, but
00:10I didn't like the results I was getting. Let's say Colors to do? Option one,
00:14look for a better spot to track or option two, something your Dad might have
00:18said when you were little, a little manual labor is good for you kid.
00:21In this case, the manual labor is Manual Tracking. Just like auto tracking, I
00:25find the controls for Tracking in the Geometry room and then the Tracking tab.
00:29So to add a new tracker, I simply click the New button. By default, when I
00:33click the New button, a new Auto track is created. To do a Manual track, I just
00:37need to check Manual Tracker in the Tracking tab. Here's a really, really
00:41important thing though. Once you select Manual Tracker, the next time that you
00:45click in the image that will set up the first track point.
00:49So, just be prepared before you click again that you know where you want to
00:52click. The point that I want to track is this little dot in the middle of the
00:56fretboard. As we discussed in the first chapter in this movie, I can zoom in
00:59and out of the image in the Geometry room pretty easily by holding down my
01:03right mouse button and dragging it left and right. And I can pan the image by
01:08holding the middle mouse button down and dragging left and right or up and down.
01:12This will just allow me to focus in on the spot that I want to track a little closer.
01:16So once again, I want to track this little spot in the middle of the fretboard
01:21and the first click that I'm going to make is going to be the first point that
01:24the Tracker uses. So, let me go ahead and click right in the middle of the spot.
01:27Don't click again. What happened when you added that first point was that
01:32Color added the Track point and then moved your playhead forward by one frame.
01:36Every time that you click you add a new track point and Color automatically
01:39advances your playhead by one frame.
01:41Let me just spend the next minute adding some new track points. The thing you
01:46have to be aware of as you add new track points is that you have to be a little
01:49bit predictive about where you think the spot you want to track is going to be
01:53as you click. And you'll notice that every time that I click, a new track point
01:58is added, and the new track points are represented by those little red dots.
02:03In the middle of making a manual track, if I need to reposition the image, don't worry.
02:07You can do that. I'll just simply hold down my middle mouse button
02:09to pan the image again.
02:11Notice as I click and add new tracking points, the playhead is advancing and
02:27there is a green bar under the track showing my progress. When I'm done
02:43tracking the object what will happen is that the last tracking point will turn
02:47green, signifying that I'm done with the track. Now I'm going to add this
02:50tracking data to a Vignette. Let me click over to the Secondaries room, and I
02:54have actually created a Vignette for us to use. Go ahead and just enable the
02:58Vignette controls and in the Use Tracker box, let's just type in the ID of the
03:03Vignette. It should be 1. Then simply position the Vignette around the fretboard.
03:13Choose your Color timeline, hit the Spacebar to begin playback and you should
03:17notice the Vignette follows the fretboard around screen. Now that the track
03:27meet is done, we're ready to move on to the last place where we can tweak
03:30things, the Primary Out room. One last note about tracking, it's often very
03:35tempting to track everything you can, but try to avoid that because it can be a
03:39major drain on time.
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10. Primary Out
Using the Primary Out room
00:00Poking around Color, you might have wondered what's the difference between the
00:03Primary In and Primary Out rooms? Well the answer is, not a whole lot. In fact,
00:07all but a few controls are exactly the same between the two rooms. So what's
00:11the purpose of the Primary Out room then? Well explaining that is the purpose
00:14of this movie. The Primary Out room is where you make adjustments that affect
00:17the corrections made by the rooms that came before it. So in other words,
00:20corrections in the Primary In, Secondaries and Color FX rooms.
00:25I think there are four good ways to think about the role that the Primary Out
00:27room plays in Color. First, it allows us to make overall modifications to a
00:31grade because it comes after the Primary In, Secondaries and Color FX rooms.
00:35For example, your client walks into your suite and says, can you make that shot
00:39a touch lighter or maybe a touch darker, or can you increase or maybe decrease
00:44the saturation a bit? Well you can easily do that in the Primary Out room
00:47without having to go back to the other rooms.
00:49Second, it's a perfect place to manually correct for broadcast legality.
00:53Even though you might have made sure your clip had legal Luma and Chroma levels in
00:56the Primary In room, corrections that you applied in the Secondaries and Color
00:59FX rooms may have pushed those levels, making them illegal. Third, it's an easy
01:04place to make broad adjustments to a clip, so you can adjust its look. Another
01:08less technical but equally as important workflow consideration is that the
01:11Primary Out room lets you make adjustments in one place.
01:14Sure, there are times when you'll need to go back into one of the previous
01:17rooms and make adjustments, but many times you can make all the final
01:20adjustments you need in this one room. You might also be wondering why I
01:24skipped over the Primary Out room and looked at the Geometry room first in the
01:27last chapter. Well, maybe it's because I'm a rule breaker. I don't think that's it.
01:31No, the real reason I did this is because sometimes based on a adjustments
01:35that I might make in the Geometry room, my use of the Primary Out room is affected.
01:38For example, let's say there was an object on the side of the screen that was
01:42pushing my Luma levels into the red. I made a Pan and Scan adjustment, pushing
01:46into the clip, and that object was no longer on screen. Therefore, I wouldn't
01:50need to correct for it in the Primary Out room. Which brings me to my last
01:53point before we make a few corrections with the Primary Out room. There is no
01:56requirement that you use the Primary Out room. Many projects don't. So it's
02:00best to get a feel on your own for how the Primary Out room will fit into your workflow.
02:05So the Primary Out room like I said is identical to the Primary In room, except
02:09for a few controls. And those few controls are over here on the Basic tab,
02:12right underneath my master Lift, Gain and Gamma. Using these controls, I can
02:17enable or disable clipping. With clipping enabled, I can control the chroma
02:21levels for my red, green and blue channels. If you have the Broadcast Safe
02:26feature on as well, the lowest values between these two features in Color are
02:30applied to the clip. So that's the difference between the two rooms.
02:32Let's actually make some corrections.
02:34This first clip in my Color timeline had primary correction applied to it, a
02:39secondary correction, and a color effect node tree applied to it. And if I take
02:45a look at my Waveform Scope when it's set to Luma, I notice that this clip has
02:49illegal Luma levels, both at the top end of the scale and at the bottom end of
02:53the scale. The trace is above 100% and a little bit below 0%. So, the Primary
02:59Out room is a perfect tool to adjust this clip for broadcast legality. I'll do
03:03that using the Color Balance controls in the Primary Out room.
03:06First, I'll come into the Shadow Color Balance control and drag up a little bit
03:10on the contrast slider just to get the trace right around 0%. Next, let's fix
03:18the illegal Luma levels here in these blown out highlights. I'll come to my
03:23Highlight Color Balance control in the Primary Out room and drag the contrast
03:27slider down just a bit until the trace is right around at 100%. Let's go to the
03:36next clip in the Color timeline. I'll select the Color timeline and hit the
03:39down arrow to navigate to the second clip. Let me play back this clip and this
03:44is a clip we've seen before. It's just that spotlight effect.
03:47So, we have a Primary In and a Secondary correction on this clip but upon
03:52further inspection, I think the clip is still a bit too yellow, so I'm going to
03:56make a slight overall adjustment to this clip using the Primary Out room, but I
04:00don't have to go back into the primary in or the Secondaries room. I can make
04:04the adjustment right here. So I'm going to come into my Highlight Color Balance
04:08control and just nudge the Color Balance control towards blue just to cool off
04:16the clip ever so slightly and maybe a little bit also in my midtones. There we go.
04:25And the last adjustment we'll make is on the third clip. I'll select the
04:28timeline and hit the down arrow to navigate to the third clip. This clip also
04:34has a Primary and Secondary correction applied to it and I'm going to use the
04:39Primary Out room to create a look on this clip. As I say that, I'm using my
04:44hands to make quotation marks, and the reason I'm doing that is because the
04:48real place to create a look in Color of course is the Color FX room.
04:53But there's nothing saying that I can't create a look by adjusting color balance,
04:57and/or contrast and that's what I'm going to do here in the Primary Out room on this clip.
05:01I'm going to create a contrasting look on this clip that also plays with the
05:04color balance. I'm going to come into my Highlight and Midtone Color Balance
05:08controls and push towards yellow red, something like that. Then I'm going to
05:21take my Shadow Color Balance control and drag towards blue. This cools off the
05:29blacks in the background, the jacket, hair and parts of the face here.
05:36And maybe I'll push a little more towards yellow in the Midtone and Highlight Color Balance controls.
05:52Okay, I'll playback that clip and I have created an interesting look to this clip.
05:59So that was a quick tour of the Primary Out room in Color.
06:04In the next chapter, we'll take a look at some tools that will help us manage Corrections and Grades.
Collapse this transcript
11. Grade Management and Scene-to-Scene Color Corrections
Using multiple grades and corrections
00:00Life is full of choices. What socks you're going to wear today, plain or
00:04pepperoni pizza, or in the world of color, the question becomes dark or light,
00:08saturated or unsaturated and so on. I can't help you with the pizza dilemma but
00:12I can help you with the choices in color. The answer: using multiple grades.
00:17By using multiple grades, you can apply different or the same corrections to a
00:20clip in different ways. The reasons for doing this are pretty simple. You want
00:24to apply different looks to a clip without replacing looks that you've already
00:27created, or maybe you have a client that has a strong opinion about the
00:30corrections for a particular clip but you think that they're wrong. So you
00:33create a new grade to show them just how ugly their decisions are before
00:37flipping back to your grade. The reasons are endless, but the execution is rather simple.
00:41First, let's remember the difference between corrections and grades.
00:44Corrections take place in each room in Color, and the grade is the sum of all
00:48corrections for a particular clip. So far in this title, we've been adding
00:52corrections to clips, and every time that we've added a correction, it's been added to a grade.
00:57Down here in the Timeline, I have my Grade track. By default, I always have one
01:02grade attached to a clip. That's Grade 1. Underneath the Grade, I can resize
01:06the grade track by pulling down.
01:10So here's what happens in the Grade track. I can have multiple grades and I can
01:14see each correction that I've applied to a clip. Currently on this clip, I have
01:18no corrections applied, but let me go ahead and apply a few corrections.
01:21I'm going to come into the Primary In room and perform a primary correction.
01:34Now, it doesn't look like anything happened in the Timeline. If I switch off
01:38the clip and switch back to the clip now attached to Grade 1, you can see this
01:43bar that's labeled PI and it's PI for Primary In.
01:49Every room in Color has its own correction bar. So if I switch to the
01:54Secondaries room and attach a Vignette like that, I'll switch off the clip and
02:15come back to the clip.
02:16Now, you notice I have a correction bar labeled S1. S1 just stands for
02:20Secondary 1 and each tab in the Secondaries room can have its own correction bar.
02:26The Color FX room works in the exact same way. If I add a node tree, switch off
02:32the clip in the Timeline and come back to it, you'll notice that now I have a
02:37correction bar that's labeled CFX for color effects.
02:43Finally, the Primary Out room works in the exact same way. If I perform a
02:47Primary Out correction to this clip, switch off the clip and come back to it,
02:53now you see a correction bar labeled PO for Primary Out.
02:57Some of correction that I performed here was not meant to actually be a
03:00correction that I do in the real world. It was just to illustrate how these
03:03correction bars work. So the next thing I want to do is figure out how I can
03:07add a new grade and apply different corrections but keep this grade and these corrections.
