Animating Characters in Toon Boom Animate
Illustration by John Hersey

Animating Characters in Toon Boom Animate

with Tony Ross

Video: Exploring the interface

Learning the Toon Boom Animate Interface can seem challenging initially. However, provided you understand a few simple rules, the interface can quickly be mastered. When you first open Animate, you'll notice that there are several windows here. In the Animate world we call these views. The first view, this large area here is referred to as a Camera view. You can tell this by the blue label here that's marked Camera, and you know this is actually active right now because there is a thin red line around the entire area. To the right of this is our Color view, and you can add and change swatches here. Right beneath.
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  1. 1m 36s
    1. Welcome
      1m 5s
    2. Using the exercise files
      31s
  2. 17m 34s
    1. Exploring the interface
      1m 55s
    2. Using the drawing and animate modes
      2m 34s
    3. Best practices for using Onion Skin
      2m 38s
    4. Timeline basics
      4m 38s
    5. Essential shortcut keys
      2m 56s
    6. Customizing the workspace for animation
      2m 53s
  3. 9m 56s
    1. Importing bitmaps
      2m 45s
    2. Importing Illustrator and SWF files
      3m 9s
    3. Autotracing imported images
      4m 2s
  4. 24m 50s
    1. Exploring pen pressure and the Brush tool
      3m 1s
    2. Where is the Pen tool?
      2m 18s
    3. Shape tool basics
      4m 50s
    4. Understanding colors and swatches
      5m 31s
    5. Tracing imported images by hand
      3m 44s
    6. Optimizing your drawings
      5m 26s
  5. 26m 59s
    1. Cutout vs. hand-drawn animation
      2m 36s
    2. Hiding the limitations of limited animation
      3m 30s
    3. Creating multiple versions of one character
      1m 31s
    4. Creating symbols
      4m 34s
    5. Knowing when to use drawing substitutions
      10m 9s
    6. Naming drawings
      4m 39s
  6. 22m 7s
    1. Drawing the head
      6m 2s
    2. Creating the eyes and eye movement
      5m 1s
    3. Creating eye blinks
      4m 36s
    4. Drawing the mouth
      6m 28s
  7. 32m 47s
    1. The Toon Boom mouth chart
      2m 20s
    2. Creating mouth shapes A and B
      6m 41s
    3. Creating mouth shapes C and D
      7m 12s
    4. Creating mouth shapes E and F
      6m 11s
    5. Creating mouth shapes G and X
      5m 15s
    6. Creating extra mouth shapes
      5m 8s
  8. 20m 2s
    1. Creating a side-view head
      4m 19s
    2. Creating the torso
      3m 7s
    3. Drawing the arms
      4m 20s
    4. Drawing the legs
      3m 15s
    5. Designing the hands
      2m 26s
    6. Designing the feet
      2m 35s
  9. 44m 7s
    1. Setting and fine-tuning pivot points
      6m 38s
    2. Organizing layers
      5m 20s
    3. Parenting drawings to each other
      10m 33s
    4. Exploring Z-depth and creating patches
      18m 58s
    5. Using the Inverse Kinematics tool
      2m 38s
  10. 34m 40s
    1. Motion keyframes vs. stop-motion keyframes
      3m 3s
    2. Using motion keyframes
      5m 25s
    3. Using stop-motion keyframes
      5m 10s
    4. Pose-to-pose animation
      8m 38s
    5. Straight-ahead animation
      7m 33s
    6. Creating pegs
      4m 51s
  11. 39m 50s
    1. Adding your character to a peg
      5m 41s
    2. Animating the legs
      10m 3s
    3. Animating the arms
      5m 54s
    4. Tweaking the walk cycle
      8m 25s
    5. Adding the cycle to the library
      2m 6s
    6. Adding a cycle to a peg
      7m 41s
  12. 14m 48s
    1. Importing sounds
      2m 34s
    2. Editing sounds
      2m 19s
    3. Mapping sounds for lip sync
      1m 38s
    4. Exploring auto lip sync
      2m 25s
    5. Exploring manual lip sync
      5m 52s
  13. 32m 5s
    1. Using squash and stretch
      5m 31s
    2. Exploring anticipation and follow-through
      8m 16s
    3. Exploring exaggeration and overexaggeration
      5m 22s
    4. Timing and animation
      5m 18s
    5. Moving your character based on dialogue
      7m 38s
  14. 17m 27s
    1. Creating foregrounds and backgrounds
      4m 56s
    2. Using the True Space camera
      4m 13s
    3. Saving your character as a template
      3m 11s
    4. Exporting the scene
      5m 7s
  15. 1m 7s
    1. What's next?
      1m 7s

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Watch the Online Video Course Animating Characters in Toon Boom Animate
5h 39m Beginner Dec 17, 2012

Viewers: in countries Watching now:

This course is an introduction to creating and animating cutout characters in Toon Boom Animate. Author Tony Ross shows how to use the Toon Boom toolset to create cutout characters, and explains how to leverage a few rules of traditional animation to help bring the characters to life. He shows how to create mouth shapes for dialogue, add realistic eye movement, and animate a full cycle. The final chapter shows how to create foreground and backgrounds for your character and export a simple, animated scene.

Topics include:
  • Working with the timeline
  • Customizing your workspace
  • Importing images to use as the basis for an animation
  • Understanding how pen pressure affects brush strokes
  • Adding color with swatches
  • Creating multiple versions of a single character
  • Drawing the head and body
  • Creating phonemes for lip sync
  • Rigging your character
  • Using motion keyframes
  • Creating pegs
  • Animating the legs and arms
  • Importing and editing sound
  • Using squash and stretch and other animation principles
  • Saving your character as a template
Subject:
3D + Animation
Software:
Animate
Author:
Tony Ross

Exploring the interface

Learning the Toon Boom Animate Interface can seem challenging initially. However, provided you understand a few simple rules, the interface can quickly be mastered. When you first open Animate, you'll notice that there are several windows here. In the Animate world we call these views. The first view, this large area here is referred to as a Camera view. You can tell this by the blue label here that's marked Camera, and you know this is actually active right now because there is a thin red line around the entire area. To the right of this is our Color view, and you can add and change swatches here. Right beneath.

this is the Tool properties view as well as the Library view. And at the bottom of the screen is the Timeline view. To make any of these views active, you need simply just to click on them. But wouldn't it be cool if you could just roll your cursor into a view, and that view became active? Well, let's go ahead and do that. We're going to first go under Animate, come down to Preferences and under General, you're going to go to your options and click Focus on Mouse Enter.

Now, basically, anytime your mouse rolls over into a different view, that view will become active. So we'll go ahead and click OK. Now, if we move our mouse in the Camera view, that is active. If you move it to the Time Line view, now the Time Line view is active. To show you the difference, I'm going to simply zoom in on our timeline by holding down Command and pressing the Plus Sign, and that zooms in, Minus is going to zoom out. And if I move my cursor into the Camera view and do Command+Plus, we can zoom in on our Camera view as well as zoom out by hitting Command+Minus.

So remember, where you click and how many times you click is crucial. And when in doubt, check your preferences for Custom Settings.

There are currently no FAQs about Animating Characters in Toon Boom Animate.

 
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