- Maya (22)
- 3ds Max (7)
- CINEMA 4D (2)
- MAXON (2)
- Adobe (1)
- After Effects (1)
- Houdini (1)
- Inventor (1)
- MotionBuilder (1)
- SideFX (1)
- Unity (1)
- Unity 3D (1)
Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.