03:13Well, it's pretty simple. I can come up to the Grade menu. In the Grade menu, I
03:19can choose from one of four grades. I already mentioned that I had Grade 1 on clip.
03:24Grade 1 is the grade that's on the clip by default. But I can add three
03:27more grades to clip. I can add Grade 2, 3and 4. Note that each grade has a
03:32keyboard shortcut as well.
03:33So I'll choose Grade 2. When I chose Grade 2, my clip went back to the original look.
03:39Down on the Timeline, I can see that a second grade has been added.
03:44I can also tell that a grade is selected when it's highlighted blue like this.
03:47I can switch back and forth between grades very easily by simply clicking on them.
03:51Here's Grade 1, and I can see all the corrections attached to Grade 1.
03:55Then I'll click on Grade 2, which currently doesn't have any corrections applied to it.
04:01So let's make some corrections that will be applied to Grade 2. I'll come back
04:05in and choose the Primary In room and make a primary correction.
04:20Next, I'll go into the Secondaries room and add a secondary correction. Notice
04:53if I switch off the clip and then back to the clip, I now have two correction
04:57bars attached to Grade 2. For this grade, we'll skip the Color FX room and go
05:04right to the Primary Out room.
05:05In the Primary Out room, I'm going to lighten the clip just a bit. Remember the
05:19Primary Out room works with the sum of all the rooms before it. Click off the
05:24clip, back onto the clip, you'll notice now that I have three grade bars.
05:28One for the Primary In room, one for the first secondary, and then one for the
05:31Primary Out room. I can still click back on Grade 1 to view it. There's Grade
05:351, there's Grade 2.
05:37The thing is I like Grade 2 better. So it would be cool if there was a way to
05:41signify that I like this grade better. Well, in fact there is. If I come up to
05:46the Grade menu, I can choose Set Beauty Grade, and what Set Beauty Grade does
05:50is it simply marks this grade as my favorite grade. It doesn't actually do
05:54anything to the footage.
05:55So let me choose Set Beauty Grade. You'll notice now that Grade 2 on the
06:00Timeline was colored orange. This is the indication that this grade is my
06:05beauty grade. If I click back on Grade 1, the active grade is labeled blue, but
06:11my beauty grade is still labeled orange.
06:14Again, the Beauty Grade doesn't actually do anything to the footage. If I'm not
06:18a menu type of person, I can also use keyboard shortcuts to navigate between
06:22grades. Remember that each grade has its own keyboard shortcut, and the grade
06:26shortcuts are Ctrl+1 through 4. Just remember this one thing about the grade shortcuts.
06:31If you're using Mac OS 10.5, the new feature called Spaces by default uses
06:36Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4 and so on to activate a space. You'll want to go
06:41into System Preferences and change these default shortcuts for spaces.
06:44You might also be wondering why the keyboard shortcut is the same to create the
06:48grade and to switch between the grades. Well, here's how it works.
06:51If a grade has already been created, using the keyboard shortcut will simply
06:54switch to that grade. If a grade has not been created, using the keyboard
06:58shortcut will create the grade.
07:00So in other words, I don't have a Grade 3 on this clip, and if I choose Ctrl+3,
07:07the grade is created. But because I already have Grade 2, if I chose Ctrl+2,
07:11I'd simply navigate back to that grade.
07:15If I right-click on any grade, I can choose to reset the grade, which will get
07:20rid of all the corrections on that grade. I can add a grade, or I can simply
07:24remove the grade all together. Let me remove Grade 3.
07:28Now, that you know that multiple grades and the correction bars are available,
07:31in the next movie, we'll take a look at copying and moving grades and
07:34corrections from one clip to another. We'll also take a look at copying and
07:38moving corrections from one grade to another grade on the same clip.
Collapse this transcript
Copying and moving grades and corrections
00:00In this movie, we'll talk about how to copy corrections and grades from one
00:03clip to another clip or even multiple clips. The reason for doing this is
00:07pretty obvious. You like a correction and you want to apply it to another clip.
00:10One thing to keep in mind before we begin. In Color, there are multiple ways to
00:13effectively do the same thing when it comes to speeding up workflow, whether
00:17it's copying and dragging corrections or grades, saving them as presets to
00:20recall later or using logical organizations to group clips. Ultimately the goal
00:24is the same, to help you work more efficiently. But by no means do you have to
00:28use all the methods all the time.
00:30So starting with this movie, you might feel like we're doing the same thing but
00:33just in a different way. That's true, but it's up to you to pick the way that
00:36you're most comfortable with to apply corrections and grades across multiple
00:39clips. I'm going to start out our exploration of copying corrections and grades
00:43with this first clip.
00:44Notice that this first clip has a primary correction applied to it, and then
00:48notice that the last clip in the Color Timeline is a similar clip except it
00:52does not have a Primary Correction applied to it. So why reinvent the wheel?
00:55I'll copy this primary correction and paste it onto this clip. To do that, I'm
01:00going to select the first clip, come into the Primary In room and then I'm
01:05going to use the Copy buttons down here in the bottom right-hand corner of the room.
01:08I have two copy buttons. I can choose to Copy To Selected. That will copy the
01:12correction to any selected clips that I have, or I can choose to Copy To All.
01:16That, of course, will copy the correction to all the clips in the Color
01:19Timeline. And because all these clips are different, that's probably not what I
01:22want to do. So let me select the last clip in the Color Timeline and I'll hit
01:27the Copy To Selected button.
01:29Now notice that that primary correction was applied to that last clip.
01:32This would work just the same if I had multiple clips selected. In this case, I just
01:36had a single clip selected. You can see the correction is now the same. Next,
01:43let's navigate to the third clip in the Color Timeline. This clip has a Primary
01:47and a Secondary Correction on it to correct the spotlight effect. Instead of
01:51copying these corrections to another clip, we're going to go ahead and drag
01:55these corrections. I actually have to do it this way because in the Secondaries
01:59room there are no copy buttons.
02:05So take a look at the fifth clip down. It's a similar clip. It just doesn't
02:10have any corrections applied to it yet. So what I'm going to do is actually
02:13take and drag these corrections onto this clip, but I can't actually drag it
02:19onto the clip. What I mean by that is that I have to drag the corrections onto
02:24this Grade bar, not onto the clip icon. Let me demonstrate.
02:29If I take this secondary correction and drag it onto the actual icon, notice
02:34this hand that's holding the secondary correction, and let go, nothing actually
02:40happens. The correction is not applied to the clip. What I need to do when I
02:45drag a correction is drag it onto the Grade bar for that clip. So I'll take the
02:52correction, drag it onto the Grade bar for that clip and if you're working with
02:56multiple grades, you'd simply drag it to the grade that you want to apply the correction to.
02:59Notice the Grade bar becomes highlighted and notice the hand is holding the
03:03secondary correction. I'll let go and that secondary correction has now been
03:08applied to that clip. Of course, because these clips are similar, it probably
03:11also makes sense to drag this Primary In correction. I'll go ahead and do that,
03:14dragging it to the Grade bar.
03:16Now if I look at these clips, they have the same corrections applied.
03:23The second clip in the Color Timeline has multiple corrections applied to it.
03:26It has a Primary In correction, a secondary correction and a Color FX correction.
03:32The fourth clip in the Color Timeline is a similar clip and has no corrections applied to it.
03:37So instead of dragging each correction to this clip, what I'm going to actually
03:41do is drag the grade. So I'll drag this grade onto this Grade bar. And what
03:47that does is it replaces any corrections that were on this grade. But since I
03:51have no corrections, I should be fine. So what I'm going to do is actually drag
03:55this Grade bar onto this Grade bar, and what that will essentially do is
03:59replace any corrections that were on this grade. But this grade doesn't have
04:03any corrections on it, so the effect will essentially be new corrections.
04:07So I'll take this Grade bar and drag over onto the other Grade bar and notice
04:11that the hand is holding the primary, the secondary and the Color FX
04:15correction. These corrections are the corrections that are attached to the
04:18grade on the original clip. I'll let go and now all three of those corrections
04:23were applied to the new clip. I'll take a peek and it's the same look.
04:28There's another way to copy grades. Let me show you that real quick. But first,
04:33I'm going to reset this grade, so I get a blank grade again. To reset a grade
04:37I'll right click on the Grade bar and say Reset Grade. That clears all the
04:41corrections on that grade and I'm back to the original clip.
04:45So up here in the Grade menu, I can choose to copy and paste grades. When I
04:50copy a grade, I can choose to store it in any one of five memory banks.
04:54Each memory bank can store a separate grade.
04:57So let me go ahead and store this grade in Memory bank number one. Nothing
05:02really happens in the Color interface, but this grade was stored in that memory bank.
05:06I'll come down to this next clip, that's the same guitar shot, come back
05:12up to the Grade menu and choose Paste Grade. And because I've stored the grade
05:17in Memory bank number one, I'll paste memory bank number one. Now you can see
05:23that that grade was applied to this second guitar shot.
05:26Finally, let's take a look at copying corrections and grades within one clip.
05:30I'll go down to the second to last clip in the Color Timeline. In this shot
05:34from artbeats.com, we've previously graded to have this surreal sky. Currently
05:39there is a Primary In and a Secondary on this grade, but what I want to do is
05:43go ahead and create a new grade, and if you remember from the previous movie,
05:46to create a new grade, I can just choose the keyboard shortcut Ctrl+2, Ctrl_3
05:50or Ctrl+4 for Grade 2, Grade 3 and Grade 4.
05:53So I'll do Ctrl+2. And a new grade is added to that clip, and I'm back to the
05:59original clip because that grade is empty of corrections. So to copy a
06:02correction from one grade to another grade within the same clip, all I need to
06:06do is go back to the first grade, find the correction that I want to copy, say
06:11this Primary In correction, and drag it onto the Grade 2 bar.
06:17That automatically switches me back over to Grade 2, and I now have that exact same
06:21Primary In correction that was on grade one.
06:24Let me go ahead and reset Grade 2 here so we can do something else. I'll right
06:29click on Grade 2 and choose Reset Grade 2. That will get me back to the
06:34original clip. So we just saw how to drag a correction from one grade to
06:39another grade within the same clip, but we can do the same thing by dragging a
06:43grade to another grade within the same clip.
06:46So instead of dragging each individual correction into Grade 2, what I'll do is
06:50drag one grade bar onto another grade bar. So I'll drag Grade 1 onto Grade 2
06:57and notice that the little hand is holding the Primary and the Secondary
07:00correction that were contained on Grade 1. I'll let go on Grade 2 and now Grade
07:072 has the exact same correction that Grade 1 does. And the reason I'm showing
07:15you this is because this is a very useful way when you want to start out with a
07:18base correction, the same between grades, but there's something different that
07:21you want to do on the second grade.
07:24So for example, on both of these grades the sky is this purple color.
07:28So on Grade 2, let's go ahead and change the color of the sky. But since we already
07:33dragged the Primary and Secondary corrections, I don't have to reinvent the
07:36wheel, meaning that the HSL key and the Vignette that I used to limit that HSL
07:42key are already applied. All I need to do now is simply change the color.
07:47So instead of this pink-purple-y color, let's drag down and add a deep blue.
08:02Something like that and now if I switch back and forth between the Grades,
08:06here's the surreal sky and here's the deep blue sky. By dragging Grade 1 onto
08:11Grade 2, that was a really easy way to update the look without having to do all the grunt work.
