3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.