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Building Mobile Apps for Multiple Devices with Flash Professional

Updating graphics across projects


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Building Mobile Apps for Multiple Devices with Flash Professional

with Paul Trani

Video: Updating graphics across projects

It is nice that you can have different FLA files that can target different platforms or even different device sizes, but what you will run into is assets getting out of sync. Say for instance, if I wanted to change this character, I'd have to change him in all of my FLAs. Well, what you can do instead is make these part of the same project and update those assets across the entire project in every file related to the project. So that's what I am going to do, I am going to go to Window and I am going to open up the Project Panel, here's the Project Panel, and I am going to go ahead and create a new project, and I'm going to point to the root folder, which is right here, my 03 Begin folder, it's where my MonsterLabPhone so the mobile phone version and then the tablet size version, both exist.

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Building Mobile Apps for Multiple Devices with Flash Professional
2h 31m Intermediate Jan 05, 2012

Viewers: in countries Watching now:

In this course, author Paul Trani demonstrates how to create, test, and publish a mobile app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display. The course also tackles the issue of various screen sizes and density and how to scale and adjust content.

Topics include:
  • Designing for mobile
  • Modifying existing web content for mobile delivery
  • Using the accelerometer
  • Setting up a mobile project
  • How to test and debug
  • Optimizing graphics and ActionScript for mobile
  • Creating scalable content
  • Adjusting for orientation
  • Sharing and updating graphics across multiple projects
  • Publishing an app to the App Store and Android Market
Subjects:
Developer Mobile Apps
Software:
Flash Professional iOS Android
Author:
Paul Trani

Updating graphics across projects

It is nice that you can have different FLA files that can target different platforms or even different device sizes, but what you will run into is assets getting out of sync. Say for instance, if I wanted to change this character, I'd have to change him in all of my FLAs. Well, what you can do instead is make these part of the same project and update those assets across the entire project in every file related to the project. So that's what I am going to do, I am going to go to Window and I am going to open up the Project Panel, here's the Project Panel, and I am going to go ahead and create a new project, and I'm going to point to the root folder, which is right here, my 03 Begin folder, it's where my MonsterLabPhone so the mobile phone version and then the tablet size version, both exist.

So that's where my FLAs exist, I'll click Choose, I'll give this a Project name, MonsterLab, and uncheck Create default document, I'll go ahead and Create Project, you can see all my assets in there, in fact, what appears is this AuthorTimeSharedAssets,fla. I don't need to worry about that, but what I will point out to you is notice how it gives me the name of the FLA, as well as the project name right next to it. It's exactly what I want.

In fact, if I take a look at my Library Panel you can see all of my assets but there is this additional column right here. So if I decide I want to share the assets, all I need to do is share symbol across files, if I check that box, this asset gets actually put in that FLA. So I'll just save this file and I'm going to jump over to my MonsterLabTablet.fla, because in here I have that same asset, so if I go to body, I could sync those assets together, so I will check this box and I get this pop-up.

It says, you know what, this already exists in the SharedAssets project, so it already exists in there. Do you want to create a new one? Do you want to replace the shared one with the one from this document? Or do you want to replace this one with the one that's in my shared assets? I'll just select that last one there, in fact, they're both the same, so it really doesn't matter. I'll just nonetheless, check that last one like that. But now these two assets are synced up. But now what I want to do is I actually want to jump in here and I want to change this character.

So I am going to jump in here, and all I am going to do is for this guy, I am going to go ahead and tint him a different color, so I'll go down to Tint, and I'll just tint him more of this red color. So that looks pretty good, just gives him a little more pop especially on that green, but notice that I've changed it, so I'll go back to Scene 1 and I'll just save this file, but you can tell that he is more red now, looks better. But now let me go ahead and jump to the MonsterLabPhone.fla, and when I jump over there, you can see he turns red. So this is great! I can go ahead and work in one of these files, add animation, change in either graphics, and what will happen is it will go ahead and change across all of the files that are in this project, that I have linked up.

So you can link up as many as you want, right in here, or unlink them, just know that it does make your workflow a lot faster, knowing you only have to change your graphics in one place.

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