08:15So we've been able to copy and drag corrections and grades, and in the next
08:19movie, we'll take a look at saving corrections and grades, so we can apply them
08:22to clips in our project and other projects.
Collapse this transcript
Saving corrections and grades
00:00Automation is all around us. Your iPod syncs with your computer. Your monthly
00:04credit card statements are automatically emailed to you with a friendly or
00:08maybe not so friendly reminder to pay the bill, and while we probably wouldn't
00:11want total automation within color, because after all, every shot is slightly
00:14different. The more grading that you do, the more you realize there are a lot
00:17of times, where you want to use the same kinds of corrections or even the exact same correction.
00:22In this movie, we'll take a look at Saving Corrections and Grades, so that we
00:25can apply them to other clips, and in that way, not only can we work faster,
00:29but we can maintain consistency throughout our show. So the mechanics of Saving
00:33Corrections in Color is pretty easy. In the Primary In, Secondaries, Color FX
00:38and Primary Out room, I can easily save corrections by using the corrections bin.
00:43In the Primary In, Secondaries and Primary Out room, that corrections bin
00:48is right here on the left-hand side of the room.
00:50And in the Color FX room, I can save the color FX in the Color FX Bin down here
00:56at the bottom of the room. So to save an actual correction, all I need to do is
01:02select the clip, and the correction that I want to save, for example, this
01:05first clip already has a primary collection applied to it, so I'll simply
01:08position my playhead on the clip, make sure that I'm in the room of the
01:12correction I want to save, and then all I need to do is click the Save button
01:16at the bottom of the bin.
01:17Now before I do that, I want you to notice something. Here in the File box, I
01:21have all these weird numbers, and here's what this is. By default, if you don't
01:25give a correction a name by entering it here in the File box, Color will save
01:29the file by the correction type, day, month, year, hour, minute, second and
01:34even time zone followed by an extension. Well that's kind of confusing.
01:39So I actually want to give this correction my own name.
01:43So I'll click in the box and let's call this closeup primary. Now here's a
01:52little quirky thing about Color. If I click somewhere else in the interface,
01:56say in a gray area right here of the corrections bin, notice that the name that
02:02I entered is reset. I just want to make sure when I name a file that I
02:09immediately click the Save button. And when I click the Save button the
02:14correction is saved. And it saves a little thumbnail here that's representative
02:19of the frame I was on when I saved the correction. You can see the thumbnail
02:23and the name of the correction here. I can also view this as a list simply by
02:27changing my view to List View here at the top of the bin.
02:31Now if you think about it, you can see that quite easily this bin could get
02:35pretty messy. If you use Color for say over a year and you're working on dozens
02:40and dozens of projects, this bin could get very messy very quickly. So wouldn't
02:44be nice if I could organize things into folders? Well I actually can, and to
02:48create a new folder in a corrections bin, all I need to do is click the New
02:52button. When I click the New button, Color prompts me to Name the folder.
02:56And I'll call this something like music video corrections, and hit Create.
03:05Now you didn't delete your correction. What happened was, Color automatically
03:08stepped you into that folder. You can go back up one level by hitting the up
03:14button here, or you can go back to the default directory by clicking the little
03:17button with the house on it. Back on the main level, you can now see I have a
03:22folder and I have the primary correction that I previously saved. If I want to
03:26save a new primary correction into that folder, all I need to do is go into the
03:30folder, and save a correction like I previously did.
03:34If I want to organize corrections that I've already saved, I actually can't do
03:38it here in Color. You would think that you could just take this correction that
03:41you saved and drag it into this folder. You can't actually do that. What I need
03:45to do is go out of Color and into the Finder to organize this correction into that folder.
03:50So I'll hide Color quickly by hitting Command+H and then I'll choose my hard
03:56drive, my user folder, Library, Application Support and Color. Once again, that
04:06file path is user, Library, Application Support, and Color. And here I have a
04:14number of folders. I have folders for pre-saved Color effects, pre-saved
04:19Grades, Primary corrections and Secondary corrections as well as Shapes and
04:23something called Look-up tables.
04:25So let me step into my Primary folder and here you can see I have a few files.
04:30The .lsi file is the thumbnail that Color saves, and the .pcc file is the
04:36actual color correction file, with .pcc standing for Primary Color Correction.
04:41If I saved the secondary color correction, it would be labeled .scc for
04:45Secondary Color Correction. And here we can see the folder that I made inside of Color.
04:50Now to organize this correction into this folder, I need to make sure that I
04:54select both the thumbnail and the actual color correction file and drag those
05:00into that folder. If I go back to Color now, I need to refresh the Corrections Bin.
05:07To refresh the Corrections Bin, simply click the button with the little
05:11house on it and that will refresh the bin. And now you can see I just have the
05:16folder, not the correction and the folder. And if I step into the folder,
05:21there's the correction that I moved into it.
05:23Okay, let's talk about saving a secondary correction. I'll click on my
05:26Secondaries room and let's navigate down to the third clip on the Color
05:30timeline. Here's a clip that has a secondary applied. It's just a vignette to
05:34give this sort of spotlight effect. The mechanics of saving a secondary
05:38correction work just like a primary correction. If I don't give it a name it
05:41defaults to this weird naming or of course, I can actually type in a name in
05:45the File box here. So I'll call it spotlight and click Save. And the correction
05:54is saved into the Secondaries Bin.
05:57Now it would probably make sense if I organized these corrections into folders
06:00as well. So of course, I can create a new folder by simply hitting the New
06:04button. It will prompt me for a name. I'll also call this music video
06:12corrections, and then click Create. Color of course automatically steps me into
06:18that bin. If I go back up one level, remember I can't drag a correction into a
06:24bin, but I can create a correction when I'm inside of a bin.
06:28So I'll select this correction that I just saved and actually just hit the
06:32Delete button. Color prompts me with this warning that says this action is
06:36undoable. You're going to be deleting this file at this file path. Do you want
06:40to continue? And I'm daring, so I'll say sure.
06:44So the correction is deleted. But now if I go into the folder and click Save,
06:50just make sure that you have the correct name that you want to use, the
06:54correction is saved inside of that folder. Next, let's take a look at saving a
06:59Color FX correction. The fourth clip on the Color timeline has a Color FX
07:05correction. Here's its node tree. The mechanics of saving a Color FX correction
07:09are the same as the Primary In and the Secondaries room.
07:11What I can do is simply give this node tree a name, and to do that I'll come
07:19into the File box here and give it a name. We'll call this blur vignette and
07:24I'll hit Save. And notice that the correction is saved. Here's my one pet peeve
07:31about the Color FX Bin. Color ships all these great pre-built color effects,
07:35but I don't like them cluttering up the main level of the Color FX bin.
07:38So as we previously discussed I can organize this very easily by going back out into
07:43the Finder. Remember the file path, User, Library, Application Support and then
07:49Color, and I'll come into the Effects folder and here's where I can see all my
07:57Color effects, including the one I just created, this blur vignette. But I want
08:03to organize all the other Color effects into a folder called apple presets.
08:07That way they won't take up so much space on the main level of the Color FX Bin.
08:11So I'll create a new folder and let's call this apple presets. And then I'll
08:19select all the presets except for the one that I just created, this blur
08:27vignette, and I'll drag all the apple presets into the apple presets folder.
08:34And it probably makes sense at this point to create my own folder, just like I
08:37did for the primary corrections and the secondary corrections.
08:41So I'll call this folder music video corrections, and take the color effect
08:48that I just saved and put it in there as well. Now I'm back in Color, if I
08:56refresh the Color FX Bin, again, I refresh the bin by simply clicking the icon
09:01with the little house on it here. So now I have a folder for my apple presets
09:07as well as a folder for corrections for this project.
09:10So we've saved corrections. Let's take a look at actually applying those
09:12corrections. So remember I saved a primary correction for this first clip.
09:20If I take a look at the last clip in the Color timeline, it looks very similar.
09:24So it would make sense then to simply not redo the primary correction, but just
09:28take the saved primary correction and apply it to this last clip in the Color
09:32timeline. I have three ways of doing this. I can select the Clip, select the
09:38correction that I saved, and hit the Load button, I can double-click on the
09:43correction that I saved, or I can drag the correction onto the Grade that I
09:48want to apply the correction to.
09:51I'll simply double-click on the correction. Now it doesn't look like anything
09:55happened in the timeline, but remember, Color is a little quirky about this
09:58kind of thing. So if I switch off the clip and then switch back to the clip,
10:02you can see that the primary correction has been applied.
10:05Next, let's apply a secondary correction. Here was the correction that I saved,
10:11this spotlight effect, and there's a clip down further in the timeline, this
10:17guy, that doesn't have that spotlight effect. I want to apply this saved
10:21correction to this new clip. Remember three ways to do it. Select the Clip, hit
10:26the Load button, double-click on the saved correction, or simply drag the
10:31correction onto the Grade you want to apply the correction to.
10:33I'll take the correction and drag it down onto the Grade. Again, Color is a
10:38little quirky about this switch off the clip, switch back to the clip, and you
10:42can see that the correction has been applied. It would probably make sense if I
10:45also saved the primary correction from this original clip that had the
10:49spotlight effect on it.
10:50So I'll do that very quickly. And I can apply that primary correction in the
11:04same way. Now let's apply our color effects correction that we saved. Remember
11:10that color effect we saved, it was that blur vignette. Well I'll simply select
11:18another clip in the timeline that looks very similar, come to the Color FX
11:22room, into my music video corrections folder and apply the blur vignette.
11:27And I can do that in the same exact three ways that I applied the other
11:31corrections. Select the Clip, double- click on the correction, select the Clip,
11:36select the Save Correction and hit Load, or drag the correction down onto the Load.
11:40I'll just double-click on the saved correction. I'll click off the clip
11:46and back to the clip and you can see that the color effect has been applied,
11:49and here's its node tree.
11:51So saving corrections and applying corrections is pretty straightforward.
11:54Let's talk about one more thing, saving Grades. Here's a clip that used in primary
12:00correction too, I'll add a secondary correction to it, and I'll add a Color FX
12:04correction. So let me very quickly do some primary correction to this clip.
12:16I'll apply secondary by using the vignette, and then let's apply a color
12:43effect. I'll use one of the Apple presets. This Bleach Bypass Warm I think will work.
12:49That's a pretty cool look.
12:53So if I switch off a clip in the Color timeline, you can see now that I have a
12:57primary, secondary and a Color FX correction applied to this Grade. When I'm
13:02saving a Grade, all I'm really doing is saving all the corrections that are
13:05attached to that Grade. And to save a Grade what I need to do is come into the
13:09Setup room and choose the Grades tab. And this works just like saving corrections.
13:15I simply select the clip or have my playhead on the clip and click Save.
13:22But first, I'm going to give this Grade a name, so I'll call this guitar with
13:29bleach, for Bleach Bypass and I'll hit Save. And just like with corrections,
13:36the Grade is saved. So to illustrate applying a Grade, I'll reset this Grade in
13:41the Color timeline by right clicking on it and saying Reset Grade.
13:45So now I'm back to the original clip. And to apply the Grade, all I need to do
13:49is double-click on it, switch off the clip, switch back, and you can see that
13:55the Grade has been applied. Remember this Grade consisted of a primary and a
13:59secondary, and a Color FX tree.
14:03After you apply a Grade or a correction, it doesn't mean that you can't tweak
14:06it further. So I applied this Grade, but now I could come in and perform more
14:10corrections if I wanted to. For example, I could come into the Geometry room
14:13for this clip, into the Pan and Scan tab and zoom in a bit.
