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Building Mobile Apps for Multiple Devices with Flash Professional
Illustration by Don Barnett

Submitting to the Apple App Store


From:

Building Mobile Apps for Multiple Devices with Flash Professional

with Paul Trani

Video: Submitting to the Apple App Store

Once you have your app tested and you're ready to put it on the market, you need to go ahead and submit it to Apple for approval and then it will appear in the App Store. So you do that by going to iTunes Connect and go to Manage Your Applications and then Add a New App. From here, you give it an App Name, so the Monster Matchup and call it whatever you want, but it should be unique and just go ahead and search iTunes for any similar apps or the name that you want just to see and make sure nobody else has that name.

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Building Mobile Apps for Multiple Devices with Flash Professional
2h 31m Intermediate Jan 05, 2012

Viewers: in countries Watching now:

In this course, author Paul Trani demonstrates how to create, test, and publish a mobile app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display. The course also tackles the issue of various screen sizes and density and how to scale and adjust content.

Topics include:
  • Designing for mobile
  • Modifying existing web content for mobile delivery
  • Using the accelerometer
  • Setting up a mobile project
  • How to test and debug
  • Optimizing graphics and ActionScript for mobile
  • Creating scalable content
  • Adjusting for orientation
  • Sharing and updating graphics across multiple projects
  • Publishing an app to the App Store and Android Market
Subjects:
Developer Mobile Apps
Software:
Flash Professional iOS Android
Author:
Paul Trani

Submitting to the Apple App Store

Once you have your app tested and you're ready to put it on the market, you need to go ahead and submit it to Apple for approval and then it will appear in the App Store. So you do that by going to iTunes Connect and go to Manage Your Applications and then Add a New App. From here, you give it an App Name, so the Monster Matchup and call it whatever you want, but it should be unique and just go ahead and search iTunes for any similar apps or the name that you want just to see and make sure nobody else has that name.

And then you give it a SKU Number and then the Bundle ID. The Bundle ID was used to create the app so it's com.lynda and then the Suffix which was monstermatchup, this was entered in when I built the app in Flash. Every thing looks good, click Continue. From there you want to go ahead and select when it's available as well as the Pricing Tier, I would suggest going with Free if it is your first app, because this might be a learning experience for you, but just go ahead and go with Free, and I will uncheck that since they are really isn't anything a discount for free.

And then you want to go ahead and enter in all of the Metadata. So this is the Version Number, just like that, Description, something like that. The Primary Category, well, I would say that it's primarily a Game, Subcategory Kids, Category beneath that is Card; Secondary Category might be Entertainment and then give it some Keywords, okay, this is traditionally known as memory, matching, monsters, card matching, something like that.

And these keywords are used to search on the app so if anybody searches on memory, this app should come up. Copyright, Contact Email Address, give it a Support URL, and then the App URL, so again, monstermatchup like that. Any Review or Notes anything that you need them to know what to do in order to review it successfully, because it will get reviewed.

Right down here this is where you get to Rate your App, and doesn't include any of this content. This will determine where it appears in the App Store. This is a pretty friendly App. It doesn't have any in this any suggestive material or anything like that. Scroll on down and you will see Uploads. So here's where you get to pick the icons or the images. So there are going to be a lot of ping file, so I will go to Choose file. And in my Promo folder in my 01 Begin folder, in that Promo folder, you will find a 512 image.

So here is Promo 512 ping, choose that, and it will load it in there. You can actually load in more, but I want to jump down to iPhone and iPod touch screens, you click on that question mark, you can see all the different sizes you can add. I have some 960 x 600 images, so I will just add that one, and again, these are ping files, really descriptive off of the game. So within three screens, I'm able to easily, visually describe the game, intro screen, gameplay screen and then the final screen.

I want to do the same thing for iPad, which happens to be 1024 ? 768. It could be portrait or landscape view. But again, they're basically the same Screenshots with just the iPad version, which is actually just a little more spacious in terms of its playability. You can see this screen compared to this one. Let me go ahead and pick another one, I accidentally put them there and one there. So again it recognizes whether it's the right size or not.

But again, I'll just upload three screens, just to give the user the idea of what the game is all about. I say that looks good. I am making sure everything is filled in, everything looks good here, click Save and you're basically saving the Metadata. Now it does actually require Support URL, so I will add that in, could be something like that. And again, make sure it is official, then click Save.

And now it's saved. So it says Prepare for Upload. Well that's the state it's at now. So I need to go ahead and prepare the app for upload. If I go into View Details, you can see the summary of my App as I scroll down, all that information that I've entered in and right down in here, Ready to Upload Binary. So I will click Upload Binary. It does ask me if this contains any cryptography, if it does, you know that it does, if doesn't then don't worry about it.

So I will just say No, click Save. And here we are. Now I want to go ahead and make sure I have Xcode downloaded. So Xcode is required if you've already paid the $100 in our Developer, you can actually just download Xcode 4 free, because what it contains is this Application Loader. And that's what you need to upload your binary. And it does tell you where it is, Developer/Application/Utilities/Application Loader, and that's where you'll find it.

Or you could just do a search on it, application loader, it'll launch and as soon as you login, you are able to select Deliver Your App. From there, it will allow you to choose the application you're adding to the iTune store, right there again, it's getting that data from iTunes Connect, just like that, click Next. You can see all that information and click Choose and at this point, this is when you will go ahead and choose your file.

There it is, MonsterMatchUp ipa from Flash, select Open and then lastly just hit Send. And once that's done, you can go ahead and click Continue, and it will say, waiting for upload. As soon as it gets uploaded from using the Application Loader, it will say that it's actually pending and actually will take a roughly about five days before it's approved, okay. So once it's approved, you actually will see it in iTunes Connect.

And as you can see, it will actually appear as this green dot right here saying, it is approved. Keep in mind that there's actually two versions out on the market now, there is Monster Match-Up, you can see it right here, Monster Match-Up it is free. And that's the regular gameplay, there's also this MonsterMatchUpLive edition, in fact just to view the details on the live edition, and it actually has a multiplayer aspect to it.

So not only are the icons in the cards animated, but you can play against somebody else in real-times. You could Watch as you can see the cards of the other person selects flip over on your device. So it's versus mode, playing across devices. So I encourage you to check out both of those MonsterMatchUpLive Edition and just the regular Monster Match Up. And download them as you can see they are both in the App Store. And I encourage you guys to go ahead and send me any apps you might upload to the App Stores as well.

But that is the process for iOS devices. Notice it is kind of lengthy, but once you get it down, it actually is pretty easy to start producing multiple apps fairly quickly.

There are currently no FAQs about Building Mobile Apps for Multiple Devices with Flash Professional.

 
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