From the course: Learning Character Animation
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Understanding phonemes
Now, let's move on to dialog and lip sync. Now, when a character talks, his mouth or the shape of his mouth moves to match prerecorded dialog. Now, these shapes are known as phonemes. Now, each sound that the mouth makes has a specific shape that is associated with it, And by stringing these shapes together, we create animation. So, the first thing I want you to do is to understand the basic shapes. There are two categories of shapes. There are vowels and consonants. Now, vowels are open mouth sounds, and consonants are closed mouth sounds. So, let's take a look at the vowels first. The first vowel is a, and as you noticed, this is basically an open mouth with a hint of a smile in it. So, typically with an a you have a little bit of the top teeth showing. The next one is e, and this is a little bit wider, and the teeth are showing in this particular phoneme. Now, if we go on to i, you could see it's actually very similar to the a shape except it's kind of, without the smile. So, it's…
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Understanding phonemes3m 41s
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Animating vowel phonemes: A, E, and I7m 38s
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Animating vowel phonemes: O, U, and Y7m 27s
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Animating consonant phonemes: B, T, and S7m 43s
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Animating consonant phonemes: M, F, and L6m 2s
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Animating dialogue: Lip sync5m 58s
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Animating dialogue: Body motion4m 4s
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