14:22The Grade that I saved is still there. It just doesn't have that geometry
14:26adjustment. Now we've gone through saving Corrections and Grades, and hopefully
14:29you can see that it's a pretty powerful way to speed up your workflow.
14:32There are a couple of quirky things about saving corrections and Grades, but I think
14:35once you get around those, it's very useful.
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Using Groups
00:00The more experience you get with color grading, the more you realize that the
00:03actual corrections are the easy part. I don't say that's to make light of the
00:06actual time and effort it takes to make these corrections, but often the task
00:09that most consumes a colorist's life is making sure that similar shots are
00:12corrected in the same kind of way.
00:13In this movie, we'll take a look at a feature in Color Code Groups. We use this
00:17feature to apply corrections and grades to groups of clips in a consistent and
00:20logical way. I access Groups in the setup room, and then I'm on the shots tab.
00:25The shots tab simply shows me all the clips that I have in a Color project, and
00:28there's two ways of viewing it. List view, which I'm looking at now, and Icon
00:33view, which helps me see icons or thumbnails of all my clips. Either way,
00:38simply selecting a clip here in the shots tab, also selects it in the Color
00:41timeline. I can search for clips, say, based on their name, and I can sort any
00:48one of the columns here in List view, by clicking on the column head. But the
00:52only way I can use groups is when I'm in Icon view.
00:55You'll notice right now that the Shots tab is sort of confined to the
00:58right-hand side of the setup room. Well, if I come in between my file browser
01:02and the shots tab, and hover my mouse, this blue line becomes active.
01:07If I click on that blue line, I can expand the Shots tab. If I want to get the file
01:11browser back, simply hover your mouse here, click again, and you have the file
01:16browser back. But I want the expanded Shots tab. In the Shots tab, I can view
01:22icons of all my clips like I'm viewing now, and a good way to think about the
01:25Shots tab when it's set to icon view is like a traditional photographic light
01:28table. I can see all my clips, and then I can drag them around and position
01:32them into groups. To select a clip, all I need to do is click on it. Then to
01:37move it, all I need to do is drag. But I need to drag on its name bar, this
01:41area right here. And I can reposition the clips.
01:47Remember every time that I select a clip it's also selected in the Color
01:51timeline. Just like I did in the Geometry room, I can zoom in and out and pan
01:55around. Let's recall how to do this. By holding my right mouse button down, and
02:00dragging up and down, I can zoom in and out. And by holding my middle mouse
02:07button down and dragging left and right, up and down, I can pan around. Let me
02:12zoom out a little bit. You can see in this project, it looks like I have
02:17similar clips. These two shots right here, these three guitar shots, and these
02:22two profile shots. It makes sense then that I'd like to group these clips,
02:26because they're similar. So let's go ahead and actually make a group.
02:33To make a group I'm going to select two clips. So I already have one clip
02:36selected here. I'm then going to select the second clip by command clicking.
02:41Command clicking lets me select multiple items. With these two clips selected,
02:45I'm going to use the keyboard shortcut G, G for Groups. When I hit G, a new
02:50Group is added. I see that with this Group bar right here, and also notice that
02:56each one of the clips is connected to that group. By selecting the Group bar, I
03:00can move both the clips around at the same time. But I can also move each clip
03:05around individually.
03:08Let's go ahead and make another group for these two clips, but instead of
03:11selecting the clips first, I'm going to go ahead and just add a group, and then
03:15we'll add the clips to the group. So just make sure that you have no clip
03:18selected. So I'll click anywhere here in this gray area to de-select a clip.
03:23And then let's just use that same keyboard shortcut, G for Groups. And now I
03:29have a new group added, it's labeled Group 2. I'll then select these two clips,
03:41and then to add each one of the clips to the group, what I need to do is right
03:45click on its name bar and drag. As I do that, you can see this white line.
03:51This is the line that I'm going to use to connect this clip to the group, so I'll
03:54drag onto the group bar itself, and the clip is added to the group. I'll take
04:00this clip and drag on to the group.
04:02Again, remember, I right click on the name bar, and drag out to the group bar.
04:10And now both these clips are added to a group. Finally, let's add a third group
04:16for these three guitar shots. So I'll hit G to add a Group, but notice what
04:21happened when I did that? I still had this one clip selected, and that clip was
04:27now added to group three. That's not what I want. So to disconnect a clip from
04:32a group, I right click on it again, but instead of dragging to a group, I drag
04:36out anywhere into the gray area here, and that clip is now disconnected from
04:41Group 3. I can reconnect it back to its original group by right clicking on its
04:46name bar, dragging out to Group 2.
04:53So let's organize these three clips into Group 3 by following the same
04:57methodology. I'll right click on the name bar and drag to the Group bar.
05:06Now I have three groups that make sense. A group for the profile shots, a group for
05:11these close-ups, and a group for these guitar shots. So the next thing we want
05:16to do is actually start applying some corrections to these groups. This first
05:19shot that I have on my Color timeline is one of these close-ups, and clicking
05:23on the thumbnail also selects it in the timeline. The last clip in the Color
05:27timeline is also a close-up. It's this guy. Instead of redoing the primary
05:32correction that this first clip has, I'm going to apply this primary correction
05:35to the group, which will also apply it to the last clip in the Color timeline.
05:40So I'll grab the primary correction in the Color timeline and drag it on to the
05:45Group bar. Notice when I do that, the Group bar becomes highlighted. I'll let
05:51go and that correction is applied to the last clip in the Color timeline.
05:56This of course works with secondary corrections, or in fact works with any
05:59correction. Let's do it again with a secondary correction. This third clip in
06:03the Color timeline is one of the profile shots, and it has a secondary
06:07correction. There's also another clip later on that's the same profile shot,
06:11but it doesn't have a secondary correction applied yet. So I'll just take the
06:15secondary color correction from the timeline, and drag up, and drop it on to the Group icon.
06:24And you can see that applied that secondary to the clip later in the timeline.
06:28I can keep adding corrections like this, and what I mean by that is that this
06:32clip doesn't have the primary correction that this clip does, but that doesn't
06:36matter. I can simply keep adding corrections. So I'll take the primary in
06:40correction, and drag it up to the Group icon, and that also adds the Primary In
06:46correction. But you can see that very easily it would take a while if I had a
06:50lot of corrections on a clip to keep dragging each correction to the group icon.
06:54So instead I can drag a Grade.
06:56The second clip on the Color timeline has a couple of corrections on it.
07:00A Primary In correction, a Secondary correction and a Color FX correction.
07:04So instead of dragging each correction to the group, I'm simply going to drag the
07:08Grade. Notice that this clip has three corrections on it, a Primary In, a
07:12Secondary and a Color FX correction. So if I take this Grade and drag it up to
07:19Group 3, notice as I drag that I'm actually dragging three corrections.
07:24This Grade contains three corrections. If I let go, the entire Grade was applied to these other clips.
07:32There's just two things to keep in mind when dragging corrections and grades to
07:37groups like this. Any grade that you apply replaces the current correction or
07:41the current grade on those clips. The second thing to realize is that after you
07:45apply a correction or a grade by dragging it to a group, it's not undoable.
07:49So in other words, I can't hit Command+Z to undo that Grade that I just dragged to
07:54Group 3. I'd have to come into each clip and reset the grade.
08:01It's just a quirky little thing in Color. As you can see, groups are pretty cool.
08:05I'd like to say one more time that whether it be by dragging or copying
08:09corrections, saving corrections, or grades, or using groups, there's no wrong
08:14or right way to manage your corrections or grades. We've just discussed a lot
08:17of them in this chapter. What matters most is that you find a way that you're
08:20comfortable with, and I think you'll find that most often by using a
08:23combination of the methods that we've talked about in this chapter, to organize
08:26and work with your corrections and grades, will often work the best.
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Using the Still Store room
00:00I have probably said it a thousand times up to this point, but a colorist's
00:03eyes and the decisions they make with those eyes are their biggest asset.
00:06The designers of Color realize this and to help us utilize these wonderful eyes
00:09created the Still Store Room. The purpose of the still store room is to capture
00:12a representative frame of one clip, and then use that frame as a comparison to
00:16another clip. Why, you might ask? Well, when you're performing scene to scene
00:19color correction, the still store room is a handy tool for comparing contrast
00:23in Color between two clips, so you can match them.
00:26If you're an experienced Final Cut Pro user, you may be familiar with the Frame
00:29Viewer. Well, the idea of the still store room is essentially the same.
00:32So let's go ahead and take a look at the still store room. The first clip that I
00:35have in my Color timeline is working for me. The second clip, however, is not
00:41and that's because of this obvious blue color cast. The other thing is that
00:44these two clips were shot at the same location right around the same time of
00:47day, so they should match. So to help me match these shots, what I'm going to
00:52do is save a still of this first clip, and use that still to compare against the second clip.
00:58That will aid me in making the corrections I need to make on this second clip.
01:03So first let's go to the frame that I want to save in this first clip. That one
01:08works. Just make sure that it's representative of the clip. Next, let's go into
01:14the still store room. The main area here in the still store room is where I
01:18save or store stills. Over on the right-hand side of the room I have some
01:24controls for how those saved stills are displayed. Then at the bottom of the
01:27room, I have controls for naming the file and choosing the directory where the
01:31file is saved. We'll get back to this directory part in one minute.
01:34So, with my playhead on the frame that I want to save, all I need to do is hit
01:38the Save button, right here, or I can come up to the still store menu and
01:43choose Store. Note the keyboard shortcut, Ctrl+I. Often times when saving
01:48stills, using this keyboard shortcut, Ctrl+I is the fastest way to do it.
01:53So I'll use the keyboard shortcut, Ctrl+I, and the still is saved. Remember back
01:58to a few movies ago when we saved corrections in the Primary, and Secondary,
02:01as well as the Color FX room.
02:02When we saved those corrections, it took on a weird default name, and when I
02:07save stills, it does the same thing. So to save a still with a name that I
02:11choose, let me go ahead and delete the still. I'll select the still, and hit
02:15the Delete key. Color warns me that this action is undoable, do you want to
02:19continue? I'll say sure. To save the still with the name that I want, what I
02:25need to do is type in the name that I want in the file box here, and just to
02:29keep things simple, I'll call this good shot. And then I can either use the
02:34keyboard shortcut, Ctrl+I, or hit the Save button here. And this still is once
02:40again saved, but this time it's saved with the name good shot.
02:44So before we actually go ahead and compare this still to the second shot in the
02:48Color timeline, let me hide Color for one second. What I want to show you is
02:52where these stills are stored by default. If I go into my exercise files disk
02:56image, I'll go into the Chapter 11 folder, and then the 11_5 Stillstoreroom
03:03Color project. Let me right click on this Color project, and choose Show
03:07Package Contents. In the Package Contents I have a folder called StillStore.
03:14In the StillStore folder, that's where my stills are stored, and just like saved
03:18corrections, there's two files. The . LSI file is the icon file. That's the
03:23thumbnail that shows up in Color. And the .SRI file is the actual still store file.
03:28Do you remember when I deleted that still that I saved earlier? Well, Color
03:31actually doesn't delete the still from disk. It's still inside of my project.
03:36The reason I'm showing you all of this is because when you save stills, they're
03:40saved as part of your project, and if you save a lot of stills on a project,
03:43the size of your project file will go up. Also, unlike saved corrections and
03:48grades that you can share between projects, when you save a still, it's saved
03:52in the project, not between projects. Okay, let's jump back to Color.
03:56Now that we've saved the still, we need to compare it against the second shot
04:01in the Color timeline, so all I need to do is select the still and click Load.
04:07That still is now loaded. Then I just need to make sure that this Display
04:11Loaded Still check box is checked, or I can use the still store menu and choose
04:17Enable. Note the keyboard shortcut, Ctrl+U.
04:22So let me position my playhead into the second clip. Something like that works
04:30right around 403, midway through the clip. I just picked midway through the
04:34clip, so hopefully it's representative of the clip. Notice now on my preview I
04:38have a split screen. Here's the still that I saved and then loaded, and here's
04:42the clip that's currently under my playhead. This doesn't really do me much
04:44good, 'cause I'm simply looking at this washed-out sky.
04:47Over here in the upper right-hand corner of the room, I have some controls I
04:50can adjust to change how the still is being displayed against the clip under my
04:55playhead. So I have these presets where I can display the still Left to Right,
04:59Right to Left, Top to Bottom, Bottom to Top. So for example, if I choose Right
05:03to Left, the loaded still and the clip under my playhead swap places.
05:10I can then use the Transition and Angle parameters here to adjust where the actual split happens.
05:16So if I adjust my transition parameter, you can see that I can change where the
05:21split happens. And now I can see more clearly that this shot definitely doesn't
05:29match the saved shot. Now I'm ready to actually make the correction to the clip
05:33under my playhead, the blue clip here. I actually already went ahead and made
05:37the correction. So let me click back into my Primary In room, and I previously
05:42saved a primary correction for this clip. Just note, you won't actually have
05:46this correction as part of your exercise files, but we've already talked
05:49extensively about Primary and Secondary color correction, so you should be able
05:52to make the correction to this clip to match the loaded still.
05:56Let me just double click on the saved correction, and now you can see the two
06:00clips match. Again, this is the whole idea behind the still store room.
06:04I can use the loaded still to compare against another clip, and then make the
06:09corrections that I need to make to have the two clips match, as I've done here,
06:13with this correction. Once again, you won't actually have the saved correction
06:17in the exercise files. But knowing what you know now about Primary correction
06:21and Secondary correction, you should be able to make the corrections to this clip.
06:24So you can see that the still store room is an easy tool to compare two shots.
06:29To recap the process, I simply position my playhead on the frame that I want to save.
06:33I then save that frame into the still store room. I click on that frame,
06:38and load the frame. I make sure that the still is actually being displayed with
06:44this display loaded still button, or by choosing Still Store room Enable.
06:51I'll adjust how my split screen is happening, and then I correct the clip that's
06:56under my playhead. And the clip that's under my playhead is the clip that I'm
06:59using to compare against the loaded still. Up next, we're going to talk all about keyframing.
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12. Changing Color Over Time
Basics of Keyframing in Color
00:00So you thought you were done with keyframes when you learned Motion or After
00:03Effects or some other application that uses keyframes. You thought you were
00:06going to escape them in Color? Ha! In this chapter, we'll cover the basics of
00:11keyframing and look at how different rooms keyframe different things. Then in
00:15the next few movies, we'll put that knowledge to work and keyframe some corrections.
00:20So what's a keyframe? Well, put simply, a keyframe is like a bookmark in time
00:24that remembers information about a particular setting or parameter. By using
00:29multiple keyframes, you can have a setting or parameter change over time. So,
00:34for example, in Color, if you have a keyframe at the start of the clip and
00:37another in the middle of the clip, each one of those keyframes can remember a correction.
00:42So if those corrections are different in animation or a change will happen
00:46between the two keyframes, keyframes are a great way to fix problems that
00:50otherwise can't be fixed by a single correction, like fixing an exposure change
00:55that happened in the middle of a clip. So in this movie, we're going to talk
00:58about the mechanics of keyframes in Color.
01:01First, to add a keyframe in Color, you have two options, use the Timeline menu
01:06and choose Add Keyframe, or use the keyboard shortcut Ctrl+9. One really,
01:13really important note about keyframe shortcuts in Color, if you're using Mac OS
01:1710.5, the OS has a feature called Spaces. The thing is, the default keyboard
01:23shortcut to switch directly to a space is Ctrl, then a number.
01:28So depending on how you have Spaces configured, you may jump right to a
01:31different space rather than adding or navigating the keyframe in Color. So it's
01:36a good idea to change that default shortcut in your System Preferences.
01:39I've already changed it on my system.
01:42Next, you need to make sure that the room you want to add the keyframe to is
01:46active before adding the keyframe. Keyframes in Color get added to the
01:50currently selected room and the currently selected grade. So let's add a
01:55keyframe. I'll choose Add Keyframe from the Timeline menu to this clip in the
01:59timeline. Already in the timeline, I have a number of keyframes set up.
02:05I'll show you each one of these keyframes in a minute.
02:08Notice how when I added that keyframe, it was put onto its own keyframe track
02:12that's labeled PI. Each one of these little flags here represents a keyframe
02:18track and there's one for each room. In fact, the Secondaries room can have
02:22multiple keyframe tracks, but I'll get back to that in one second.
02:25The important thing to understand is when I add a keyframe it gets added to the
02:28keyframe track for that particular room. I added a keyframe for the Primary In
02:33room, but let's talk about a few specific things about the Primary In room.
02:36In the Primary In room, every feature except Curves can be keyframed. Also, you
02:42can't keyframe an individual parameter. Each keyframe records all the
02:46parameters in the room at once, so the Color Balance controls, the Basic and
02:50Advanced tabs, and so on.
02:52If you want to keyframe a color correction, opposed to a contrast correction,
02:57there's one important thing to remember. In the Setup room, and then in User
03:02Preferences, there's an option called Radial HSL Interpolation. This is a big
03:08fancy way of saying that a color correction will be animated in a different way if it's on or off.
03:15What Radial HSL Interpolation controls is how an animation happens on a color
03:19wheel. With it unchecked, let's say I have my color balance control here, and I
03:26added a keyframe for this correction. Then later in time I had another keyframe
03:31that animated to another part of the color wheel.
03:33Well, with the Preference off, the animation happens in a linear fashion across
03:39the color wheel, like that. With Radial HSL Interpolation on, the animation
03:46would happen around the color wheel. A linear animation is preferred, as you
03:51get less visible cycling through the colors as the animation is made. And the default is off.
03:58So we added one keyframe to the Primary In room. Let me navigate my playhead
04:02down a little further in this clip, and you can see that there's a point in the
04:05clip right around here that there's an exposure change. So this is probably
04:10where I want to make my second keyframe, so I can correct for this exposure change.
04:13Let me go ahead and try to make the correction. I'll come up to the Highlight
04:17color balance control and adjust its Contrast slider. That doesn't seem to be
04:24working. In fact, if I try to adjust any control in the Primary In room, I can't.
04:30Unlike applications like Final Cut Pro, where you set an initial keyframe, and
04:35then changes that you make after that are interpreted by the application as a
04:38request for a new keyframe. Color makes you manually add a keyframe before
04:43making a correction.
04:45This is kind of good if you think about it, because it's kind of a safety net
04:47of sorts. I need to add another keyframe, and notice the keyframe was added
04:55down in the Primary In keyframe track, and then, I can make the correction.
05:00I'm not sure if that's the best correction, I was just trying to show you the
05:09mechanics of working with keyframes. In a later movie in this chapter, we'll
05:13actually keyframe this clip properly to fix for the exposure change.
05:16Let's go to the next clip down. This clip has three keyframes, and those
05:22keyframes are animating the vignette. Let me click on the Secondaries room to
05:26see this. If I drag through the clip again, on the on-screen controls, you can
05:32see the vignette animating. I'll play the clip and you can see it a little bit
05:37better. Animating this vignette kept the effect of the spotlight that we did
05:45moving with the subject.
05:47The thing to note about keyframing in the Secondaries room is that each of the
05:50eight tabs in the Secondaries room, these guys here at the bottom of the room,
05:57can be keyframed, and each has their own keyframe track. Both HSL keys and the
06:02vignettes can be keyframed. However, secondary curves cannot be keyframed.
06:06Naturally, the same is true back in the Primary In and Primary Out room.
06:12As a rule in Color, curves cannot be keyframed. In addition to being able to
06:19keyframe HSL keys and vignettes, we can actually keyframe the Enabled button on
06:24and off, which allows us to turn the Secondary on or off. We can keyframe the
06:30Vignette button on or off to turn a vignette, well, on or off.
06:36Again, each Secondary tab has its own keyframe track here in the timeline.
06:42This keyframe track is denoted by S1 for Secondary 1 and the tab that I'm working
06:47with currently is Secondary tab 1. If I added another secondary using secondary
06:522, and added keyframes to this secondary, I would expect to see a keyframe
06:57track that's labeled S2.
06:59All right. Let's move down to the next clip. This clip appears to have some
07:04sort of color effect on it. Let me go into the Color FX room, and indeed it does.
07:10I can see I have a node tree here. Each node in the Color FX room can be
07:13keyframed, but to save space, the Color FX room is displayed as a single
07:18keyframe track on the timeline, not as a track for each node.
07:22Here's the other thing that's kind of confusing at first about keyframes that
07:25are displayed for the Color FX keyframe track. Notice currently in the timeline
07:30for this clip, I have a Color FX keyframe track, and it looks like, I don't
07:35actually have any keyframes for this node tree that I've built.
07:39Well, this is actually a little bit of a misnomer. If I click on the Vignette
07:43node here, notice that all of a sudden some keyframes appeared. Only keyframes
07:49for the currently selected node are displayed in the keyframes track for the
07:53Color FX room in the timeline.
07:55So if I switch to another node, say the Alpha Blend node, the keyframes
08:00disappear from the keyframes track in the timeline. So if keyframes seem to
08:05disappear at random from the Color FX keyframe track, you've probably just
08:09selected a different node that doesn't have any keyframes on it.
08:12Let's navigate to the last clip in the Color timeline. I've quite a few
08:17keyframes on this clip, but let's first start in the Geometry room. In the
08:22Geometry room, we can keyframe the Pan&Scan tab as well as the Shapes tab.
08:28And both the Pan&Scan tab and the Shapes tab have their own keyframe track in the
08:33timeline. Here's the Pan&Scan track and here's the Shape track.
08:37There's two things to keep in mind about the Pan&Scan and Shapes tab in regard
08:42to keyframes. First, if you sent your project from Final Cut Pro to Color,
08:46remember that Color doesn't actually render the pan and scan movements.
08:51Instead, those adjustments are rendered back in Final Cut Pro. The reason that
08:56this relates to keyframes is because keyframes will also get sent back to Final Cut Pro.
09:03The thing about the Shapes tab is that we don't really want to create shapes here.
09:08Remember the thing to do is to first select a secondary, add a vignette,
09:13choose user shape, create the user shape in the Shapes tab of the Geometry room
09:20and then attach it to the secondary. In fact, that's the only way that you can
09:25animate a shape if it's been attached to a secondary.
09:29The last room that we can keyframe is the Primary Out room. The Primary Out
09:35room has its own keyframe track as well on the timeline. It's just labeled PO
09:39for Primary Out. On this clip, I use the Primary Out to keyframe a lighting change.
09:50So we discussed how keyframes work in each one of Color's rooms. Let's talk
09:54about how keyframes work on the timeline. I'll come back to this first clip,
09:58and let me zoom in a bit. First, I can resize the keyframe tracks in the
10:05timeline. I can't resize an individual keyframe track, but I can resize them
10:09altogether. The way this works is I simply grab the black bar for keyframe
10:14track and drag down. This will expand or contract the vertical height of each keyframe track.
10:26The thing is if you're not currently in the room that that keyframe was applied
10:29to, you can't actually select it. Notice if I try to select this keyframe, it
10:35just keeps blinking out on me. So what I can do is if I double-click on a
10:39keyframe, it will bring me back to the room that created that keyframe. In this
10:45case, it was a Primary In correction.
10:49So after I'm back in the room, I simply position my playhead on the keyframe
10:54and notice that it's active, and that's signified by this blue highlighting.
10:59I can move a keyframe left or right by simply dragging it, but here's the really
11:03neat thing. If I hold down the Command key while dragging a keyframe,
11:08the playhead locks to that keyframe. As I drag, the preview updates. This is great
11:15when you need to be very precise about the position of the keyframe.
11:19I can navigate back and forth between keyframes very easily by using a keyboard
11:23shortcut. If I hold down the Option key and then hit either the Left or Right
11:27Arrow keys, I can navigate between keyframes. So the Right Arrow to go to the
11:32next keyframe, and the Left Arrow to go to the previous keyframe.
11:36I can delete an individual keyframe by coming up to the Timeline menu and
11:40choosing Remove Keyframe or I can use the keyboard shortcut, Ctrl+0.
11:48I can remove all keyframes for a given room by right-clicking in the keyframe track
11:52for that room and choosing Delete All Keyframes. When I do that, I'm presented
11:58by a dialog box that asks me if I'm sure if I want to delete all the keyframes
12:01for that room and for that current grade. I'll click Cancel.
12:06Finally, the last thing we need to know about keyframes is how animation
12:10happens between two keyframes. How does animation happen between two keyframes
12:14is known as Interpolation, and we can change keyframe interpolation in Color very easily.
12:19First, to be able to change keyframe interpolation, I need to make sure that I
12:23have the leftmost keyframe selected out of a group of two keyframes. Here, I
12:28have the proper keyframe selected. I could not change keyframe interpolation if
12:32I had this keyframe selected.
12:38So with the first keyframe selected, I'll come to the Timeline menu and choose
12:43Change Keyframe or note the keyboard shortcut, Ctrl+8. Before I click this,
12:48let's talk about the default method of keyframe interpolation. The default
12:51method is what's called Ease. And Ease will slowly ease in and ease out of a
12:57keyframe, giving you a natural animation.
13:00If I change this keyframe, the next type of interpolation is called Linear, and
13:07I can see that represented by this straight line. The straight line between
13:11keyframes indicates a linear interpolation, and the effect will either slow
13:15down or speed up. It will go at a constant steady pace.
13:22Finally, the last interpolation method that I have is called Constant. The way
13:28that Constant Interpolation works is that the value for the first keyframe is
13:32held until the playhead gets to the second keyframe and the change happens instantaneously.
13:39So one last note. If you're exploring this timeline on your own, just remember,
13:43the keyframes that are added to this project were not meant to be
13:46representative of actual corrections. They were added just to show the
13:49mechanics of working with keyframes in individual rooms. In later movies in
13:54this chapter, we'll make specific corrections using keyframes.
13:57So now that we have the background info on keyframes, let's jump into the next
14:01few movies and put that knowledge to work.
Collapse this transcript
Keyframing an exposure change
00:00A common situation that you'll often encounter as a colorist is having to
00:04change the lighting in a shot. This could literally mean changing the lighting
00:07on an actor's face for example, or having to compensate for exposure and iris
00:12changes that happen in camera. In this movie we'll keyframe a primary
00:16correction to fix an exposure change. Let's first just take a look at the shot.
00:20I'll select the Color Timeline and hit the spacebar to begin playback, and you
00:26can see very clearly about halfway to three-quarters of the way through this
00:29shot, that there's an exposure change, right there. This is going to be pretty
00:33easy to fix though with a couple of keyframes. Let's navigate back to the frame
00:38right before the exposure change happens, right about there. And the frame that
00:44I'm on is one second and 19 frames, and I can see that by taking a look at the
00:48Current Frame box in the right-hand side of the Timeline.
00:52Because I know that I need two keyframes for any change to happen, this is
00:55where I'm going to make the first keyframe. To do that, I'm going to come up to
00:58the Timeline menu, and down to add keyframe, or I could use the keyboard
01:03shortcut, Ctrl+9. I'll just use Add Keyframe here. Remember that keyframes are
01:10added to the current room that you're working in. So if I look at the keyframe
01:13track, this keyframe track is labeled PI for Primary In. That's because I'm
01:19working in the Primary In room. If I wanted to add keyframes to another room, I
01:24need to first make sure that I'm working in that room, and then add keyframes.
01:28Okay, let's navigate to where the exposure change happens. I think it's only a
01:32frame or two away, so I'm going to use the left and right arrows to navigate
01:36frame by frame on the Timeline. Let me hit the right arrow. Oh, and there it is.
01:39It was only a frame away. This is actually a pretty quick exposure change,
01:45really quick, actually, but this is where I'm going to make the next keyframe.
01:49And to do that I'll just use the keyboard shortcut Ctrl+9.
01:51All right, now I have my two keyframes, but let's zoom in on them a bit to make
01:57it easier to look at. First, I'm going to resize the keyframe track by just
02:01taking the track resize handle underneath the keyframes and dragging down.
02:07Next, I'll zoom in a bit on the keyframes, by just using my right mouse button,
02:11and dragging left or right. But because these keyframes are so close together,
02:15there is an easier way to zoom in. I'll come up to my Setup Room, choose User
02:20Preferences, then let's just change the units that the Timecode ruler is using
02:25in the Timeline. Currently it's set to seconds, let's change it to frames, and
02:30this will zoom into the Timeline. I'll just reposition the Timeline a little
02:34bit by holding my middle mouse button down and dragging left and right, and now
02:38I have the keyframes centered up nice and big. Okay, let's switch back to the
02:43Primary In room. The thing that's really going to help us make this correction
02:48is comparing the trace on the Waveform Scopes, when set to Luma, between the
02:52two frames. And let's do that now. With my playhead on the second keyframe, you
02:58can see that the trace is pretty elevated on the waveform scope.
03:02I have trace that's well above 100%, and most of the trace is centered between
03:06about 20 upwards to about 70%, right here. Let's navigate back to the previous
03:14keyframe, and remember the keyboard shortcut for that is to hold down the
03:18option key and use the left or right arrows to navigate between keyframes.
03:22In this case, because I want to go back one keyframe, it's option and the left
03:26arrow. And here's the frame before the exposure change. Notice the difference
03:32in the trace. In this frame the trace is centered really between about 10 to
03:38upwards around 45 or 50% with some peaks coming between 50% to just over 80% here.
03:45So the idea is that I want to try to match the trace between this frame,
03:51and the frame where the exposure change happens.
03:54So let's navigate back to the frame, where the exposure change happens, and
03:57let's get started with our correction. I'm going to use the Contrast sliders
04:03and the Color Balance controls to make this correction work. First, I'm going
04:07to come into the highlight Color Balance control, and drag the Contrast slider
04:10way down, something like that. When making this type of correction, it's often
04:19useful just to very quickly go back and forth between the frames, so you can
04:23compare the shot as well as the trace. So here's the original frame before the
04:28exposure change, and the frame after the exposure change, with the correction
04:32that I just made. It's getting close, but you can see on the frame after the
04:41exposure change, that the trace is still a little more spread out than it is on
04:45the frame before the exposure change, especially right here to this big clump.
04:49So let's remedy that by making an additional change. I'll come into the midtone
04:54contrast slider and drag down ever so slightly, and then, I'll drag the
05:02Highlight Contrast slider down, just a touch more as well.
05:04Now let's compare the frames. Oops! I went a little too far, so no worries.
05:15I'll just drag my midtones back up, just a touch. All right, that looks pretty
05:26close. Don't worry, on the frame after the exposure change, if your highlights
05:30aren't quite as high. Highlights change from frame to frame. Now this
05:35correction is looking pretty good but there's one difference though between the
05:38frames. If you look at the frame before the exposure change, take a look at the
05:42ground underneath the puddle. Then let me flip to the next frame and notice the
05:48ground here, and I'll go back and forth real quick for you. The problem is that
05:57the saturation of the ground seems to change on the frame after the exposure
06:02change. This commonly happens within in-camera exposure change. As exposure
06:06goes up, saturation tends to go down. Just like we did for the Luma component,
06:11by looking at the Waveform Scope. Let's take a look at the saturation change,
06:15looking at the Vectorscope. Here's the frame before the exposure change, and
06:21take note of the trace on the Vectorscope, and here's the frame after the
06:26exposure change, and look at the trace on the Vectorscope now. You can see that
06:31it's less saturated. Remember saturation on the Vectorscope is measured from
06:35the distance from center out to the edge of the scope.
06:38So all we want to do is make a simple saturation change to the frame after the
06:42exposure change. So to do this, I'm going to come to my basic tab in the
06:46Primary In room, and change the saturation parameter. Let's just drag up a
06:52little bit using my scroll wheel on my mouse. Remember I can hold down the
06:56option key to have this value change faster. That looks pretty good, let's just
07:03compare the two frames. All right, looks spot on. Let's just play back the clip
07:13and see if we can see a difference. Nope, looks pretty good to me and there's
07:24one more change that I might want to make, and that's the interpolation between
07:28those keyframes. First, let's zoom way back out of our keyframes. Remember I
07:33can do that by coming into the Setup Room, and let's change the units that the
07:36Timecode ruler is using in the Timeline, back to seconds. And then let's click
07:41back in the Primary In room, and what I want to do is I want to change the
07:46interpolation between these two frames, and to do that I'm simply going to
07:50select the first keyframe, and then come up to the Timeline menu and choose
07:57change keyframe. Or I could use the keyboard shortcut, Ctrl+8
08:01The first time that I hit change keyframe, it changes it from ease to a linear
08:08change, but because these keyframes are only one frame away, I think it would
08:13be better to have this as a constant change. So I'll hit Ctrl+8 to toggle the
08:18keyframe one more time, and now you can see it's set to constant. That's
08:23indicated by this red line here going straight across between the two
08:26keyframes, indicating that this change will be instantaneous. Let's play this
08:32back one more time, and it looks great. So you can see with just a few
08:42keyframes, and a little bit of elbow grease, it's really easy to fix an
08:45exposure change in a shot.
08:47In the next movie we'll get a little bit more creative in keyframe a mood change.
Collapse this transcript
Keyframing for a mood change
00:00Sometimes keyframing primary corrections is really not about fixing problems,
00:05but more about adding a touch of style. In the utopia that the colorists
00:09sometimes wishes he or she lived, the style or rather mood changes would be
00:13done on set by a good DP, Director or Gaffer. But this doesn't always happen of
00:18course, and in this movie we'll take a look at a shot that could really benefit
00:22from some keyframing to help a mood change.
00:25First, let's just watch the clip back. I'll select the Color timeline, and hit
00:28the Spacebar to begin playback, and you can see that this is a shot of a light
00:34switch with somebody turning the light off. The problem with this clip is that
00:40when the light switch got thrown down, the lights didn't change. Think about it.
00:44When you're at home and you turn off a light, what happens? Well, the
00:49lights go off. And when the lights go off it usually gets darker.
00:54So in this clip I'm going to add a couple of keyframes to facilitate this
00:57change. First, let's just scrub in my timeline with the playhead and find the
01:03point where I think that the light switch is about to be thrown down. I think
01:11somewhere right around there. The exact frame that I'm on is 1 second and 8
01:16frames and I can tell that by looking in my current frame box on the right side
01:20of the timeline. Remember to make any change happen, I have to have at least two keyframes.
01:27So to add a keyframe at this point I have two options. I can come up to the
01:31Timeline menu, and choose Add Keyframe, or I could use the keyboard shortcut
01:37Ctrl+9. I'll just add the keyframe here from the Timeline menu. And down on the
01:44timeline beneath the clip a keyframe is added into the keyframe track. Remember
01:51that keyframes are room specific, so when I added this keyframe, the keyframe
01:55track that was added was labeled PI for Primary In, because that's the room I'm currently using.
02:02If you want to make keyframes for other rooms, you just need to make sure that
02:05you are in that room first before making the keyframe. Let's drag our playhead
02:10to the point where we think the light switch is fully off. I think that's the
02:14place. If I look at my current frame box, the exact frame that I'm on is 1
02:19second and 12 frames. Okay, and I know that I need two keyframes for any change
02:24to happen, so I'm going to add another keyframe at this point.
02:26I will just use the keyboard shortcut this time, which is Ctrl+9. Okay, now
02:32that we have two keyframes, we are ready to make the correction. But let's zoom
02:36in a bit to the keyframes to make them a little easier to look at. First, I'm
02:39just going to take the keyframe track, resize handle, and drag down to make the
02:44keyframes a little bigger. Next, I'll just zoom in so the keyframes are also a
02:51little easier to look at. Before I actually make any changes, I need to make
02:55sure that I'm actually on a keyframe and a keyframe is active when it's
02:59highlighted like this. But if you're ever in doubt, the easiest way to navigate
03:04between keyframes is just simply to hold the option key down, and choose either
03:08the left or the right arrow to go to the previous, or next keyframe.
03:12So let me demonstrate. If I hold the Option key down and hit the left arrow I
03:16go to the previous keyframe, and you will see that that keyframe is now
03:19highlighted. If I hold the Option key down and hit the right arrow, I go to the
03:24next keyframe, and that keyframe is highlighted. With my playhead on the second
03:29keyframe, I'm going to use the contrast sliders in the Primary Color Balance
03:33controls to darken up the shot.
03:37First, I'll come into the Highlight contrast slider, and just drag down quite a bit.
03:41Next, let's come into the Midtone contrast slider and also drag down.
03:51And finally, I'll deepen the blacks a little bit by using the shadow contrast
03:55slider and dragging down. In this project I have Broadcast Safe on, but it
04:04would be very easy making this correction to drag your Luma values below 0%.
04:10Just be aware, without Broadcast Safe on, you may be making illegal Luma
04:14values. But I have Broadcast Safe on, so I'm good.
04:18So I have made the shot quite a bit darker, and let's go back and see what the
04:23change looks like. I'll position my playhead back before the first keyframe and
04:27then just play the clip. Okay, that looks pretty good, except I have one
04:33problem with it. If I drag my playhead slowly through the change, you can see
04:41that the light change is sort of ramped, and that's because my keyframe
04:45interpolation is currently set to ease, indicated by this curve between the keyframes.
04:51I think to better simulate the real world effect of throwing down the light
04:56switch I should change this interpolation to a linear change. So to do that I'm
05:01going to navigate back to the first keyframe by holding down the option key,
05:04and then hitting the left arrow to navigate one keyframe back, and I'm going to
05:09come up to the timeline menu, and choose Change Keyframe. I could also use the
05:15keyboard shortcut which is Ctrl+8, and remember, what Change Keyframe does is
05:20it lets you toggle through your different keyframe interpolation modes.
05:25So I'll select Change Keyframe. Now my interpolation is linear and I can see
05:31that, because I have a straight line between the keyframes. I'll back up a bit,
05:35and play again, and that works much better. So you can see that it's pretty
05:43easy to use keyframes to make a mood change. And now that we have a hand on our
05:47keyframing primary corrections, in the next movie we'll take a look at
05:51keyframing a secondary correction. Don't worry. It's just as easy and fun.
Collapse this transcript
Keyframing a Vignette
00:00In this movie we'll take a look at keyframing a vignette in the Secondaries room.
00:04Well, many times you simply track a vignette as we did in Chapter 9,
00:09sometimes it's just easier to keyframe the vignette, especially if the vignette is very soft.
00:15So let's just take a look at this clip in the Timeline. I'll select the
00:18Timeline and hit the Spacebar to begin the playback. And this is a pretty
00:22standard vignette. The vignette is just being used to create a spotlight
00:26effect, but there's a problem. Right about there, the subject runs into the
00:32edge of the Vignette. But we can fix this pretty easily with a couple of keyframes.
00:38So let's navigate to the beginning of the clip. I'll just hit the up arrow to
00:41navigate back to the beginning. And at the beginning of the clip, the vignette
00:45is situated just fine, so this is where I want to add my first keyframe.
00:48I'll come up to the Timeline menu and choose Add Keyframe. Of course, I could use
00:54the keyboard shortcut Ctrl+9 as well.
00:58So just like in the Primary room, when I add a keyframe, the keyframe is added
01:03to the keyframe track. And because I'm working in the Secondaries room, this
01:07keyframe track is labeled S1. S1 because I'm in the Secondaries room working on
01:13tab number 1. If I was to add keyframes in other Secondary rooms, the keyframe
01:19track would be labeled S2, S3, S4, and so on.
01:24Now that we've added the first keyframe, let's navigate further into the clip
01:28and see where the subject runs into the edge of the vignette. Somewhere right
01:33around there. I'm at 1 second and 23 frames, and I can see that in my Current
01:38Frame box here on the right- hand side of the Timeline.
01:40So let's go ahead and reposition the vignette. If I go into my Previews tab and
01:47use the on-screen controls, I'll reshape the vignette. Oops! What's this all
01:53about? Remember Color will not let me change any parameters if I've previously
01:58set a keyframe. To be able to change the parameters at this point in time, I
02:02need to add another keyframe. So don't get discouraged if you're trying to make
02:07a change and Color won't let you. It's just because you haven't added another
02:10keyframe. It's actually a pretty cool safety net feature if you think about it.
02:14So to add another keyframe I'm going to use the keyboard shortcut, Ctrl+9 and
02:20that adds a keyframe at that point. Now let me reposition and change the size
02:26of the vignette. I'll do this just using the on-screen controls in the Previews tab.
02:30Okay, now the subject is back in the spotlight. And let's just playback
02:37the results. I'll hit the Spacebar to begin playback, and now you can see as
02:42the subject goes towards the edge of the screen the vignette follows it.
02:53Okay, I can make one more change to this clip that might help. After that
02:59middle keyframe, the subject comes back to the right-hand side of the frame,
03:06but now the keyframe doesn't move back with it. So let's just add a third
03:11keyframe to animate the back-end of this clip. So I'll navigate to the end of
03:17the clip, right there. I'm at 3 seconds and 19 frames, and let's add another
03:25keyframe. Ctrl+9 to add a keyframe. And this time let's just position the
03:32vignette back closer to the subject's face, something like that. And let's play back the clip.
03:54Okay, that seems to work pretty well. Remember you can always reposition a
04:00keyframe simply by clicking on the keyframe and moving it around. So if you
04:04wanted the animation to happen faster, you'd position the keyframes closer
04:08together. If you wanted the animation to happen slower, you could position the
04:12keyframes further away from each other. But overall, I was pretty happy with
04:16this animation. Looks pretty good.
04:23All we have left to cover is getting footage out of Color, and that's what
04:27we'll talk about in the next chapter.
Collapse this transcript
13. Rendering and Outputting Files
Adding clips to the Render queue
00:00All right. Sorry. I can't contain my excitement, but we're almost done. No, no,
00:05no, no, no, don't misunderstand me. I'd love to talk with you forever about
00:08color, but we're coming to the end of the food chain as far as color is
00:11concerned. In this movie we'll talk about adding grades and clips to the render
00:15queue and how to render them. But before we do that, we need to do a few under the hood things.
00:22Let's come and choose the Setup room and then the Projects Settings tab, and
00:27maybe you'll remember that we discussed this Render Directory button and the
00:30Project Settings tab quite a few movies ago. Well the Render Directory button
00:34lets me choose a directory that this project will be rendered to. If I select a
00:39directory here, it overrides the Default Render Directory in my User
00:44Preferences, and I'm going to do that for this project.
00:49I'll select the Render Directory button and then I'll navigate back out to my
00:54Desktop and I have previously created a folder called music video, and I'll
01:04select that folder and then click Choose. So now when I render my project, all
01:11the new QuickTimes I create will go to that folder. Next, let's talk about
01:16Broadcast Safe for a second.
01:18It's always a good idea to turn Broadcast Safe back on before you render your
01:22clips. This will just ensure that any stray pixels that you might not have
01:25caught while color correcting and grading will be brought back into the legal
01:29range. Or if you have corrected your project without Broadcast Safe in mind,
01:35this is definitely an option you want to turn on. Broadcast Safe will take any
01:39really illegal clips and just bring those values back into the legal range.
01:42So I'll turn Broadcast Safe on. Next, let's discuss QuickTime Export Codecs.
01:51When I send a project from Final Cut Pro to Color, this still falls to the
01:58original format and for most Color projects it's fine to send the project back
02:03to Final Cut Pro using the original format. In other words, the original codec.
02:09But you do have the option to render to another codec. Currently you have the
02:13option to render to four different codecs.
02:15Apple Pro Res 422, 422 High Quality, Uncompressed 10-bit and Uncompressed
02:238-bit. The thing is if you render a project into one of these different codecs
02:29and then send your project to Final Cut Pro, which we'll do in the next movie,
02:32you may have to render the project in Final Cut Pro. This is because the media
02:37that you rendered doesn't match the sequence settings that Final Cut Pro thinks
02:41the media should be using. But that's an easy fix in Final Cut Pro anyway.
02:45But just be aware of it.
02:47For this project, I'm going to choose Original Format. Okay, so we're ready to
02:52add some clips to the Render Queue. I'll select the Render Queue, and at the
02:57bottom of the Render Queue I have a whole bunch of buttons. I can add selected
03:00clips or I can add all the clips in my project. I can clear any clips that I
03:06have added to the Render Queue previously, or I can remove just selected clips.
03:13Let me go ahead and choose Add All and all my clips from my project will be
03:19added to the Render Queue. Here's one important thing though. Next to the name
03:24of the clip and it's an in and out point there's this column for Grade ID.
03:29The Grade ID column matches the grade that was active when you sent the clips to
03:34the Render Queue. This is important because you need to have the grade you want
03:38to be rendered selected before adding the clips to the Render Queue.
03:42Let me go ahead and take a closer look at my Timeline down here. You'll notice
03:50that each one of these clips has two grades. What I did when I built this
03:54project was I made all my adjustments on Grade 1, and the original clip or the
03:59unaffected clip is on Grade 2. So here's the unaffected clip and here's the graded clip.
04:07So for this project I'm going to send every clip with Grade 1. However, your
04:12own projects may be different. Just be aware before you add a clip to the
04:16Render Queue, you need to make sure that you have the correct grade selected.
04:21And you can check that for each clip simply by looking at the Grade ID column.
04:26Next, let's take a look at a few things in the Color Timeline. When I added
04:30these clips to the Render Queue, notice that each clip now has this yellow bar
04:36on the Grade bar. This is yet another indication that this will be the grade
04:40that is rendered. If you had a different grade selected, for example, if Grade
04:452 was selected before I added the clip to the Render Queue, Grade 2 would have this yellow bar.
04:52As a side note, you can actually change the color of this bar to represent a
04:56clip before it's been rendered in the Setup room in User Prefs. You can see
05:02right here in the middle of the User Prefs room, yellow is the color that I'm
05:06using for a queued grade. Okay. Back to the Render Queue. The next thing I want
05:12you to notice on the Timeline is this orange line that's above all the clips.
05:18This just indicates that these clips have not been rendered yet. Then finally
05:22in the Render Queue, you can see next to each clip it gives a status, and
05:27currently all these clips are queued.
05:30So the checklist that you want to make before rendering anything is that the
05:34grade that you want to be rendered is selected and do that before you add the
05:38clip to the queue. Second, make sure that you've added the clips that you want
05:41to add, and you can do that by either adding all or simply adding selected
05:46clips. After you've done those two steps you're ready to render.
05:50Now you might be asking yourself, what about the step that we did before when
05:54we set up the Render Directory? That's completely optional. You can still
05:58render to the Default Render Directory that's set up in your User Preferences.
06:02For this project, I just chose to render to another location. That's what I did
06:06when I changed that Render Directory option in the Project Settings.
06:10Okay, so now I'm ready to render. And just because I'm paranoid, I'm going to
06:14go back to the Setup room and Project Settings and just make sure Broadcast
06:18Safe is on one more time, which it is. Okay. Let's go back to the Render Queue
06:23and I'll hit Start Render. And as I start rendering, you'll notice that I get
06:31this little progress bar for each clip. As I render, my scopes disappear and I
06:37can see the clip here in my Preview.
06:39Also, down in the Timeline, notice this green bar that's slowly inching its way
06:44across the top of the Timeline. As this bar progresses, that indicates that
06:49clips have been rendered. Also as I look at each clip, this little purple
06:54marker on the clip indicates that the clip is currently rendering, and the
06:58green bar indicates that the clip has successfully rendered.
07:02So this is going to take a minute or two so I'll just let it render. So the
07:08speed of each render is dependent on how complex the grade is and of course the
07:13speed of your machine. As these clips were rendering, you may have noticed that
07:17some of these clips showed up looking like they were offline, indicated by this
07:20red box. Don't worry. These clips really aren't offline.
07:24Color sometimes has problems redrawing the screen while rendering. And as a
07:30further indication that these clips really aren't offline, as one is rendering,
07:34you can see it over here in the Preview. Okay. I'm done. All the clips have
07:41rendered. You can always check to make sure that all the clips have rendered
07:46simply by scrolling through the Render Queue, and they should all say completed
07:49if you had no problems.
07:52Let me go ahead and hide Color for a second, and then I'm going to show you on
07:55my Desktop the directory that we created when we set up the Render Directory in
07:59the Project Settings tab before we rendered. So when you render the project, a
08:06folder is created that has the same name as the project. Inside of that folder,
08:13every single shot has its own folder. And then inside of that folder, you
08:20actually have your clip, and the way that the clip is named is the number of
08:25the clip, underscore, the grade that you used to render this clip.
08:30So this clip was the first clip in the Color Timeline and this clip used Grade
08:341. If you had used a different grade, this clip would have been named 1_g and
08:41then the number of the grade that you used.
08:44In the next movie, we're going to take a look at sending back to Final Cut Pro.
08:48And if you move this directory behind Color and Final Cut Pro's back, when you
08:52send the project from Color to Final Cut Pro, Final Cut Pro will have no idea
08:57where the files are. So as I said, in the next movie, we'll take a look at
09:01sending our project back to Final Cut Pro.
Collapse this transcript
Sending a Color project back to Final Cut Pro
00:00Okay, so we've rendered our clips to disk. Now we need to tell Final Cut Pro
00:04where those files are and what to think about them. In this movie, we'll take a
00:08look at sending a Color project back to Final Cut Pro, which thanks to Apple is
00:12quite simple. I'm continuing on with the lesson file 13_1 selecting grades
00:17clips to render queue. So all of our clips have rendered, and I can tell that
00:21it was successful, because next to each clip in the Render Queue, I have this
00:24Completed label. Additionally, down on the timeline above the clips, I have
00:28this green render bar, indicating that the clips rendered successfully.
00:33And then finally the grades that I added to the Render Queue are also labeled
00:36green. So to send a Color project back to Final Cut Pro, all I need to do is
00:41come back to the File menu, choose Send to Final Cut Pro. One quick note
00:46though, before you choose Send to Final Cut Pro, just make sure that you don't
00:51deselect the grades that you originally added to the Render Queue.
00:55To reiterate, simply leave the selected grades active. Don't switch to other
00:59grades on your clips. This can cause problems when sending a project back to
01:03Final Cut Pro. So I'll choose File, send to Final Cut Pro, and Final Cut Pro
01:10will launch in just a second. And when it opens up. I get this little message
01:15about importing XML data.
01:17That's all that's really happening when you send a project from Color back to
01:19Final Cut Pro is that an XML file is being transferred behind the scenes.
01:25So my original Final Cut Pro project opens up, and I have a new timeline here. 13_1
01:30selecting grades clips to render queue, but note now in parentheses it says,
01:35from Color. In my original Final Cut Pro project, I have the original sequence.
01:41Color simply adds this from Color label at the end of the sequence name to
01:46avoid confusion. One more note about sequences. An additional thing to be aware
01:50of is that if Color could not find your original Final Cut Pro project, a new
01:55Final Cut Pro project would be created, and in that new Final Cut Pro project,
01:59you would find your sequence.
02:01But Color found my original project, no problem. So let me just double click on
02:05the from Color sequence to open it up. And here's the sequence, and if I scrub
02:13through, it has all my color grades. So now the sequence is ready for me to do
02:23whatever else I need to do to it. Back in Color, you may have noticed that the
02:27sequence had two video tracks. When I originally sent the sequence to Color
02:31from Final Cut Pro, I left the second video track in the sequence simply as a
02:36reminder that when I came back to Final Cut Pro that I wanted to add titles and
02:40some other elements on video track two. But we're not going to do that right now.
02:44So that's all there really is to it. Just remember that there's two steps
02:48involved, when you want to get a Color project back to Final Cut Pro. First,
02:53you need to render your media to disk. Second, you need to send an XML file
02:58from Color, back to Final Cut Pro, and this is accomplished by using the
03:02File>Send to Final Cut Pro command in Color. And when Color sends the project
03:07back to Final Cut Pro, it looks for your original Final Cut Pro project.
03:11If it can't find that original Final Cut Pro project, it creates a new one. But in
03:16our case the original Final Cut Pro project was found. And in that original
03:20Final Cut Pro project, we have a new sequence that just has from Color in
03:24parentheses, added to the original sequence name. And this is the sequence that
03:28I'm looking at right now. Okay, in the next movie we'll take a look at one last
03:32small issue to be aware of when working with Final Cut Pro projects that you
03:36send to Color, and back to Final Cut Pro.
Collapse this transcript
Making additional changes after rendering
00:00In this movie we'll take a look at what needs to happen, if you need to make a
00:03change to a project that you've already sent back to Final Cut Pro from Color.
00:07The need to make a change to a project that you've already sent back to Final
00:10Cut happens all the time. Maybe it's because you don't like a correction that
00:15you applied to a shot, or maybe it's because you've been requested by a client
00:18to make it change. Either way, we need to follow a procedure to make these changes.
00:23Remember when you send a project from Color to Final Cut Pro, a new sequence is
00:27created with this 'from color label at the end,' and that's the sequence that
00:31I'm currently looking at. If I need to make a change to this sequence, what I
00:36don't want to do is come up to the File menu and choose Send to Color.
00:42This would be pointless. All this would do is create a new Color project, and that
00:46new Color project would use this media on this sequence, and that's the
00:51color-corrected media that I previous rendered out of Color. And with that
00:55Color project that I would create with this command, I wouldn't have access to
00:58the corrections and grades that I previously made, because it's a new project.
01:02What I need to do is go back to Color, make the change, render out a new clip,
01:07and then send back to Final Cut Pro. So let me switch back to Color. Let's say
01:15I want to make a change to this first clip in the Color Timeline. I'll select
01:22it, and make my change. Then I need to add this clip to the Render Queue, so
01:30I'll select the Render Queue, I'll clear all my previous clips, and add just
01:37this clip. I'll then hit start Render, to Render this clip. Once the render is
01:46complete, I need to go up to the File menu and down to send to Final Cut Pro.
01:51Final Cut Pro will open back up, and now notice that I have a sequence that's
01:59labeled the exact same thing as the previous sequence that I sent to Final Cut Pro.
02:03Let me open up the new sequence. This sequence for all intents and
02:08purposes is exactly the same as the original sequence. The only difference is
02:13this first clip now has the change that I made. Let me compare them. Here's the
02:20original sequence and here's the new sequence in the first clip. This new clip
02:26is a bit brighter. The cool thing is that Color and Final Cut Pro talk well
02:31enough to realize that this is the only clip that changed.
02:35All the rest of the clips are still referencing the media that I rendered out
02:38of Color the first time. Let me hide Final Cut Pro for one second, and I'll
02:44also hide Color. Back out in my Finder, let me open up that music video folder.
02:51Remember that's where we had rendered our media to. Let me choose shot 1 and
02:59now you can see in the shot 1 folder there's two clips. When I re-rendered that
03:04first clip, the original clip that I rendered out of Color was made a copy, and
03:09the new clip now takes on the right name, the number of the shot and the grade
03:13number. Again, this was the original clip that I rendered out of Color, and
03:18this is the shot after I made the change. Color automatically made this
03:23original clip a copy when I rendered out the new clip. Back in Final Cut Pro,
03:28it might be useful to rename this new sequence that got sent the second time.
03:34I'll name it 'from color2'. That way, I know that this is the sequence that has
03:40the change. Well, only one thing left. To say goodbye.
Collapse this transcript
Conclusion
Goodbye
00:00Well, here we are at the end of the road. I really hope that after going
00:04through this title, you'll feel prepared to go out and tackle your own projects
00:08with Color. I wanted to share one last thought, and that is, never stop
00:13learning. Color correction and grading is an art, and the best colorists also
00:19study the real world. They study the real world for light interaction, and
00:23natural color phenomenon. Learn as much as you can about Color Science,
00:28including Human Physiology. The more you know about how we see the world, the
00:33better decisions you can make, while color correcting and grading. Talk to
00:38other colorists, it's amazing what you can learn from a simple conversation.
00:42Colorists who have years of experience have a wealth of information that they
00:45can share. Watch everything, study TV and movies for things you like, and make
00:52notes, and try and emulate those looks and techniques. Thanks again for
00:57spending time with me, Robbie Carman, and lynda.com.
Collapse this transcript


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